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Thread Statistics | Show CCP posts - 10 post(s) |
voidfaction
Void of Faction
95
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Posted - 2014.01.14 08:32:00 -
[1] - Quote
Shutter Fly wrote:Maken Tosch wrote:Shutter Fly wrote:Maken Tosch wrote:Last time I checked, you can still fit a Nova Knife on the light-slot even though you lose a sidearm slot. Hell, you can still fit any sidearm into the light slot for that matter. You just aren't able to fit a light weapon like the AR into the sidearm slot. I have been keeping tabs with the patch notes and so far CCP hasn't changed that.
With CCP Remnant's suggestion, you'll just have to decide whether to go with light weapon only or sidearm only but at least you get two equipment slots for the scout. Wow...I can run a NK as a primary with no sidearm...yay... I totally didn't see that as a possibility . I know you have a history of forcing UP fits just because you are determined to use them, but some of us actually want to be objectively viable and versatile in high level play. The only reason NKs aren't completely viable is because they lack the ability to sprint with the charge held. Regardless of how viable any particular sidarm is/isn't, the issue isn't what you can/can't put in the weapon slot, it's the resulting loss of versatility. Imagine this situation, one that is incredibly likely and often unavoidable. Two assault players are standing next to each other, they hear a decloak and a shotgun blast. The second blast finishes the first assault as he warns the 2nd it is a Gal Scout. Instead of attempting to immediately fight back, he started running after hearing the first shot, knowing that the adversary is much less effective at >5m and has no other means of attack. He then turns and collects his guaranteed kill as the scout turns to run after finishing the first adversary. Meaning sneaking up on just two adversaries cloaked with a shotgun would still leave the scout at a disadvantage. If the scout had a possibility of a sidearm, turning and running may have been suicide for the assault, as an SMG or ScP would have made quick work of him. The assault would have had to choose whether to run and predict the absence of a sidearm, or immediately fight back and rely on his skill and gun game. Giving the scout a sidearm makes the situation much more dynamic and rewarding of both intelligent and skillful play by both parties, which results in a much healthier and much more enjoyable game. So what your saying is you should be able to take on 2 assaults and win even though it was you that made the first wrong decision of attacking the 2 assaults standing next to each other? Stealth and cloak will allow the scout to choose when and who to attack and let's not forget you still have grenade slot and or re's.
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voidfaction
Void of Faction
95
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Posted - 2014.01.14 22:47:00 -
[2] - Quote
Shutter Fly wrote:EDIT: REs are not viable in this situation, as the scout would have to decloak (making a noise), plant the RE (making another obvious noise), then back up and wait for it to arm, getting killed long before this is all complete. Grenades would result in the same situation, except having to stand and cook the grenade rather than waiting for arming time.
RE's placed before you cloak in the path of a fall back position. The use of corners and cover. Contact grenade (you know the ones you don't have to cook). Looking at targets shield and armor vs the weapon you are using which leads to the should you move on to a different target or stalk them a bit till they are more vulnerable. Having the ability to pick your fights is a BIG advantage.
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voidfaction
Void of Faction
95
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Posted - 2014.01.14 23:00:00 -
[3] - Quote
OZAROW wrote:Scouts do not have the tank to walk around with one weapon like a logistics does, nor do we have the ability to sacrifice hi slots for damage either, and not everyone is a amazing shotgun scout.
It makes no sence that :
if I want to knife I can't have a gun.
Assaults an logistics with high amount of lows can an will stack CPU an pg enhancers to cloak and run two weapons with more base ehp than scouts and still have side arms
If you want to knife you should be in a minmatar scout suit and they will have your 2 weapon slots and 3 high slots. just as if a logi wants to hunt scouts and or be the best active scanner they will be in a gallente logi suit. logi and assaults stacking cpu and pg enhancers to use cloak is what I want them to do. I want them in cloak thinking they are all safe and invisible while i watch them move around on my radar because they have no dapmening |
voidfaction
Void of Faction
95
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Posted - 2014.01.14 23:06:00 -
[4] - Quote
Kato Ymmij wrote:voidfaction wrote:Shutter Fly wrote:EDIT: REs are not viable in this situation, as the scout would have to decloak (making a noise), plant the RE (making another obvious noise), then back up and wait for it to arm, getting killed long before this is all complete. Grenades would result in the same situation, except having to stand and cook the grenade rather than waiting for arming time. RE's placed before you cloak in the path of a fall back position. The use of corners and cover. Contact grenade (you know the ones you don't have to cook). Looking at targets shield and armor vs the weapon you are using which leads to the should you move on to a different target or stalk them a bit till they are more vulnerable. Having the ability to pick your fights is a BIG advantage. Then you're scanned by a proto gal logi b/c most scout suits will not have a profile dampening bonus. Heck, let's be real, a predator logi was stalking you the whole time. im perfectly fine have 1 suit that -might- be able to scan me depending if im in super stealth suit or super scan suit. I believe in a counter and don't think I should be invisible to everything in the game. I suit counter out of 16 is not bad to me seems a little OP on my part to tell you the truth because I will be able to hide from even the proto gallente logi if i choose to.
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voidfaction
Void of Faction
95
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Posted - 2014.01.14 23:36:00 -
[5] - Quote
Gavr1lo Pr1nc1p wrote:voidfaction wrote:OZAROW wrote:Scouts do not have the tank to walk around with one weapon like a logistics does, nor do we have the ability to sacrifice hi slots for damage either, and not everyone is a amazing shotgun scout.
It makes no sence that :
if I want to knife I can't have a gun.
Assaults an logistics with high amount of lows can an will stack CPU an pg enhancers to cloak and run two weapons with more base ehp than scouts and still have side arms
If you want to knife you should be in a minmatar scout suit and they will have your 2 weapon slots and 3 high slots. just as if a logi wants to hunt scouts and or be the best active scanner they will be in a gallente logi suit. logi and assaults stacking cpu and pg enhancers to use cloak is what I want them to do. I want them in cloak thinking they are all safe and invisible while i watch them move around on my radar because they have no dapmening Read my OP about minmitar scouts, I suggested a great bonus idea instead of nova knife bonus Anything would be better than the melee/NK bonus in my opinion. Melee should have a backstab bonus. It does in near every other game with a rogue/scout class. Would not want that power with my min scout sniper. Just the same on my gal scout i don't for the sake of balance want more precision because I have the longest range. Not saying I wouldn't take it
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voidfaction
Void of Faction
95
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Posted - 2014.01.15 00:41:00 -
[6] - Quote
Gavr1lo Pr1nc1p wrote:voidfaction wrote:Gavr1lo Pr1nc1p wrote:voidfaction wrote:OZAROW wrote:Scouts do not have the tank to walk around with one weapon like a logistics does, nor do we have the ability to sacrifice hi slots for damage either, and not everyone is a amazing shotgun scout.
It makes no sence that :
if I want to knife I can't have a gun.
Assaults an logistics with high amount of lows can an will stack CPU an pg enhancers to cloak and run two weapons with more base ehp than scouts and still have side arms
If you want to knife you should be in a minmatar scout suit and they will have your 2 weapon slots and 3 high slots. just as if a logi wants to hunt scouts and or be the best active scanner they will be in a gallente logi suit. logi and assaults stacking cpu and pg enhancers to use cloak is what I want them to do. I want them in cloak thinking they are all safe and invisible while i watch them move around on my radar because they have no dapmening Read my OP about minmitar scouts, I suggested a great bonus idea instead of nova knife bonus Anything would be better than the melee/NK bonus in my opinion. Melee should have a backstab bonus. It does in near every other game with a rogue/scout class. Would not want that power with my min scout sniper. Just the same on my gal scout i don't for the sake of balance want more precision because I have the longest range. Not saying I wouldn't take it So do you agree with my move/sprint speed and assassination bonus for the minmitar scout? yes and yes as long as it was NK/shotgun with no way to OHK a HP tanked heavy unless a head shot from the back. Would even want lower precision to help them find those eWAR gallente scouts.
[edit] Proto Gallente Scout for life. bring on the respecs so I can fine tune my gallente scout for the 3rd time. |
voidfaction
Void of Faction
95
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Posted - 2014.01.15 13:31:00 -
[7] - Quote
Django Quik wrote:Anyone that thinks it's fine to take away a scout's sidearm slot for an equipment slot should ask themselves these questions:
1) What weapons can realistically be used without a sidearm as back up? Or better, what weapons can not?
Answer: Weapons that can not be used on their own - Mass driver - too little ammo Sniper - too little ammo, long range only Pistol - too little ammo Shotgun - too little ammo, short range only Knives - short range only Swarms - AV only
So this basically leaves us with using either rifles or SMG. Cheers for all the options and playstyles.
2) A logi loses a sidearm but gains massive HP, slots and loads of equipment slots. Taking away a scout's sidearm to give us just 2 equipment slots just makes us a really crappy logi with the ability to fit cloaks (which logis will probably be able to do anyway. Now take into account the fact that scouts will not always want to use a cloak, in those situations, what could a scout possibly do that any logi couldn't do just as well, if not better with all their mod and equipment slots?
At the moment scouts have a lot of diversity and a decent range of fittings and playstyles - it sounds more and more like everyone else wants the cloak to the be the be all end all of scout suits and this is something we have expressly argued against ever since the idea of the cloak came up all those many many months ago.
We need to be viable without cloaks. If you take away our sidearms, that is simply impossible.
with 2 eq slots you can use nanohives. sniper, swarms, and knives work best with the minmatar scout with its 3 highs for dmg and a sidearm slot. mass driver to me is more of a squad support weapon used with a squad. pistol and shotgun has potential to be lethal combined with cloaking and dampening.
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