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Gavr1lo Pr1nc1p
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Posted - 2014.01.09 03:47:00 -
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I just saw them and have to say that they are pretty bad. Particularly as a minnie scout. Just wanna check in if the other scouts who are out there agree with me on these
First off, the universal scout bonus of 10% reduction to pg and cpu usage per level should instead turn into an inherent 50% reduction available to all scout suits (maybe basic light frames as well), and the universal skill should remain the profile dampening bonus
Secondly, a universal buff should be given to the scout loadout by increasing equipment slots by 1, and reducing base porfile to 40db
The ideas i had for skills are as follows- Caldari: 5% bonus to sniper rifle damage per level, keeps the current cloaking bonus Gallente: 5% bonus to scan precision, 10% bonus to scan range Minmitar: 5% to nova knife damage, 3% to movement speed and sprint speed Amarr: 10% to max stamina, and stamina regeneration, keeps current cloaking bonus
Please comment on this, and let me know the communities opinions! If you have other ideas, post them and i'll edit them in as other alternatives
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Posted - 2014.01.09 04:32:00 -
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Quote:I think min should get the hacking bonus but that's just me. I completely agree that they should definetly give the min scout some sort of hacking bonus, but i think it should be included in the suit automatically. The min suits already have a slight hacking bonus compared to other classes, but a base increase would be nice![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) |
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Posted - 2014.01.09 04:37:00 -
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knight guard fury wrote:Caldari: role bonus: 5% to reduced cloak cool-down caldari scout bonus: 5% bonus to sniper rifle damage per level,
Gallente: role bonus: 10% bonus to scan range gallente scout bonus: 5% bonus to scan precision,
Minmatar: role bonus: 3% to movement speed and sprint speed minmatar scout bonus: 5% to nova knife damage,
Amarr: 10% to stamina regeneration Amarr scout bonus: 10% to max stamina
ill use these in my feedback/proposal thread for ccp
Awesome! I think that the scouts should also get a reduction to scan profile for each level like they do now, but that might just be me
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Posted - 2014.01.09 04:42:00 -
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Absoliav wrote:Gavr1lo Pr1nc1p wrote:I just saw them and have to say that they are pretty bad. Particularly as a minnie scout. Just wanna check in if the other scouts who are out there agree with me on these
First off, the universal scout bonus of 10% reduction to pg and cpu usage per level should instead turn into an inherent 50% reduction available to all scout suits (maybe basic light frames as well), and the universal skill should remain the profile dampening bonus
Secondly, a universal buff should be given to the scout loadout by increasing equipment slots by 1, and reducing base porfile to 40db
The ideas i had for skills are as follows- Caldari: 5% bonus to sniper rifle damage per level, keeps the current cloaking bonus Gallente: 5% bonus to scan precision, 10% bonus to scan range Minmitar: 5% to nova knife damage, 3% to movement speed and sprint speed Amarr: 10% to max stamina, and stamina regeneration, keeps current cloaking bonus
Please comment on this, and let me know the communities opinions! If you have other ideas, post them and i'll edit them in as other alternatives
That Cal bonus sound terrible, it's just awful, I like the rest of what you're saying, but that Cal one sounds like you want everybody be Cal Scouts and just slap on their Charge Sniper rifles so they can also kill LAVs and Dropships while they one-hit-murder everything else.
I respectfully disagree with you about the cal bonus beign terrible. it might need to be toned down (say 3%), but scouts were originally supposed to be snipers, and as the sniper rifle is caldari tech, it seems only reasonable in my opinion. In addition to this, snipers now are generally not very powerful, unless equipped with 2+ proto damage mods. If scout cpu and pg stay about the same, this would be very difficult to fit in addition to a powerful sniper rifle, without compromising profile dampening capaabilities. I do see what you are saying though.
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Posted - 2014.01.09 04:49:00 -
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Quote:Scouting means collecting valuable intel to provide to a team. Honestly, it would be so much better if we could keep the "Scout" role focused on infiltration and intel gathering and then release a new specialization off of the light frame called "Marksman" which is more suited for long range combat. this can be argued (and i dont want to start a huge argument on here), but several snipers are useful for gathering intel, such as whereabouts of enemies, vehicles, etc. But if the caldari do get said bonus, i think it would also indirectly solve the redline sniper problem, at least to some extent, as it allows for uncompromised mobility, in addition to high damage. Just my thoughts
Also, im not sure if you guys can tell, but im rather lacking in the likes department? Anyone wanna be my first like? wink wink
Yes, I did kill Archduke Ferdinand. I used my nova knives.
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Posted - 2014.01.09 04:58:00 -
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Paran Tadec wrote:Vulpes Dolosus wrote:I think min should get the hacking bonus but that's just me. Same
It seems a lot of people would like this. As the minimitar scout is arguably in the need of the most love right now, replacing a biotic bonus with this would not help it in my opinion. I think a bonus 20% to the base hacking speed on the suit would help it a lot, and people would still be able to superspeed hack
Yes, I did kill Archduke Ferdinand. I used my nova knives.
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Gavr1lo Pr1nc1p
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Posted - 2014.01.09 05:04:00 -
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knight guard fury wrote:why not let caldari handle that since they are the high tech and advanced people and stuff
If you look at minimitar suits, they have increased hacking speeds over other races, just like they also have less health and more speed. It would be nice if all scouts got at least some hacking bonus though
Yes, I did kill Archduke Ferdinand. I used my nova knives.
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Gavr1lo Pr1nc1p
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Posted - 2014.01.09 05:11:00 -
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knight guard fury wrote:Gavr1lo Pr1nc1p wrote:knight guard fury wrote:why not let caldari handle that since they are the high tech and advanced people and stuff If you look at minimitar suits, they have increased hacking speeds over other races, just like they also have less health and more speed. It would be nice if all scouts got at least some hacking bonus though then how about caldaari get the knife bonus and the minmatar get the hacking bonus
Why would that be?
Yes, I did kill Archduke Ferdinand. I used my nova knives.
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Gavr1lo Pr1nc1p
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Posted - 2014.01.09 05:18:00 -
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Absoliav wrote:Gavr1lo Pr1nc1p wrote: I respectfully disagree with you about the cal bonus beign terrible. it might need to be toned down (say 3%), but scouts were originally supposed to be snipers, and as the sniper rifle is caldari tech, it seems only reasonable in my opinion. In addition to this, snipers now are generally not very powerful, unless equipped with 2+ proto damage mods. If scout cpu and pg stay about the same, this would be very difficult to fit in addition to a powerful sniper rifle, without compromising profile dampening capaabilities. I do see what you are saying though.
No, "they" are Scouts, any suit frame can snipe with roughly the same strengths as an other, Scouts were meant to do as their name implies, that's why they are harder to detect and move faster than other suits. The bonus isn't very fair no matter how you look at it, if it's 5% you can easily stack that with weapon's proficiency and with some complex mods, which won't be that hard for the Cal scout since Cal suits have the highest CPU score and the most high slots of all the races. And if it's 3% it makes the Cal commando pointless since he already has a bonus for rail weapons at 2% per level, also Scouts have bonuses for stealth at close range, which reduces the value using a sniper only suit, the current bonus for the Cal vastly exceeds worth compared to what you propose as it covers more possible scenarios while the damage bonus only covers one highly limited playstyle.
Thats a very logical argument, but i disagree. With this bonus, I feel that the two different sniper niches used in the game would be more pronounced. With the commando, the large health bonus makes it difficult to be countersniped, even if the enemy does find you. With the caldari scout (if my suggested bonus is implemented) you have an entirely different sniper playstyle, as you have to constantly stay mobile, but in exchange for that you get slightly more firepower than the commando ( 5% comparing the two suits at proto level). I would really like some dev feedback on their opinions here.
Yes, I did kill Archduke Ferdinand. I used my nova knives.
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Gavr1lo Pr1nc1p
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Posted - 2014.01.09 05:24:00 -
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Aero Yassavi wrote:Gavr1lo Pr1nc1p wrote:knight guard fury wrote:Gavr1lo Pr1nc1p wrote:knight guard fury wrote:why not let caldari handle that since they are the high tech and advanced people and stuff If you look at minimitar suits, they have increased hacking speeds over other races, just like they also have less health and more speed. It would be nice if all scouts got at least some hacking bonus though then how about caldaari get the knife bonus and the minmatar get the hacking bonus Why would that be? Because the nova knife is a Caldari weapon.
Good point, but i think the reason that this hasnt been implemented is because the nova knife is generally deeply ingrained into the "minja" playstyle.
Yes, I did kill Archduke Ferdinand. I used my nova knives.
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Gavr1lo Pr1nc1p
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Posted - 2014.01.09 05:33:00 -
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I liked it other than 1. The nova knive bonus went to Caldari and 2. I personally thought ccp's assault bonuses were fine, as i predict a massive nerf to all non specialist weapons (i.e. rifles) due to them outclassing most specialist weapons, even in the specialist weapons designed niche. Probably a 15+% nerf to all constant damage weapons
Yes, I did kill Archduke Ferdinand. I used my nova knives.
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Posted - 2014.01.09 17:47:00 -
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Ghost Kaisar wrote:To hell with the nova knife bonus.
Give me commando base melee and a bonus to biotics.
I think the nova knife/ melee damage should be included in the biotics bonus. This works, because the nova knives are so highly specialized, and this will not overpower the min scout compared to the other races. But agree 100% that melee damage base needs to be bumped to near commando levels.
Just a side note, i think that nova knives will be able to slash while cloaked and not drain the cloak at all, when the cloak does come out.
Yes, I did kill Archduke Ferdinand. I used my nova knives.
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Gavr1lo Pr1nc1p
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Posted - 2014.01.09 18:11:00 -
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Galthur wrote:I may never spec into Gallente scout for stealth with that bonus, may just put my cloak on my Gallente logi (I was a tactical logi since closed beta, the only reason I've ever stopped was for the PLC usage (assault for sidearm) and back when raven suit was a top suit (I was raven in mag and was collecting large quantities of isk))
I think the logi cloaking idea is what ccp wants to prevent...
Yes, I did kill Archduke Ferdinand. I used my nova knives.
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Gavr1lo Pr1nc1p
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Posted - 2014.01.09 23:36:00 -
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Daxxis KANNAH wrote:Minnie Scout
%Damage increase done X seconds after de-cloaking. The bonus either: 1. increases the percentage of damage done per level or 2. increases the time allotted for this damage buff to last
Some may say this ties our bonus too much to using the cloak but at the moment our bonus is tied to just one weapon. This would at least apply to all weapons.
OR
5% Assassin damage per level Applies to RE's, Knives SHOTGUNS and weapon damage done to the side or rear of the enemy.
@OP - The quick slash may not de-cloak you but I am almost sure the fully charged slash will.
corrected it :)
Yes, I did kill Archduke Ferdinand. I used my nova knives.
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Gavr1lo Pr1nc1p
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Posted - 2014.01.10 00:42:00 -
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Daxxis KANNAH wrote:Gavr1lo Pr1nc1p wrote:Daxxis KANNAH wrote:Minnie Scout
%Damage increase done X seconds after de-cloaking. The bonus either: 1. increases the percentage of damage done per level or 2. increases the time allotted for this damage buff to last
Some may say this ties our bonus too much to using the cloak but at the moment our bonus is tied to just one weapon. This would at least apply to all weapons.
OR
5% Assassin damage per level Applies to RE's, Knives SHOTGUNS and weapon damage done to the side or rear of the enemy.
@OP - The quick slash may not de-cloak you but I am almost sure the fully charged slash will. corrected it for you :) the assassination idea is a really good one, but would (I think) be rather hard to implement, and if it were implemented, be very inconsistent in output Shotguns are covered under weapon damage ![Blink](https://forums.dust514.com/Images/Emoticons/ccp_blink.png) And yes I agree - If different hit areas arent already defined (other than head) and cant be easily done it may be difficult. That is why I came up with the other one tied to cloak since it seems where we are being pushed.
The assassin one though...looks damn good
Yes, I did kill Archduke Ferdinand. I used my nova knives.
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Posted - 2014.01.10 01:04:00 -
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negative49er wrote:for me the future minnie scout make sense
invisible + knives= unseen assasion
i also think nova knives should receive a huge reduction in cloak draining when you slash them, so that they would truly be assassination weapons
Yes, I did kill Archduke Ferdinand. I used my nova knives.
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Gavr1lo Pr1nc1p
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Posted - 2014.01.10 01:18:00 -
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Fox Gaden wrote:I don't like the Sniper bonus. Don't like one suit being better than the rest for sniping.
I edited it to a 3% reduction. But also, the gallente scout is the best at passive scanning and e-war, minmitar has the fastest speed, and is a great assassin, amarr is the best for covering long distances. As the sniper is caldari tech, I think it seems reasonable that the caldari scout specializes in that particular role of the scout
Yes, I did kill Archduke Ferdinand. I used my nova knives.
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Gavr1lo Pr1nc1p
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Posted - 2014.01.10 01:44:00 -
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Darius Ashran wrote: From CCP Remnant - The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time. https://forums.dust514.com/default.aspx?g=posts&m=1699530#post1699530
I think the caldari gets a bonus to reduce drain on the cloak's charge, and therefore may allow it to shoot multiple shots with the sniper rifle
Yes, I did kill Archduke Ferdinand. I used my nova knives.
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Gavr1lo Pr1nc1p
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Posted - 2014.01.10 23:16:00 -
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Krom Ganesh wrote:Cloak fitting reduction bonus will work for now but really needs to be 15% per level. Since logis have 25% equipment reduction and quite a bit more cpu/pg than scouts, any cloak fitting cost that is fair to scouts with a 50% reduction will be easy for logis to fit as well. I'm more partial to the precision bonus Oswald mentioned, but the cloak cooldown would work well enough for me until jammers arrive. Other than that, +1. Edit: Oh, Amarr scout should probably be 2/3 for H/L and Min scout should probably be 3/3.
I personally think it should be 19% reduction per level to the cloak, and have it cost like 200-320 cpu to fit (10-16 cpu when scout skill is maxed), but also be very difficult for logi/ assaults to fit, as it will compromise their armor/damage modding abilities
Yes, I did kill Archduke Ferdinand. I used my nova knives.
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Gavr1lo Pr1nc1p
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Posted - 2014.01.13 20:11:00 -
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CCP Remnant wrote:So here's a question... would you like a Caldari Scout skill that actually increased the precision of anyone caught within the passive radius even if there was NO UI FEEDBACK telling you the adjusted scan precision/profile values? I'd love to make the Caldari Scout a jammer suit, but without decent UI feedback it'd be more confusing than enjoyable.
My first post ever on the forums and i get a dev response? You guys are awesome haha
And also that sounds even better than my sniper bonus idea.
Also, what were your personal opinions on the other ideas I had for alternate scout bonuses? I proposed these ideas to enhance the individual niches of the seperate racial suits. Just to reitierate, Ill repost my ideas (with a few edits)..
a universal buff should be given to the scout loadout by increasing equipment slots by 1, and reducing base porfile to 40db
Role bonus:5% reduction to scan profile per level (maybe put the current cpu/pg bonus in here as well, instead of my original idea of having it be an inherent trait of light suits, preventing it from being spammed)
The ideas i had for skills are as follows- Caldari: 5% to enemy scan precision/active scanner scan precision per level, keeps the current cloaking bonus Gallente: 5% bonus to scan precision, 10% bonus to scan range Minmitar: 5% assassination bonus to damage dealt to the sides and back of the target, 3% to movement speed and sprint speed Amarr: 10% to max stamina, and stamina regeneration, keeps current cloaking bonus
I love the feedback, and appreciate it a ton guys!
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Posted - 2014.01.13 20:15:00 -
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Appia Vibbia wrote:CCP Remnant wrote:KAGEHOSHI Horned Wolf wrote:CCP Remnant wrote:KAGEHOSHI Horned Wolf wrote:Minmatar scout melee bonus is still less than medium frame melee, even when maxed out; its also weird for it to get a bonus to another race's weapon (nova knives are Caldari). The 5% hacking speed bonus (which seems like its going to be removed from the Minmatar logi) would be perfect on a scout given that they have the speed to quickly and stealthily reach objectives.
An alternative would be to have the hacking bonus was the role bonus for all scouts, and the Minmatar scout bonus was to the efficacy of biotic modules (kinkats, stimulants, and myofibrals), 10% per level. The plan was to buff up the Minmatar Scout's base melee damage (right now light frames do 80, medium frames 110 and heavy frames 150) up to 120. That works, though I still think there should be a scout with a hacking bonus. The bonuses from the test servers in general seem pretty good, though the assault ones are pretty bad. The ROF bonus buffs the AR, RR (and maybe the CR), but not the SCR (nerfing it by ommision). On top of that, the removal of the Amarr assault's heat buildup reduction bonus is a much bigger nerf. The ROF bonus would make a SCR disincentivized on an assault suit because the bonus is wasted on it. Instead of HP/rep bonuses, assaults should have bonuses that enhance their race's weaponry. You guys had the right idea with the heat bonus. Amarr: 5% heat buildup per level of laser weapons per. Minmatar: 5% magazine size per level of projectiles and explosives per level. Gallente: 5% reload speed of hybrid-blaster weapons per level. Caldari: something... As for the role bonus, the 4 racial rifles should receive a 10% damage nerf, but the role bonus should give a 2% light weapon damage increase per level, so they will be as strong as they currently are to a maxed out assault, and ensure assaults are better slayers than logis without making the weapons overpowered and hurting TTK. Also back on scuts, I love the Caldari scout idea of increasing the enemy's precision (so counter-intuitive in regular language though that more precision means less effective at sensing). Yeah, TTK is definitely something we're looking at improving. The reason we've not hot-fixed a blanket 10% nerf is simply because of the knock -on effects it has (e.g. reducing the damage output of an ammo guzzler like the ACR means it gets a bigger nerf than simply reduced DPS; though some might argue that's not a bad thing). For 1.8 you should see re-adjustment of damage mods, a reduction to weapon damage and possibly alteration of the weapon proficiency skills to only buff damage against shield or armor (in keeping with that weapon's profile) instead of a blanket 3% per level to both shields and armor. Oooh, a reduction to damage. That sounds really nice... so long as you don't decrease the damage on Sniper Rifle, shotgun, or nova knives, all of which are under-performing . And it is really nice to see a Dev comment on this thread, however CCP Remnent are you aware that there is a 348+ page long thread by scouts and about scouts that exists on general discussion? Because coming in and talking on a thread by someone that has not been around very long nor no know place in the scout community really does not help balance or get the opinions of the majority of the players that use the Scout suit.
I might be realtively new to this gmae/community, but do you still agree with my basic logic with all the improvements to the scout suit?
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Posted - 2014.01.13 20:18:00 -
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Kato Ymmij wrote:I would rather not have the cal scout locked into using sniper rifles or cloaks for that matter. I would prefer that scouts got fitting reduction bonuses for biotics/profile modules and kept their sidearm. I still feel that the best choice for cloaks is to make it scout only equipment so scouts will get decent passive bonuses and won't be forced to use a specific piece of equipment.
I agree. Now that I think about it, its very similar to the minimitar scout knife bonus, which didnt allow for a lot of versatility, and was part of the reason why the Gallente scout suit was better in almost every single way than the minimitar suit, something that i dont want to see reoccur. Thanks for the input!
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Gavr1lo Pr1nc1p
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Posted - 2014.01.13 20:23:00 -
[23] - Quote
CCP Remnant wrote:hgghyujh wrote:im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel.
that said current iterations need two equipment slots more then ever and the pg/cpu buff to go with it. Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though)
Are you saying that scouts will be losing a sidearm slot, or will you be introducing a separate variant of light suit that lacks a sidearm slot?
Yes, I did kill Archduke Ferdinand. I used my nova knives.
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Gavr1lo Pr1nc1p
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Posted - 2014.01.13 20:34:00 -
[24] - Quote
Scout Registry wrote: Remnant: Well, the thinking was to give the second EQP slot to GA, CA, AM suits and leave the Minmatar with one EQP slot and its sidearm. Still debating that one though.
On Minmatar: Thank goodness you've recognized the potential problem here. Please don't take away the Minmatar's knives. Please reconsider taking away the sidearms of others.
o7
Edit: If Cloak is potentially overpowered, then I can understand CCP needing to nerf Scouts to coincide with its release. Even so, it'll be a sad day when Scouts migrate further towards Rifles, which will likely occur if sidearms are removed. I've been running RR and NKs lately in preparation for upcoming event. Given the opportunity, I'll always stalk and kill a merc with knives rather than plugging him in the back of the head from safe distance. Style, excitement, challenge, fun ... killing with a knife is a quality experience. A quality experience I'll certainly miss as a Gallente Scout without a sidearm slot :-(
There's something special about killing with Nova Knives. You could -- in theory -- outfit all Scouts with Nova Knives. We are, after all, a 'bit like Special Forces :-)
I had a great idea for a solution to the knive problem/ lack of versatility that this bonus entails. I suggested an "assassination" bonus (i.e. 5% bonus to damage dealt from behind). This of course would probably only apply in distances<15 meters so that we dont have minjas running around wiht ars, 2 shotting everyone in the back. But, in my opinion, this would be not only keeping contiguous with the minimitars role as an assassin, but keeps the damage to nova knives and also offers increased versatility in minmatar builds. As a nova knife user, I get 99% of my kills from behind, and the only one from the front are on proto galogis that can survive a single slash. This would, in my opinion, be a great step towards putting the minimitar scout on the same level as a gallente scout, and increase the size of its niche :)
Thanks for the feedback
Yes, I did kill Archduke Ferdinand. I used my nova knives.
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Gavr1lo Pr1nc1p
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Posted - 2014.01.14 02:02:00 -
[25] - Quote
Quil Evrything wrote:Kato Ymmij wrote:...
Then you're scanned by a proto gal logi and your stealth link meant nothing. You're crossing a field and.......scanned by a proto gal logi. Actually, it wont be that dificult for a scout to avoid scans, still. If they stick to the proposed 35dB default profile, then it only takes damping level3, and 2xadv damps, to avoid normal proto scanners, even with gallente logi bonus. Your profile wil be 21.74dB, if I did the math right. The focused duvolle will still be a problem of course. But if barely anyone runs them now, most likely barely anyone will run them in the future. I think CCP didnt do too badly with the scaling this time. This part, actually IS a slight buff to scouts, in that it will be more difficult, if not impossible, for medium frames, to get under scans now. but not for scouts. So in that sense, it would be good for scouts to see a bunch of gallente logi scanners in the field.
but what about min scouts that only have two low slots? Again, gallente scouts will have an advantage
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Gavr1lo Pr1nc1p
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Posted - 2014.01.14 02:16:00 -
[26] - Quote
mollerz wrote:How about
1L/1SA/2EQ.
period. done.
You forgot a slight (20 cpu, 5pg) bonus to the suit fittings Other than that, nice job
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Gavr1lo Pr1nc1p
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Posted - 2014.01.14 02:40:00 -
[27] - Quote
mollerz wrote:Gavr1lo Pr1nc1p wrote:mollerz wrote:How about
1L/1SA/2EQ.
period. done.
You forgot a slight (20 cpu, 5pg) bonus to the suit fittings Other than that, nice job No. It needs more than that. 20CPU is nothing. What can you fit more than you couldn't with 20? Other than a compact nano hive or a basic nade (which the CPM is now apparently sacrificing for our benefit) you don't have much to work with. The CPU/PG bump has to be well thought out and functional.
Well, with maximum fitting skills, it actually comes out to be 20x1.3=26, and 5x1.3=6.5, which would be enough to fit these on my minnie scout(230 cpu, 60 pg)+20 cpu, 5 pg=250 cpu, 65 pgx 1.3=325 cpu, 84.5 pg -54 cpu, 11 pg x 3 (complex shield extenders)=-162 cpu, -33 pg=163 cpu, 51.5 pg -27 cpu, 15 pg x 2 (complex kincats)=-54 cpu, -30 pg=109 cpu, 21.5 pg thats it for modules. now for weapons. I use a shotgun, so thats what i am going to build this calculation on (federation specialist creodron shotgun) the light weapon bonus which needs to be at least at level 4 to unlock shotguns gives a 3% reduction for light weapon cpu usage per level. Lets assume you have this skill at level 5. We will assume no fitting op. skill 51 cpu x.85=43.35 cpu = 65.65 cpu. 13.5 pg next, we will try to fit a sidearm. lets go with the basic SMG (15 cpu, 3 pg) to unlock the SMG, sidearm operation level 2 must be met. We will assume level 3 (flaylocks) Each level gives a 3% reduction to cpu/pg 15x.91=13.65 cpu, 3 pg=52 cpu, 10.5 pg Now we can try to fit an active scanner. I personally use the stable variant, and dont know the exact stats for other active scanners, but am certain that they would be able to be fitted onto the suit with the remaining cpu/ pg. Hope this helped! (this was a well thought out buff to cpu/pg)
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Gavr1lo Pr1nc1p
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Posted - 2014.01.14 03:04:00 -
[28] - Quote
To everyone who has read this or has yet to read this, i have updated the OP due to feedback from the community. Thanks!
Yes, I did kill Archduke Ferdinand. I used my nova knives.
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Gavr1lo Pr1nc1p
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Posted - 2014.01.14 21:42:00 -
[29] - Quote
Garrett Blacknova wrote:Shutter Fly wrote:Garrett Blacknova wrote:Shutter Fly wrote:Imagine this situation, one that is incredibly likely and often unavoidable.
Two assault players are standing next to each other, they hear a decloak and a shotgun blast. The second blast finishes the first assault as he warns the 2nd it is a Gal Scout. Instead of attempting to immediately fight back, he started running after hearing the first shot, knowing that the adversary is much less effective at >5m and has no other means of attack. He then turns and collects his guaranteed kill as the scout turns to run after finishing the first adversary. Meaning sneaking up on just two adversaries cloaked with a shotgun would still leave the scout at a disadvantage.
If the scout had a possibility of a sidearm, turning and running may have been suicide for the assault, as an SMG or ScP would have made quick work of him. The assault would have had to choose whether to run and predict the absence of a sidearm, or immediately fight back and rely on his skill and gun game. Giving the scout a sidearm makes the situation much more dynamic and rewarding of both intelligent and skillful play by both parties, which results in a much healthier and much more enjoyable game. And here's how the Scout avoids this problem. Two Assault players are standing next to each other. They hear a Shotgun blast, and one is dead already because the Scout aimed high. The other turns towards his partner as he falls, seeing the Scout already turning to take a shot at him. By the time he can think to back up, he's taken a hit, and his suit is heavily damaged. Because he's facing the Scout, any attempt to backpedal can be matched by the Scout, so the second shot finishes the job. The sound of multiple Shotgun blasts, and the sight of 2 dead teammates on the kill feed has drawn reinforcements towards the Scout, but as they approach, they hear a different sound. By the time they show up, there's no trace of the killer. That's assuming a shotgun headshot will ohk an assault, which at the current time isn't always the case. If we're assuming all Proto on both sides, it often isn't the case, as it is nearly impossible to get a FULL headshot with the shotgun. Since we can only consider what we currently know/have, then your proposed situation isn't necessarily viable, as Proto vs Proto means the shotgun would be 2HK or 3HK at best. I can OHK protosuits semi-regularly using a Militia Shotgun with no damage mods. If I don't OHK, either I missed (unlikely when hitting with the element of surprise on my side) or they're so close to death that I can go for the melee kill before turning to shoot the other guy. When I bring a real Shotgun or my Militia fit with damage mods, only Heavies and supertank Logis take more than one hit.
I dont beleive that that is possible. Unless you have three damage mods, a shotgun does, at the most (at STD level) under 500 dmage with a 10% reduction to armor. considering that gallogis can have somewhere near 1000 armor, and close to 200 sheild, attacking them with a gun that does under 500 damage and one shotting them does not seem likely, unless they forgot to put any modules on their suit. In fact, I've run into basic gallente assaults that require >1 full headshot to kill, as they can easily fit 350+ armor in modules, not to mention a 200+ base. In general, it takes 2-3 shots to kill a proto semi tanked logi if all shots hit in optimal range. However, I dont doubt that you are good with a shotgun
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Posted - 2014.01.14 21:48:00 -
[30] - Quote
Aeon Amadi wrote:Maken Tosch wrote:Well, if we're going to lose a side arm but gaining an extra equipment slot, wouldn't that mean our CPU/PG should get buffed? Surely more equipment would require more CPU and PG, right? It would make sense if we get buff to that as well if we're going this route.
@Flutter Sh... err... Shutter Fly
I can see what you mean that if you are cloaked then you already setup the advantage and should have a greater likelihood of killing both targets if none of them knew you were there due to the cloak. The loss in the ability to have two optimal ranges could also be a factor.
In this case, perhaps a movement and sprint speed buff would be in order since scouts should be inherently faster to begin with. Unlike medium and heavy frames, we don't have that much stuff carrying around. Would you be ok with losing the sidearm slot if it meant being given a sufficient speed buff? If so, what would be the minimum buff you expect? If not, what other compensation would you work with?
EDIT: or would you rather not lose the sidearm slot at all? And what of the Scouts who don't want to run cloaking devices?
You dance for medium and heavy frame users, and hope they laugh too hard at seeing a scout without a cloak to kill you in less than a quarter second It provides them with excellent entertainment
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Gavr1lo Pr1nc1p
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Posted - 2014.01.14 22:12:00 -
[31] - Quote
Garrett Blacknova wrote:You guys want some logic to go with that vehicle hitbox thing? There are two reasons why vehicle hitboxes work better at high speed:
1. Size - larger hitboxes are easier to track accurately within the gameworld.
2. Moving parts. A tank - the vehicle with the most moving parts, has only 3 semi-independent sections to its hitbox. The hull, the main turret, and the weapon barrel. A Dropsuit, on the other hand, consists of at least 11 independent moving entities. This is assuming the feet aren't flexible, and that both hands are bound to the weapon model and not tracked independently. In addition to all the extra moving parts, the range of movement is much greater on the dropsuit than a tank. The movements are also more constant AND faster, but ALL parts of the character model and hitbox have to remain together at all times. Just a question--hasn't hit detection been greatly improved in addition to the addition of potent aim assist? With these two things, and the huge lack of armor/sheilds on a scout suit, it seems only right that scouts should have some form of marginal speed increase, especially minmatar scouts which are actually slower than gallente scouts at full speed. if you reread the OP ( all those text filled pages before this one), i suggested part of the minmitar bonus to be a 3% buff to movement and sprint speed per level. This may need to be nerfed down to 2%, however lets take a look at the numbers.
Minmitar full speed-10.43 m/s Gallente full speed- 11.11 m/s
After next patch, if my current minmitar bonus goes into effect-
minmitar base speed-7.91x 1.05(biotics bonus)x1.15(minmitar racial bonus)x(1+(.12x2x1.05)) (kinetic catalyzers x2) this number comes out to be roughly 11.96 m/s (rounding up). This means that the minmitar scout, without any profile dampeners or stamina boosters, at maximum level skills, with a 3% (not 2%) bonus per level to movement/ sprint speed would be moving at under 12 m/s. I dont see this as game breaking, especially with aim assist. I only see it as an improvement to a class designed to speed tank, and that class finally given an improvement to this ability. Don't wory though- your rail rifles will still 2-3 shot us :P
P.S. Just to show you guys what a 2% bonus to sprint speed per level would look like: 7.91x 1.05(biotics bonus)x1.1(minmitar racial bonus)x(1+(.12x2x1.05)) (kinetic catalyzers x2)=11.44 m/s, rounding up
P.P.S all of the sprint numbers were calculated assuming that the bonuses stacked, i.e. they gave the maximum possible numbers for sprint speed for the minmitar scout
Yes, I did kill Archduke Ferdinand. I used my nova knives.
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Posted - 2014.01.14 22:34:00 -
[32] - Quote
Garrett Blacknova wrote:Gavr1lo Pr1nc1p wrote:I dont beleive that that is possible. Unless you have three damage mods, a shotgun does, at the most (at STD level) under 500 dmage with a 10% reduction to armor. considering that gallogis can have somewhere near 1000 armor, and close to 200 sheild, attacking them with a gun that does under 500 damage and one shotting them does not seem likely, unless they forgot to put any modules on their suit. In fact, I've run into basic gallente assaults that require >1 full headshot to kill, as they can easily fit 350+ armor in modules, not to mention a 200+ base. In general, it takes 2-3 shots to kill a proto semi tanked logi if all shots hit in optimal range. However, I dont doubt that you are good with a shotgun
We'd been talking about Assault suits at the time that comment came up. Which Assault suit is referred to as a "gallogi" again? And I said I can "semi-regularly" OHK protosuits. Also, pretty sure the 195% headshot damage can bring me a lot closer to 800 than 500 most of the time. Lastly, one of the failure conditions I specified was that the enemy suit was weakened badly enough that I could finish them with melee, which, so far, has usually been the case when I land a clean headshot.
I apologize, I misread logi as assault. You have my condolences for any trauma my misinterpretation may have caused you. But, solely for the sake of this argument, i will attempt to analyse the effectiveness of a shotgun upon the future gallente assault gk.0 (racial bonus=5% per level to armor plate eficacy) low slots=4 high slots=3 ( however we will assume that these will be dedicated to damage mods, as any person who has put the time forth to level a suit to proto would know that shield extenders are nigh useless, and take up far too much cpu/ pg for what they give to the user) base armor=210*1.25(armor bonus)=262.5 base armor now for the armor mods. Now, I know most people, (if they are decent players) do not run >1 proto armor plate, due to the movement speed penalty, but instead choose to stack ADV plates, and keep very potent armor repairing nanohives on them. For the sake of the argument however, we will assume 1 proto reactive plate, 2 advanced basic plates, and 1 proto basic plate.this comes out to be--135+2(115)+60=425 ( if they knew how to tank themselves in a more logical manner, this number would be either 480 or 500, with a maximum of 540, however we will assume that the players who are in question do not know how potent armor hives are, and instead utilize repair plates) so, we are left with 425 armor bonus from plates. 425x1.1(armor plating level bonus)=467.5x1.25=584.375 armor from plating on a relatively poorly designed gallente assault suit. add this to 262.5 base, and you get a grand total of 846.875 armor (847, rounding up.)
Now if we look at the current gallente assault armor, which is the assault in question, we simply take 467.5 armor and add it to the 262.5 base to give a grand total of 730 armor.
Disclaimer: i don't know if the variable storage for armor and shield amounts is double or int, and also have no idea about rounding, however, these numbers and decimal roundings were based upon a C++ style of number value coding for double type variables
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Gavr1lo Pr1nc1p
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Posted - 2014.01.14 22:45:00 -
[33] - Quote
Man, i just spit out a ton of numbers. I hope you guys will read the two posts I made about speed and shotguns
Yes, I did kill Archduke Ferdinand. I used my nova knives.
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Gavr1lo Pr1nc1p
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Posted - 2014.01.14 22:56:00 -
[34] - Quote
Kato Ymmij wrote:Gavr1lo Pr1nc1p wrote:Man, i just spit out a ton of numbers. I hope you guys will read the two posts I made about speed and shotguns I liked it, but I still want to know what militia light frame he's using to stack damage mods. I would also. It would be nice to have a super cheap suit that can one shot protos whenever i go into a pub and were getting stomped
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Gavr1lo Pr1nc1p
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Posted - 2014.01.14 23:02:00 -
[35] - Quote
voidfaction wrote:OZAROW wrote:Scouts do not have the tank to walk around with one weapon like a logistics does, nor do we have the ability to sacrifice hi slots for damage either, and not everyone is a amazing shotgun scout.
It makes no sence that :
if I want to knife I can't have a gun.
Assaults an logistics with high amount of lows can an will stack CPU an pg enhancers to cloak and run two weapons with more base ehp than scouts and still have side arms
If you want to knife you should be in a minmatar scout suit and they will have your 2 weapon slots and 3 high slots. just as if a logi wants to hunt scouts and or be the best active scanner they will be in a gallente logi suit. logi and assaults stacking cpu and pg enhancers to use cloak is what I want them to do. I want them in cloak thinking they are all safe and invisible while i watch them move around on my radar because they have no dapmening
Read my OP about minmitar scouts, I suggested a great bonus idea instead of nova knife bonus
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Gavr1lo Pr1nc1p
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Posted - 2014.01.14 23:18:00 -
[36] - Quote
voidfaction wrote:Kato Ymmij wrote:voidfaction wrote:Shutter Fly wrote:EDIT: REs are not viable in this situation, as the scout would have to decloak (making a noise), plant the RE (making another obvious noise), then back up and wait for it to arm, getting killed long before this is all complete. Grenades would result in the same situation, except having to stand and cook the grenade rather than waiting for arming time. RE's placed before you cloak in the path of a fall back position. The use of corners and cover. Contact grenade (you know the ones you don't have to cook). Looking at targets shield and armor vs the weapon you are using which leads to the should you move on to a different target or stalk them a bit till they are more vulnerable. Having the ability to pick your fights is a BIG advantage. Then you're scanned by a proto gal logi b/c most scout suits will not have a profile dampening bonus. Heck, let's be real, a predator logi was stalking you the whole time. im perfectly fine have 1 suit that -might- be able to scan me depending if im in super stealth suit or super scan suit. I believe in a counter and don't think I should be invisible to everything in the game. I suit counter out of 16 is not bad to me seems a little OP on my part to tell you the truth because I will be able to hide from even the proto gallente logi if i choose to.
But what if that logi has a scan radius of 200 meters with his 16 db scanner and can scan the entire map, and keep it scanned? All scouts other than gallente will be still unable to dodge it, and gallentes will have to sacrifice all four of their low slots.
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Gavr1lo Pr1nc1p
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Posted - 2014.01.15 00:04:00 -
[37] - Quote
voidfaction wrote:Gavr1lo Pr1nc1p wrote:voidfaction wrote:OZAROW wrote:Scouts do not have the tank to walk around with one weapon like a logistics does, nor do we have the ability to sacrifice hi slots for damage either, and not everyone is a amazing shotgun scout.
It makes no sence that :
if I want to knife I can't have a gun.
Assaults an logistics with high amount of lows can an will stack CPU an pg enhancers to cloak and run two weapons with more base ehp than scouts and still have side arms
If you want to knife you should be in a minmatar scout suit and they will have your 2 weapon slots and 3 high slots. just as if a logi wants to hunt scouts and or be the best active scanner they will be in a gallente logi suit. logi and assaults stacking cpu and pg enhancers to use cloak is what I want them to do. I want them in cloak thinking they are all safe and invisible while i watch them move around on my radar because they have no dapmening Read my OP about minmitar scouts, I suggested a great bonus idea instead of nova knife bonus Anything would be better than the melee/NK bonus in my opinion. Melee should have a backstab bonus. It does in near every other game with a rogue/scout class. Would not want that power with my min scout sniper. Just the same on my gal scout i don't for the sake of balance want more precision because I have the longest range. Not saying I wouldn't take it
So do you agree with my move/sprint speed and assassination bonus for the minmitar scout?
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Posted - 2014.01.15 03:01:00 -
[38] - Quote
Quil Evrything wrote:Gavr1lo Pr1nc1p wrote:.... (lots of stuff...)
P.S. Just to show you guys what a 2% bonus to sprint speed per level would look like: 7.91x 1.05(biotics bonus)x1.1(minmitar racial bonus)x(1+(.12x2x1.05)) (kinetic catalyzers x2)=11.44 m/s, rounding up
For the record, I'd STILL rather have a walk-speed increase for scouts, than a sprint speed increase. Why? - cant have a charged knife while sprinting - cloak gets all sparkly while sprinting - will finally be able to knife people who currently avoid it simply by WALKING BACKWARDS, Arrgg.... - shotgunners will like it for similar reasons
More than anything though, i would like strafing speed to be a function of sprinting speed, especially with this buff for the minmitar...also, i think i included movement speed as getting the bonus as well, i just did math to show that this bonus to sprint speed would not be game breaking
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
46
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Posted - 2014.01.15 03:17:00 -
[39] - Quote
Quil Evrything wrote:Gavr1lo Pr1nc1p wrote:
More than anything though, i would like strafing speed to be a function of sprinting speed,
ick. I would vote the other way. first of all, because that would be insanely fast. Secondly, because its completely inconsistent. firing, breaks you out of sprint. So it makes no sense that strafing would be at sprint speed.
I never said that. I think that strafe speed should be a function of sprint speed, making kincats more useful for speed tanking. as a function of sprint speed, it would probably be sprint speed+movement speed divided by some constant, to make it more consistent between classes, but still more useful for sccouts that stack kincats
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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![Gavr1lo Pr1nc1p Gavr1lo Pr1nc1p](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Gavr1lo Pr1nc1p
TRA1LBLAZERS
46
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Posted - 2014.01.15 03:25:00 -
[40] - Quote
Maken Tosch wrote:CCP Remnant wrote:hgghyujh wrote:im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel.
that said current iterations need two equipment slots more then ever and the pg/cpu buff to go with it. Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though) @Bojo From what I see here, CCP Remnant said they're removing the slot. No mention of removing the ability to fit a sidearm weapon from the light slot.
Why would you fit a sidearm in a light weapon slot if weve got rail rifles?
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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![Gavr1lo Pr1nc1p Gavr1lo Pr1nc1p](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Gavr1lo Pr1nc1p
TRA1LBLAZERS
47
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Posted - 2014.01.15 04:14:00 -
[41] - Quote
OZAROW wrote: So do you agree with my move/sprint speed and assassination bonus for the minmitar scout?
If its 5% and 3% per level then YE sure since that equals the knife bonus with 15% to speed but that's 11.93 sprint speed which is friggen AWESOME! But I see a lot of future kittens taking a **** on the idea saying were way too fast, an guys getting a lot of kills, but personally I think that's what minmatar scouts should be, cuz really if you cook a flux an have aim they ll die just as fast as now plus, with crap CPU an pg I think they ll finally be removed as the most u.p. suit in the game if they make it so you can actually fit two proto weapons an mod after the buff[/quote] Glad you agree!!! I cant take the claim for the assassination damage bonus idea though. That was someone elses idea. Also, the assassination may indirectly help alleviate pub protostomping, as all it takes is 1 well placed shotgun blast from a min scout in the back and a few SMG bullets to cost someone 200k isk
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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![Gavr1lo Pr1nc1p Gavr1lo Pr1nc1p](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Gavr1lo Pr1nc1p
TRA1LBLAZERS
47
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Posted - 2014.01.15 04:15:00 -
[42] - Quote
Also if you agree, keep bumping this thread and what you agree with in my OP, so that eventually we may get some CCP feedback on something other than the caldari scout
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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![Gavr1lo Pr1nc1p Gavr1lo Pr1nc1p](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Gavr1lo Pr1nc1p
TRA1LBLAZERS
47
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Posted - 2014.01.15 20:05:00 -
[43] - Quote
If we got a bonus of around 20-30 cpu and 5-8 pg and an additional equipment slot, free of charge, it would go a long way to helping scouts, not to mention the bonuses I described in the OP
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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![Gavr1lo Pr1nc1p Gavr1lo Pr1nc1p](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Gavr1lo Pr1nc1p
TRA1LBLAZERS
48
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Posted - 2014.01.15 23:37:00 -
[44] - Quote
Tch Tch wrote:Shotguns have plenty of ammo, its the range and everyone running when they see it.
Last night I got five kills from my first clip on Venerable Phage. Then I went out and did scouty things like destroying uplinks. Finished 6/5 350... 8 uplinks, 2 hives.
I don't see a scout as a slayer role. They are best used to get battlefield intelligence and break the momentum of the reds. Mind you a scanner does better at intelligence and a heavy-logi combo is better at breaking a frontal assault.
They should be a slayer 1 on 1 if they get the drop upon unsuspecting mercenaries from behind or flanking from the sides. But no, they should not be slayers like logis are now, and like assaults will be next patch
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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![Gavr1lo Pr1nc1p Gavr1lo Pr1nc1p](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Gavr1lo Pr1nc1p
TRA1LBLAZERS
57
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Posted - 2014.01.17 01:10:00 -
[45] - Quote
As this thread has left page one, and I think the majority of discussion is done, i will present to you a compilation of my efforts in determining the communities opinions on Scout bonuses, and possible alternatives
Role bonus: Currently 10% reduction to Cpu and Pg usage of cloaks per level Proposed: Keep the 5% profile dampening bonus, increase the bonus, and add it on in addition to profile dampening
C bonus- Currently: 5% reduction to cloak drain per level Suggested: +5% to enemy scan precision (affects active scanners) to enemies within dropsuit scan radius, may keep cloaking bonus
G bonus- Currently: 5% to profile dampening, 5% to scan radius Suggested: 10% to scan radius, 5% to scan precision per level
M bonus: Currently: 5% damage to nova knives Suggested: 3% bonus to movement/sprint speed, and 5% back/sides damage bonus or 5% hacking speed (preferably the bonus to damage dealt from behind/side, so the nova knife remains relevant, but also opens up versatility) Also, for any questions about this bonus, it only applies within under 10 or 15 meters from the target.
A bonus: Currently: 5% to cloak cooldown reduction speed per level Suggested: 10% bonus to maximum stamina/ stamina regeneration rate, may keep cloaking bonus.
If you have any questions why these are my final candidates for bonuses, feel free to ask! ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png)
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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![Gavr1lo Pr1nc1p Gavr1lo Pr1nc1p](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Gavr1lo Pr1nc1p
TRA1LBLAZERS
62
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Posted - 2014.01.17 01:58:00 -
[46] - Quote
ALPHA DECRIPTER wrote:Gavr1lo Pr1nc1p wrote:As this thread has left page one, and I think the majority of discussion is done, i will present to you a compilation of my efforts in determining the communities opinions on Scout bonuses, and possible alternatives Role bonus: Currently 10% reduction to Cpu and Pg usage of cloaks per level Proposed: Keep the 5% profile dampening bonus, increase the bonus, and add it on in addition to profile dampening C bonus- Currently: 5% reduction to cloak drain per level Suggested: +5% to enemy scan precision (affects active scanners) to enemies within dropsuit scan radius, may keep cloaking bonus G bonus- Currently: 5% to profile dampening, 5% to scan radius Suggested: 10% to scan radius, 5% to scan precision per level M bonus: Currently: 5% damage to nova knives Suggested: 3% bonus to movement/sprint speed, and 5% back/sides damage bonus or 5% hacking speed (preferably the bonus to damage dealt from behind/side, so the nova knife remains relevant, but also opens up versatility) Also, for any questions about this bonus, it only applies within under 10 or 15 meters from the target. A bonus: Currently: 5% to cloak cooldown reduction speed per level Suggested: 10% bonus to maximum stamina/ stamina regeneration rate, may keep cloaking bonus. If you have any questions why these are my final candidates for bonuses, feel free to ask! ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) Eh, I can take 'em or leave 'em either way. Only thing that concerns me is the FACT that there will be something done to the scouts in the first place.
Agreed, but while they are doing something to scouts, why not see them do something for the better, rather than reduce us to uselessness
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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![Gavr1lo Pr1nc1p Gavr1lo Pr1nc1p](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Gavr1lo Pr1nc1p
TRA1LBLAZERS
62
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Posted - 2014.01.17 03:47:00 -
[47] - Quote
ALPHA DECRIPTER wrote:[quote=Gavr1lo Pr1nc1pAgreed, but while they are doing something to scouts, why not see them do something for the better, rather than reduce us to uselessness
U got a point there. [/quote]
Thanks! Also, i made a new thread about the final deccisions I had regarding scout buffs to make them viable for use
https://forums.dust514.com/default.aspx?g=posts&m=1729861#post1729861
check it out right here
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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