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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
460
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Posted - 2013.12.04 20:20:00 -
[121] - Quote
Nightbird Aeon wrote:Sana Rayya wrote:There was actually a hidden buff to shields in 1.6. Perhaps the delay penalty in 1.7 will negate the 1.6 buff and revert shields back to pre 1.6, or perhaps they'll revert back to pre 1.6 and apply the nerf on top of that.
Either way, this just underlines the fact that Gal Logi with full plates/dmg mods and repper hives/external rep is the FOTM. What is this "hidden buff" you speak of?
I haven't mentioned it on the forums in an attempt to keep it a secret. But message me in game and if you promise to do the same, I'll tell you.
Of course, if CCP "corrects" the mistake of this buff then I don't care if it gets out on the forums. |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
259
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Posted - 2013.12.04 20:20:00 -
[122] - Quote
I thought that the squat/sprint glitch for overheating weapon was going to be fixed in 1.7? I didn't see it in the patch notes though.
an easy fix to Matchmaking
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CCP Logibro
C C P C C P Alliance
3836
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Posted - 2013.12.04 20:22:00 -
[123] - Quote
Grumble Grr.. I could have sworn the Forge Gun numbers were in there. I'll track them down for you guys and post them when I find them.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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Terra Thesis
HDYLTA Defiant Legacy
380
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Posted - 2013.12.04 20:25:00 -
[124] - Quote
Jaysyn Larrisen wrote:Should have posted this earlier... Great Job, CCP.
I am all on board for the patch and I think you guys are making great strides with the game. Huge fan of the faction warfare changes and how it makes EVE connections that much more important.
I am a little confused at the shield nerf (mostly enlight of the obvious TTK issues)...Could a blue tag let us know the rationale behind this? I fully admit there maybe are vaild reason, it's just not apparent to a lot of us.
probably because without any sort of stacking penalty or drawback, most of the time you'd put any on, its optimal to fill all your slots with them, making fitting vastly less interesting. shield extenders was one of the few modules left that you'd want to spam like that.
it doubt it had anything to do with armor vs shield balance and i think they didn't even consider it.
HDYLTA - Freedom Delivered
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Knight Soiaire
BurgezzE.T.F Public Disorder.
3483
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Posted - 2013.12.04 20:26:00 -
[125] - Quote
Can you get the numbers for the penalty shield extenders will recieve?
Forum Prison Escapee
Yes, 1.7 is going to suck. Proto Min Logi here I come!
T_T
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Parson Atreides
Ahrendee Mercenaries EoN.
851
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Posted - 2013.12.04 20:26:00 -
[126] - Quote
CCP Logibro wrote:Grumble Grr.. I could have sworn the Forge Gun numbers were in there. I'll track them down for you guys and post them when I find them.
Alright. But until it gets a further reduction to damage done to infantry, it's still too powerful in situations where people can just camp on high towers. It doesn't provide for any interesting counter-play.
Remember when people could dumbfire swarm launchers at infantry way back in the closed beta? Yea it was really frustrating and imbalanced because the weapon is designed for AV damage but it was being applied to things with 1/10 the health. It's the same case with the forge gun now.
"The unexamined life is not worth living."
RNDclan.com
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
548
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Posted - 2013.12.04 20:28:00 -
[127] - Quote
Looks good CCP! Can't wait!
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
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The-Errorist
Closed For Business For All Mankind
361
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Posted - 2013.12.04 20:29:00 -
[128] - Quote
Is the stacking penalty for shield extenders only for vehicles, or also for infantry? |
Skihids
Unkn0wn Killers Renegade Alliance
2482
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Posted - 2013.12.04 20:30:00 -
[129] - Quote
I have been trying to build a Cal Assault with energizers and regulators to support a "hit and run" play style but the low TTK makes it more like "get hit and die before being able to duck". I would hear the "Swoosh, swoosh, swoosh" of a SCR and watch the horizon tilt as my merc fell to the ground. That suit gets to stay in the closet for another patch cycle.
Fortunately I just unlocked Armor Plates L5 for my Min Logi and the repair tool is now more viable. It's also going to be more relevant given the high level of armor tanking. The STD repair tool still yields the best WP rewards so it will be cheap to run too. I don't know if I'll bother with a needle this cycle. I'll have to see what percentage of deaths are revivable. |
The-Errorist
Closed For Business For All Mankind
361
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Posted - 2013.12.04 20:33:00 -
[130] - Quote
When will you address TTK CCP? The 10% damage buff to weapons that came early in uprising to compensate for bad hit detection needs to go; we don't have that kind of problem anymore and it was only a temporary fix (which is now not needed), so please remove it. |
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Atom Heart Mother
Nazionali Senza Filtro
71
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Posted - 2013.12.04 20:33:00 -
[131] - Quote
all quite good, but nerf on AV? what's the reason for that? look at the proto grenade, now it deals less damage than standard, this is silly, and what abpout swarm launchers?? why? why did you touch AV? because of noob tankers complaining? no good, this is no good, I'm really disappointed WTF |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4849
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Posted - 2013.12.04 20:34:00 -
[132] - Quote
Atom Heart Mother wrote:all quite good, but nerf on AV? what's the reason for that? look at the proto grenade, now it deals less damage than standard, this is silly, and what abpout swarm launchers?? why? why did you touch AV? because of noob tankers complaining? no good, this is no good, I'm really disappointed WTF They touched AV because they touched V.
Never forget
How to fix the Logi
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Mregomies
The Unholy Legion Of DarkStar DARKSTAR ARMY
130
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Posted - 2013.12.04 20:36:00 -
[133] - Quote
Modules/Equipment When a repair tool is the active item all friendly HP bars will now be visible. This is good one!
Suomi, Finland, PERKELE!
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Atom Heart Mother
Nazionali Senza Filtro
71
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Posted - 2013.12.04 20:36:00 -
[134] - Quote
Atom Heart Mother wrote:all quite good, but nerf on AV? what's the reason for that? look at the proto grenade, now it deals less damage than standard, this is silly, and what abpout swarm launchers?? why? why did you touch AV? because of noob tankers complaining? no good, this is no good, I'm really disappointed WTF
then I would like sp refund for that f*****n swarm launcher I've skilled. now its useless, ****. |
KenKaniff69
Fatal Absolution
953
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Posted - 2013.12.04 20:40:00 -
[135] - Quote
CCP Logibro wrote:Grumble Grr.. I could have sworn the Forge Gun numbers were in there. I'll track them down for you guys and post them when I find them. Can't tell if troll or not....
So about those vehicle locks...
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Atom Heart Mother
Nazionali Senza Filtro
71
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Posted - 2013.12.04 20:40:00 -
[136] - Quote
TheAmazing FlyingPig wrote:Atom Heart Mother wrote:all quite good, but nerf on AV? what's the reason for that? look at the proto grenade, now it deals less damage than standard, this is silly, and what abpout swarm launchers?? why? why did you touch AV? because of noob tankers complaining? no good, this is no good, I'm really disappointed WTF They touched AV because they touched V.
...then you would assume that vehicles are weaker than before? you tell me professor. |
The-Errorist
Closed For Business For All Mankind
361
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Posted - 2013.12.04 20:42:00 -
[137] - Quote
Atom Heart Mother wrote:all quite good, but nerf on AV? what's the reason for that? look at the proto grenade, now it deals less damage than standard, this is silly, and what abpout swarm launchers?? why? why did you touch AV? because of noob tankers complaining? no good, this is no good, I'm really disappointed WTF
Tanks lots 3 slots, swarms used to cover the entire map and all objectives from redzone, armor tanks lost their super repping capability, and vehicles got a relative nerf to PG/CPU.
Basically AV needed to be rebalanced because vehicles got rebalanced.
Also, complain after you get 1.7 to see if the AV nerf was too much or too little, not before. There's too many changes to really get a feel for if its too much. |
Cymek Omnius
Villore Sec Ops Gallente Federation
1
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Posted - 2013.12.04 20:43:00 -
[138] - Quote
thx |
Iron Wolf Saber
Den of Swords
11013
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Posted - 2013.12.04 20:43:00 -
[139] - Quote
KenKaniff69 wrote:CCP Logibro wrote:Grumble Grr.. I could have sworn the Forge Gun numbers were in there. I'll track them down for you guys and post them when I find them. Can't tell if troll or not....
Not trolling I have seen the numbers before and well I am too wondering where they went.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Infantry Armoring =// Unlocked
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IAmDuncanIdaho II
R 0 N 1 N
179
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Posted - 2013.12.04 20:44:00 -
[140] - Quote
Heinrich Jagerblitzen wrote:Let the rage begin! Aren't these days festive.
Wow what a contribution.
Minmatar Scout, level 4
Shield nerf
I haz a sad
You lot banging on about "ooh now you can't dual tank, ninny ninny nah nah...."
Minnie scouts just got shafted.
But hey, we were totally farking OP right
:((((((( |
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Spectral Clone
Dust2Dust. Top Men.
783
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Posted - 2013.12.04 20:45:00 -
[141] - Quote
What about TTK. Why has this very important issue not been patched yet? It has been a month...
Also, this is the worst time to add the shield recharge penalty due to the TTK.
Looks like I will be playing EVE for another month.
KDR > ALL
ME > KDR
ME > ALL
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Ryder Azorria
Amarr Templars Amarr Empire
711
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Posted - 2013.12.04 20:45:00 -
[142] - Quote
Iron Wolf Saber wrote:KenKaniff69 wrote:CCP Logibro wrote:Grumble Grr.. I could have sworn the Forge Gun numbers were in there. I'll track them down for you guys and post them when I find them. Can't tell if troll or not.... Not trolling I have seen the numbers before and well I am too wondering where they went. Hmmm... Would it still be a breach of your NDA if you were to post said numbers - I mean technically you're just saving Logibro some time. |
low genius
The Sound Of Freedom Renegade Alliance
953
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Posted - 2013.12.04 20:46:00 -
[143] - Quote
looks awesome (even if I don't want to earn isk in high-sec)
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Kevall Longstride
DUST University Ivy League
713
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Posted - 2013.12.04 20:50:00 -
[144] - Quote
Jaysyn Larrisen wrote:Kevall Longstride wrote:Don't want to sound cruel but I'm loving the QQing already happening about this. 'Added shield extender penalty - stacking slows down the depleted shield recharge delay.' Well, use a regulator in your low slot then, oooohhh I see, you won't be able to duel tank as well anymore if you have to do that will you..... Boo hoo. You'll have to be a true shield tanker now won't you? Maybe drop a damage modifier or two. You'll have to put some thought into your fittings now. What a shame Mawwhahahahah!!! I have a fair measure of respect for the work you do with D-Uni and E-Uni but that's a pretty assinine statement. So...with TTK paper thin you some how think shield tanking need some additional constraints or handicaps thrown in? Perhaps you think that stacking armor mods in low slots and not having to make any choices for high slots other than damage mods is putting thought into fittings? Really? And what fitting do you use...oh wait, you don't actually play Dust much do you? I rarely poke someone on these forums but I would have thought something sharper than that would have come from you.
Asinine? Perhaps.
But born of frustration. I've long had a bugbear about duel tanking (comes from playing Eve) and I've a long history of encouraging students to specialise in either Shield Tanking or Armour Tanking, only skilling in both when they've completely mastered one. And only to skill in the relevant one for the suits strengths.
Now I've no real problem in players skilling into what was competitive at the time and when what was competitive was due to CCP screwing up that's CCP's problem, not the fault of that player.
However......
When the error on CCP's part, in this case, the rise of the Logi-slayer and their ability to out tank an Assault suit by duel tanking, is so VERY obviously going to be fixed in a future point build, then I have little to no sympathy.
If you poured SP into a suit class when it was clear it was OP and likely to be nerfed at some point, then you've nothing to complain about when that nerf lands as far as I'm concerned. You've had your fun at the expense of others, now you have to pay the cost of it. This is a game of consequence after all.
And someone mentioned earlier that the regulator is the most useless module in the game. It is right now. However, come next Tuesday I think you'll find that it'll become much more important to shield tankers. And become useful again, which is why the delay nerf was put in there in the first place.
You can still stack those Extenders but you'll have to lose an armour plate to compensate for the delay. And with a complex Regulator I'm fairly sure that the delay will in fact be less than what it is now, giving you an advantage.
I honestly think that this delay nerf is going to finally bring in a lot of new inventive fits, bringing some needed variety to the game.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
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General John Ripper
Pradox One Proficiency V.
5655
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Posted - 2013.12.04 20:51:00 -
[145] - Quote
approved
Yes, It was me.
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Vulpes Dolosus
SVER True Blood Public Disorder.
372
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Posted - 2013.12.04 20:54:00 -
[146] - Quote
Will auxiliary small turrets be removable for vehicles? This was mentioned in a DEV post but I don't see it confirmed in the notes. Please be an oversightGǪ
Dropship Specialist: AKA Clinically Insane
Kills- Incubus: 3; Pythons: 0; Logistics: 0; Militia: 19; Tanks: 4
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KenKaniff69
Fatal Absolution
953
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Posted - 2013.12.04 20:54:00 -
[147] - Quote
Iron Wolf Saber wrote:KenKaniff69 wrote:CCP Logibro wrote:Grumble Grr.. I could have sworn the Forge Gun numbers were in there. I'll track them down for you guys and post them when I find them. Can't tell if troll or not.... Not trolling I have seen the numbers before and well I am too wondering where they went. Can't tell if troll or not....
So about those vehicle locks...
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GRUNT 78
Namtar Elite Gallente Federation
20
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Posted - 2013.12.04 20:55:00 -
[148] - Quote
No hmg fix? Of course not! Cant have that now can we?!! ( spits on ground ). Would'nt use hmg in FW too many people gonna jump in front of u,GL. |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
413
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Posted - 2013.12.04 21:04:00 -
[149] - Quote
CCP Logibro wrote:Grumble Grr.. I could have sworn the Forge Gun numbers were in there. I'll track them down for you guys and post them when I find them. *Thinks to self why CCP Logibro is taking so long to find these numbers that he should have had all in one folder*
Dusters - MMO WhenGäó ?
CCP - MMO SoonGäó .
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Cpt Merdock
The Exemplars Top Men.
139
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Posted - 2013.12.04 21:08:00 -
[150] - Quote
Damage mods are not the problem, they need to dial back the damage of rifles, both assault and scrambler. Maybe with these two new rifles coming out we will see more balance between the weapons, Combat rifles are (Hopefully) going to make armour tankers angry. |
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