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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
149
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Posted - 2013.12.04 19:22:00 -
[61] - Quote
Thor Odinson42 wrote:Ares 514 wrote:Yup, shields are so OP right now so they had to fix it. Never mind those damage mods, working as intended i guess. I love the patch, I don't really care about shields anyway they are so terrible. But why? If anything it raises my pessimism a touch due to someone that gets paid by CCP not having a clue about what is happening in game. They should have nerfed flaylock pistols some more while they were at it.
I know, the change is so out of touch with the current balance issues in the game it's just sad. The fact that we die almost instantly by Assault Logi's stacking damage mods and armour plates seems to completely miss them. IMO the 10% bonus from damage mods is ridiculous and the stacking penalties need a huge buff. |
J'Hiera
Tech Guard RISE of LEGION
46
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Posted - 2013.12.04 19:23:00 -
[62] - Quote
No fix for Laser Rifle laser beam always showing after taking overheat damage? |
Awry Barux
Paladin Survey Force Amarr Empire
393
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Posted - 2013.12.04 19:24:00 -
[63] - Quote
Separate ADS and hipfire sensitivities + 1-100 instead of 1-10 scale = excellent. Overall, great job CCP! |
Kevall Longstride
DUST University Ivy League
711
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Posted - 2013.12.04 19:24:00 -
[64] - Quote
Love the notes.
Mark all Read and Delete all is going to be a big help to me.
Don't want to sound cruel but I'm loving the QQing already happening about this.
'Added shield extender penalty - stacking slows down the depleted shield recharge delay.'
Well, use a regulator in your low slot then, oooohhh I see, you won't be able to duel tank as well anymore if you have to do that will you.....
Boo hoo. You'll have to be a true shield tanker now won't you? Maybe drop a damage modifier or two.
You'll have to put some thought into your fittings now. What a shame
Mawwhahahahah!!!
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
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BMSTUBBY
397
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Posted - 2013.12.04 19:24:00 -
[65] - Quote
Nirwanda Vaughns wrote:R.I.P swarms faster vehicles and lower lock range make them pretty pointless. any half decent tanker/DS user with nitro and/or AB used to just run away after 1 or 2 hits even at 400m. now we're gonan get one shot off and thats about it. on my proto swarms i have 3 x damage mod and prof 2 and it used to take 3-5 swarms to take a tank down. with lower damage and less lock time its going to be almost impossible to hit anything enough to actually kill them. tbh the change to swarms needs to be one or the other but i'd rather have a better lock range than the damage because at least then u have more time to actually lock on and fire. a DS can AB out of range before a 2nd or 3rd shot as it is now and yet ccp are considering increasing the ceiling too. AV'ers have been pretty much shafted. i know tanks were a bit paper thin before but thats due to fitting. i knwo several tankers in my corp who can survive swarms, forges and OBs pretty easily You can lay them to rest right next to the Flaylocks, lol.
Dusters - MMO WhenGäó ?
CCP - MMO SoonGäó .
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Roy Ventus
Foxhound Corporation General Tso's Alliance
623
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Posted - 2013.12.04 19:25:00 -
[66] - Quote
I would like some answers to why the shield extenders were given a penalty.
But I'm happy about:
Added a new volcano mood. Added a new Caldari cityscape terrain backdrop. Introduction of new volcano terraforming.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Gorra Snell
The Unholy Legion Of DarkStar DARKSTAR ARMY
295
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Posted - 2013.12.04 19:25:00 -
[67] - Quote
CCP Logibro wrote: Maps/Environments
Added a new volcano mood.
Added a new Caldari cityscape terrain backdrop.
Introduction of new volcano terraforming.
What's the difference between a 'mood' and 'terraforming'? What's a backdrop?
RDVs are a failed experiment - can't we just remove them from the game?
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Vile Heathen
Subdreddit Test Alliance Please Ignore
805
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Posted - 2013.12.04 19:25:00 -
[68] - Quote
That faster the TTK is, the more pointless it is to add new guns.
Time-To-Kill is worse than CoD at times. Slooow down. Dust has turned into one big insta-kill gate camp. |
Thor Odinson42
Molon Labe. RISE of LEGION
2135
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Posted - 2013.12.04 19:26:00 -
[69] - Quote
Cosgar wrote:Thor Odinson42 wrote:Cosgar wrote:Welp, shields are officially dead now. They were gasping for air since 1.4 but with this penalty and no real changes to rechargers/energizers/regulators, you pretty much stepped on the necks of Minmatar and Caldari suits and twisted your hip. Good thing I didn't skill into Assault Mk.0 on my main or I'd really be pissed. What regulators? You are pretty much a stubborn bastard if you had a regulator on at all. I skilled into them when shields were still relevant. Haven't used a complex regulator since 1.3.
Oh yeah, my shields skills are maxed.
If I got a respec tomorrow I'd only leave SP in Shield Upgrades. Complex extenders aren't even worth it.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Sum1ne Else
WASTELAND JUNK REMOVAL Top Men.
803
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Posted - 2013.12.04 19:27:00 -
[70] - Quote
GREAT WAY TO GO CCP nerfing shield tankers again! Wtf - this game is a joke, caldari is no longer a race in this game.. DMG mods it is then.
Public Relations WJR
Its a leopleuradon Charlie a magical leoplueradon, its gunna guide our way to candy mountain!
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Reav Hannari
Red Rock Outriders
2073
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Posted - 2013.12.04 19:28:00 -
[71] - Quote
Gorra Snell wrote:CCP Logibro wrote: Maps/Environments
Added a new volcano mood.
Added a new Caldari cityscape terrain backdrop.
Introduction of new volcano terraforming.
What's the difference between a 'mood' and 'terraforming'? What's a backdrop?
Mood is atmospheric effects and lighting.
Terraforming is the texturing on the terrain.
Backdrops are the structures you see in the distance. I'm not sure but I think these are done separately from the traditional skybox.
// Matari Warrior // Logistics / Scout / Dropship Crash Tester // @ReesNoturana
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Sgt Buttscratch
Mannar Focused Warfare Gallente Federation
1081
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Posted - 2013.12.04 19:28:00 -
[72] - Quote
Looks good.
Don't like: Shield penalties, atm was not needed. Would have like to have seen fall damage changed from an amount to a percentage of total eHP, meaning scouts don't lose 100 health jumping off a pebble...
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Cymek Omnius
Villore Sec Ops Gallente Federation
1
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Posted - 2013.12.04 19:30:00 -
[73] - Quote
Vehicles have received significant updates. They are being rebuilt and rebalanced from the ground up. Once weGÇÖve established a solid foundation we will start to introduce more types and build back out.
Is there a chart with any stat changes on these? |
Thor Odinson42
Molon Labe. RISE of LEGION
2137
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Posted - 2013.12.04 19:32:00 -
[74] - Quote
Kevall Longstride wrote:Love the notes. Mark all Read and Delete all is going to be a big help to me. Don't want to sound cruel but I'm loving the QQing already happening about this. 'Added shield extender penalty - stacking slows down the depleted shield recharge delay.' Well, use a regulator in your low slot then, oooohhh I see, you won't be able to duel tank as well anymore if you have to do that will you..... Boo hoo. You'll have to be a true shield tanker now won't you? Maybe drop a damage modifier or two. You'll have to put some thought into your fittings now. What a shame Mawwhahahahah!!!
I set up a Calogi fit without any armor plates.
Even with two complex regulators you are a paper tiger. It's a decent suit if you are using a range weapon like a TAC or a Imperial SCR, but in CQC it's absolute garbage without armor.
Regulators are perhaps the most useless module in the game right now.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Reav Hannari
Red Rock Outriders
2073
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Posted - 2013.12.04 19:33:00 -
[75] - Quote
Cymek Omnius wrote:Vehicles have received significant updates. They are being rebuilt and rebalanced from the ground up. Once weGÇÖve established a solid foundation we will start to introduce more types and build back out.
Is there a chart with any stat changes on these?
Today's blog has links to the blogs that describe major changes
http://dust514.com/news/blog/2013/12/onwards-to-uprising-1.7/
The vehicle blog:
http://dust514.com/news/blog/2013/11/vehicles-in-uprising-1.7-1/
// Matari Warrior // Logistics / Scout / Dropship Crash Tester // @ReesNoturana
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Roy Ventus
Foxhound Corporation General Tso's Alliance
623
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Posted - 2013.12.04 19:34:00 -
[76] - Quote
I'll probably skill into Caldari soon just to get the shield tanking that you guys are whining about. Considering that you guys can automatically repair your shields without needing a module and that you can have some decent armor as well, it sounds like a fair deal so far.
@_@ Let's not forget that compared to real armor tankers, you guys can move fast AF strafing and taking my 700+ eHP Gallente down to 0 in little to no time without having to aim properly at my head. Or the fact that you guys are much more capable of guerrilla warfare than I am, which is like my thing :<.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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ALT2 acc
The dyst0pian Corporation Zero-Day
1
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Posted - 2013.12.04 19:34:00 -
[77] - Quote
Panoscape wrote:NICE, but no changes to the forge so I'm out of vehicles. Come on respec, Daddy want's a new suit! proto galogi here i come! not, i quit, shields got nerfed, AGAIN, the only ******* thing im speced into, 400 shield LOLcal assault gets 4 shotted |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
150
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Posted - 2013.12.04 19:35:00 -
[78] - Quote
Thor Odinson42 wrote:Kevall Longstride wrote:Love the notes. Mark all Read and Delete all is going to be a big help to me. Don't want to sound cruel but I'm loving the QQing already happening about this. 'Added shield extender penalty - stacking slows down the depleted shield recharge delay.' Well, use a regulator in your low slot then, oooohhh I see, you won't be able to duel tank as well anymore if you have to do that will you..... Boo hoo. You'll have to be a true shield tanker now won't you? Maybe drop a damage modifier or two. You'll have to put some thought into your fittings now. What a shame Mawwhahahahah!!! I set up a Calogi fit without any armor plates. Even with two complex regulators you are a paper tiger. It's a decent suit if you are using a range weapon like a TAC or a Imperial SCR, but in CQC it's absolute garbage without armor. Regulators are perhaps the most useless module in the game right now.
I second that, regulators and rechargers are useless right now. The nerf change COULD have been fine if they fixed the real issues first, mainly TTK due to some weapons doing to much base damage and the main offender damage mods.
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KalOfTheRathi
Nec Tributis
920
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Posted - 2013.12.04 19:35:00 -
[79] - Quote
Gorra Snell wrote:CCP Logibro wrote: Maps/Environments - Added a new volcano mood. - Added a new Caldari cityscape terrain backdrop. - Introduction of new volcano terraforming.
What's the difference between a 'mood' and 'terraforming'? What's a backdrop? Pretty sky box pictures that waste resources but make the resource themselves happy. Yes, the dreaded artiste. Same team that paints grass is my current guess.
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howard sanchez
Sanchez Cartage llc
816
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Posted - 2013.12.04 19:35:00 -
[80] - Quote
Thor Odinson42 wrote:Ares 514 wrote:Yup, shields are so OP right now so they had to fix it. Never mind those damage mods, working as intended i guess. I love the patch, I don't really care about shields anyway they are so terrible. But why? If anything it raises my pessimism a touch due to someone that gets paid by CCP not having a clue about what is happening in game. They should have nerfed flaylock pistols some more while they were at it. I was getting ready to say something about the people complaining against the shield nerf being all the protostmping tryhards...
But I keep seeing this repeating theme in the QQ posts that CCP is making poorly informed design modifications.
How do you know what data, if any, CCP is using to make these decisions? I would suggest that it is likely they have a LOT of stats and data that support this change. Now, they don't share that information...and I think that sucks...but it doesn't change the contention that changes (buffs, nerfs, whatever) made by CCP are likely based on information, stats and data as opposed to 'listening to a couple of forum posters' or because ' they don't play the game'.
I mean, come on, let's get a little more realistics in our bitching and whining |
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Cosgar
ParagonX
8300
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Posted - 2013.12.04 19:35:00 -
[81] - Quote
Thor Odinson42 wrote:Cosgar wrote:Thor Odinson42 wrote:Cosgar wrote:Welp, shields are officially dead now. They were gasping for air since 1.4 but with this penalty and no real changes to rechargers/energizers/regulators, you pretty much stepped on the necks of Minmatar and Caldari suits and twisted your hip. Good thing I didn't skill into Assault Mk.0 on my main or I'd really be pissed. What regulators? You are pretty much a stubborn bastard if you had a regulator on at all. I skilled into them when shields were still relevant. Haven't used a complex regulator since 1.3. Oh yeah, my shields skills are maxed. If I got a respec tomorrow I'd only leave SP in Shield Upgrades. Complex extenders aren't even worth it. Just noticed that the penalty only applies to depleted delay. They'll probably fix it so it applies to both delays with a hotfix.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Foundation Seldon
Gespenster Kompanie Villore Accords
244
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Posted - 2013.12.04 19:37:00 -
[82] - Quote
The Shield nerf was thrown in specifically to discourage dual tanking setups, now there are pros and cons to using each time of tank. Where as before there was no reason not to Dual Tank your Cal and Min. setups
Shield Tanking w/Regulators : +High Regen, High Speed -Lower total HP
Armor Tanking w/Damage Mods : +High Damage, High Total HP -Lower Regen, Slow Speed
Dual Tanking +High Total HP, Benefit of Shield Buffer -Neither Armor nor Shields are optimized, don't have the higher damage, and you have slower Shield Regen
The benefit of Armor Tanking comes from the damage mods more so than the plating itself. It's a separate issue that's deeply tied to the current issues with TTK and the effectiveness of automatic weapons like the Assault Scrambler Rifle and Assault Rifle. What you should be asking for is a nerf to the overall effectiveness of those weapons or the damage mods that make them so much more effective. The tanking itself is fine.
I'd also argue that there's a significant issue with how Shield Extenders scale to higher levels. People seriously need to be asking for the ADV Extenders to get a buff relative to the module tier they represent.
STD : 22 Shields ADV : 44 Shields Proto : 66 Shields
Something simple like that would go a long way with improving the effectiveness of Shield Tanking at lower SP levels.
Great stuff on the patch notes! I absolutely love all the other tidbits you threw in there with the change to Repair Tools.
On AV : If a distinction is being made between Light and Heavy AV then I think Swarms have to be made effective against Light/Medium Vehicles as a result. I'm all for the changes to the Swarm lock range as its something that allowed them to cover FAR too much range with very little effort and I do believe the damage nerf puts them in line with the new vehicle health values but I worry that we may find ourselves in a situation where Swarms are effectively useless against the vehicle classes they're meant to respond to.
Whether that worry has credibility we'll see in the next few weeks but it's certain that tactics will have to change in the wake of the significant changes to Swarms. They'll need to effectively lure enemy vehicles deep into their effective range in order to make the best use of their weapon in an AV v. Vehicle scenario. I'm okay with this.
Now they'll have to think, "do I attack now or feed them more rope to hang themselves?"
I'm still worried about Forge Guns being unchanged in the wake of various changes to the base health values of Dropships. At the very least I still argue that the Assault and Normal variations of the gun need to have their damage values switched. Assault should have more damage over time, the Normal variants should have more damage off of a single shot. I disagree that Assaults should both have higher rate of fire AND higher damage off of the very first shot and the 'downside' of not being able to keep your charge doesn't mean much when your targets are vehicles with huge hitboxes.
More than that though I'm worried what the lack of Forge Gun changes means with respect to Dropships. We'll see how effectively the changes to their base speed mean in actual combat.
On Maps :
No Cal. Production Facility? :(
It's unfortunate but I guess we can wait until 1.8
On Faction : Definitely the biggest surprise of 1.7, as a member of a corporation that has a focus on faction warfare these changes are HUGE and the added incentive for EVE support will do a lot in engaging further interaction between the two communities.
I wish we could have seen the stats for the Faction Vehicle hulls, Modules, and Turrets that are apparently in the game but I guess we can wait a few days without too much trouble.
Can't wait!
1.7 LAVs - Thoughts and Discussion
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Poonmunch
Sanguis Defense Syndicate
614
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Posted - 2013.12.04 19:37:00 -
[83] - Quote
Volcano mood and volcano terraforming?
Not sure what it means but it could be fun.
Munch
What if the hokey pokey really is what it's all about?
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
152
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Posted - 2013.12.04 19:39:00 -
[84] - Quote
howard sanchez wrote:Thor Odinson42 wrote:Ares 514 wrote:Yup, shields are so OP right now so they had to fix it. Never mind those damage mods, working as intended i guess. I love the patch, I don't really care about shields anyway they are so terrible. But why? If anything it raises my pessimism a touch due to someone that gets paid by CCP not having a clue about what is happening in game. They should have nerfed flaylock pistols some more while they were at it. I was getting ready to say something about the people complaining against the shield nerf being all the protostmping tryhards... But I keep seeing this repeating theme in the QQ posts that CCP is making poorly informed design modifications. How do you know what data, if any, CCP is using to make these decisions? I would suggest that it is likely they have a LOT of stats and data that support this change. Now, they don't share that information...and I think that sucks...but it doesn't change the contention that changes (buffs, nerfs, whatever) made by CCP are likely based on information, stats and data as opposed to 'listening to a couple of forum posters' or because ' they don't play the game'. I mean, come on, let's get a little more realistics in our bitching and whining
You would have to be an idiot to be a player and not know the real issues in the game at the moment. TTK. This does nothing to fix the main issue and benefits the players that are making TTK the real issue with tons of damage mods. This will only encourage more players to do the same thing making it worse. |
Cenex Langly
0uter.heaven Proficiency V.
456
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Posted - 2013.12.04 19:40:00 -
[85] - Quote
CCP Logibro wrote:Uprising 1.7 Patch Notes
To be deployed 2013-12-10
Other
You can now delete or mark all mail as read in the currently selected mailbox with a single operation.
This was the only thing I was excited about.
-Shield Extender *NERF* -AV *NERF*
-New weapons *Don't Care* -Vehicle changes *Don't Care*
At least we finally got that one button to delete all mail lol
Newb
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Grimmiers
0uter.heaven Proficiency V.
350
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Posted - 2013.12.04 19:40:00 -
[86] - Quote
"Explosive damage error that sometimes resulted in too much damage being dealt."
Fanfare Can you explain what this glitch was? There were many theories about grenades doing damage twice for both shields and armor.
SoundCloud
Recruiter Link
Pronounced Grim-e-urs
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Parson Atreides
Ahrendee Mercenaries EoN.
847
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Posted - 2013.12.04 19:40:00 -
[87] - Quote
No mention of PC framerate fixes.
No mention of fix for overheat exploit.
No mention of new maps.
No mention of new complex or sockets.
No mention of comms bug that doesn't let you mute people because there's no bubble icon.
"The unexamined life is not worth living."
RNDclan.com
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Thor Odinson42
Molon Labe. RISE of LEGION
2139
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Posted - 2013.12.04 19:40:00 -
[88] - Quote
Roy Ventus wrote:I'll probably skill into Caldari soon just to get the shield tanking that you guys are whining about. Considering that you guys can automatically repair your shields without needing a module and that you can have some decent armor as well, it sounds like a fair deal so far. @_@ Let's not forget that compared to real armor tankers, you guys can move fast AF strafing and taking my 700+ eHP Gallente down to 0 in little to no time without having to aim properly at my head. Or the fact that you guys are much more capable of guerrilla warfare than I am, which is like my thing :<.
Go for it, don't say we didn't warn you.
It sounds good on paper for sure. Good luck, you'll need it.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Luna Angelo
We Who Walk Alone
287
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Posted - 2013.12.04 19:40:00 -
[89] - Quote
Liking the notes, the EXTENDER nerf is a little iffy.
Are these new volcanic maps the first step toward true environmental hazards? I'd love to be able to lead my opponents into a trap.
Rail rifles are gonna be fun, as are the FW battles.
All in all, a great patch, and I can't wait till 1.7. Till then, it's ME2 and AC3 for me. (I will log in everyday, though.)
Names of playstyles
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Genus Malorian
The Vanguardians
0
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Posted - 2013.12.04 19:41:00 -
[90] - Quote
Why was there a need for a Swarm range Nerf? Will the vehicles we are now not allowed to shoot at also get a firing range nerf as well?
The important question is when am I going to be allowed to use my ISK from my Eve characters to actually fund my Mercenaries? I believe that was the idea in the backstory, right? |
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