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Thread Statistics | Show CCP posts - 4 post(s) |
GOD ALIYUS
RED-SCORPION - LATINOS Amenaza Inminente
3
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Posted - 2013.12.11 13:24:00 -
[421] - Quote
The new Dust: only "Tank-¦s vs ship-¦s" just look at the infantry.
RED SCORPION - LATINOS
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Sam Booty
Valor Coalition Proficiency V.
10
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Posted - 2013.12.11 13:34:00 -
[422] - Quote
The best they did was remove logistics LAV. There is no reason to have such a fast and armored vehicle. If you want to run people over play GTA 5. There is still a glitch that happened in Dust 1.6 which was when you try to sprint a menu sometimes appears. This is very annoying. Also please fix other bugs before making too many changes such as empty matches, glitches when changing weapons, etc. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
526
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Posted - 2013.12.11 13:44:00 -
[423] - Quote
IAmDuncanIdaho II wrote:Just logged in.
Can confirm Shield Extender penalty values increase based on variant:
Basic: 3% Enhanced: 4% (I think...) Complex: 7%
Also not sure it's a stacking penalty based on the wording. It says a percentage penalty to depleted shield recharge rate for each one...I think, could be wrong on this, PS3 is off and can't be bothered to log all the way back in to double-check. The scaling penalty increase definitely happens though.
On a Cal Logi, having 5x Complex Extenders on your suit gives you a 12 second depleted delay after fluxing yourself. So it looks to me like it's actually 10% per extender with no stacking penalties applied per each, which is BS since armor penalties don't work that way.
CCP, get your **** together. Shield tankers, esp. Cal Logis, did not need ANOTHER nerf and this is a slap in the face. |
Edcas
CHACALES
0
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Posted - 2013.12.11 15:52:00 -
[424] - Quote
Shijima Kuraimaru wrote:Edcas wrote:No one have noticed the orbital strikes nerfings?? Now they're more hard to make on faction wars,.. Someone have discovered the way to call'em again on faction contracts???? Please tell us!! The new gauss and combat weapons aren't enough!!!!!.... Tactical strikes have to be earned Eve side now. If no pilots are there to supply them, you don't get any.
But in Dust's faction contracts, how they get earned? |
BFT Hawk
Ultramarine Corp
0
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Posted - 2013.12.11 15:55:00 -
[425] - Quote
Seriously? I guess you want HAVs to dominate even more... You increased their speed and meneuverability all while once again nerfing AV grenades and swarm launchers? And now you're penalizing shield stacking. I run caldari suits with multiple shield extenders, and let me tell you there's enough broken crap in this game as it is. I can run around with 300+ and 200+ armor and still miraculously be killed by 2 shots from a gek13. If I run proto and increase my shield to 500+ it takes 3-4 shots to kill me. Wtf is that? As it's already been said, armor is the problem, and more than that, all the stuff you break every time you "fix" something. Like the unbalanced nature of scrambler rifles, or how any rifle can somehow do over 500hp of damage in 2-3 shots. I maxed out my AR skills a long time ago, and I can't kill anyone that easily. Btw, you think it's easy to get close enough to a fully manned tank and lob enough AV grenades to destroy it? You must, since you nerfed them again. And why do we still have mouse and keyboard on a platform game? I might as well go back to PC games since the people there dumb enough to use controllers will get owned. One of the main reasons people play consoles is to level the playing field, so skill alone can determine the outcome. Thanks for ruining that too. |
TunRa
RETR0 PR0 GAMERS INTERGALACTIC WARPIGS
260
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Posted - 2013.12.11 18:24:00 -
[426] - Quote
BFT Hawk wrote:Seriously? I guess you want HAVs to dominate even more... You increased their speed and meneuverability all while once again nerfing AV grenades and swarm launchers? And now you're penalizing shield stacking. I run caldari suits with multiple shield extenders, and let me tell you there's enough broken crap in this game as it is. I can run around with 300+ and 200+ armor and still miraculously be killed by 2 shots from a gek13. If I run proto and increase my shield to 500+ it takes 3-4 shots to kill me. Wtf is that? As it's already been said, armor is the problem, and more than that, all the stuff you break every time you "fix" something. Like the unbalanced nature of scrambler rifles, or how any rifle can somehow do over 500hp of damage in 2-3 shots. I maxed out my AR skills a long time ago, and I can't kill anyone that easily. Btw, you think it's easy to get close enough to a fully manned tank and lob enough AV grenades to destroy it? You must, since you nerfed them again. And why do we still have mouse and keyboard on a platform game? I might as well go back to PC games since the people there dumb enough to use controllers will get owned. One of the main reasons people play consoles is to level the playing field, so skill alone can determine the outcome. Thanks for ruining that too. Now it takes a squad to take out a take, want's wrong with that? You want to be RAMBO? Sucks to be you!
Thanks CCP Foxfour
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Niru Beinzu
F--K EVERYTHING AND RUN
0
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Posted - 2013.12.11 19:45:00 -
[427] - Quote
this update was ****.... everyone just using a ******* tank now because its even faster than what a car used to be. every ******* game is a damn tank battle, and the tanks so quick most time you hit them with a ******* forge gun and if they realise they going and dead they just run away head and come back... fix the ******* vehicles balance ccp because all you did was ****** it up. best you left it how it ******* was fucktards |
Niru Beinzu
F--K EVERYTHING AND RUN
0
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Posted - 2013.12.11 20:04:00 -
[428] - Quote
BFT Hawk wrote:Seriously? I guess you want HAVs to dominate even more... You increased their speed and meneuverability all while once again nerfing AV grenades and swarm launchers? And now you're penalizing shield stacking. I run caldari suits with multiple shield extenders, and let me tell you there's enough broken crap in this game as it is. I can run around with 300+ and 200+ armor and still miraculously be killed by 2 shots from a gek13. If I run proto and increase my shield to 500+ it takes 3-4 shots to kill me. Wtf is that? As it's already been said, armor is the problem, and more than that, all the stuff you break every time you "fix" something. Like the unbalanced nature of scrambler rifles, or how any rifle can somehow do over 500hp of damage in 2-3 shots. I maxed out my AR skills a long time ago, and I can't kill anyone that easily. Btw, you think it's easy to get close enough to a fully manned tank and lob enough AV grenades to destroy it? You must, since you nerfed them again. And why do we still have mouse and keyboard on a platform game? I might as well go back to PC games since the people there dumb enough to use controllers will get owned. One of the main reasons people play consoles is to level the playing field, so skill alone can determine the outcome. Thanks for ruining that too.
I agree its ridiculous now. tanks so fast people using them as cars... i seeing atleast 6 tanks a game. before men use to be up in there tanks on a hill because they fraid to get it destroyed now the all up in your face chasing you... i av tanks forg gunning it while some one rocket launching it and it simply runs away because of its speed heals and comes back. you nerfing shields when a complex extender still less than a basic amor plate. bullshit!!!!!!!!!!!!! |
BFT Hawk
Ultramarine Corp
0
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Posted - 2013.12.11 20:29:00 -
[429] - Quote
TunRa wrote:BFT Hawk wrote:Seriously? I guess you want HAVs to dominate even more... You increased their speed and meneuverability all while once again nerfing AV grenades and swarm launchers? And now you're penalizing shield stacking. I run caldari suits with multiple shield extenders, and let me tell you there's enough broken crap in this game as it is. I can run around with 300+ and 200+ armor and still miraculously be killed by 2 shots from a gek13. If I run proto and increase my shield to 500+ it takes 3-4 shots to kill me. Wtf is that? As it's already been said, armor is the problem, and more than that, all the stuff you break every time you "fix" something. Like the unbalanced nature of scrambler rifles, or how any rifle can somehow do over 500hp of damage in 2-3 shots. I maxed out my AR skills a long time ago, and I can't kill anyone that easily. Btw, you think it's easy to get close enough to a fully manned tank and lob enough AV grenades to destroy it? You must, since you nerfed them again. And why do we still have mouse and keyboard on a platform game? I might as well go back to PC games since the people there dumb enough to use controllers will get owned. One of the main reasons people play consoles is to level the playing field, so skill alone can determine the outcome. Thanks for ruining that too. Now it takes a squad to take out a take, want's wrong with that? You want to be RAMBO? Sucks to be you!
It already took a squad, where have YOU been? This just makes tanks and all armor more godlike. |
Niru Beinzu
F--K EVERYTHING AND RUN
0
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Posted - 2013.12.11 21:20:00 -
[430] - Quote
BFT Hawk wrote:TunRa wrote:BFT Hawk wrote:Seriously? I guess you want HAVs to dominate even more... You increased their speed and meneuverability all while once again nerfing AV grenades and swarm launchers? And now you're penalizing shield stacking. I run caldari suits with multiple shield extenders, and let me tell you there's enough broken crap in this game as it is. I can run around with 300+ and 200+ armor and still miraculously be killed by 2 shots from a gek13. If I run proto and increase my shield to 500+ it takes 3-4 shots to kill me. Wtf is that? As it's already been said, armor is the problem, and more than that, all the stuff you break every time you "fix" something. Like the unbalanced nature of scrambler rifles, or how any rifle can somehow do over 500hp of damage in 2-3 shots. I maxed out my AR skills a long time ago, and I can't kill anyone that easily. Btw, you think it's easy to get close enough to a fully manned tank and lob enough AV grenades to destroy it? You must, since you nerfed them again. And why do we still have mouse and keyboard on a platform game? I might as well go back to PC games since the people there dumb enough to use controllers will get owned. One of the main reasons people play consoles is to level the playing field, so skill alone can determine the outcome. Thanks for ruining that too. Now it takes a squad to take out a take, want's wrong with that? You want to be RAMBO? Sucks to be you! It already took a squad, where have YOU been? This just makes tanks and all armor more godlike.
its best they rename it tank war 514 |
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Niru Beinzu
F--K EVERYTHING AND RUN
0
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Posted - 2013.12.11 21:26:00 -
[431] - Quote
BFT Hawk wrote:TunRa wrote:BFT Hawk wrote:Seriously? I guess you want HAVs to dominate even more... You increased their speed and meneuverability all while once again nerfing AV grenades and swarm launchers? And now you're penalizing shield stacking. I run caldari suits with multiple shield extenders, and let me tell you there's enough broken crap in this game as it is. I can run around with 300+ and 200+ armor and still miraculously be killed by 2 shots from a gek13. If I run proto and increase my shield to 500+ it takes 3-4 shots to kill me. Wtf is that? As it's already been said, armor is the problem, and more than that, all the stuff you break every time you "fix" something. Like the unbalanced nature of scrambler rifles, or how any rifle can somehow do over 500hp of damage in 2-3 shots. I maxed out my AR skills a long time ago, and I can't kill anyone that easily. Btw, you think it's easy to get close enough to a fully manned tank and lob enough AV grenades to destroy it? You must, since you nerfed them again. And why do we still have mouse and keyboard on a platform game? I might as well go back to PC games since the people there dumb enough to use controllers will get owned. One of the main reasons people play consoles is to level the playing field, so skill alone can determine the outcome. Thanks for ruining that too. Now it takes a squad to take out a take, want's wrong with that? You want to be RAMBO? Sucks to be you! It already took a squad, where have YOU been? This just makes tanks and all armor more godlike.
i feel like i'm playing mario cart when i look at how things are now
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Void Moose
HYDE PARK LYNCH MOB Public Disorder.
0
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Posted - 2013.12.11 22:53:00 -
[432] - Quote
I totally hear you on this, maybe if they limited a team to having 1 tank deployed at a time that could maybe balance out this new system...... I also spent a fair bit of my SP on AV proto gear and they have totally nerfed AV ...... Last night i was playing and it took 4 dedicated AVer's to even try and strip the tank down to the last bit of health and with the speed increase to tanks its just ******* useless to have AV deployed its a great waste of suits and time which makes u actually lose rounds. Essentially the moment u have a tank on the field on the opposite side they have such a huge adventage and now u have everybody and their mother doing two or three tanks at the same time.
why the hell would u need more than 1 tank to take care of 16 soldiers..... its beyond over kill..... If you had 32 players per side then you could have dedicated AVs and good resistance with out sacrificing your control over the map by chasing a stupid tank for like 5 mins
Kekklian Noobatronic wrote:Looks like CCP never learned their lessons from beta...
AV effectiveness drastically reduced, forge guns nerfed, tanks reworked in to viable murder platforms. CCP doesn't want people killing tanks, they just want them "harassing" them off the field temporarily. That way, they don't have to deal with tank driver crying over losing their "investment" - despite AV players and standard foot soldiers losing theirs by the boatload.
Welcome back Tank514. As someone who dedicated themselves to AV, I don't think I'll be bothering to come back after this deployment.
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Void Moose
HYDE PARK LYNCH MOB Public Disorder.
0
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Posted - 2013.12.11 22:59:00 -
[433] - Quote
This i agree with .... the only point i dont is i actually dont mind the empty rounds ...... its a great opportunity to practice flying or driving or exploring the map ....... and most of all LAV racing because its fun.
Sam Booty wrote:The best they did was remove logistics LAV. There is no reason to have such a fast and armored vehicle. If you want to run people over play GTA 5. There is still a glitch that happened in Dust 1.6 which was when you try to sprint a menu sometimes appears. This is very annoying. Also please fix other bugs before making too many changes such as empty matches, glitches when changing weapons, etc.
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Global Enforcer
SVER True Blood Public Disorder.
37
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Posted - 2013.12.11 23:11:00 -
[434] - Quote
All I have to say to the shield nerf is wow I go away for a few months cause armour was op and I log on to find my cal Assault has been made even more useles, seriously wtf. I think after this bs another respec is due |
Global Enforcer
SVER True Blood Public Disorder.
37
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Posted - 2013.12.11 23:14:00 -
[435] - Quote
It's just like what I always say to the corp and my friends when A patch comes out "it's not a question of what's been fixed it's a question what ccp has ****** up in this time" |
Jenova Rhapsodos
Fatal Absolution
12
|
Posted - 2013.12.11 23:56:00 -
[436] - Quote
Global Enforcer wrote:All I have to say to the shield nerf is wow I go away for a few months cause armour was op and I log on to find my cal Assault has been made even more useles, seriously wtf. I think after this bs another respec is due
Armor has been essentially nerfed too, the way that the stacking penalties are applied has changed, so full armor tankers should be much slower now. |
TunRa
RETR0 PR0 GAMERS INTERGALACTIC WARPIGS
260
|
Posted - 2013.12.12 00:13:00 -
[437] - Quote
Quote:Kekklian Noobatronic wrote: Looks like CCP never learned their lessons from beta...
AV effectiveness drastically reduced, forge guns nerfed, tanks reworked in to viable murder platforms. CCP doesn't want people killing tanks, they just want them "harassing" them off the field temporarily. That way, they don't have to deal with tank driver crying over losing their "investment" - despite AV players and standard foot soldiers losing theirs by the boatload.
Welcome back Tank514. As someone who dedicated themselves to AV, I don't think I'll be bothering to come back after this deployment. To bad tanks are now dirt cheap, so only the idiot tankers will QQ about losing their tank.
Thanks CCP Foxfour
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DoomTree's Clone
Titans of Phoenix
1
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Posted - 2013.12.12 00:26:00 -
[438] - Quote
Z9XERO wrote:Jakobi Wan wrote:Kekklian Noobatronic wrote:Looks like CCP never learned their lessons from beta...
AV effectiveness drastically reduced, forge guns nerfed, tanks reworked in to viable murder platforms. CCP doesn't want people killing tanks, they just want them "harassing" them off the field temporarily. That way, they don't have to deal with tank driver crying over losing their "investment" - despite AV players and standard foot soldiers losing theirs by the boatload.
Welcome back Tank514. As someone who dedicated themselves to AV, I don't think I'll be bothering to come back after this deployment. so CCP wants me to drop a forge/plasma/swarm and instead of actually getting kills with it.. just sit around until the birds fly home? that's cool.. guess i'll just have to use my proxies until they nerf those too.. but that'll be a long time from now and way before any real advancement with the game is made.. that's good to know.. jeeze i hope they pay these people for more than just readjusting numbers... AV is still effective but it'll be a "Team effort" for example loitering on a tall peak that vacates all cover a tank may have in order to be effective in combat while delivering payload after payload of damage at the expense of a small amount of isk to be lost at death "Yet you respawn any ways " so it shouldn't be a huge deal do you have a soul?! |
fawkuima juggalo
Eternal Beings
225
|
Posted - 2013.12.12 03:05:00 -
[439] - Quote
test.
Dropship auto leveling and THE SOLUTION
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Niru Beinzu
F--K EVERYTHING AND RUN
1
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Posted - 2013.12.12 04:44:00 -
[440] - Quote
Sam Booty wrote:The best they did was remove logistics LAV. There is no reason to have such a fast and armored vehicle. If you want to run people over play GTA 5. There is still a glitch that happened in Dust 1.6 which was when you try to sprint a menu sometimes appears. This is very annoying. Also please fix other bugs before making too many changes such as empty matches, glitches when changing weapons, etc.
The logistics LAV wasn't that fast it a militia vehicle could have kept up with it and it wasn't even invincible either. **** could get killed simple riding over a proximity. don't see what people was bitching about logistic lav, just mean you weren't good enough to compete with it and too much **** that you got ran over. Now we have tanks that are impossible to kill and more than 2 times faster than the logicits lav don't mention when they used to after burner it is ridiculously fast. |
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NextDark Knight
Hellstorm Inc League of Infamy
103
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Posted - 2013.12.12 06:21:00 -
[441] - Quote
Seriously.. I <3 the tanks militia tanks right now. They are ridiculously fun, easy to fit, and cost enough that you can buy two in one good game. Still upset we have no data on the Forge Gun Splash reduction, please CCP tell us the real data on why the splash was Nerfed on such a balanced heavy weapon. Anyways,, I think I'm gonna militia tank the rest of this build until things are changed.. which they shouldn't be it's fast paced fun. |
excillon
Nova Corps Marines Ishuk-Raata Enforcement Directive
127
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Posted - 2013.12.12 11:05:00 -
[442] - Quote
Wow.
Rendered the AR useless now. Thanks CCP. Douchebags. How about respecing those of us who's PRIMARY weapon is dead now. At least if you'd have broken it up so each had an advantage over the other, that would be something. But no, as usual you didn't think thing through all the way.
If you were actually decent human beings with any morals, you'd fix this immediately and give AR users a partial respec, and refund those of us who have BPO's of AR's. But you won't, because as much as you gripe about BPO users, you sure love taking our money.
Again... total douchebags. |
Sam Booty
Valor Coalition Proficiency V.
11
|
Posted - 2013.12.12 12:51:00 -
[443] - Quote
Since CCP removed some of our ability to shoot down tanks, I think they should have compensated with introducing new AV / Infantry weapon. My suggestion is a flame thrower with like 20m range and incendiary ammunition for certain weapons burning also infantry but mostly vehicles with fast direct damage and more slow after damage while burning. What you would avoid stupid tactics such as hit and run with vehicles because you could get burned and even if you run away like a coward you could explode afterwards depending on damage inflected with burning ammunition. Even snipers with burning ammunition. Healing could help stop ongoing damage. Burning damage could also reduce the effectiveness of other modules such as regeneration for some time. |
ruthless killer39
FACTION WARFARE ARMY
0
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Posted - 2013.12.12 15:56:00 -
[444] - Quote
So now that isk is no longer earned in factional war matches, how is it earned now is my question. |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
64
|
Posted - 2013.12.12 17:54:00 -
[445] - Quote
TunRa wrote:bundie bitches wrote:@logibro
after looking at everything that is in this patch the one thing that i am still wondering about is. will we have the ability to do something about the assets that we have racked up but no longer use due to the upgrades. a stacking penalty for using a shield extender doesnt seem to me to be of the utmost importance considering that 90 percent of the time stacking the shield extender is the only way some people can survive when they are in a match and everybody on the other team seems to have nothing but proto load out. the other concern i have is how much of a pain in the ass it is to have to go in and detonate remote explosives, i believe that if you make it to were you detonate them from your neocom as you would call in an orbital would make it a little more thrilling to use the remote explosives because as of right now it is such a pain in the ass trying to detonate them and get a kill because people usually leave the area or destroy it before you even have a chance to detonate them. my only other concern is the similarity between the minmatar basic suit and assault suit. the only difference between them is the assault suit has one extra low power slot on the adavance suit compared to the basic but everything else is the same, one would think that being that it is an assault suit they would not be almost 100% identical. Those are, dumb suggestions.
Hey, not really dumb suggestions... Greetings, Bundie! I had invested a TON of SP, ISK and module assets into building out my DS vehicle. Like some DS players I studied, I adopted "Stacking Modules" to add muscle to the vehicle and activating them in relay "GOING IN" to the fight, as my method for surviving AV attacks. With 1.7 CCP seems to be making a clear stance that they are counter to my approach for using modules. They've taken away some of the ability to "stack" modules, and given the vehicle more "INATE" muscle that actually makes stacking less necessary. And they expressed they're looking for us to activate individual modules when we're "FLEEING" the fight, as a method to buy time for us to successfully escape.
This attitude has rendered a nice garage-load of modules and assets in my possession (okay, nerfed), but more interestingly some are EXCELLENT and beneficial modules that just can't be purchased in the game anymore as of 12/10. Also interesting is that only SOME of these items were withdrawn and refunded to me....SOME of these assets CCP has let me keep.
So your question and suggestions about what to do with assets you'll no longer be using but still possess... are good ones. The player trading marketplace is the solution I am holding out for. Study your inventories carefully---not ALL of your goodies have been withdrawn and refunded. There will be players out there who'd KILL for 5 copies of the "Varitech-Dublo proximity mine" for an upcoming campaign they are planning.
We'll have to wait and see, Bundie!
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Atom Heart Mother
Nazionali Senza Filtro
75
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Posted - 2013.12.12 20:26:00 -
[446] - Quote
The-Errorist wrote:Atom Heart Mother wrote:all quite good, but nerf on AV? what's the reason for that? look at the proto grenade, now it deals less damage than standard, this is silly, and what abpout swarm launchers?? why? why did you touch AV? because of noob tankers complaining? no good, this is no good, I'm really disappointed WTF Tanks lots 3 slots, swarms used to cover the entire map and all objectives from redzone, armor tanks lost their super repping capability, and vehicles got a relative nerf to PG/CPU. Basically AV needed to be rebalanced because vehicles got rebalanced. Also, complain after you get 1.7 to see if the AV nerf was too much or too little, not before. There's too many changes to really get a feel for if its too much.
I think that vehicles are better now and shouldn't be changed, but the game is now unbalanced due to AV gear been nerfed, as I was saying, av grenades and swarm numbers and stats should be brought back as they were, then the game should work better. I'm talking both as a pilot and AV infantry. |
Scottish Eye
Robbing The Hood Public Disorder.
0
|
Posted - 2013.12.12 22:53:00 -
[447] - Quote
Now calm yourselves before you put a bullet to me yet, but reading through comments, audio, and feedback of many a player it seems lag has become the greatest determining factor in your performance. Of course its obvious to almost everyone that dust has been known to be quite the jar of pickles for lag inducing rage quits. Let us take a trip back to open beta where the graphics were not half bad and render glitch sniping was in its prime just as it is today. Could most of you think back to just some lag spikes and not the constant pain after getting punched in the sack during that time? Now fast forward to tanks that fly in the air and easily catch up to an LAV. Now ever see a tank completely disappear for a few seconds and had already damaged you, but you receive all that damage delayed behind cover. Same goes with dropsuit against dropsuit. Your damage notification has quite the delay mostly near structures of the map have you noticed that pattern? Ever have your own plasma cannon shot hit you in the back firing it while running? Thats new to me.
Honestly 1.7 was like an early Christmas or Chrismahanukwanzakah (whatever gets you through) present wrapped in the nicest bow inside new toys bringing joyous sounds of rata tat tat and rrrrrrnn pew pew pew pew. Your bright happy faces bringing murdery death on the complete opposite of a wintery wonderland now with volcanic ash and stuff. Yet behind the chrismahanukwanzakah ficus tree some poorly wrapped gifts lie in wait. Suddenly thump thump thump and then the warning sound the orbital strikes make came a bit too late. Luckily it wasn't too bad so you dust off the corpse ashes of your team only to soil yourself to a sight of a tank gliding toward you at mach speed. The thing lands like a Miley Cyrus wrecking ball taking the ficus tree with it and not a scratch on it. Gathering your wits as it mows down your team you gracefully chuck every AV grenade like a monkey flinging turds. Looks like its just pissed off when out of the fray a cheap LAV laced with proximity mines galore takes it out like a champ yet barely a dent to itself. Hail of missiles burst at your feet you re soil your suit when a brave teammate wielding a trusty swarm launcher the only weapon that can be used in the event of a target being vehicle or installation gives the dropship a nice tap on the shoulder to let you know hey I'm right here give me a hug of explosives. But all hope is not lost for in the way back of your map the thump thump thump of a militia large rail gun tank saves your soiled pants continues to hug the safety of the red line till three more tanks join in joyous red lineing festivities. While I get in the fetal position clutching a laggy misfiring flaylock pistol I hope you had fun with your rail rifle. |
7 Djin
Duvolle Banks
10
|
Posted - 2013.12.12 23:00:00 -
[448] - Quote
Just a side note: If we don't respect soon, then I am gonna lose both my friends that play this game with me because they both have proto heavies and hmg proficiency 5 and let's be honest who could be happy about how that gun plays right now. Basically they say the game is finished for them.
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Scottish Eye
Robbing The Hood Public Disorder.
0
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Posted - 2013.12.12 23:29:00 -
[449] - Quote
7 Djin wrote:
Just a side note: If we don't respect soon, then I am gonna lose both my friends that play this game with me. Basically they say the game is finished for them.
You could think of the 1.7 patch being the update that killed dust a metaphoric nano injector pick up only to shoot you in the face jumping gleefully on your burning corpse. I've lost quite a few Aurum spending associates depending on the patch that will never come back to this even if it gets to the ps4. A skill respec would bring butt loads of cash if you charge us for it. Or CCP could be nice again once before and give us one skill reset per year.
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medomai grey
warravens League of Infamy
378
|
Posted - 2013.12.13 02:07:00 -
[450] - Quote
Vehicle Rebalancing: + Lower tier tank are able to compete with higher tier tanks. + Vehicle vs. vehicle combat is fun. Vehicles are strong in waves thanks to ammo and active modules. + Vehicles are affordable.
- AV is not able to effectively damage vehicles while they're in their vulnerable state. This has lead to tanks becoming rampant where the only effective counter is another tank. Recomend decreasing tank's acceleration and increasing AV damage. - Optional small turrets does not extend to dropships and LAVs. - If you fit one small turret on a tank in the top turret slot, that turret will be in the forward position instead. - Dropships can see vehicles but tag that mark it as friendly or hostile dont show up unless you fly closer to it.
Weapons: + Remotes are now sticky, allowing for new strategies. Please make more equipment sticky too. [XD] + 2 new weapons!
Faction Warfare: + Friendly fire and LP pay outs instead of ISK make FW diffrent from pub matches. + Loyalty Store is affordable and stocked with products that serve as a incentive to participate in FW. + Removal of warbarge strikes makes mercs depandent on EVE pilots for orbital strikes.
- When EVE pilots communicate in text, mercs on the ground don't get the message because we mercs seldom communicate in text durring battle. Recomend moving the ammo, heat build-up and charge info at the bottom right to the weapon and place a text chat at the bottom right.
Background: + Volcano Mood: Love it. Reminds me of the Caldari prime event and sets the mood that alot of intensive fighting has been happening in the area.
- Caldari Cityscape Terrain Backdrop: If I can't touch it and it dosen't affect the battle in any way, why should I care?
Blatant Dust_514 recruiting in the silliest of places. :P
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