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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Logibro
C C P C C P Alliance
3810
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Posted - 2013.12.04 18:19:00 -
[1] - Quote
Uprising 1.7 Patch Notes
To be deployed 2013-12-10
Translated version will be posted tomorrow
Path to Game and Overall UI Made back end optimizations to reduce stalls when scrolling lists.
Integrated sound effects in the end of match screen.
Controls Updated tooltips on/off option to be dynamic based on input type.
Added Separate sensitivity settings when aiming down sights and hipfire for both keyboard/mouse and controller.
Increased granular sensitivity options to 0-100 (previously 0-10).
Gameplay Improved spawning in Ambush. Reduced possibility of spawning into a group of enemies when battle starts.
Transport Assists are no longer reduced when passenger accrues negative war points during assist window.
Added intel kill assist rewards for vehicle scanners.
HUD Removed the hit indication UI and reticle color change from null cannon installations.
Repositioned target intel readout to be closer to the gun.
Added warning for vehicle active damage modifiers to target intel.
Vehicles Vehicles have received significant updates. They are being rebuilt and rebalanced from the ground up. Once weGÇÖve established a solid foundation we will start to introduce more types and build back out.
Vehicle turrets now have ammunition.
Added the ability to reload turrets.
Added new Ammo Expansion Unit module to increase total ammo.
Enabled turret ammo resupply at supply depot installations.
Updated third person dropship camera.
Renamed vehicle modules to be consistent with dropsuit gear naming conventions.
Added a damage threshold for triggering the shield recharge delay on vehicles to prevent low damage weapons from delaying vehicle shield recharge.
Adding owner and squad lock timers to vehicles.
- No-one apart from the vehicle owner can get into a vehicle for 5 seconds after delivery. - No-one apart from the vehicle owner and his squad can get into a vehicle for 15 seconds after delivery. Improved low LOD vehicle animation.
Logistics LAV and Enforcer HAV roles have been removed pending an update before reintroduction. Available roles are:
- Standard HAV - Caldari & Gallente. - Standard LAV - Caldari & Gallente. - Standard Dropship - Caldari & Gallente. - Assault Dropship - Caldari & Gallente. Vehicle physics have been updated.
- Gallente ground vehicles have slower acceleration and higher straight line speed, while Caldari vehicles have quicker acceleration with lower top speed. - LAV - smoothed out power delivery. - HAV - increased speed and maneuverability. Turrets have been streamlined to their most necessary archetypes (standard to prototype). Available small and large turrets are:
- Railgun. - Blaster. - Missile. Large and small turrets have been rebalanced.
Module offerings have been streamlined to their most necessary archetypes. Available modules are:
- Shield Boosters. - Shield Hardeners. - Shield Extenders. - Armour plates. - Armour repairers. - Armour hardeners. - Damage amplifiers (per weapon types i.e. rail, blaster, missile). - Ammo Expansion Unit (per weapon type i.e. rail, blaster, missile). - CPU upgrades. - Power Grid Upgrades. - Scanners. - Mobile CRU. - Afterburners. - Boosts. Vehicle skills have been updated and skills not currently used/needed removed.
For more details on the vehicle changes please view the dev blog posted on http://dust514.com/news/blog/. Weapons Added Minmatar Combat Rifles.
Added Caldari Rail Rifles.
Updated rifle weapon ranges.
Reduced AV grenade damage (Standard: 1050 to 725; Advanced: 1260 to 870; Prototype: 1470 to 1015).
Reduced Swarm Launcher damage (330 to 220).
Reduced Swarm Launcher lock-on range from 400m to 175m.
Added physical impulses to all weapon impacts.
Removed physical recoil force on Assault Dropship small turrets.
Visuals Improved vehicle shield and armor repair effects.
Modules/Equipment When a repair tool is the active item all friendly HP bars will now be visible.
Added shield extender penalty - stacking slows down the depleted shield recharge delay.
Maps/Environments Added a new volcano mood.
Added a new Caldari cityscape terrain backdrop.
Introduction of new volcano terraforming.
Factional Contracts Friendly fire has been enabled in all factional contract matches. Please watch your fire while participating in these battles.
The ability to punish team kills has been added to factional contract matches. You may now forgive or punish teammates when they kill you.
If a player receives multiple punishes for team killing they will be removed from all factional contract matches and unable to join again for the day.
Dealing damage to teammates, team vehicles and team equipment will be tracked on a per match basis. If a player deals 5,000 damage to teammates, vehicles or equipment in a single match they will be removed from the match and unable to join again for the rest of the day. Damage to installations is not counted.
Factional contract matches will no longer pay out ISK rewards.
Salvage in factional contract matches will now be based on what players on the other team lose in the match.
A new factional warfare tab has been added to the end of match screen demonstrating the status of factional warfare within New Eden and how the match youGÇÖve played affected the universe.
Standings Winning matches in factional contracts will earn you standing towards the side you are fighting for and lowerstanding towards the side you are fighting against.
Getting kicked from a match due to friendly fire will lower your standing towards the faction you were fighting for.
Your standings progress is now shown on the progression end of match screen.
You can also see your standings in the character information sheet under the new standings tab.
Loyalty Points Participating in factional contract matches will earn participants loyalty points for the faction they are fighting for.
Loyalty points can be spent on the market in the Loyalty Store section. Each faction has their own area in the loyalty store in which only their loyalty points can be spent.
The higher your standing with a faction the higher you...
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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Cody Sietz
Unkn0wn Killers Renegade Alliance
1703
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Posted - 2013.12.04 18:36:00 -
[2] - Quote
First?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Musta Tornius
Turalyon 514 Turalyon Alliance
671
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Posted - 2013.12.04 18:36:00 -
[3] - Quote
First! Nice patch notes, will comment more in a minute, don't delete me. God damnit Cody, you sitting on f5 or something?
Dust514 Weapon Range & Information
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Name York
0uter.Heaven Proficiency V.
82
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Posted - 2013.12.04 18:36:00 -
[4] - Quote
Not first :( |
Yep She's Dead
Condotta Rouvenor Gallente Federation
2
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Posted - 2013.12.04 18:37:00 -
[5] - Quote
I am now gloriously happy. |
DUST Fiend
OSG Planetary Operations Covert Intervention
8311
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Posted - 2013.12.04 18:38:00 -
[6] - Quote
\o/
Win ISK / Vids / O7
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Sgt Kirk
SyNergy Gaming EoN.
3231
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Posted - 2013.12.04 18:38:00 -
[7] - Quote
FUCKIN METAL GUYS FUCKIN A.
GG CCP |
BMSTUBBY
383
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Posted - 2013.12.04 18:38:00 -
[8] - Quote
Holy Patch notes.
Dusters - MMO WhenGäó ?
CCP - MMO SoonGäó .
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Soldiersaint
Deepspace Digital
600
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Posted - 2013.12.04 18:39:00 -
[9] - Quote
YES FINALLY ITS HERE! |
IAmDuncanIdaho II
R 0 N 1 N
178
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Posted - 2013.12.04 18:39:00 -
[10] - Quote
oooh thank you.
>> Added shield extender penalty - stacking slows down the depleted shield recharge delay.
Oh darn. :-o |
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Chunky Munkey
Amarr Templars Amarr Empire
2424
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Posted - 2013.12.04 18:39:00 -
[11] - Quote
Is the laser included in the set of rifles with ranges modified?
Why nerf Shield Extenders when armour is currently the way to go?
Well done on the changes to LAV speeds. It is exactly what I had hoped for.
No.
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LudiKure ninda
Black Phoenix Mercenaries
53
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Posted - 2013.12.04 18:43:00 -
[12] - Quote
Finaly |
DUST Fiend
OSG Planetary Operations Covert Intervention
8313
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Posted - 2013.12.04 18:43:00 -
[13] - Quote
No changes to the strongest AV option, but nerfs to the rest?
Win ISK / Vids / O7
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CrotchGrab 360
Commando Perkone Caldari State
415
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Posted - 2013.12.04 18:45:00 -
[14] - Quote
[quote=CCP Logibro]
Path to Game and Overall UI Made back end optimizations to reduce stalls when scrolling lists.
THANK YOU, this was so annoying. Happened all the time on the dropsuit menu.
Gameplay Improved spawning in Ambush. Reduced possibility of spawning into a group of enemies when battle starts.
so you haven't removed the possibility/
HUD Removed the hit indication UI and reticle color change from null cannon installations.
finally.
Modules/Equipment When a repair tool is the active item all friendly HP bars will now be visible.
now i can actually repair people!
Added shield extender penalty - stacking slows down the depleted shield recharge delay.
REALLY? Shield recharge rate is already a joke. shields are NOT the problem. A few idiots on the forums asked for shield stacking penalty so you gave it to them? what about 830 armour on a proto gallente logi? shields are not the problem, armour is.
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TechMechMeds
Swamp Marines Kleenex Inc.
1570
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Posted - 2013.12.04 18:45:00 -
[15] - Quote
Brilliant, absolutely brilliant.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
1885
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Posted - 2013.12.04 18:46:00 -
[16] - Quote
Minmatar say OUCH to that shield nerf.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4846
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Posted - 2013.12.04 18:47:00 -
[17] - Quote
Great patch, but hopefully you guys just forgot to copy - paste the Forge Gun changes into this post.
Never forget
How to fix the Logi
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calvin b
Molon Labe. RISE of LEGION
1084
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Posted - 2013.12.04 18:47:00 -
[18] - Quote
What about poor hit detection for snipers?
F* the Snowflake
http://www.youtube.com/watch?v=TgKd3cdKdak
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THE GREY CARDINAL
PSU GHOST SYNDICATE DARKSTAR ARMY
270
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Posted - 2013.12.04 18:47:00 -
[19] - Quote
LOVE that all HP bars will show when repair tool is equipped.
LOGIBRO 4 LYFE!
Solid patch. |
Cody Sietz
Unkn0wn Killers Renegade Alliance
1704
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Posted - 2013.12.04 18:47:00 -
[20] - Quote
CrotchGrab 360 wrote:[quote=CCP Logibro]
Path to Game and Overall UI
Made back end optimizations to reduce stalls when scrolling lists.
THANK YOU, this was so annoying. Happened all the time on the dropsuit menu.
Gameplay Improved spawning in Ambush. Reduced possibility of spawning into a group of enemies when battle starts.
so you haven't removed the possibility/
HUD Removed the hit indication UI and reticle color change from null cannon installations.
finally.
Modules/Equipment When a repair tool is the active item all friendly HP bars will now be visible.
now i can actually repair people!
Added shield extender penalty - stacking slows down the depleted shield recharge delay.
REALLY? Shield recharge rate is already a joke. shields are NOT the problem. A few idiots on the forums asked for shield stacking penalty so you gave it to them? what about 830 armour on a proto gallente logi? shields are not the problem, armour is.
extra thought: now please tell us, when on earth will all the muddy textures and the draw distance be addressed? What about Cal Logis stacking armour plates?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Kain Spero
Imperfects Negative-Feedback
2260
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Posted - 2013.12.04 18:48:00 -
[21] - Quote
The first week of friendly fire will likely be something to remember for a long time.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Yep She's Dead
Condotta Rouvenor Gallente Federation
2
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Posted - 2013.12.04 18:49:00 -
[22] - Quote
When a repair tool is the active item all friendly HP bars will now be visible.
I love you. |
Aye Ayer
Nyain Chan
3
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Posted - 2013.12.04 18:50:00 -
[23] - Quote
Quote:Added shield extender penalty - stacking slows down the depleted shield recharge delay.
Cmon CCP. |
Panoscape
BurgezzE.T.F Public Disorder.
166
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Posted - 2013.12.04 18:50:00 -
[24] - Quote
NICE, but no changes to the forge so I'm out of vehicles. Come on respec, Daddy want's a new suit! |
Thor Odinson42
Molon Labe. RISE of LEGION
2133
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Posted - 2013.12.04 18:50:00 -
[25] - Quote
Holy **** balls a shield nerf???
Are you freakin serious?
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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843-BANE
BurgezzE.T.F Public Disorder.
103
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Posted - 2013.12.04 18:51:00 -
[26] - Quote
TOO MUCH AWESOME
Director // Ranking Officer // BurgezzE.T.F
Patron of War | GPæGPìGPî
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Rozencrutz89
From The Mist
1
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Posted - 2013.12.04 18:52:00 -
[27] - Quote
Loving the update to FW, will make doing it a lot more worthwhile with loyalty points making it more like EVE in that sense. Also liking the addition of ammo to vehicles. |
Sgt Kirk
SyNergy Gaming EoN.
3233
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Posted - 2013.12.04 18:52:00 -
[28] - Quote
CrotchGrab 360 wrote: what about 830 armour on a proto gallente logi? shields are not the problem, armour is.
Wrong again dumbass,
Heavy suit Logis are the problem not armor itself. |
Makuta Miserix
Better Hide R Die
195
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Posted - 2013.12.04 18:53:00 -
[29] - Quote
I am incredibly happy with this update.
December 10 can't come soon enough! Well actually it can but...
This is why we can't have nice things.
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Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
231
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Posted - 2013.12.04 18:53:00 -
[30] - Quote
Where is caldari production facility? Also NO FORGE GUN NERFS?
Veteran Pilot
"Fight on and fly on to the last drop of blood and the last drop of fuel, to the last beat of the heart."
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