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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
9
|
Posted - 2013.12.06 10:48:00 -
[331] - Quote
Pisidon Gmen wrote:Lowkiie wrote:Being removed for a whole day is a little much don't you think? CCP, YOU REALLY NEED TO LAY OFF THE CRACK PIPE!!!. How about these assholes cheating by throwing Drop Uplinks inside of Null Cannons and walls? Diddn't see anything about that. You need to get rid of Mouse and keyboard to. Too many of these high KDR guys are talking like they are good when really they are using eagle eye or what ever the hell its called, to get aim assist with KB/M. How about a Newbie Friendly game mode. Rather than cater to the crybabys who just want easy kills, do something like a standard gear only match. Do something to get new players in. GET YOUR GOD DAMNED HEADS ON STRAIGHT! Stop with the smoke and mirrors and do something worthwhile or Dust514 is dead. well said a game with out new players will die fast and new players who die fast will not stay at least extend academy play to 1 mill life time skill pts so players can have some idea how the game plays before becoming meat in the proto grinder that is pub and fractional matches
Making the Academy only 1500 WP before getting out was a really, really, really stupid move. It needs to go back to, what was it, 20k WP to get out? Also, everything Pisidon said. You either need to remove KB/M or nerf it so that they have acceleration like a controller. I can't tell you how many times I've been killed due to someone strafing left and right really fast with a keyboard and I can't do **** about it. I certainly can't move that fast with a controller.
I also think that the AR, all ARs, need to be nerfed. I've been killed by militia/standard blueprint ARs while wearing proto gear as if I were wearing militia with all my skills at zero. They were using said strafing bullshit to kill me. Also, the range on the AR severely out classes a Scrambler Rifle.
It's ridiculous that you're adding more things, refuse to/are unable to/are just stupid to fix the things the community are actually saying needs to be fixed and that you think it's alright to throw newbs into the game right when they start. Oh yeah, no multi-squad sync in the FW update? Hello teamkilling fucktards. I will be staying out of FW for a good while. All it takes is one teamkiller to destroy any team. |
Xaviah Reaper
Nyain San Renegade Alliance
186
|
Posted - 2013.12.06 14:14:00 -
[332] - Quote
Awesome Pantaloons wrote:... Wait, what do you mean "numbers on forge guns"? ffs... You didn't seriously **** with my forges did you? :( Is it at least viable?? Or did I waste millions of SP on forges? I knew the nerf hammer would come down on the most perfect weapon in the game eventually but damn... the time hs finally come.
well i wasted millions of sp on dropships and you ass hats blew them to pieces. eye for an eye
Best game with a Python: 33 kills 1 death - Domination
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Xaviah Reaper
Nyain San Renegade Alliance
186
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Posted - 2013.12.06 14:37:00 -
[333] - Quote
For loyalty point stores, can we physically leave our merc quarters and visit them? please? Im suffocating in my prison ..
Best game with a Python: 33 kills 1 death - Domination
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Atiim
Living Like Larry Schwag
1634
|
Posted - 2013.12.06 14:45:00 -
[334] - Quote
Spkr4theDead wrote:TERMINALANCE wrote:CCP Logibro wrote:Forge Gun numbers!
Base STD - Damage: 1320 to 1200 | Charge time: 3.5 to 4.0 ADV - Damage: 1452 to 1320 | Charge time: 3.5 to 4.0 PRO - Damage: 1584 to 1440 | Charge time: 3.5 to 4.0
Assault STD GÇô N/A ADV - Damage: 1525 to 1375 | Charge time: 2.5 to 3.0 PRO - Damage: 1663 to 1500 | Charge time: 2.5 to 3.0
Breach STD - Damage: 2310 to 1750 | Charge time: 6.0 to 6.0 ADV - Damage: 2541 to 1925 | Charge time: 6.0 to 6.0 PRO - Damage: 2772 to 2100 | Charge time: 6.0 to 6.0
Officer - Damage: 1584 to 1440 | 2.1 to 2.4 Are you ******* kidding me? the breach is now worthless, if you calculate its DPS including reloads compared to the assult it was worse before now it cannot even do the spike dmg to make up for it! its ********. its now completely useless! never to be seen on the battlefield again. Dumbest change ever!! Maybe you shouldn't try to solo vehicles. Ever think of that? DOUBLE STANDARDS!
My Very First Thread About Tanks
-HAND
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
28
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Posted - 2013.12.06 14:52:00 -
[335] - Quote
Davy Headhunter wrote:
Will at least be skills to reduce the charge time???
pretty sure there already was one.
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
28
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Posted - 2013.12.06 15:14:00 -
[336] - Quote
Fristname Family name wrote:The forge gun nerf isnt that bad its ment to be a heavy wepon which means it should do heavy damage and im surprised nobody is compalining about the ar not being nerfed. The ar does more damage than a damm gattaling gun! Ccp the fire rate increase doesnt do s#! T all to help us kill. Give the hmg a buff by at least 15% because people with an assualt rifle see us duck around a corner after they see our hmg and just walk out and tear us apart in 4 seconds. The sentinal needs to lose then feedback damage reduction and to have a 5% incress to armour plate and repair effincy. Also a proto gallente logi has 5 low slots the proto sentinal has 4 at least give it 2 high and 4 low.
Heavies also have higher base shields and armor
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lee corwood
Sebiestor Field Sappers Minmatar Republic
4
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Posted - 2013.12.06 17:45:00 -
[337] - Quote
Nirwanda Vaughns wrote:R.I.P swarms faster vehicles and lower lock range make them pretty pointless. any half decent tanker/DS user with nitro and/or AB used to just run away after 1 or 2 hits even at 400m. now we're gonan get one shot off and thats about it. on my proto swarms i have 3 x damage mod and prof 2 and it used to take 3-5 swarms to take a tank down. with lower damage and less lock time its going to be almost impossible to hit anything enough to actually kill them. tbh the change to swarms needs to be one or the other but i'd rather have a better lock range than the damage because at least then u have more time to actually lock on and fire. a DS can AB out of range before a 2nd or 3rd shot as it is now and yet ccp are considering increasing the ceiling too. AV'ers have been pretty much shafted. i know tanks were a bit paper thin before but thats due to fitting. i knwo several tankers in my corp who can survive swarms, forges and OBs pretty easily
Same. I've got 3 damage mods and prof 1. Even the good tanks could out run my Wiyrkomi specialist Swarm Launcher before they died. I almost never killed DS before. I was ok with the reduced damage, but the reduced range basically made it a throw away weapon. You're basically asking me to stand right in front of a tank turret at this range.
I'm sorry, but you've ruined the emperor's groove.
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Her Nibs
Pradox One Proficiency V.
88
|
Posted - 2013.12.06 18:02:00 -
[338] - Quote
DUST Fiend wrote:No changes to the strongest AV option, but nerfs to the rest?
R e a d i t a l l Reduced AV grenade damage (Standard: 1050 to 725; Advanced: 1260 to 870; Prototype: 1470 to 1015). Reduced Swarm Launcher damage (330 to 220).
I am crying in my bowl of cherrios right now...but there is always the rail rifle.
My passion for explosions is only preceded by my love for Canadian bacon, beer, and maple syrup
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Spkr4theDead
Red Star. EoN.
1436
|
Posted - 2013.12.06 18:36:00 -
[339] - Quote
Pisidon Gmen wrote:Spkr4theDead wrote:TERMINALANCE wrote:CCP Logibro wrote:Forge Gun numbers! (delete stats 4 space)
Are you ******* kidding me? the breach is now worthless, if you calculate its DPS including reloads compared to the assult it was worse before now it cannot even do the spike dmg to make up for it! its ********. its now completely useless! never to be seen on the battlefield again. Dumbest change ever!! Maybe you shouldn't try to solo vehicles. Ever think of that? don"t solo vehicles ????? so what we should run a full squad of av? where is your head at this takes several playes out of the infantry fight as av guys are not set up to kill players. A good squad should have a mix of players 1 player with av in a squad should be enough. most modern av weapons will kill any tank or lesser transport in 1 hit so killing a tank in 3 to 5 swarms should be resalable. maybe tanks shouldn't run around solo! as you try to imply its a team game not a me game so lone tanks should be just as vulnerable to av weapons as troupes are to a blaster tank or installations are to a rail gun tank There it is there it is! I didn't actually expect anybody to say that. Thank you, that sheds more light on the thought processes of infantry. It doesn't look good for you.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Dudeguy94 Hal
6
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Posted - 2013.12.06 21:14:00 -
[340] - Quote
lee corwood wrote:Nirwanda Vaughns wrote:R.I.P swarms faster vehicles and lower lock range make them pretty pointless. any half decent tanker/DS user with nitro and/or AB used to just run away after 1 or 2 hits even at 400m. now we're gonan get one shot off and thats about it. on my proto swarms i have 3 x damage mod and prof 2 and it used to take 3-5 swarms to take a tank down. with lower damage and less lock time its going to be almost impossible to hit anything enough to actually kill them. tbh the change to swarms needs to be one or the other but i'd rather have a better lock range than the damage because at least then u have more time to actually lock on and fire. a DS can AB out of range before a 2nd or 3rd shot as it is now and yet ccp are considering increasing the ceiling too. AV'ers have been pretty much shafted. i know tanks were a bit paper thin before but thats due to fitting. i knwo several tankers in my corp who can survive swarms, forges and OBs pretty easily Same. I've got 3 damage mods and prof 1. Even the good tanks could out run my Wiyrkomi specialist Swarm Launcher before they died. I almost never killed DS before. I was ok with the reduced damage, but the reduced range basically made it a throw away weapon. You're basically asking me to stand right in front of a tank turret at this range. OR you could squad up and attack it from more than one spot, trap it and leave it overwhelmed desperately tying to escape to a supply depot to reload.
Lick a Lizard.
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nor asha
Turbo Bros inc.
57
|
Posted - 2013.12.06 22:38:00 -
[341] - Quote
Pisidon Gmen wrote:Spkr4theDead wrote:TERMINALANCE wrote:CCP Logibro wrote:Forge Gun numbers! (delete stats 4 space)
Are you ******* kidding me? the breach is now worthless, if you calculate its DPS including reloads compared to the assult it was worse before now it cannot even do the spike dmg to make up for it! its ********. its now completely useless! never to be seen on the battlefield again. Dumbest change ever!! Maybe you shouldn't try to solo vehicles. Ever think of that? don"t solo vehicles ????? so what we should run a full squad of av? where is your head at this takes several playes out of the infantry fight as av guys are not set up to kill players. A good squad should have a mix of players 1 player with av in a squad should be enough. most modern av weapons will kill any tank or lesser transport in 1 hit so killing a tank in 3 to 5 swarms should be resalable. maybe tanks shouldn't run around solo! as you try to imply its a team game not a me game so lone tanks should be just as vulnerable to av weapons as troupes are to a blaster tank or installations are to a rail gun tank
two breach forge guns will kill any tank in 2 hits...
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trollsroyce
Ametat Security Amarr Empire
663
|
Posted - 2013.12.06 23:57:00 -
[342] - Quote
Excellent
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Shijima Kuraimaru
warravens League of Infamy
389
|
Posted - 2013.12.07 01:44:00 -
[343] - Quote
Rami Hamilo wrote:Pisidon Gmen wrote:Lowkiie wrote:Being removed for a whole day is a little much don't you think? CCP, YOU REALLY NEED TO LAY OFF THE CRACK PIPE!!!. How about these assholes cheating by throwing Drop Uplinks inside of Null Cannons and walls? Diddn't see anything about that. You need to get rid of Mouse and keyboard to. Too many of these high KDR guys are talking like they are good when really they are using eagle eye or what ever the hell its called, to get aim assist with KB/M. How about a Newbie Friendly game mode. Rather than cater to the crybabys who just want easy kills, do something like a standard gear only match. Do something to get new players in. GET YOUR GOD DAMNED HEADS ON STRAIGHT! Stop with the smoke and mirrors and do something worthwhile or Dust514 is dead. well said a game with out new players will die fast and new players who die fast will not stay at least extend academy play to 1 mill life time skill pts so players can have some idea how the game plays before becoming meat in the proto grinder that is pub and fractional matches Making the Academy only 1500 WP before getting out was a really, really, really stupid move. It needs to go back to, what was it, 20k WP to get out? Also, everything Pisidon said. You either need to remove KB/M or nerf it so that they have acceleration like a controller. I can't tell you how many times I've been killed due to someone strafing left and right really fast with a keyboard and I can't do **** about it. I certainly can't move that fast with a controller. I also think that the AR, all ARs, need to be nerfed. I've been killed by militia/standard blueprint ARs while wearing proto gear as if I were wearing militia with all my skills at zero. They were using said strafing bullshit to kill me. Also, the range on the AR severely out classes a Scrambler Rifle. It's ridiculous that you're adding more things, refuse to/are unable to/are just stupid to fix the things the community are actually saying needs to be fixed and that you think it's alright to throw newbs into the game right when they start. Oh yeah, no multi-squad sync in the FW update? Hello teamkilling fucktards. I will be staying out of FW for a good while. All it takes is one teamkiller to destroy any team.
Funny. I can strafe just as fast on the DS3 as I can with the keyboard.
The forge gun splash radius nerf has not diminished my ability to kill infantry with it. Thank you.
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Shijima Kuraimaru
warravens League of Infamy
389
|
Posted - 2013.12.07 01:47:00 -
[344] - Quote
Spkr4theDead wrote:Pisidon Gmen wrote:Spkr4theDead wrote:TERMINALANCE wrote:CCP Logibro wrote:Forge Gun numbers! (delete stats 4 space)
Are you ******* kidding me? the breach is now worthless, if you calculate its DPS including reloads compared to the assult it was worse before now it cannot even do the spike dmg to make up for it! its ********. its now completely useless! never to be seen on the battlefield again. Dumbest change ever!! Maybe you shouldn't try to solo vehicles. Ever think of that? don"t solo vehicles ????? so what we should run a full squad of av? where is your head at this takes several playes out of the infantry fight as av guys are not set up to kill players. A good squad should have a mix of players 1 player with av in a squad should be enough. most modern av weapons will kill any tank or lesser transport in 1 hit so killing a tank in 3 to 5 swarms should be resalable. maybe tanks shouldn't run around solo! as you try to imply its a team game not a me game so lone tanks should be just as vulnerable to av weapons as troupes are to a blaster tank or installations are to a rail gun tank There it is there it is! I didn't actually expect anybody to say that. Thank you, that sheds more light on the thought processes of infantry. It doesn't look good for you.
If infantry shouldn't be able to solo vehicles, then vehicles shouldn't operate effectively with a solo pilot. It's called balance.
The forge gun splash radius nerf has not diminished my ability to kill infantry with it. Thank you.
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Viktor Vikrizi
The Corporate Raiders Top Men.
46
|
Posted - 2013.12.07 02:10:00 -
[345] - Quote
No new equipment.. dang
"This is war. You never want to fight fair. You want to sneak up behind your enemy and club him over the head."
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Benjamin Ciscko
The Generals General Tso's Alliance
277
|
Posted - 2013.12.07 02:43:00 -
[346] - Quote
don"t solo vehicles ????? so what we should run a full squad of av? where is your head at this takes several playes out of the infantry fight as av guys are not set up to kill players. A good squad should have a mix of players 1 player with av in a squad should be enough. most modern av weapons will kill any tank or lesser transport in 1 hit so killing a tank in 3 to 5 swarms should be resalable. maybe tanks shouldn't run around solo! as you try to imply its a team game not a me game so lone tanks should be just as vulnerable to av weapons as troupes are to a blaster tank or installations are to a rail gun tank [/quote] There it is there it is! I didn't actually expect anybody to say that. Thank you, that sheds more light on the thought processes of infantry. It doesn't look good for you.[/quote]
If infantry shouldn't be able to solo vehicles, then vehicles shouldn't operate effectively with a solo pilot. It's called balance.[/quote] LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
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Benjamin Ciscko
The Generals General Tso's Alliance
277
|
Posted - 2013.12.07 02:44:00 -
[347] - Quote
Shijima Kuraimaru wrote:Rami Hamilo wrote:Pisidon Gmen wrote:Lowkiie wrote:Being removed for a whole day is a little much don't you think? CCP, YOU REALLY NEED TO LAY OFF THE CRACK PIPE!!!. How about these assholes cheating by throwing Drop Uplinks inside of Null Cannons and walls? Diddn't see anything about that. You need to get rid of Mouse and keyboard to. Too many of these high KDR guys are talking like they are good when really they are using eagle eye or what ever the hell its called, to get aim assist with KB/M. How about a Newbie Friendly game mode. Rather than cater to the crybabys who just want easy kills, do something like a standard gear only match. Do something to get new players in. GET YOUR GOD DAMNED HEADS ON STRAIGHT! Stop with the smoke and mirrors and do something worthwhile or Dust514 is dead. well said a game with out new players will die fast and new players who die fast will not stay at least extend academy play to 1 mill life time skill pts so players can have some idea how the game plays before becoming meat in the proto grinder that is pub and fractional matches Making the Academy only 1500 WP before getting out was a really, really, really stupid move. It needs to go back to, what was it, 20k WP to get out? Also, everything Pisidon said. You either need to remove KB/M or nerf it so that they have acceleration like a controller. I can't tell you how many times I've been killed due to someone strafing left and right really fast with a keyboard and I can't do **** about it. I certainly can't move that fast with a controller. I also think that the AR, all ARs, need to be nerfed. I've been killed by militia/standard blueprint ARs while wearing proto gear as if I were wearing militia with all my skills at zero. They were using said strafing bullshit to kill me. Also, the range on the AR severely out classes a Scrambler Rifle. It's ridiculous that you're adding more things, refuse to/are unable to/are just stupid to fix the things the community are actually saying needs to be fixed and that you think it's alright to throw newbs into the game right when they start. Oh yeah, no multi-squad sync in the FW update? Hello teamkilling fucktards. I will be staying out of FW for a good while. All it takes is one teamkiller to destroy any team. Funny. I can strafe just as fast on the DS3 as I can with the keyboard. Come again?
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
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MICKY KNOCKS
The dyst0pian Corporation Zero-Day
130
|
Posted - 2013.12.07 05:01:00 -
[348] - Quote
I should have never spec'd into the swarm launcher. I have invested it to lev 4 proficiency, lev 3 rapid reload, and lev 2 ammo capacity. What a waste of ALOT of SP. It is vehicle lock on only, now it can't even do any damage to the vehicle it has locked onto, or probably never will lock onto, because it has to be within 175 meters. This means a dropship can hover at 180 meters and never have to worry about a Swarm launcher, but a merc that is wasting enemy infantry with a forge gun can look up and smoke it, then continue killing anything without having to lock on. I really took a chance when I chose the Swarm launcher because I thought for sure it would be at least deadly against vehicles, where as the Forge Gun was destined to be nerfed. I understand that it shouldn't be able to take down 10K HP tanks easily, but at least with 20 shots of 6 missiles per shot it should be a kill. I mean come on guys. Everything else looks good on the update, but this was a huge mistake. You need to introduce officer weapons to the Swarm launcher family to make up for this at least.
1st Commander/Director.The Dyst0pian Corporation
Public Channel: Dyst0pian Discourse
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Skidd McMarx
DUST University Ivy League
9
|
Posted - 2013.12.07 05:02:00 -
[349] - Quote
I am...... not dissapointed |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
400
|
Posted - 2013.12.07 06:00:00 -
[350] - Quote
I guess it was only a matter of time for you to ruin the FG. Now there is no reason for me to play a heavy at all. Are you guys going to finally give me a respec for my heavy suit since you have turned both heavy weapons into nerf blasters? O wait i already know you dont give a dam. That is quite ok you will see me and many people put out money where our mouth is on this. Straight back into our wallet. You can rest assured if you pull my BPO's I will pitch a fit. |
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
400
|
Posted - 2013.12.07 06:12:00 -
[351] - Quote
/em Shakes fist at CCP. What are you doing to heavies!!! I thought heavies were supposed to be able to withstand concentrated small arms fire? If that is so why can a AR almost any AR rip me to shreds in 2 seconds or less? Now your nerfing my FG after making my HMG nearly useless past 30 meters. What is wrong with you guys?! So to shoot i have to charge up for 4 seconds or more and hope i dont get wasted in the man time and i will do less damage if i hit the target on top of all that. Now its going to take a lot of teamwork to take out just 1 tank. O ya thats just great. So what happens if the enemy deploys 6 tanks (which i have seen on several occasions) what then? it takes the entire team running AV to bust the tanks?
Starting to wish i could demand my time back i have spent playing this game with how badly it is getting ruined. You all might as well just post it and tell people play logi or assault nothing else is ever going to be worth playing. |
GENERAL FCF
Sentinels of New Eden
20
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Posted - 2013.12.07 08:19:00 -
[352] - Quote
Really happy with the swarm nerf and much needed AR/SR range nerf but not happy with the Forge nerfs! Come on, we heavies are neglected as it is and only have two freaking weapons to choose from:/ At least fix the HMG and give us Gallente Heavy dropsuits and armor hardeners for dropsuits. What about the tron effect that happens when the game lags out, has that been fixed? What about the shooting weapon switch glitch huh?! While your shooting and run out of ammo you switch weapons to get the kill and your character switches back towards the empty gun to finish the animation! Love most of the updates though. |
IAmDuncanIdaho II
R 0 N 1 N
191
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Posted - 2013.12.07 09:10:00 -
[353] - Quote
Viktor Vikrizi wrote:No new equipment.. dang
It's gonna be in the new loyalty store
Shijima Kuraimaru wrote:Spkr4theDead wrote:Quote:
[bunch of stuff about infantry should be able to solo vehicles]
There it is there it is! I didn't actually expect anybody to say that. Thank you, that sheds more light on the thought processes of infantry. It doesn't look good for you. If infantry shouldn't be able to solo vehicles, then vehicles shouldn't operate effectively with a solo pilot. It's called balance.
Following your logic, would you say vehicles should be able to hack objectives? You gotta get outta your car to hack a point, and you're not exactly inconspicuous on your way there. I don't think you're comparing apples to apples.
Vehicles have a strategic place on the field that is different to infantry. It's also a different skill tree, and costs a lot more in a lot of cases. So you can't say because infantry shouldn't do this, vehicles shouldn't do this. That's not balance, that's pointless. |
Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
10
|
Posted - 2013.12.07 13:12:00 -
[354] - Quote
Shijima Kuraimaru wrote:Rami Hamilo wrote:Pisidon Gmen wrote:Lowkiie wrote:Being removed for a whole day is a little much don't you think? CCP, YOU REALLY NEED TO LAY OFF THE CRACK PIPE!!!. How about these assholes cheating by throwing Drop Uplinks inside of Null Cannons and walls? Diddn't see anything about that. You need to get rid of Mouse and keyboard to. Too many of these high KDR guys are talking like they are good when really they are using eagle eye or what ever the hell its called, to get aim assist with KB/M. How about a Newbie Friendly game mode. Rather than cater to the crybabys who just want easy kills, do something like a standard gear only match. Do something to get new players in. GET YOUR GOD DAMNED HEADS ON STRAIGHT! Stop with the smoke and mirrors and do something worthwhile or Dust514 is dead. well said a game with out new players will die fast and new players who die fast will not stay at least extend academy play to 1 mill life time skill pts so players can have some idea how the game plays before becoming meat in the proto grinder that is pub and fractional matches Making the Academy only 1500 WP before getting out was a really, really, really stupid move. It needs to go back to, what was it, 20k WP to get out? Also, everything Pisidon said. You either need to remove KB/M or nerf it so that they have acceleration like a controller. I can't tell you how many times I've been killed due to someone strafing left and right really fast with a keyboard and I can't do **** about it. I certainly can't move that fast with a controller. I also think that the AR, all ARs, need to be nerfed. I've been killed by militia/standard blueprint ARs while wearing proto gear as if I were wearing militia with all my skills at zero. They were using said strafing bullshit to kill me. Also, the range on the AR severely out classes a Scrambler Rifle. It's ridiculous that you're adding more things, refuse to/are unable to/are just stupid to fix the things the community are actually saying needs to be fixed and that you think it's alright to throw newbs into the game right when they start. Oh yeah, no multi-squad sync in the FW update? Hello teamkilling fucktards. I will be staying out of FW for a good while. All it takes is one teamkiller to destroy any team. Funny. I can strafe just as fast on the DS3 as I can with the keyboard.
Lol, I've changed my sensitivity and I still can't strafe like keyboards can. It's unfair to allow both controller and KB/M. It's one or the other. |
Spkr4theDead
Red Star. EoN.
1443
|
Posted - 2013.12.07 20:43:00 -
[355] - Quote
Thurak1 wrote:/em Shakes fist at CCP. What are you doing to heavies!!! I thought heavies were supposed to be able to withstand concentrated small arms fire? If that is so why can a AR almost any AR rip me to shreds in 2 seconds or less? Now your nerfing my FG after making my HMG nearly useless past 30 meters. What is wrong with you guys?! So to shoot i have to charge up for 4 seconds or more and hope i dont get wasted in the man time and i will do less damage if i hit the target on top of all that. Now its going to take a lot of teamwork to take out just 1 tank. O ya thats just great. So what happens if the enemy deploys 6 tanks (which i have seen on several occasions) what then? it takes the entire team running AV to bust the tanks?
Starting to wish i could demand my time back i have spent playing this game with how badly it is getting ruined. You all might as well just post it and tell people play logi or assault nothing else is ever going to be worth playing. No, you get a small squad of 3 people with brains to destroy each tank. All you infantry make it sound far worse than anything supposed problem that exists by requiring different people to destroy each tank. Just use the same people.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1443
|
Posted - 2013.12.07 20:45:00 -
[356] - Quote
Pisidon Gmen wrote:Spkr4theDead wrote:TERMINALANCE wrote:CCP Logibro wrote:Forge Gun numbers! (delete stats 4 space)
Are you ******* kidding me? the breach is now worthless, if you calculate its DPS including reloads compared to the assult it was worse before now it cannot even do the spike dmg to make up for it! its ********. its now completely useless! never to be seen on the battlefield again. Dumbest change ever!! Maybe you shouldn't try to solo vehicles. Ever think of that? don"t solo vehicles ????? so what we should run a full squad of av? where is your head at this takes several playes out of the infantry fight as av guys are not set up to kill players. A good squad should have a mix of players 1 player with av in a squad should be enough. most modern av weapons will kill any tank or lesser transport in 1 hit so killing a tank in 3 to 5 swarms should be resalable. maybe tanks shouldn't run around solo! as you try to imply its a team game not a me game so lone tanks should be just as vulnerable to av weapons as troupes are to a blaster tank or installations are to a rail gun tank If you need a full squad of 6 to take out one tank, you're doing it horribly wrong, and the problem isn't with the tank or its pilot.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1443
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Posted - 2013.12.07 20:45:00 -
[357] - Quote
Atiim wrote:Spkr4theDead wrote:TERMINALANCE wrote:CCP Logibro wrote:Forge Gun numbers!
Base STD - Damage: 1320 to 1200 | Charge time: 3.5 to 4.0 ADV - Damage: 1452 to 1320 | Charge time: 3.5 to 4.0 PRO - Damage: 1584 to 1440 | Charge time: 3.5 to 4.0
Assault STD GÇô N/A ADV - Damage: 1525 to 1375 | Charge time: 2.5 to 3.0 PRO - Damage: 1663 to 1500 | Charge time: 2.5 to 3.0
Breach STD - Damage: 2310 to 1750 | Charge time: 6.0 to 6.0 ADV - Damage: 2541 to 1925 | Charge time: 6.0 to 6.0 PRO - Damage: 2772 to 2100 | Charge time: 6.0 to 6.0
Officer - Damage: 1584 to 1440 | 2.1 to 2.4 Are you ******* kidding me? the breach is now worthless, if you calculate its DPS including reloads compared to the assult it was worse before now it cannot even do the spike dmg to make up for it! its ********. its now completely useless! never to be seen on the battlefield again. Dumbest change ever!! Maybe you shouldn't try to solo vehicles. Ever think of that? DOUBLE STANDARDS! Infantry are the ones that live by double standards.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Blood Immortal
Ametat Security Amarr Empire
8
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Posted - 2013.12.07 20:55:00 -
[358] - Quote
Shield stacking penalty? Hopefully this is the first implementation of all penalties. Armour should have been first or better yet do both at the same time, you hit the weaker of the two first. Not good, otherwise looks like a good update.
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Shijima Kuraimaru
warravens League of Infamy
389
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Posted - 2013.12.07 21:02:00 -
[359] - Quote
Spkr4theDead wrote:Thurak1 wrote:/em Shakes fist at CCP. What are you doing to heavies!!! I thought heavies were supposed to be able to withstand concentrated small arms fire? If that is so why can a AR almost any AR rip me to shreds in 2 seconds or less? Now your nerfing my FG after making my HMG nearly useless past 30 meters. What is wrong with you guys?! So to shoot i have to charge up for 4 seconds or more and hope i dont get wasted in the man time and i will do less damage if i hit the target on top of all that. Now its going to take a lot of teamwork to take out just 1 tank. O ya thats just great. So what happens if the enemy deploys 6 tanks (which i have seen on several occasions) what then? it takes the entire team running AV to bust the tanks?
Starting to wish i could demand my time back i have spent playing this game with how badly it is getting ruined. You all might as well just post it and tell people play logi or assault nothing else is ever going to be worth playing. No, you get a small squad of 3 people with brains to destroy each tank. All you infantry make it sound far worse than anything supposed problem that exists by requiring different people to destroy each tank. Just use the same people.
I can see requiring three mercs to take out a HAV if it requires a full crew of three to operate a HAV.
The forge gun splash radius nerf has not diminished my ability to kill infantry with it. Thank you.
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Shijima Kuraimaru
warravens League of Infamy
389
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Posted - 2013.12.07 21:04:00 -
[360] - Quote
Rami Hamilo wrote:Shijima Kuraimaru wrote:Rami Hamilo wrote:Pisidon Gmen wrote:Lowkiie wrote:Being removed for a whole day is a little much don't you think? CCP, YOU REALLY NEED TO LAY OFF THE CRACK PIPE!!!. How about these assholes cheating by throwing Drop Uplinks inside of Null Cannons and walls? Diddn't see anything about that. You need to get rid of Mouse and keyboard to. Too many of these high KDR guys are talking like they are good when really they are using eagle eye or what ever the hell its called, to get aim assist with KB/M. How about a Newbie Friendly game mode. Rather than cater to the crybabys who just want easy kills, do something like a standard gear only match. Do something to get new players in. GET YOUR GOD DAMNED HEADS ON STRAIGHT! Stop with the smoke and mirrors and do something worthwhile or Dust514 is dead. well said a game with out new players will die fast and new players who die fast will not stay at least extend academy play to 1 mill life time skill pts so players can have some idea how the game plays before becoming meat in the proto grinder that is pub and fractional matches Making the Academy only 1500 WP before getting out was a really, really, really stupid move. It needs to go back to, what was it, 20k WP to get out? Also, everything Pisidon said. You either need to remove KB/M or nerf it so that they have acceleration like a controller. I can't tell you how many times I've been killed due to someone strafing left and right really fast with a keyboard and I can't do **** about it. I certainly can't move that fast with a controller. I also think that the AR, all ARs, need to be nerfed. I've been killed by militia/standard blueprint ARs while wearing proto gear as if I were wearing militia with all my skills at zero. They were using said strafing bullshit to kill me. Also, the range on the AR severely out classes a Scrambler Rifle. It's ridiculous that you're adding more things, refuse to/are unable to/are just stupid to fix the things the community are actually saying needs to be fixed and that you think it's alright to throw newbs into the game right when they start. Oh yeah, no multi-squad sync in the FW update? Hello teamkilling fucktards. I will be staying out of FW for a good while. All it takes is one teamkiller to destroy any team. Funny. I can strafe just as fast on the DS3 as I can with the keyboard. Lol, I've changed my sensitivity and I still can't strafe like keyboards can. It's unfair to allow both controller and KB/M. It's one or the other.
I don't know where the issue is with your system, or hands. I just tried it again last night and I can still get the same strafe results with my controller as I can with my keyboard.
The forge gun splash radius nerf has not diminished my ability to kill infantry with it. Thank you.
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