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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
T'orq
DUST University Ivy League
2
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Posted - 2013.12.04 18:56:00 -
[31] - Quote
Cyrius Li-Moody wrote:Minmatar say OUCH to that shield nerf.
Nah, I am mostly armor. |
Beren Hurin
Onslaught Inc RISE of LEGION
1829
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Posted - 2013.12.04 18:57:00 -
[32] - Quote
Also, I am curious what that impulse impact for weapons is? |
Azri Sarum
BurgezzE.T.F Public Disorder.
155
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Posted - 2013.12.04 18:59:00 -
[33] - Quote
CCP Logibro wrote: Maps/Environments
Added a new volcano mood.
Introduction of new volcano terraforming.
Going to have to quote Handsome Jack on this one...
Handsome Jack wrote: ... goddamn volcanos -- I mean, who doesnGÇÖt love volcanos? TheyGÇÖre mountains that explode fire. That's literally the definition of the word awesome. Am I -- am I right?
EVE - Victor Maximus
DUST - Azri Sarum
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Artificer Ghost
Bojo's School of the Trades
638
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Posted - 2013.12.04 19:00:00 -
[34] - Quote
Irony's pewpewpew is now gone!
I like these patch notes, thank you for taking the extra time to work on the vehicle rebalancing. The Shield Extender penalty is brilliantly great, can't wait to own all you Caldari wimps. >:D
I'm glad for the Vehicle Skill Respec, but I'm pretty sad that's it's not in the patch notes. Add it, for anyone who hasn't seen the original thread?
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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Daxxis KANNAH
Distinct Covert Initiative
488
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Posted - 2013.12.04 19:00:00 -
[35] - Quote
Thor Odinson42 wrote:Holy **** balls a shield nerf???
Are you freakin serious?
I was all for this until they upped armor so much |
Spkr4theDead
Red Star. EoN.
1424
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Posted - 2013.12.04 19:01:00 -
[36] - Quote
Yay!
I'm gonna reply to certain points later when I'm finished playing for a bit. Expect a quote with questions.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Citpaan Hacos
Kang Lo Directorate Gallente Federation
52
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Posted - 2013.12.04 19:01:00 -
[37] - Quote
CCP Logibro wrote:
Added Separate sensitivity settings when aiming down sights and hipfire for both keyboard/mouse and controller.
Increased granular sensitivity options to 0-100 (previously 0-10).
Modules/Equipment When a repair tool is the active item all friendly HP bars will now be visible.
These are nice little surprises.
As a sniper, the split sensitivity is wonderful. I had to strike a medium before, but now I can finally get zoom low for precision, but keep the general use higher so the rest of play doesn't feel like moving through syrup. |
Nightbird Aeon
Ahrendee Mercenaries EoN.
379
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Posted - 2013.12.04 19:01:00 -
[38] - Quote
Quote:Controls Updated tooltips on/off option to be dynamic based on input type. Added Separate sensitivity settings when aiming down sights and hipfire for both keyboard/mouse and controller. Increased granular sensitivity options to 0-100 (previously 0-10).
I really like the addition of more granular tweaks, as well as being able to modify ADS and hipfire sensitivity.
A couple of quick questions:
1 - Is the KB/M still using a DS3 emulator, or is it back on raw input? 2 - I didn't see it in the bug fixes, so I'll ask it here: is the "mouse doesn't work when sensitivity = 20" bug fixed in this patch?
Nice notes!
Cheers, Nightbird
EVE: Bitter-vet, born 2005
DUST: Closed-beta vet: Always hopeful, frequently disappointed.
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JL3Eleven
1324
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Posted - 2013.12.04 19:01:00 -
[39] - Quote
Anyone else not impressed?
Dust Billionaire and LAV BPO Dealer
"Any fool can make a rule, and any fool will mind it." -Henry David Thoreau
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shaman oga
Nexus Balusa Horizon
1095
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Posted - 2013.12.04 19:02:00 -
[40] - Quote
Good.... forge guns?
"Just another piece of duct tape"
Drugs for mercs
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Zero Notion
Wraith Company
367
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Posted - 2013.12.04 19:03:00 -
[41] - Quote
Pfft, shield Nerf? As if anyone is using anything but damage mods.
Oh, right. Scouts.
Hahahahahahahaahahahahahaahahaha :( :( :(
They really don't like you guys. |
Daxxis KANNAH
Distinct Covert Initiative
488
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Posted - 2013.12.04 19:04:00 -
[42] - Quote
JL3Eleven wrote:Anyone else not impressed?
.o/
But that shiny wrapper has sure got some here jonesing. |
Nirwanda Vaughns
Molon Labe. RISE of LEGION
228
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Posted - 2013.12.04 19:05:00 -
[43] - Quote
R.I.P swarms faster vehicles and lower lock range make them pretty pointless. any half decent tanker/DS user with nitro and/or AB used to just run away after 1 or 2 hits even at 400m. now we're gonan get one shot off and thats about it. on my proto swarms i have 3 x damage mod and prof 2 and it used to take 3-5 swarms to take a tank down. with lower damage and less lock time its going to be almost impossible to hit anything enough to actually kill them. tbh the change to swarms needs to be one or the other but i'd rather have a better lock range than the damage because at least then u have more time to actually lock on and fire. a DS can AB out of range before a 2nd or 3rd shot as it is now and yet ccp are considering increasing the ceiling too. AV'ers have been pretty much shafted. i know tanks were a bit paper thin before but thats due to fitting. i knwo several tankers in my corp who can survive swarms, forges and OBs pretty easily |
Daxxis KANNAH
Distinct Covert Initiative
488
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Posted - 2013.12.04 19:07:00 -
[44] - Quote
Zero Notion wrote:Pfft, shield Nerf? As if anyone is using anything but damage mods.
Oh, right. Scouts.
Hahahahahahahaahahahahahaahahaha :( :( :(
They really don't like you guys.
Even I am using damage mods - can you actually tell the difference of split seconds?
Wont be building my Min Assault anytime soon - though I expect an extender HP buff around Feb / Mar |
THEAMAZING POTHEAD
Nyain San Renegade Alliance
609
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Posted - 2013.12.04 19:09:00 -
[45] - Quote
Nefing shield extenders? CCP you idiots did it again. EVERYTIME we have a FOTM its because you go above and beyond to nerf the alternatives. If you've been paying attention to the game or the forums at all lately you'd realise shields are no longer viable at all anymore, but to FURTHER nerf them? JUST REALLY? Rest of the patch is needed bug fixes but to just needlessly throw out another nerf at half the playerbase is going full ret@rd.
Welp, looks like even my AR callogi & callassault will be using damage mods now. |
Cosgar
ParagonX
8299
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Posted - 2013.12.04 19:10:00 -
[46] - Quote
Welp, shields are officially dead now. They were gasping for air since 1.4 but with this penalty and no real changes to rechargers/energizers/regulators, you pretty much stepped on the necks of Minmatar and Caldari suits and twisted your hip. Good thing I didn't skill into Assault Mk.0 on my main or I'd really be pissed.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Thor Odinson42
Molon Labe. RISE of LEGION
2134
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Posted - 2013.12.04 19:10:00 -
[47] - Quote
I think they took a vote and the winner of the "This nerf makes the opposite of sense" Award went to shields.
Honestly did they keep the dude responsible locked in a closet for two months? Upon letting him out he got to choose one of the things he'd been working on to put into the patch?
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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DAMIOS82
A.N.O.N.Y.M.O.U.S. Renegade Alliance
61
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Posted - 2013.12.04 19:10:00 -
[48] - Quote
What about the game breaking lag, what is beeing done about that? or are we going to suffer another few patches before that gets fixed? |
Thor Odinson42
Molon Labe. RISE of LEGION
2134
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Posted - 2013.12.04 19:11:00 -
[49] - Quote
Cosgar wrote:Welp, shields are officially dead now. They were gasping for air since 1.4 but with this penalty and no real changes to rechargers/energizers/regulators, you pretty much stepped on the necks of Minmatar and Caldari suits and twisted your hip. Good thing I didn't skill into Assault Mk.0 on my main or I'd really be pissed.
What regulators? You are pretty much a stubborn bastard if you had a regulator on at all.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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HowDidThatTaste
Ancient Exiles. Renegade Alliance
4057
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Posted - 2013.12.04 19:11:00 -
[50] - Quote
No notes saying the HMG was fixed?
Do we have any hope that they forgot to put in the words fixed the HMG firing on the tiny dot only ? |
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4rk Angel
DUST University Ivy League
1
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Posted - 2013.12.04 19:12:00 -
[51] - Quote
Every Logibro out there rejoices:
"When a repair tool is the active item all friendly HP bars will now be visible."
It's the little things that make all the difference. |
xgodzilla74x
KNIGHTZ OF THE ROUND Legacy Rising
2
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Posted - 2013.12.04 19:14:00 -
[52] - Quote
Mobile CRU spawn points please! |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
149
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Posted - 2013.12.04 19:14:00 -
[53] - Quote
Yup, shields are so OP right now so they had to fix it. Never mind those damage mods, working as intended i guess. |
Maken Tosch
DUST University Ivy League
5568
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Posted - 2013.12.04 19:15:00 -
[54] - Quote
Yo, where are the nova knife changes? Where is the cloak? No!
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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Guinevere Bravo
SVER True Blood Public Disorder.
464
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Posted - 2013.12.04 19:17:00 -
[55] - Quote
Lol Minmatar Assault suits are going to need a hot fix!!
Apart from that all seems well, loving the logi touches! |
Daxxis KANNAH
Distinct Covert Initiative
488
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Posted - 2013.12.04 19:19:00 -
[56] - Quote
Maken Tosch wrote:Yo, where are the nova knife changes? Where is the cloak? No! LOL
Its Christmas..... I got this great deal on some oceanfront property for you. |
Thor Odinson42
Molon Labe. RISE of LEGION
2135
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Posted - 2013.12.04 19:19:00 -
[57] - Quote
Ares 514 wrote:Yup, shields are so OP right now so they had to fix it. Never mind those damage mods, working as intended i guess.
I love the patch, I don't really care about shields anyway they are so terrible. But why? If anything it raises my pessimism a touch due to someone that gets paid by CCP not having a clue about what is happening in game.
They should have nerfed flaylock pistols some more while they were at it.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Terra Thesis
HDYLTA Defiant Legacy
378
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Posted - 2013.12.04 19:20:00 -
[58] - Quote
shield Nerf actually make sense in a long term sense - they sorely lacked any stacking penalty. however, it's kinda tough to swallow right now given how strong armor is after the last armor buff and TTK issues. probably should also give shield ext a big hp buff across the board.
or maybe this is CCPs way to harass FotM players out of the game, which i support.
HDYLTA - Freedom Delivered
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
128
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Posted - 2013.12.04 19:21:00 -
[59] - Quote
CCP Logibro wrote:Uprising 1.7 Patch Notes
To be deployed 2013-12-10
{snip}
Logistics LAV and Enforcer HAV roles have been removed pending an update before reintroduction. Available roles are:
- Standard HAV - Caldari & Gallente. - Standard LAV - Caldari & Gallente. - Standard Dropship - Caldari & Gallente. - Assault Dropship - Caldari & Gallente.
{snip}
Turrets have been streamlined to their most necessary archetypes (standard to prototype). Available small and large turrets are:
- Railgun. - Blaster. - Missile.
{snip}
*sadface*
Where are my Minmatar vehicles? Where are my Minmatar turrets? Will you give another respec to vehicle users when those options are available? If not, then why not? How do you explain an entire empire at war without any vehicles to show for it in a futuristic universe?
On a side note, you guys are doing awesome with the stuff you are working on.... It's the stuff that's still missing that is causing a lot of the issues in the game. |
Cosgar
ParagonX
8300
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Posted - 2013.12.04 19:22:00 -
[60] - Quote
Thor Odinson42 wrote:Cosgar wrote:Welp, shields are officially dead now. They were gasping for air since 1.4 but with this penalty and no real changes to rechargers/energizers/regulators, you pretty much stepped on the necks of Minmatar and Caldari suits and twisted your hip. Good thing I didn't skill into Assault Mk.0 on my main or I'd really be pissed. What regulators? You are pretty much a stubborn bastard if you had a regulator on at all. I skilled into them when shields were still relevant. Haven't used a complex regulator since 1.3.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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