Pages: 1 2 3 4 5 6 7 [8] 9 10 11 12 13 14 15 16 17 18 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |
AP Grasshopper
The Unholy Legion Of DarkStar DARKSTAR ARMY
52
|
Posted - 2013.12.05 00:58:00 -
[211] - Quote
Atiim wrote:AP Grasshopper wrote:How can you say you tweaked AV without even adjusting forge guns? Are you that ******** ccp? Vehicles still aren't viable. You've failed Vehicles will be very viable in 1.7 Get your head outta your @$$ and stop QQing about AV destroying your POS fit vehicle and maybe you'll realize that.
Apparently i've jumped the gun, FG has been adjusted however the stats failed to have made it in the Dev notes. Mentioning fittings, sad redirect to avoid the intended point. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
140
|
Posted - 2013.12.05 00:58:00 -
[212] - Quote
Atiim wrote:AP Grasshopper wrote:How can you say you tweaked AV without even adjusting forge guns? Are you that ******** ccp? Vehicles still aren't viable. You've failed Vehicles will be very viable in 1.7 Get your head outta your @$$ and stop QQing about AV destroying your POS fit vehicle and maybe you'll realize that.
Message from Godin: AP is pretty good actually. You sir are the one that's ****. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
140
|
Posted - 2013.12.05 00:59:00 -
[213] - Quote
AP Grasshopper wrote:Atiim wrote:AP Grasshopper wrote:How can you say you tweaked AV without even adjusting forge guns? Are you that ******** ccp? Vehicles still aren't viable. You've failed Vehicles will be very viable in 1.7 Get your head outta your @$$ and stop QQing about AV destroying your POS fit vehicle and maybe you'll realize that. Apparently i've jumped the gun, FG has been adjusted however the stats failed to have made it in the Dev notes. Mentioning fittings, sad redirect to avoid the intended point.
Message from Godin: I blame Nova for trolling Logibro while he was typing it out. |
Atiim
Living Like Larry Schwag
1586
|
Posted - 2013.12.05 01:04:00 -
[214] - Quote
Roger Cordill wrote:Atiim wrote:AP Grasshopper wrote:How can you say you tweaked AV without even adjusting forge guns? Are you that ******** ccp? Vehicles still aren't viable. You've failed Vehicles will be very viable in 1.7 Get your head outta your @$$ and stop QQing about AV destroying your POS fit vehicle and maybe you'll realize that. Message from Godin: AP is pretty good actually. You sir are the one that's ****. I've yet to see him in a match. I simply dismissed him as QQing since he was complain about how vehicles won't be viable in 1.7.
However, I have played against Godin in a match once. I was pounding him with AV until he turned the corner. So I shot a nearby railgun to make it become hostile and bam!
+75
My Very First Thread About Tanks
-HAND
|
Awesome Pantaloons
Tech Guard RISE of LEGION
162
|
Posted - 2013.12.05 01:04:00 -
[215] - Quote
... Wait, what do you mean "numbers on forge guns"? ffs... You didn't seriously **** with my forges did you? :( Is it at least viable?? Or did I waste millions of SP on forges? I knew the nerf hammer would come down on the most perfect weapon in the game eventually but damn... the time hs finally come.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
|
|
CCP Logibro
C C P C C P Alliance
3874
|
Posted - 2013.12.05 01:22:00 -
[216] - Quote
Forge Gun numbers!
Damage | Charge time
Base STD - 1320 -> 1200 | 3.5 -> 4.0 ADV - 1452 -> 1320 | 3.5 -> 4.0 PRO - 1584 -> 1440 | 3.5 -> 4.0 Assault STD GÇô N/A ADV - 1525 -> 1375 | 2.5 -> 3.0 PRO - 1663 -> 1500 | 2.5 -> 3.0 Breach STD - 2310 -> 1750 | 6.0 -> 6.0 ADV - 2541 -> 1925 | 6.0 -> 6.0 PRO - 2772 -> 2100 | 6.0 -> 6.0
Officer - 1584 -> 1440 | 2.1 -> 2.4
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
|
|
xxwhitedevilxx M
Maphia Clan Unit Unicorn
1195
|
Posted - 2013.12.05 01:27:00 -
[217] - Quote
CCP Logibro wrote:Forge Gun numbers!
Damage | Charge time
Base STD - 1320 -> 1200 | 3.5 -> 4.0 ADV - 1452 -> 1320 | 3.5 -> 4.0 PRO - 1584 -> 1440 | 3.5 -> 4.0 Assault STD GÇô N/A ADV - 1525 -> 1375 | 2.5 -> 3.0 PRO - 1663 -> 1500 | 2.5 -> 3.0 Breach STD - 2310 -> 1750 | 6.0 -> 6.0 ADV - 2541 -> 1925 | 6.0 -> 6.0 PRO - 2772 -> 2100 | 6.0 -> 6.0
Officer - 1584 -> 1440 | 2.1 -> 2.4
max distance?
edit:
sorry, first off, thank you so much n.n
. __
/.)\ spamming these = you have no opinion in anything Dust 514 related
\ __ /
|
negative49er
Krusual Covert Operators Minmatar Republic
368
|
Posted - 2013.12.05 01:29:00 -
[218] - Quote
CCP Logibro wrote:Forge Gun numbers!
Base STD - Damage: 1320 to 1200 | Charge time: 3.5 to 4.0 ADV - Damage: 1452 to 1320 | Charge time: 3.5 to 4.0 PRO - Damage: 1584 to 1440 | Charge time: 3.5 to 4.0
Assault STD GÇô N/A ADV - Damage: 1525 to 1375 | Charge time: 2.5 to 3.0 PRO - Damage: 1663 to 1500 | Charge time: 2.5 to 3.0
Breach STD - Damage: 2310 to 1750 | Charge time: 6.0 to 6.0 ADV - Damage: 2541 to 1925 | Charge time: 6.0 to 6.0 PRO - Damage: 2772 to 2100 | Charge time: 6.0 to 6.0
Officer - Damage: 1584 to 1440 | 2.1 to 2.4
Wait did you just increase the charge up time
One day my shotgun will run out ammo
1.7 is the day if I fight or i give up
|
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4878
|
Posted - 2013.12.05 01:32:00 -
[219] - Quote
negative49er wrote:CCP Logibro wrote:Forge Gun numbers!
Base STD - Damage: 1320 to 1200 | Charge time: 3.5 to 4.0 ADV - Damage: 1452 to 1320 | Charge time: 3.5 to 4.0 PRO - Damage: 1584 to 1440 | Charge time: 3.5 to 4.0
Assault STD GÇô N/A ADV - Damage: 1525 to 1375 | Charge time: 2.5 to 3.0 PRO - Damage: 1663 to 1500 | Charge time: 2.5 to 3.0
Breach STD - Damage: 2310 to 1750 | Charge time: 6.0 to 6.0 ADV - Damage: 2541 to 1925 | Charge time: 6.0 to 6.0 PRO - Damage: 2772 to 2100 | Charge time: 6.0 to 6.0
Officer - Damage: 1584 to 1440 | 2.1 to 2.4 Wait did you just increase the charge up time It's not an unreasonable change. They could've taken the nerf mallet and bludgeoned FG's.
Never forget
How to fix the Logi
|
Spkr4theDead
Red Star. EoN.
1424
|
Posted - 2013.12.05 01:41:00 -
[220] - Quote
CCP Logibro wrote:
Added intel kill assist rewards for vehicle scanners.
It's about time vehicle scanners get this. Already sorely outclassed by infantry active scanners.
Added warning for vehicle active damage modifiers to target intel.
So when in a vehicle, and the stats for an enemy tank are displayed, we'll be able to see if they have an active damage mod equipped on the vehicle? That's a great idea.
Added a damage threshold for triggering the shield recharge delay on vehicles to prevent low damage weapons from delaying vehicle shield recharge.
So what's this damage threshold? Are you saying that infantry weapons need to reach a certain ceiling before they're able to halt shield regeneration? How much damage are we talking about? What weapons can do this?
Adding owner and squad lock timers to vehicles.
- No-one apart from the vehicle owner can get into a vehicle for 5 seconds after delivery. - No-one apart from the vehicle owner and his squad can get into a vehicle for 15 seconds after delivery.
This is great too. It'll ensure that only those you trust can get in a vehicle right away. Good idea.
Reduced AV grenade damage (Standard: 1050 to 725; Advanced: 1260 to 870; Prototype: 1470 to 1015).
So what about the sleek and packed AV grenade variants? What's going to happen to those?
Added physical impulses to all weapon impacts.
What?
Dealing damage to teammates, team vehicles and team equipment will be tracked on a per match basis. If a player deals 5,000 damage to teammates, vehicles or equipment in a single match they will be removed from the match and unable to join again for the rest of the day. Damage to installations is not counted.
[b]Equipment? Not sure how I feel about that. So, let's look at this. Idiot blue dots decide to start suicide driving LAVs into tanks. Does anybody have friendly fire damage credited against them? Is the game able to differentiate a tanker deliberately ramming friendly LAVs, or people deliberately ramming friendly tanks?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
|
Greasepalms
Ahrendee Mercenaries EoN.
284
|
Posted - 2013.12.05 01:50:00 -
[221] - Quote
Quote:Added physical impulses to all weapon impacts.
Flinching? |
ELITE INQUISITOR
Eternal Beings
38
|
Posted - 2013.12.05 01:54:00 -
[222] - Quote
The only thing I'm not really sure about is the penalty for stacking shield extenders. As a min scout, all I have is my shield. If it recharges too slow between engagements then I'm in trouble.
If you accept your limitations you go beyond them
|
Xocoyol Zaraoul
Superior Genetics
1581
|
Posted - 2013.12.05 02:03:00 -
[223] - Quote
ELITE INQUISITOR wrote:The only thing I'm not really sure about is the penalty for stacking shield extenders. As a min scout, all I have is my shield. If it recharges too slow between engagements then I'm in trouble.
It's only for depletion rates though not normal rates, how often does your minni lose its shields and still survive between engagements if all it has is shields?
Closed Beta Vet
Reading the forums detracts from overall enjoyment of the game
|
The-Errorist
Closed For Business For All Mankind
363
|
Posted - 2013.12.05 02:06:00 -
[224] - Quote
V1RONXSS wrote:omg nerf nerf nerf... AV weapons r just useless with stats u gave us here, unless u redused HP on vehicles, what u dont of course... adv av nades do fast the same as usual pro grenades.
Iceland weed tl;dr
P.S. shield nerf is bs. Vehicles lost a lot of slots, their modules got rebalanced, they don't have relatively as much PG/CPU, and they need to reload and resupply. |
Shokhann Echo
Chatelain Rapid Response Gallente Federation
111
|
Posted - 2013.12.05 02:07:00 -
[225] - Quote
still no vehicle lock huh...
Void Echo's Alt
Back-up Profile
Back on main 12-20-2013
|
The-Errorist
Closed For Business For All Mankind
363
|
Posted - 2013.12.05 02:11:00 -
[226] - Quote
Shokhann Echo wrote:still no vehicle lock huh... They added a timer and you can remove your turrets. |
ELITE INQUISITOR
Eternal Beings
38
|
Posted - 2013.12.05 02:13:00 -
[227] - Quote
Xocoyol Zaraoul wrote:ELITE INQUISITOR wrote:The only thing I'm not really sure about is the penalty for stacking shield extenders. As a min scout, all I have is my shield. If it recharges too slow between engagements then I'm in trouble. It's only for depletion rates though not normal rates, how often does your minni lose its shields and still survive between engagements if all it has is shields?
I run some armor too but with 3 high and 2 low and limited cpu/pg I tend to go with more shield. I run in and kill a few people take damage and then run around the corner so my shield recharges then attack from a different direction or at a different location. no quick recharge can equal death. I can't go with full armor cause it would slow me down. If I'm slow, what's the point of being a scout. I could just go assault.
If you accept your limitations you go beyond them
|
The-Errorist
Closed For Business For All Mankind
363
|
Posted - 2013.12.05 02:20:00 -
[228] - Quote
DiGreatDestroyer wrote:One thing: If the owner of a vehicle enters 1 second after delivery, does it allow his squadmates to enter the vehicle right away, or they still have to wait the 5 seconds?? I would like to know this too. |
The-Errorist
Closed For Business For All Mankind
363
|
Posted - 2013.12.05 02:26:00 -
[229] - Quote
Agrios Endendros wrote:As a dedicated swarm user, I support these changes. If you were serious about taking out a tank, you already needed to engage a good tanker from within the 175m range(preferably within AV nade distance). With the removal of active reppers things should balance nicely. However, dropships(and red line rail tanks, I guess) are no longer my responsibility. I'll keep assaults from hovering, but beyond that, its up to you forge guns and rail tanks, now.
I agree the 400m is way too far but I think 175m might be a wee bit short. He speaketh the true true! |
Iron Wolf Saber
Den of Swords
11042
|
Posted - 2013.12.05 02:26:00 -
[230] - Quote
Greasepalms wrote:Quote:Added physical impulses to all weapon impacts. Flinching?
From what was explained to me this only effects people at death.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Infantry Armoring =// Unlocked
|
|
Breazilian
KNIGHTZ OF THE ROUND Legacy Rising
2
|
Posted - 2013.12.05 02:29:00 -
[231] - Quote
Great shield tanking is even worse now... *sigh* |
Zero Roamero
NaphBlade
19
|
Posted - 2013.12.05 02:38:00 -
[232] - Quote
Zero Notion wrote:Pfft, shield Nerf? As if anyone is using anything but damage mods.
Oh, right. Scouts.
Hahahahahahahaahahahahahaahahaha :( :( :(
They really don't like you guys.
............Ay, man. You stealing my name?
"I may fall in battle. But even so, I'll just get back up again."
|
Fizzer94
L.O.T.I.S. Public Disorder.
1111
|
Posted - 2013.12.05 02:55:00 -
[233] - Quote
Overall, it seems like dual-tanking got a nerf to me because both Extenders AND Plates will less effective than they are right now after 1.7 drops. I look forward too see how these changes will affect the game. Hopefully there will be more module variety. Hopefully.
[+ªa¦Ç+¦++-ö-Å94] Level 1 Forum Warrior
The Plasma Cannon is not underpowered
|
Fizzer94
L.O.T.I.S. Public Disorder.
1111
|
Posted - 2013.12.05 03:01:00 -
[234] - Quote
The-Errorist wrote:Agrios Endendros wrote:As a dedicated swarm user, I support these changes. If you were serious about taking out a tank, you already needed to engage a good tanker from within the 175m range(preferably within AV nade distance). With the removal of active reppers things should balance nicely. However, dropships(and red line rail tanks, I guess) are no longer my responsibility. I'll keep assaults from hovering, but beyond that, its up to you forge guns and rail tanks, now.
I agree the 400m is way too far but I think 175m might be a wee bit short. He speaks the true true! Take caresy of whose ya be trustin' or Old Georgie will git' ya. That's the true true.
[+ªa¦Ç+¦++-ö-Å94] Level 1 Forum Warrior
The Plasma Cannon is not underpowered
|
|
CCP Saberwing
C C P C C P Alliance
319
|
Posted - 2013.12.05 03:13:00 -
[235] - Quote
Aero Yassavi wrote:What happened to the Caldari Production Facility? I don't see it in the patch notes? Delayed? It was pulled for performance reasons from 1.7 and requires a little more time. Should hopefully make an appearance in a release soon.
Regarding all the questions around shield extenders: the penalty is 3%.
Edit: Patch notes should be updated to reflect that. :)
CCP Saberwing // DUST 514 Community Manager // @kanafchian
|
|
Cosgar
ParagonX
8339
|
Posted - 2013.12.05 03:19:00 -
[236] - Quote
CCP Saberwing wrote:Aero Yassavi wrote:What happened to the Caldari Production Facility? I don't see it in the patch notes? Delayed? It was pulled for performance reasons from 1.7 and requires a little more time. Should hopefully make an appearance in a release soon. Regarding all the questions around shield extenders: the penalty is 3%. Edit: Patch notes should be updated to reflect that. :) 3% across the tiers, or does it scale up from standard, advanced or prototype?
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
|
Foxhound Elite
The Rainbow Effect
541
|
Posted - 2013.12.05 03:20:00 -
[237] - Quote
Are the vehicle HP, PG and CPU changes included in 1.7 still? Because they're not listed here in the patch notes. Just wondering!
Python pilot, troop-transport specialist and an all-round ballbag.
|
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
625
|
Posted - 2013.12.05 03:26:00 -
[238] - Quote
boooo hoooo
my shields are getting a 3% stacking penalty OH NOOOOOOOO
but wait there's energizers and rechargers to counter it
oh but wait im too good to use them
SCAN ATTEMPT PREVENTED
|
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
625
|
Posted - 2013.12.05 03:30:00 -
[239] - Quote
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:boooo hoooo
my shields are getting a 3% stacking penalty OH NOOOOOOOO
but wait there's energizers and rechargers to counter it
oh but wait im too good to use them
oooooops I mean shield regulator
SCAN ATTEMPT PREVENTED
|
mollerz
Minja Scouts
1132
|
Posted - 2013.12.05 03:38:00 -
[240] - Quote
CCP Saberwing wrote:Aero Yassavi wrote:What happened to the Caldari Production Facility? I don't see it in the patch notes? Delayed? It was pulled for performance reasons from 1.7 and requires a little more time. Should hopefully make an appearance in a release soon. Regarding all the questions around shield extenders: the penalty is 3%. Edit: Patch notes should be updated to reflect that. :)
yea... hmm.. Thanks a lot!
#shittycoding
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 11 12 13 14 15 16 17 18 :: one page |
First page | Previous page | Next page | Last page |