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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
DeeJay One
Guardian Solutions DARKSTAR ARMY
139
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Posted - 2013.12.10 08:24:00 -
[391] - Quote
Ken Shinozaki wrote: Officer? I never heard of those type of forge guns? Are they those rare types or those that require Aurum?
These are rare types obtained as loot in battles. |
dustwaffle
Xer Cloud Consortium
723
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Posted - 2013.12.10 09:51:00 -
[392] - Quote
DeeJay One wrote:Ken Shinozaki wrote: Officer? I never heard of those type of forge guns? Are they those rare types or those that require Aurum?
These are rare types obtained as loot in battles. It's the ones that have a name prefix e.g.. Gastun's forge gun (can't remember what it's called exactly). The weapons are named after (presumably) NPC 'officers'. While we have no idea whether they're actual NPCs that exist in the game, the naming convention 'officer' comes from EVE, where there are harder 'officer' NPCs which may drop officer gear e.g. Chelm's modified invulnerability field.
The AUR items have a name with quotation marks e.g. 'Burnstalk' laser rifle |
Sam Booty
Valor Coalition Proficiency V.
9
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Posted - 2013.12.10 11:40:00 -
[393] - Quote
Swarms were never OP because they were hunted down by infantry and were not that efficient. Swarms only have sidearm and grenades to defend themselves.
Now Swarms are officially dead. Might as well remove them from the game. Swarms were one of the best features of this game. They should have been even buffed the range since maps grew bigger in size. There should be an ambush game mode for tanks and drop-ships only. Let them kill each other.
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ROEG X
Ahrendee Mercenaries EoN.
31
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Posted - 2013.12.10 12:07:00 -
[394] - Quote
CCP Santa is bringing in my first Christmas gift this holiday season, I got up early to unwrap my new rifle this morning and to test it on the Battlefield. I'm also excited about the fixes to the game. Thank you CCP for the weapons. Time to start using my new rifle. Merry Christmas people, I'm in a jolly mood, new rifles oh yeah !!!! |
Fristname Family name
The New Age Outlaws WINMATAR.
31
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Posted - 2013.12.10 12:23:00 -
[395] - Quote
Ccp small missile turrent has more blast radius then the large please fix other than that the tanks are perfect I love you ccp. I new santa was real and he brings preasants of new tanks and new guns I love you guys.. also with fw could you make it so if you deal damage or kill a friendly and then kill a enemy or get a assist with in 5 secounds it doesnt count because blueberries tend to run into granades or stand where they shouldnt be. This would eliminat3 alot of complantes about being kicked due to stupid blueberries.
___________killing tanks since 1989______
Hershal noooooooo :(
( walking dead
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WiLDWiLLiE04
Black Phoenix Mercenaries
0
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Posted - 2013.12.10 12:24:00 -
[396] - Quote
1.7 what a load of shite , pure crap roll on planetside 2
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Rolland Star
The Corporate Raiders Top Men.
0
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Posted - 2013.12.10 12:55:00 -
[397] - Quote
this patch needs a hotfix I got kicked out of a factional contract and I was driving my sica tank to my destination before I could do anything I was kicked cause a team mate I squatted with prior to starting the map decided to shoot some one and kick me for his blunder but none the less good patch |
DusterBuster
Ikomari-Onu Enforcement Caldari State
331
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Posted - 2013.12.10 14:09:00 -
[398] - Quote
Quote:You can now delete or mark all mail as read in the currently selected mailbox with a single operation. I love you forever! |
Niru Beinzu
F--K EVERYTHING AND RUN
0
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Posted - 2013.12.10 16:20:00 -
[399] - Quote
really you nerfed avs and avs weapons... Like a madruga tank wasn't hard enough to kill already. Plus you made the shield tank weaker by removing some of its mods... like really wtf and you removed the logistic lav the only car that could stand up to turrets avs and tanks long enough to get away... clearly you favoring the certain people... |
Niru Beinzu
F--K EVERYTHING AND RUN
0
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Posted - 2013.12.10 16:28:00 -
[400] - Quote
really you nerfed avs and avs weapons... Like a madruga tank wasn't hard enough to kill already. Plus you made the shield tank weaker by removing some of its mods... like really wtf and you removed the logistic lav the only car that could stand up to turrets avs and tanks long enough to get away... clearly you favoring the certain people... |
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Niru Beinzu
F--K EVERYTHING AND RUN
0
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Posted - 2013.12.10 16:36:00 -
[401] - Quote
really you nerfed avs and avs weapons... Like a madruga tank wasn't hard enough to kill already. Plus you made the shield tank weaker by removing some of its mods... like really wtf and you removed the logistic lav the only car that could stand up to turrets avs and tanks long enough to get away... clearly you favoring the certain people... shield recharge rate was already a joke now you nerfed it with extenders. in the last update you all made scrambler rifles, mass drivers and laser rifles way too serious some of them take down 400hp with one hit even with splash damage that is ridiculous. I hope i getting back my sp that i lost for my caldari logistics car now being taken out along with some of the shield modules you all took out... |
Z9XERO
C0NTRA UNIT
5
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Posted - 2013.12.10 16:38:00 -
[402] - Quote
i believe tanks shouldnt have limited ammo but i don't think they should have a bottomless clip reload after firing 70 bullets of a blaster and get rid of cooldown cause its real stupid to have limited ammo and heat build up at the same time might as well do that to the assualt rifle while your at it, |
Z9XERO
C0NTRA UNIT
5
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Posted - 2013.12.10 17:32:00 -
[403] - Quote
Jakobi Wan wrote:Kekklian Noobatronic wrote:Looks like CCP never learned their lessons from beta...
AV effectiveness drastically reduced, forge guns nerfed, tanks reworked in to viable murder platforms. CCP doesn't want people killing tanks, they just want them "harassing" them off the field temporarily. That way, they don't have to deal with tank driver crying over losing their "investment" - despite AV players and standard foot soldiers losing theirs by the boatload.
Welcome back Tank514. As someone who dedicated themselves to AV, I don't think I'll be bothering to come back after this deployment. so CCP wants me to drop a forge/plasma/swarm and instead of actually getting kills with it.. just sit around until the birds fly home? that's cool.. guess i'll just have to use my proxies until they nerf those too.. but that'll be a long time from now and way before any real advancement with the game is made.. that's good to know.. jeeze i hope they pay these people for more than just readjusting numbers... AV is still effective but it'll be a "Team effort" for example loitering on a tall peak that vacates all cover a tank may have in order to be effective in combat while delivering payload after payload of damage at the expense of a small amount of isk to be lost at death "Yet you respawn any ways " so it shouldn't be a huge deal |
Niru Beinzu
F--K EVERYTHING AND RUN
0
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Posted - 2013.12.10 17:40:00 -
[404] - Quote
Z9XERO wrote:Jakobi Wan wrote:Kekklian Noobatronic wrote:Looks like CCP never learned their lessons from beta...
AV effectiveness drastically reduced, forge guns nerfed, tanks reworked in to viable murder platforms. CCP doesn't want people killing tanks, they just want them "harassing" them off the field temporarily. That way, they don't have to deal with tank driver crying over losing their "investment" - despite AV players and standard foot soldiers losing theirs by the boatload.
Welcome back Tank514. As someone who dedicated themselves to AV, I don't think I'll be bothering to come back after this deployment. so CCP wants me to drop a forge/plasma/swarm and instead of actually getting kills with it.. just sit around until the birds fly home? that's cool.. guess i'll just have to use my proxies until they nerf those too.. but that'll be a long time from now and way before any real advancement with the game is made.. that's good to know.. jeeze i hope they pay these people for more than just readjusting numbers... AV is still effective but it'll be a "Team effort" for example loitering on a tall peak that vacates all cover a tank may have in order to be effective in combat while delivering payload after payload of damage at the expense of a small amount of isk to be lost at death "Yet you respawn any ways " so it shouldn't be a huge deal
dude i av a madruga with 9 av grenades straight thats 10000plus damage and it barely took down a third of its armor... |
DeeJay One
Guardian Solutions DARKSTAR ARMY
140
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Posted - 2013.12.10 17:51:00 -
[405] - Quote
Z9XERO wrote:AV is still effective but it'll be a "Team effort" for example loitering on a tall peak that vacates all cover a tank may have in order to be effective in combat while delivering payload after payload of damage at the expense of a small amount of isk to be lost at death "Yet you respawn any ways " so it shouldn't be a huge deal Well, I had fun chasing a tank with some random squad mate, I had only a CBR so it took us a while to get it, but yay at last you don't shoot a dot on the screen. I'd maybe like 50 meters more on that, but the previous distances were a bit to much. Also in the next game I shoot at a derpship and hit, so all in all IMHO it looks fine. |
lee corwood
The Unholy Legion Of DarkStar DARKSTAR ARMY
11
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Posted - 2013.12.10 19:00:00 -
[406] - Quote
Dudeguy94 Hal wrote:lee corwood wrote:Nirwanda Vaughns wrote:R.I.P swarms faster vehicles and lower lock range make them pretty pointless. any half decent tanker/DS user with nitro and/or AB used to just run away after 1 or 2 hits even at 400m. now we're gonan get one shot off and thats about it. on my proto swarms i have 3 x damage mod and prof 2 and it used to take 3-5 swarms to take a tank down. with lower damage and less lock time its going to be almost impossible to hit anything enough to actually kill them. tbh the change to swarms needs to be one or the other but i'd rather have a better lock range than the damage because at least then u have more time to actually lock on and fire. a DS can AB out of range before a 2nd or 3rd shot as it is now and yet ccp are considering increasing the ceiling too. AV'ers have been pretty much shafted. i know tanks were a bit paper thin before but thats due to fitting. i knwo several tankers in my corp who can survive swarms, forges and OBs pretty easily Same. I've got 3 damage mods and prof 1. Even the good tanks could out run my Wiyrkomi specialist Swarm Launcher before they died. I almost never killed DS before. I was ok with the reduced damage, but the reduced range basically made it a throw away weapon. You're basically asking me to stand right in front of a tank turret at this range. OR you could squad up and attack it from more than one spot, trap it and leave it overwhelmed desperately tying to escape to a supply depot to reload.
This was something I talked about in another post. I see a lot more people going through the trouble of taking out supply depots first and foremost now to deprive the vehicles. Having to return all the way to your home spawn point to reload is going to hurt some people. And some of those supply depots are even reachable. Well...they were.
Pure Logi
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IAmDuncanIdaho II
R 0 N 1 N
197
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Posted - 2013.12.10 19:04:00 -
[407] - Quote
Awwww you list the mercs in channels in correct alphabetical order now. Awesome, thanks! |
Protector Peace
SVER True Blood Public Disorder.
0
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Posted - 2013.12.10 20:30:00 -
[408] - Quote
All these new updates are cool but wth was with the shield Nerf? when Armor is over 900+
Why Fear Death? When I'm standing right here.
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DeeJay One
Guardian Solutions DARKSTAR ARMY
141
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Posted - 2013.12.10 20:31:00 -
[409] - Quote
Protector Peace wrote:All these new updates are cool but wth was with the shield Nerf? when Armor is over 900+ The combat and rail rifles go through armour like a knife through warm butter ;) |
Protector Peace
SVER True Blood Public Disorder.
0
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Posted - 2013.12.10 20:33:00 -
[410] - Quote
DeeJay One wrote:Protector Peace wrote:All these new updates are cool but wth was with the shield Nerf? when Armor is over 900+ The combat and rail rifles go through armour like a knife through warm butter ;)
Understood but that don't explain why they Nerf the shields first?
Why Fear Death? When I'm standing right here.
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Theresa Rohk
The Cuddlefish Templis Dragonaors
45
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Posted - 2013.12.10 20:49:00 -
[411] - Quote
Anywhere to find the information on how the existing rifle ranges were changed in 1.7? The image the dev posted has some numbers darkened, but doesn't say what that means, in context of the original values?
Any ideas? |
Sjach Ixven Kothar
Conspiratus Immortalis Covert Intervention
5
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Posted - 2013.12.10 21:05:00 -
[412] - Quote
Wiyrkomi specialist Swarm Launcher is now a useless turd. i spent a lot of Sp on this weapon i have proficiency 5, ammo cap 5, and reload speed 5, so essentially i maxed the skill for this weapon and now its useless.
on my primary Swarm lancher class i use 2 complex light weapon damage mods with this weapon and yet it takes 3 swarms to destroy a turret installation, every swarm when carrying max ammo to destroy a ammo depot. and this is just the effects with just the damage nerf. throw on top of that the drastic range reduction by about 52% of the previous range for a current range of 48% of the previous so basically cut over half. this meaning that you have to get extremely close to any target to be able to lock on in the first place. and even closer to be effective and get in multiple locks and launches before it can escape.
vehicle that can move now has a extremely high chance of being able to run away and survive so long as it can can survive a single swarm or even a few from a impudent swarm launcher a DS can easily hover out of range and if they have a CRU on-board can drop reinforcements on top of you or even blast you and your squad into bloody pieces with on-board weaponry if there are no other Forge gunners in the area.
and to any one who might ask me if the swarm was worth skilling into, to them i would say no its worthless use something else like maybe the plasma cannon its more effective. |
Niru Beinzu
F--K EVERYTHING AND RUN
0
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Posted - 2013.12.10 21:46:00 -
[413] - Quote
loyalty points and market is so much mess.... 1 game for to get lp that is equivalent to only buy you 1 rifle and it takes 3 games to get you a dropsuit not to mention you don't make isk and you losing way more suits in one battle than lp you making |
IAmDuncanIdaho II
R 0 N 1 N
197
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Posted - 2013.12.10 21:52:00 -
[414] - Quote
Just logged in.
Can confirm Shield Extender penalty values increase based on variant:
Basic: 3% Enhanced: 4% (I think...) Complex: 7%
Also not sure it's a stacking penalty based on the wording. It says a percentage penalty to depleted shield recharge rate for each one...I think, could be wrong on this, PS3 is off and can't be bothered to log all the way back in to double-check. The scaling penalty increase definitely happens though. |
Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
72
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Posted - 2013.12.10 22:01:00 -
[415] - Quote
I omni-tank so don't really feel much difference even on my proto which has up to 3 or 4 complex shield extenders.So it isn't all bad since it only effects DEPLETED shield recharge. It is there if you count the seconds its marginal. Even when stacked im only waiting around another second. It can be a death sentence but not as bad as i thought it was going to be. Still trying to compensate by having a high recharge rate but...
i'd still like to get a 3rd low slot for my minmatar assault suit CCP....so i can put a shield regulator for you know. Balance??
Trust in the Rust!
7-Time Matar Mass Driver World Champion
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Niru Beinzu
F--K EVERYTHING AND RUN
0
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Posted - 2013.12.10 22:25:00 -
[416] - Quote
some hacking an objective and because i called a strike and one of my teammates their i got band wtf... this update is utter bullshit best you cancel the ******* game |
The-Errorist
Closed For Business For All Mankind
380
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Posted - 2013.12.11 01:01:00 -
[417] - Quote
Sticky explosive should be in there! CCP add to to notes. |
DoomTree's Clone
Onikanabo Brigade Caldari State
0
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Posted - 2013.12.11 02:01:00 -
[418] - Quote
Caldari's are not geared for armor plates. I don't understand how I'm supposed to play my role as a Caldari logistics of my shields keep getting nerfed and nerfed and nerfed; they weren't even good from the start. Armor has always been on top. I don't get bonuses for trying to stack armor, which is what I have to do to be competitive. I love Dust so much, but it's constantly breaking my heart. |
Edcas
CHACALES
0
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Posted - 2013.12.11 04:30:00 -
[419] - Quote
No one have noticed the orbital strikes nerfings??
Now they're more hard to make on faction wars,.. Someone have discovered the way to call'em again on faction contracts???? Please tell us!! The new gauss and combat weapons aren't enough!!!!!.... |
Shijima Kuraimaru
WarRavens League of Infamy
399
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Posted - 2013.12.11 06:10:00 -
[420] - Quote
Edcas wrote:No one have noticed the orbital strikes nerfings?? Now they're more hard to make on faction wars,.. Someone have discovered the way to call'em again on faction contracts???? Please tell us!! The new gauss and combat weapons aren't enough!!!!!....
Tactical strikes have to be earned Eve side now. If no pilots are there to supply them, you don't get any.
The forge gun splash radius nerf has not diminished my ability to kill infantry with it. Thank you.
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