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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
TunRa
RETR0 PR0 GAMERS INTERGALACTIC WARPIGS
225
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Posted - 2013.12.04 22:57:00 -
[1] - Quote
CCP just gave us a page of updates, at least say thank you before complaining about buffs, nerfs, and excluded content! Shield nerf whhhaaaaa.....NO FORGE GUN NERF?!?! WTF?!?!? whhhhaaaaa..... This is a very good patch and alot of content is being released so thank you CCP. I know that the other things will come in time.
Is this where I write the signature? No?
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TunRa
RETR0 PR0 GAMERS INTERGALACTIC WARPIGS
254
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Posted - 2013.12.10 00:52:00 -
[2] - Quote
bundie bitches wrote:@logibro
after looking at everything that is in this patch the one thing that i am still wondering about is. will we have the ability to do something about the assets that we have racked up but no longer use due to the upgrades. a stacking penalty for using a shield extender doesnt seem to me to be of the utmost importance considering that 90 percent of the time stacking the shield extender is the only way some people can survive when they are in a match and everybody on the other team seems to have nothing but proto load out. the other concern i have is how much of a pain in the ass it is to have to go in and detonate remote explosives, i believe that if you make it to were you detonate them from your neocom as you would call in an orbital would make it a little more thrilling to use the remote explosives because as of right now it is such a pain in the ass trying to detonate them and get a kill because people usually leave the area or destroy it before you even have a chance to detonate them. my only other concern is the similarity between the minmatar basic suit and assault suit. the only difference between them is the assault suit has one extra low power slot on the adavance suit compared to the basic but everything else is the same, one would think that being that it is an assault suit they would not be almost 100% identical. Those are, dumb suggestions.
Thanks CCP Foxfour
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TunRa
RETR0 PR0 GAMERS INTERGALACTIC WARPIGS
260
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Posted - 2013.12.11 18:24:00 -
[3] - Quote
BFT Hawk wrote:Seriously? I guess you want HAVs to dominate even more... You increased their speed and meneuverability all while once again nerfing AV grenades and swarm launchers? And now you're penalizing shield stacking. I run caldari suits with multiple shield extenders, and let me tell you there's enough broken crap in this game as it is. I can run around with 300+ and 200+ armor and still miraculously be killed by 2 shots from a gek13. If I run proto and increase my shield to 500+ it takes 3-4 shots to kill me. Wtf is that? As it's already been said, armor is the problem, and more than that, all the stuff you break every time you "fix" something. Like the unbalanced nature of scrambler rifles, or how any rifle can somehow do over 500hp of damage in 2-3 shots. I maxed out my AR skills a long time ago, and I can't kill anyone that easily. Btw, you think it's easy to get close enough to a fully manned tank and lob enough AV grenades to destroy it? You must, since you nerfed them again. And why do we still have mouse and keyboard on a platform game? I might as well go back to PC games since the people there dumb enough to use controllers will get owned. One of the main reasons people play consoles is to level the playing field, so skill alone can determine the outcome. Thanks for ruining that too. Now it takes a squad to take out a take, want's wrong with that? You want to be RAMBO? Sucks to be you!
Thanks CCP Foxfour
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TunRa
RETR0 PR0 GAMERS INTERGALACTIC WARPIGS
260
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Posted - 2013.12.12 00:13:00 -
[4] - Quote
Quote:Kekklian Noobatronic wrote: Looks like CCP never learned their lessons from beta...
AV effectiveness drastically reduced, forge guns nerfed, tanks reworked in to viable murder platforms. CCP doesn't want people killing tanks, they just want them "harassing" them off the field temporarily. That way, they don't have to deal with tank driver crying over losing their "investment" - despite AV players and standard foot soldiers losing theirs by the boatload.
Welcome back Tank514. As someone who dedicated themselves to AV, I don't think I'll be bothering to come back after this deployment. To bad tanks are now dirt cheap, so only the idiot tankers will QQ about losing their tank.
Thanks CCP Foxfour
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TunRa
RETR0 PR0 GAMERS INTERGALACTIC WARPIGS
264
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Posted - 2013.12.17 22:52:00 -
[5] - Quote
UNIVERSE DESTRUCTOR wrote:Please, rename this name in "Tanks 514". This game has began a tanks game. In some match you can see 7 or 8 tanks in a squad allied with 7 or 8 proto players. All this players fighting against 16 poor newbie... I let you Guess the result of the battle..... Zero fun for new players that have not SP or ISK to buy Tanks or proto armours !! A lot of kill for players that have tanks or proto suits, and probably zero fun for this easyest kills...
Do you think that a newbye can have fun this way? Do you think that peolple can continue to play this game anymore ?
If CCP wanted to ruin this game, then mission is accomplished !
If the purpose of CCP is to push people to spend aurum to buy tanks or proto armours, i can understund it, but i think that people will leave this game.
Let me say something to think about: Dear CCP, you have to balance the battles with limit to number of tanks in each squad. I suggest max one tank per squad ! Otherwise, let the player choose if play a battle with tanks or without tanks.
A mercenary have to value the convenience of a contract !!
You have no likes and therefor no credit.
Thanks CCP Foxfour
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