CELESTA AUNGM
Kang Lo Directorate Gallente Federation
50
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Posted - 2013.12.04 20:01:00 -
[1] - Quote
... I'm nostalgic. I had no problem with the clever corporation/ manufacturer prefixes on our vehicle modules. I thought it was cool, a nice sort of "New Eden lore" nudge in the ribs for us.
My vehicle won't feel the same without those proudly-earned words like "Azeotropic" , "Clarity Ward", "Crisis Damage Control", and "Light IGL" stuffed under the hood. Now I'll go to Pep-boys and plunk down my ISK for some...(yawn), "basic", or "...complex" stuff.
Ah well...
Like the Logistics vehicles will, I'll trust that this "purposeless but beautifully-EVE" aspect of the game will someday return to the marketplace. |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
64
|
Posted - 2013.12.12 17:54:00 -
[2] - Quote
TunRa wrote:bundie bitches wrote:@logibro
after looking at everything that is in this patch the one thing that i am still wondering about is. will we have the ability to do something about the assets that we have racked up but no longer use due to the upgrades. a stacking penalty for using a shield extender doesnt seem to me to be of the utmost importance considering that 90 percent of the time stacking the shield extender is the only way some people can survive when they are in a match and everybody on the other team seems to have nothing but proto load out. the other concern i have is how much of a pain in the ass it is to have to go in and detonate remote explosives, i believe that if you make it to were you detonate them from your neocom as you would call in an orbital would make it a little more thrilling to use the remote explosives because as of right now it is such a pain in the ass trying to detonate them and get a kill because people usually leave the area or destroy it before you even have a chance to detonate them. my only other concern is the similarity between the minmatar basic suit and assault suit. the only difference between them is the assault suit has one extra low power slot on the adavance suit compared to the basic but everything else is the same, one would think that being that it is an assault suit they would not be almost 100% identical. Those are, dumb suggestions.
Hey, not really dumb suggestions... Greetings, Bundie! I had invested a TON of SP, ISK and module assets into building out my DS vehicle. Like some DS players I studied, I adopted "Stacking Modules" to add muscle to the vehicle and activating them in relay "GOING IN" to the fight, as my method for surviving AV attacks. With 1.7 CCP seems to be making a clear stance that they are counter to my approach for using modules. They've taken away some of the ability to "stack" modules, and given the vehicle more "INATE" muscle that actually makes stacking less necessary. And they expressed they're looking for us to activate individual modules when we're "FLEEING" the fight, as a method to buy time for us to successfully escape.
This attitude has rendered a nice garage-load of modules and assets in my possession (okay, nerfed), but more interestingly some are EXCELLENT and beneficial modules that just can't be purchased in the game anymore as of 12/10. Also interesting is that only SOME of these items were withdrawn and refunded to me....SOME of these assets CCP has let me keep.
So your question and suggestions about what to do with assets you'll no longer be using but still possess... are good ones. The player trading marketplace is the solution I am holding out for. Study your inventories carefully---not ALL of your goodies have been withdrawn and refunded. There will be players out there who'd KILL for 5 copies of the "Varitech-Dublo proximity mine" for an upcoming campaign they are planning.
We'll have to wait and see, Bundie!
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