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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Dudeguy94 Hal
King Brothers
0
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Posted - 2013.12.04 22:20:00 -
[1] - Quote
When it comes to swarms i am ok with it, i have used them before and the ranges are insane, i was DS surfing and managed to kill a assault dropship from the Gorgon i was surfing on, which is completely OP considering i was a logi at the time and also repaired him. 400M for swarms is crazy.
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Dudeguy94 Hal
King Brothers
1
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Posted - 2013.12.04 22:55:00 -
[2] - Quote
Just looked at the patch notes again for no reason and realized that there is a volcano map! |
Dudeguy94 Hal
3
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Posted - 2013.12.04 23:48:00 -
[3] - Quote
Yay for vehicle locks, so if my dropship crushes me i can respawn and have a squadmate save it, no more noob pilots crashing it a millisecond after delivery...
Press ALT+F4
Or CTRL+W
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Dudeguy94 Hal
3
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Posted - 2013.12.05 00:21:00 -
[4] - Quote
Bartimaeus of Achura wrote:Quote:Translated version will be posted tomorrow
And how would they know that if this is in English? LOL
Lick a Lizard.
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Dudeguy94 Hal
6
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Posted - 2013.12.06 21:14:00 -
[5] - Quote
lee corwood wrote:Nirwanda Vaughns wrote:R.I.P swarms faster vehicles and lower lock range make them pretty pointless. any half decent tanker/DS user with nitro and/or AB used to just run away after 1 or 2 hits even at 400m. now we're gonan get one shot off and thats about it. on my proto swarms i have 3 x damage mod and prof 2 and it used to take 3-5 swarms to take a tank down. with lower damage and less lock time its going to be almost impossible to hit anything enough to actually kill them. tbh the change to swarms needs to be one or the other but i'd rather have a better lock range than the damage because at least then u have more time to actually lock on and fire. a DS can AB out of range before a 2nd or 3rd shot as it is now and yet ccp are considering increasing the ceiling too. AV'ers have been pretty much shafted. i know tanks were a bit paper thin before but thats due to fitting. i knwo several tankers in my corp who can survive swarms, forges and OBs pretty easily Same. I've got 3 damage mods and prof 1. Even the good tanks could out run my Wiyrkomi specialist Swarm Launcher before they died. I almost never killed DS before. I was ok with the reduced damage, but the reduced range basically made it a throw away weapon. You're basically asking me to stand right in front of a tank turret at this range. OR you could squad up and attack it from more than one spot, trap it and leave it overwhelmed desperately tying to escape to a supply depot to reload.
Lick a Lizard.
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Dudeguy94 Hal
7
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Posted - 2013.12.13 21:36:00 -
[6] - Quote
Pisidon Gmen wrote:Z9XERO wrote:Jakobi Wan wrote:Kekklian Noobatronic wrote:Looks like CCP never learned their lessons from beta...
AV effectiveness drastically reduced, forge guns nerfed, tanks reworked in to viable murder platforms. CCP doesn't want people killing tanks, they just want them "harassing" them off the field temporarily. That way, they don't have to deal with tank driver crying over losing their "investment" - despite AV players and standard foot soldiers losing theirs by the boatload.
Welcome back Tank514. As someone who dedicated themselves to AV, I don't think I'll be bothering to come back after this deployment. so CCP wants me to drop a forge/plasma/swarm and instead of actually getting kills with it.. just sit around until the birds fly home? that's cool.. guess i'll just have to use my proxies until they nerf those too.. but that'll be a long time from now and way before any real advancement with the game is made.. that's good to know.. jeeze i hope they pay these people for more than just readjusting numbers... AV is still effective but it'll be a "Team effort" for example loitering on a tall peak that vacates all cover a tank may have in order to be effective in combat while delivering payload after payload of damage at the expense of a small amount of isk to be lost at death "Yet you respawn any ways " so it shouldn't be a huge deal I am so sick of this team effort crap so meany people keep spitting out 1 av guy in a squad is team effort!!!!!!!!!!! he is av the other guys save him from the other 15 players on the map well he kills the tank keeping his team pined down. More then 1 or may be 2 av guys in 1 squad make 4 a squad that cant defend infantry atts so pull your head out team doesn't mean it takes every one to remove a tank or lav it means that the group is an effective fighting force Supply depo I don't like the idea of a full proto tank costing under 500k and militia costing stupidly low, Maybe raise the price at least so people don't spam tanks like crazy?
Lick a Lizard.
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Dudeguy94 Hal
8
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Posted - 2014.01.05 01:57:00 -
[7] - Quote
Whats the difference between assault and basic dropsuits other than the cost?
Lick a Lizard.
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Dudeguy94 Hal
8
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Posted - 2014.01.05 18:35:00 -
[8] - Quote
Ninja Troll wrote:Dudeguy94 Hal wrote:Whats the difference between assault and basic dropsuits other than the cost? For Assault Suits there is a +5% shield recharge rate bonus per level. Then each suit has a racial bonus per level, for ex Amarr has 5% reduction in laser weapon buid-up per level. Press "Triangle" to show info in the Skills map tier for that suit. Oh not really worth it then, in my opinion of course.
Lick a Lizard.
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Dudeguy94 Hal
8
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Posted - 2014.01.05 19:42:00 -
[9] - Quote
Tikuto Oikinawa wrote:im a capsuleer.. i feel sexual from this
Lick a Lizard.
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