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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Spkr4theDead
Red Star. EoN.
1424
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Posted - 2013.12.04 19:01:00 -
[1] - Quote
Yay!
I'm gonna reply to certain points later when I'm finished playing for a bit. Expect a quote with questions.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1424
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Posted - 2013.12.05 01:41:00 -
[2] - Quote
CCP Logibro wrote:
Added intel kill assist rewards for vehicle scanners.
It's about time vehicle scanners get this. Already sorely outclassed by infantry active scanners.
Added warning for vehicle active damage modifiers to target intel.
So when in a vehicle, and the stats for an enemy tank are displayed, we'll be able to see if they have an active damage mod equipped on the vehicle? That's a great idea.
Added a damage threshold for triggering the shield recharge delay on vehicles to prevent low damage weapons from delaying vehicle shield recharge.
So what's this damage threshold? Are you saying that infantry weapons need to reach a certain ceiling before they're able to halt shield regeneration? How much damage are we talking about? What weapons can do this?
Adding owner and squad lock timers to vehicles.
- No-one apart from the vehicle owner can get into a vehicle for 5 seconds after delivery. - No-one apart from the vehicle owner and his squad can get into a vehicle for 15 seconds after delivery.
This is great too. It'll ensure that only those you trust can get in a vehicle right away. Good idea.
Reduced AV grenade damage (Standard: 1050 to 725; Advanced: 1260 to 870; Prototype: 1470 to 1015).
So what about the sleek and packed AV grenade variants? What's going to happen to those?
Added physical impulses to all weapon impacts.
What?
Dealing damage to teammates, team vehicles and team equipment will be tracked on a per match basis. If a player deals 5,000 damage to teammates, vehicles or equipment in a single match they will be removed from the match and unable to join again for the rest of the day. Damage to installations is not counted.
[b]Equipment? Not sure how I feel about that. So, let's look at this. Idiot blue dots decide to start suicide driving LAVs into tanks. Does anybody have friendly fire damage credited against them? Is the game able to differentiate a tanker deliberately ramming friendly LAVs, or people deliberately ramming friendly tanks?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1429
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Posted - 2013.12.06 06:16:00 -
[3] - Quote
The-Errorist wrote:Shokhann Echo wrote:still no vehicle lock huh... They added a timer and you can remove your turrets. Timer =/= lock
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1429
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Posted - 2013.12.06 06:20:00 -
[4] - Quote
Kekklian Noobatronic wrote:Looks like CCP never learned their lessons from beta...
AV effectiveness drastically reduced, forge guns nerfed, tanks reworked in to viable murder platforms. CCP doesn't want people killing tanks, they just want them "harassing" them off the field temporarily. That way, they don't have to deal with tank driver crying over losing their "investment" - despite AV players and standard foot soldiers losing theirs by the boatload.
Welcome back Tank514. As someone who dedicated themselves to AV, I don't think I'll be bothering to come back after this deployment. Or, you know, you could stop trying to solo tanks with MLT swarms and Hacked EX-0 AV grenades.
I love how all you people complain that chasing away a tank isn't good enough. You clearly have never been in a PC.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1429
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Posted - 2013.12.06 06:32:00 -
[5] - Quote
BARDAS wrote:I see nothing to entice me back into giving this game another shot. Completely weak sauce CCP. This isn't me me me. They've pushed back the vehicle balance multiple times. It's about time it's finally coming out. Quit your whining, and if you really don't like it that much, stop bothering.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1429
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Posted - 2013.12.06 06:34:00 -
[6] - Quote
DeeJay One wrote:To all those whining that armour tanking is OP: just wait until my combat rifle with +10% to armour dmg hits you ;) (the AR and shotty have -10% to armour damage and +10% for shields, while the combat rifle has only -5% for shields)
Yeah okay, everything melts armor incredibly fast.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1429
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Posted - 2013.12.06 06:34:00 -
[7] - Quote
TERMINALANCE wrote:CCP Logibro wrote:Forge Gun numbers!
Base STD - Damage: 1320 to 1200 | Charge time: 3.5 to 4.0 ADV - Damage: 1452 to 1320 | Charge time: 3.5 to 4.0 PRO - Damage: 1584 to 1440 | Charge time: 3.5 to 4.0
Assault STD GÇô N/A ADV - Damage: 1525 to 1375 | Charge time: 2.5 to 3.0 PRO - Damage: 1663 to 1500 | Charge time: 2.5 to 3.0
Breach STD - Damage: 2310 to 1750 | Charge time: 6.0 to 6.0 ADV - Damage: 2541 to 1925 | Charge time: 6.0 to 6.0 PRO - Damage: 2772 to 2100 | Charge time: 6.0 to 6.0
Officer - Damage: 1584 to 1440 | 2.1 to 2.4 Are you ******* kidding me? the breach is now worthless, if you calculate its DPS including reloads compared to the assult it was worse before now it cannot even do the spike dmg to make up for it! its ********. its now completely useless! never to be seen on the battlefield again. Dumbest change ever!! Maybe you shouldn't try to solo vehicles. Ever think of that?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1436
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Posted - 2013.12.06 18:36:00 -
[8] - Quote
Pisidon Gmen wrote:Spkr4theDead wrote:TERMINALANCE wrote:CCP Logibro wrote:Forge Gun numbers! (delete stats 4 space)
Are you ******* kidding me? the breach is now worthless, if you calculate its DPS including reloads compared to the assult it was worse before now it cannot even do the spike dmg to make up for it! its ********. its now completely useless! never to be seen on the battlefield again. Dumbest change ever!! Maybe you shouldn't try to solo vehicles. Ever think of that? don"t solo vehicles ????? so what we should run a full squad of av? where is your head at this takes several playes out of the infantry fight as av guys are not set up to kill players. A good squad should have a mix of players 1 player with av in a squad should be enough. most modern av weapons will kill any tank or lesser transport in 1 hit so killing a tank in 3 to 5 swarms should be resalable. maybe tanks shouldn't run around solo! as you try to imply its a team game not a me game so lone tanks should be just as vulnerable to av weapons as troupes are to a blaster tank or installations are to a rail gun tank There it is there it is! I didn't actually expect anybody to say that. Thank you, that sheds more light on the thought processes of infantry. It doesn't look good for you.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1443
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Posted - 2013.12.07 20:43:00 -
[9] - Quote
Thurak1 wrote:/em Shakes fist at CCP. What are you doing to heavies!!! I thought heavies were supposed to be able to withstand concentrated small arms fire? If that is so why can a AR almost any AR rip me to shreds in 2 seconds or less? Now your nerfing my FG after making my HMG nearly useless past 30 meters. What is wrong with you guys?! So to shoot i have to charge up for 4 seconds or more and hope i dont get wasted in the man time and i will do less damage if i hit the target on top of all that. Now its going to take a lot of teamwork to take out just 1 tank. O ya thats just great. So what happens if the enemy deploys 6 tanks (which i have seen on several occasions) what then? it takes the entire team running AV to bust the tanks?
Starting to wish i could demand my time back i have spent playing this game with how badly it is getting ruined. You all might as well just post it and tell people play logi or assault nothing else is ever going to be worth playing. No, you get a small squad of 3 people with brains to destroy each tank. All you infantry make it sound far worse than anything supposed problem that exists by requiring different people to destroy each tank. Just use the same people.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1443
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Posted - 2013.12.07 20:45:00 -
[10] - Quote
Pisidon Gmen wrote:Spkr4theDead wrote:TERMINALANCE wrote:CCP Logibro wrote:Forge Gun numbers! (delete stats 4 space)
Are you ******* kidding me? the breach is now worthless, if you calculate its DPS including reloads compared to the assult it was worse before now it cannot even do the spike dmg to make up for it! its ********. its now completely useless! never to be seen on the battlefield again. Dumbest change ever!! Maybe you shouldn't try to solo vehicles. Ever think of that? don"t solo vehicles ????? so what we should run a full squad of av? where is your head at this takes several playes out of the infantry fight as av guys are not set up to kill players. A good squad should have a mix of players 1 player with av in a squad should be enough. most modern av weapons will kill any tank or lesser transport in 1 hit so killing a tank in 3 to 5 swarms should be resalable. maybe tanks shouldn't run around solo! as you try to imply its a team game not a me game so lone tanks should be just as vulnerable to av weapons as troupes are to a blaster tank or installations are to a rail gun tank If you need a full squad of 6 to take out one tank, you're doing it horribly wrong, and the problem isn't with the tank or its pilot.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1443
|
Posted - 2013.12.07 20:45:00 -
[11] - Quote
Atiim wrote:Spkr4theDead wrote:TERMINALANCE wrote:CCP Logibro wrote:Forge Gun numbers!
Base STD - Damage: 1320 to 1200 | Charge time: 3.5 to 4.0 ADV - Damage: 1452 to 1320 | Charge time: 3.5 to 4.0 PRO - Damage: 1584 to 1440 | Charge time: 3.5 to 4.0
Assault STD GÇô N/A ADV - Damage: 1525 to 1375 | Charge time: 2.5 to 3.0 PRO - Damage: 1663 to 1500 | Charge time: 2.5 to 3.0
Breach STD - Damage: 2310 to 1750 | Charge time: 6.0 to 6.0 ADV - Damage: 2541 to 1925 | Charge time: 6.0 to 6.0 PRO - Damage: 2772 to 2100 | Charge time: 6.0 to 6.0
Officer - Damage: 1584 to 1440 | 2.1 to 2.4 Are you ******* kidding me? the breach is now worthless, if you calculate its DPS including reloads compared to the assult it was worse before now it cannot even do the spike dmg to make up for it! its ********. its now completely useless! never to be seen on the battlefield again. Dumbest change ever!! Maybe you shouldn't try to solo vehicles. Ever think of that? DOUBLE STANDARDS! Infantry are the ones that live by double standards.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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