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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Shijima Kuraimaru
warravens League of Infamy
389
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Posted - 2013.12.06 09:19:00 -
[1] - Quote
Pisidon Gmen wrote:Lowkiie wrote:Being removed for a whole day is a little much don't you think? CCP, YOU REALLY NEED TO LAY OFF THE CRACK PIPE!!!. How about these assholes cheating by throwing Drop Uplinks inside of Null Cannons and walls? Diddn't see anything about that. You need to get rid of Mouse and keyboard to. Too many of these high KDR guys are talking like they are good when really they are using eagle eye or what ever the hell its called, to get aim assist with KB/M. How about a Newbie Friendly game mode. Rather than cater to the crybabys who just want easy kills, do something like a standard gear only match. Do something to get new players in. GET YOUR GOD DAMNED HEADS ON STRAIGHT! Stop with the smoke and mirrors and do something worthwhile or Dust514 is dead. well said a game with out new players will die fast and new players who die fast will not stay at least extend academy play to 1 mill life time skill pts so players can have some idea how the game plays before becoming meat in the proto grinder that is pub and fractional matches
Yeah, Don't "cater to the crybabys", leave KB/M alone. People who use KB/M know there's really no aim assist with it unlike the DS3. Those saying there is should really "Stop with the smoke and mirrors". A variable "dots per second" on the fly mouse is not aim assist. With CCP implementing separate hip fire and ADS sensitivities in a 0 - 100 gradient, rather than 0 -10, that variable DPS can be left alone if a player wants to adjust the in game settings instead.
Too many people still don't seem to understand that Dust isn't anywhere near complete.
The forge gun splash radius nerf has not diminished my ability to kill infantry with it. Thank you.
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Shijima Kuraimaru
warravens League of Infamy
389
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Posted - 2013.12.07 01:44:00 -
[2] - Quote
Rami Hamilo wrote:Pisidon Gmen wrote:Lowkiie wrote:Being removed for a whole day is a little much don't you think? CCP, YOU REALLY NEED TO LAY OFF THE CRACK PIPE!!!. How about these assholes cheating by throwing Drop Uplinks inside of Null Cannons and walls? Diddn't see anything about that. You need to get rid of Mouse and keyboard to. Too many of these high KDR guys are talking like they are good when really they are using eagle eye or what ever the hell its called, to get aim assist with KB/M. How about a Newbie Friendly game mode. Rather than cater to the crybabys who just want easy kills, do something like a standard gear only match. Do something to get new players in. GET YOUR GOD DAMNED HEADS ON STRAIGHT! Stop with the smoke and mirrors and do something worthwhile or Dust514 is dead. well said a game with out new players will die fast and new players who die fast will not stay at least extend academy play to 1 mill life time skill pts so players can have some idea how the game plays before becoming meat in the proto grinder that is pub and fractional matches Making the Academy only 1500 WP before getting out was a really, really, really stupid move. It needs to go back to, what was it, 20k WP to get out? Also, everything Pisidon said. You either need to remove KB/M or nerf it so that they have acceleration like a controller. I can't tell you how many times I've been killed due to someone strafing left and right really fast with a keyboard and I can't do **** about it. I certainly can't move that fast with a controller. I also think that the AR, all ARs, need to be nerfed. I've been killed by militia/standard blueprint ARs while wearing proto gear as if I were wearing militia with all my skills at zero. They were using said strafing bullshit to kill me. Also, the range on the AR severely out classes a Scrambler Rifle. It's ridiculous that you're adding more things, refuse to/are unable to/are just stupid to fix the things the community are actually saying needs to be fixed and that you think it's alright to throw newbs into the game right when they start. Oh yeah, no multi-squad sync in the FW update? Hello teamkilling fucktards. I will be staying out of FW for a good while. All it takes is one teamkiller to destroy any team.
Funny. I can strafe just as fast on the DS3 as I can with the keyboard.
The forge gun splash radius nerf has not diminished my ability to kill infantry with it. Thank you.
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Shijima Kuraimaru
warravens League of Infamy
389
|
Posted - 2013.12.07 01:47:00 -
[3] - Quote
Spkr4theDead wrote:Pisidon Gmen wrote:Spkr4theDead wrote:TERMINALANCE wrote:CCP Logibro wrote:Forge Gun numbers! (delete stats 4 space)
Are you ******* kidding me? the breach is now worthless, if you calculate its DPS including reloads compared to the assult it was worse before now it cannot even do the spike dmg to make up for it! its ********. its now completely useless! never to be seen on the battlefield again. Dumbest change ever!! Maybe you shouldn't try to solo vehicles. Ever think of that? don"t solo vehicles ????? so what we should run a full squad of av? where is your head at this takes several playes out of the infantry fight as av guys are not set up to kill players. A good squad should have a mix of players 1 player with av in a squad should be enough. most modern av weapons will kill any tank or lesser transport in 1 hit so killing a tank in 3 to 5 swarms should be resalable. maybe tanks shouldn't run around solo! as you try to imply its a team game not a me game so lone tanks should be just as vulnerable to av weapons as troupes are to a blaster tank or installations are to a rail gun tank There it is there it is! I didn't actually expect anybody to say that. Thank you, that sheds more light on the thought processes of infantry. It doesn't look good for you.
If infantry shouldn't be able to solo vehicles, then vehicles shouldn't operate effectively with a solo pilot. It's called balance.
The forge gun splash radius nerf has not diminished my ability to kill infantry with it. Thank you.
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Shijima Kuraimaru
warravens League of Infamy
389
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Posted - 2013.12.07 21:02:00 -
[4] - Quote
Spkr4theDead wrote:Thurak1 wrote:/em Shakes fist at CCP. What are you doing to heavies!!! I thought heavies were supposed to be able to withstand concentrated small arms fire? If that is so why can a AR almost any AR rip me to shreds in 2 seconds or less? Now your nerfing my FG after making my HMG nearly useless past 30 meters. What is wrong with you guys?! So to shoot i have to charge up for 4 seconds or more and hope i dont get wasted in the man time and i will do less damage if i hit the target on top of all that. Now its going to take a lot of teamwork to take out just 1 tank. O ya thats just great. So what happens if the enemy deploys 6 tanks (which i have seen on several occasions) what then? it takes the entire team running AV to bust the tanks?
Starting to wish i could demand my time back i have spent playing this game with how badly it is getting ruined. You all might as well just post it and tell people play logi or assault nothing else is ever going to be worth playing. No, you get a small squad of 3 people with brains to destroy each tank. All you infantry make it sound far worse than anything supposed problem that exists by requiring different people to destroy each tank. Just use the same people.
I can see requiring three mercs to take out a HAV if it requires a full crew of three to operate a HAV.
The forge gun splash radius nerf has not diminished my ability to kill infantry with it. Thank you.
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Shijima Kuraimaru
warravens League of Infamy
389
|
Posted - 2013.12.07 21:04:00 -
[5] - Quote
Rami Hamilo wrote:Shijima Kuraimaru wrote:Rami Hamilo wrote:Pisidon Gmen wrote:Lowkiie wrote:Being removed for a whole day is a little much don't you think? CCP, YOU REALLY NEED TO LAY OFF THE CRACK PIPE!!!. How about these assholes cheating by throwing Drop Uplinks inside of Null Cannons and walls? Diddn't see anything about that. You need to get rid of Mouse and keyboard to. Too many of these high KDR guys are talking like they are good when really they are using eagle eye or what ever the hell its called, to get aim assist with KB/M. How about a Newbie Friendly game mode. Rather than cater to the crybabys who just want easy kills, do something like a standard gear only match. Do something to get new players in. GET YOUR GOD DAMNED HEADS ON STRAIGHT! Stop with the smoke and mirrors and do something worthwhile or Dust514 is dead. well said a game with out new players will die fast and new players who die fast will not stay at least extend academy play to 1 mill life time skill pts so players can have some idea how the game plays before becoming meat in the proto grinder that is pub and fractional matches Making the Academy only 1500 WP before getting out was a really, really, really stupid move. It needs to go back to, what was it, 20k WP to get out? Also, everything Pisidon said. You either need to remove KB/M or nerf it so that they have acceleration like a controller. I can't tell you how many times I've been killed due to someone strafing left and right really fast with a keyboard and I can't do **** about it. I certainly can't move that fast with a controller. I also think that the AR, all ARs, need to be nerfed. I've been killed by militia/standard blueprint ARs while wearing proto gear as if I were wearing militia with all my skills at zero. They were using said strafing bullshit to kill me. Also, the range on the AR severely out classes a Scrambler Rifle. It's ridiculous that you're adding more things, refuse to/are unable to/are just stupid to fix the things the community are actually saying needs to be fixed and that you think it's alright to throw newbs into the game right when they start. Oh yeah, no multi-squad sync in the FW update? Hello teamkilling fucktards. I will be staying out of FW for a good while. All it takes is one teamkiller to destroy any team. Funny. I can strafe just as fast on the DS3 as I can with the keyboard. Lol, I've changed my sensitivity and I still can't strafe like keyboards can. It's unfair to allow both controller and KB/M. It's one or the other.
I don't know where the issue is with your system, or hands. I just tried it again last night and I can still get the same strafe results with my controller as I can with my keyboard.
The forge gun splash radius nerf has not diminished my ability to kill infantry with it. Thank you.
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Shijima Kuraimaru
warravens League of Infamy
389
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Posted - 2013.12.07 21:12:00 -
[6] - Quote
IAmDuncanIdaho II wrote:Viktor Vikrizi wrote:No new equipment.. dang It's gonna be in the new loyalty store Shijima Kuraimaru wrote:Spkr4theDead wrote:Quote:
[bunch of stuff about infantry should be able to solo vehicles]
There it is there it is! I didn't actually expect anybody to say that. Thank you, that sheds more light on the thought processes of infantry. It doesn't look good for you. If infantry shouldn't be able to solo vehicles, then vehicles shouldn't operate effectively with a solo pilot. It's called balance. Following your logic, would you say vehicles should be able to hack objectives? You gotta get outta your car to hack a point, and you're not exactly inconspicuous on your way there. I don't think you're comparing apples to apples. Vehicles have a strategic place on the field that is different to infantry. It's also a different skill tree, and costs a lot more in a lot of cases. So you can't say because infantry shouldn't do this, vehicles shouldn't do this. That's not balance, that's pointless.
I see your manipulation attempt.
I could agree with you if all weapons were a legitimate threat to vehicles. However, part of your vehicle advantage is that all weapons, except the few AV weapons, have their damage reduced by more than 75% when used against vehicles. That on top of ten times more EHP and a higher top speed than a speed fit scout gives vehicles, even the HAV, some nice advantages.
The forge gun splash radius nerf has not diminished my ability to kill infantry with it. Thank you.
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Shijima Kuraimaru
warravens League of Infamy
391
|
Posted - 2013.12.07 21:15:00 -
[7] - Quote
GENERAL FCF wrote:Really happy with the swarm nerf and much needed AR/SR range nerf but not happy with the Forge nerfs! Come on, we heavies are neglected as it is and only have two freaking weapons to choose from:/ At least fix the HMG and give us Gallente Heavy dropsuits and armor hardeners for dropsuits. What about the tron effect that happens when the game lags out, has that been fixed? What about the shooting weapon switch glitch huh?! While your shooting and run out of ammo you switch weapons to get the kill and your character switches back towards the empty gun to finish the animation! Love most of the updates though.
The forge nerf is really pretty small. They just put it back to pre chromosome level charge times and close to the same damage levels. Hopefully they don't hit us with a second range nerf. We used to have the same range as large rails, or close to it.
The forge gun splash radius nerf has not diminished my ability to kill infantry with it. Thank you.
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Shijima Kuraimaru
warravens League of Infamy
391
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Posted - 2013.12.08 11:01:00 -
[8] - Quote
IAmDuncanIdaho II wrote:Shijima Kuraimaru wrote:I see your manipulation attempt.
I could agree with you if all weapons were a legitimate threat to vehicles. However, part of your vehicle advantage is that all weapons, except the few AV weapons, have their damage reduced by more than 75% when used against vehicles. That on top of ten times more EHP and a higher top speed than a speed fit scout gives vehicles, even the HAV, some nice advantages. You see my manipulation attempt? I'm not following...I can't see it. Can you explain how I'm manipulating something? I didn't intend to do that so I'd like to know. I'm not clear on what you're saying here. You can't seriously think a scrambler pistol should be able to damage a HAV can you? That's a logical extension of what you appear to be advocating. For the record, I'm not a vehicle guy, so don't make assumptions. I am coming from a point of view that would like to see balance in the game, so that stuff can be added quickly instead of going around in circles carrying buff / nerf hammers and waiting months on end for progress. So I'd really like to understand how I might be making my life as infantry harder in an unbalanced way. I'm following the points you're making, but I can't see how they make the vehicle / infantry relationship balanced. Vehicles *are* and *should be* an advantage in specific ways, shouldn't they? Just like infantry are. The trick is to get these differences right, whilst still keeping them different. Dictating that because A can't do something, then neither should B be able to, reduces variety and gets you closer to a scenario where the cheapest thing you can do is also the best thing. You can't win a game involving hacking null cannons if everybody ran vehicles and never got out of them. So, for example, what do you see (I'm assuming you are an infantry guy too) a tank's role in the game as? How should they be utilised on the field?
Looks like we misread each other then.
What I'm trying to say is that sure, vehicles are supposed to have some advantages. LAVs have speed, dropships have flight and troop carrying capacity, and HAVs have large turrets. All vehicles get seventy-five plus percent resistance to small arms, are faster than infantry, have better EHP (except for the LAV when compared to a proto EHP speced sentinal), and HAV's have about ten times the average EHP than the average assault.
Weapons made specifically for use against vehicles shouldn't be made to have little to no effect. Infantry who fit AV are at a disadvantage against other non-AV infantry. That sacrifice should allow a counterbalance to vehicle advantages. AV should always be a legitimate threat to vehicles, not just an annoyance. If you want to consider it an advantage, AV infantry's only advantages over vehicles is that they're smaller and more likely able to utilize terrain for cover, while wielding low ammo capacity weapons that should be effective versus vehicles without having to use more than twenty-five percent of their base total ammo capacity.
With the state the game is in right now, specifically team size, it is unreasonable to call for the creation of a norm where three plus mercs have to dedicate to AV to threaten a solo pilot and his HAV/dropship.
Other games I've played a heavy slow fire AV role in, I've taken out enemy vehicles in two to three shots, sometimes even one. This is the only game I've ever played where, on average, I have to reload to finish a HAV while using the most effective AV weapon providing it doesn't escape while I'm reloading.
As it's going to stand in 1.7, Vehicles (maybe just HAV's) will have short "windows of opportunity" when the vehicles will shine and be nearly indestructible. Between those "windows" the AV will shine. Both sides of the line will have to consider their opportunities to press their advantage.
The forge gun splash radius nerf has not diminished my ability to kill infantry with it. Thank you.
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Shijima Kuraimaru
warravens League of Infamy
391
|
Posted - 2013.12.08 14:07:00 -
[9] - Quote
Fristname Family name wrote:Shijima Kuraimaru wrote:[
What I'm trying to say is that sure, vehicles are supposed to have some advantages. LAVs have speed, dropships have flight and troop carrying capacity, and HAVs have large turrets. All vehicles get seventy-five plus percent resistance to small arms, are faster than infantry, have better EHP (except for the LAV when compared to a proto EHP speced sentinal), and HAV's have about ten times the average EHP than the average assault.
Weapons made specifically for use against vehicles shouldn't be made to have little to no effect. Infantry who fit AV are at a disadvantage against other non-AV infantry. That sacrifice should allow a counterbalance to vehicle advantages. AV should always be a legitimate threat to vehicles, not just an annoyance. If you want to consider it an advantage, AV infantry's only advantages over vehicles is that they're smaller and more likely able to utilize terrain for cover, while wielding low ammo capacity weapons that should be effective versus vehicles without having to use more than twenty-five percent of their base total ammo capacity.
With the state the game is in right now, specifically team size, it is unreasonable to call for the creation of a norm where three plus mercs have to dedicate to AV to threaten a solo pilot and his HAV/dropship.
Other games I've played a heavy slow fire AV role in, I've taken out enemy vehicles in two to three shots, sometimes even one. This is the only game I've ever played where, on average, I have to reload to finish a HAV while using the most effective AV weapon providing it doesn't escape while I'm reloading.
As it's going to stand in 1.7, Vehicles (maybe just HAV's) will have short "windows of opportunity" when the vehicles will shine and be nearly indestructible. Between those "windows" the AV will shine. Both sides of the line will have to consider their opportunities to press their advantage. So what your saying is that tanks arent underpowerd and dropships should continue to be killed with 2 shots from a swarm launcher. You are trying to tell me somthing that people put millions of sp and isk into and spends 700, 000isk to restock SHOULD be completely obliterated with 2 shots from a swarm? You are trying to tell me that swarmers are at a disadvantage is a scrambler pistol a weak wepon to you? Does a comando suit with a proto ar and a swarm sound light to you. Does the spechialist swarm launcher with a "extended lock on time fair" ( it has a increased lock on time of under 1 secound yet a breach forge gun has a extended charge time of about 3 secounds. Yes ccp because under 1 sec is extended I think you should lay of the weed for a while") sound fair. Do you not know wtf a tank is here ill put the dictionary meaning here for you. http://www.urbandictionary.com/define.php?term=tank . Now the current dust514 tank. : a vehical which gos pewpewpew and can die with a few little stupid rockets named swarmies. All vehicals need a buff and you cant compare dust with other games becaues dust is unique and dust514 is set in the future were a assualt rifle is stronger than a gataling gun.
By the way, a breach forge has a base charge time of six seconds. Level five forge gun operation only brings it down to four and a half seconds.
And a proto SWARM launches what? five missiles per shot? Six? So yes, I think a vehicle getting hit by ten to twelve homing missiles should get pretty messed up. And scrambler pistols are nice, if you're shooting a scout or making head shots. Otherwise the SMG is a much better choice.
And since you want to try to get technical with words, Call it what you want, but Dust doesn't have tanks. It has HAVs.
HAV = Heavy Attack Vehicle
Besides, as gets so vehemently pointed out time and time again on these forums, reality apparently has no place here because in reality, man portable anti-tank weaponry does it in one shot. May I introduce you to the Raytheon / Lockheed Martin FGM-148 Javelin?
So unless you actually have a valid argument, I'm done with you. You read into my words things that aren't there nearly as much as my ex wife did. LOL
The forge gun splash radius nerf has not diminished my ability to kill infantry with it. Thank you.
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Shijima Kuraimaru
WarRavens League of Infamy
399
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Posted - 2013.12.11 06:10:00 -
[10] - Quote
Edcas wrote:No one have noticed the orbital strikes nerfings?? Now they're more hard to make on faction wars,.. Someone have discovered the way to call'em again on faction contracts???? Please tell us!! The new gauss and combat weapons aren't enough!!!!!....
Tactical strikes have to be earned Eve side now. If no pilots are there to supply them, you don't get any.
The forge gun splash radius nerf has not diminished my ability to kill infantry with it. Thank you.
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Shijima Kuraimaru
warravens League of Infamy
422
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Posted - 2013.12.13 11:01:00 -
[11] - Quote
Scottish Eye wrote:Now calm yourselves before you put a bullet to me yet, but reading through comments, audio, and feedback of many a player it seems lag has become the greatest determining factor in your performance. Of course its obvious to almost everyone that dust has been known to be quite the jar of pickles for lag inducing rage quits. Let us take a trip back to open beta where the graphics were not half bad and render glitch sniping was in its prime just as it is today. Could most of you think back to just some lag spikes and not the constant pain after getting punched in the sack during that time? Now fast forward to tanks that fly in the air and easily catch up to an LAV. Now ever see a tank completely disappear for a few seconds and had already damaged you, but you receive all that damage delayed behind cover. Same goes with dropsuit against dropsuit. Your damage notification has quite the delay mostly near structures of the map have you noticed that pattern? Ever have your own plasma cannon shot hit you in the back firing it while running? Thats new to me. Honestly 1.7 was like an early Christmas or Chrismahanukwanzakah (whatever gets you through) present wrapped in the nicest bow inside new toys bringing joyous sounds of rata tat tat and rrrrrrnn pew pew pew pew. Your bright happy faces bringing murdery death on the complete opposite of a wintery wonderland now with volcanic ash and stuff. Yet behind the chrismahanukwanzakah ficus tree some poorly wrapped gifts lie in wait. Suddenly thump thump thump and then the warning sound the orbital strikes make came a bit too late. Luckily it wasn't too bad so you dust off the corpse ashes of your team only to soil yourself to a sight of a tank gliding toward you at mach speed. The thing lands like a Miley Cyrus wrecking ball taking the ficus tree with it and not a scratch on it. Gathering your wits as it mows down your team you gracefully chuck every AV grenade like a monkey flinging turds. Looks like its just pissed off when out of the fray a cheap LAV laced with proximity mines galore takes it out like a champ yet barely a dent to itself. Hail of missiles burst at your feet you re soil your suit when a brave teammate wielding a trusty swarm launcher the only weapon that can be used in the event of a target being vehicle or installation gives the dropship a nice tap on the shoulder to let you know hey I'm right here give me a hug of explosives. But all hope is not lost for in the way back of your map the thump thump thump of a militia large rail gun tank saves your soiled pants continues to hug the safety of the red line till three more tanks join in joyous red lineing festivities. While I get in the fetal position clutching a laggy misfiring flaylock pistol I hope you had fun with your rail rifle.
BRAVO!
I still can't find tanks on the market. All I see are those HAVs.
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