Montezumas Revenge
the majestic space duck
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Posted - 2013.10.22 18:55:00 -
[1] - Quote
CCP Rattati wrote:I have been practicing my heavy in anticipation of my Gallente heavy soontm.
I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.
I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.
But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.
So I struggled on.
And then I crouched.
And the angels sang.
It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)
I've just recently started experimenting with this as well as trying ADS, but using ADS really hurts your ability to track targets since your turn speed drops pretty significantly.
The single best improvement I've made while using a heavy is engaging more wisely. Sticking around places where people can't get out of my optimal and using cover when going out into the open alone. Travelling with groups is best, staying behind the line and using them to distract enemies so I can flank them or just roll up after they're engaged and blast them in the face.
Flanking people in a choke point when the rest of my team is distracting them is probably the most awesome thing in the world. I think most people are too lazy to take the long walk around to flank, but fights tend to last long enough now thanks to drop uplinks for reinforcments to keep throwing themselves at each other. Coming around a corner and mowing 6 guys down is probably one of the neatest aspects of being a heavy.
Ahywho, I think heavies are really under appreciated right now. I don't necessarily know about under powered, though I do think some more weapon diversity would be nice. The two things I don't necessarily like about heavies right now are the lack of weapon diversity and the fact that dropsuits seem to need some more slots.
There are suits to accommodate armor, DPS or balanced fits - but they're different meta levels, which makes fitting a little difficult. There should be suit profiles for each style at each level (standard, advanced, prototype). Right now, I use the standard because it offers the best balance between armor and DPS, but it seems to be a bit of a tight fit. I don't think I would be able to go all prototype equipment on it, but if I were to use a prototype dropsuit to fit everything I would end up sacrificing something.
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