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Thread Statistics | Show CCP posts - 4 post(s) |
Reav Hannari
Red Rock Outriders
1640
|
Posted - 2013.10.23 00:06:00 -
[121] - Quote
CCP Rattati wrote:Fox Gaden wrote: Actually Rattati, what do you do at CCP?
Hey Fox/Himiko, I am the global head of FP&A at CCP, currently based in Iceland, and relocating with my family to Shanghai in January to help our efforts on Dust 514, joining CCP Rouge and the team there. Given that I am also a fanatic player, you might call me a true believer in Dust 514 and its potential.
What's FP&A?
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Nirwanda Vaughns
Molon Labe. RISE of LEGION
119
|
Posted - 2013.10.23 00:07:00 -
[122] - Quote
Thor Odinson42 wrote:GET ATMESON wrote:Thor Odinson42 wrote:Lance 2ballzStrong wrote:CCP Rattati wrote:I have been practicing my heavy in anticipation of my Gallente heavy soontm.
I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.
I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.
But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.
So I struggled on.
And then I crouched.
And the angels sang.
It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)
Crouching might work down a corridor, but if you're trying to avoid nade spam and MD spam, you're literally a sitting duck in this situation. I will admit crouching has a magical effect on bullet spread, but there should be a skill to reduce that. Without a doubt. Lots of the anger toward the HMG would be solved with a sharpshooter skill. For the vets it's strange to see people run toward heavies. In closed beta the HMG was feared. They should be a force again. It'll take another slot for a plate and a buff to the HMG for it to happen. I wouldn't mind them having a built in armor rep as well. Just make them more expensive like they used to be, but make them godly. Not goldy just fixed Well closed beta heavy compared to what we have now would be godly.
armitage is proto sentinel and gets 1100 armor and 458 shields yet a laser rifle cuts through it in the blink of an eye before i even get in range. same with exile or a gek-38 i also have prof 3 on hmg and run the boundless or freedom hmg and its still pi**s poor at 20-30m range. even a militia smg can out gun you. heavies really do suffer. they have great tank but my proto logi can get a great tank but its duvolle slaps the living s**t out of heavies and their hmg's |
calvin b
Molon Labe. RISE of LEGION
750
|
Posted - 2013.10.23 04:32:00 -
[123] - Quote
I quit the HMG heavy build and went AR assault months ago. I am still on strike and do not see myself going back. I was a heavy since beta and I cant believe the A** ream CCP gave us. Give up, move on and spec into something else. Just not scouts because they are CCP's 2nd b**** behind the heavy. I am angry beyond words over 3 Million into one build, I want my SP back. I have had bad luck when it comes to this game. Spec into heavy/hmg then its nerfed, spec into Cal Logi before the QQ and it was nerfed, went sniper got distant rendering and hit detection issues, now I went AR and Gal assault and now I am reading AR is soon to be nerfed. I am a basic rifle or HMG person I do not like ScR, Laser rifle not willing to go there just yet, shotgun has problems like HMG, not much more peaks my interest.
I am going to save my SP and hope that a weapon comes that is balanced and will not be nerfed by CCP. Still holding my breath |
SoTa PoP
MoIden Heath PoIice Department EoN.
4088
|
Posted - 2013.10.23 04:45:00 -
[124] - Quote
Alright lance - you win. I'm sick of the HMG and it's fall backs not being made up for by it's strength. If I can't hit something effectively mid range I should destroy CQC. "But then so should shotguns!" Shotguns can MOVE. They can get out of the way or dodge. In PC often enough shotgunners just run in - shoot a few times - then run away before you can get any real bearing on them to get rid of there shields. It's getting insane how many people are figuring this out in PC and it's making my weapon completely useless.
None of thes devs play PC against half decent corps or with. So as the days go on and I read CCP comments I lose more and more faith - again.
Fix dispersion. I'm sick of feeling like a god in pubs then like fodder in PC. The only heavies going positive are the squad leads dropping orbitals or the ones camping objectives inside very tight CQC areas where strafing is harder to do.
Or just nerf roofs. 7/10 of my deaths in PC come from the roofs where there's nothing I can do about. |
Rusty Shallows
Black Jackals
432
|
Posted - 2013.10.23 04:48:00 -
[125] - Quote
Lance 2ballzStrong wrote:Everyone is a slayer. Scout is almost useless, and heavies defending is laughable because they're a proto hipster glorified camper now. Hipster Heavies? Now that's good game satire. Sometimes Lance you are too cleaver for your own good. |
Icedslayer
SVER True Blood Public Disorder.
138
|
Posted - 2013.10.23 04:50:00 -
[126] - Quote
Lance 2ballzStrong wrote:Gotta love the lack of care for the heavy coming from CCP. Seriously, just take the class out of the game. Like the dropships and Marauder tanks, just take it out til it's actually useful. It's pathetic that after a year and a half the heavy class still only has 1 anti infantry weapon specific to its class. DUST is about diversity I was told... LOL! Only diversity in this game is who can spam proto nades the best. This game is about medium suits + Assault rifles. Everyone is a slayer. Scout is almost useless, and heavies defending is laughable because they're a proto hipster glorified camper now. I say it again, heavies will soon become a dinosaur. Extinct and a distant memory. What a joke. From being a feared, and well respected class to being a joke in DUST Well done. I remember back in the Fanfest build of 2012 how deadly heavies we're, there forge gun had a splash of 6m and HMG did as much as a AR but with double the ROF and your EHP was un-matched, that's when i first picked up RE's just to counter you guys, and most the time i would just try to stay away from you. Hell i remember having to use 2 RE's on one heavy once.
You've been logified, a logi can out EHP you and still run equipment and maintain (or if using plate gitlch) increase strafe speed. Logi's need be nerfed to **** (i say take some high and low slots away but boost there CPU and PG a little) they shouldn't be able to do all the suits jobs and there own at the same time, they are a logistic suit not a AssualtHeavyScoutLogi suit after all
You nailed it right on the head "This game is about medium suits + Assault rifles" |
Rusty Shallows
Black Jackals
432
|
Posted - 2013.10.23 05:09:00 -
[127] - Quote
Soldiersaint wrote:Lance 2ballzStrong wrote:Gotta love the lack of care for the heavy coming from CCP. Seriously, just take the class out of the game. Like the dropships and Marauder tanks, just take it out til it's actually useful. It's pathetic that after a year and a half the heavy class still only has 1 anti infantry weapon specific to its class. DUST is about diversity I was told... LOL! Only diversity in this game is who can spam proto nades the best. This game is about medium suits + Assault rifles. Everyone is a slayer. Scout is almost useless, and heavies defending is laughable because they're a proto hipster glorified camper now. I say it again, heavies will soon become a dinosaur. Extinct and a distant memory. What a joke. From being a feared, and well respected class to being a joke in DUST Well done. But im a logi i sacrifice all of my battle potential so i can keep by fellow blue dots alive. Don't sweat it, he was referring to the Slayer fits with the crack at medium suits. Heavies LOVE Logi Bros. You guys complete us... in a platonic way. |
SoTa PoP
MoIden Heath PoIice Department EoN.
4089
|
Posted - 2013.10.23 05:13:00 -
[128] - Quote
Rusty Shallows wrote:Soldiersaint wrote:Lance 2ballzStrong wrote:Gotta love the lack of care for the heavy coming from CCP. Seriously, just take the class out of the game. Like the dropships and Marauder tanks, just take it out til it's actually useful. It's pathetic that after a year and a half the heavy class still only has 1 anti infantry weapon specific to its class. DUST is about diversity I was told... LOL! Only diversity in this game is who can spam proto nades the best. This game is about medium suits + Assault rifles. Everyone is a slayer. Scout is almost useless, and heavies defending is laughable because they're a proto hipster glorified camper now. I say it again, heavies will soon become a dinosaur. Extinct and a distant memory. What a joke. From being a feared, and well respected class to being a joke in DUST Well done. But im a logi i sacrifice all of my battle potential so i can keep by fellow blue dots alive. Heavies LOVE Logi Bros. Don't sweat it, he was referring to the Slayer fits with the crack at medium suits. Heavies don't CARE about logi-bros. Only in pubs do they have a place since battle can calm down sometimes to repair. in PC the rep tool is pretty much just trash. It's better to have another gun shooting then a logi-bro repping. By far.
Get proto uplinks and triage. That's how you can best help your team and feel like a support class rather then the best slayer class who can do it all.
Np offense logi-bros. The core rep heals FAST. but not as fast as the devoulle kills. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3443
|
Posted - 2013.10.23 05:19:00 -
[129] - Quote
SoTa PoP wrote:Rusty Shallows wrote:Soldiersaint wrote:Lance 2ballzStrong wrote:Gotta love the lack of care for the heavy coming from CCP. Seriously, just take the class out of the game. Like the dropships and Marauder tanks, just take it out til it's actually useful. It's pathetic that after a year and a half the heavy class still only has 1 anti infantry weapon specific to its class. DUST is about diversity I was told... LOL! Only diversity in this game is who can spam proto nades the best. This game is about medium suits + Assault rifles. Everyone is a slayer. Scout is almost useless, and heavies defending is laughable because they're a proto hipster glorified camper now. I say it again, heavies will soon become a dinosaur. Extinct and a distant memory. What a joke. From being a feared, and well respected class to being a joke in DUST Well done. But im a logi i sacrifice all of my battle potential so i can keep by fellow blue dots alive. Heavies LOVE Logi Bros. Don't sweat it, he was referring to the Slayer fits with the crack at medium suits. Heavies don't CARE about logi-bros. Only in pubs do they have a place since battle can calm down sometimes to repair. in PC the rep tool is pretty much just trash. It's better to have another gun shooting then a logi-bro repping. By far. Get proto uplinks and triage. That's how you can best help your team and feel like a support class rather then the best slayer class who can do it all. Np offense logi-bros. The core rep heals FAST. but not as fast as the devoulle kills.
Still think they should introduce my idea for a needle gun that shoots nanite syringes that repair you over time with a cool-down/max ammo. Just fire, pull out the gun and you're good to go. Could also be used to bring back the dead and all.
Nanite Injectors/Repair Tools = Risk > Reward
|
Thurak1
Psygod9 D.E.F.I.A.N.C.E
340
|
Posted - 2013.10.23 05:37:00 -
[130] - Quote
CCP Rattati wrote:I have been practicing my heavy in anticipation of my Gallente heavy soontm.
I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.
I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.
But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.
So I struggled on.
And then I crouched.
And the angels sang.
It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)
Yes crouch and scope help. However it makes you an even slower moving bullet magnet. So it really only works if you are not noticed. If its within about medium range at a max of 60 meters. So it really keeps the HMG where it has been for a very long time. Mostly situation. |
|
crazy space 1
Unkn0wn Killers
1893
|
Posted - 2013.10.23 06:14:00 -
[131] - Quote
Lance 2ballzStrong wrote:CCP Rattati wrote:
Absolutely, you have to almost double tab the crouch button but it makes at least playing the heavy viable in many games.
There are many ways to fix some of the issues you mention, heavy being more resistant to small arms fire, or the heavy armor shields better from headshots, etc. I'll leave that to the designers but I assure you, we are always listening (and measuring) to what works in PC and what doesn't, so keep the feedback flowing.
The problem is, while other classes get better, the heavies have continually gotten worse over time. Chromosome was an epic time for heavies, and before that heavies were the gods on the battlefield requiring 2-3 guys to team fire. Now? One guy with an Assault rifle could take one down in a matter of seconds. Heavies are no longer feared like they used to be, in fact a Caldari suit + AR is more feared than anything else. expect a lot of rebalance when at least one or maybe even all of the heavy are released. No point in wasting time on balance when all the core is missing. I wouldn't be surprised to find out they are trying lots of ideas out |
Bright Cloud
Namtar Elite Gallente Federation
257
|
Posted - 2013.10.23 06:15:00 -
[132] - Quote
CCP Rattati wrote:I have been practicing my heavy in anticipation of my Gallente heavy soontm.
I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.
I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.
But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.
So I struggled on.
And then I crouched.
And the angels sang.
It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)
Fitting for his "awesome suit": Heavy frame ak.0 -Boundless HMG -Toxin SMG -M1 locus grenades
high slots: 2 complex heavy damage mods
low slots: 2 complex armor repairs 1 complex armor plate
See a guy cooking a grenade? charge him and take the grenade to the face cause your shields protect you from beeing 1 hit killed. Its nice to see a proto medium frame cook a grenade cause he thinks it will save him. it wont even a core locus wont penetrate trough your shields (still have 650 armor then). Situational awareness is a key combined with beeing familiar with sound effect on the game. You usually can hear some 1 cooking a grenade from around 10meters away. Knowing your optimal range is important if some 1 is lfurther then 25 meters away do not engage a firefight cause his AR has more effective range and is more accurate. The fitting is aswell be optimised to survive without the actual need of a logi. Main weakness on heavys is the slow regen off HP. So youve gotta compensate for that. Highslots must allways be damage mods. Anything else is not acceptable. |
Calroon DeVil
Mannar Focused Warfare Gallente Federation
147
|
Posted - 2013.10.23 06:21:00 -
[133] - Quote
CCP Rattati wrote:Himiko Kuronaga wrote:CCP Rattati wrote:I have been practicing my heavy in anticipation of my Gallente heavy soontm.
I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.
I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.
But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.
So I struggled on.
And then I crouched.
And the angels sang.
It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)
Problem is that it doesn't work in PC. It essentially makes you a stationary target, and most of the incoming shots will hit your head which kills you that much faster. When everybody is using proto they have too much HP to kill effectively with that tactic. But their accuracy is absolutely perfect, and they get the ability to strafe to dodge your shots. You will get dropped instantly. Absolutely, you have to almost double tab the crouch button but it makes at least playing the heavy viable in many games. There are many ways to fix some of the issues you mention, heavy being more resistant to small arms fire, or the heavy armor shields better from headshots, etc. I'll leave that to the designers but I assure you, we are always listening (and measuring) to what works in PC and what doesn't, so keep the feedback flowing. Great derail without adressing anything. You got the right skills for Dust 514, I'll give you that.
Guess you can't say anything about heavy dropsuits either, figured.
Sometimes you guys are a real joke. Be glad that you're working in the game industry; at this standard. |
Rei Shepard
Spectre II
730
|
Posted - 2013.10.23 06:21:00 -
[134] - Quote
CCP Rattati wrote:I have been practicing my heavy in anticipation of my Gallente heavy soontm.
I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.
I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.
But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.
So I struggled on.
And then I crouched.
And the angels sang.
It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)
Every heavy ive seen crouching sure had Angels singing for him, but it were the wrong ones lol :p |
Rusty Shallows
Black Jackals
433
|
Posted - 2013.10.23 06:32:00 -
[135] - Quote
SoTa PoP wrote:Rusty Shallows wrote:Soldiersaint wrote:Lance 2ballzStrong wrote:Gotta love the lack of care for the heavy coming from CCP. Seriously, just take the class out of the game. Like the dropships and Marauder tanks, just take it out til it's actually useful. It's pathetic that after a year and a half the heavy class still only has 1 anti infantry weapon specific to its class. DUST is about diversity I was told... LOL! Only diversity in this game is who can spam proto nades the best. This game is about medium suits + Assault rifles. Everyone is a slayer. Scout is almost useless, and heavies defending is laughable because they're a proto hipster glorified camper now. I say it again, heavies will soon become a dinosaur. Extinct and a distant memory. What a joke. From being a feared, and well respected class to being a joke in DUST Well done. But im a logi i sacrifice all of my battle potential so i can keep by fellow blue dots alive. Heavies LOVE Logi Bros. Don't sweat it, he was referring to the Slayer fits with the crack at medium suits. Heavies don't CARE about logi-bros. Only in pubs do they have a place since battle can calm down sometimes to repair. in PC the rep tool is pretty much just trash. It's better to have another gun shooting then a logi-bro repping. By far. Get proto uplinks and triage. That's how you can best help your team and feel like a support class rather then the best slayer class who can do it all. Np offense logi-bros. The core rep heals FAST. but not as fast as the devoulle kills. Agreed on all points except the first line. Thank you for shedding light on another angle. However most of the community doesn't care about Planetary Conquest. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
1122
|
Posted - 2013.10.23 07:00:00 -
[136] - Quote
The main problem is the TTK (time to kill)
The Assault rifle kills players faster than they can react. The amount of ehp heavies have means nothing when they can't avoid the bullets.
Heavies need one of three things:
-Passive resistance to small arms (things like mass drivers, plasma cannons, with still do normal damage). Whether this becomes just a general resistance, or something that has to be skilled into (for instance, 5% resistance per level of Amarr sentinel), is up for debate.
-10% reduction to damage in general in this game. I don't like playing CoD simply because everyone dies in 0.2 seconds. The fact that you can kill a heavy in two second is sad, and doesn't bring the fear to the battlefield that they should.
-Increase the optimal range of HMG. This would keep players at range of HMGs, while allowing Heavies to engage enemies at a longer range.
Honestly, I think that the HMG would seem much more effective if the AR wasn't so accurate at range. The problem is with the AR having NO spread while ADS. This means that even when outside of your optimal, you just have to aim at the enemy and all of your bullets will shoot where you point. This doesn't make any sense, no other game does this, and it's the biggest part of unbalance in this game. |
Rei Shepard
Spectre II
730
|
Posted - 2013.10.23 07:09:00 -
[137] - Quote
I-Shayz-I wrote:The main problem is the TTK (time to kill)
The Assault rifle kills players faster than they can react. The amount of ehp heavies have means nothing when they can't avoid the bullets.
Heavies need one of three things:
-Passive resistance to small arms (things like mass drivers, plasma cannons, with still do normal damage). Whether this becomes just a general resistance, or something that has to be skilled into (for instance, 5% resistance per level of Amarr sentinel), is up for debate.
-10% reduction to damage in general in this game. I don't like playing CoD simply because everyone dies in 0.2 seconds. The fact that you can kill a heavy in two second is sad, and doesn't bring the fear to the battlefield that they should.
-Increase the optimal range of HMG. This would keep players at range of HMGs, while allowing Heavies to engage enemies at a longer range.
Honestly, I think that the HMG would seem much more effective if the AR wasn't so accurate at range. The problem is with the AR having NO spread while ADS. This means that even when outside of your optimal, you just have to aim at the enemy and all of your bullets will shoot where you point. This doesn't make any sense, no other game does this, and it's the biggest part of unbalance in this game.
2 seconds is an Eternity during a gunfight, if you cannot react below those 2 seconds (at around 0.5-0.7 seconds an Average person should be returning fire, Pro's return fire after 0.3-0.4), i mean you will already need double the EHP that you now have to start reacting to enemy fire, thats 3k EHP heavies right there, how long should a heavy last while under AR fire for you to be happy about it, 3? 5, 10? Are we even allowed to kill it with a single clip ? |
richiesutie 2
The Rainbow Effect
437
|
Posted - 2013.10.23 07:15:00 -
[138] - Quote
Rei Shepard wrote:I-Shayz-I wrote:The main problem is the TTK (time to kill)
The Assault rifle kills players faster than they can react. The amount of ehp heavies have means nothing when they can't avoid the bullets.
Heavies need one of three things:
-Passive resistance to small arms (things like mass drivers, plasma cannons, with still do normal damage). Whether this becomes just a general resistance, or something that has to be skilled into (for instance, 5% resistance per level of Amarr sentinel), is up for debate.
-10% reduction to damage in general in this game. I don't like playing CoD simply because everyone dies in 0.2 seconds. The fact that you can kill a heavy in two second is sad, and doesn't bring the fear to the battlefield that they should.
-Increase the optimal range of HMG. This would keep players at range of HMGs, while allowing Heavies to engage enemies at a longer range.
Honestly, I think that the HMG would seem much more effective if the AR wasn't so accurate at range. The problem is with the AR having NO spread while ADS. This means that even when outside of your optimal, you just have to aim at the enemy and all of your bullets will shoot where you point. This doesn't make any sense, no other game does this, and it's the biggest part of unbalance in this game. 2 seconds is an Eternity during a gunfight, if you cannot react below those 2 seconds (at around 0.5-0.7 seconds an Average person should be returning fire, Pro's return fire after 0.3-0.4), i mean you will already need double the EHP that you now have to start reacting to enemy fire, thats 3k EHP heavies right there, how long should a heavy last while under AR fire for you to be happy about it, 3? 5, 10? Are we even allowed to kill it with a single clip ? Yes, if all the shots were headshots. xD |
Rei Shepard
Spectre II
730
|
Posted - 2013.10.23 07:23:00 -
[139] - Quote
richiesutie 2 wrote:Rei Shepard wrote:I-Shayz-I wrote:The main problem is the TTK (time to kill)
The Assault rifle kills players faster than they can react. The amount of ehp heavies have means nothing when they can't avoid the bullets.
Heavies need one of three things:
-Passive resistance to small arms (things like mass drivers, plasma cannons, with still do normal damage). Whether this becomes just a general resistance, or something that has to be skilled into (for instance, 5% resistance per level of Amarr sentinel), is up for debate.
-10% reduction to damage in general in this game. I don't like playing CoD simply because everyone dies in 0.2 seconds. The fact that you can kill a heavy in two second is sad, and doesn't bring the fear to the battlefield that they should.
-Increase the optimal range of HMG. This would keep players at range of HMGs, while allowing Heavies to engage enemies at a longer range.
Honestly, I think that the HMG would seem much more effective if the AR wasn't so accurate at range. The problem is with the AR having NO spread while ADS. This means that even when outside of your optimal, you just have to aim at the enemy and all of your bullets will shoot where you point. This doesn't make any sense, no other game does this, and it's the biggest part of unbalance in this game. 2 seconds is an Eternity during a gunfight, if you cannot react below those 2 seconds (at around 0.5-0.7 seconds an Average person should be returning fire, Pro's return fire after 0.3-0.4), i mean you will already need double the EHP that you now have to start reacting to enemy fire, thats 3k EHP heavies right there, how long should a heavy last while under AR fire for you to be happy about it, 3? 5, 10? Are we even allowed to kill it with a single clip ? Yes, if all the shots were headshots. xD
Haha, so true
|
Apison Valusgeffen
THIRD EARTH INCORPORATED Dark Taboo
10
|
Posted - 2013.10.23 07:34:00 -
[140] - Quote
Lance 2ballzStrong wrote:CCP Rattati wrote:
Absolutely, you have to almost double tab the crouch button but it makes at least playing the heavy viable in many games.
There are many ways to fix some of the issues you mention, heavy being more resistant to small arms fire, or the heavy armor shields better from headshots, etc. I'll leave that to the designers but I assure you, we are always listening (and measuring) to what works in PC and what doesn't, so keep the feedback flowing.
The problem is, while other classes get better, the heavies have continually gotten worse over time. Chromosome was an epic time for heavies, and before that heavies were the gods on the battlefield requiring 2-3 guys to team fire. Now? One guy with an Assault rifle could take one down in a matter of seconds. Heavies are no longer feared like they used to be, in fact a Caldari suit + AR is more feared than anything else.
Add the Carthum Scrambler to the list of rifles that out damage the Boundless HMG within it's optimal range. Had it happen twice in the same corridor in the same match. Duvolles and GEKs I've known about for a while. And I know all of you AR users will just see this as Heavy QQing which is fine. See it however you like. When things are tipped in your favor, it's just human nature to defend that status quo. Most of you have never touched the Heavy or HMG so it's not your problem, so long as you continue to get your kills. You just know that it's fine, and we need to stop complaining about it. So I understand that I'm not going to convince you of anything. That is not my intent. I do hope however that CCP will take this and other feedback into consideration and at least attempt to address this issue that affects many in their player base.
I also understand now why this is sometimes referred to as AR 514. I didn't before. It was frustrating losing confrontations that I thought I should have won simply because my opponent danced around a little bit, or jumped, still landing pinpoint accurate shots, or sometimes just simply stood there and out damaged me (like in the corridor mentioned above), or somehow because hits just stopped registering for some reason. I chalked it up to just needing to skill up more, but no, it still happens with proto gear, complex mods, complex armor and the like. Rifles in this game just seem to out class a very broken HMG in situations that the HMG was supposedly made for.
As I've said in other posts, I've had some success with the HMG, but there are some situations where things seem very off kilter... very unbalanced. |
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Rei Shepard
Spectre II
733
|
Posted - 2013.10.23 07:50:00 -
[141] - Quote
Apison Valusgeffen wrote:snip It was frustrating losing confrontations that I thought I should have won simply because my opponent danced around a little bit, or jumped, still landing pinpoint accurate shots snip
Just because your weapon should be better at cqc engagements on paper does not mean a whole lot if you cannot hit your intended target, ive got a friend who is extremely bad at FPS games, he gets extremely frustrated each time an opponent strafes and dances around evading his gunfire and to him, everyone should just stand still so he can kill them....
Ive had on multiple occasions because of multiple long engagements overheated my SCR like a scrub, Heavy ambushes me, i jump, get stuck in a rock unable to move, served like a Proto Pinata ona silver platter...heavy unleaches everything he has on me ...for a whole 5 seconds...while i am superheated, overheat ends and the heavy dies, he did not even manage to hit me in those 5 seconds and i was like right there unable to move....
I mean ....how bad can you get ? And while there are good heavies, most heavies are very bad players thinking the extra armor and HMG can save them from people who have 90%+ Accuracy Ratings...
Not gonna happen... |
Zelorian Dexter snr
8thDivision
68
|
Posted - 2013.10.23 08:02:00 -
[142] - Quote
I must be playing a different game
We use At least one DS sometimes 2 if were multi squading in FW for fast insertion and extraction of infantry and never have a problem with birds getting shot down they appear to work fine. Maybe it's more to do with how you fly that's the issue.
We deploy at least 1 tank in one of the squads and very rarely lose it to AV as we allocate infantry support as needed again via drop from DS. Also we have three gunners the driver and 2 support with skills trained to level 5 in turret skills.
We deploy 2 heavies within our squads who destroy all before them with assault AR MD support.
So I'm totally confused why people think there broken maybe your just not using them as intended |
Chibi Andy
Forsaken Immortals Top Men.
592
|
Posted - 2013.10.23 08:15:00 -
[143] - Quote
CCP Rattati wrote:I have been practicing my heavy in anticipation of my Gallente heavy soontm.
I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.
I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.
But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.
So I struggled on.
And then I crouched.
And the angels sang.
It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)
i think the main point of this post is that us heavies are lacking in weapons when everyone else gets something new and shiny to try out.
i have no problems playing as a heavy my highest KD was 36K 5D but thats not the main topic here
i would however like to see something new for us heavies, is there at least an idea of when we will receive something new for us? and answering soonTM isn't a viable answer would it be coming out this year or do we have to wait till next year? |
Lance 2ballzStrong
SyNergy Gaming EoN.
4202
|
Posted - 2013.10.23 08:38:00 -
[144] - Quote
Zelorian Dexter snr wrote:I must be playing a different game
We use At least one DS sometimes 2 if were multi squading in FW for fast insertion and extraction of infantry and never have a problem with birds getting shot down they appear to work fine. Maybe it's more to do with how you fly that's the issue.
We deploy at least 1 tank in one of the squads and very rarely lose it to AV as we allocate infantry support as needed again via drop from DS. Also we have three gunners the driver and 2 support with skills trained to level 5 in turret skills.
We deploy 2 heavies within our squads who destroy all before them with assault AR MD support.
So I'm totally confused why people think there broken maybe your just not using them as intended
lol pub games
I can destroy publings too. Going 20-30 kills to < 5 deaths doesn't take much effort against bad players. How about trying this little tactic against an organized team, that can actually shoot back, and see where your heavies end up.
Unless they're ontop a roof with a FG, and can almost guarantee you all of them go negative. If one goes positive, I can almost guarantee you he got more kills with his nades than he did with the HMG.
Would love to see how you "destroy" in a real competitive environment.
I swear some people sharing their tactics like they've reinvented the wheel or something. |
Tek Hound
Death In Xcess Corporation
95
|
Posted - 2013.10.23 12:06:00 -
[145] - Quote
Lance 2ballzStrong wrote:Master Jaraiya wrote:Lance 2ballzStrong wrote:Gotta love the lack of care for the heavy coming from CCP. Seriously, just take the class out of the game. Like the dropships and Marauder tanks, just take it out til it's actually useful. It's pathetic that after a year and a half the heavy class still only has 1 anti infantry weapon specific to its class. DUST is about diversity I was told... LOL! Only diversity in this game is who can spam proto nades the best. This game is about medium suits + Assault rifles. Everyone is a slayer. Scout is almost useless, and heavies defending is laughable because they're a proto hipster glorified camper now. I say it again, heavies will soon become a dinosaur. Extinct and a distant memory. What a joke. From being a feared, and well respected class to being a joke in DUST Well done. Link? About new assault rifles? https://forums.dust514.com/default.aspx?g=posts&m=1412603#post1412603[FEEDBACK] Balancing Assault Rifle and TAR - https://forums.dust514.com/default.aspx?g=posts&t=112035&find=unreadStatus: We are going to release some changes to ranges, and additionally, 1.7 will give players new rifles to play with, and we will keep monitoring their performance on TQ.
Funny how non Ar weapons get hit with a nerf hammer and Ars gets MONITORED.Its like the red-headed stepchild who gets a beating and the favorite MONITORED. Wow the entire game evolves around assault suits +AR and Ccp wonders why dust can't get it up |
Minor Treat
The Enclave Syndicate Dark Taboo
161
|
Posted - 2013.10.23 12:11:00 -
[146] - Quote
Joel II X wrote:Tolen Rosas wrote:has a point. why wasnt HMG given same aim assist as AR?
why doesnt every weapon have it? ur breaking the game with stuff like this CCP. Because it spreads. Shotguns don't have AA. actually shotgun does have aim assist, but optimal at 30 to 40 meters i think. |
Slag Emberforge
Immortal Retribution
64
|
Posted - 2013.10.23 12:26:00 -
[147] - Quote
It's not a lack of aim assist that is the problem, i can track an enemy if they are jumping around no problem. The issue I have is at 15-20 meters generally the way I win is either catching them unaware, or using good grenade work to either break shields, or force them to step over a grenade. This is because of the dispersion and bullet fall off.
When you get more consistency out of a grenade than your primary weapon you have a problem |
Reigning Shotz
CoRp KiLLeRz
2
|
Posted - 2013.10.23 13:36:00 -
[148] - Quote
Why would i use such a terrible suit with an AR?
A well fitted Medium suit >>>>> lolheavy suit[/quote] ^^^^ LOLL Are u kidding? My heavy suit has over 1600 hp .. add a duvolle assault or tac ... no medium in the world has a shot ~ Us heavies want a laser hmg , a plasma hmg ... or something close to that We need more variety asap
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Himiko Kuronaga
MoIden Heath PoIice Department EoN.
2001
|
Posted - 2013.10.23 13:53:00 -
[149] - Quote
CCP Rattati wrote:Fox Gaden wrote: Actually Rattati, what do you do at CCP?
Hey Fox/Himiko, I am the global head of FP&A at CCP, currently based in Iceland, and relocating with my family to Shanghai in January to help our efforts on Dust 514, joining CCP Rouge and the team there. Given that I am also a fanatic player, you might call me a true believer in Dust 514 and its potential.
Oh, good.
I have always felt that people who remove themselves from the "design" position are actually more likely to have an accurate view of where the game needs to go. No offense to any of your friends, but it is a common thing for a designer to somewhat fall in love with their own vision at the expense of what needs to happen. I think this may have happened with the heavy more than a few times.
So what are the odds of you convincing Wolfman to give our HMG bullets a stagger effect/minor camera shake? Y'know, for "suppression". Thats what the big guns are for, right? It would let us truly mess up people who decided to attack us head on.
The way I see it, in PC there are two main complaints with us Heavies. The first is, people dislike how dominant the forge is in PC. Meaning the splash radius makes them insanely effective when you park a couple forge gunners on a tower, they can basically dominate the other team. Depending on who you ask, this "ruins" PC matches because whoever has the tower, has the match.
On the other hand, if you remove the forges ability to wreck infantry face you have to give the HMG the ability to wreck face. Otherwise both heavy weapons don't have any kind of dominant role. Forge can still OHK with skillshots, but wouldn't be a splash god, and HMG has CQC range but would stagger, camera shake, and outright **** anyone who fell under its fire. It could also be used to suppress people from range and mess with their accuracy, although killing them would still be difficult due to falloff.
Anyhow, that's pretty much what I think needs to happen. I just think that sometimes it gets ignored because it's not considered a "priority", but it absolutely should be a priority. Changing the HMG allows you to change the forge, which would completely change the flow of PC, which effects more players than just the Heavy. A lot of people would appreciate that, and sooner rather than later. |
lithkul devant
Legions of Infinite Dominion
112
|
Posted - 2013.10.23 16:34:00 -
[150] - Quote
I'm going to say some controversial things in my post, I know many of you won't agree with them and that is fine. The heavy as it is sucks, it has no purpose, it can be out Ehped by other classes which is fricking ridiculous, the HMG can be out dpsed at close range by other guns, yeah I know paper stats it is the best, until you factor in that other guns get 2xto 3x the amount of headshots that the HMG will ever be able to deliver. Along with the fact that the HMG has a spin up time which really isn't supposed to be there if you read the description of the weapon, least on some of them. The heavy is pathetic in close quarters combat, medium combat, and especially long range combat, except for the forge gun, which every heavy is starting to use now even those that wish they could keep to the HMG. All this being said I will now bullet point my suggestions.
-All heavy suits should get at least a 25% increase in shield and armor, at advanced-proto level it should take 2 hits from a forge gun to kill a heavy (How stuipid is it that a milita gun, can kill a fully decked out proto heavy in 1 hit, that is literally saying a gun costing less then 1k of isk can smash a proto costing more then 400k in one hit consistenly)
-All heavies should have their speed reduced by 25-30%, this is a lumbering suit of death it isn't made to be fast, it is made to be a terrifying beast of war, that can "take on tanks"
-Small weapon damage, should do 10-20% less damage to heavies
-Explosive weapons, should do 20% less damage
-HMG's should do 2x the damage they currently do and have 10m additional range from what they have currently, spread keeps the same as it is to avoid being to powerful. HMG should also take up both weapon slots, from how powerful and heavy it is. As in real life, movies, etc, this needs to be a terrifying gun that people run away from that can mow down entire groups of people who are stuipid enough to frontal assault this weapon. With how slow the heavy is, this should easily be able to be countered with speed and good tactics, the HMG would become a crowd control gun and objective defense.
-repair tools do 15-25% extra to heavy suits, this is so that the repair tool can do the intended focus it was made for and allow for true tanking by shield or armor.
This is all for now please comment as you see fit.
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