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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Cosgar
ParagonX
6330
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Posted - 2013.10.22 16:43:00 -
[1] - Quote
CCP Rattati wrote:Himiko Kuronaga wrote:CCP Rattati wrote:I have been practicing my heavy in anticipation of my Gallente heavy soontm.
I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.
I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.
But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.
So I struggled on.
And then I crouched.
And the angels sang.
It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)
Problem is that it doesn't work in PC. It essentially makes you a stationary target, and most of the incoming shots will hit your head which kills you that much faster. When everybody is using proto they have too much HP to kill effectively with that tactic. But their accuracy is absolutely perfect, and they get the ability to strafe to dodge your shots. You will get dropped instantly. Absolutely, you have to almost double tab the crouch button but it makes at least playing the heavy viable in many games. There are many ways to fix some of the issues you mention, heavy being more resistant to small arms fire, or the heavy armor shields better from headshots, etc. I'll leave that to the designers but I assure you, we are always listening (and measuring) to what works in PC and what doesn't, so keep the feedback flowing. It's more about the gun than the suit. Simply reverting the HMG back to its Chromosone stats (without sharpshooter) would make a world of difference. |
Cosgar
ParagonX
6334
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Posted - 2013.10.22 17:55:00 -
[2] - Quote
Lance 2ballzStrong wrote:Himiko Kuronaga wrote:I never saw the problem with chromosome spread or range.
The HMG is supposed to be deadlier than the AR. It is classified as an anti-infantry weapon. And HMG's realistically have more range than an AR.
Even in EVE, projectile weapons outrange hybrids, and larger weapon classes outrange smaller weapon classes.
So this is a weird inconsistency that makes very little sense. We already have enough drawbacks to justify additional range. You forget the tears it got back in Chromosome? I've never seen so many "leet" AR players cry about something. So CCP, catering to the masses, nerfed the HMG to crap in Uprising 1.0. It got a slight buff, which made heavies happy at the time because the HMG had a place again... but now it's back to be a laughing stock just like it was in 1.0. The highest HWSS level I managed to get was 4 and from what I remembered, 5 was the sweet spot to dominate in CQC. Once you got into the proficiencies, things got a little insane. The whole point was to toss up a highly inaccurate wall of lead in a single direction to suppress enemies in choke points and mow them down before you overheated, needed to reload, or died- whichever happened first. The suits back then felt like they were made of glass, but the HMG was solid. Now we have the opposite in Uprising, solid suit, but marshmallow gun. At this point, I'd rather have this on a heavy. |
Cosgar
ParagonX
6336
|
Posted - 2013.10.22 18:00:00 -
[3] - Quote
Overall TTK is an issue as well since the 1.4 patch. There's no real advantage of having a less mobile suit with a higher HP buffer when it only keeps you alive for an additional 0.03 seconds compared to a medium suit. |
Cosgar
ParagonX
6336
|
Posted - 2013.10.22 18:02:00 -
[4] - Quote
Lance 2ballzStrong wrote:Cosgar wrote:Lance 2ballzStrong wrote:Himiko Kuronaga wrote:I never saw the problem with chromosome spread or range.
The HMG is supposed to be deadlier than the AR. It is classified as an anti-infantry weapon. And HMG's realistically have more range than an AR.
Even in EVE, projectile weapons outrange hybrids, and larger weapon classes outrange smaller weapon classes.
So this is a weird inconsistency that makes very little sense. We already have enough drawbacks to justify additional range. You forget the tears it got back in Chromosome? I've never seen so many "leet" AR players cry about something. So CCP, catering to the masses, nerfed the HMG to crap in Uprising 1.0. It got a slight buff, which made heavies happy at the time because the HMG had a place again... but now it's back to be a laughing stock just like it was in 1.0. The highest HWSS level I managed to get was 4 and from what I remembered, 5 was the sweet spot to dominate in CQC. Once you got into the proficiencies, things got a little insane. The whole point was to toss up a highly inaccurate wall of lead in a single direction to suppress enemies in choke points and mow them down before you overheated, needed to reload, or died- whichever happened first. The suits back then felt like they were made of glass, but the HMG was solid. Now we have the opposite in Uprising, solid suit, but marshmallow gun. At this point, I'd rather have this on a heavy. i maxed out SS and proficiency, and man the class was fun to use. I had a medium suit that I hardly touched back then. The gun was a beast! The suit was meh, and the fact that people couldn't afford to use Proto heavy suits back then meant that the B Series suit was it! I liked the B Series though, but it wasn't a competitive suit among all the proto Assault players. I think I miss the different suit sub variants more than anything from Chromosome. I want my speedy B-Series logi back. |
Cosgar
ParagonX
6336
|
Posted - 2013.10.22 18:16:00 -
[5] - Quote
Himiko Kuronaga wrote:Heimdallr69 wrote:Lance 2ballzStrong wrote:Fox Gaden wrote: Heavies were OP in Chromosome, but are definitely UP now. CCP needs to find a happy medium.
RattatiGÇÖs idea of reducing the head shot bonus on Heavies would help a lot. A large part of the problem now is that a HeavyGÇÖs head is the size of a microwave, so our extra armour does not mean much when even players who have poor aim can get a head shot on a heavy consistently. Reducing the Head Shot damage bonus on Heavies would help us quite a bit. It makes sense too. We got a lot of mettle around our heads.
Heavies were feared back in Chromosome... OP? Maybe the range was. Headshot reduction won't do much though, as the problem is will still be the weapon being weak. Yea it might make us survive a little longer, but the DPS of an AR will make that extra 6-9 bullets in no time flat. I did just fine in chrome is was about tactics then now it takes none ^^ Honesty. ditto |
Cosgar
ParagonX
6343
|
Posted - 2013.10.22 22:31:00 -
[6] - Quote
CCP Rattati wrote:Hey Fox/Himiko !!!!! |
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