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Thread Statistics | Show CCP posts - 4 post(s) |
Lance 2ballzStrong
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4141
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Posted - 2013.10.22 16:10:00 -
[1] - Quote
Gotta love the lack of care for the heavy coming from CCP. Seriously, just take the class out of the game. Like the dropships and Marauder tanks, just take it out til it's actually useful.
It's pathetic that after a year and a half the heavy class still only has 1 anti infantry weapon specific to its class. DUST is about diversity I was told... LOL! Only diversity in this game is who can spam proto nades the best.
This game is about medium suits + Assault rifles.
Everyone is a slayer. Scout is almost useless, and heavies defending is laughable because they're a proto hipster glorified camper now.
I say it again, heavies will soon become a dinosaur. Extinct and a distant memory. What a joke. From being a feared, and well respected class to be a joke in DUST
Well done. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4146
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Posted - 2013.10.22 16:19:00 -
[2] - Quote
Zero Roamero wrote:.........So you haven't already seen the damage the heavy machine gun CAN ALREADY do then.
lol...
Oh you mean the POTENTIAL DPS.
Guess you haven't fired an HMG huh? If you did you would have noticed the huge amount of bullet spread making the numbers game useless. The DPS on your screen is accurate if every bullet hits, and lol at every bullet from the HMG hitting.
The AR / SR has a better representation of their DPS as they're accurate weapons.
The more you know |
Lance 2ballzStrong
SyNergy Gaming EoN.
4146
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Posted - 2013.10.22 16:24:00 -
[3] - Quote
Master Jaraiya wrote:Lance 2ballzStrong wrote:Gotta love the lack of care for the heavy coming from CCP. Seriously, just take the class out of the game. Like the dropships and Marauder tanks, just take it out til it's actually useful. It's pathetic that after a year and a half the heavy class still only has 1 anti infantry weapon specific to its class. DUST is about diversity I was told... LOL! Only diversity in this game is who can spam proto nades the best. This game is about medium suits + Assault rifles. Everyone is a slayer. Scout is almost useless, and heavies defending is laughable because they're a proto hipster glorified camper now. I say it again, heavies will soon become a dinosaur. Extinct and a distant memory. What a joke. From being a feared, and well respected class to being a joke in DUST Well done. Link?
About new assault rifles? https://forums.dust514.com/default.aspx?g=posts&m=1412603#post1412603
[FEEDBACK] Balancing Assault Rifle and TAR - https://forums.dust514.com/default.aspx?g=posts&t=112035&find=unread Status: We are going to release some changes to ranges, and additionally, 1.7 will give players new rifles to play with, and we will keep monitoring their performance on TQ. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4146
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Posted - 2013.10.22 16:25:00 -
[4] - Quote
chase rowland wrote:Lance 2ballzStrong wrote:Gotta love the lack of care for the heavy coming from CCP. Seriously, just take the class out of the game. Like the dropships and Marauder tanks, just take it out til it's actually useful. It's pathetic that after a year and a half the heavy class still only has 1 anti infantry weapon specific to its class. DUST is about diversity I was told... LOL! Only diversity in this game is who can spam proto nades the best. This game is about medium suits + Assault rifles. Everyone is a slayer. Scout is almost useless, and heavies defending is laughable because they're a proto hipster glorified camper now. I say it again, heavies will soon become a dinosaur. Extinct and a distant memory. What a joke. From being a feared, and well respected class to being a joke in DUST Well done. pick up a AR with a STD heavy suit. stay in buildings. its the only real use for the heavy besides tower forging. hmg just isnt good....
Why would i use such a terrible suit with an AR?
A well fitted Medium suit >>>>> lolheavy suit |
Lance 2ballzStrong
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4146
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Posted - 2013.10.22 16:27:00 -
[5] - Quote
Fox Gaden wrote: You sound frustrated.
I like the HMG, and have been enjoying playing heavy recently, even if the HMG is weaker than an Assault Rifle right now unless you are within spitting distance.
As long as they give us the other Heavy Suits I will be happy. We will probably see pictures of the new Heavy Weapons at Fan Fest in the Spring.
Pictures?... is this a troll?
What does pictures have to do with anything? We saw pictures at this year's fanfest too, and then what? Whatever come of that? A bunch of people got excited over sketches and a couple rendered pics. Yet nothing new for the heavy since closed beta. |
Lance 2ballzStrong
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4149
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Posted - 2013.10.22 16:29:00 -
[6] - Quote
CCP Rattati wrote:I have been practicing my heavy in anticipation of my Gallente heavy soontm.
I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.
I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.
But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.
So I struggled on.
And then I crouched.
And the angels sang.
It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)
Crouching might work down a corridor, but if you're trying to avoid nade spam and MD spam, you're literally a sitting duck in this situation.
I will admit crouching has a magical effect on bullet spread, but there should be a skill to reduce that.
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Lance 2ballzStrong
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4149
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Posted - 2013.10.22 16:39:00 -
[7] - Quote
Sleepy Zan wrote:Why should anyone care about heavies, they're lazy, fat, arrogant assholes. They are worse then the slayer kids, they don't do anything for anyone else, their fat asses eat up all the nanohives, and they hog the armor reps.
**** you heavies, **** you
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Lance 2ballzStrong
SyNergy Gaming EoN.
4149
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Posted - 2013.10.22 16:43:00 -
[8] - Quote
CCP Rattati wrote:
Absolutely, you have to almost double tab the crouch button but it makes at least playing the heavy viable in many games.
There are many ways to fix some of the issues you mention, heavy being more resistant to small arms fire, or the heavy armor shields better from headshots, etc. I'll leave that to the designers but I assure you, we are always listening (and measuring) to what works in PC and what doesn't, so keep the feedback flowing.
The problem is, while other classes get better, the heavies have continually gotten worse over time. Chromosome was an epic time for heavies, and before that heavies were the gods on the battlefield requiring 2-3 guys to team fire. Now? One guy with an Assault rifle could take one down in a matter of seconds.
Heavies are no longer feared like they used to be, in fact a Caldari suit + AR is more feared than anything else. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4153
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Posted - 2013.10.22 17:02:00 -
[9] - Quote
ReGnYuM wrote:Lance 2ballzStrong wrote:Gotta love the lack of care for the heavy coming from CCP. Seriously, just take the class out of the game. Like the dropships and Marauder tanks, just take it out til it's actually useful. It's pathetic that after a year and a half the heavy class still only has 1 anti infantry weapon specific to its class. DUST is about diversity I was told... LOL! Only diversity in this game is who can spam proto nades the best. This game is about medium suits + Assault rifles. Everyone is a slayer. Scout is almost useless, and heavies defending is laughable because they're a proto hipster glorified camper now. I say it again, heavies will soon become a dinosaur. Extinct and a distant memory. What a joke. From being a feared, and well respected class to being a joke in DUST Well done. Wow Heavey qq is the best qq
Well the fact that I haven't see you cry about the HMG in months suggests that the heavy is indeed weaker |
Lance 2ballzStrong
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4153
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Posted - 2013.10.22 17:13:00 -
[10] - Quote
Heimdallr69 wrote:There was a build either chrome or the one before where it was balanced except it was a bit to accurate at AR range and I mean max AR range I miss that build...
Yea the HMG did have some decent range, and most heavies would admit it was too much / too accurate. The SS skill increased the range, which increased the range at which bullet spread became an issue. Essentially the HMG had good range without the spread becoming an issue.
good times were had. |
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Lance 2ballzStrong
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4157
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Posted - 2013.10.22 17:35:00 -
[11] - Quote
Himiko Kuronaga wrote:I never saw the problem with chromosome spread or range.
The HMG is supposed to be deadlier than the AR. It is classified as an anti-infantry weapon. And HMG's realistically have more range than an AR.
Even in EVE, projectile weapons outrange hybrids, and larger weapon classes outrange smaller weapon classes.
So this is a weird inconsistency that makes very little sense. We already have enough drawbacks to justify additional range.
You forget the tears it got back in Chromosome?
I've never seen so many "leet" AR players cry about something. So CCP, catering to the masses, nerfed the HMG to crap in Uprising 1.0.
It got a slight buff, which made heavies happy at the time because the HMG had a place again... but now it's back to be a laughing stock just like it was in 1.0. |
Lance 2ballzStrong
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4161
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Posted - 2013.10.22 17:53:00 -
[12] - Quote
Slag Emberforge wrote:I was not here back when HMG has sharp shooter, but if it was just too accurate why didn't why just need sharp shooter from 5% per level to 4% and if that was still deemed so unreasonable down to 3%.
The massive dispersion on this weapon absolutely kills it.
hold up there sir, logic has no place in DUST.
AR >>>> everything in DUST
That's the only logic that seems to trump everything. |
Lance 2ballzStrong
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4165
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Posted - 2013.10.22 17:59:00 -
[13] - Quote
Cosgar wrote:Lance 2ballzStrong wrote:Himiko Kuronaga wrote:I never saw the problem with chromosome spread or range.
The HMG is supposed to be deadlier than the AR. It is classified as an anti-infantry weapon. And HMG's realistically have more range than an AR.
Even in EVE, projectile weapons outrange hybrids, and larger weapon classes outrange smaller weapon classes.
So this is a weird inconsistency that makes very little sense. We already have enough drawbacks to justify additional range. You forget the tears it got back in Chromosome? I've never seen so many "leet" AR players cry about something. So CCP, catering to the masses, nerfed the HMG to crap in Uprising 1.0. It got a slight buff, which made heavies happy at the time because the HMG had a place again... but now it's back to be a laughing stock just like it was in 1.0. The highest HWSS level I managed to get was 4 and from what I remembered, 5 was the sweet spot to dominate in CQC. Once you got into the proficiencies, things got a little insane. The whole point was to toss up a highly inaccurate wall of lead in a single direction to suppress enemies in choke points and mow them down before you overheated, needed to reload, or died- whichever happened first. The suits back then felt like they were made of glass, but the HMG was solid. Now we have the opposite in Uprising, solid suit, but marshmallow gun. At this point, I'd rather have this on a heavy.
i maxed out SS and proficiency, and man the class was fun to use. I had a medium suit that I hardly touched back then.
The gun was a beast! The suit was meh, and the fact that people couldn't afford to use Proto heavy suits back then meant that the B Series suit was it! I liked the B Series though, but it wasn't a competitive suit among all the proto Assault players. |
Lance 2ballzStrong
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Posted - 2013.10.22 18:02:00 -
[14] - Quote
Fox Gaden wrote: Heavies were OP in Chromosome, but are definitely UP now. CCP needs to find a happy medium.
RattatiGÇÖs idea of reducing the head shot bonus on Heavies would help a lot. A large part of the problem now is that a HeavyGÇÖs head is the size of a microwave, so our extra armour does not mean much when even players who have poor aim can get a head shot on a heavy consistently. Reducing the Head Shot damage bonus on Heavies would help us quite a bit. It makes sense too. We got a lot of mettle around our heads.
Heavies were feared back in Chromosome... OP? Maybe the range was.
Headshot reduction won't do much though, as the problem is will still be the weapon being weak. Yea it might make us survive a little longer, but the DPS of an AR will make that extra 6-9 bullets in no time flat. |
Lance 2ballzStrong
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4170
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Posted - 2013.10.22 18:18:00 -
[15] - Quote
Heimdallr69 wrote:Lance 2ballzStrong wrote:Fox Gaden wrote: Heavies were OP in Chromosome, but are definitely UP now. CCP needs to find a happy medium.
RattatiGÇÖs idea of reducing the head shot bonus on Heavies would help a lot. A large part of the problem now is that a HeavyGÇÖs head is the size of a microwave, so our extra armour does not mean much when even players who have poor aim can get a head shot on a heavy consistently. Reducing the Head Shot damage bonus on Heavies would help us quite a bit. It makes sense too. We got a lot of mettle around our heads.
Heavies were feared back in Chromosome... OP? Maybe the range was. Headshot reduction won't do much though, as the problem is will still be the weapon being weak. Yea it might make us survive a little longer, but the DPS of an AR will make that extra 6-9 bullets in no time flat. I did just fine in chrome is was about tactics then now it takes none
Heavies and Assault players did well in Chromosome. Even when people were crying that the HMG was OP.
Now Assault players are the only ones happy about their class because they poop all over every other class in the game. |
Lance 2ballzStrong
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Posted - 2013.10.22 19:03:00 -
[16] - Quote
Sephirian Fair wrote:Lance 2ballzStrong wrote:Fox Gaden wrote: Heavies were OP in Chromosome, but are definitely UP now. CCP needs to find a happy medium.
RattatiGÇÖs idea of reducing the head shot bonus on Heavies would help a lot. A large part of the problem now is that a HeavyGÇÖs head is the size of a microwave, so our extra armour does not mean much when even players who have poor aim can get a head shot on a heavy consistently. Reducing the Head Shot damage bonus on Heavies would help us quite a bit. It makes sense too. We got a lot of mettle around our heads.
Heavies were feared back in Chromosome... OP? Maybe the range was. Headshot reduction won't do much though, as the problem is will still be the weapon being weak. Yea it might make us survive a little longer, but the DPS of an AR will make that extra 6-9 bullets in no time flat. I strongly disagree that Heavies were OP back in Chromosome. The only reason anyone thinks that is because it was the beginning of a new Skill Wipe. Heavies are OP in low leveled matches. When everyone's skillpoints are low and none of the higher tier stuff was out yet, a Heavy that rushed a Type-II suit plus an MH-82 was a god to any militia/standard fit. The total HP without modules and the raw power of the MH-82 made it incredibly difficult to deal with during the first weeks of Chrom. Even in Chromosome though, Heavies saw a severe drop off in power and capabilities as soon as the higher tier suits started to get unlocked. While the Tybe-B assaults were strong and the Prototype suits were godly, Heavies had to deal with a single slot increase with each tier and a 200K+ prototype suit. People abused the fact that heavies were immensely strong at the beginning of chromosome, but at the end of it, they were no better than scouts. Heavies barely even had a place in the 8v8 corp matches back then. At least now they are needed for Forge Gun control and the removed range cap for the HMG makes distance battles better than your bullets disappearing after 60 meters. I fully agree that Heavies need a buff. They are gimped in too many ways for that increased health and the ability to use heavy weapons... But please, take off the rose colored glasses. Chromosome wasn't much better, if at all.
Comparing Chromosome to Uprising, heavies were FAR better then than now.
I was also in the fight that Proto heavies were a joke, I made threads in the feedback section about it. I knew heavies back then were meh. They weren't bad, in corp matches, but they weren't a god send either.
Now they're just plain bad.
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Lance 2ballzStrong
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Posted - 2013.10.22 19:07:00 -
[17] - Quote
Vespasian Andendare wrote: I guess you never learned that HMGs aren't supposed to operate at long ranges where spread would be a concern.
Who ever said this? Far as I'm concerned Heavies had decent range since closed beta all the way up to Chromosome. Only in Uprising they got this dumb range, and the power of a spitball.
I have no idea where this "heavies are only for cqc" garbage come from. |
Lance 2ballzStrong
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Posted - 2013.10.22 20:34:00 -
[18] - Quote
Tolen Rosas wrote:give the HMG a damage buff inside 15m too. thats their killbox
if ur that close to a heavy ur doing it wrong.
might be too much logic here... |
Lance 2ballzStrong
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Posted - 2013.10.22 21:29:00 -
[19] - Quote
Flix Keptick wrote:Lance 2ballzStrong wrote:CCP Rattati wrote:
Absolutely, you have to almost double tab the crouch button but it makes at least playing the heavy viable in many games.
There are many ways to fix some of the issues you mention, heavy being more resistant to small arms fire, or the heavy armor shields better from headshots, etc. I'll leave that to the designers but I assure you, we are always listening (and measuring) to what works in PC and what doesn't, so keep the feedback flowing.
The problem is, while other classes get better, the tanks have continually gotten worse over time. Chromosome was an epic time for tanks, and before that tanks were the gods on the battlefield requiring 2-3 guys to team fire. Now? One guy with AV nades could take one down in a matter of seconds. Tanks are no longer feared like they used to be, in fact a Caldari suit + AR is more feared than anything else. Hmmm, that seems familiar (read the quote)
Caldari + AR > tanks
It's funny but it's mostly true |
Lance 2ballzStrong
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Posted - 2013.10.22 21:44:00 -
[20] - Quote
Kira Lannister wrote:Sad face, I have to continue to be an assault player while my heavy collects dust.
:[
pretty much... at least we'll be getting 2 new AR variations to try out |
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Lance 2ballzStrong
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Posted - 2013.10.22 21:56:00 -
[21] - Quote
Dusters Blog wrote:some very good discussions here. linked it to the new EP and some other devs on twitter. next up is retuning the scout which is almost just as bad off. dont be a person who supports the class you use but could care less about anything else.
if ur a fan of this game at all and its balance u should be posting in the scout thread as well. no true dust fans wants to dominate with anything besides his skill. we want things balanced and operating as intended so that we can have a good experience even when the other guy wins.
Hopefully they look at heavies again. SoTa said that scouts will be getting attention before heavies. That's cool, but why can't both classes get attention at the same time? Both are in a pretty bad spot |
Lance 2ballzStrong
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Posted - 2013.10.23 08:38:00 -
[22] - Quote
Zelorian Dexter snr wrote:I must be playing a different game
We use At least one DS sometimes 2 if were multi squading in FW for fast insertion and extraction of infantry and never have a problem with birds getting shot down they appear to work fine. Maybe it's more to do with how you fly that's the issue.
We deploy at least 1 tank in one of the squads and very rarely lose it to AV as we allocate infantry support as needed again via drop from DS. Also we have three gunners the driver and 2 support with skills trained to level 5 in turret skills.
We deploy 2 heavies within our squads who destroy all before them with assault AR MD support.
So I'm totally confused why people think there broken maybe your just not using them as intended
lol pub games
I can destroy publings too. Going 20-30 kills to < 5 deaths doesn't take much effort against bad players. How about trying this little tactic against an organized team, that can actually shoot back, and see where your heavies end up.
Unless they're ontop a roof with a FG, and can almost guarantee you all of them go negative. If one goes positive, I can almost guarantee you he got more kills with his nades than he did with the HMG.
Would love to see how you "destroy" in a real competitive environment.
I swear some people sharing their tactics like they've reinvented the wheel or something. |
Lance 2ballzStrong
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4224
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Posted - 2013.10.23 19:21:00 -
[23] - Quote
Reigning Shotz wrote: ^^^^ LOLL Are u kidding? My heavy suit has over 1600 hp .. add a duvolle assault or tac ... no medium in the world has a shot ~ Us heavies want a laser hmg , a plasma hmg ... or something close to that We need more variety asap
eHP means nothing when there's medium suits that can tank 1000+ eHP and have FAR better mobility + equipment slots
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Lance 2ballzStrong
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4224
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Posted - 2013.10.23 19:30:00 -
[24] - Quote
Zero Roamero wrote:Lance 2ballzStrong wrote:Zero Roamero wrote:.........So you haven't already seen the damage the heavy machine gun CAN ALREADY do then. lol... Oh you mean the POTENTIAL DPS.Guess you haven't fired an HMG huh? If you did you would have noticed the huge amount of bullet spread making the numbers game useless. The DPS on your screen is accurate if every bullet hits, and lol at every bullet from the HMG hitting. The AR / SR has a better representation of their DPS as they're accurate weapons. The more you know Yes, I have. And there are people who troll with those things. It's called a HEAVY machine gun. Of course, it's not gonna be easy to use. Big guns never really are, no matter how unrealistic the developers make them.
smfh
People who "troll" with HMGs...riiiiiight. Which is obviously the same thing as me trying to make the class competitive in a competitive environment right? Lemme guess, you used a militia heavy suit and HMG and killed a couple people and said to yourself "This class is fine!!!! I don't know why people say it's bad! They must be noobs!"
Your logic = big gun = hard to control
gotcha! |
Lance 2ballzStrong
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4224
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Posted - 2013.10.23 20:51:00 -
[25] - Quote
lithkul devant wrote:
Alright, a 10-15% eHP buff would be effective, the main reason behind the Hit point buff I suggested is so that heavies can survive 1 Forge gun blast, 2nd forge gun blast is death. While listing in my reasons I also suggested a massive reduction in movement speed, making it so that the heavy if out in the open or not using any cover at all is going to have problems, very slow, very lumbering. Also, your information about the HMG is incorrect about the range values, even if it was buffed up 10m the HMG would not have the same firing range or capacity as a AR, an AR can effectively kill people from over 100 yards away, reference the Duoville Assault Rifle.
The whole point in the build of the heavy I am suggesting is that it does in fact take 2-3 or perhaphs 4 people to kill the heavy, however, the heavy can't move fast, it can't chase and if it is in a bad position it is dead. The whole purpose of such a unit would be crowd control and objective guarding or a heavy push to an objective. Without support these units will die to scouts as they currently do, especially if the scouts are using RE's or shotguns. Also, a heavy machine gun is something in real life that is capable of killing tanks, I am not suggesting that this be a cheap suit, I would actually be insisting on a price increase.
Other counters to the heavy build is, gernades (can't move out of the way), mass drivers (can't move out of the way, can arch shots), sniper rifles (easy head shots), tanks, plasma cannon, Asault Rifle at a distance. The reason the assault rifle would still be better at a distance is because of the included dispersion factor that is left in the HMG, a heavy is basically like a minature tank that can walk, it is even made to look that way.
25%-30% move decrease as the standard, this is a great equalizer, especially when if you are to add additional armor, it's going to get to be hugely slow even if you are spriting someone could walk away from you and be faster then you.
Slowing down the heavy anymore will nullify the HP buff. Why bother increasing the HP by only 10-15% when you move slower?
So instead of 1 nade killing you, it'll take 2 nades? Heavies are the ones that suffer most from general spam in this game. Anything that's being spammed, heavies can't dodge. So buffing HP by so little and slowing them down more = the same thing we have now.
2 steps fwd, 2 steps bck.
if you're suggesting heavies need 2-4 to kill, then the HP has to increase by 50-100% AT LEAST. At that kind of HP buff then I can see slower movement speed needed for balance. |
Lance 2ballzStrong
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Posted - 2013.10.24 04:39:00 -
[26] - Quote
Kalante Schiffer wrote:another 10 page AR qq thread?
What's there to QQ about. It's an easy weapon to use, so it's the weapon of choice. The thread was about heavies and their lack of content, and how mediocre they are.
So defensive about your weapon |
Lance 2ballzStrong
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Posted - 2013.10.24 19:02:00 -
[27] - Quote
Kalante Schiffer wrote:Lance 2ballzStrong wrote:Kalante Schiffer wrote:another 10 page AR qq thread? What's there to QQ about. It's an easy weapon to use, so it's the weapon of choice. The thread was about heavies and their lack of content, and how mediocre they are. So defensive about your weapon you make it sound like i care about the AR which i dont. when i started dust i was a real good sniper and a mediocre shotguner, being a heavy was next but i decided to go AR. i am probably the worst person you can tell that i care about something. If its such an easy weapon will you ever get 40 kills in a pc with it? pretty sure not
lol... I like the stroke on your epeen at the end. 40 kills in a PC game...big whoop. Would have been impressed if it was 40 kills with an HMG. Pretty sure if you got 40 kills in a PC, 30 kills would be from proto nades.
I don't give 2 ***** about ARs. Only reason why it ever comes up is because it's hands down the best / easiest weapon to use, so any weapon after that WILL ALWAYS be compared and balanced against it. It's like that in every FPS. Inferior guns get compared to the best guns.
if the gun is that easy to use get 40 kills in PC LOL!
Such a "leet" player outlook while playing such a dead game. Congrats I guess. You're good in a game that 4000 people play at any given moment. |
Lance 2ballzStrong
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4245
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Posted - 2013.10.24 19:20:00 -
[28] - Quote
Duran Lex wrote:What? Being a Heavy is awesome.
We have 2 weapons in the game.
We have a Heavy Grenade slot with no Heavy Grenades in the game.
We have a suit with a bonus for a gun that doesn't exist, and a bonus that is simply laughable.
For like an entire year, one of the two guns had hit detection issues.
After they fixed the hit detection issue for the one gun, they nerfed the other gun into the ground.
We are the slowest suit, with the largest hit box, with an average EHP attainable by Logi suits, and we get to sacrifice our equipment slots to use a whole bunch of **** that doesn't even exist yet.
Kudos to you CCP, keep adding more fuckin rifles to the game.
damn... the truth stings! |
Lance 2ballzStrong
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4259
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Posted - 2013.10.25 19:37:00 -
[29] - Quote
Goric Rumis wrote:I would think leaving the HMG as is and adding a suppression effect would be good IF it can hit multiple targets within its cone. This would be a different philosophy from the "mobile wall" concept I proposed earlier in the thread, and makes the heavy more important for crowd control. Only marginally better for point defense, though: using basic flanking, a pair could still eliminate a heavy pretty quickly. I think this behavior might be better for a scrambler heavy weapon, though. Crowd control seems like something the Amarr would be into (you wouldn't want to kill valuable slaves if you could incapacitate them). It would be a slow way to kill 1v1, but team vs. team would make a huge difference. Which goes back to the OP: When do we get more heavy weapons? And do they have interesting characteristics consistent with a philosophy, or are they just more ways to apply simple damage?
What's the point of defense or "suppression" if the targets don't die? They can still spam you with nades. You can't defend an objective if you're scaring people. Only so far suppression goes, and personally, I think an HMG is suppose to KILL!
IT'S A HEAVY MACHINE GUN SHOOTING TO KILL!
It's not a heavy suppression gun.
As people mentioned here and elsewhere, the game is balanced around stuff that's not in the game. So they balanced the HMG to suit this, and here we are today. Using a crappy gun that tickles people to death, and have a suit with a bonus for a weapon THAT'S NOT IN THE GAME. Like... what kind of logic was this?
"Hey guys, we're giving you a suit that has a bonus for laser based weapons. Now go forth!"
CCP Dev: "Little do they know, there's no heavy weapon that makes use of this bonus...THEY'LL NEVER FIGURE THIS OUT! hahahaha! I got you guys good! Get trolled!" |
Lance 2ballzStrong
SyNergy Gaming EoN.
4262
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Posted - 2013.10.25 20:36:00 -
[30] - Quote
The Robot Devil wrote:
CCP = Trolling Level 5 with Prof 5. I've been saying it for a while. They key is to not care about new gear until it is released then only put one level into it and only use it on cheap suits. Determine for yourself that it is either OP or UP and if you like using it. If it is UP then use it for fun and if it is OP then get ready to be nerfed. If you like it keep using it.
I do understand why medium suits and rifles are the first things out but some love for the fat girls would be fun also. I don't push heavy suits but we need players not rifles. Putting suits and non light weapons into the game should be on the front burner along with vehicles. CCP we need players to come back to the game and stay and my suggestion is for you to put vehicles and heavy suits/weapons out soon. Not TM, like now.
It is good to see you fired up some more Lance. I thought we lost you for a while.
I have SP invested in the basic Gallente suit (proto lvl), in the Logi suit, and in the Assault suit, for pub games. Just Adv lvl. Funny thing about this is, as a dedicated heavy I have 0 SP invested into the Sentinel suit. Shows you what I think about that suit. It was a really poor choice by CCP, to give heavies a suit with such a mediocre bonus.
The slots aren't anything special either, at least for me. Some people liked the slot layout. CCP knew the HMG was going to be a CQC weapon, hell they "balanced" it to be like that, yet they give us a slow moving suit with a short range weapon and no bonus whatsoever that helps the heavies do their job.
It's more than a troll, it feels like a straight up insult to the people that play the class.
I'm on the forums, but i haven't played in almost a month now. I kinda miss the game, but when I think about the spamfest this game is about now, I get turned off. It's no longer about who has the better tactics, it's about who can do the same tactic in PC the best. Which is who can control the rooftops with FGs. I can't even blame people for that, it is what it is.
If this game was balanced, I would still be playing. New heavy gear would have brought me back I admit, but with the PS4 coming out soon, I don't know if I'll be coming back to DUST anytime soon. I still believe the game has a great concept, and it has potential, but until that potential is even slightly tapped, DUST would remain an unbalanced, spamfest with people climbing over each other to reach the rooftops. |
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Lance 2ballzStrong
SyNergy Gaming EoN.
4311
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Posted - 2013.10.29 21:30:00 -
[31] - Quote
CCP Rattati wrote:Not to slight accountants in any way, but I really am not, I'm an engineer I work closely with the Dust team, so even not actively developing, can (sometimes) influence what is developed. To address some of the questions. I don't think I said the heavy was PC competitive, if you read my comment, I said it could be used situationally, and not everyone knows about the crouching, I think it's been kept a little secret in the community. I don't think I ever advocated crouching constantly out in the open all the time. We are increasing the effective ehp by 20% in 1.6 which will help. On the forums, I am sharing my thoughts as a player, and also to get feedback and discussions, about things that interest me as a player or playstyles that I am not personally familiar with We absolutely try to source information from the CPM, forums, internal metrics and logs, and of course, our own experience. All these play a part in the decision making process. So let's keep the feedback positive and detailed, many posts in this thread are superb in that aspect, and have certainly helped me understand the heavy's concerns better.
It's great and all that heavies get this very slight buff, which imo, won't do anything but decrease your time to die by .2 seconds.
The problem isn't the eHP, the problem is the HMG is utter POOP!
I would admit, that having more HP is aright, in certain situations, like nade spam, but that might be a case of nerfing the nade in general. The fact that heavy suits have no resistance to explosions is also funny, but at this point I find it hard to laugh anymore.
Until the HMG gets a buff, the class will be a waste of time to use. Honestly. Just stop with trying to make the suit better. Heavies want to kill, and in 1v1 situations vs an assault player, 20% more base eHP does nothing.
Again this comes back to feedback and CCP NOT LISTENING.
Who said base eHP was a problem? Nobody cares about base eHP at this point, yet here we are, getting a buff to somewhere we didn't want. I guess now we can be quiet because we get a buff right?
This buff is useless. I'm sorry for being frank, and somewhat rude, but the time, money, and effort I put into this class seems to be for nothing, and CCP couldn't care less about about this part of the community because we're a minority in a game that's suppose to be about "diversity".
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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