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Fox Gaden
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Posted - 2013.10.22 16:24:00 -
[1] - Quote
Lance 2ballzStrong wrote:Gotta love the lack of care for the heavy coming from CCP. Seriously, just take the class out of the game. Like the dropships and Marauder tanks, just take it out til it's actually useful. It's pathetic that after a year and a half the heavy class still only has 1 anti infantry weapon specific to its class. DUST is about diversity I was told... LOL! Only diversity in this game is who can spam proto nades the best. This game is about medium suits + Assault rifles. Everyone is a slayer. Scout is almost useless, and heavies defending is laughable because they're a proto hipster glorified camper now. I say it again, heavies will soon become a dinosaur. Extinct and a distant memory. What a joke. From being a feared, and well respected class to being a joke in DUST Well done. You sound frustrated.
I like the HMG, and have been enjoying playing heavy recently, even if the HMG is weaker than an Assault Rifle right now unless you are within spitting distance.
As long as they give us the other Heavy Suits I will be happy. We will probably see pictures of the new Heavy Weapons at Fan Fest in the Spring. |
Fox Gaden
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Posted - 2013.10.22 17:31:00 -
[2] - Quote
CCP Rattati wrote:I have been practicing my heavy in anticipation of my Gallente heavy soontm.
I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.
I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.
But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.
So I struggled on.
And then I crouched.
And the angels sang.
It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)
Thanks you fellow player. I shall try that. |
Fox Gaden
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Posted - 2013.10.22 17:37:00 -
[3] - Quote
Killar-12 wrote:Lance 2ballzStrong wrote:Fox Gaden wrote: You sound frustrated.
I like the HMG, and have been enjoying playing heavy recently, even if the HMG is weaker than an Assault Rifle right now unless you are within spitting distance.
As long as they give us the other Heavy Suits I will be happy. We will probably see pictures of the new Heavy Weapons at Fan Fest in the Spring.
Pictures?... is this a troll? What does pictures have to do with anything? We saw pictures at this year's fanfest too, and then what? Whatever come of that? A bunch of people got excited over sketches and a couple rendered pics. Yet nothing new for the heavy since closed beta. Fox Usually doesn't troll... Yes. Where there are pictures there is hope. Right now the other two Heavy Weapons are just speculation. But we do know that the Gallente one is Hybrid Plasma and the Amarr one is a Laser from this Blog.
http://dust514.com/news/blog/2013/07/weapon-ranges-in-uprising-1.2-and-beyond/ |
Fox Gaden
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1351
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Posted - 2013.10.22 17:40:00 -
[4] - Quote
Himiko Kuronaga wrote:CCP Rattati wrote:I have been practicing my heavy in anticipation of my Gallente heavy soontm.
I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.
I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.
But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.
So I struggled on.
And then I crouched.
And the angels sang.
It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)
Problem is that it doesn't work in PC. It essentially makes you a stationary target, and most of the incoming shots will hit your head which kills you that much faster. When everybody is using proto they have too much HP to kill effectively with that tactic. But their accuracy is absolutely perfect, and they get the ability to strafe to dodge your shots. You will get dropped instantly. It would be nice to have the Sharp Shooter skill to reduce spread on the HMG as you have with the SMG. Crouching should be something you have to do if you don't have high enough skills. |
Fox Gaden
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1351
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Posted - 2013.10.22 17:45:00 -
[5] - Quote
MassiveNine wrote:CCP Rattati wrote:I have been practicing my heavy in anticipation of my Gallente heavy soontm.
I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.
I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.
But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.
So I struggled on.
And then I crouched.
And the angels sang.
It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)
Soo.... basically you're saying that a feature that's been in the game since release is why you still aren't releasing new weapons for the heavy? Like it's all of a sudden supposed to be a game changer or something? Dude, Rattati does not do weapons. He might be CCPGÇÖs janitor for all I know. He posts as just another player who happens to have a blue tag.
Actually Rattati, what do you do at CCP? |
Fox Gaden
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Posted - 2013.10.22 17:57:00 -
[6] - Quote
Lance 2ballzStrong wrote:CCP Rattati wrote:
Absolutely, you have to almost double tab the crouch button but it makes at least playing the heavy viable in many games.
There are many ways to fix some of the issues you mention, heavy being more resistant to small arms fire, or the heavy armor shields better from headshots, etc. I'll leave that to the designers but I assure you, we are always listening (and measuring) to what works in PC and what doesn't, so keep the feedback flowing.
The problem is, while other classes get better, the heavies have continually gotten worse over time. Chromosome was an epic time for heavies, and before that heavies were the gods on the battlefield requiring 2-3 guys to team fire. Now? One guy with an Assault rifle could take one down in a matter of seconds. Heavies are no longer feared like they used to be, in fact a Caldari suit + AR is more feared than anything else. Heavies were OP in Chromosome, but are definitely UP now. CCP needs to find a happy medium.
RattatiGÇÖs idea of reducing the head shot bonus on Heavies would help a lot. A large part of the problem now is that a HeavyGÇÖs head is the size of a microwave, so our extra armour does not mean much when even players who have poor aim can get a head shot on a heavy consistently. Reducing the Head Shot damage bonus on Heavies would help us quite a bit. It makes sense too. We got a lot of mettle around our heads. |
Fox Gaden
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Posted - 2013.10.22 18:17:00 -
[7] - Quote
Himiko Kuronaga wrote:I never saw the problem with chromosome spread or range.
The HMG is supposed to be deadlier than the AR. It is classified as an anti-infantry weapon. And HMG's realistically have more range than an AR.
Even in EVE, projectile autocannons outrange blasters (which is what an AR is), and larger weapon classes outrange smaller weapon classes.
So this is a weird inconsistency that makes very little sense. We already have enough drawbacks to justify additional range. Range was too great in Chromosome with Sharp Shooter skill.
They should bring back Sharp Shooter skill, but have it only effect spread, as it does for the SMG.
The Assault Rifle should have itGÇÖs optimal range reduced from 40m to 20m, but the Effective Range left the same at 65m. Damage should stay as is. It is a Blaster/Plasma weapon and should have the highest damage and shortest Optimal Range of any Infantry rifle.
The Combat Rifle when introduced should have the 40m Optimal, and 65m Effective rages the Assault Rifle has now, but with slightly lower DPS.
Then reduce the head shot bonus against Heavies, and whyalla, you have balance.
To sum up: - More Damage due to reduced spread from 10m out to effective range for the HMG. - Less damage from 26m to 65m for the Assault Rifle. - Combat Rifle using the Assault RifleGÇÖs current profile, but with a bit less DPS. - Heavies take less damage from Head Shots. |
Fox Gaden
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Posted - 2013.10.22 18:21:00 -
[8] - Quote
Oswald Rehnquist wrote:You should know by that that the assaults and medium frames will get fleshed out first.
They gave them all of their suits first, and will give them all of their weapons before anything else, and all of the equipment related to their benefit before touching the diminished and starving population of heavies and scouts.
Those who are still playing heavies and scouts are there for the concept entirely They should give everyone playing Heavy now a BPO Heavy suit with unique colouring to show that we were the hard core Heavies who played Heavy even when it was Under Powered. |
Fox Gaden
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1354
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Posted - 2013.10.22 18:56:00 -
[9] - Quote
Sephirian Fair wrote:Lance 2ballzStrong wrote:Fox Gaden wrote: Heavies were OP in Chromosome, but are definitely UP now. CCP needs to find a happy medium.
RattatiGÇÖs idea of reducing the head shot bonus on Heavies would help a lot. A large part of the problem now is that a HeavyGÇÖs head is the size of a microwave, so our extra armour does not mean much when even players who have poor aim can get a head shot on a heavy consistently. Reducing the Head Shot damage bonus on Heavies would help us quite a bit. It makes sense too. We got a lot of mettle around our heads.
Heavies were feared back in Chromosome... OP? Maybe the range was. Headshot reduction won't do much though, as the problem is will still be the weapon being weak. Yea it might make us survive a little longer, but the DPS of an AR will make that extra 6-9 bullets in no time flat. I strongly disagree that Heavies were OP back in Chromosome. The only reason anyone thinks that is because it was the beginning of a new Skill Wipe. Heavies are OP in low leveled matches. When everyone's skillpoints are low and none of the higher tier stuff was out yet, a Heavy that rushed a Type-II suit plus an MH-82 was a god to any militia/standard fit. The total HP without modules and the raw power of the MH-82 made it incredibly difficult to deal with during the first weeks of Chrom. Even in Chromosome though, Heavies saw a severe drop off in power and capabilities as soon as the higher tier suits started to get unlocked. While the Tybe-B assaults were strong and the Prototype suits were godly, Heavies had to deal with a single slot increase with each tier and a 200K+ prototype suit. People abused the fact that heavies were immensely strong at the beginning of chromosome, but at the end of it, they were no better than scouts. Heavies barely even had a place in the 8v8 corp matches back then. At least now they are needed for Forge Gun control and the removed range cap for the HMG makes distance battles better than your bullets disappearing after 60 meters. I fully agree that Heavies need a buff. They are gimped in too many ways for that increased health and the ability to use heavy weapons... But please, take off the rose colored glasses. Chromosome wasn't much better, if at all.
You make some good points which I had forgotten. It has been a while. I do think the range bonus from the Sharp Shooter skill made the HMG into something it was not supposed to be, though. |
Fox Gaden
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Posted - 2013.10.23 17:54:00 -
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Prius Vecht wrote:Goric Rumis wrote:Himiko Kuronaga wrote:CCP Rattati wrote:There are many ways to fix some of the issues you mention, heavy being more resistant to small arms fire, or the heavy armor shields better from headshots, etc. I'll leave that to the designers but I assure you, we are always listening (and measuring) to what works in PC and what doesn't, so keep the feedback flowing.
A strong resistance skill would go a long way, but even if that gets put in it won't fix the HMG issue. It will just make the heavy suit the favorite suit for using a rifle. There are a lot of ways to fix the HMG. Some people want more damage, some people want greatly decreased dispersion. Some people want a "stagger" effect when the HMG hits their target which slows them down and cripples their targets ability to aim. I could actually get on board with that one for the simple fact it would be a hilariously trolling tool and completely unique. Heavies need a philosophy. Right now they resemble slow, tanked assault suits with no equipment. I've heard "point defense" before, but point defense isn't a philosophy. My view is that heavies are for controlling the flow of battle. They can be used by field commanders to create walls and chokepoints, but lack the mobility to strike. You can rout your enemies toward your heavies, or you can simply block them off and shoot them down like fish in a barrel. This is why heavies work for point defense: they create a mobile wall in front of a point. But they're not just set-and-forget point defenders, they're actually critical components of any sophisticated battlefield tactics. They're the anvil to the assault's hammer. From that standpoint, strengthening the suit against small arms fire and headshots would be great, but you do hit the nail on the head when it comes to the gun: in order for the heavy suit to be truly balanced, it should have drawbacks that mean it's rarely used except with a heavy weapon. That means the heavy weapons have to be powerful enough to counter drawbacks in the suit. They have to be fearsome enough to keep medium suits from standing out in front of heavies and shooting them down. A heavy should be able to engage three assaults--not to kill them in a 3-on-1 engagement, but a smart heavy should be able to hold them off for a decent amount of time. I think giving some kind of disruptive abilities to the heavy weapons could go a long way toward making that happen. The assaults should take cover, maybe throw some grenades and try to flank. A smart heavy controls the terms of engagement, prevents flanking and keeps enemies in front of him. Maybe heavies only get the headshot safety in the front? All this has to be balanced by considering how the proposed heavy combo would play outside its role. A whole team of indestructible heavies is unquestionably a bad thing. I think this is already fairly well balanced by the heavy's mobility and range (a heavy out in the open will always be easy to drop), but it's something to watch. ^this guy gets it. i'm not even a heavy and this is exactly how they should work. more defense vs small arms fire but in the same vein it doesnt make sense to have them with solid movement. I think the scouts should be speed up a tad and heavies slowed down just a little. On second thought maybe make it hard for them to speed up...biotics that make movement faster should only have a 25% effect on them. Some heavies will be faster (minmatar, gallente) but not fast per se. Kinetic Catalysers increase speed by a percentage. The base speed on a heavy is very low, so the effect of Kinetic Catalysers on a Heavy is already much reduced compared to the effect of Kinetic Catalysers on a Medium or Light frame suit. To reduce it more would make them completely useless for Heavies. (200% of 3 is 6 while 200% of 5 is 10. 6 is a lot less than 10, and not much more than 5.)
Also, to make use of Kinetic Catalysers a Heavy has to give up the HP they would otherwise get from equipping armour. So a speed heavy (Sports Turtle) has much less health than a Defensive slow heavy.
If a Heavy Shield tanks then they give up Damage ModGÇÖs, so they may have more HP, or normal HP + slight speed increase, but they do less damage.
I think this is all very well balanced. Why cry for a nerf of the Sports Turtle? You are a mean person! |
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Fox Gaden
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Posted - 2013.10.23 18:07:00 -
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Tolen Rosas wrote:give the HMG a damage buff inside 15m too. thats their killbox
if ur that close to a heavy ur doing it wrong. They donGÇÖt need a damage buff, they need a damage application buff.
Reduce the spread and more bullets will hit = damage buff without changing damage on paper.
Add the same Sharp Shooter Skill that SMG has. It reduces spread, which extends itGÇÖs optimal range in a manner of speaking, but does not actually increase the theoretical range of the weapon.
Essentially this would buff the HMGGÇÖs applied damage at ranges beyond 5m without any damage increase being mentioned in the patch notes, so the AR users would not get riled up. |
Fox Gaden
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Posted - 2013.10.23 18:17:00 -
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Lance 2ballzStrong wrote:Dusters Blog wrote:some very good discussions here. linked it to the new EP and some other devs on twitter. next up is retuning the scout which is almost just as bad off. dont be a person who supports the class you use but could care less about anything else.
if ur a fan of this game at all and its balance u should be posting in the scout thread as well. no true dust fans wants to dominate with anything besides his skill. we want things balanced and operating as intended so that we can have a good experience even when the other guy wins. Hopefully they look at heavies again. SoTa said that scouts will be getting attention before heavies. That's cool, but why can't both classes get attention at the same time? Both are in a pretty bad spot Honestly Heavies are easier to fix. Reducing the dispersion of the HMG would go a long way to improving our situation without having to change anything else. There are other things I would like to see, but they could start with that and then focus Development time on fixing the Scout's problems. |
Fox Gaden
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Posted - 2013.10.23 18:20:00 -
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CCP Rattati wrote:Fox Gaden wrote: Actually Rattati, what do you do at CCP?
Hey Fox/Himiko, I am the global head of FP&A at CCP, currently based in Iceland, and relocating with my family to Shanghai in January to help our efforts on Dust 514, joining CCP Rouge and the team there. Given that I am also a fanatic player, you might call me a true believer in Dust 514 and its potential. Or a true Champion on the inside for our causes.
Hey, it will be good to have an active poster in the Shanghai office. We will give you lots of ideas you cant talk to the other DevGÇÖs about in the lunch room. |
Fox Gaden
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Posted - 2013.10.23 18:48:00 -
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Thor Odinson42 wrote:GET ATMESON wrote:Thor Odinson42 wrote:
Without a doubt. Lots of the anger toward the HMG would be solved with a sharpshooter skill.
For the vets it's strange to see people run toward heavies. In closed beta the HMG was feared. They should be a force again. It'll take another slot for a plate and a buff to the HMG for it to happen.
I wouldn't mind them having a built in armor rep as well.
Just make them more expensive like they used to be, but make them godly.
Not goldy just fixed Well closed beta heavy compared to what we have now would be godly. Closed Beta Heavies would be considered Over Powered by Assault Rifle users who would cry for nerfs, and we would end up back where we are now.
We need to be somewhere between Chromosome and now, so that we are respected and feared, but not enough for everyone to cry for nerfs. Also, being the FTM class sucks. You donGÇÖt get any respect!
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Fox Gaden
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Posted - 2013.10.23 18:52:00 -
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calvin b wrote:I quit the HMG heavy build and went AR assault months ago. I am still on strike and do not see myself going back. I was a heavy since beta and I cant believe the A** ream CCP gave us. Give up, move on and spec into something else. Just not scouts because they are CCP's 2nd b**** behind the heavy. I am angry beyond words over 3 Million into one build, I want my SP back. I have had bad luck when it comes to this game. Spec into heavy/hmg then its nerfed, spec into Cal Logi before the QQ and it was nerfed, went sniper got distant rendering and hit detection issues, now I went AR and Gal assault and now I am reading AR is soon to be nerfed. I am a basic rifle or HMG person I do not like ScR, Laser rifle not willing to go there just yet, shotgun has problems like HMG, not much more peaks my interest. I am going to save my SP and hope that a weapon comes that is balanced and will not be nerfed by CCP. Still holding my breath You are doing it wrong.
If you want to be successful, skill into the weakest class and wait for the buff. |
Fox Gaden
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Posted - 2013.10.23 19:09:00 -
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Calroon DeVil wrote:CCP Rattati wrote: Absolutely, you have to almost double tab the crouch button but it makes at least playing the heavy viable in many games.
There are many ways to fix some of the issues you mention, heavy being more resistant to small arms fire, or the heavy armor shields better from headshots, etc. I'll leave that to the designers but I assure you, we are always listening (and measuring) to what works in PC and what doesn't, so keep the feedback flowing.
Great derail without adressing anything. You got the right skills for Dust 514, I'll give you that. Guess you can't say anything about heavy dropsuits either, figured. Sometimes you guys are a real joke. Be glad that you're working in the game industry; at this standard. Lay off Rattati. He isnGÇÖt a Dev. He is a high level Accountant. But he reads our threads and can whisper our sweet nothings in the appropriate Dev ears, so make him feel welcome! |
Fox Gaden
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Posted - 2013.10.23 19:19:00 -
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Apison Valusgeffen wrote: Add the Carthum Scrambler to the list of rifles that out damage the Boundless HMG within it's optimal range. Had it happen twice in the same corridor in the same match. Duvolles and GEKs I've known about for a while. And I know all of you AR users will just see this as Heavy QQing which is fine. See it however you like. When things are tipped in your favor, it's just human nature to defend that status quo. Most of you have never touched the Heavy or HMG so it's not your problem, so long as you continue to get your kills. You just know that it's fine, and we need to stop complaining about it. So I understand that I'm not going to convince you of anything. That is not my intent. I do hope however that CCP will take this and other feedback into consideration and at least attempt to address this issue that affects many in their player base.
I also understand now why this is sometimes referred to as AR 514. I didn't before. It was frustrating losing confrontations that I thought I should have won simply because my opponent danced around a little bit, or jumped, still landing pinpoint accurate shots, or sometimes just simply stood there and out damaged me (like in the corridor mentioned above), or somehow because hits just stopped registering for some reason. I chalked it up to just needing to skill up more, but no, it still happens with proto gear, complex mods, complex armor and the like. Rifles in this game just seem to out class a very broken HMG in situations that the HMG was supposedly made for.
As I've said in other posts, I've had some success with the HMG, but there are some situations where things seem very off kilter... very unbalanced.
Scrambler Rifle has a bonus to Head Shot damage. Heavies have a head the size of a microwave. Therefore Scrambler Rifles are generally more effective against Heavy suits than they are against other suits.
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Fox Gaden
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Posted - 2013.10.23 19:35:00 -
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Rei Shepard wrote:Apison Valusgeffen wrote:snip It was frustrating losing confrontations that I thought I should have won simply because my opponent danced around a little bit, or jumped, still landing pinpoint accurate shots snip
Just because your weapon should be better at cqc engagements on paper does not mean a whole lot if you cannot hit your intended target, ive got a friend who is extremely bad at FPS games, he gets extremely frustrated each time an opponent strafes and dances around evading his gunfire and to him, everyone should just stand still so he can kill them.... Ive had on multiple occasions because of multiple long engagements overheated my SCR like a scrub, Heavy ambushes me, i jump, get stuck in a rock unable to move, served like a Proto Pinata ona silver platter...heavy unleaches everything he has on me ...for a whole 5 seconds...while i am superheated, overheat ends and the heavy dies, he did not even manage to hit me in those 5 seconds and i was like right there unable to move.... I mean ....how bad can you get ? And while there are good heavies, most heavies are very bad players thinking the extra armor and HMG can save them from people who have 90%+ Accuracy Ratings... Not gonna happen... I base my estimation of the effectiveness of the HMG vs an Assault Rifle on those instances where I had the little dot at the center of the aiming circle placed squarely on their chest or head, and they still gunned me down without moving or strafing.
As far as I can tell the HMG has the advantage at 5m but by the time you get to 10m the AR does more damage. This is different when crouched, but then when crouched the heavy is a sitting duck.
I don't base my comparison between the HMG and the AR on situations where I miss. And yes, there are plenty of those situations. It is those few situations when I had the clear advantage, had the shot lined up, and still died, that I base my evaluation on. |
Fox Gaden
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Posted - 2013.10.24 18:09:00 -
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Chibi Andy wrote:i think the main point of this post is that us heavies are lacking in weapons when everyone else gets something new and shiny to try out. i have no problems playing as a heavy my highest KD was 36K 5D but thats not the main topic here i would however like to see something new for us heavies, is there at least an idea of when we will receive something new for us? and answering soonTM isn't a viable answer would it be coming out this year or do we have to wait till next year? Probably December for the other Heavy Suits. Probably May or June for the other Heavy Weapons. |
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Posted - 2013.10.24 18:33:00 -
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lithkul devant wrote:I'm going to say some controversial things in my post, I know many of you won't agree with them and that is fine. The heavy as it is sucks, it has no purpose, it can be out Ehped by other classes which is fricking ridiculous, the HMG can be out dpsed at close range by other guns, yeah I know paper stats it is the best, until you factor in that other guns get 2xto 3x the amount of headshots that the HMG will ever be able to deliver. Along with the fact that the HMG has a spin up time which really isn't supposed to be there if you read the description of the weapon, least on some of them. The heavy is pathetic in close quarters combat, medium combat, and especially long range combat, except for the forge gun, which every heavy is starting to use now even those that wish they could keep to the HMG. All this being said I will now bullet point my suggestions.
-All heavy suits should get at least a 25% increase in shield and armor, at advanced-proto level it should take 2 hits from a forge gun to kill a heavy (How stuipid is it that a milita gun, can kill a fully decked out proto heavy in 1 hit, that is literally saying a gun costing less then 1k of isk can smash a proto costing more then 400k in one hit consistenly)
-All heavies should have their speed reduced by 25-30%, this is a lumbering suit of death it isn't made to be fast, it is made to be a terrifying beast of war, that can "take on tanks"
-Small weapon damage, should do 10-20% less damage to heavies
-Explosive weapons, should do 20% less damage
-HMG's should do 2x the damage they currently do and have 10m additional range from what they have currently, spread keeps the same as it is to avoid being to powerful. HMG should also take up both weapon slots, from how powerful and heavy it is. As in real life, movies, etc, this needs to be a terrifying gun that people run away from that can mow down entire groups of people who are stuipid enough to frontal assault this weapon. With how slow the heavy is, this should easily be able to be countered with speed and good tactics, the HMG would become a crowd control gun and objective defense.
-repair tools do 15-25% extra to heavy suits, this is so that the repair tool can do the intended focus it was made for and allow for true tanking by shield or armor.
This is all for now please comment as you see fit.
If they implemented your suggestions I would stop playing heavy. |
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Fox Gaden
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Posted - 2013.10.24 18:40:00 -
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Himiko Kuronaga wrote:Fox Gaden wrote:Tolen Rosas wrote:give the HMG a damage buff inside 15m too. thats their killbox
if ur that close to a heavy ur doing it wrong. They donGÇÖt need a damage buff, they need a damage application buff. Reduce the spread and more bullets will hit = damage buff without changing damage on paper. Add the same Sharp Shooter Skill that SMG has. It reduces spread, which extends itGÇÖs optimal range in a manner of speaking, but does not actually increase the theoretical range of the weapon. Essentially this would buff the HMGGÇÖs applied damage at ranges beyond 5m without any damage increase being mentioned in the patch notes, so the AR users would not get riled up. .... or just put in the stagger and shake effect. I am not apposed to that. It is a good option.
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Fox Gaden
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Posted - 2013.10.24 19:11:00 -
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Disturbingly Bored wrote:Fox Gaden wrote:If you want to be successful, skill into the weakest class and wait for the buff. Plasma Cannon+Nova Knives Gallente Scout? I know a guy running that fit... |
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Posted - 2013.10.24 19:16:00 -
[23] - Quote
Zero Roamero wrote:Lance 2ballzStrong wrote:Zero Roamero wrote:.........So you haven't already seen the damage the heavy machine gun CAN ALREADY do then. lol... Oh you mean the POTENTIAL DPS.Guess you haven't fired an HMG huh? If you did you would have noticed the huge amount of bullet spread making the numbers game useless. The DPS on your screen is accurate if every bullet hits, and lol at every bullet from the HMG hitting. The AR / SR has a better representation of their DPS as they're accurate weapons. The more you know Yes, I have. And there are people who troll with those things. It's called a HEAVY machine gun. Of course, it's not gonna be easy to use. Big guns never really are, no matter how unrealistic the developers make them. You must be trolling. You think the HMG should be less effective than an Assault Rifle because it is big? |
Fox Gaden
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Posted - 2013.10.24 19:17:00 -
[24] - Quote
Lance 2ballzStrong wrote:Reigning Shotz wrote: ^^^^ LOLL Are u kidding? My heavy suit has over 1600 hp .. add a duvolle assault or tac ... no medium in the world has a shot ~ Us heavies want a laser hmg , a plasma hmg ... or something close to that We need more variety asap eHP means nothing when there's medium suits that can tank 1000+ eHP and have FAR better mobility + equipment slots + a much smaller head, so only extremely skilled players can get the Head Shot bonus on them. |
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Posted - 2013.10.24 19:33:00 -
[25] - Quote
Himiko Kuronaga wrote:Zero Roamero wrote:Lance 2ballzStrong wrote:Zero Roamero wrote:.........So you haven't already seen the damage the heavy machine gun CAN ALREADY do then. lol... Oh you mean the POTENTIAL DPS.Guess you haven't fired an HMG huh? If you did you would have noticed the huge amount of bullet spread making the numbers game useless. The DPS on your screen is accurate if every bullet hits, and lol at every bullet from the HMG hitting. The AR / SR has a better representation of their DPS as they're accurate weapons. The more you know Yes, I have. And there are people who troll with those things. It's called a HEAVY machine gun. Of course, it's not gonna be easy to use. Big guns never really are, no matter how unrealistic the developers make them. Heavy does not mean difficult to use. It means heavier than light. As in, deals heavier fire power. Not heavy as in "holy **** i can't lift this thing". Actually I think it does laterally mean heavy, which is why it can only be used on a heavy suit, but the powered heavy suit has plenty of strength to control the weapon. |
Fox Gaden
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Posted - 2013.10.29 14:13:00 -
[26] - Quote
Ludvig Enraga wrote:CCP Rattati wrote:I have been practicing my heavy in anticipation of my Gallente heavy soontm.
I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.
I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.
But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.
So I struggled on.
And then I crouched.
And the angels sang.
It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)
Thanks to Dev for sharing and being engaged in community discussion. Having said this... Why does a dev not know about limitations of a weapon. Why do you have to play long and hard to see what works and what does not and if it does how it works in a game that you built? I am not trolling in the least - this is truly a very important question. Why do you guys have to go through some strange round about ways to know which things are not working right? Dude! He is not a Dev. He is an Accountant. Not everyone who works for CCP is a Dev. |
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Posted - 2013.10.29 14:18:00 -
[27] - Quote
Adjusted the heavy dropsuit hit points: (shown below) * Increased Basic and Sentinel armor/shield hit points from 405/405 to 480/480. * Increased Commando armor/shield hit points from 250/250 to 325/325.
Well, thatGÇÖs something...
I would still prefer a reduction to the head shot bonus, and would defiantly prefer a skill to reduce dispersion. |
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