Sephirian Fair
0uter.Heaven
109
|
Posted - 2013.10.22 18:43:00 -
[1] - Quote
Lance 2ballzStrong wrote:Fox Gaden wrote: Heavies were OP in Chromosome, but are definitely UP now. CCP needs to find a happy medium.
RattatiGÇÖs idea of reducing the head shot bonus on Heavies would help a lot. A large part of the problem now is that a HeavyGÇÖs head is the size of a microwave, so our extra armour does not mean much when even players who have poor aim can get a head shot on a heavy consistently. Reducing the Head Shot damage bonus on Heavies would help us quite a bit. It makes sense too. We got a lot of mettle around our heads.
Heavies were feared back in Chromosome... OP? Maybe the range was. Headshot reduction won't do much though, as the problem is will still be the weapon being weak. Yea it might make us survive a little longer, but the DPS of an AR will make that extra 6-9 bullets in no time flat.
I strongly disagree that Heavies were OP back in Chromosome. The only reason anyone thinks that is because it was the beginning of a new Skill Wipe.
Heavies are OP in low leveled matches. When everyone's skillpoints are low and none of the higher tier stuff was out yet, a Heavy that rushed a Type-II suit plus an MH-82 was a god to any militia/standard fit. The total HP without modules and the raw power of the MH-82 made it incredibly difficult to deal with during the first weeks of Chrom. Even in Chromosome though, Heavies saw a severe drop off in power and capabilities as soon as the higher tier suits started to get unlocked. While the Tybe-B assaults were strong and the Prototype suits were godly, Heavies had to deal with a single slot increase with each tier and a 200K+ prototype suit.
People abused the fact that heavies were immensely strong at the beginning of chromosome, but at the end of it, they were no better than scouts. Heavies barely even had a place in the 8v8 corp matches back then. At least now they are needed for Forge Gun control and the removed range cap for the HMG makes distance battles better than your bullets disappearing after 60 meters.
I fully agree that Heavies need a buff. They are gimped in too many ways for that increased health and the ability to use heavy weapons... But please, take off the rose colored glasses. Chromosome wasn't much better, if at all. |
Sephirian Fair
0uter.Heaven
110
|
Posted - 2013.10.22 19:09:00 -
[2] - Quote
Lance 2ballzStrong wrote:
Comparing Chromosome to Uprising, heavies were FAR better then than now.
I was also in the fight that Proto heavies were a joke, I made threads in the feedback section about it. I knew heavies back then were meh. They weren't bad, in corp matches, but they weren't a god send either.
Now they're just plain bad.
They're needed now in PC matches. They were a joke at the end of Chromosome. I am not disagreeing that they are in a terrible position right now, but the 60 meter maximum range and and the uselessness of going past the Type-B suit hardly says heavies were better.
I said it in my original post and I'll say it again. The problem with Heavies is that they DO NOT SCALE WELL into the late game. Guess why Heavies do bad now? Everyone is in their late game suits while the heavy suits are the same junk they've had since Codex. Heavies were only better in Chromosome because of the low SP totals of everyone. They just didn't scale well into the late game. |