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Thread Statistics | Show CCP posts - 4 post(s) |
Heimdallr69
Imperfect Bastards
1038
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Posted - 2013.10.22 16:56:00 -
[1] - Quote
CCP Rattati wrote:I have been practicing my heavy in anticipation of my Gallente heavy soontm.
I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.
I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.
But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.
So I struggled on.
And then I crouched.
And the angels sang.
It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)
Gota die more often the last thing I want to hear on here is devs using dev hacks but I will admit that's really good for an HMG |
Heimdallr69
Imperfect Bastards
1039
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Posted - 2013.10.22 17:09:00 -
[2] - Quote
There was a build either chrome or the one before where it was balanced except it was a bit to accurate at AR range and I mean max AR range I miss that build... |
Heimdallr69
Imperfect Bastards
1043
|
Posted - 2013.10.22 18:13:00 -
[3] - Quote
Lance 2ballzStrong wrote:Fox Gaden wrote: Heavies were OP in Chromosome, but are definitely UP now. CCP needs to find a happy medium.
RattatiGÇÖs idea of reducing the head shot bonus on Heavies would help a lot. A large part of the problem now is that a HeavyGÇÖs head is the size of a microwave, so our extra armour does not mean much when even players who have poor aim can get a head shot on a heavy consistently. Reducing the Head Shot damage bonus on Heavies would help us quite a bit. It makes sense too. We got a lot of mettle around our heads.
Heavies were feared back in Chromosome... OP? Maybe the range was. Headshot reduction won't do much though, as the problem is will still be the weapon being weak. Yea it might make us survive a little longer, but the DPS of an AR will make that extra 6-9 bullets in no time flat. I did just fine in chrome is was about tactics then now it takes none |
Heimdallr69
Imperfect Bastards
1045
|
Posted - 2013.10.22 19:21:00 -
[4] - Quote
Lance 2ballzStrong wrote:Vespasian Andendare wrote: I guess you never learned that HMGs aren't supposed to operate at long ranges where spread would be a concern.
Who ever said this? Far as I'm concerned Heavies had decent range since closed beta all the way up to Chromosome. Only in Uprising they got this dumb range, and the power of a spitball. I have no idea where this "heavies are only for cqc" garbage come from. This is so false bro we have bad ass hmg and its 2013 and your telling me this race could build spaceships but not make a decent range hmg? |
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