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Thread Statistics | Show CCP posts - 4 post(s) |
Killar-12
The Corporate Raiders Top Men.
1541
|
Posted - 2013.10.22 20:21:00 -
[91] - Quote
Disturbingly Bored wrote:CCP Rattati wrote:There are many ways to fix some of the issues you mention, heavy being more resistant to small arms fire, or the heavy armor shields better from headshots, etc. Please, oh gods of DUST, give Heavies immunity to headshots from the front. All would be right with the world. 20% base small arms resistance and 4% per level, increase the SP and ISK requirements but also buff the HMG, the FG is fine atm... |
Prius Vecht
Red and Silver Hand Amarr Empire
168
|
Posted - 2013.10.22 20:24:00 -
[92] - Quote
Goric Rumis wrote:Himiko Kuronaga wrote:CCP Rattati wrote:There are many ways to fix some of the issues you mention, heavy being more resistant to small arms fire, or the heavy armor shields better from headshots, etc. I'll leave that to the designers but I assure you, we are always listening (and measuring) to what works in PC and what doesn't, so keep the feedback flowing.
A strong resistance skill would go a long way, but even if that gets put in it won't fix the HMG issue. It will just make the heavy suit the favorite suit for using a rifle. There are a lot of ways to fix the HMG. Some people want more damage, some people want greatly decreased dispersion. Some people want a "stagger" effect when the HMG hits their target which slows them down and cripples their targets ability to aim. I could actually get on board with that one for the simple fact it would be a hilariously trolling tool and completely unique. Heavies need a philosophy. Right now they resemble slow, tanked assault suits with no equipment. I've heard "point defense" before, but point defense isn't a philosophy. My view is that heavies are for controlling the flow of battle. They can be used by field commanders to create walls and chokepoints, but lack the mobility to strike. You can rout your enemies toward your heavies, or you can simply block them off and shoot them down like fish in a barrel. This is why heavies work for point defense: they create a mobile wall in front of a point. But they're not just set-and-forget point defenders, they're actually critical components of any sophisticated battlefield tactics. They're the anvil to the assault's hammer. From that standpoint, strengthening the suit against small arms fire and headshots would be great, but you do hit the nail on the head when it comes to the gun: in order for the heavy suit to be truly balanced, it should have drawbacks that mean it's rarely used except with a heavy weapon. That means the heavy weapons have to be powerful enough to counter drawbacks in the suit. They have to be fearsome enough to keep medium suits from standing out in front of heavies and shooting them down. A heavy should be able to engage three assaults--not to kill them in a 3-on-1 engagement, but a smart heavy should be able to hold them off for a decent amount of time. I think giving some kind of disruptive abilities to the heavy weapons could go a long way toward making that happen. The assaults should take cover, maybe throw some grenades and try to flank. A smart heavy controls the terms of engagement, prevents flanking and keeps enemies in front of him. Maybe heavies only get the headshot safety in the front? All this has to be balanced by considering how the proposed heavy combo would play outside its role. A whole team of indestructible heavies is unquestionably a bad thing. I think this is already fairly well balanced by the heavy's mobility and range (a heavy out in the open will always be easy to drop), but it's something to watch.
^this guy gets it. i'm not even a heavy and this is exactly how they should work.
more defense vs small arms fire but in the same vein it doesnt make sense to have them with solid movement. I think the scouts should be speed up a tad and heavies slowed down just a little.
On second thought maybe make it hard for them to speed up...biotics that make movement faster should only have a 25% effect on them. Some heavies will be faster (minmatar, gallente) but not fast per se. |
Disturbingly Bored
The Strontium Asylum
824
|
Posted - 2013.10.22 20:25:00 -
[93] - Quote
Killar-12 wrote: 20% base small arms resistance and 4% per level, increase the SP and ISK requirements but also buff the HMG, the FG is fine atm...
I dunno man. Headshot Immunity (+50% damage) > 20% Small Arms resistance.
Headshots are the only reason HMG loses to AR at mid-close range. It's a simple and brilliant fix...
|
Tolen Rosas
Kang Lo Directorate Gallente Federation
268
|
Posted - 2013.10.22 20:25:00 -
[94] - Quote
give the HMG a damage buff inside 15m too. thats their killbox
if ur that close to a heavy ur doing it wrong. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4184
|
Posted - 2013.10.22 20:34:00 -
[95] - Quote
Tolen Rosas wrote:give the HMG a damage buff inside 15m too. thats their killbox
if ur that close to a heavy ur doing it wrong.
might be too much logic here... |
Meeko Fent
expert intervention Caldari State
1247
|
Posted - 2013.10.22 20:40:00 -
[96] - Quote
Disturbingly Bored wrote:Killar-12 wrote: 20% base small arms resistance and 4% per level, increase the SP and ISK requirements but also buff the HMG, the FG is fine atm...
I dunno man. Headshot Immunity (+50% damage) > 20% Small Arms resistance. Headshots are the only reason HMG loses to AR at mid-close range. It's a simple and brilliant fix... No, it's because it can't hit that far.
Short range, plus dispersion that can't hit the broadside of a Titan is what makes heavies useless.
Moderate range buff, tighten dispersion.
Heavy fixed. |
OZAROW
WarRavens League of Infamy
929
|
Posted - 2013.10.22 20:57:00 -
[97] - Quote
Lance 2ballzStrong wrote:Gotta love the lack of care for the heavy coming from CCP. Seriously, just take the class out of the game. Like the dropships and Marauder tanks, just take it out til it's actually useful. It's pathetic that after a year and a half the heavy class still only has 1 anti infantry weapon specific to its class. DUST is about diversity I was told... LOL! Only diversity in this game is who can spam proto nades the best. This game is about medium suits + Assault rifles. Everyone is a slayer. Scout is almost useless, and heavies defending is laughable because they're a proto hipster glorified camper now. I say it again, heavies will soon become a dinosaur. Extinct and a distant memory. What a joke. From being a feared, and well respected class to being a joke in DUST Well done. I'm a scout an the only people I feel for in this game are scouts an heavies. In chrome if I turned a corner an seen a heavy , even if he was far away I knew I was dead! They actually scared me.
Now if I get behind one I usually have him dead before he can turn. Assault rifles 1v1 against a heavy shouldn't be able to out dps them, not to mention that it's the future, an for crying out loud even Jessie venturea in predator in the 80's chopped down half a forest, so ya you need some love.
But hopefully scouts come first, we're too similar to med frames with a lack of any major lead on speed or scan precision an range. |
MassiveNine
0uter.Heaven
294
|
Posted - 2013.10.22 21:10:00 -
[98] - Quote
Lance 2ballzStrong wrote:Tolen Rosas wrote:give the HMG a damage buff inside 15m too. thats their killbox
if ur that close to a heavy ur doing it wrong. might be too much logic here...
It's crazy. It's almost like this is what CCP should be doing, using logic that is. |
Flix Keptick
Red Star. EoN.
794
|
Posted - 2013.10.22 21:18:00 -
[99] - Quote
Lance 2ballzStrong wrote:CCP Rattati wrote:
Absolutely, you have to almost double tab the crouch button but it makes at least playing the heavy viable in many games.
There are many ways to fix some of the issues you mention, heavy being more resistant to small arms fire, or the heavy armor shields better from headshots, etc. I'll leave that to the designers but I assure you, we are always listening (and measuring) to what works in PC and what doesn't, so keep the feedback flowing.
The problem is, while other classes get better, the tanks have continually gotten worse over time. Chromosome was an epic time for tanks, and before that tanks were the gods on the battlefield requiring 2-3 guys to team fire. Now? One guy with AV nades could take one down in a matter of seconds. Tanks are no longer feared like they used to be, in fact a Caldari suit + AR is more feared than anything else. Hmmm, that seems familiar (read the quote) |
Lance 2ballzStrong
SyNergy Gaming EoN.
4187
|
Posted - 2013.10.22 21:29:00 -
[100] - Quote
Flix Keptick wrote:Lance 2ballzStrong wrote:CCP Rattati wrote:
Absolutely, you have to almost double tab the crouch button but it makes at least playing the heavy viable in many games.
There are many ways to fix some of the issues you mention, heavy being more resistant to small arms fire, or the heavy armor shields better from headshots, etc. I'll leave that to the designers but I assure you, we are always listening (and measuring) to what works in PC and what doesn't, so keep the feedback flowing.
The problem is, while other classes get better, the tanks have continually gotten worse over time. Chromosome was an epic time for tanks, and before that tanks were the gods on the battlefield requiring 2-3 guys to team fire. Now? One guy with AV nades could take one down in a matter of seconds. Tanks are no longer feared like they used to be, in fact a Caldari suit + AR is more feared than anything else. Hmmm, that seems familiar (read the quote)
Caldari + AR > tanks
It's funny but it's mostly true |
|
Kira Lannister
Ancient Exiles
1582
|
Posted - 2013.10.22 21:34:00 -
[101] - Quote
Sad face, I have to continue to be an assault player while my heavy collects dust.
:[ |
Disturbingly Bored
The Strontium Asylum
825
|
Posted - 2013.10.22 21:36:00 -
[102] - Quote
Meeko Fent wrote:No, it's because it can't hit that far.
Short range, plus dispersion that can't hit the broadside of a Titan is what makes heavies useless.
Moderate range buff, tighten dispersion.
Heavy fixed.
Egregious superlatives aside, I wouldn't mind that fix either. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4187
|
Posted - 2013.10.22 21:44:00 -
[103] - Quote
Kira Lannister wrote:Sad face, I have to continue to be an assault player while my heavy collects dust.
:[
pretty much... at least we'll be getting 2 new AR variations to try out |
Dusters Blog
Galactic News Network
456
|
Posted - 2013.10.22 21:51:00 -
[104] - Quote
some very good discussions here. linked it to the new EP and some other devs on twitter. next up is retuning the scout which is almost just as bad off. dont be a person who supports the class you use but could care less about anything else.
if ur a fan of this game at all and its balance u should be posting in the scout thread as well. no true dust fans wants to dominate with anything besides his skill. we want things balanced and operating as intended so that we can have a good experience even when the other guy wins. |
Niuvo
The Phoenix Federation The Ascendancy
647
|
Posted - 2013.10.22 21:51:00 -
[105] - Quote
the community is...mad, for good reasons.
SP grinding. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4190
|
Posted - 2013.10.22 21:56:00 -
[106] - Quote
Dusters Blog wrote:some very good discussions here. linked it to the new EP and some other devs on twitter. next up is retuning the scout which is almost just as bad off. dont be a person who supports the class you use but could care less about anything else.
if ur a fan of this game at all and its balance u should be posting in the scout thread as well. no true dust fans wants to dominate with anything besides his skill. we want things balanced and operating as intended so that we can have a good experience even when the other guy wins.
Hopefully they look at heavies again. SoTa said that scouts will be getting attention before heavies. That's cool, but why can't both classes get attention at the same time? Both are in a pretty bad spot |
Disturbingly Bored
The Strontium Asylum
825
|
Posted - 2013.10.22 21:57:00 -
[107] - Quote
Dusters Blog wrote:some very good discussions here. linked it to the new EP and some other devs on twitter. next up is retuning the scout which is almost just as bad off. dont be a person who supports the class you use but could care less about anything else.
if ur a fan of this game at all and its balance u should be posting in the scout thread as well. no true dust fans wants to dominate with anything besides his skill. we want things balanced and operating as intended so that we can have a good experience even when the other guy wins.
Hear, hear. Our anorexic brothers have it as bad, if not worse. |
J0hlss0n
Molon Labe. RISE of LEGION
35
|
Posted - 2013.10.22 22:19:00 -
[108] - Quote
Lance 2ballzStrong wrote:Kira Lannister wrote:Sad face, I have to continue to be an assault player while my heavy collects dust.
:[ pretty much... at least we'll be getting 2 new AR variations to try out
Doesnt matter how many new or versions of the AR they are releasing, Im still sticking to the one heavy and the few weapons the heavy class got... yes, Im stubborn (stupid maybe?), but Im certainly sticking to my heavy suit/class, hoping for something good to come.... soon....
|
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CCP Rattati
C C P C C P Alliance
555
|
Posted - 2013.10.22 22:25:00 -
[109] - Quote
Fox Gaden wrote: Actually Rattati, what do you do at CCP?
Hey Fox/Himiko,
I am the global head of FP&A at CCP, currently based in Iceland, and relocating with my family to Shanghai in January to help our efforts on Dust 514, joining CCP Rouge and the team there.
Given that I am also a fanatic player, you might call me a true believer in Dust 514 and its potential. |
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Cosgar
ParagonX
6343
|
Posted - 2013.10.22 22:31:00 -
[110] - Quote
CCP Rattati wrote:Hey Fox/Himiko !!!!! |
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Thor McStrut
Reckoners
252
|
Posted - 2013.10.22 22:33:00 -
[111] - Quote
Himiko Kuronaga wrote:I never saw the problem with chromosome spread or range.
The HMG is supposed to be deadlier than the AR. It is classified as an anti-infantry weapon. And HMG's realistically have more range than an AR.
Even in EVE, projectile autocannons outrange blasters (which is what an AR is), and larger weapon classes outrange smaller weapon classes.
So this is a weird inconsistency that makes very little sense. We already have enough drawbacks to justify additional range.
I wonder if the Shanghai devs played around with the Eve lore and weapons philosophies? I would think that the same core principles would translate well to a FPS.
Blasters; close range optimal, high rate of fire, high damage, little to no falloff.
Rails; long range optimal, medium to slow rate of fire, medium damage, little to no falloff.
Autocannons; short optimal, higher rate of fire, medium low damage, great falloff.
Artillery; medium optimal, slow rate of fire, medium high damage, greatest falloff.
Missiles; long range, medium slow rate of fire, medium damage, blast radius. ______________________________________________________________________________________________________________ ______________________________________________________________________________________________________________
My thoughts on heavy weapons..
Gallente; Heavy blaster - High damage, close optimal, high rate of fire, low dispersion, no falloff
Heavy shotgun - High damage, close optimal, spread capable of affecting more then one suit, no falloff
Caldari; Forge - Pretty close as is, slightly less blast radius except for Assault variant, which prob could use a very slight damage reduction
Dumbfire Missile launcher - no lock required, long range, slow moving swarm. Good for crowd control and installation removal.
Amarr; Heavy Laser (laser rifle) - High damage and range, strips shields but starts to slowly build up damage against armor, overheat mechanic
Heavy Scrambler (charge shot, auto with overheat) - High damage, medium to longer range. I think the ScR works well as is, and would scale well into a heavy weapon.
Minmatar; HMG - Medium damage, highest rate of fire, short range with dispersion, but long falloff.
Heavy MD or artillery (flatter traj. with smaller blast radius for hitting vehicles) - A bigger, slower, farther shooting MD. I think the breach MD should be the example here, medium high damage, tighter blast radius. |
Thor McStrut
Reckoners
252
|
Posted - 2013.10.22 22:34:00 -
[112] - Quote
CCP Rattati wrote:Fox Gaden wrote: Actually Rattati, what do you do at CCP?
Hey Fox/Himiko, I am the global head of FP&A at CCP, currently based in Iceland, and relocating with my family to Shanghai in January to help our efforts on Dust 514, joining CCP Rouge and the team there. Given that I am also a fanatic player, you might call me a true believer in Dust 514 and its potential.
Is that Fruit Punch & Alcohol? Sounds like a sweet gig! |
Nirwanda Vaughns
Molon Labe. RISE of LEGION
119
|
Posted - 2013.10.22 22:45:00 -
[113] - Quote
Zero Roamero wrote:.........So you haven't already seen the damage the heavy machine gun CAN ALREADY do then.
i have a heavy alt along with my main and the HMG's damage is awful over a range of around 30m. on this char i have my duvolle and AR pro 5 and i now chase after heavies to kill them as they don't hold a threat, even proto sent's upclose HMGs are ok but there is a reason most folk just run a heavy with an AR |
XxGhazbaranxX
The New Age Outlaws WINMATAR.
453
|
Posted - 2013.10.22 23:05:00 -
[114] - Quote
CCP Rattati wrote:I have been practicing my heavy in anticipation of my Gallente heavy soontm.
I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.
I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.
But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.
So I struggled on.
And then I crouched.
And the angels sang.
It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)
I have to admit something about the heavy, crouching makes all the difference but I am currently in the process of making a video and the results are a bit shocking. It ill explain while you see lots of heavies with assault rifles. The initial result from tests ( recorded for a future post ) show that time to kill with an assault rifles is almost identical to that of the heavy machine gun. ADV vs ADV assault rifles wins. Even when going against a suit with less armor than the heavy the heavy will probably lose. Now I am still in the testing phase and have done this with a friend. It's been recorded and will be uploaded.
I am developing a new experiment to better on the video.
Initial results:
- A heavy will most likely lose to an ar rifles use of the same tier MOST of the time while both is tanding still and at 30 meters ( the distance before the HMG starts losinf effectiveness ).
- If the heavy wins the trade he will be left heavily damaged and can die easily without any support which is currently lacking in the game because there are very little dedicated logi's.
- Crouching is almost a must in every situation to apply full damage even at 30 meter range.
The Problem
- Spread on the heavy machine gun makes the dps it has on PAPER not matter because most of it is lost in spread.
- The need to crouch makes you an even slower moving target for and aim and shoot weapon such as AR, SMG and SCR which can all stay safely away from the heavy while steal dealing heavy amounts of damage.
- The steep damage reduction paired with the spread make it lose too much DPS too fast.
Possible solution
- Make the spread reduction faster. The burst heavy machine guns has this going for it. The spread reduction happens a lot faster.
- Give it a sharpshooter skill. Why? This weapon has a damage drop off that is extremely short. Therefore at ranges the damage is diminished so much that it's actually balanced.
With the these two changes we could possibly make the HMG more reliable damage dealer while not having to make the damage higher or the RoF higher.
|
Dusters Blog
Galactic News Network
457
|
Posted - 2013.10.22 23:06:00 -
[115] - Quote
Made a scout thread here https://forums.dust514.com/default.aspx?g=posts&t=116903&find=unread
post there with relevant discussion the same as here so we can get this thing resolved. broken classes and weapons hurts everyone. |
GET ATMESON
Dem Durrty Boyz Public Disorder.
145
|
Posted - 2013.10.22 23:16:00 -
[116] - Quote
I have played as a heavy from February this year. Took a 2 week brake because of 1.5 not giving out new heavysuits or guns but I came back and this week I stopped playing as my heavy and went AR with shield base and armor base. Im going to clown on my self in this next few statements.
Heavys are a joke. Yes the huge natural EHP we have is nice and the HMG is nice but the fact is a Caldari assault can have the same amount as EHP as a heavy at base and move faster. Yes you can put more EHP on your heavy but there isnt any point. The SLOWER you are the MORE BULLETS you take.
Shoot a heavy in the head and they drop. Heavys HMG is very hard to have the bullets land on there head before the AR hits you in the face 20x with are huge head hitbox multiplier. Yes shooting at them will help after 2.3 seconds of missing bullets. You have to let the gun warm up before it starts working correctly. Then you have to worry about OVERHEATING NOW.
In PC unless your a killer with the Six Kin Burst with Red battery's to run into there face FAST or you get the drop on them with the Boundless there isn't a place for heavys other then FG'ing up in the sky. If you have played against me in PC you know ill be running at you so my Six Kin if I want the kill before your Core hits me hopefully.
If you see a heavy moving slow at you what do you do in PC or PUB? A) throw a CORE B) shoot them in the face C) both. D) run into your team.
I see alot of C in PC and in PUBS mostly D.
I personally love being a Fat Boy and still might play as him but If someone ask's me "should I be a heavy" i will tell them no. Its a waste of SP. Limit to guns,suits, and module slots make this class VERY hard to play as. If you see a heavy in a Pub match and they are doing good. Dont bag on them. Give them props. To any heavy's that still play as your heavy get Start QQ'ing!!! THINGS GET FIXED WHEN YOU QQ. I am a heavy and I do support this message.
|
Thor Odinson42
Molon Labe. RISE of LEGION
1680
|
Posted - 2013.10.22 23:41:00 -
[117] - Quote
Lance 2ballzStrong wrote:CCP Rattati wrote:I have been practicing my heavy in anticipation of my Gallente heavy soontm.
I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.
I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.
But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.
So I struggled on.
And then I crouched.
And the angels sang.
It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)
Crouching might work down a corridor, but if you're trying to avoid nade spam and MD spam, you're literally a sitting duck in this situation. I will admit crouching has a magical effect on bullet spread, but there should be a skill to reduce that.
Without a doubt. Lots of the anger toward the HMG would be solved with a sharpshooter skill.
For the vets it's strange to see people run toward heavies. In closed beta the HMG was feared. They should be a force again. It'll take another slot for a plate and a buff to the HMG for it to happen.
I wouldn't mind them having a built in armor rep as well.
Just make them more expensive like they used to be, but make them godly.
|
GET ATMESON
Dem Durrty Boyz Public Disorder.
146
|
Posted - 2013.10.22 23:43:00 -
[118] - Quote
Thor Odinson42 wrote:Lance 2ballzStrong wrote:CCP Rattati wrote:I have been practicing my heavy in anticipation of my Gallente heavy soontm.
I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.
I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.
But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.
So I struggled on.
And then I crouched.
And the angels sang.
It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)
Crouching might work down a corridor, but if you're trying to avoid nade spam and MD spam, you're literally a sitting duck in this situation. I will admit crouching has a magical effect on bullet spread, but there should be a skill to reduce that. Without a doubt. Lots of the anger toward the HMG would be solved with a sharpshooter skill. For the vets it's strange to see people run toward heavies. In closed beta the HMG was feared. They should be a force again. It'll take another slot for a plate and a buff to the HMG for it to happen. I wouldn't mind them having a built in armor rep as well. Just make them more expensive like they used to be, but make them godly.
Not goldy just fixed |
Thor Odinson42
Molon Labe. RISE of LEGION
1680
|
Posted - 2013.10.22 23:52:00 -
[119] - Quote
GET ATMESON wrote:I have played as a heavy from February this year. Took a 2 week brake because of 1.5 not giving out new heavysuits or guns but I came back and this week I stopped playing as my heavy and went AR with shield base and armor base. Im going to clown on my self in this next few statements.
Heavys are a joke. Yes the huge natural EHP we have is nice and the HMG is nice but the fact is a Caldari assault can have the same amount as EHP as a heavy at base and move faster. Yes you can put more EHP on your heavy but there isnt any point. The SLOWER you are the MORE BULLETS you take.
Shoot a heavy in the head and they drop. Heavys HMG is very hard to have the bullets land on there head before the AR hits you in the face 20x with are huge head hitbox multiplier. Yes shooting at them will help after 2.3 seconds of missing bullets. You have to let the gun warm up before it starts working correctly. Then you have to worry about OVERHEATING NOW. If we crouch are HEAD IS VERY OPEN. It really doesn't help. I have died more from crouching then run,gun, and aim all at once.
In PC unless your a killer with the Six Kin Burst with Red battery's to run into there face FAST or you get the drop on them with the Boundless there isn't a place for heavys other then FG'ing up in the sky. If you have played against me in PC you know ill be running at you so my Six Kin if I want the kill before your Core hits me hopefully.
If you see a heavy moving slow at you what do you do in PC or PUB? A) throw a CORE B) shoot them in the face C) both. D) run into your team.
I see alot of C in PC and in PUBS mostly D.
I personally love being a Fat Boy and still might play as him but If someone ask's me "should I be a heavy" i will tell them no. Its a waste of SP. Limit to guns,suits, and module slots make this class VERY hard to play as. If you see a heavy in a Pub match and they are doing good. Dont bag on them. Give them props. To any heavy's that still play as your heavy Start QQ'ing!!! THINGS GET FIXED WHEN YOU QQ. I am a heavy and I do support this message.
I have an alt that sat gaining passive SP.
5.3 mil SP
L3 Sentinal L2 Prof HMG L3 plates
I can pack about 1300 HP on the suit.
I do okay with it. Running about a 2.0, but it is absolutely ridiculous when a guy in a BPO assault with an exile stands toe to toe with you and guns you down.
It made me really feel for heavies. I think one of the worst things was removing the health indicator of team mates without ADSing them. I can count on one hand how many times someone has thrown a rep tool on me in around 50 matches of playing.
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Thor Odinson42
Molon Labe. RISE of LEGION
1680
|
Posted - 2013.10.22 23:53:00 -
[120] - Quote
GET ATMESON wrote:Thor Odinson42 wrote:Lance 2ballzStrong wrote:CCP Rattati wrote:I have been practicing my heavy in anticipation of my Gallente heavy soontm.
I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.
I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.
But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.
So I struggled on.
And then I crouched.
And the angels sang.
It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)
Crouching might work down a corridor, but if you're trying to avoid nade spam and MD spam, you're literally a sitting duck in this situation. I will admit crouching has a magical effect on bullet spread, but there should be a skill to reduce that. Without a doubt. Lots of the anger toward the HMG would be solved with a sharpshooter skill. For the vets it's strange to see people run toward heavies. In closed beta the HMG was feared. They should be a force again. It'll take another slot for a plate and a buff to the HMG for it to happen. I wouldn't mind them having a built in armor rep as well. Just make them more expensive like they used to be, but make them godly. Not goldy just fixed Well closed beta heavy compared to what we have now would be godly. |
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