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Thread Statistics | Show CCP posts - 4 post(s) |
Disturbingly Bored
The Strontium Asylum
824
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Posted - 2013.10.22 20:13:00 -
[1] - Quote
CCP Rattati wrote:There are many ways to fix some of the issues you mention, heavy being more resistant to small arms fire, or the heavy armor shields better from headshots, etc.
Please, oh gods of DUST, give Heavies immunity to headshots from the front.
All would be right with the world. |
Disturbingly Bored
The Strontium Asylum
824
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Posted - 2013.10.22 20:25:00 -
[2] - Quote
Killar-12 wrote: 20% base small arms resistance and 4% per level, increase the SP and ISK requirements but also buff the HMG, the FG is fine atm...
I dunno man. Headshot Immunity (+50% damage) > 20% Small Arms resistance.
Headshots are the only reason HMG loses to AR at mid-close range. It's a simple and brilliant fix...
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Disturbingly Bored
The Strontium Asylum
825
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Posted - 2013.10.22 21:36:00 -
[3] - Quote
Meeko Fent wrote:No, it's because it can't hit that far.
Short range, plus dispersion that can't hit the broadside of a Titan is what makes heavies useless.
Moderate range buff, tighten dispersion.
Heavy fixed.
Egregious superlatives aside, I wouldn't mind that fix either. |
Disturbingly Bored
The Strontium Asylum
825
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Posted - 2013.10.22 21:57:00 -
[4] - Quote
Dusters Blog wrote:some very good discussions here. linked it to the new EP and some other devs on twitter. next up is retuning the scout which is almost just as bad off. dont be a person who supports the class you use but could care less about anything else.
if ur a fan of this game at all and its balance u should be posting in the scout thread as well. no true dust fans wants to dominate with anything besides his skill. we want things balanced and operating as intended so that we can have a good experience even when the other guy wins.
Hear, hear. Our anorexic brothers have it as bad, if not worse. |
Disturbingly Bored
The Strontium Asylum
836
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Posted - 2013.10.23 19:02:00 -
[5] - Quote
Fox Gaden wrote:If you want to be successful, skill into the weakest class and wait for the buff.
Plasma Cannon+Nova Knives Gallente Scout? |
Disturbingly Bored
The Strontium Asylum
840
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Posted - 2013.10.24 02:32:00 -
[6] - Quote
D legendary hero wrote: A whole lot of stuff.
You know D, I've seen you make posts like this before. And I've always taken issue with your assumptions of how much damage is lost due to dispersion/hit detection/etc.
I took issue to it because you'd basically make up a number and then treat it like a fact, along side confirmable facts like base DPS.
However, this:
Quote:(DB EDIT:) ESTIMATED LIST HMG STD DPS AT RANGES
- AT 10m range from target HMG DPS = 552.5
- AT 20m range from target HMG DPS = 445
- AT 30m range from target HMG DPS = 337.5 (this is the range where you get out gunned while being across the street)
- AT 40m range from target HMG DPS = 230
- AT 50m range from target HMG DPS = 122.5 (why bother)
need I go on?...
That looks pretty close to my experience in game. Looks like you've been refining your process, and I can respect that.
So +1, but do be please careful about making up numbers, and be clear when you're inserting a gut-check percentage into your equation. (For instance: losing 25% damage to dispersion. We both know that is not confirmable.) |
Disturbingly Bored
The Strontium Asylum
858
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Posted - 2013.10.25 20:35:00 -
[7] - Quote
Slag Emberforge wrote:$5 says the combat rifle (which is supposed to be an upgrade of the SMG) out performs HMG in almost every regard.
Thanks guys, I mean the Assault SMG variant already was teetering on the fence and its a sidearm, if the "light" variant is better at all it will outclass the heavy weapon no problem.
All the new rifles will spank the HMG from 15m out. They'll be on mostly even footing 10m-15m. They'll lose reliably inside 10m, same as usual.
The problem with the new rifles? They're all better at longer range that the current AR. And they all have slightly higher DPS. Ugh. The game didn't really need that. But it isn't like HMG was winning beyond 15m anyway, so it doesn't seem like it'll affect us too much.
But saying Assault SMG > HMG? Come on now. I love Assault SMG, but don't make me math.
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Disturbingly Bored
The Strontium Asylum
913
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Posted - 2013.10.29 21:44:00 -
[8] - Quote
Lance 2ballzStrong wrote:Until the HMG gets a buff, the class will be a waste of time to use. Honestly. Just stop with trying to make the suit better. Heavies want to kill, and in 1v1 situations vs an assault player, 20% more base eHP does nothing.
I had a thought in a different thread, that I think I'm about to take up the banner for:
Every full-auto weapon needs the same Sharpshooter skill that AR and SMG currently have.
5% reduction in dispersion per level.
Including HMG, including AScR, including the upcoming rifles. There's absolutely no reason for only two weapons to get this skill, and HMG needs it more than any other weapon.
What say you, men?
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