DUSTSearch ForumWatch http://dustsearch.com/ The alternative DUST514 Forum browser. en-us Tue, 9 Sep 2025 00:00:00 +0000 DUSTSearch RSS Module v1.1 chribba@evemail <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by I-Shayz-I]]> https://forums.dust514.com/default.aspx?g=posts&m=1446740#post1446740 taxi bastard wrote:
heavy suit does not scale

needless to say I use militia and basic sentinel suits, the rest do not make sense.



You're looking at the AMARR heavy, not the caldari, gallente, or minmatar which will all have more slots.

The Amarr suits consistently have less slots for more base ehp. They're also the slowest suit. So yes they scale properly.]]>
Thu, 31 Oct 2013 00:50:00 +0000 dustsearch/guid/1160572
<![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by TuFar Gon]]> https://forums.dust514.com/default.aspx?g=posts&m=1444767#post1444767 CCP Rattati wrote:
I have been practicing my heavy in anticipation of my Gallente heavy soontm.

I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.

I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.

But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.


So I struggled on.

And then I crouched.

And the angels sang.


It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)

Ive played this game long enough to know that "doom-zoom" will only get u shot in the face,,,never stand still, especially when we have a hitbox the size of a highway billboard,,,ya know sometimes I wonder if ya'll even play your own damn game
]]>
Wed, 30 Oct 2013 12:52:00 +0000 dustsearch/guid/1158738
<![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Harry Kahones]]> https://forums.dust514.com/default.aspx?g=posts&m=1444713#post1444713 Wed, 30 Oct 2013 12:13:00 +0000 dustsearch/guid/1158690 <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by castba]]> https://forums.dust514.com/default.aspx?g=posts&m=1444588#post1444588 Bit by bit minimises the "heavy is OP" crying.]]> Wed, 30 Oct 2013 10:38:00 +0000 dustsearch/guid/1158584 <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by D legendary hero]]> https://forums.dust514.com/default.aspx?g=posts&m=1444326#post1444326 Lance 2ballzStrong wrote:
CCP Rattati wrote:
Not to slight accountants in any way, but I really am not, I'm an engineer Smile

I work closely with the Dust team, so even not actively developing, can (sometimes) influence what is developed.

To address some of the questions.

I don't think I said the heavy was PC competitive, if you read my comment, I said it could be used situationally, and not everyone knows about the crouching, I think it's been kept a little secret in the community. I don't think I ever advocated crouching constantly out in the open all the time.

We are increasing the effective ehp by 20% in 1.6 which will help.

On the forums, I am sharing my thoughts as a player, and also to get feedback and discussions, about things that interest me as a player or playstyles that I am not personally familiar with

We absolutely try to source information from the CPM, forums, internal metrics and logs, and of course, our own experience. All these play a part in the decision making process.

So let's keep the feedback positive and detailed, many posts in this thread are superb in that aspect, and have certainly helped me understand the heavy's concerns better.



It's great and all that heavies get this very slight buff, which imo, won't do anything but decrease your time to die by .2 seconds.

The problem isn't the eHP, the problem is the HMG is utter POOP!

I would admit, that having more HP is aright, in certain situations, like nade spam, but that might be a case of nerfing the nade in general. The fact that heavy suits have no resistance to explosions is also funny, but at this point I find it hard to laugh anymore.

Until the HMG gets a buff, the class will be a waste of time to use. Honestly. Just stop with trying to make the suit better. Heavies want to kill, and in 1v1 situations vs an assault player, 20% more base eHP does nothing.

Again this comes back to feedback and CCP NOT LISTENING.

Who said base eHP was a problem? Nobody cares about base eHP at this point, yet here we are, getting a buff to somewhere we didn't want. I guess now we can be quiet because we get a buff right? Blink

This buff is useless. I'm sorry for being frank, and somewhat rude, but the time, money, and effort I put into this class seems to be for nothing, and CCP couldn't care less about about this part of the community because we're a minority in a game that's suppose to be about "diversity".



I concur. In fact buffs like this make buffing the HMG more difficult. why?

When the heavy suits ehp increases, its longevity increases. When trying to buff the HMG its TTK increases. Since both are intertwine. Increasing ehp and attack power begins to border OP.

So. Although this 20% increase is welcome. This should be the last increase to heavies ehp (well perhaps another 10% increase). The final buffing to the heavy should be done on the HMG.


the funny thing is that the damage on the HMg is actually quite fine. But, the dispersion needs a reduction. In fact all the same skill trees that SMGs have, HMGs should have.
[/list]
  • HMGs should have an extra skill to decrease dispersion.
  • HMGs should have little to no fall off damage.
  • [/list]

    why? if you can't put enough rounds in the same area your DPS always becomes pathetic. if you can't hit targets at a range they can't hit you, then you can not suppress them. case and point.
    ]]>
    Wed, 30 Oct 2013 07:46:00 +0000 dustsearch/guid/1158583
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by D legendary hero]]> https://forums.dust514.com/default.aspx?g=posts&m=1444313#post1444313 CHIPMINT BUTTERCUP wrote:
    CCP Rattati wrote:
    Not to slight accountants in any way, but I really am not, I'm an engineer Smile

    I work closely with the Dust team, so even not actively developing, can (sometimes) influence what is developed.

    To address some of the questions.

    I don't think I said the heavy was PC competitive, if you read my comment, I said it could be used situationally, and not everyone knows about the crouching, I think it's been kept a little secret in the community. I don't think I ever advocated crouching constantly out in the open all the time.

    We are increasing the effective ehp by 20% in 1.6 which will help.

    On the forums, I am sharing my thoughts as a player, and also to get feedback and discussions, about things that interest me as a player or playstyles that I am not personally familiar with

    We absolutely try to source information from the CPM, forums, internal metrics and logs, and of course, our own experience. All these play a part in the decision making process.

    So let's keep the feedback positive and detailed, many posts in this thread are superb in that aspect, and have certainly helped me understand the heavy's concerns better.



    Don't forget about the repair tool love. G

    This will also help the fatties, if used as a fatty loggy pairing. Blink


    that name...so familiar...
    ]]>
    Wed, 30 Oct 2013 07:39:00 +0000 dustsearch/guid/1158335
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Disturbingly Bored]]> https://forums.dust514.com/default.aspx?g=posts&m=1442484#post1442484 Lance 2ballzStrong wrote:
    Until the HMG gets a buff, the class will be a waste of time to use. Honestly. Just stop with trying to make the suit better. Heavies want to kill, and in 1v1 situations vs an assault player, 20% more base eHP does nothing.


    I had a thought in a different thread, that I think I'm about to take up the banner for:

    Every full-auto weapon needs the same Sharpshooter skill that AR and SMG currently have.

    5% reduction in dispersion per level.

    Including HMG, including AScR, including the upcoming rifles. There's absolutely no reason for only two weapons to get this skill, and HMG needs it more than any other weapon.

    What say you, men?]]>
    Tue, 29 Oct 2013 21:44:00 +0000 dustsearch/guid/1156578
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Lance 2ballzStrong]]> https://forums.dust514.com/default.aspx?g=posts&m=1442433#post1442433 CCP Rattati wrote:
    Not to slight accountants in any way, but I really am not, I'm an engineer Smile

    I work closely with the Dust team, so even not actively developing, can (sometimes) influence what is developed.

    To address some of the questions.

    I don't think I said the heavy was PC competitive, if you read my comment, I said it could be used situationally, and not everyone knows about the crouching, I think it's been kept a little secret in the community. I don't think I ever advocated crouching constantly out in the open all the time.

    We are increasing the effective ehp by 20% in 1.6 which will help.

    On the forums, I am sharing my thoughts as a player, and also to get feedback and discussions, about things that interest me as a player or playstyles that I am not personally familiar with

    We absolutely try to source information from the CPM, forums, internal metrics and logs, and of course, our own experience. All these play a part in the decision making process.

    So let's keep the feedback positive and detailed, many posts in this thread are superb in that aspect, and have certainly helped me understand the heavy's concerns better.



    It's great and all that heavies get this very slight buff, which imo, won't do anything but decrease your time to die by .2 seconds.

    The problem isn't the eHP, the problem is the HMG is utter POOP!

    I would admit, that having more HP is aright, in certain situations, like nade spam, but that might be a case of nerfing the nade in general. The fact that heavy suits have no resistance to explosions is also funny, but at this point I find it hard to laugh anymore.

    Until the HMG gets a buff, the class will be a waste of time to use. Honestly. Just stop with trying to make the suit better. Heavies want to kill, and in 1v1 situations vs an assault player, 20% more base eHP does nothing.

    Again this comes back to feedback and CCP NOT LISTENING.

    Who said base eHP was a problem? Nobody cares about base eHP at this point, yet here we are, getting a buff to somewhere we didn't want. I guess now we can be quiet because we get a buff right? Blink

    This buff is useless. I'm sorry for being frank, and somewhat rude, but the time, money, and effort I put into this class seems to be for nothing, and CCP couldn't care less about about this part of the community because we're a minority in a game that's suppose to be about "diversity".]]>
    Tue, 29 Oct 2013 21:30:00 +0000 dustsearch/guid/1156548
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by taxi bastard]]> https://forums.dust514.com/default.aspx?g=posts&m=1442325#post1442325
    militia suit 2 slots
    to
    basic suit 3 slots + extra armour ----- as it should be
    to
    advanced suit 4 slots ------ that's a 2 level upgrade for 1 extra low slot wtf
    to
    proto suit 5 slots -----same again 2 level upgrade for 1 extra slot.

    needless to say I use militia and basic sentinel suits, the rest do not make sense.

    IMO the advanced suit should be the lvl 2 suit and the proto the advanced as that is balanced with the scaling.


    HMG needs work as its shite compared to the assault rifle.

    not enough damage, too much dispersion

    ]]>
    Tue, 29 Oct 2013 20:51:00 +0000 dustsearch/guid/1156438
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by CHIPMINT BUTTERCUP]]> https://forums.dust514.com/default.aspx?g=posts&m=1441329#post1441329 CCP Rattati wrote:
    Not to slight accountants in any way, but I really am not, I'm an engineer Smile

    I work closely with the Dust team, so even not actively developing, can (sometimes) influence what is developed.

    To address some of the questions.

    I don't think I said the heavy was PC competitive, if you read my comment, I said it could be used situationally, and not everyone knows about the crouching, I think it's been kept a little secret in the community. I don't think I ever advocated crouching constantly out in the open all the time.

    We are increasing the effective ehp by 20% in 1.6 which will help.

    On the forums, I am sharing my thoughts as a player, and also to get feedback and discussions, about things that interest me as a player or playstyles that I am not personally familiar with

    We absolutely try to source information from the CPM, forums, internal metrics and logs, and of course, our own experience. All these play a part in the decision making process.

    So let's keep the feedback positive and detailed, many posts in this thread are superb in that aspect, and have certainly helped me understand the heavy's concerns better.



    Don't forget about the repair tool love. G

    This will also help the fatties, if used as a fatty loggy pairing. Blink]]>
    Tue, 29 Oct 2013 16:38:00 +0000 dustsearch/guid/1155486
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Roy Ventus]]> https://forums.dust514.com/default.aspx?g=posts&m=1441296#post1441296
    What the Hell kinda Heavy Weapon do you have in mind? I'm not asking this to be a butt. If I wanted to be a butt, I'd be a butt, but I can't think of any heavy weapons other than a giant boom canon(Forge Gun) and a machine gun.

    And I'm assuming you want them to be Anti-Infantry, correct?]]>
    Tue, 29 Oct 2013 16:28:00 +0000 dustsearch/guid/1155485
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Killar-12]]> https://forums.dust514.com/default.aspx?g=posts&m=1441261#post1441261 CCP Rattati wrote:


    We are increasing the effective ehp by 20% in 1.6 which will help.

    WOO HOO My suggestion was heard, this is RESISTANCE, not BUFFER?]]>
    Tue, 29 Oct 2013 16:15:00 +0000 dustsearch/guid/1155436
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Aeon Amadi]]> https://forums.dust514.com/default.aspx?g=posts&m=1441241#post1441241 JL3Eleven wrote:
    CCP Rattati wrote:
    Not to slight accountants in any way, but I really am not, I'm an engineer Smile

    I work closely with the Dust team, so even not actively developing, can (sometimes) influence what is developed.

    To address some of the questions.

    I don't think I said the heavy was PC competitive, if you read my comment, I said it could be used situationally, and not everyone knows about the crouching, I think it's been kept a little secret in the community. I don't think I ever advocated crouching constantly out in the open all the time.

    We are increasing the effective ehp by 20% in 1.6 which will help.

    On the forums, I am sharing my thoughts as a player, and also to get feedback and discussions, about things that interest me as a player or playstyles that I am not personally familiar with

    We absolutely try to source information from the CPM, forums, internal metrics and logs, and of course, our own experience. All these play a part in the decision making process.
    So let's keep the feedback positive and detailed, many posts in this thread are superb in that aspect, and have certainly helped me understand the heavy's concerns better.



    The community wants a new vote on CPM honestly.


    Gotta figure out how to make the votes worthwhile first. If everyone is allowed to vote than you can just spam new accounts to get the person you want in, well... in.
    ]]>
    Tue, 29 Oct 2013 16:09:00 +0000 dustsearch/guid/1155435
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Ryder Azorria]]> https://forums.dust514.com/default.aspx?g=posts&m=1441180#post1441180 CCP Rattati wrote:

    On the forums, I am sharing my thoughts as a player, and also to get feedback and discussions, about things that interest me as a player or playstyles that I am not personally familiar with

    And that's why we love you Rattati Cool
    ]]>
    Tue, 29 Oct 2013 15:46:00 +0000 dustsearch/guid/1155350
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by xp3ll3d dust]]> https://forums.dust514.com/default.aspx?g=posts&m=1441113#post1441113 CCP Rattati wrote:
    not everyone knows about the crouching, I think it's been kept a little secret in the community.


    I didn't know about this, I tried it last night and I was mowing down a lot more people due to the increased accuracy. Thanks.]]>
    Tue, 29 Oct 2013 15:24:00 +0000 dustsearch/guid/1155306
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by IceStormers]]> https://forums.dust514.com/default.aspx?g=posts&m=1441046#post1441046
    might be a good time for some fresh blood to come in to help the CPM, not saying the current CPM are not doing a good job but it has gone quiet and we only see a few of the names coming up these days

    granted i dont feel this is the fault of the CPM but shaking it up can only help things]]>
    Tue, 29 Oct 2013 15:04:00 +0000 dustsearch/guid/1155234
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by JL3Eleven]]> https://forums.dust514.com/default.aspx?g=posts&m=1440963#post1440963 CCP Rattati wrote:
    Not to slight accountants in any way, but I really am not, I'm an engineer Smile

    I work closely with the Dust team, so even not actively developing, can (sometimes) influence what is developed.

    To address some of the questions.

    I don't think I said the heavy was PC competitive, if you read my comment, I said it could be used situationally, and not everyone knows about the crouching, I think it's been kept a little secret in the community. I don't think I ever advocated crouching constantly out in the open all the time.

    We are increasing the effective ehp by 20% in 1.6 which will help.

    On the forums, I am sharing my thoughts as a player, and also to get feedback and discussions, about things that interest me as a player or playstyles that I am not personally familiar with

    We absolutely try to source information from the CPM, forums, internal metrics and logs, and of course, our own experience. All these play a part in the decision making process.
    So let's keep the feedback positive and detailed, many posts in this thread are superb in that aspect, and have certainly helped me understand the heavy's concerns better.



    The community wants a new vote on CPM honestly.]]>
    Tue, 29 Oct 2013 14:43:00 +0000 dustsearch/guid/1155161
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by CCP Rattati]]> https://forums.dust514.com/default.aspx?g=posts&m=1440946#post1440946

    I work closely with the Dust team, so even not actively developing, can (sometimes) influence what is developed.

    To address some of the questions.

    I don't think I said the heavy was PC competitive, if you read my comment, I said it could be used situationally, and not everyone knows about the crouching, I think it's been kept a little secret in the community. I don't think I ever advocated crouching constantly out in the open all the time.

    We are increasing the effective ehp by 20% in 1.6 which will help.

    On the forums, I am sharing my thoughts as a player, and also to get feedback and discussions, about things that interest me as a player or playstyles that I am not personally familiar with

    We absolutely try to source information from the CPM, forums, internal metrics and logs, and of course, our own experience. All these play a part in the decision making process.

    So let's keep the feedback positive and detailed, many posts in this thread are superb in that aspect, and have certainly helped me understand the heavy's concerns better.

    ]]>
    Tue, 29 Oct 2013 14:37:00 +0000 dustsearch/guid/1155134
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by JL3Eleven]]> https://forums.dust514.com/default.aspx?g=posts&m=1440921#post1440921 CCP Rattati wrote:
    So I struggled on.

    And then I crouched.

    And the angels sang.



    Damn. That's Deep. +1.]]>
    Tue, 29 Oct 2013 14:31:00 +0000 dustsearch/guid/1155133
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Fox Gaden]]> https://forums.dust514.com/default.aspx?g=posts&m=1440872#post1440872 * Increased Basic and Sentinel armor/shield hit points from 405/405 to 480/480.
    * Increased Commando armor/shield hit points from 250/250 to 325/325.

    Well, thatGs something...

    I would still prefer a reduction to the head shot bonus, and would defiantly prefer a skill to reduce dispersion.]]>
    Tue, 29 Oct 2013 14:18:00 +0000 dustsearch/guid/1155067
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Fox Gaden]]> https://forums.dust514.com/default.aspx?g=posts&m=1440851#post1440851 Ludvig Enraga wrote:
    CCP Rattati wrote:
    I have been practicing my heavy in anticipation of my Gallente heavy soontm.

    I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.

    I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.

    But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.


    So I struggled on.

    And then I crouched.

    And the angels sang.


    It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)



    Thanks to Dev for sharing and being engaged in community discussion. Having said this... Why does a dev not know about limitations of a weapon. Why do you have to play long and hard to see what works and what does not and if it does how it works in a game that you built? I am not trolling in the least - this is truly a very important question. Why do you guys have to go through some strange round about ways to know which things are not working right?

    Dude! He is not a Dev. He is an Accountant. Not everyone who works for CCP is a Dev.]]>
    Tue, 29 Oct 2013 14:13:00 +0000 dustsearch/guid/1155066
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by KEROSIINI-TERO]]> https://forums.dust514.com/default.aspx?g=posts&m=1436335#post1436335
    Nor would it be wise - any attempt to maintain gameplay balance would be utter chaos as there would be too many new variables.



    So, having new content more often is FAR BETTER.
    ]]>
    Mon, 28 Oct 2013 10:47:00 +0000 dustsearch/guid/1150916
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Captain Africa Clone1]]> https://forums.dust514.com/default.aspx?g=posts&m=1436321#post1436321 CCP Rattati wrote:
    I have been practicing my heavy in anticipation of my Gallente heavy soontm.

    I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.

    I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.

    But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.


    So I struggled on.

    And then I crouched.

    And the angels sang.


    It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)




    Oh yea , been doing that for a while ...and Yea your right the Angels sang alright ....until I did a PC match .OMG the angels crapped themselves and flew away like bewildered chickens leaving me standing there like a PROTOTYPE SCARECROW !!! ......Heavies are just not viable in PC, if you don't know this ur a knewb !]]>
    Mon, 28 Oct 2013 10:41:00 +0000 dustsearch/guid/1150915
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Godin Thekiller]]> https://forums.dust514.com/default.aspx?g=posts&m=1436262#post1436262 CCP Rattati wrote:
    I have been practicing my heavy in anticipation of my Gallente heavy soontm.

    I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.

    I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.

    But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.


    So I struggled on.

    And then I crouched.

    And the angels sang.


    It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)



    Wait, why are you cursing yourself?]]>
    Mon, 28 Oct 2013 10:02:00 +0000 dustsearch/guid/1150871
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Mirataf]]> https://forums.dust514.com/default.aspx?g=posts&m=1436245#post1436245 Reiki Jubo wrote:
    CCP Rattati wrote:
    I have been practicing my heavy in anticipation of my Gallente heavy soontm.

    I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.

    I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.

    But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.


    So I struggled on.

    And then I crouched.

    And the angels sang.


    It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)



    so be a stationary target with a bigger hitbox in a shooter where Duvolles with aim assist and triple dmg mods can hit you at 100m?

    sounds legit.

    im a scout and this 'ur doing it wrong' in regards to other classes needs to stop. Heavies and Scouts need your attention not your jokes.



    Too true]]>
    Mon, 28 Oct 2013 09:52:00 +0000 dustsearch/guid/1150870
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by trollface dot jpg]]> https://forums.dust514.com/default.aspx?g=posts&m=1436220#post1436220 Sleepy Zan wrote:
    Why should anyone care about heavies, they're lazy, fat, arrogant assholes. They are worse then the slayer kids, they don't do anything for anyone else, their fat asses eat up all the nanohives, and they hog the armor reps.

    **** you heavies, **** you

    Sleepy Zan Trollollol's FTW! Pirate]]>
    Mon, 28 Oct 2013 09:38:00 +0000 dustsearch/guid/1150839
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Ludvig Enraga]]> https://forums.dust514.com/default.aspx?g=posts&m=1432668#post1432668 CCP Rattati wrote:
    I have been practicing my heavy in anticipation of my Gallente heavy soontm.

    I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.

    I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.

    But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.


    So I struggled on.

    And then I crouched.

    And the angels sang.


    It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)



    Thanks to Dev for sharing and being engaged in community discussion. Having said this... Why does a dev not know about limitations of a weapon. Why do you have to play long and hard to see what works and what does not and if it does how it works in a game that you built? I am not trolling in the least - this is truly a very important question. Why do you guys have to go through some strange round about ways to know which things are not working right?]]>
    Sun, 27 Oct 2013 07:53:00 +0000 dustsearch/guid/1147504
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Apison Valusgeffen]]> https://forums.dust514.com/default.aspx?g=posts&m=1432539#post1432539 Fox Gaden wrote:
    Rei Shepard wrote:
    Apison Valusgeffen wrote:
    snip It was frustrating losing confrontations that I thought I should have won simply because my opponent danced around a little bit, or jumped, still landing pinpoint accurate shots snip


    Just because your weapon should be better at cqc engagements on paper does not mean a whole lot if you cannot hit your intended target, ive got a friend who is extremely bad at FPS games, he gets extremely frustrated each time an opponent strafes and dances around evading his gunfire and to him, everyone should just stand still so he can kill them....

    Ive had on multiple occasions because of multiple long engagements overheated my SCR like a scrub, Heavy ambushes me, i jump, get stuck in a rock unable to move, served like a Proto Pinata ona silver platter...heavy unleaches everything he has on me ...for a whole 5 seconds...while i am superheated, overheat ends and the heavy dies, he did not even manage to hit me in those 5 seconds and i was like right there unable to move....

    I mean ....how bad can you get ? And while there are good heavies, most heavies are very bad players thinking the extra armor and HMG can save them from people who have 90%+ Accuracy Ratings...

    Not gonna happen...

    I base my estimation of the effectiveness of the HMG vs an Assault Rifle on those instances where I had the little dot at the center of the aiming circle placed squarely on their chest or head, and they still gunned me down without moving or strafing.

    As far as I can tell the HMG has the advantage at 5m but by the time you get to 10m the AR does more damage. This is different when crouched, but then when crouched the heavy is a sitting duck.

    I don't base my comparison between the HMG and the AR on situations where I miss. And yes, there are plenty of those situations. It is those few situations when I had the clear advantage, had the shot lined up, and still died, that I base my evaluation on.


    @ Fox Gaden - Thank you for reading AND comprehending my post. Kudos.

    @ Rei Shepard - Thanks for reading my post... jury's still out on the comprehension aspect...

    "Just because your weapon should be better at cqc engagements on paper does not mean a whole lot if you cannot hit your intended target"

    Oh I'm sorry, I thought the sheer number of bullets spewed by my HMG was simply supposed to scare the shields and armor off of the red dots. I didn't realize you had to actually hit the enemies. Straight

    All sarcasm aside, I understand missed shots = no kill. Common sense is not lost on me. That wasn't my point. Let me attempt to run down the logical progression I was trying to convey in my argument.

    "It was frustrating losing confrontations that I thought I should have won simply because my opponent danced around a little bit, or jumped, still landing pinpoint accurate shots, or sometimes just simply stood there and out damaged me (like in the corridor mentioned above), or somehow because hits just stopped registering for some reason."

    I was attempting to illustrate all the ways that the HMG is gimped culminating with the frustrating fact that even in the ideal situation for the weapon it still loses (as Fox Gaden also pointed out). If the opponent dances around the HMG turn speed still can't keep up with the movement speed. It's the same with jumping. I've literally had opponents jump right at me and even over me because they know they have the advantage that way. And with strafing, again, the HMG can't turn fast enough to keep up. And in each of these scenarios, the red dot is still able to land pinpoint accurate shots. But let's say the enemy says: "You know what, I don't feel much like dancing. and there is nowhere for me to jump, and I've grown bored with strafing. I think this time I'll just stand here and trade bullets with this heavy and see how things play out. This would appear to be the ideal situation for the HMG. But as I was attempting to show, and as again Fox pointed out, the HMG loses these engagements too.

    So if the HMG loses to dancing, loses to jumping, loses to strafing and in addition loses to one on one bullet trading against a stationary target within its optimal range, you tell me, when should the HMG win? (Faintly hear the AR users whisper "never".) But I reiterate, my post is not for the staunch AR users who contend that the AR should win in most if not all engagements, and shall not be moved from this viewpoint. It is for the Devs who will hopefully take all the feedback from the various relevant sources, and make the appropriate adjustments.

    P.S. You can do your own search on HMG hit detection to see all of the posted problems people have had with that in addition to all of the things I've mentioned above, but I doubt you're concerned enough with the situation to put forth the effort, which is fine, no big whoop.]]>
    Sun, 27 Oct 2013 06:23:00 +0000 dustsearch/guid/1147376
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by The Robot Devil]]> https://forums.dust514.com/default.aspx?g=posts&m=1428062#post1428062 Fri, 25 Oct 2013 20:56:00 +0000 dustsearch/guid/1143120 <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by THUNDERGROOVE]]> https://forums.dust514.com/default.aspx?g=posts&m=1428050#post1428050 MassiveNine wrote:
    The only place in PC where the HMG is viable is in the city maps but then it lags so bad I die anyways.

    Yeap last PC I played I was reduced to using the Freedom Assault HMG from a roof so I could get the range of an AR without getting soloed by an Ishukone Assault SMG.]]>
    Fri, 25 Oct 2013 20:53:00 +0000 dustsearch/guid/1143119
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by THUNDERGROOVE]]> https://forums.dust514.com/default.aspx?g=posts&m=1428022#post1428022 Himiko Kuronaga wrote:

    Problem is that it doesn't work in PC. It essentially makes you a stationary target, and most of the incoming shots will hit your head which kills you that much faster.

    When everybody is using proto they have too much HP to kill effectively with that tactic. But their accuracy is absolutely perfect, and they get the ability to strafe to dodge your shots. You will get dropped instantly.


    Exactly the HMG is pretty much useless in PC.

    I get rushed by Gallente logis with an AR that has the same amount of armor as me.. And their Duvolle does the same DPS at double the range and with almost no dispersion.

    Only use a heavy has in PC is forging]]>
    Fri, 25 Oct 2013 20:44:00 +0000 dustsearch/guid/1143089
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Lance 2ballzStrong]]> https://forums.dust514.com/default.aspx?g=posts&m=1427995#post1427995 The Robot Devil wrote:


    CCP = Trolling Level 5 with Prof 5. I've been saying it for a while. They key is to not care about new gear until it is released then only put one level into it and only use it on cheap suits. Determine for yourself that it is either OP or UP and if you like using it. If it is UP then use it for fun and if it is OP then get ready to be nerfed. If you like it keep using it.

    I do understand why medium suits and rifles are the first things out but some love for the fat girls would be fun also. I don't push heavy suits but we need players not rifles. Putting suits and non light weapons into the game should be on the front burner along with vehicles. CCP we need players to come back to the game and stay and my suggestion is for you to put vehicles and heavy suits/weapons out soon. Not TM, like now.

    It is good to see you fired up some more Lance. I thought we lost you for a while.


    I have SP invested in the basic Gallente suit (proto lvl), in the Logi suit, and in the Assault suit, for pub games. Just Adv lvl. Funny thing about this is, as a dedicated heavy I have 0 SP invested into the Sentinel suit. Shows you what I think about that suit. It was a really poor choice by CCP, to give heavies a suit with such a mediocre bonus.

    The slots aren't anything special either, at least for me. Some people liked the slot layout. CCP knew the HMG was going to be a CQC weapon, hell they "balanced" it to be like that, yet they give us a slow moving suit with a short range weapon and no bonus whatsoever that helps the heavies do their job.

    It's more than a troll, it feels like a straight up insult to the people that play the class.

    I'm on the forums, but i haven't played in almost a month now. I kinda miss the game, but when I think about the spamfest this game is about now, I get turned off. It's no longer about who has the better tactics, it's about who can do the same tactic in PC the best. Which is who can control the rooftops with FGs. I can't even blame people for that, it is what it is.

    If this game was balanced, I would still be playing. New heavy gear would have brought me back I admit, but with the PS4 coming out soon, I don't know if I'll be coming back to DUST anytime soon. I still believe the game has a great concept, and it has potential, but until that potential is even slightly tapped, DUST would remain an unbalanced, spamfest with people climbing over each other to reach the rooftops.]]>
    Fri, 25 Oct 2013 20:36:00 +0000 dustsearch/guid/1143063
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Disturbingly Bored]]> https://forums.dust514.com/default.aspx?g=posts&m=1427994#post1427994 Slag Emberforge wrote:
    $5 says the combat rifle (which is supposed to be an upgrade of the SMG) out performs HMG in almost every regard.

    Thanks guys, I mean the Assault SMG variant already was teetering on the fence and its a sidearm, if the "light" variant is better at all it will outclass the heavy weapon no problem.


    All the new rifles will spank the HMG from 15m out. They'll be on mostly even footing 10m-15m. They'll lose reliably inside 10m, same as usual.

    The problem with the new rifles? They're all better at longer range that the current AR. And they all have slightly higher DPS. Ugh. The game didn't really need that. But it isn't like HMG was winning beyond 15m anyway, so it doesn't seem like it'll affect us too much.


    But saying Assault SMG > HMG? Come on now. I love Assault SMG, but don't make me math. P

    ]]>
    Fri, 25 Oct 2013 20:35:00 +0000 dustsearch/guid/1143062
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by The Robot Devil]]> https://forums.dust514.com/default.aspx?g=posts&m=1427950#post1427950 Lance 2ballzStrong wrote:
    Goric Rumis wrote:
    I would think leaving the HMG as is and adding a suppression effect would be good IF it can hit multiple targets within its cone. This would be a different philosophy from the "mobile wall" concept I proposed earlier in the thread, and makes the heavy more important for crowd control. Only marginally better for point defense, though: using basic flanking, a pair could still eliminate a heavy pretty quickly.

    I think this behavior might be better for a scrambler heavy weapon, though. Crowd control seems like something the Amarr would be into (you wouldn't want to kill valuable slaves if you could incapacitate them). It would be a slow way to kill 1v1, but team vs. team would make a huge difference.

    Which goes back to the OP: When do we get more heavy weapons? And do they have interesting characteristics consistent with a philosophy, or are they just more ways to apply simple damage?


    What's the point of defense or "suppression" if the targets don't die? They can still spam you with nades. You can't defend an objective if you're scaring people. Only so far suppression goes, and personally, I think an HMG is suppose to KILL!

    IT'S A HEAVY MACHINE GUN SHOOTING TO KILL!

    It's not a heavy suppression gun.

    As people mentioned here and elsewhere, the game is balanced around stuff that's not in the game. So they balanced the HMG to suit this, and here we are today. Using a crappy gun that tickles people to death, and have a suit with a bonus for a weapon THAT'S NOT IN THE GAME. Like... what kind of logic was this?

    "Hey guys, we're giving you a suit that has a bonus for laser based weapons. Now go forth!"

    CCP Dev: "Little do they know, there's no heavy weapon that makes use of this bonus...THEY'LL NEVER FIGURE THIS OUT! hahahaha! I got you guys good! Get trolled!" Lol


    CCP = Trolling Level 5 with Prof 5. I've been saying it for a while. They key is to not care about new gear until it is released then only put one level into it and only use it on cheap suits. Determine for yourself that it is either OP or UP and if you like using it. If it is UP then use it for fun and if it is OP then get ready to be nerfed. If you like it keep using it.

    I do understand why medium suits and rifles are the first things out but some love for the fat girls would be fun also. I don't push heavy suits but we need players not rifles. Putting suits and non light weapons into the game should be on the front burner along with vehicles. CCP we need players to come back to the game and stay and my suggestion is for you to put vehicles and heavy suits/weapons out soon. Not TM, like now.

    It is good to see you fired up some more Lance. I thought we lost you for a while.
    ]]>
    Fri, 25 Oct 2013 20:22:00 +0000 dustsearch/guid/1143026
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Slag Emberforge]]> https://forums.dust514.com/default.aspx?g=posts&m=1427853#post1427853
    Thanks guys, I mean the Assault SMG variant already was teetering on the fence and its a sidearm, if the "light" variant is better at all it will outclass the heavy weapon no problem.]]>
    Fri, 25 Oct 2013 19:57:00 +0000 dustsearch/guid/1142927
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Lance 2ballzStrong]]> https://forums.dust514.com/default.aspx?g=posts&m=1427800#post1427800 Goric Rumis wrote:
    I would think leaving the HMG as is and adding a suppression effect would be good IF it can hit multiple targets within its cone. This would be a different philosophy from the "mobile wall" concept I proposed earlier in the thread, and makes the heavy more important for crowd control. Only marginally better for point defense, though: using basic flanking, a pair could still eliminate a heavy pretty quickly.

    I think this behavior might be better for a scrambler heavy weapon, though. Crowd control seems like something the Amarr would be into (you wouldn't want to kill valuable slaves if you could incapacitate them). It would be a slow way to kill 1v1, but team vs. team would make a huge difference.

    Which goes back to the OP: When do we get more heavy weapons? And do they have interesting characteristics consistent with a philosophy, or are they just more ways to apply simple damage?


    What's the point of defense or "suppression" if the targets don't die? They can still spam you with nades. You can't defend an objective if you're scaring people. Only so far suppression goes, and personally, I think an HMG is suppose to KILL!

    IT'S A HEAVY MACHINE GUN SHOOTING TO KILL!

    It's not a heavy suppression gun.

    As people mentioned here and elsewhere, the game is balanced around stuff that's not in the game. So they balanced the HMG to suit this, and here we are today. Using a crappy gun that tickles people to death, and have a suit with a bonus for a weapon THAT'S NOT IN THE GAME. Like... what kind of logic was this?

    "Hey guys, we're giving you a suit that has a bonus for laser based weapons. Now go forth!"

    CCP Dev: "Little do they know, there's no heavy weapon that makes use of this bonus...THEY'LL NEVER FIGURE THIS OUT! hahahaha! I got you guys good! Get trolled!" Lol]]>
    Fri, 25 Oct 2013 19:37:00 +0000 dustsearch/guid/1142867
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Goric Rumis]]> https://forums.dust514.com/default.aspx?g=posts&m=1427712#post1427712 earlier in the thread, and makes the heavy more important for crowd control. Only marginally better for point defense, though: using basic flanking, a pair could still eliminate a heavy pretty quickly.

    I think this behavior might be better for a scrambler heavy weapon, though. Crowd control seems like something the Amarr would be into (you wouldn't want to kill valuable slaves if you could incapacitate them). It would be a slow way to kill 1v1, but team vs. team would make a huge difference.

    Which goes back to the OP: When do we get more heavy weapons? And do they have interesting characteristics consistent with a philosophy, or are they just more ways to apply simple damage?]]>
    Fri, 25 Oct 2013 19:10:00 +0000 dustsearch/guid/1142809
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by GET ATMESON]]> https://forums.dust514.com/default.aspx?g=posts&m=1425587#post1425587 MassiveNine wrote:
    The only place in PC where the HMG is viable is in the city maps but then it lags so bad I die anyways.


    Man i feel you on that. If its 2 inside and 3 out. I can get **** done the way I like it Happy to see this topic went this far. I really hope CCP will do something besides NERF the heavy, NERF scout, and NERF tanks. Very slowly CCP has been trying to balance the Logys and Assaults but nerfing EVERYTHING ELSE. Somewhere on accident by not thinking correctly.


    Using an AR in a pub match against a heavy. I laugh now and I ask my self "why did I go heavy when I could have done the AR"
    How does CCP see there game working soon? I'm not saying its going to die BUT CCP stop coming out with JUNK PATCHS until you "balance" everything and make your game not so boring at times. Once the game has the action then put some addon's to the game so players don't bag on you for not giving them what they have been asking for months.

    You guys "fixed" the logy problem with changing the passive skills and lowing the CPU but now there are topic's coming out with "fix for logy and assaults" Your going to spend all of UPRSING CHANGE AR PLAYERS AND THERE SUITS? Not to be rude but call uprsing "downturn for the worst if your not AR"

    Depending on the map its self will change how a player plays. Wish I could pick a MAP to play on instead of finding out its an open map and I am ****ed. Dont care much for finding a lobby but wish I could pick "Map 12- ambush" Would you look at the CCP this idea would let you know what are the popular maps are and then you can ask the players WHY they like it. Take charts on how many gun kills and what kind of suits lost. Then you can make a Map that's good for all classes not just one kind. Not just have a AR and do everything.

    So I dont think heavy's will receive anything besides a HMG buff or EHP buff. HMG buff would be cool so people run from CQC again. EHP is nice but It would be better if the SET suit had 2 high and 4 low. Maybe make it so heavy's passive skill could resist damage like the DISCRETION SAY'S IT DOES.

    One thing I learned from real life and this game. Do not every trust in "HOPE" it just fucks you. I can see dust being a very good game but whats stopping it from getting there is they cant fix things off charts.Yes it helps for some stuff but not everything. I think 1.5 was the only patch that didn't have a super bad bug. Never mind forgot about the uplink bug.]]>
    Fri, 25 Oct 2013 07:18:00 +0000 dustsearch/guid/1140855
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by MassiveNine]]> https://forums.dust514.com/default.aspx?g=posts&m=1424276#post1424276 Thu, 24 Oct 2013 22:40:00 +0000 dustsearch/guid/1139608 <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by D legendary hero]]> https://forums.dust514.com/default.aspx?g=posts&m=1424266#post1424266 Kalante Schiffer wrote:
    Lance 2ballzStrong wrote:
    Kalante Schiffer wrote:
    another 10 page AR qq thread?


    What's there to QQ about. It's an easy weapon to use, so it's the weapon of choice. The thread was about heavies and their lack of content, and how mediocre they are.

    So defensive about your weapon Blink
    you make it sound like i care about the AR which i dont. when i started dust i was a real good sniper and a mediocre shotguner, being a heavy was next but i decided to go AR. i am probably the worst person you can tell that i care about something. If its such an easy weapon will you ever get 40 kills in a pc with it? pretty sure not Blink


    I HMGs worked so well we is it that no one uses it in PC?

    Most of those proto heavies you see in Pub matches run Full ptroto ARs with full proto caldar suits in PC]]>
    Thu, 24 Oct 2013 22:38:00 +0000 dustsearch/guid/1139607
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Fox Gaden]]> https://forums.dust514.com/default.aspx?g=posts&m=1423525#post1423525 Himiko Kuronaga wrote:
    Zero Roamero wrote:
    Lance 2ballzStrong wrote:
    Zero Roamero wrote:
    .........So you haven't already seen the damage the heavy machine gun CAN ALREADY do then.


    lol...

    Oh you mean the POTENTIAL DPS.

    Guess you haven't fired an HMG huh? If you did you would have noticed the huge amount of bullet spread making the numbers game useless. The DPS on your screen is accurate if every bullet hits, and lol at every bullet from the HMG hitting.

    The AR / SR has a better representation of their DPS as they're accurate weapons.

    The more you know Blink



    Yes, I have. And there are people who troll with those things. It's called a HEAVY machine gun. Of course, it's not gonna be easy to use. Big guns never really are, no matter how unrealistic the developers make them.


    Heavy does not mean difficult to use. It means heavier than light. As in, deals heavier fire power. Not heavy as in "holy **** i can't lift this thing".

    Actually I think it does laterally mean heavy, which is why it can only be used on a heavy suit, but the powered heavy suit has plenty of strength to control the weapon.]]>
    Thu, 24 Oct 2013 19:33:00 +0000 dustsearch/guid/1138880
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Lance 2ballzStrong]]> https://forums.dust514.com/default.aspx?g=posts&m=1423467#post1423467 Duran Lex wrote:
    What? Being a Heavy is awesome.

    We have 2 weapons in the game.

    We have a Heavy Grenade slot with no Heavy Grenades in the game.

    We have a suit with a bonus for a gun that doesn't exist, and a bonus that is simply laughable.

    For like an entire year, one of the two guns had hit detection issues.

    After they fixed the hit detection issue for the one gun, they nerfed the other gun into the ground.

    We are the slowest suit, with the largest hit box, with an average EHP attainable by Logi suits, and we get to sacrifice our equipment slots to use a whole bunch of **** that doesn't even exist yet.

    Kudos to you CCP, keep adding more fuckin rifles to the game.



    damn... the truth stings! Lol]]>
    Thu, 24 Oct 2013 19:20:00 +0000 dustsearch/guid/1138841
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Fox Gaden]]> https://forums.dust514.com/default.aspx?g=posts&m=1423457#post1423457 Lance 2ballzStrong wrote:
    Reigning Shotz wrote:

    LOLL Are u kidding? Shocked
    My heavy suit has over 1600 hp .. add a duvolle assault or tac ... no medium in the world has a shot
    Us heavies want a laser hmg , a plasma hmg ... or something close to that
    We need more variety asap


    eHP means nothing when there's medium suits that can tank 1000+ eHP and have FAR better mobility + equipment slots

    + a much smaller head, so only extremely skilled players can get the Head Shot bonus on them.]]>
    Thu, 24 Oct 2013 19:17:00 +0000 dustsearch/guid/1138798
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Fox Gaden]]> https://forums.dust514.com/default.aspx?g=posts&m=1423446#post1423446 Zero Roamero wrote:
    Lance 2ballzStrong wrote:
    Zero Roamero wrote:
    .........So you haven't already seen the damage the heavy machine gun CAN ALREADY do then.


    lol...

    Oh you mean the POTENTIAL DPS.

    Guess you haven't fired an HMG huh? If you did you would have noticed the huge amount of bullet spread making the numbers game useless. The DPS on your screen is accurate if every bullet hits, and lol at every bullet from the HMG hitting.

    The AR / SR has a better representation of their DPS as they're accurate weapons.

    The more you know Blink



    Yes, I have. And there are people who troll with those things. It's called a HEAVY machine gun. Of course, it's not gonna be easy to use. Big guns never really are, no matter how unrealistic the developers make them.

    You must be trolling. You think the HMG should be less effective than an Assault Rifle because it is big?]]>
    Thu, 24 Oct 2013 19:16:00 +0000 dustsearch/guid/1138797
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Fox Gaden]]> https://forums.dust514.com/default.aspx?g=posts&m=1423427#post1423427 Disturbingly Bored wrote:
    Fox Gaden wrote:
    If you want to be successful, skill into the weakest class and wait for the buff.


    Plasma Cannon+Nova Knives Gallente Scout?

    I know a guy running that fit...]]>
    Thu, 24 Oct 2013 19:11:00 +0000 dustsearch/guid/1138796
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Daxxis KANNAH]]> https://forums.dust514.com/default.aspx?g=posts&m=1423412#post1423412 Duran Lex wrote:
    What? Being a Heavy is awesome.

    We have 2 weapons in the game.

    We have a Heavy Grenade slot with no Heavy Grenades in the game.

    We have a suit with a bonus for a gun that doesn't exist, and a bonus that is simply laughable.

    For like an entire year, one of the two guns had hit detection issues.

    After they fixed the hit detection issue for the one gun, they nerfed the other gun into the ground.

    We are the slowest suit, with the largest hit box, with an average EHP attainable by Logi suits, and we get to sacrifice our equipment slots to use a whole bunch of **** that doesn't even exist yet.

    Kudos to you CCP, keep adding more fuckin rifles to the game.



    There there - blow into this paper bag WoooSah WoooSah

    In all seriousness. 100% on point.]]>
    Thu, 24 Oct 2013 19:07:00 +0000 dustsearch/guid/1138761
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Daxxis KANNAH]]> https://forums.dust514.com/default.aspx?g=posts&m=1423395#post1423395 Kalante Schiffer wrote:
    Lance 2ballzStrong wrote:
    Kalante Schiffer wrote:
    another 10 page AR qq thread?


    What's there to QQ about. It's an easy weapon to use, so it's the weapon of choice. The thread was about heavies and their lack of content, and how mediocre they are.

    So defensive about your weapon Blink
    you make it sound like i care about the AR which i dont. when i started dust i was a real good sniper and a mediocre shotguner, being a heavy was next but i decided to go AR. i am probably the worst person you can tell that i care about something. If its such an easy weapon will you ever get 40 kills in a pc with it? pretty sure not Blink


    That logic ShockedRoll]]>
    Thu, 24 Oct 2013 19:02:00 +0000 dustsearch/guid/1138759
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Lance 2ballzStrong]]> https://forums.dust514.com/default.aspx?g=posts&m=1423398#post1423398 Kalante Schiffer wrote:
    Lance 2ballzStrong wrote:
    Kalante Schiffer wrote:
    another 10 page AR qq thread?


    What's there to QQ about. It's an easy weapon to use, so it's the weapon of choice. The thread was about heavies and their lack of content, and how mediocre they are.

    So defensive about your weapon Blink
    you make it sound like i care about the AR which i dont. when i started dust i was a real good sniper and a mediocre shotguner, being a heavy was next but i decided to go AR. i am probably the worst person you can tell that i care about something. If its such an easy weapon will you ever get 40 kills in a pc with it? pretty sure not Blink


    lol... I like the stroke on your epeen at the end. 40 kills in a PC game...big whoop. Would have been impressed if it was 40 kills with an HMG. Pretty sure if you got 40 kills in a PC, 30 kills would be from proto nades.

    I don't give 2 ***** about ARs. Only reason why it ever comes up is because it's hands down the best / easiest weapon to use, so any weapon after that WILL ALWAYS be compared and balanced against it. It's like that in every FPS. Inferior guns get compared to the best guns.

    if the gun is that easy to use get 40 kills in PC LOL! Lol

    Such a "leet" player outlook while playing such a dead game. Congrats I guess. You're good in a game that 4000 people play at any given moment.]]>
    Thu, 24 Oct 2013 19:02:00 +0000 dustsearch/guid/1138760
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Kalante Schiffer]]> https://forums.dust514.com/default.aspx?g=posts&m=1423353#post1423353 Lance 2ballzStrong wrote:
    Kalante Schiffer wrote:
    another 10 page AR qq thread?


    What's there to QQ about. It's an easy weapon to use, so it's the weapon of choice. The thread was about heavies and their lack of content, and how mediocre they are.

    So defensive about your weapon Blink
    you make it sound like i care about the AR which i dont. when i started dust i was a real good sniper and a mediocre shotguner, being a heavy was next but i decided to go AR. i am probably the worst person you can tell that i care about something. If its such an easy weapon will you ever get 40 kills in a pc with it? pretty sure not Blink]]>
    Thu, 24 Oct 2013 18:50:00 +0000 dustsearch/guid/1138728
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Fox Gaden]]> https://forums.dust514.com/default.aspx?g=posts&m=1423330#post1423330 Himiko Kuronaga wrote:
    Fox Gaden wrote:
    Tolen Rosas wrote:
    give the HMG a damage buff inside 15m too. thats their killbox

    if ur that close to a heavy ur doing it wrong.

    They donGt need a damage buff, they need a damage application buff.

    Reduce the spread and more bullets will hit = damage buff without changing damage on paper.

    Add the same Sharp Shooter Skill that SMG has. It reduces spread, which extends itGs optimal range in a manner of speaking, but does not actually increase the theoretical range of the weapon.

    Essentially this would buff the HMGGs applied damage at ranges beyond 5m without any damage increase being mentioned in the patch notes, so the AR users would not get riled up. Blink



    .... or just put in the stagger and shake effect.
    I am not apposed to that. It is a good option.

    ]]>
    Thu, 24 Oct 2013 18:40:00 +0000 dustsearch/guid/1138702
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Fox Gaden]]> https://forums.dust514.com/default.aspx?g=posts&m=1423309#post1423309 lithkul devant wrote:
    I'm going to say some controversial things in my post, I know many of you won't agree with them and that is fine. The heavy as it is sucks, it has no purpose, it can be out Ehped by other classes which is fricking ridiculous, the HMG can be out dpsed at close range by other guns, yeah I know paper stats it is the best, until you factor in that other guns get 2xto 3x the amount of headshots that the HMG will ever be able to deliver. Along with the fact that the HMG has a spin up time which really isn't supposed to be there if you read the description of the weapon, least on some of them. The heavy is pathetic in close quarters combat, medium combat, and especially long range combat, except for the forge gun, which every heavy is starting to use now even those that wish they could keep to the HMG. All this being said I will now bullet point my suggestions.

    -All heavy suits should get at least a 25% increase in shield and armor, at advanced-proto level it should take 2 hits from a forge gun to kill a heavy (How stuipid is it that a milita gun, can kill a fully decked out proto heavy in 1 hit, that is literally saying a gun costing less then 1k of isk can smash a proto costing more then 400k in one hit consistenly)

    -All heavies should have their speed reduced by 25-30%, this is a lumbering suit of death it isn't made to be fast, it is made to be a terrifying beast of war, that can "take on tanks"

    -Small weapon damage, should do 10-20% less damage to heavies

    -Explosive weapons, should do 20% less damage

    -HMG's should do 2x the damage they currently do and have 10m additional range from what they have currently, spread keeps the same as it is to avoid being to powerful. HMG should also take up both weapon slots, from how powerful and heavy it is. As in real life, movies, etc, this needs to be a terrifying gun that people run away from that can mow down entire groups of people who are stuipid enough to frontal assault this weapon. With how slow the heavy is, this should easily be able to be countered with speed and good tactics, the HMG would become a crowd control gun and objective defense.

    -repair tools do 15-25% extra to heavy suits, this is so that the repair tool can do the intended focus it was made for and allow for true tanking by shield or armor.

    This is all for now please comment as you see fit.




    If they implemented your suggestions I would stop playing heavy.]]>
    Thu, 24 Oct 2013 18:33:00 +0000 dustsearch/guid/1138680
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Duran Lex]]> https://forums.dust514.com/default.aspx?g=posts&m=1423293#post1423293
    We have 2 weapons in the game.

    We have a Heavy Grenade slot with no Heavy Grenades in the game.

    We have a suit with a bonus for a gun that doesn't exist, and a bonus that is simply laughable.

    For like an entire year, one of the two guns had hit detection issues.

    After they fixed the hit detection issue for the one gun, they nerfed the other gun into the ground.

    We are the slowest suit, with the largest hit box, with an average EHP attainable by Logi suits, and we get to sacrifice our equipment slots to use a whole bunch of **** that doesn't even exist yet.

    Kudos to you CCP, keep adding more fuckin rifles to the game.

    ]]>
    Thu, 24 Oct 2013 18:26:00 +0000 dustsearch/guid/1138655
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Fox Gaden]]> https://forums.dust514.com/default.aspx?g=posts&m=1423240#post1423240 Chibi Andy wrote:

    i think the main point of this post is that us heavies are lacking in weapons when everyone else gets something new and shiny to try out.

    i have no problems playing as a heavy my highest KD was 36K 5D but thats not the main topic here P

    i would however like to see something new for us heavies, is there at least an idea of when we will receive something new for us? and answering soonTM isn't a viable answer P would it be coming out this year or do we have to wait till next year?

    Probably December for the other Heavy Suits. Probably May or June for the other Heavy Weapons.]]>
    Thu, 24 Oct 2013 18:09:00 +0000 dustsearch/guid/1138630
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by D legendary hero]]> https://forums.dust514.com/default.aspx?g=posts&m=1423198#post1423198 Disturbingly Bored wrote:
    D legendary hero wrote:
    A whole lot of stuff.


    You know D, I've seen you make posts like this before. And I've always taken issue with your assumptions of how much damage is lost due to dispersion/hit detection/etc.

    I took issue to it because you'd basically make up a number and then treat it like a fact, along side confirmable facts like base DPS.

    However, this:

    Quote:
    (DB EDIT:) ESTIMATED LIST HMG STD DPS AT RANGES

    • AT 10m range from target HMG DPS = 552.5
    • AT 20m range from target HMG DPS = 445
    • AT 30m range from target HMG DPS = 337.5 (this is the range where you get out gunned while being across the street)
    • AT 40m range from target HMG DPS = 230
    • AT 50m range from target HMG DPS = 122.5 (why bother)


    need I go on?...


    That looks pretty close to my experience in game. Looks like you've been refining your process, and I can respect that.

    So +1, but do be please careful about making up numbers, and be clear when you're inserting a gut-check percentage into your equation. (For instance: losing 25% damage to dispersion. We both know that is not confirmable.)



    it was really rough trying to get concrete numbers before to deal with. especially since the HMG has so many factors involved where the AR does not. So, basically what I did was forget about trying to specify which percent is what. The n = -10.32 dps/m could be any combination of hit detection ratios, dispersion loss and/or damage fall off.

    TBH I can't tell you whether is 90% fall off, and 10% the rest etc. But this number I knew I was able to accurately calculate based on my in game experience (across several months).



    This does explain why at 0-5m range why my HMG tears through people pretty fast, but at 10 and farther ARs are able to better compete. At 10m range a GEK AR with proficiency has the same DPS as an HMG. At 20m A militia AR has the same DPS. Now add in the fact the the tiny center dot of the HMG must stay on target for any damage to be done and you cansee why its an inferior weapon

    ]]>
    Thu, 24 Oct 2013 17:58:00 +0000 dustsearch/guid/1138590
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Lance 2ballzStrong]]> https://forums.dust514.com/default.aspx?g=posts&m=1421842#post1421842 Kalante Schiffer wrote:
    another 10 page AR qq thread?


    What's there to QQ about. It's an easy weapon to use, so it's the weapon of choice. The thread was about heavies and their lack of content, and how mediocre they are.

    So defensive about your weapon Blink]]>
    Thu, 24 Oct 2013 04:39:00 +0000 dustsearch/guid/1137337
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Disturbingly Bored]]> https://forums.dust514.com/default.aspx?g=posts&m=1421643#post1421643 D legendary hero wrote:
    A whole lot of stuff.


    You know D, I've seen you make posts like this before. And I've always taken issue with your assumptions of how much damage is lost due to dispersion/hit detection/etc.

    I took issue to it because you'd basically make up a number and then treat it like a fact, along side confirmable facts like base DPS.

    However, this:

    Quote:
    (DB EDIT:) ESTIMATED LIST HMG STD DPS AT RANGES

    • AT 10m range from target HMG DPS = 552.5
    • AT 20m range from target HMG DPS = 445
    • AT 30m range from target HMG DPS = 337.5 (this is the range where you get out gunned while being across the street)
    • AT 40m range from target HMG DPS = 230
    • AT 50m range from target HMG DPS = 122.5 (why bother)


    need I go on?...


    That looks pretty close to my experience in game. Looks like you've been refining your process, and I can respect that.

    So +1, but do be please careful about making up numbers, and be clear when you're inserting a gut-check percentage into your equation. (For instance: losing 25% damage to dispersion. We both know that is not confirmable.)]]>
    Thu, 24 Oct 2013 02:32:00 +0000 dustsearch/guid/1137156
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Kalante Schiffer]]> https://forums.dust514.com/default.aspx?g=posts&m=1421635#post1421635 Thu, 24 Oct 2013 02:29:00 +0000 dustsearch/guid/1137155 <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by D legendary hero]]> https://forums.dust514.com/default.aspx?g=posts&m=1421587#post1421587 Zero Roamero wrote:
    .........So you haven't already seen the damage the heavy machine gun CAN ALREADY do then.


    ARs
    With AR DPS statistics to actual application in battle is pretty straight forward. For example. Militia AR does 425 dps (467 with 10% given at the end of chromosome). Since, dispersion, hit detection issues and recoil are negligible up to 88m range they will not be considered. With Aim assist player end inaccuracy is negligible as well. Since, AR rounds are instantaneous in this game (they have no trajectory, they are hit scans). Once you put your sights on target, all your rounds hit target.

    so, lets see:
    34 damage per shot * 750rpm = damage per minute/60seconds = 425 damage per seconds *1.1 = 467.5 DPS

    therefore, for ARs calculated DPS = actual DPS. Then there is a mild damage fall off.


    HMGs
    With HMG DPS the numbers are misleading. You have a harsher damage fall off, higher dispersion, greater hit detection issues, recoil issues, and etc.

    The calculated DPS within HMG range seems high. for example, a std HMG does 18 damage per shot * 2000rpm = damage per minute/60 = 600 damage per second *1.1 = 660 DPS.

    however, hit detection issues almost always negate between 10-20% of your HMG rounds.
    so now your DPS is reduced to about 600 to 590 DPS.
    The enemy has to be within the tiny dot in the center of the HMG retecule to get hit by any bullets. Suggesting that dispersion is not randomly generated but instead is automatically taken out of the DPS by the game engine.

    Dispersion is around 20-25% from my estimations. That lends to a DPS reduction from between 600 to 590 to a DPS between 480 to 450.

    This is pretty decent but not by much. As you can see a heavies DPS is only marginally higher than an ARs. With 1/3 the range.



    HMG fall off:
    When you calculate damage fall off you can see why the HMG's actual DPS is so drastically different from the calculated DPS. I actually counted the seconds it took to kill a militia minmintar suit at 50m range with my STD HMG. It too 3 seconds of sustained fire. I have I complex damage mod on that HMG. My calculated DPS is 726. however to kill a milita minmintar medium frame with no more than 400ehp took 3 seconds of sustained fire. so the fall off is huge. precisely how much so?

    (726ehp*3) -( n*55m) = 400ehp
    726*3 = 400 + (n*55)
    (726*3) - 400 = n * 55
    2178-400 = n * 55
    1778 = 55n
    1778/55 = n
    n= 32.3272

    [note: this N is reduction in HMG dps in 3 seconds time]


    I am not exactly sure what factors compose n (dispersion hit detection and/or fall off) and the exact combination or contribution of these factors. What I do know however, is that at 55m range, with an HMG doing 726 calculated DPS it took 3 seconds, to down a suit with 400 ehp. So evidently, N is the negative factor that decreases HMG dps per m.
    so at 40 meters fall off, dispersion and/or hit detection makes the HMG do 1293.088 less dps in 3 seconds time.If this N is in fact 32.3272 less dps per m in 3 seconds time, then In 1 seconds time the N must be 10.775733.

    TL;DR
    AR calculated DPS = AR actual DPS. Fall off is negligible up to 88m.
    HMG calculated DPS =/= actual DPS. fall off, dispersion, and hit detection reduce HMG DPS by 10.775733 DPS per second. therefore:
    LIST HMG STD DPS AT RANGES

    • AT 10m range from target HMG DPS = 552.5
    • AT 20m range from target HMG DPS = 445
    • AT 30m range from target HMG DPS = 337.5 (this is the range where you get out gunned while being across the street)
    • AT 40m range from target HMG DPS = 230
    • AT 50m range from target HMG DPS = 122.5 (why bother)


    need I go on?...]]>
    Thu, 24 Oct 2013 02:12:00 +0000 dustsearch/guid/1137096
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by crazy space 1]]> https://forums.dust514.com/default.aspx?g=posts&m=1421541#post1421541 Slag Emberforge wrote:
    Good lord walls of text.

    Here's my two cents on the survivability improvement.
    - I don't think even heavies should survive more than one direct hit, but even if I did a massive speed nerf would make lining up the shot painfully easy and that eHP would not account for much of anything, if anything it would prevent getting into cover and ensure more enemy shots land on you, in the long run.. I don't see much gain.

    - Base improvement on eHP this needs to be addressed, not for forge guns just for being able to actually take a hit

    - I do think heavies need just a bit more, frankly I'm a bit confused why there is no passive armor regeneration, with such an expansive suit it would only make sense that they would have some repair built in as they are unable to carry hives to rep


    true why does the logi line get the +5 armor a second and not the heavy line?]]>
    Thu, 24 Oct 2013 01:52:00 +0000 dustsearch/guid/1137054
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Powerh8er]]> https://forums.dust514.com/default.aspx?g=posts&m=1421377#post1421377



    ]]>
    Thu, 24 Oct 2013 01:02:00 +0000 dustsearch/guid/1136895
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Patrick57]]> https://forums.dust514.com/default.aspx?g=posts&m=1421345#post1421345 CCP Rattati wrote:
    I have been practicing my heavy in anticipation of my Gallente heavy soontm.

    I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.

    I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.

    But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.


    So I struggled on.

    And then I crouched.

    And the angels sang.


    It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)


    It seems to me that people aim for heavies more than anything else. I can rock my Logi with Assault Rifle, but as soon as I put on my HMG suit I fail terribly. The Medium Suits have too good a strafe speed for the heavies to keep up with IMO.]]>
    Thu, 24 Oct 2013 00:47:00 +0000 dustsearch/guid/1136856
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Slag Emberforge]]> https://forums.dust514.com/default.aspx?g=posts&m=1421326#post1421326
    Yet they will not extract tears for me, I played an agile spear tank through NG++++ in Demon Souls, I will persist until ccp decides they need to "move in a new direction" and remove heavies entirely.]]>
    Thu, 24 Oct 2013 00:40:00 +0000 dustsearch/guid/1136855
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Buttercup Chipmint]]> https://forums.dust514.com/default.aspx?g=posts&m=1421305#post1421305 Thu, 24 Oct 2013 00:33:00 +0000 dustsearch/guid/1136832 <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by ABadMutha13]]> https://forums.dust514.com/default.aspx?g=posts&m=1421260#post1421260
    Heavy Bonuses:
    One would think that a heavy suit would have armor and shield bonuses at higher levels. After all they are slow, very easy to hit, and I can spot the fatties halfway across the map(When the rendering lets me). Perhaps a bonus against grenades or area effect items, but give them something. Their bonuses that you currently have in place areGwellG.asinine.
    Solution:
    Give the fatty some extra cushion for the pushinG.

    Second weapons:
    Forge gun is pretty awesome and other than failing in map design I donGt mind going up against a forge gunner. They have to aim which requires skill. (*see swarm launchers and the helmut wearing kids who just point in the general area of my tanks)
    Heavy Machine gun:
    This should clear hallways and suppress enemies. It should hold positions from countless infantry, the weakness? Reload time. When the fatty stops shooting you rush them, but as it stands the only thing that GmeltsG when you rush them is the heavyGs sweet sweet tears from his reddened eyes.

    When I see a heavy I am never really terrified, heavies need to get some love CCP.

    You heavy brutha from another mutha,
    ABadMutha
    ]]>
    Thu, 24 Oct 2013 00:13:00 +0000 dustsearch/guid/1136790
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Tank Missile]]> https://forums.dust514.com/default.aspx?g=posts&m=1421244#post1421244 Lance 2ballzStrong wrote:
    Master Jaraiya wrote:
    Lance 2ballzStrong wrote:
    Gotta love the lack of care for the heavy coming from CCP. Seriously, just take the class out of the game. Like the dropships and Marauder tanks, just take it out til it's actually useful.

    It's pathetic that after a year and a half the heavy class still only has 1 anti infantry weapon specific to its class. DUST is about diversity I was told... LOL! Only diversity in this game is who can spam proto nades the best.

    This game is about medium suits + Assault rifles.

    Everyone is a slayer. Scout is almost useless, and heavies defending is laughable because they're a proto hipster glorified camper now.

    I say it again, heavies will soon become a dinosaur. Extinct and a distant memory. What a joke. From being a feared, and well respected class to being a joke in DUST Blink

    Well done.

    Link?


    About new assault rifles? https://forums.dust514.com/default.aspx?g=posts&m=1412603#post1412603

    [FEEDBACK] Balancing Assault Rifle and TAR - https://forums.dust514.com/default.aspx?g=posts&t=112035&find=unread
    Status: We are going to release some changes to ranges, and additionally, 1.7 will give players new rifles to play with, and we will keep monitoring their performance on TQ.


    Wait, where was it confirmed there would absolutely be no heavy weaponry?]]>
    Thu, 24 Oct 2013 00:04:00 +0000 dustsearch/guid/1136789
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Slag Emberforge]]> https://forums.dust514.com/default.aspx?g=posts&m=1421196#post1421196
    Here's my two cents on the survivability improvement.
    - I don't think even heavies should survive more than one direct hit, but even if I did a massive speed nerf would make lining up the shot painfully easy and that eHP would not account for much of anything, if anything it would prevent getting into cover and ensure more enemy shots land on you, in the long run.. I don't see much gain.

    - Base improvement on eHP this needs to be addressed, not for forge guns just for being able to actually take a hit

    - I do think heavies need just a bit more, frankly I'm a bit confused why there is no passive armor regeneration, with such an expansive suit it would only make sense that they would have some repair built in as they are unable to carry hives to rep
    ]]>
    Wed, 23 Oct 2013 23:48:00 +0000 dustsearch/guid/1136740
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Donwalis]]> https://forums.dust514.com/default.aspx?g=posts&m=1421143#post1421143 Wed, 23 Oct 2013 23:32:00 +0000 dustsearch/guid/1136679 <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by crazy space 1]]> https://forums.dust514.com/default.aspx?g=posts&m=1421025#post1421025 lithkul devant wrote:
    crazy space 1 wrote:
    Lance 2ballzStrong wrote:
    lithkul devant wrote:


    Alright, a 10-15% eHP buff would be effective, the main reason behind the Hit point buff I suggested is so that heavies can survive 1 Forge gun blast, 2nd forge gun blast is death. While listing in my reasons I also suggested a massive reduction in movement speed, making it so that the heavy if out in the open or not using any cover at all is going to have problems, very slow, very lumbering. Also, your information about the HMG is incorrect about the range values, even if it was buffed up 10m the HMG would not have the same firing range or capacity as a AR, an AR can effectively kill people from over 100 yards away, reference the Duoville Assault Rifle.

    The whole point in the build of the heavy I am suggesting is that it does in fact take 2-3 or perhaphs 4 people to kill the heavy, however, the heavy can't move fast, it can't chase and if it is in a bad position it is dead. The whole purpose of such a unit would be crowd control and objective guarding or a heavy push to an objective. Without support these units will die to scouts as they currently do, especially if the scouts are using RE's or shotguns. Also, a heavy machine gun is something in real life that is capable of killing tanks, I am not suggesting that this be a cheap suit, I would actually be insisting on a price increase.

    Other counters to the heavy build is, gernades (can't move out of the way), mass drivers (can't move out of the way, can arch shots), sniper rifles (easy head shots), tanks, plasma cannon, Asault Rifle at a distance. The reason the assault rifle would still be better at a distance is because of the included dispersion factor that is left in the HMG, a heavy is basically like a minature tank that can walk, it is even made to look that way.

    25%-30% move decrease as the standard, this is a great equalizer, especially when if you are to add additional armor, it's going to get to be hugely slow even if you are spriting someone could walk away from you and be faster then you.


    Slowing down the heavy anymore will nullify the HP buff. Why bother increasing the HP by only 10-15% when you move slower?

    So instead of 1 nade killing you, it'll take 2 nades? Heavies are the ones that suffer most from general spam in this game. Anything that's being spammed, heavies can't dodge. So buffing HP by so little and slowing them down more = the same thing we have now.

    2 steps fwd, 2 steps bck.

    if you're suggesting heavies need 2-4 to kill, then the HP has to increase by 50-100% AT LEAST. At that kind of HP buff then I can see slower movement speed needed for balance.


    Why not just give heavies a passive damage resistance to explosives? say 50-60% still wouldn't stop a remote mine but it'll take nades


    2 posts were not included on this topic, scroll up and read, what I had originally suggested was 25% more armor and shields, along with damage resistance and to balance this a speed decrease. This was also paired up with a power upgrade and range upgrade to the HMG. The topic that is being refernced to is a followup, where a modest 10-15% Ehp buff was suggested and various reasons for disagreement with what I had said.


    wouldn't adding 3 more slots to the suits give them enough room to increase their hp with plates?]]>
    Wed, 23 Oct 2013 22:50:00 +0000 dustsearch/guid/1136575
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by crazy space 1]]> https://forums.dust514.com/default.aspx?g=posts&m=1421020#post1421020 CCP Rattati wrote:
    Himiko Kuronaga wrote:
    CCP Rattati wrote:
    I have been practicing my heavy in anticipation of my Gallente heavy soontm.

    I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.

    I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.

    But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.


    So I struggled on.

    And then I crouched.

    And the angels sang.


    It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)



    Problem is that it doesn't work in PC. It essentially makes you a stationary target, and most of the incoming shots will hit your head which kills you that much faster.

    When everybody is using proto they have too much HP to kill effectively with that tactic. But their accuracy is absolutely perfect, and they get the ability to strafe to dodge your shots. You will get dropped instantly.


    Absolutely, you have to almost double tab the crouch button but it makes at least playing the heavy viable in many games.

    There are many ways to fix some of the issues you mention, heavy being more resistant to small arms fire, or the heavy armor shields better from headshots, etc. I'll leave that to the designers but I assure you, we are always listening (and measuring) to what works in PC and what doesn't, so keep the feedback flowing.


    you know a nice small change would be heavies being immune to head shots. That alone might be enough.]]>
    Wed, 23 Oct 2013 22:48:00 +0000 dustsearch/guid/1136548
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Himiko Kuronaga]]> https://forums.dust514.com/default.aspx?g=posts&m=1421013#post1421013 Zero Roamero wrote:
    Lance 2ballzStrong wrote:
    Zero Roamero wrote:
    .........So you haven't already seen the damage the heavy machine gun CAN ALREADY do then.


    lol...

    Oh you mean the POTENTIAL DPS.

    Guess you haven't fired an HMG huh? If you did you would have noticed the huge amount of bullet spread making the numbers game useless. The DPS on your screen is accurate if every bullet hits, and lol at every bullet from the HMG hitting.

    The AR / SR has a better representation of their DPS as they're accurate weapons.

    The more you know Blink



    Yes, I have. And there are people who troll with those things. It's called a HEAVY machine gun. Of course, it's not gonna be easy to use. Big guns never really are, no matter how unrealistic the developers make them.


    Heavy does not mean difficult to use. It means heavier than light. As in, deals heavier fire power. Not heavy as in "holy **** i can't lift this thing".]]>
    Wed, 23 Oct 2013 22:46:00 +0000 dustsearch/guid/1136547
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by KING CHECKMATE]]> https://forums.dust514.com/default.aspx?g=posts&m=1420954#post1420954 Lance 2ballzStrong wrote:
    Gotta love the lack of care for the heavy coming from CCP. Seriously, just take the class out of the game. Like the dropships and Marauder tanks, just take it out til it's actually useful.

    It's pathetic that after a year and a half the heavy class still only has 1 anti infantry weapon specific to its class. DUST is about diversity I was told... LOL! Only diversity in this game is who can spam proto nades the best.

    This game is about medium suits + Assault rifles.

    Everyone is a slayer. Scout is almost useless, and heavies defending is laughable because they're a proto hipster glorified camper now.

    I say it again, heavies will soon become a dinosaur. Extinct and a distant memory. What a joke. From being a feared, and well respected class to being a joke in DUST Blink

    Well done.


    Well i do Use some Heavy fits with Light Weapons....but i guess tahts not the point....]]>
    Wed, 23 Oct 2013 22:24:00 +0000 dustsearch/guid/1136502
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by lithkul devant]]> https://forums.dust514.com/default.aspx?g=posts&m=1420941#post1420941 crazy space 1 wrote:
    Lance 2ballzStrong wrote:
    lithkul devant wrote:


    Alright, a 10-15% eHP buff would be effective, the main reason behind the Hit point buff I suggested is so that heavies can survive 1 Forge gun blast, 2nd forge gun blast is death. While listing in my reasons I also suggested a massive reduction in movement speed, making it so that the heavy if out in the open or not using any cover at all is going to have problems, very slow, very lumbering. Also, your information about the HMG is incorrect about the range values, even if it was buffed up 10m the HMG would not have the same firing range or capacity as a AR, an AR can effectively kill people from over 100 yards away, reference the Duoville Assault Rifle.

    The whole point in the build of the heavy I am suggesting is that it does in fact take 2-3 or perhaphs 4 people to kill the heavy, however, the heavy can't move fast, it can't chase and if it is in a bad position it is dead. The whole purpose of such a unit would be crowd control and objective guarding or a heavy push to an objective. Without support these units will die to scouts as they currently do, especially if the scouts are using RE's or shotguns. Also, a heavy machine gun is something in real life that is capable of killing tanks, I am not suggesting that this be a cheap suit, I would actually be insisting on a price increase.

    Other counters to the heavy build is, gernades (can't move out of the way), mass drivers (can't move out of the way, can arch shots), sniper rifles (easy head shots), tanks, plasma cannon, Asault Rifle at a distance. The reason the assault rifle would still be better at a distance is because of the included dispersion factor that is left in the HMG, a heavy is basically like a minature tank that can walk, it is even made to look that way.

    25%-30% move decrease as the standard, this is a great equalizer, especially when if you are to add additional armor, it's going to get to be hugely slow even if you are spriting someone could walk away from you and be faster then you.


    Slowing down the heavy anymore will nullify the HP buff. Why bother increasing the HP by only 10-15% when you move slower?

    So instead of 1 nade killing you, it'll take 2 nades? Heavies are the ones that suffer most from general spam in this game. Anything that's being spammed, heavies can't dodge. So buffing HP by so little and slowing them down more = the same thing we have now.

    2 steps fwd, 2 steps bck.

    if you're suggesting heavies need 2-4 to kill, then the HP has to increase by 50-100% AT LEAST. At that kind of HP buff then I can see slower movement speed needed for balance.


    Why not just give heavies a passive damage resistance to explosives? say 50-60% still wouldn't stop a remote mine but it'll take nades


    2 posts were not included on this topic, scroll up and read, what I had originally suggested was 25% more armor and shields, along with damage resistance and to balance this a speed decrease. This was also paired up with a power upgrade and range upgrade to the HMG. The topic that is being refernced to is a followup, where a modest 10-15% Ehp buff was suggested and various reasons for disagreement with what I had said.]]>
    Wed, 23 Oct 2013 22:21:00 +0000 dustsearch/guid/1136501
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by crazy space 1]]> https://forums.dust514.com/default.aspx?g=posts&m=1420828#post1420828 Lance 2ballzStrong wrote:
    lithkul devant wrote:


    Alright, a 10-15% eHP buff would be effective, the main reason behind the Hit point buff I suggested is so that heavies can survive 1 Forge gun blast, 2nd forge gun blast is death. While listing in my reasons I also suggested a massive reduction in movement speed, making it so that the heavy if out in the open or not using any cover at all is going to have problems, very slow, very lumbering. Also, your information about the HMG is incorrect about the range values, even if it was buffed up 10m the HMG would not have the same firing range or capacity as a AR, an AR can effectively kill people from over 100 yards away, reference the Duoville Assault Rifle.

    The whole point in the build of the heavy I am suggesting is that it does in fact take 2-3 or perhaphs 4 people to kill the heavy, however, the heavy can't move fast, it can't chase and if it is in a bad position it is dead. The whole purpose of such a unit would be crowd control and objective guarding or a heavy push to an objective. Without support these units will die to scouts as they currently do, especially if the scouts are using RE's or shotguns. Also, a heavy machine gun is something in real life that is capable of killing tanks, I am not suggesting that this be a cheap suit, I would actually be insisting on a price increase.

    Other counters to the heavy build is, gernades (can't move out of the way), mass drivers (can't move out of the way, can arch shots), sniper rifles (easy head shots), tanks, plasma cannon, Asault Rifle at a distance. The reason the assault rifle would still be better at a distance is because of the included dispersion factor that is left in the HMG, a heavy is basically like a minature tank that can walk, it is even made to look that way.

    25%-30% move decrease as the standard, this is a great equalizer, especially when if you are to add additional armor, it's going to get to be hugely slow even if you are spriting someone could walk away from you and be faster then you.


    Slowing down the heavy anymore will nullify the HP buff. Why bother increasing the HP by only 10-15% when you move slower?

    So instead of 1 nade killing you, it'll take 2 nades? Heavies are the ones that suffer most from general spam in this game. Anything that's being spammed, heavies can't dodge. So buffing HP by so little and slowing them down more = the same thing we have now.

    2 steps fwd, 2 steps bck.

    if you're suggesting heavies need 2-4 to kill, then the HP has to increase by 50-100% AT LEAST. At that kind of HP buff then I can see slower movement speed needed for balance.


    Why not just give heavies a passive damage resistance to explosives? say 50-60% still wouldn't stop a remote mine but it'll take nades]]>
    Wed, 23 Oct 2013 21:29:00 +0000 dustsearch/guid/1136402
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by crazy space 1]]> https://forums.dust514.com/default.aspx?g=posts&m=1420790#post1420790 XxGhazbaranxX wrote:
    SO MUCH TEXT



    listen here's my suggestion, as a game designer myself... Just add ramp up time before the gun starts firing and you can justify making it stronger. Also you can have the brust HMG play a more important and powerful role as it's attack is instant and more powerful than a standrd HMG making it great at CQC while the HMG has to be careful to go around courners becuase he can't attack right away.

    Finally a super long spin -up time, long range variant that does supession damage. Meaning it can't kill at long range unless you just sit there, but if you are out in the open or run you will get hit. The trade off being you have to wait 3-5 seconds before the gun starts to fire. But overheating should be slow on that gun.

    My point is add spin up time and everything gets more interesting. Look at the 100 of HMGs TF2 has.]]>
    Wed, 23 Oct 2013 21:08:00 +0000 dustsearch/guid/1136339
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Magpie Raven]]> https://forums.dust514.com/default.aspx?g=posts&m=1420782#post1420782 Yesterday I was hacking an objective and when I finished I turned the corner right into a heavy. I should have been blown away. He didnt hesitate or anything but somehow i managed to take the hits and still kill him. I strafed abit but I ran into a wall and was for the most part right in his kill box. That would never have happened in earlier builds.

    I used to be heavy until the lack of any and all content drove me to ARs. I might go back if they made heavy weapons viable again]]>
    Wed, 23 Oct 2013 21:05:00 +0000 dustsearch/guid/1136338
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Lance 2ballzStrong]]> https://forums.dust514.com/default.aspx?g=posts&m=1420744#post1420744 lithkul devant wrote:


    Alright, a 10-15% eHP buff would be effective, the main reason behind the Hit point buff I suggested is so that heavies can survive 1 Forge gun blast, 2nd forge gun blast is death. While listing in my reasons I also suggested a massive reduction in movement speed, making it so that the heavy if out in the open or not using any cover at all is going to have problems, very slow, very lumbering. Also, your information about the HMG is incorrect about the range values, even if it was buffed up 10m the HMG would not have the same firing range or capacity as a AR, an AR can effectively kill people from over 100 yards away, reference the Duoville Assault Rifle.

    The whole point in the build of the heavy I am suggesting is that it does in fact take 2-3 or perhaphs 4 people to kill the heavy, however, the heavy can't move fast, it can't chase and if it is in a bad position it is dead. The whole purpose of such a unit would be crowd control and objective guarding or a heavy push to an objective. Without support these units will die to scouts as they currently do, especially if the scouts are using RE's or shotguns. Also, a heavy machine gun is something in real life that is capable of killing tanks, I am not suggesting that this be a cheap suit, I would actually be insisting on a price increase.

    Other counters to the heavy build is, gernades (can't move out of the way), mass drivers (can't move out of the way, can arch shots), sniper rifles (easy head shots), tanks, plasma cannon, Asault Rifle at a distance. The reason the assault rifle would still be better at a distance is because of the included dispersion factor that is left in the HMG, a heavy is basically like a minature tank that can walk, it is even made to look that way.

    25%-30% move decrease as the standard, this is a great equalizer, especially when if you are to add additional armor, it's going to get to be hugely slow even if you are spriting someone could walk away from you and be faster then you.


    Slowing down the heavy anymore will nullify the HP buff. Why bother increasing the HP by only 10-15% when you move slower?

    So instead of 1 nade killing you, it'll take 2 nades? Heavies are the ones that suffer most from general spam in this game. Anything that's being spammed, heavies can't dodge. So buffing HP by so little and slowing them down more = the same thing we have now.

    2 steps fwd, 2 steps bck.

    if you're suggesting heavies need 2-4 to kill, then the HP has to increase by 50-100% AT LEAST. At that kind of HP buff then I can see slower movement speed needed for balance.]]>
    Wed, 23 Oct 2013 20:51:00 +0000 dustsearch/guid/1136314
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by lithkul devant]]> https://forums.dust514.com/default.aspx?g=posts&m=1420724#post1420724 Slag Emberforge wrote:
    lithkul devant wrote:
    I'm going to say some controversial things in my post, I know many of you won't agree with them and that is fine. The heavy as it is sucks, it has no purpose, it can be out Ehped by other classes which is fricking ridiculous, the HMG can be out dpsed at close range by other guns, yeah I know paper stats it is the best, until you factor in that other guns get 2xto 3x the amount of headshots that the HMG will ever be able to deliver. Along with the fact that the HMG has a spin up time which really isn't supposed to be there if you read the description of the weapon, least on some of them. The heavy is pathetic in close quarters combat, medium combat, and especially long range combat, except for the forge gun, which every heavy is starting to use now even those that wish they could keep to the HMG. All this being said I will now bullet point my suggestions.

    -All heavy suits should get at least a 25% increase in shield and armor, at advanced-proto level it should take 2 hits from a forge gun to kill a heavy (How stuipid is it that a milita gun, can kill a fully decked out proto heavy in 1 hit, that is literally saying a gun costing less then 1k of isk can smash a proto costing more then 400k in one hit consistenly)

    -All heavies should have their speed reduced by 25-30%, this is a lumbering suit of death it isn't made to be fast, it is made to be a terrifying beast of war, that can "take on tanks"

    -Small weapon damage, should do 10-20% less damage to heavies

    -Explosive weapons, should do 20% less damage

    -HMG's should do 2x the damage they currently do and have 10m additional range from what they have currently, spread keeps the same as it is to avoid being to powerful. HMG should also take up both weapon slots, from how powerful and heavy it is. As in real life, movies, etc, this needs to be a terrifying gun that people run away from that can mow down entire groups of people who are stuipid enough to frontal assault this weapon. With how slow the heavy is, this should easily be able to be countered with speed and good tactics, the HMG would become a crowd control gun and objective defense.

    -repair tools do 15-25% extra to heavy suits, this is so that the repair tool can do the intended focus it was made for and allow for true tanking by shield or armor.

    This is all for now please comment as you see fit.





    Heavies definitely need love, but that's a bit over the top
    Your list:
    +25% eHP
    +10-20% DR
    +15-25% Healing from repair tool
    HMG - 2x damage +10m effective

    So they have massively more health and they gain an additional 12.5 to 25 equivalent of go by damage resist. This takes them to 1.375 - 1.5 current standings meaning they could easily have over 2k ehp and since the HMG is now massively effective due to enhanced range and close proximity people would die almost instantly. But that's ok they still can use effective line of sight with explosives nope damage nerfed, ok how bout head shots with a sniper rifle? Nope it'll take steady three shots with a charged sniper rifle or four otherwise.

    Which won't work at all if he has a rep.

    Ok so now the only counter for Hmg heavies are FG heavies. Too much.


    For heavy to fill its roll I would recommend a modest 10-15% eHP buff and a 20% reduction in dispersion which by itself would give the HMG a decent range. Done.

    If stagger was introduced I'd be ok with a compromise of dispersion/maximum distance increase but it should not have the same effective range as an AR, especially if you factor in a "shake" or jarring effect


    Alright, a 10-15% eHP buff would be effective, the main reason behind the Hit point buff I suggested is so that heavies can survive 1 Forge gun blast, 2nd forge gun blast is death. While listing in my reasons I also suggested a massive reduction in movement speed, making it so that the heavy if out in the open or not using any cover at all is going to have problems, very slow, very lumbering. Also, your information about the HMG is incorrect about the range values, even if it was buffed up 10m the HMG would not have the same firing range or capacity as a AR, an AR can effectively kill people from over 100 yards away, reference the Duoville Assault Rifle.

    The whole point in the build of the heavy I am suggesting is that it does in fact take 2-3 or perhaphs 4 people to kill the heavy, however, the heavy can't move fast, it can't chase and if it is in a bad position it is dead. The whole purpose of such a unit would be crowd control and objective guarding or a heavy push to an objective. Without support these units will die to scouts as they currently do, especially if the scouts are using RE's or shotguns. Also, a heavy machine gun is something in real life that is capable of killing tanks, I am not suggesting that this be a cheap suit, I would actually be insisting on a price increase.

    Other counters to the heavy build is, gernades (can't move out of the way), mass drivers (can't move out of the way, can arch shots), sniper rifles (easy head shots), tanks, plasma cannon, Asault Rifle at a distance. The reason the assault rifle would still be better at a distance is because of the included dispersion factor that is left in the HMG, a heavy is basically like a minature tank that can walk, it is even made to look that way.

    25%-30% move decrease as the standard, this is a great equalizer, especially when if you are to add additional armor, it's going to get to be hugely slow even if you are spriting someone could walk away from you and be faster then you.]]>
    Wed, 23 Oct 2013 20:45:00 +0000 dustsearch/guid/1136293
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Fox Gaden]]> https://forums.dust514.com/default.aspx?g=posts&m=1420540#post1420540 Rei Shepard wrote:
    Apison Valusgeffen wrote:
    snip It was frustrating losing confrontations that I thought I should have won simply because my opponent danced around a little bit, or jumped, still landing pinpoint accurate shots snip


    Just because your weapon should be better at cqc engagements on paper does not mean a whole lot if you cannot hit your intended target, ive got a friend who is extremely bad at FPS games, he gets extremely frustrated each time an opponent strafes and dances around evading his gunfire and to him, everyone should just stand still so he can kill them....

    Ive had on multiple occasions because of multiple long engagements overheated my SCR like a scrub, Heavy ambushes me, i jump, get stuck in a rock unable to move, served like a Proto Pinata ona silver platter...heavy unleaches everything he has on me ...for a whole 5 seconds...while i am superheated, overheat ends and the heavy dies, he did not even manage to hit me in those 5 seconds and i was like right there unable to move....

    I mean ....how bad can you get ? And while there are good heavies, most heavies are very bad players thinking the extra armor and HMG can save them from people who have 90%+ Accuracy Ratings...

    Not gonna happen...

    I base my estimation of the effectiveness of the HMG vs an Assault Rifle on those instances where I had the little dot at the center of the aiming circle placed squarely on their chest or head, and they still gunned me down without moving or strafing.

    As far as I can tell the HMG has the advantage at 5m but by the time you get to 10m the AR does more damage. This is different when crouched, but then when crouched the heavy is a sitting duck.

    I don't base my comparison between the HMG and the AR on situations where I miss. And yes, there are plenty of those situations. It is those few situations when I had the clear advantage, had the shot lined up, and still died, that I base my evaluation on.]]>
    Wed, 23 Oct 2013 19:35:00 +0000 dustsearch/guid/1136105
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Lance 2ballzStrong]]> https://forums.dust514.com/default.aspx?g=posts&m=1420517#post1420517 Zero Roamero wrote:
    Lance 2ballzStrong wrote:
    Zero Roamero wrote:
    .........So you haven't already seen the damage the heavy machine gun CAN ALREADY do then.


    lol...

    Oh you mean the POTENTIAL DPS.

    Guess you haven't fired an HMG huh? If you did you would have noticed the huge amount of bullet spread making the numbers game useless. The DPS on your screen is accurate if every bullet hits, and lol at every bullet from the HMG hitting.

    The AR / SR has a better representation of their DPS as they're accurate weapons.

    The more you know Blink



    Yes, I have. And there are people who troll with those things. It's called a HEAVY machine gun. Of course, it's not gonna be easy to use. Big guns never really are, no matter how unrealistic the developers make them.


    smfh

    People who "troll" with HMGs...riiiiiight. Which is obviously the same thing as me trying to make the class competitive in a competitive environment right? Lemme guess, you used a militia heavy suit and HMG and killed a couple people and said to yourself "This class is fine!!!! I don't know why people say it's bad! They must be noobs!"

    Your logic = big gun = hard to control

    gotcha!]]>
    Wed, 23 Oct 2013 19:30:00 +0000 dustsearch/guid/1136104
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Lance 2ballzStrong]]> https://forums.dust514.com/default.aspx?g=posts&m=1420493#post1420493 Reigning Shotz wrote:

    LOLL Are u kidding? Shocked
    My heavy suit has over 1600 hp .. add a duvolle assault or tac ... no medium in the world has a shot
    Us heavies want a laser hmg , a plasma hmg ... or something close to that
    We need more variety asap


    eHP means nothing when there's medium suits that can tank 1000+ eHP and have FAR better mobility + equipment slots
    ]]>
    Wed, 23 Oct 2013 19:21:00 +0000 dustsearch/guid/1136077
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Fox Gaden]]> https://forums.dust514.com/default.aspx?g=posts&m=1420483#post1420483 Apison Valusgeffen wrote:

    Add the Carthum Scrambler to the list of rifles that out damage the Boundless HMG within it's optimal range. Had it happen twice in the same corridor in the same match. Duvolles and GEKs I've known about for a while. And I know all of you AR users will just see this as Heavy QQing which is fine. See it however you like. When things are tipped in your favor, it's just human nature to defend that status quo. Most of you have never touched the Heavy or HMG so it's not your problem, so long as you continue to get your kills. You just know that it's fine, and we need to stop complaining about it. So I understand that I'm not going to convince you of anything. That is not my intent. I do hope however that CCP will take this and other feedback into consideration and at least attempt to address this issue that affects many in their player base.

    I also understand now why this is sometimes referred to as AR 514. I didn't before. It was frustrating losing confrontations that I thought I should have won simply because my opponent danced around a little bit, or jumped, still landing pinpoint accurate shots, or sometimes just simply stood there and out damaged me (like in the corridor mentioned above), or somehow because hits just stopped registering for some reason. I chalked it up to just needing to skill up more, but no, it still happens with proto gear, complex mods, complex armor and the like. Rifles in this game just seem to out class a very broken HMG in situations that the HMG was supposedly made for.

    As I've said in other posts, I've had some success with the HMG, but there are some situations where things seem very off kilter... very unbalanced.
    Scrambler Rifle has a bonus to Head Shot damage. Heavies have a head the size of a microwave. Therefore Scrambler Rifles are generally more effective against Heavy suits than they are against other suits.

    ]]>
    Wed, 23 Oct 2013 19:19:00 +0000 dustsearch/guid/1136075
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Zero Roamero]]> https://forums.dust514.com/default.aspx?g=posts&m=1420484#post1420484 Lance 2ballzStrong wrote:
    Zero Roamero wrote:
    .........So you haven't already seen the damage the heavy machine gun CAN ALREADY do then.


    lol...

    Oh you mean the POTENTIAL DPS.

    Guess you haven't fired an HMG huh? If you did you would have noticed the huge amount of bullet spread making the numbers game useless. The DPS on your screen is accurate if every bullet hits, and lol at every bullet from the HMG hitting.

    The AR / SR has a better representation of their DPS as they're accurate weapons.

    The more you know Blink



    Yes, I have. And there are people who troll with those things. It's called a HEAVY machine gun. Of course, it's not gonna be easy to use. Big guns never really are, no matter how unrealistic the developers make them.]]>
    Wed, 23 Oct 2013 19:19:00 +0000 dustsearch/guid/1136076
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Fox Gaden]]> https://forums.dust514.com/default.aspx?g=posts&m=1420453#post1420453 Calroon DeVil wrote:
    CCP Rattati wrote:

    Absolutely, you have to almost double tab the crouch button but it makes at least playing the heavy viable in many games.

    There are many ways to fix some of the issues you mention, heavy being more resistant to small arms fire, or the heavy armor shields better from headshots, etc. I'll leave that to the designers but I assure you, we are always listening (and measuring) to what works in PC and what doesn't, so keep the feedback flowing.

    Great derail without adressing anything.
    You got the right skills for Dust 514, I'll give you that.

    Guess you can't say anything about heavy dropsuits either, figured.

    Sometimes you guys are a real joke.
    Be glad that you're working in the game industry; at this standard.

    Lay off Rattati. He isnGt a Dev. He is a high level Accountant. But he reads our threads and can whisper our sweet nothings in the appropriate Dev ears, so make him feel welcome!]]>
    Wed, 23 Oct 2013 19:09:00 +0000 dustsearch/guid/1136046
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Disturbingly Bored]]> https://forums.dust514.com/default.aspx?g=posts&m=1420439#post1420439 Fox Gaden wrote:
    If you want to be successful, skill into the weakest class and wait for the buff.


    Plasma Cannon+Nova Knives Gallente Scout?]]>
    Wed, 23 Oct 2013 19:02:00 +0000 dustsearch/guid/1136020
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Fox Gaden]]> https://forums.dust514.com/default.aspx?g=posts&m=1420411#post1420411 calvin b wrote:
    I quit the HMG heavy build and went AR assault months ago. I am still on strike and do not see myself going back. I was a heavy since beta and I cant believe the A** ream CCP gave us. Give up, move on and spec into something else. Just not scouts because they are CCP's 2nd b**** behind the heavy. I am angry beyond words over 3 Million into one build, I want my SP back. I have had bad luck when it comes to this game. Spec into heavy/hmg then its nerfed, spec into Cal Logi before the QQ and it was nerfed, went sniper got distant rendering and hit detection issues, now I went AR and Gal assault and now I am reading AR is soon to be nerfed. I am a basic rifle or HMG person I do not like ScR, Laser rifle not willing to go there just yet, shotgun has problems like HMG, not much more peaks my interest.


    I am going to save my SP and hope that a weapon comes that is balanced and will not be nerfed by CCP. Still holding my breathShocked

    You are doing it wrong.

    If you want to be successful, skill into the weakest class and wait for the buff.]]>
    Wed, 23 Oct 2013 18:52:00 +0000 dustsearch/guid/1136019
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Fox Gaden]]> https://forums.dust514.com/default.aspx?g=posts&m=1420392#post1420392 Thor Odinson42 wrote:
    GET ATMESON wrote:
    Thor Odinson42 wrote:


    Without a doubt. Lots of the anger toward the HMG would be solved with a sharpshooter skill.

    For the vets it's strange to see people run toward heavies. In closed beta the HMG was feared. They should be a force again. It'll take another slot for a plate and a buff to the HMG for it to happen.

    I wouldn't mind them having a built in armor rep as well.

    Just make them more expensive like they used to be, but make them godly.


    Not goldy just fixed

    Well closed beta heavy compared to what we have now would be godly.
    Closed Beta Heavies would be considered Over Powered by Assault Rifle users who would cry for nerfs, and we would end up back where we are now.

    We need to be somewhere between Chromosome and now, so that we are respected and feared, but not enough for everyone to cry for nerfs. Also, being the FTM class sucks. You donGt get any respect!
    ]]>
    Wed, 23 Oct 2013 18:48:00 +0000 dustsearch/guid/1135989
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Fox Gaden]]> https://forums.dust514.com/default.aspx?g=posts&m=1420270#post1420270 CCP Rattati wrote:
    Fox Gaden wrote:

    Actually Rattati, what do you do at CCP?


    Hey Fox/Himiko,

    I am the global head of FP&A at CCP, currently based in Iceland, and relocating with my family to Shanghai in January to help our efforts on Dust 514, joining CCP Rouge and the team there.

    Given that I am also a fanatic player, you might call me a true believer in Dust 514 and its potential. Pirate

    Or a true Champion on the inside for our causes. Blink

    Hey, it will be good to have an active poster in the Shanghai office. We will give you lots of ideas you cant talk to the other DevGs about in the lunch room.]]>
    Wed, 23 Oct 2013 18:20:00 +0000 dustsearch/guid/1135868
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Fox Gaden]]> https://forums.dust514.com/default.aspx?g=posts&m=1420259#post1420259 Lance 2ballzStrong wrote:
    Dusters Blog wrote:
    some very good discussions here. linked it to the new EP and some other devs on twitter. next up is retuning the scout which is almost just as bad off. dont be a person who supports the class you use but could care less about anything else.

    if ur a fan of this game at all and its balance u should be posting in the scout thread as well. no true dust fans wants to dominate with anything besides his skill. we want things balanced and operating as intended so that we can have a good experience even when the other guy wins.


    Hopefully they look at heavies again. SoTa said that scouts will be getting attention before heavies. That's cool, but why can't both classes get attention at the same time? Both are in a pretty bad spot What?

    Honestly Heavies are easier to fix. Reducing the dispersion of the HMG would go a long way to improving our situation without having to change anything else. There are other things I would like to see, but they could start with that and then focus Development time on fixing the Scout's problems.]]>
    Wed, 23 Oct 2013 18:17:00 +0000 dustsearch/guid/1135829
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Himiko Kuronaga]]> https://forums.dust514.com/default.aspx?g=posts&m=1420225#post1420225 Fox Gaden wrote:
    Tolen Rosas wrote:
    give the HMG a damage buff inside 15m too. thats their killbox

    if ur that close to a heavy ur doing it wrong.

    They donGt need a damage buff, they need a damage application buff.

    Reduce the spread and more bullets will hit = damage buff without changing damage on paper.

    Add the same Sharp Shooter Skill that SMG has. It reduces spread, which extends itGs optimal range in a manner of speaking, but does not actually increase the theoretical range of the weapon.

    Essentially this would buff the HMGGs applied damage at ranges beyond 5m without any damage increase being mentioned in the patch notes, so the AR users would not get riled up. Blink



    .... or just put in the stagger and shake effect.]]>
    Wed, 23 Oct 2013 18:10:00 +0000 dustsearch/guid/1135828
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Jastad]]> https://forums.dust514.com/default.aspx?g=posts&m=1420217#post1420217 Cmon CCP take my range,keep it as it now. But in exchange raise the Burst variant DMG to 20 and lower it's spread (As i dont gain precision over time)

    If i'm meant for point defense, let me do point defense. And hope that my ISP keep low the lag.]]>
    Wed, 23 Oct 2013 18:08:00 +0000 dustsearch/guid/1135827
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Fox Gaden]]> https://forums.dust514.com/default.aspx?g=posts&m=1420210#post1420210 Tolen Rosas wrote:
    give the HMG a damage buff inside 15m too. thats their killbox

    if ur that close to a heavy ur doing it wrong.

    They donGt need a damage buff, they need a damage application buff.

    Reduce the spread and more bullets will hit = damage buff without changing damage on paper.

    Add the same Sharp Shooter Skill that SMG has. It reduces spread, which extends itGs optimal range in a manner of speaking, but does not actually increase the theoretical range of the weapon.

    Essentially this would buff the HMGGs applied damage at ranges beyond 5m without any damage increase being mentioned in the patch notes, so the AR users would not get riled up. Blink]]>
    Wed, 23 Oct 2013 18:07:00 +0000 dustsearch/guid/1135789
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Reigning Shotz]]> https://forums.dust514.com/default.aspx?g=posts&m=1420178#post1420178
    Ill take it .. lol

    fact is .. in chromosome .. my heavy was 1320 max hp .. n I killed 40% more mercs & died 50% less than I do today. if I had my skills maxed out then as I do now ( all lvl 5 for hmg, except optimization) I would have been "unstoppable" ... but we are in uprising 1.5 .. and that's not the case. idc about being slow .. because theres are vehicles for that.. my thing is why is it that .. a face to face battle with a medium .. can go either way when im letting off 425 shots in a clip to his maybe 80 shot clip? makes no sense... at a distance I get it .. face to face .. fuk no! .. plus theyre hopping around n moving . n my fat boy is a wider target with 1/2 the speed .. NOT FAIR.]]>
    Wed, 23 Oct 2013 17:58:00 +0000 dustsearch/guid/1135763
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Fox Gaden]]> https://forums.dust514.com/default.aspx?g=posts&m=1420166#post1420166 Prius Vecht wrote:
    Goric Rumis wrote:
    Himiko Kuronaga wrote:
    CCP Rattati wrote:
    There are many ways to fix some of the issues you mention, heavy being more resistant to small arms fire, or the heavy armor shields better from headshots, etc. I'll leave that to the designers but I assure you, we are always listening (and measuring) to what works in PC and what doesn't, so keep the feedback flowing.

    A strong resistance skill would go a long way, but even if that gets put in it won't fix the HMG issue. It will just make the heavy suit the favorite suit for using a rifle.

    There are a lot of ways to fix the HMG. Some people want more damage, some people want greatly decreased dispersion. Some people want a "stagger" effect when the HMG hits their target which slows them down and cripples their targets ability to aim. I could actually get on board with that one for the simple fact it would be a hilariously trolling tool and completely unique.

    Heavies need a philosophy. Right now they resemble slow, tanked assault suits with no equipment. I've heard "point defense" before, but point defense isn't a philosophy.

    My view is that heavies are for controlling the flow of battle. They can be used by field commanders to create walls and chokepoints, but lack the mobility to strike. You can rout your enemies toward your heavies, or you can simply block them off and shoot them down like fish in a barrel. This is why heavies work for point defense: they create a mobile wall in front of a point. But they're not just set-and-forget point defenders, they're actually critical components of any sophisticated battlefield tactics. They're the anvil to the assault's hammer.

    From that standpoint, strengthening the suit against small arms fire and headshots would be great, but you do hit the nail on the head when it comes to the gun: in order for the heavy suit to be truly balanced, it should have drawbacks that mean it's rarely used except with a heavy weapon. That means the heavy weapons have to be powerful enough to counter drawbacks in the suit. They have to be fearsome enough to keep medium suits from standing out in front of heavies and shooting them down. A heavy should be able to engage three assaults--not to kill them in a 3-on-1 engagement, but a smart heavy should be able to hold them off for a decent amount of time. I think giving some kind of disruptive abilities to the heavy weapons could go a long way toward making that happen. The assaults should take cover, maybe throw some grenades and try to flank. A smart heavy controls the terms of engagement, prevents flanking and keeps enemies in front of him. Maybe heavies only get the headshot safety in the front?

    All this has to be balanced by considering how the proposed heavy combo would play outside its role. A whole team of indestructible heavies is unquestionably a bad thing. I think this is already fairly well balanced by the heavy's mobility and range (a heavy out in the open will always be easy to drop), but it's something to watch.


    this guy gets it. i'm not even a heavy and this is exactly how they should work.

    more defense vs small arms fire but in the same vein it doesnt make sense to have them with solid movement. I think the scouts should be speed up a tad and heavies slowed down just a little.

    On second thought maybe make it hard for them to speed up...biotics that make movement faster should only have a 25% effect on them. Some heavies will be faster (minmatar, gallente) but not fast per se.

    Kinetic Catalysers increase speed by a percentage. The base speed on a heavy is very low, so the effect of Kinetic Catalysers on a Heavy is already much reduced compared to the effect of Kinetic Catalysers on a Medium or Light frame suit. To reduce it more would make them completely useless for Heavies. (200% of 3 is 6 while 200% of 5 is 10. 6 is a lot less than 10, and not much more than 5.)

    Also, to make use of Kinetic Catalysers a Heavy has to give up the HP they would otherwise get from equipping armour. So a speed heavy (Sports Turtle) has much less health than a Defensive slow heavy.

    If a Heavy Shield tanks then they give up Damage ModGs, so they may have more HP, or normal HP + slight speed increase, but they do less damage.

    I think this is all very well balanced. Why cry for a nerf of the Sports Turtle? You are a mean person! Sad]]>
    Wed, 23 Oct 2013 17:54:00 +0000 dustsearch/guid/1135762
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Slag Emberforge]]> https://forums.dust514.com/default.aspx?g=posts&m=1420147#post1420147 lithkul devant wrote:
    I'm going to say some controversial things in my post, I know many of you won't agree with them and that is fine. The heavy as it is sucks, it has no purpose, it can be out Ehped by other classes which is fricking ridiculous, the HMG can be out dpsed at close range by other guns, yeah I know paper stats it is the best, until you factor in that other guns get 2xto 3x the amount of headshots that the HMG will ever be able to deliver. Along with the fact that the HMG has a spin up time which really isn't supposed to be there if you read the description of the weapon, least on some of them. The heavy is pathetic in close quarters combat, medium combat, and especially long range combat, except for the forge gun, which every heavy is starting to use now even those that wish they could keep to the HMG. All this being said I will now bullet point my suggestions.

    -All heavy suits should get at least a 25% increase in shield and armor, at advanced-proto level it should take 2 hits from a forge gun to kill a heavy (How stuipid is it that a milita gun, can kill a fully decked out proto heavy in 1 hit, that is literally saying a gun costing less then 1k of isk can smash a proto costing more then 400k in one hit consistenly)

    -All heavies should have their speed reduced by 25-30%, this is a lumbering suit of death it isn't made to be fast, it is made to be a terrifying beast of war, that can "take on tanks"

    -Small weapon damage, should do 10-20% less damage to heavies

    -Explosive weapons, should do 20% less damage

    -HMG's should do 2x the damage they currently do and have 10m additional range from what they have currently, spread keeps the same as it is to avoid being to powerful. HMG should also take up both weapon slots, from how powerful and heavy it is. As in real life, movies, etc, this needs to be a terrifying gun that people run away from that can mow down entire groups of people who are stuipid enough to frontal assault this weapon. With how slow the heavy is, this should easily be able to be countered with speed and good tactics, the HMG would become a crowd control gun and objective defense.

    -repair tools do 15-25% extra to heavy suits, this is so that the repair tool can do the intended focus it was made for and allow for true tanking by shield or armor.

    This is all for now please comment as you see fit.





    Heavies definitely need love, but that's a bit over the top
    Your list:
    +25% eHP
    +10-20% DR
    +15-25% Healing from repair tool
    HMG - 2x damage +10m effective

    So they have massively more health and they gain an additional 12.5 to 25 equivalent of go by damage resist. This takes them to 1.375 - 1.5 current standings meaning they could easily have over 2k ehp and since the HMG is now massively effective due to enhanced range and close proximity people would die almost instantly. But that's ok they still can use effective line of sight with explosives nope damage nerfed, ok how bout head shots with a sniper rifle? Nope it'll take steady three shots with a charged sniper rifle or four otherwise.

    Which won't work at all if he has a rep.

    Ok so now the only counter for Hmg heavies are FG heavies. Too much.


    For heavy to fill its roll I would recommend a modest 10-15% eHP buff and a 20% reduction in dispersion which by itself would give the HMG a decent range. Done.]]>
    Wed, 23 Oct 2013 17:45:00 +0000 dustsearch/guid/1135746
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Himiko Kuronaga]]> https://forums.dust514.com/default.aspx?g=posts&m=1420136#post1420136
    A heavy suit should have a psychological impact on the enemy when they are confronted 1v1. A couple of patches ago, the mass driver had this psychological impact because after the first shot the camera rocked all over the damn place and you couldn't re-acquire your target. This was somewhat fixed when aim assist got put in.

    The mass driver never really needed that benefit though. It was already epic area denial and did ridiculous amounts of damage to armor. What does need that benefit is the HMG.

    When you introduce camera shake and stagger you give the heavy the psychological advantage. NOBODY wants to engage a gigantic terminator at a range where he can effectively disable your ability to aim, strafe, or properly retreat.

    More importantly, it also sends a clear message to nooblets. When all of their motor functions get scrambled under HMG fire they will know immediately that this is a situation they have to avoid. It is one of those instinctual things that will tell them to play smarter and accept that this is a force to be reckoned with. When you don't do this and instead opt for just a boatload of damage, nooblets won't always get the message and they will keep trying to butt heads with the heavy. This results in lower skilled players simply rage quitting because they can't wrap their head around the situation.

    Damage is something that is too universal, and isn't recognize as a suit-specific danger. Lots of noobs don't even recognize where its coming from. Stagger would make it very obvious what is killing them and make them play smarter.]]>
    Wed, 23 Oct 2013 17:41:00 +0000 dustsearch/guid/1135745
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by lithkul devant]]> https://forums.dust514.com/default.aspx?g=posts&m=1419962#post1419962
    -All heavy suits should get at least a 25% increase in shield and armor, at advanced-proto level it should take 2 hits from a forge gun to kill a heavy (How stuipid is it that a milita gun, can kill a fully decked out proto heavy in 1 hit, that is literally saying a gun costing less then 1k of isk can smash a proto costing more then 400k in one hit consistenly)

    -All heavies should have their speed reduced by 25-30%, this is a lumbering suit of death it isn't made to be fast, it is made to be a terrifying beast of war, that can "take on tanks"

    -Small weapon damage, should do 10-20% less damage to heavies

    -Explosive weapons, should do 20% less damage

    -HMG's should do 2x the damage they currently do and have 10m additional range from what they have currently, spread keeps the same as it is to avoid being to powerful. HMG should also take up both weapon slots, from how powerful and heavy it is. As in real life, movies, etc, this needs to be a terrifying gun that people run away from that can mow down entire groups of people who are stuipid enough to frontal assault this weapon. With how slow the heavy is, this should easily be able to be countered with speed and good tactics, the HMG would become a crowd control gun and objective defense.

    -repair tools do 15-25% extra to heavy suits, this is so that the repair tool can do the intended focus it was made for and allow for true tanking by shield or armor.

    This is all for now please comment as you see fit.



    ]]>
    Wed, 23 Oct 2013 16:34:00 +0000 dustsearch/guid/1135589
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Himiko Kuronaga]]> https://forums.dust514.com/default.aspx?g=posts&m=1419560#post1419560 CCP Rattati wrote:
    Fox Gaden wrote:

    Actually Rattati, what do you do at CCP?


    Hey Fox/Himiko,

    I am the global head of FP&A at CCP, currently based in Iceland, and relocating with my family to Shanghai in January to help our efforts on Dust 514, joining CCP Rouge and the team there.

    Given that I am also a fanatic player, you might call me a true believer in Dust 514 and its potential. Pirate



    Oh, good.

    I have always felt that people who remove themselves from the "design" position are actually more likely to have an accurate view of where the game needs to go. No offense to any of your friends, but it is a common thing for a designer to somewhat fall in love with their own vision at the expense of what needs to happen. I think this may have happened with the heavy more than a few times.

    So what are the odds of you convincing Wolfman to give our HMG bullets a stagger effect/minor camera shake? Y'know, for "suppression". Thats what the big guns are for, right? It would let us truly mess up people who decided to attack us head on.

    The way I see it, in PC there are two main complaints with us Heavies. The first is, people dislike how dominant the forge is in PC. Meaning the splash radius makes them insanely effective when you park a couple forge gunners on a tower, they can basically dominate the other team. Depending on who you ask, this "ruins" PC matches because whoever has the tower, has the match.

    On the other hand, if you remove the forges ability to wreck infantry face you have to give the HMG the ability to wreck face. Otherwise both heavy weapons don't have any kind of dominant role. Forge can still OHK with skillshots, but wouldn't be a splash god, and HMG has CQC range but would stagger, camera shake, and outright **** anyone who fell under its fire. It could also be used to suppress people from range and mess with their accuracy, although killing them would still be difficult due to falloff.

    Anyhow, that's pretty much what I think needs to happen. I just think that sometimes it gets ignored because it's not considered a "priority", but it absolutely should be a priority. Changing the HMG allows you to change the forge, which would completely change the flow of PC, which effects more players than just the Heavy. A lot of people would appreciate that, and sooner rather than later.]]>
    Wed, 23 Oct 2013 13:53:00 +0000 dustsearch/guid/1135215
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Reigning Shotz]]> https://forums.dust514.com/default.aspx?g=posts&m=1419531#post1419531

    A well fitted Medium suit >>>>> lolheavy suit[/quote]
    LOLL Are u kidding? Shocked
    My heavy suit has over 1600 hp .. add a duvolle assault or tac ... no medium in the world has a shot
    Us heavies want a laser hmg , a plasma hmg ... or something close to that
    We need more variety asap
    ]]>
    Wed, 23 Oct 2013 13:36:00 +0000 dustsearch/guid/1135178
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Slag Emberforge]]> https://forums.dust514.com/default.aspx?g=posts&m=1419414#post1419414
    When you get more consistency out of a grenade than your primary weapon you have a problem ]]>
    Wed, 23 Oct 2013 12:26:00 +0000 dustsearch/guid/1135072
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Minor Treat]]> https://forums.dust514.com/default.aspx?g=posts&m=1419391#post1419391 Joel II X wrote:
    Tolen Rosas wrote:
    has a point. why wasnt HMG given same aim assist as AR?

    why doesnt every weapon have it? ur breaking the game with stuff like this CCP.

    Because it spreads. Shotguns don't have AA.

    actually shotgun does have aim assist, but optimal at 30 to 40 meters i think.]]>
    Wed, 23 Oct 2013 12:11:00 +0000 dustsearch/guid/1135059
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Tek Hound]]> https://forums.dust514.com/default.aspx?g=posts&m=1419383#post1419383 Lance 2ballzStrong wrote:
    Master Jaraiya wrote:
    Lance 2ballzStrong wrote:
    Gotta love the lack of care for the heavy coming from CCP. Seriously, just take the class out of the game. Like the dropships and Marauder tanks, just take it out til it's actually useful.

    It's pathetic that after a year and a half the heavy class still only has 1 anti infantry weapon specific to its class. DUST is about diversity I was told... LOL! Only diversity in this game is who can spam proto nades the best.

    This game is about medium suits + Assault rifles.

    Everyone is a slayer. Scout is almost useless, and heavies defending is laughable because they're a proto hipster glorified camper now.

    I say it again, heavies will soon become a dinosaur. Extinct and a distant memory. What a joke. From being a feared, and well respected class to being a joke in DUST Blink

    Well done.

    Link?


    About new assault rifles? https://forums.dust514.com/default.aspx?g=posts&m=1412603#post1412603

    [FEEDBACK] Balancing Assault Rifle and TAR - https://forums.dust514.com/default.aspx?g=posts&t=112035&find=unread
    Status: We are going to release some changes to ranges, and additionally, 1.7 will give players new rifles to play with, and we will keep monitoring their performance on TQ.



    Funny how non Ar weapons get hit with a nerf hammer and Ars gets MONITORED.Its like the red-headed stepchild who gets a beating and the favorite MONITORED. Wow the entire game evolves around assault suits +AR and Ccp wonders why dust can't get it upShocked]]>
    Wed, 23 Oct 2013 12:06:00 +0000 dustsearch/guid/1135047
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Lance 2ballzStrong]]> https://forums.dust514.com/default.aspx?g=posts&m=1419097#post1419097 Zelorian Dexter snr wrote:
    I must be playing a different game

    We use At least one DS sometimes 2 if were multi squading in FW for fast insertion and extraction of infantry and never have a problem with birds getting shot down they appear to work fine. Maybe it's more to do with how you fly that's the issue.

    We deploy at least 1 tank in one of the squads and very rarely lose it to AV as we allocate infantry support as needed again via drop from DS. Also we have three gunners the driver and 2 support with skills trained to level 5 in turret skills.

    We deploy 2 heavies within our squads who destroy all before them with assault AR MD support.

    So I'm totally confused why people think there broken maybe your just not using them as intended


    lol pub games

    I can destroy publings too. Going 20-30 kills to < 5 deaths doesn't take much effort against bad players. How about trying this little tactic against an organized team, that can actually shoot back, and see where your heavies end up.

    Unless they're ontop a roof with a FG, and can almost guarantee you all of them go negative. If one goes positive, I can almost guarantee you he got more kills with his nades than he did with the HMG.

    Would love to see how you "destroy" in a real competitive environment.

    I swear some people sharing their tactics like they've reinvented the wheel or something.]]>
    Wed, 23 Oct 2013 08:38:00 +0000 dustsearch/guid/1134794
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Chibi Andy]]> https://forums.dust514.com/default.aspx?g=posts&m=1419060#post1419060 CCP Rattati wrote:
    I have been practicing my heavy in anticipation of my Gallente heavy soontm.

    I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.

    I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.

    But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.


    So I struggled on.

    And then I crouched.

    And the angels sang.


    It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)




    i think the main point of this post is that us heavies are lacking in weapons when everyone else gets something new and shiny to try out.

    i have no problems playing as a heavy my highest KD was 36K 5D but thats not the main topic here P

    i would however like to see something new for us heavies, is there at least an idea of when we will receive something new for us? and answering soonTM isn't a viable answer P would it be coming out this year or do we have to wait till next year?]]>
    Wed, 23 Oct 2013 08:15:00 +0000 dustsearch/guid/1134756
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Zelorian Dexter snr]]> https://forums.dust514.com/default.aspx?g=posts&m=1419051#post1419051
    We use At least one DS sometimes 2 if were multi squading in FW for fast insertion and extraction of infantry and never have a problem with birds getting shot down they appear to work fine. Maybe it's more to do with how you fly that's the issue.

    We deploy at least 1 tank in one of the squads and very rarely lose it to AV as we allocate infantry support as needed again via drop from DS. Also we have three gunners the driver and 2 support with skills trained to level 5 in turret skills.

    We deploy 2 heavies within our squads who destroy all before them with assault AR MD support.

    So I'm totally confused why people think there broken maybe your just not using them as intended]]>
    Wed, 23 Oct 2013 08:02:00 +0000 dustsearch/guid/1134741
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Rei Shepard]]> https://forums.dust514.com/default.aspx?g=posts&m=1419034#post1419034 Apison Valusgeffen wrote:
    snip It was frustrating losing confrontations that I thought I should have won simply because my opponent danced around a little bit, or jumped, still landing pinpoint accurate shots snip


    Just because your weapon should be better at cqc engagements on paper does not mean a whole lot if you cannot hit your intended target, ive got a friend who is extremely bad at FPS games, he gets extremely frustrated each time an opponent strafes and dances around evading his gunfire and to him, everyone should just stand still so he can kill them....

    Ive had on multiple occasions because of multiple long engagements overheated my SCR like a scrub, Heavy ambushes me, i jump, get stuck in a rock unable to move, served like a Proto Pinata ona silver platter...heavy unleaches everything he has on me ...for a whole 5 seconds...while i am superheated, overheat ends and the heavy dies, he did not even manage to hit me in those 5 seconds and i was like right there unable to move....

    I mean ....how bad can you get ? And while there are good heavies, most heavies are very bad players thinking the extra armor and HMG can save them from people who have 90%+ Accuracy Ratings...

    Not gonna happen...]]>
    Wed, 23 Oct 2013 07:50:00 +0000 dustsearch/guid/1134740
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Apison Valusgeffen]]> https://forums.dust514.com/default.aspx?g=posts&m=1419018#post1419018 Lance 2ballzStrong wrote:
    CCP Rattati wrote:


    Absolutely, you have to almost double tab the crouch button but it makes at least playing the heavy viable in many games.

    There are many ways to fix some of the issues you mention, heavy being more resistant to small arms fire, or the heavy armor shields better from headshots, etc. I'll leave that to the designers but I assure you, we are always listening (and measuring) to what works in PC and what doesn't, so keep the feedback flowing.


    The problem is, while other classes get better, the heavies have continually gotten worse over time. Chromosome was an epic time for heavies, and before that heavies were the gods on the battlefield requiring 2-3 guys to team fire. Now? One guy with an Assault rifle could take one down in a matter of seconds.

    Heavies are no longer feared like they used to be, in fact a Caldari suit + AR is more feared than anything else.


    Add the Carthum Scrambler to the list of rifles that out damage the Boundless HMG within it's optimal range. Had it happen twice in the same corridor in the same match. Duvolles and GEKs I've known about for a while. And I know all of you AR users will just see this as Heavy QQing which is fine. See it however you like. When things are tipped in your favor, it's just human nature to defend that status quo. Most of you have never touched the Heavy or HMG so it's not your problem, so long as you continue to get your kills. You just know that it's fine, and we need to stop complaining about it. So I understand that I'm not going to convince you of anything. That is not my intent. I do hope however that CCP will take this and other feedback into consideration and at least attempt to address this issue that affects many in their player base.

    I also understand now why this is sometimes referred to as AR 514. I didn't before. It was frustrating losing confrontations that I thought I should have won simply because my opponent danced around a little bit, or jumped, still landing pinpoint accurate shots, or sometimes just simply stood there and out damaged me (like in the corridor mentioned above), or somehow because hits just stopped registering for some reason. I chalked it up to just needing to skill up more, but no, it still happens with proto gear, complex mods, complex armor and the like. Rifles in this game just seem to out class a very broken HMG in situations that the HMG was supposedly made for.

    As I've said in other posts, I've had some success with the HMG, but there are some situations where things seem very off kilter... very unbalanced.]]>
    Wed, 23 Oct 2013 07:34:00 +0000 dustsearch/guid/1134715
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Rei Shepard]]> https://forums.dust514.com/default.aspx?g=posts&m=1419004#post1419004 richiesutie 2 wrote:
    Rei Shepard wrote:
    I-Shayz-I wrote:
    The main problem is the TTK (time to kill)

    The Assault rifle kills players faster than they can react. The amount of ehp heavies have means nothing when they can't avoid the bullets.

    Heavies need one of three things:

    -Passive resistance to small arms (things like mass drivers, plasma cannons, with still do normal damage). Whether this becomes just a general resistance, or something that has to be skilled into (for instance, 5% resistance per level of Amarr sentinel), is up for debate.

    -10% reduction to damage in general in this game. I don't like playing CoD simply because everyone dies in 0.2 seconds. The fact that you can kill a heavy in two second is sad, and doesn't bring the fear to the battlefield that they should.

    -Increase the optimal range of HMG. This would keep players at range of HMGs, while allowing Heavies to engage enemies at a longer range.

    Honestly, I think that the HMG would seem much more effective if the AR wasn't so accurate at range. The problem is with the AR having NO spread while ADS. This means that even when outside of your optimal, you just have to aim at the enemy and all of your bullets will shoot where you point. This doesn't make any sense, no other game does this, and it's the biggest part of unbalance in this game.


    2 seconds is an Eternity during a gunfight, if you cannot react below those 2 seconds (at around 0.5-0.7 seconds an Average person should be returning fire, Pro's return fire after 0.3-0.4), i mean you will already need double the EHP that you now have to start reacting to enemy fire, thats 3k EHP heavies right there, how long should a heavy last while under AR fire for you to be happy about it, 3? 5, 10? Are we even allowed to kill it with a single clip ?

    Yes, if all the shots were headshots. xD


    Haha, so true




    ]]>
    Wed, 23 Oct 2013 07:23:00 +0000 dustsearch/guid/1134697
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by richiesutie 2]]> https://forums.dust514.com/default.aspx?g=posts&m=1418996#post1418996 Rei Shepard wrote:
    I-Shayz-I wrote:
    The main problem is the TTK (time to kill)

    The Assault rifle kills players faster than they can react. The amount of ehp heavies have means nothing when they can't avoid the bullets.

    Heavies need one of three things:

    -Passive resistance to small arms (things like mass drivers, plasma cannons, with still do normal damage). Whether this becomes just a general resistance, or something that has to be skilled into (for instance, 5% resistance per level of Amarr sentinel), is up for debate.

    -10% reduction to damage in general in this game. I don't like playing CoD simply because everyone dies in 0.2 seconds. The fact that you can kill a heavy in two second is sad, and doesn't bring the fear to the battlefield that they should.

    -Increase the optimal range of HMG. This would keep players at range of HMGs, while allowing Heavies to engage enemies at a longer range.

    Honestly, I think that the HMG would seem much more effective if the AR wasn't so accurate at range. The problem is with the AR having NO spread while ADS. This means that even when outside of your optimal, you just have to aim at the enemy and all of your bullets will shoot where you point. This doesn't make any sense, no other game does this, and it's the biggest part of unbalance in this game.


    2 seconds is an Eternity during a gunfight, if you cannot react below those 2 seconds (at around 0.5-0.7 seconds an Average person should be returning fire, Pro's return fire after 0.3-0.4), i mean you will already need double the EHP that you now have to start reacting to enemy fire, thats 3k EHP heavies right there, how long should a heavy last while under AR fire for you to be happy about it, 3? 5, 10? Are we even allowed to kill it with a single clip ?

    Yes, if all the shots were headshots. xD]]>
    Wed, 23 Oct 2013 07:15:00 +0000 dustsearch/guid/1134692
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Rei Shepard]]> https://forums.dust514.com/default.aspx?g=posts&m=1418993#post1418993 I-Shayz-I wrote:
    The main problem is the TTK (time to kill)

    The Assault rifle kills players faster than they can react. The amount of ehp heavies have means nothing when they can't avoid the bullets.

    Heavies need one of three things:

    -Passive resistance to small arms (things like mass drivers, plasma cannons, with still do normal damage). Whether this becomes just a general resistance, or something that has to be skilled into (for instance, 5% resistance per level of Amarr sentinel), is up for debate.

    -10% reduction to damage in general in this game. I don't like playing CoD simply because everyone dies in 0.2 seconds. The fact that you can kill a heavy in two second is sad, and doesn't bring the fear to the battlefield that they should.

    -Increase the optimal range of HMG. This would keep players at range of HMGs, while allowing Heavies to engage enemies at a longer range.

    Honestly, I think that the HMG would seem much more effective if the AR wasn't so accurate at range. The problem is with the AR having NO spread while ADS. This means that even when outside of your optimal, you just have to aim at the enemy and all of your bullets will shoot where you point. This doesn't make any sense, no other game does this, and it's the biggest part of unbalance in this game.


    2 seconds is an Eternity during a gunfight, if you cannot react below those 2 seconds (at around 0.5-0.7 seconds an Average person should be returning fire, Pro's return fire after 0.3-0.4), i mean you will already need double the EHP that you now have to start reacting to enemy fire, thats 3k EHP heavies right there, how long should a heavy last while under AR fire for you to be happy about it, 3? 5, 10? Are we even allowed to kill it with a single clip ?]]>
    Wed, 23 Oct 2013 07:09:00 +0000 dustsearch/guid/1134691
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by I-Shayz-I]]> https://forums.dust514.com/default.aspx?g=posts&m=1418985#post1418985
    The Assault rifle kills players faster than they can react. The amount of ehp heavies have means nothing when they can't avoid the bullets.

    Heavies need one of three things:

    -Passive resistance to small arms (things like mass drivers, plasma cannons, with still do normal damage). Whether this becomes just a general resistance, or something that has to be skilled into (for instance, 5% resistance per level of Amarr sentinel), is up for debate.

    -10% reduction to damage in general in this game. I don't like playing CoD simply because everyone dies in 0.2 seconds. The fact that you can kill a heavy in two second is sad, and doesn't bring the fear to the battlefield that they should.

    -Increase the optimal range of HMG. This would keep players at range of HMGs, while allowing Heavies to engage enemies at a longer range.

    Honestly, I think that the HMG would seem much more effective if the AR wasn't so accurate at range. The problem is with the AR having NO spread while ADS. This means that even when outside of your optimal, you just have to aim at the enemy and all of your bullets will shoot where you point. This doesn't make any sense, no other game does this, and it's the biggest part of unbalance in this game.]]>
    Wed, 23 Oct 2013 07:00:00 +0000 dustsearch/guid/1134684
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Rusty Shallows]]> https://forums.dust514.com/default.aspx?g=posts&m=1418950#post1418950 SoTa PoP wrote:
    Rusty Shallows wrote:
    Soldiersaint wrote:
    Lance 2ballzStrong wrote:
    Gotta love the lack of care for the heavy coming from CCP. Seriously, just take the class out of the game. Like the dropships and Marauder tanks, just take it out til it's actually useful.

    It's pathetic that after a year and a half the heavy class still only has 1 anti infantry weapon specific to its class. DUST is about diversity I was told... LOL! Only diversity in this game is who can spam proto nades the best.

    This game is about medium suits + Assault rifles.

    Everyone is a slayer. Scout is almost useless, and heavies defending is laughable because they're a proto hipster glorified camper now.

    I say it again, heavies will soon become a dinosaur. Extinct and a distant memory. What a joke. From being a feared, and well respected class to being a joke in DUST Blink

    Well done.

    But im a logi Cry i sacrifice all of my battle potential so i can keep by fellow blue dots alive.

    Heavies LOVE Logi Bros. Don't sweat it, he was referring to the Slayer fits with the crack at medium suits.

    Heavies don't CARE about logi-bros. Only in pubs do they have a place since battle can calm down sometimes to repair. in PC the rep tool is pretty much just trash. It's better to have another gun shooting then a logi-bro repping. By far.

    Get proto uplinks and triage. That's how you can best help your team and feel like a support class rather then the best slayer class who can do it all.

    Np offense logi-bros. The core rep heals FAST. but not as fast as the devoulle kills.

    Agreed on all points except the first line. Thank you for shedding light on another angle. However most of the community doesn't care about Planetary Conquest.]]>
    Wed, 23 Oct 2013 06:32:00 +0000 dustsearch/guid/1134653
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Calroon DeVil]]> https://forums.dust514.com/default.aspx?g=posts&m=1418933#post1418933 CCP Rattati wrote:
    Himiko Kuronaga wrote:
    CCP Rattati wrote:
    I have been practicing my heavy in anticipation of my Gallente heavy soontm.

    I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.

    I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.

    But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.


    So I struggled on.

    And then I crouched.

    And the angels sang.


    It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)



    Problem is that it doesn't work in PC. It essentially makes you a stationary target, and most of the incoming shots will hit your head which kills you that much faster.

    When everybody is using proto they have too much HP to kill effectively with that tactic. But their accuracy is absolutely perfect, and they get the ability to strafe to dodge your shots. You will get dropped instantly.


    Absolutely, you have to almost double tab the crouch button but it makes at least playing the heavy viable in many games.

    There are many ways to fix some of the issues you mention, heavy being more resistant to small arms fire, or the heavy armor shields better from headshots, etc. I'll leave that to the designers but I assure you, we are always listening (and measuring) to what works in PC and what doesn't, so keep the feedback flowing.

    Great derail without adressing anything.
    You got the right skills for Dust 514, I'll give you that.

    Guess you can't say anything about heavy dropsuits either, figured.

    Sometimes you guys are a real joke.
    Be glad that you're working in the game industry; at this standard.]]>
    Wed, 23 Oct 2013 06:21:00 +0000 dustsearch/guid/1134638
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Rei Shepard]]> https://forums.dust514.com/default.aspx?g=posts&m=1418934#post1418934 CCP Rattati wrote:
    I have been practicing my heavy in anticipation of my Gallente heavy soontm.

    I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.

    I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.

    But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.


    So I struggled on.

    And then I crouched.

    And the angels sang.


    It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)



    Every heavy ive seen crouching sure had Angels singing for him, but it were the wrong ones lol :p]]>
    Wed, 23 Oct 2013 06:21:00 +0000 dustsearch/guid/1134639
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Bright Cloud]]> https://forums.dust514.com/default.aspx?g=posts&m=1418925#post1418925 CCP Rattati wrote:
    I have been practicing my heavy in anticipation of my Gallente heavy soontm.

    I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.

    I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.

    But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.


    So I struggled on.

    And then I crouched.

    And the angels sang.


    It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)


    Fitting for his "awesome suit":
    Heavy frame ak.0
    -Boundless HMG
    -Toxin SMG
    -M1 locus grenades

    high slots:
    2 complex heavy damage mods

    low slots:
    2 complex armor repairs
    1 complex armor plate

    See a guy cooking a grenade? charge him and take the grenade to the face cause your shields protect you from beeing 1 hit killed. Its nice to see a proto medium frame cook a grenade cause he thinks it will save him. it wont even a core locus wont penetrate trough your shields (still have 650 armor then). Situational awareness is a key combined with beeing familiar with sound effect on the game. You usually can hear some 1 cooking a grenade from around 10meters away. Knowing your optimal range is important if some 1 is lfurther then 25 meters away do not engage a firefight cause his AR has more effective range and is more accurate. The fitting is aswell be optimised to survive without the actual need of a logi. Main weakness on heavys is the slow regen off HP. So youve gotta compensate for that. Highslots must allways be damage mods. Anything else is not acceptable.]]>
    Wed, 23 Oct 2013 06:15:00 +0000 dustsearch/guid/1134624
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by crazy space 1]]> https://forums.dust514.com/default.aspx?g=posts&m=1418923#post1418923 Lance 2ballzStrong wrote:
    CCP Rattati wrote:


    Absolutely, you have to almost double tab the crouch button but it makes at least playing the heavy viable in many games.

    There are many ways to fix some of the issues you mention, heavy being more resistant to small arms fire, or the heavy armor shields better from headshots, etc. I'll leave that to the designers but I assure you, we are always listening (and measuring) to what works in PC and what doesn't, so keep the feedback flowing.


    The problem is, while other classes get better, the heavies have continually gotten worse over time. Chromosome was an epic time for heavies, and before that heavies were the gods on the battlefield requiring 2-3 guys to team fire. Now? One guy with an Assault rifle could take one down in a matter of seconds.

    Heavies are no longer feared like they used to be, in fact a Caldari suit + AR is more feared than anything else.

    expect a lot of rebalance when at least one or maybe even all of the heavy are released. No point in wasting time on balance when all the core is missing. I wouldn't be surprised to find out they are trying lots of ideas out]]>
    Wed, 23 Oct 2013 06:14:00 +0000 dustsearch/guid/1134623
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Thurak1]]> https://forums.dust514.com/default.aspx?g=posts&m=1418884#post1418884 CCP Rattati wrote:
    I have been practicing my heavy in anticipation of my Gallente heavy soontm.

    I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.

    I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.

    But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.


    So I struggled on.

    And then I crouched.

    And the angels sang.


    It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)


    Yes crouch and scope help. However it makes you an even slower moving bullet magnet. So it really only works if you are not noticed. If its within about medium range at a max of 60 meters. So it really keeps the HMG where it has been for a very long time. Mostly situation.]]>
    Wed, 23 Oct 2013 05:37:00 +0000 dustsearch/guid/1134585
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Aeon Amadi]]> https://forums.dust514.com/default.aspx?g=posts&m=1418856#post1418856 SoTa PoP wrote:
    Rusty Shallows wrote:
    Soldiersaint wrote:
    Lance 2ballzStrong wrote:
    Gotta love the lack of care for the heavy coming from CCP. Seriously, just take the class out of the game. Like the dropships and Marauder tanks, just take it out til it's actually useful.

    It's pathetic that after a year and a half the heavy class still only has 1 anti infantry weapon specific to its class. DUST is about diversity I was told... LOL! Only diversity in this game is who can spam proto nades the best.

    This game is about medium suits + Assault rifles.

    Everyone is a slayer. Scout is almost useless, and heavies defending is laughable because they're a proto hipster glorified camper now.

    I say it again, heavies will soon become a dinosaur. Extinct and a distant memory. What a joke. From being a feared, and well respected class to being a joke in DUST Blink

    Well done.

    But im a logi Cry i sacrifice all of my battle potential so i can keep by fellow blue dots alive.

    Heavies LOVE Logi Bros. Don't sweat it, he was referring to the Slayer fits with the crack at medium suits.

    Heavies don't CARE about logi-bros. Only in pubs do they have a place since battle can calm down sometimes to repair. in PC the rep tool is pretty much just trash. It's better to have another gun shooting then a logi-bro repping. By far.

    Get proto uplinks and triage. That's how you can best help your team and feel like a support class rather then the best slayer class who can do it all.

    Np offense logi-bros. The core rep heals FAST. but not as fast as the devoulle kills.


    Still think they should introduce my idea for a needle gun that shoots nanite syringes that repair you over time with a cool-down/max ammo. Just fire, pull out the gun and you're good to go. Could also be used to bring back the dead and all.

    Nanite Injectors/Repair Tools = Risk > Reward
    ]]>
    Wed, 23 Oct 2013 05:19:00 +0000 dustsearch/guid/1134572
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by SoTa PoP]]> https://forums.dust514.com/default.aspx?g=posts&m=1418847#post1418847 Rusty Shallows wrote:
    Soldiersaint wrote:
    Lance 2ballzStrong wrote:
    Gotta love the lack of care for the heavy coming from CCP. Seriously, just take the class out of the game. Like the dropships and Marauder tanks, just take it out til it's actually useful.

    It's pathetic that after a year and a half the heavy class still only has 1 anti infantry weapon specific to its class. DUST is about diversity I was told... LOL! Only diversity in this game is who can spam proto nades the best.

    This game is about medium suits + Assault rifles.

    Everyone is a slayer. Scout is almost useless, and heavies defending is laughable because they're a proto hipster glorified camper now.

    I say it again, heavies will soon become a dinosaur. Extinct and a distant memory. What a joke. From being a feared, and well respected class to being a joke in DUST Blink

    Well done.

    But im a logi Cry i sacrifice all of my battle potential so i can keep by fellow blue dots alive.

    Heavies LOVE Logi Bros. Don't sweat it, he was referring to the Slayer fits with the crack at medium suits.

    Heavies don't CARE about logi-bros. Only in pubs do they have a place since battle can calm down sometimes to repair. in PC the rep tool is pretty much just trash. It's better to have another gun shooting then a logi-bro repping. By far.

    Get proto uplinks and triage. That's how you can best help your team and feel like a support class rather then the best slayer class who can do it all.

    Np offense logi-bros. The core rep heals FAST. but not as fast as the devoulle kills.]]>
    Wed, 23 Oct 2013 05:13:00 +0000 dustsearch/guid/1134549
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Rusty Shallows]]> https://forums.dust514.com/default.aspx?g=posts&m=1418838#post1418838 Soldiersaint wrote:
    Lance 2ballzStrong wrote:
    Gotta love the lack of care for the heavy coming from CCP. Seriously, just take the class out of the game. Like the dropships and Marauder tanks, just take it out til it's actually useful.

    It's pathetic that after a year and a half the heavy class still only has 1 anti infantry weapon specific to its class. DUST is about diversity I was told... LOL! Only diversity in this game is who can spam proto nades the best.

    This game is about medium suits + Assault rifles.

    Everyone is a slayer. Scout is almost useless, and heavies defending is laughable because they're a proto hipster glorified camper now.

    I say it again, heavies will soon become a dinosaur. Extinct and a distant memory. What a joke. From being a feared, and well respected class to being a joke in DUST Blink

    Well done.

    But im a logi Cry i sacrifice all of my battle potential so i can keep by fellow blue dots alive.

    Don't sweat it, he was referring to the Slayer fits with the crack at medium suits. Heavies LOVE Logi Bros. You guys complete us... in a platonic way.]]>
    Wed, 23 Oct 2013 05:09:00 +0000 dustsearch/guid/1134548
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Icedslayer]]> https://forums.dust514.com/default.aspx?g=posts&m=1418806#post1418806 Lance 2ballzStrong wrote:
    Gotta love the lack of care for the heavy coming from CCP. Seriously, just take the class out of the game. Like the dropships and Marauder tanks, just take it out til it's actually useful.

    It's pathetic that after a year and a half the heavy class still only has 1 anti infantry weapon specific to its class. DUST is about diversity I was told... LOL! Only diversity in this game is who can spam proto nades the best.

    This game is about medium suits + Assault rifles.

    Everyone is a slayer. Scout is almost useless, and heavies defending is laughable because they're a proto hipster glorified camper now.

    I say it again, heavies will soon become a dinosaur. Extinct and a distant memory. What a joke. From being a feared, and well respected class to being a joke in DUST Blink

    Well done.

    I remember back in the Fanfest build of 2012 how deadly heavies we're, there forge gun had a splash of 6m and HMG did as much as a AR but with double the ROF and your EHP was un-matched, that's when i first picked up RE's just to counter you guys, and most the time i would just try to stay away from you. Hell i remember having to use 2 RE's on one heavy once.

    You've been logified, a logi can out EHP you and still run equipment and maintain (or if using plate gitlch) increase strafe speed. Logi's need be nerfed to **** (i say take some high and low slots away but boost there CPU and PG a little) they shouldn't be able to do all the suits jobs and there own at the same time, they are a logistic suit not a AssualtHeavyScoutLogi suit after all

    You nailed it right on the head "This game is about medium suits + Assault rifles"]]>
    Wed, 23 Oct 2013 04:50:00 +0000 dustsearch/guid/1134518
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Rusty Shallows]]> https://forums.dust514.com/default.aspx?g=posts&m=1418802#post1418802 Lance 2ballzStrong wrote:
    Everyone is a slayer. Scout is almost useless, and heavies defending is laughable because they're a proto hipster glorified camper now.

    Hipster Heavies? Now that's good game satire. Sometimes Lance you are too cleaver for your own good.]]>
    Wed, 23 Oct 2013 04:48:00 +0000 dustsearch/guid/1134499
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by SoTa PoP]]> https://forums.dust514.com/default.aspx?g=posts&m=1418796#post1418796
    None of thes devs play PC against half decent corps or with. So as the days go on and I read CCP comments I lose more and more faith - again.

    Fix dispersion. I'm sick of feeling like a god in pubs then like fodder in PC. The only heavies going positive are the squad leads dropping orbitals or the ones camping objectives inside very tight CQC areas where strafing is harder to do.

    Or just nerf roofs. 7/10 of my deaths in PC come from the roofs where there's nothing I can do about.]]>
    Wed, 23 Oct 2013 04:45:00 +0000 dustsearch/guid/1134498
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by calvin b]]> https://forums.dust514.com/default.aspx?g=posts&m=1418773#post1418773

    I am going to save my SP and hope that a weapon comes that is balanced and will not be nerfed by CCP. Still holding my breathShocked]]>
    Wed, 23 Oct 2013 04:32:00 +0000 dustsearch/guid/1134484
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Nirwanda Vaughns]]> https://forums.dust514.com/default.aspx?g=posts&m=1418016#post1418016 Thor Odinson42 wrote:
    GET ATMESON wrote:
    Thor Odinson42 wrote:
    Lance 2ballzStrong wrote:
    CCP Rattati wrote:
    I have been practicing my heavy in anticipation of my Gallente heavy soontm.

    I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.

    I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.

    But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.


    So I struggled on.

    And then I crouched.

    And the angels sang.


    It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)



    Crouching might work down a corridor, but if you're trying to avoid nade spam and MD spam, you're literally a sitting duck in this situation.

    I will admit crouching has a magical effect on bullet spread, but there should be a skill to reduce that.


    Without a doubt. Lots of the anger toward the HMG would be solved with a sharpshooter skill.

    For the vets it's strange to see people run toward heavies. In closed beta the HMG was feared. They should be a force again. It'll take another slot for a plate and a buff to the HMG for it to happen.

    I wouldn't mind them having a built in armor rep as well.

    Just make them more expensive like they used to be, but make them godly.


    Not goldy just fixed

    Well closed beta heavy compared to what we have now would be godly.


    armitage is proto sentinel and gets 1100 armor and 458 shields yet a laser rifle cuts through it in the blink of an eye before i even get in range. same with exile or a gek-38 i also have prof 3 on hmg and run the boundless or freedom hmg and its still pi**s poor at 20-30m range. even a militia smg can out gun you. heavies really do suffer. they have great tank but my proto logi can get a great tank but its duvolle slaps the living s**t out of heavies and their hmg's]]>
    Wed, 23 Oct 2013 00:07:00 +0000 dustsearch/guid/1133763
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Reav Hannari]]> https://forums.dust514.com/default.aspx?g=posts&m=1418013#post1418013 CCP Rattati wrote:
    Fox Gaden wrote:

    Actually Rattati, what do you do at CCP?


    Hey Fox/Himiko,

    I am the global head of FP&A at CCP, currently based in Iceland, and relocating with my family to Shanghai in January to help our efforts on Dust 514, joining CCP Rouge and the team there.

    Given that I am also a fanatic player, you might call me a true believer in Dust 514 and its potential. Pirate


    What's FP&A?
    ]]>
    Wed, 23 Oct 2013 00:06:00 +0000 dustsearch/guid/1133762
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Thor Odinson42]]> https://forums.dust514.com/default.aspx?g=posts&m=1417984#post1417984 GET ATMESON wrote:
    Thor Odinson42 wrote:
    Lance 2ballzStrong wrote:
    CCP Rattati wrote:
    I have been practicing my heavy in anticipation of my Gallente heavy soontm.

    I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.

    I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.

    But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.


    So I struggled on.

    And then I crouched.

    And the angels sang.


    It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)



    Crouching might work down a corridor, but if you're trying to avoid nade spam and MD spam, you're literally a sitting duck in this situation.

    I will admit crouching has a magical effect on bullet spread, but there should be a skill to reduce that.


    Without a doubt. Lots of the anger toward the HMG would be solved with a sharpshooter skill.

    For the vets it's strange to see people run toward heavies. In closed beta the HMG was feared. They should be a force again. It'll take another slot for a plate and a buff to the HMG for it to happen.

    I wouldn't mind them having a built in armor rep as well.

    Just make them more expensive like they used to be, but make them godly.


    Not goldy just fixed

    Well closed beta heavy compared to what we have now would be godly.]]>
    Tue, 22 Oct 2013 23:53:00 +0000 dustsearch/guid/1133737
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Thor Odinson42]]> https://forums.dust514.com/default.aspx?g=posts&m=1417978#post1417978 GET ATMESON wrote:
    I have played as a heavy from February this year. Took a 2 week brake because of 1.5 not giving out new heavysuits or guns but I came back and this week I stopped playing as my heavy and went AR with shield base and armor base. Im going to clown on my self in this next few statements.

    Heavys are a joke. Yes the huge natural EHP we have is nice and the HMG is nice but the fact is a Caldari assault can have the same amount as EHP as a heavy at base and move faster. Yes you can put more EHP on your heavy but there isnt any point. The SLOWER you are the MORE BULLETS you take.

    Shoot a heavy in the head and they drop. Heavys HMG is very hard to have the bullets land on there head before the AR hits you in the face 20x with are huge head hitbox multiplier. Yes shooting at them will help after 2.3 seconds of missing bullets. You have to let the gun warm up before it starts working correctly. Then you have to worry about OVERHEATING NOW. If we crouch are HEAD IS VERY OPEN. It really doesn't help. I have died more from crouching then run,gun, and aim all at once.

    In PC unless your a killer with the Six Kin Burst with Red battery's to run into there face FAST or you get the drop on them with the Boundless there isn't a place for heavys other then FG'ing up in the sky. If you have played against me in PC you know ill be running at you so my Six Kin if I want the kill before your Core hits me hopefully.

    If you see a heavy moving slow at you what do you do in PC or PUB?
    A) throw a CORE
    B) shoot them in the face
    C) both.
    D) run into your team.

    I see alot of C in PC and in PUBS mostly D.


    I personally love being a Fat Boy and still might play as him but If someone ask's me "should I be a heavy" i will tell them no. Its a waste of SP. Limit to guns,suits, and module slots make this class VERY hard to play as. If you see a heavy in a Pub match and they are doing good. Dont bag on them. Give them props. To any heavy's that still play as your heavy Start QQ'ing!!! THINGS GET FIXED WHEN YOU QQ. I am a heavy and I do support this message.


    I have an alt that sat gaining passive SP.

    5.3 mil SP

    L3 Sentinal
    L2 Prof HMG
    L3 plates

    I can pack about 1300 HP on the suit.

    I do okay with it. Running about a 2.0, but it is absolutely ridiculous when a guy in a BPO assault with an exile stands toe to toe with you and guns you down.

    It made me really feel for heavies. I think one of the worst things was removing the health indicator of team mates without ADSing them. I can count on one hand how many times someone has thrown a rep tool on me in around 50 matches of playing.
    ]]>
    Tue, 22 Oct 2013 23:52:00 +0000 dustsearch/guid/1133736
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by GET ATMESON]]> https://forums.dust514.com/default.aspx?g=posts&m=1417956#post1417956 Thor Odinson42 wrote:
    Lance 2ballzStrong wrote:
    CCP Rattati wrote:
    I have been practicing my heavy in anticipation of my Gallente heavy soontm.

    I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.

    I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.

    But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.


    So I struggled on.

    And then I crouched.

    And the angels sang.


    It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)



    Crouching might work down a corridor, but if you're trying to avoid nade spam and MD spam, you're literally a sitting duck in this situation.

    I will admit crouching has a magical effect on bullet spread, but there should be a skill to reduce that.


    Without a doubt. Lots of the anger toward the HMG would be solved with a sharpshooter skill.

    For the vets it's strange to see people run toward heavies. In closed beta the HMG was feared. They should be a force again. It'll take another slot for a plate and a buff to the HMG for it to happen.

    I wouldn't mind them having a built in armor rep as well.

    Just make them more expensive like they used to be, but make them godly.


    Not goldy just fixed]]>
    Tue, 22 Oct 2013 23:43:00 +0000 dustsearch/guid/1133718
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Thor Odinson42]]> https://forums.dust514.com/default.aspx?g=posts&m=1417951#post1417951 Lance 2ballzStrong wrote:
    CCP Rattati wrote:
    I have been practicing my heavy in anticipation of my Gallente heavy soontm.

    I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.

    I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.

    But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.


    So I struggled on.

    And then I crouched.

    And the angels sang.


    It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)



    Crouching might work down a corridor, but if you're trying to avoid nade spam and MD spam, you're literally a sitting duck in this situation.

    I will admit crouching has a magical effect on bullet spread, but there should be a skill to reduce that.


    Without a doubt. Lots of the anger toward the HMG would be solved with a sharpshooter skill.

    For the vets it's strange to see people run toward heavies. In closed beta the HMG was feared. They should be a force again. It'll take another slot for a plate and a buff to the HMG for it to happen.

    I wouldn't mind them having a built in armor rep as well.

    Just make them more expensive like they used to be, but make them godly.
    ]]>
    Tue, 22 Oct 2013 23:41:00 +0000 dustsearch/guid/1133717
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by GET ATMESON]]> https://forums.dust514.com/default.aspx?g=posts&m=1417875#post1417875
    Heavys are a joke. Yes the huge natural EHP we have is nice and the HMG is nice but the fact is a Caldari assault can have the same amount as EHP as a heavy at base and move faster. Yes you can put more EHP on your heavy but there isnt any point. The SLOWER you are the MORE BULLETS you take.

    Shoot a heavy in the head and they drop. Heavys HMG is very hard to have the bullets land on there head before the AR hits you in the face 20x with are huge head hitbox multiplier. Yes shooting at them will help after 2.3 seconds of missing bullets. You have to let the gun warm up before it starts working correctly. Then you have to worry about OVERHEATING NOW.

    In PC unless your a killer with the Six Kin Burst with Red battery's to run into there face FAST or you get the drop on them with the Boundless there isn't a place for heavys other then FG'ing up in the sky. If you have played against me in PC you know ill be running at you so my Six Kin if I want the kill before your Core hits me hopefully.

    If you see a heavy moving slow at you what do you do in PC or PUB?
    A) throw a CORE
    B) shoot them in the face
    C) both.
    D) run into your team.

    I see alot of C in PC and in PUBS mostly D.


    I personally love being a Fat Boy and still might play as him but If someone ask's me "should I be a heavy" i will tell them no. Its a waste of SP. Limit to guns,suits, and module slots make this class VERY hard to play as. If you see a heavy in a Pub match and they are doing good. Dont bag on them. Give them props. To any heavy's that still play as your heavy get Start QQ'ing!!! THINGS GET FIXED WHEN YOU QQ. I am a heavy and I do support this message.

    ]]>
    Tue, 22 Oct 2013 23:16:00 +0000 dustsearch/guid/1133636
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Dusters Blog]]> https://forums.dust514.com/default.aspx?g=posts&m=1417847#post1417847 https://forums.dust514.com/default.aspx?g=posts&t=116903&find=unread

    post there with relevant discussion the same as here so we can get this thing resolved. broken classes and weapons hurts everyone.]]>
    Tue, 22 Oct 2013 23:06:00 +0000 dustsearch/guid/1133616
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by XxGhazbaranxX]]> https://forums.dust514.com/default.aspx?g=posts&m=1417843#post1417843 CCP Rattati wrote:
    I have been practicing my heavy in anticipation of my Gallente heavy soontm.

    I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.

    I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.

    But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.


    So I struggled on.

    And then I crouched.

    And the angels sang.


    It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)





    I have to admit something about the heavy, crouching makes all the difference but I am currently in the process of making a video and the results are a bit shocking. It ill explain while you see lots of heavies with assault rifles. The initial result from tests ( recorded for a future post ) show that time to kill with an assault rifles is almost identical to that of the heavy machine gun. ADV vs ADV assault rifles wins. Even when going against a suit with less armor than the heavy the heavy will probably lose. Now I am still in the testing phase and have done this with a friend. It's been recorded and will be uploaded.

    I am developing a new experiment to better on the video.

    Initial results:


    1. A heavy will most likely lose to an ar rifles use of the same tier MOST of the time while both is tanding still and at 30 meters ( the distance before the HMG starts losinf effectiveness ).
    2. If the heavy wins the trade he will be left heavily damaged and can die easily without any support which is currently lacking in the game because there are very little dedicated logi's.
    3. Crouching is almost a must in every situation to apply full damage even at 30 meter range.


    The Problem

    1. Spread on the heavy machine gun makes the dps it has on PAPER not matter because most of it is lost in spread.
    2. The need to crouch makes you an even slower moving target for and aim and shoot weapon such as AR, SMG and SCR which can all stay safely away from the heavy while steal dealing heavy amounts of damage.
    3. The steep damage reduction paired with the spread make it lose too much DPS too fast.



    Possible solution

    1. Make the spread reduction faster. The burst heavy machine guns has this going for it. The spread reduction happens a lot faster.
    2. Give it a sharpshooter skill. Why? This weapon has a damage drop off that is extremely short. Therefore at ranges the damage is diminished so much that it's actually balanced.

    3. With the these two changes we could possibly make the HMG more reliable damage dealer while not having to make the damage higher or the RoF higher.
    ]]>
    Tue, 22 Oct 2013 23:05:00 +0000 dustsearch/guid/1133615
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Nirwanda Vaughns]]> https://forums.dust514.com/default.aspx?g=posts&m=1417794#post1417794 Zero Roamero wrote:
    .........So you haven't already seen the damage the heavy machine gun CAN ALREADY do then.


    i have a heavy alt along with my main and the HMG's damage is awful over a range of around 30m. on this char i have my duvolle and AR pro 5 and i now chase after heavies to kill them as they don't hold a threat, even proto sent's
    upclose HMGs are ok but there is a reason most folk just run a heavy with an AR]]>
    Tue, 22 Oct 2013 22:45:00 +0000 dustsearch/guid/1133576
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Thor McStrut]]> https://forums.dust514.com/default.aspx?g=posts&m=1417777#post1417777 CCP Rattati wrote:
    Fox Gaden wrote:

    Actually Rattati, what do you do at CCP?


    Hey Fox/Himiko,

    I am the global head of FP&A at CCP, currently based in Iceland, and relocating with my family to Shanghai in January to help our efforts on Dust 514, joining CCP Rouge and the team there.

    Given that I am also a fanatic player, you might call me a true believer in Dust 514 and its potential. Pirate



    Is that Fruit Punch & Alcohol? Sounds like a sweet gig! Cool]]>
    Tue, 22 Oct 2013 22:34:00 +0000 dustsearch/guid/1133552
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Thor McStrut]]> https://forums.dust514.com/default.aspx?g=posts&m=1417774#post1417774 Himiko Kuronaga wrote:
    I never saw the problem with chromosome spread or range.

    The HMG is supposed to be deadlier than the AR. It is classified as an anti-infantry weapon. And HMG's realistically have more range than an AR.

    Even in EVE, projectile autocannons outrange blasters (which is what an AR is), and larger weapon classes outrange smaller weapon classes.

    So this is a weird inconsistency that makes very little sense. We already have enough drawbacks to justify additional range.


    I wonder if the Shanghai devs played around with the Eve lore and weapons philosophies? I would think that the same core principles would translate well to a FPS.

    Blasters; close range optimal, high rate of fire, high damage, little to no falloff.

    Rails; long range optimal, medium to slow rate of fire, medium damage, little to no falloff.

    Autocannons; short optimal, higher rate of fire, medium low damage, great falloff.

    Artillery; medium optimal, slow rate of fire, medium high damage, greatest falloff.

    Missiles; long range, medium slow rate of fire, medium damage, blast radius.
    ______________________________________________________________________________________________________________
    ______________________________________________________________________________________________________________

    My thoughts on heavy weapons..

    Gallente; Heavy blaster - High damage, close optimal, high rate of fire, low dispersion, no falloff

    Heavy shotgun - High damage, close optimal, spread capable of affecting more then one suit, no falloff

    Caldari; Forge - Pretty close as is, slightly less blast radius except for Assault variant, which prob could use a very slight damage reduction

    Dumbfire Missile launcher - no lock required, long range, slow moving swarm. Good for crowd control and installation removal.

    Amarr; Heavy Laser (laser rifle) - High damage and range, strips shields but starts to slowly build up damage against armor, overheat mechanic

    Heavy Scrambler (charge shot, auto with overheat) - High damage, medium to longer range. I think the ScR works well as is, and would scale well into a heavy weapon.

    Minmatar; HMG - Medium damage, highest rate of fire, short range with dispersion, but long falloff.

    Heavy MD or artillery (flatter traj. with smaller blast radius for hitting vehicles) - A bigger, slower, farther shooting MD. I think the breach MD should be the example here, medium high damage, tighter blast radius.]]>
    Tue, 22 Oct 2013 22:33:00 +0000 dustsearch/guid/1133551
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Cosgar]]> https://forums.dust514.com/default.aspx?g=posts&m=1417769#post1417769 CCP Rattati wrote:
    Hey Fox/Himiko

    !!!!!]]>
    Tue, 22 Oct 2013 22:31:00 +0000 dustsearch/guid/1133550
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by CCP Rattati]]> https://forums.dust514.com/default.aspx?g=posts&m=1417751#post1417751 Fox Gaden wrote:

    Actually Rattati, what do you do at CCP?


    Hey Fox/Himiko,

    I am the global head of FP&A at CCP, currently based in Iceland, and relocating with my family to Shanghai in January to help our efforts on Dust 514, joining CCP Rouge and the team there.

    Given that I am also a fanatic player, you might call me a true believer in Dust 514 and its potential. Pirate]]>
    Tue, 22 Oct 2013 22:25:00 +0000 dustsearch/guid/1133528
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by J0hlss0n]]> https://forums.dust514.com/default.aspx?g=posts&m=1417737#post1417737 Lance 2ballzStrong wrote:
    Kira Lannister wrote:
    Sad face, I have to continue to be an assault player while my heavy collects dust.

    :[


    pretty much... at least we'll be getting 2 new AR variations to try out Lol


    Doesnt matter how many new or versions of the AR they are releasing, Im still sticking to the one heavy and the few weapons the heavy class got... yes, Im stubborn (stupid maybe?), but Im certainly sticking to my heavy suit/class, hoping for something good to come.... soon....
    ]]>
    Tue, 22 Oct 2013 22:19:00 +0000 dustsearch/guid/1133527
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Disturbingly Bored]]> https://forums.dust514.com/default.aspx?g=posts&m=1417676#post1417676 Dusters Blog wrote:
    some very good discussions here. linked it to the new EP and some other devs on twitter. next up is retuning the scout which is almost just as bad off. dont be a person who supports the class you use but could care less about anything else.

    if ur a fan of this game at all and its balance u should be posting in the scout thread as well. no true dust fans wants to dominate with anything besides his skill. we want things balanced and operating as intended so that we can have a good experience even when the other guy wins.


    Hear, hear. Our anorexic brothers have it as bad, if not worse.]]>
    Tue, 22 Oct 2013 21:57:00 +0000 dustsearch/guid/1133453
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Lance 2ballzStrong]]> https://forums.dust514.com/default.aspx?g=posts&m=1417673#post1417673 Dusters Blog wrote:
    some very good discussions here. linked it to the new EP and some other devs on twitter. next up is retuning the scout which is almost just as bad off. dont be a person who supports the class you use but could care less about anything else.

    if ur a fan of this game at all and its balance u should be posting in the scout thread as well. no true dust fans wants to dominate with anything besides his skill. we want things balanced and operating as intended so that we can have a good experience even when the other guy wins.


    Hopefully they look at heavies again. SoTa said that scouts will be getting attention before heavies. That's cool, but why can't both classes get attention at the same time? Both are in a pretty bad spot What?]]>
    Tue, 22 Oct 2013 21:56:00 +0000 dustsearch/guid/1133452
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Dusters Blog]]> https://forums.dust514.com/default.aspx?g=posts&m=1417658#post1417658
    if ur a fan of this game at all and its balance u should be posting in the scout thread as well. no true dust fans wants to dominate with anything besides his skill. we want things balanced and operating as intended so that we can have a good experience even when the other guy wins.]]>
    Tue, 22 Oct 2013 21:51:00 +0000 dustsearch/guid/1133450
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Niuvo]]> https://forums.dust514.com/default.aspx?g=posts&m=1417659#post1417659
    SP grinding.]]>
    Tue, 22 Oct 2013 21:51:00 +0000 dustsearch/guid/1133451
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Lance 2ballzStrong]]> https://forums.dust514.com/default.aspx?g=posts&m=1417636#post1417636 Kira Lannister wrote:
    Sad face, I have to continue to be an assault player while my heavy collects dust.

    :[


    pretty much... at least we'll be getting 2 new AR variations to try out Lol]]>
    Tue, 22 Oct 2013 21:44:00 +0000 dustsearch/guid/1133425
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Disturbingly Bored]]> https://forums.dust514.com/default.aspx?g=posts&m=1417619#post1417619 Meeko Fent wrote:
    No, it's because it can't hit that far.

    Short range, plus dispersion that can't hit the broadside of a Titan is what makes heavies useless.

    Moderate range buff, tighten dispersion.

    Heavy fixed.


    Egregious superlatives aside, I wouldn't mind that fix either.]]>
    Tue, 22 Oct 2013 21:36:00 +0000 dustsearch/guid/1133401
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Kira Lannister]]> https://forums.dust514.com/default.aspx?g=posts&m=1417615#post1417615
    :[]]>
    Tue, 22 Oct 2013 21:34:00 +0000 dustsearch/guid/1133400
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Lance 2ballzStrong]]> https://forums.dust514.com/default.aspx?g=posts&m=1417601#post1417601 Flix Keptick wrote:
    Lance 2ballzStrong wrote:
    CCP Rattati wrote:


    Absolutely, you have to almost double tab the crouch button but it makes at least playing the heavy viable in many games.

    There are many ways to fix some of the issues you mention, heavy being more resistant to small arms fire, or the heavy armor shields better from headshots, etc. I'll leave that to the designers but I assure you, we are always listening (and measuring) to what works in PC and what doesn't, so keep the feedback flowing.


    The problem is, while other classes get better, the tanks have continually gotten worse over time. Chromosome was an epic time for tanks, and before that tanks were the gods on the battlefield requiring 2-3 guys to team fire. Now? One guy with AV nades could take one down in a matter of seconds.

    Tanks are no longer feared like they used to be, in fact a Caldari suit + AR is more feared than anything else.

    Hmmm, that seems familiar (read the quote)


    Caldari + AR > tanks Lol

    It's funny but it's mostly true]]>
    Tue, 22 Oct 2013 21:29:00 +0000 dustsearch/guid/1133399
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Flix Keptick]]> https://forums.dust514.com/default.aspx?g=posts&m=1417566#post1417566 Lance 2ballzStrong wrote:
    CCP Rattati wrote:


    Absolutely, you have to almost double tab the crouch button but it makes at least playing the heavy viable in many games.

    There are many ways to fix some of the issues you mention, heavy being more resistant to small arms fire, or the heavy armor shields better from headshots, etc. I'll leave that to the designers but I assure you, we are always listening (and measuring) to what works in PC and what doesn't, so keep the feedback flowing.


    The problem is, while other classes get better, the tanks have continually gotten worse over time. Chromosome was an epic time for tanks, and before that tanks were the gods on the battlefield requiring 2-3 guys to team fire. Now? One guy with AV nades could take one down in a matter of seconds.

    Tanks are no longer feared like they used to be, in fact a Caldari suit + AR is more feared than anything else.

    Hmmm, that seems familiar (read the quote)]]>
    Tue, 22 Oct 2013 21:18:00 +0000 dustsearch/guid/1133346
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by MassiveNine]]> https://forums.dust514.com/default.aspx?g=posts&m=1417540#post1417540 Lance 2ballzStrong wrote:
    Tolen Rosas wrote:
    give the HMG a damage buff inside 15m too. thats their killbox

    if ur that close to a heavy ur doing it wrong.


    might be too much logic here...



    It's crazy. It's almost like this is what CCP should be doing, using logic that is.]]>
    Tue, 22 Oct 2013 21:10:00 +0000 dustsearch/guid/1133345
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by OZAROW]]> https://forums.dust514.com/default.aspx?g=posts&m=1417507#post1417507 Lance 2ballzStrong wrote:
    Gotta love the lack of care for the heavy coming from CCP. Seriously, just take the class out of the game. Like the dropships and Marauder tanks, just take it out til it's actually useful.

    It's pathetic that after a year and a half the heavy class still only has 1 anti infantry weapon specific to its class. DUST is about diversity I was told... LOL! Only diversity in this game is who can spam proto nades the best.

    This game is about medium suits + Assault rifles.

    Everyone is a slayer. Scout is almost useless, and heavies defending is laughable because they're a proto hipster glorified camper now.

    I say it again, heavies will soon become a dinosaur. Extinct and a distant memory. What a joke. From being a feared, and well respected class to being a joke in DUST Blink

    Well done.

    I'm a scout an the only people I feel for in this game are scouts an heavies. In chrome if I turned a corner an seen a heavy , even if he was far away I knew I was dead! They actually scared me.

    Now if I get behind one I usually have him dead before he can turn.
    Assault rifles 1v1 against a heavy shouldn't be able to out dps them, not to mention that it's the future, an for crying out loud even Jessie venturea in predator in the 80's chopped down half a forest, so ya you need some love.

    But hopefully scouts come first, we're too similar to med frames with a lack of any major lead on speed or scan precision an range.]]>
    Tue, 22 Oct 2013 20:57:00 +0000 dustsearch/guid/1133305
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Meeko Fent]]> https://forums.dust514.com/default.aspx?g=posts&m=1417465#post1417465 Disturbingly Bored wrote:
    Killar-12 wrote:

    20% base small arms resistance and 4% per level, increase the SP and ISK requirements but also buff the HMG, the FG is fine atm...


    I dunno man. Headshot Immunity (+50% damage) > 20% Small Arms resistance.

    Headshots are the only reason HMG loses to AR at mid-close range. It's a simple and brilliant fix...

    No, it's because it can't hit that far.

    Short range, plus dispersion that can't hit the broadside of a Titan is what makes heavies useless.

    Moderate range buff, tighten dispersion.

    Heavy fixed.]]>
    Tue, 22 Oct 2013 20:40:00 +0000 dustsearch/guid/1133279
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Lance 2ballzStrong]]> https://forums.dust514.com/default.aspx?g=posts&m=1417452#post1417452 Tolen Rosas wrote:
    give the HMG a damage buff inside 15m too. thats their killbox

    if ur that close to a heavy ur doing it wrong.


    might be too much logic here...]]>
    Tue, 22 Oct 2013 20:34:00 +0000 dustsearch/guid/1133255
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Disturbingly Bored]]> https://forums.dust514.com/default.aspx?g=posts&m=1417422#post1417422 Killar-12 wrote:

    20% base small arms resistance and 4% per level, increase the SP and ISK requirements but also buff the HMG, the FG is fine atm...


    I dunno man. Headshot Immunity (+50% damage) > 20% Small Arms resistance.

    Headshots are the only reason HMG loses to AR at mid-close range. It's a simple and brilliant fix...
    ]]>
    Tue, 22 Oct 2013 20:25:00 +0000 dustsearch/guid/1133232
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Tolen Rosas]]> https://forums.dust514.com/default.aspx?g=posts&m=1417423#post1417423
    if ur that close to a heavy ur doing it wrong.]]>
    Tue, 22 Oct 2013 20:25:00 +0000 dustsearch/guid/1133233
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Prius Vecht]]> https://forums.dust514.com/default.aspx?g=posts&m=1417415#post1417415 Goric Rumis wrote:
    Himiko Kuronaga wrote:
    CCP Rattati wrote:
    There are many ways to fix some of the issues you mention, heavy being more resistant to small arms fire, or the heavy armor shields better from headshots, etc. I'll leave that to the designers but I assure you, we are always listening (and measuring) to what works in PC and what doesn't, so keep the feedback flowing.

    A strong resistance skill would go a long way, but even if that gets put in it won't fix the HMG issue. It will just make the heavy suit the favorite suit for using a rifle.

    There are a lot of ways to fix the HMG. Some people want more damage, some people want greatly decreased dispersion. Some people want a "stagger" effect when the HMG hits their target which slows them down and cripples their targets ability to aim. I could actually get on board with that one for the simple fact it would be a hilariously trolling tool and completely unique.

    Heavies need a philosophy. Right now they resemble slow, tanked assault suits with no equipment. I've heard "point defense" before, but point defense isn't a philosophy.

    My view is that heavies are for controlling the flow of battle. They can be used by field commanders to create walls and chokepoints, but lack the mobility to strike. You can rout your enemies toward your heavies, or you can simply block them off and shoot them down like fish in a barrel. This is why heavies work for point defense: they create a mobile wall in front of a point. But they're not just set-and-forget point defenders, they're actually critical components of any sophisticated battlefield tactics. They're the anvil to the assault's hammer.

    From that standpoint, strengthening the suit against small arms fire and headshots would be great, but you do hit the nail on the head when it comes to the gun: in order for the heavy suit to be truly balanced, it should have drawbacks that mean it's rarely used except with a heavy weapon. That means the heavy weapons have to be powerful enough to counter drawbacks in the suit. They have to be fearsome enough to keep medium suits from standing out in front of heavies and shooting them down. A heavy should be able to engage three assaults--not to kill them in a 3-on-1 engagement, but a smart heavy should be able to hold them off for a decent amount of time. I think giving some kind of disruptive abilities to the heavy weapons could go a long way toward making that happen. The assaults should take cover, maybe throw some grenades and try to flank. A smart heavy controls the terms of engagement, prevents flanking and keeps enemies in front of him. Maybe heavies only get the headshot safety in the front?

    All this has to be balanced by considering how the proposed heavy combo would play outside its role. A whole team of indestructible heavies is unquestionably a bad thing. I think this is already fairly well balanced by the heavy's mobility and range (a heavy out in the open will always be easy to drop), but it's something to watch.


    this guy gets it. i'm not even a heavy and this is exactly how they should work.

    more defense vs small arms fire but in the same vein it doesnt make sense to have them with solid movement. I think the scouts should be speed up a tad and heavies slowed down just a little.

    On second thought maybe make it hard for them to speed up...biotics that make movement faster should only have a 25% effect on them. Some heavies will be faster (minmatar, gallente) but not fast per se.]]>
    Tue, 22 Oct 2013 20:24:00 +0000 dustsearch/guid/1133231
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Killar-12]]> https://forums.dust514.com/default.aspx?g=posts&m=1417409#post1417409 Disturbingly Bored wrote:
    CCP Rattati wrote:
    There are many ways to fix some of the issues you mention, heavy being more resistant to small arms fire, or the heavy armor shields better from headshots, etc.


    Please, oh gods of DUST, give Heavies immunity to headshots from the front.

    All would be right with the world.

    20% base small arms resistance and 4% per level, increase the SP and ISK requirements but also buff the HMG, the FG is fine atm...]]>
    Tue, 22 Oct 2013 20:21:00 +0000 dustsearch/guid/1133230
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by IgniteableAura]]> https://forums.dust514.com/default.aspx?g=posts&m=1417400#post1417400 Disturbingly Bored wrote:
    CCP Rattati wrote:
    There are many ways to fix some of the issues you mention, heavy being more resistant to small arms fire, or the heavy armor shields better from headshots, etc.


    Please, oh gods of DUST, give Heavies immunity to headshots from the front.

    All would be right with the world.


    They need a sweet ass helmet as well.]]>
    Tue, 22 Oct 2013 20:15:00 +0000 dustsearch/guid/1133213
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Disturbingly Bored]]> https://forums.dust514.com/default.aspx?g=posts&m=1417395#post1417395 CCP Rattati wrote:
    There are many ways to fix some of the issues you mention, heavy being more resistant to small arms fire, or the heavy armor shields better from headshots, etc.


    Please, oh gods of DUST, give Heavies immunity to headshots from the front.

    All would be right with the world.]]>
    Tue, 22 Oct 2013 20:13:00 +0000 dustsearch/guid/1133212
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Soldiersaint]]> https://forums.dust514.com/default.aspx?g=posts&m=1417319#post1417319 Lance 2ballzStrong wrote:
    Gotta love the lack of care for the heavy coming from CCP. Seriously, just take the class out of the game. Like the dropships and Marauder tanks, just take it out til it's actually useful.

    It's pathetic that after a year and a half the heavy class still only has 1 anti infantry weapon specific to its class. DUST is about diversity I was told... LOL! Only diversity in this game is who can spam proto nades the best.

    This game is about medium suits + Assault rifles.

    Everyone is a slayer. Scout is almost useless, and heavies defending is laughable because they're a proto hipster glorified camper now.

    I say it again, heavies will soon become a dinosaur. Extinct and a distant memory. What a joke. From being a feared, and well respected class to being a joke in DUST Blink

    Well done.

    But im a logi Cry i sacrifice all of my battle potential so i can keep by fellow blue dots alive.]]>
    Tue, 22 Oct 2013 19:32:00 +0000 dustsearch/guid/1133137
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Goric Rumis]]> https://forums.dust514.com/default.aspx?g=posts&m=1417307#post1417307 Himiko Kuronaga wrote:
    CCP Rattati wrote:
    There are many ways to fix some of the issues you mention, heavy being more resistant to small arms fire, or the heavy armor shields better from headshots, etc. I'll leave that to the designers but I assure you, we are always listening (and measuring) to what works in PC and what doesn't, so keep the feedback flowing.

    A strong resistance skill would go a long way, but even if that gets put in it won't fix the HMG issue. It will just make the heavy suit the favorite suit for using a rifle.

    There are a lot of ways to fix the HMG. Some people want more damage, some people want greatly decreased dispersion. Some people want a "stagger" effect when the HMG hits their target which slows them down and cripples their targets ability to aim. I could actually get on board with that one for the simple fact it would be a hilariously trolling tool and completely unique.

    Heavies need a philosophy. Right now they resemble slow, tanked assault suits with no equipment. I've heard "point defense" before, but point defense isn't a philosophy.

    My view is that heavies are for controlling the flow of battle. They can be used by field commanders to create walls and chokepoints, but lack the mobility to strike. You can rout your enemies toward your heavies, or you can simply block them off and shoot them down like fish in a barrel. This is why heavies work for point defense: they create a mobile wall in front of a point. But they're not just set-and-forget point defenders, they're actually critical components of any sophisticated battlefield tactics. They're the anvil to the assault's hammer.

    From that standpoint, strengthening the suit against small arms fire and headshots would be great, but you do hit the nail on the head when it comes to the gun: in order for the heavy suit to be truly balanced, it should have drawbacks that mean it's rarely used except with a heavy weapon. That means the heavy weapons have to be powerful enough to counter drawbacks in the suit. They have to be fearsome enough to keep medium suits from standing out in front of heavies and shooting them down. A heavy should be able to engage three assaults--not to kill them in a 3-on-1 engagement, but a smart heavy should be able to hold them off for a decent amount of time. I think giving some kind of disruptive abilities to the heavy weapons could go a long way toward making that happen. The assaults should take cover, maybe throw some grenades and try to flank. A smart heavy controls the terms of engagement, prevents flanking and keeps enemies in front of him. Maybe heavies only get the headshot safety in the front?

    All this has to be balanced by considering how the proposed heavy combo would play outside its role. A whole team of indestructible heavies is unquestionably a bad thing. I think this is already fairly well balanced by the heavy's mobility and range (a heavy out in the open will always be easy to drop), but it's something to watch.]]>
    Tue, 22 Oct 2013 19:29:00 +0000 dustsearch/guid/1133136
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Heimdallr69]]> https://forums.dust514.com/default.aspx?g=posts&m=1417283#post1417283 Lance 2ballzStrong wrote:
    Vespasian Andendare wrote:

    I guess you never learned that HMGs aren't supposed to operate at long ranges where spread would be a concern.



    Who ever said this? Far as I'm concerned Heavies had decent range since closed beta all the way up to Chromosome. Only in Uprising they got this dumb range, and the power of a spitball.

    I have no idea where this "heavies are only for cqc" garbage come from.

    This is so false bro we have bad ass hmg and its 2013 and your telling me this race could build spaceships but not make a decent range hmg?]]>
    Tue, 22 Oct 2013 19:21:00 +0000 dustsearch/guid/1133112
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by MassiveNine]]> https://forums.dust514.com/default.aspx?g=posts&m=1417281#post1417281 Tue, 22 Oct 2013 19:20:00 +0000 dustsearch/guid/1133111 <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Killar-12]]> https://forums.dust514.com/default.aspx?g=posts&m=1417271#post1417271 Himiko Kuronaga wrote:
    I never saw the problem with chromosome spread or range.

    The HMG is supposed to be deadlier than the AR. It is classified as an anti-infantry weapon. And HMG's realistically have more range than an AR.

    Even in EVE, projectile autocannons outrange blasters (which is what an AR is), and larger weapon classes outrange smaller weapon classes.

    So this is a weird inconsistency that makes very little sense. We already have enough drawbacks to justify additional range.

    We have a winner]]>
    Tue, 22 Oct 2013 19:18:00 +0000 dustsearch/guid/1133083
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Revelations 514]]> https://forums.dust514.com/default.aspx?g=posts&m=1417255#post1417255
    Nerf AR]]>
    Tue, 22 Oct 2013 19:14:00 +0000 dustsearch/guid/1133082
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Sephirian Fair]]> https://forums.dust514.com/default.aspx?g=posts&m=1417242#post1417242 Lance 2ballzStrong wrote:


    Comparing Chromosome to Uprising, heavies were FAR better then than now.

    I was also in the fight that Proto heavies were a joke, I made threads in the feedback section about it. I knew heavies back then were meh. They weren't bad, in corp matches, but they weren't a god send either.

    Now they're just plain bad.



    They're needed now in PC matches. They were a joke at the end of Chromosome. I am not disagreeing that they are in a terrible position right now, but the 60 meter maximum range and and the uselessness of going past the Type-B suit hardly says heavies were better.

    I said it in my original post and I'll say it again. The problem with Heavies is that they DO NOT SCALE WELL into the late game. Guess why Heavies do bad now? Everyone is in their late game suits while the heavy suits are the same junk they've had since Codex. Heavies were only better in Chromosome because of the low SP totals of everyone. They just didn't scale well into the late game.]]>
    Tue, 22 Oct 2013 19:09:00 +0000 dustsearch/guid/1133081
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Lance 2ballzStrong]]> https://forums.dust514.com/default.aspx?g=posts&m=1417238#post1417238 Vespasian Andendare wrote:

    I guess you never learned that HMGs aren't supposed to operate at long ranges where spread would be a concern.



    Who ever said this? Far as I'm concerned Heavies had decent range since closed beta all the way up to Chromosome. Only in Uprising they got this dumb range, and the power of a spitball.

    I have no idea where this "heavies are only for cqc" garbage come from.]]>
    Tue, 22 Oct 2013 19:07:00 +0000 dustsearch/guid/1133080
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Lance 2ballzStrong]]> https://forums.dust514.com/default.aspx?g=posts&m=1417227#post1417227 Sephirian Fair wrote:
    Lance 2ballzStrong wrote:
    Fox Gaden wrote:

    Heavies were OP in Chromosome, but are definitely UP now. CCP needs to find a happy medium.

    RattatiGs idea of reducing the head shot bonus on Heavies would help a lot. A large part of the problem now is that a HeavyGs head is the size of a microwave, so our extra armour does not mean much when even players who have poor aim can get a head shot on a heavy consistently. Reducing the Head Shot damage bonus on Heavies would help us quite a bit. It makes sense too. We got a lot of mettle around our heads.


    Heavies were feared back in Chromosome... OP? Maybe the range was.

    Headshot reduction won't do much though, as the problem is will still be the weapon being weak. Yea it might make us survive a little longer, but the DPS of an AR will make that extra 6-9 bullets in no time flat.



    I strongly disagree that Heavies were OP back in Chromosome. The only reason anyone thinks that is because it was the beginning of a new Skill Wipe.

    Heavies are OP in low leveled matches. When everyone's skillpoints are low and none of the higher tier stuff was out yet, a Heavy that rushed a Type-II suit plus an MH-82 was a god to any militia/standard fit. The total HP without modules and the raw power of the MH-82 made it incredibly difficult to deal with during the first weeks of Chrom. Even in Chromosome though, Heavies saw a severe drop off in power and capabilities as soon as the higher tier suits started to get unlocked. While the Tybe-B assaults were strong and the Prototype suits were godly, Heavies had to deal with a single slot increase with each tier and a 200K+ prototype suit.

    People abused the fact that heavies were immensely strong at the beginning of chromosome, but at the end of it, they were no better than scouts. Heavies barely even had a place in the 8v8 corp matches back then. At least now they are needed for Forge Gun control and the removed range cap for the HMG makes distance battles better than your bullets disappearing after 60 meters.

    I fully agree that Heavies need a buff. They are gimped in too many ways for that increased health and the ability to use heavy weapons... But please, take off the rose colored glasses. Chromosome wasn't much better, if at all.


    Comparing Chromosome to Uprising, heavies were FAR better then than now.

    I was also in the fight that Proto heavies were a joke, I made threads in the feedback section about it. I knew heavies back then were meh. They weren't bad, in corp matches, but they weren't a god send either.

    Now they're just plain bad.
    ]]>
    Tue, 22 Oct 2013 19:03:00 +0000 dustsearch/guid/1133056
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Fox Gaden]]> https://forums.dust514.com/default.aspx?g=posts&m=1417203#post1417203 Sephirian Fair wrote:
    Lance 2ballzStrong wrote:
    Fox Gaden wrote:

    Heavies were OP in Chromosome, but are definitely UP now. CCP needs to find a happy medium.

    RattatiGs idea of reducing the head shot bonus on Heavies would help a lot. A large part of the problem now is that a HeavyGs head is the size of a microwave, so our extra armour does not mean much when even players who have poor aim can get a head shot on a heavy consistently. Reducing the Head Shot damage bonus on Heavies would help us quite a bit. It makes sense too. We got a lot of mettle around our heads.


    Heavies were feared back in Chromosome... OP? Maybe the range was.

    Headshot reduction won't do much though, as the problem is will still be the weapon being weak. Yea it might make us survive a little longer, but the DPS of an AR will make that extra 6-9 bullets in no time flat.



    I strongly disagree that Heavies were OP back in Chromosome. The only reason anyone thinks that is because it was the beginning of a new Skill Wipe.

    Heavies are OP in low leveled matches. When everyone's skillpoints are low and none of the higher tier stuff was out yet, a Heavy that rushed a Type-II suit plus an MH-82 was a god to any militia/standard fit. The total HP without modules and the raw power of the MH-82 made it incredibly difficult to deal with during the first weeks of Chrom. Even in Chromosome though, Heavies saw a severe drop off in power and capabilities as soon as the higher tier suits started to get unlocked. While the Tybe-B assaults were strong and the Prototype suits were godly, Heavies had to deal with a single slot increase with each tier and a 200K+ prototype suit.

    People abused the fact that heavies were immensely strong at the beginning of chromosome, but at the end of it, they were no better than scouts. Heavies barely even had a place in the 8v8 corp matches back then. At least now they are needed for Forge Gun control and the removed range cap for the HMG makes distance battles better than your bullets disappearing after 60 meters.

    I fully agree that Heavies need a buff. They are gimped in too many ways for that increased health and the ability to use heavy weapons... But please, take off the rose colored glasses. Chromosome wasn't much better, if at all.


    You make some good points which I had forgotten. It has been a while. I do think the range bonus from the Sharp Shooter skill made the HMG into something it was not supposed to be, though.]]>
    Tue, 22 Oct 2013 18:56:00 +0000 dustsearch/guid/1133033
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Montezumas Revenge]]> https://forums.dust514.com/default.aspx?g=posts&m=1417201#post1417201 CCP Rattati wrote:
    I have been practicing my heavy in anticipation of my Gallente heavy soontm.

    I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.

    I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.

    But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.


    So I struggled on.

    And then I crouched.

    And the angels sang.


    It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)



    I've just recently started experimenting with this as well as trying ADS, but using ADS really hurts your ability to track targets since your turn speed drops pretty significantly.

    The single best improvement I've made while using a heavy is engaging more wisely. Sticking around places where people can't get out of my optimal and using cover when going out into the open alone. Travelling with groups is best, staying behind the line and using them to distract enemies so I can flank them or just roll up after they're engaged and blast them in the face.

    Flanking people in a choke point when the rest of my team is distracting them is probably the most awesome thing in the world. I think most people are too lazy to take the long walk around to flank, but fights tend to last long enough now thanks to drop uplinks for reinforcments to keep throwing themselves at each other. Coming around a corner and mowing 6 guys down is probably one of the neatest aspects of being a heavy.

    Ahywho, I think heavies are really under appreciated right now. I don't necessarily know about under powered, though I do think some more weapon diversity would be nice. The two things I don't necessarily like about heavies right now are the lack of weapon diversity and the fact that dropsuits seem to need some more slots.

    There are suits to accommodate armor, DPS or balanced fits - but they're different meta levels, which makes fitting a little difficult. There should be suit profiles for each style at each level (standard, advanced, prototype). Right now, I use the standard because it offers the best balance between armor and DPS, but it seems to be a bit of a tight fit. I don't think I would be able to go all prototype equipment on it, but if I were to use a prototype dropsuit to fit everything I would end up sacrificing something.
    ]]>
    Tue, 22 Oct 2013 18:55:00 +0000 dustsearch/guid/1133032
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by The legend345]]> https://forums.dust514.com/default.aspx?g=posts&m=1417176#post1417176 CCP Rattati wrote:
    I have been practicing my heavy in anticipation of my Gallente heavy soontm.

    I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.

    I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.

    But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.


    So I struggled on.

    And then I crouched.

    And the angels sang.


    It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)


    Yea, its been coming out soon for weeks gtfo]]>
    Tue, 22 Oct 2013 18:49:00 +0000 dustsearch/guid/1133031
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Vespasian Andendare]]> https://forums.dust514.com/default.aspx?g=posts&m=1417174#post1417174 Lance 2ballzStrong wrote:
    Zero Roamero wrote:
    .........So you haven't already seen the damage the heavy machine gun CAN ALREADY do then.


    lol...

    Oh you mean the POTENTIAL DPS.

    Guess you haven't fired an HMG huh? If you did you would have noticed the huge amount of bullet spread making the numbers game useless. The DPS on your screen is accurate if every bullet hits, and lol at every bullet from the HMG hitting.

    The AR / SR has a better representation of their DPS as they're accurate weapons.

    The more you know Blink
    I guess you never learned that HMGs aren't supposed to operate at long ranges where spread would be a concern. It's too bad, really, because I tend to agree with your original post (regarding the lack of heavy love, not the doom-and-gloom sky is falling nonsense). Using an HMG in close quarters, which exactly where they are designed to be used, is deadly, because--guess what!--most of the bullets are going to hit the merc that literally fills up the entire bullet spread reticle. Far too often, however, we have people who post that don't understand that Heavies are not gap closing, run-all-out-guns-a-blazin' toward the enemy. Play Heavies and HMGs how they're designed and you'll have far less problems with bullet spread.

    The larger point about Heavies not seeing any love, though, I agree with. It's utterly ridiculous that we haven't seen a shield-variant Heavy suit, much less new weapons. I think the lack of heavy weapons is much less a concern over pigeonholing any player that wants to play a Heavy into an Amarr suit. This distinctive lack of choice is SO contrary to Dust's core model of choice and variation, paper rock scissors. I honestly can't fathom why Heavies haven't received ANY other racial variety than Amarr. It feels like such haphazard game play design when you have Mercs that have specialized in shields and shield modules yet have utterly no choice in a Heavy suit that fulfills their specialization choice.

    ]]>
    Tue, 22 Oct 2013 18:48:00 +0000 dustsearch/guid/1132998
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Sephirian Fair]]> https://forums.dust514.com/default.aspx?g=posts&m=1417156#post1417156 Lance 2ballzStrong wrote:
    Fox Gaden wrote:

    Heavies were OP in Chromosome, but are definitely UP now. CCP needs to find a happy medium.

    RattatiGs idea of reducing the head shot bonus on Heavies would help a lot. A large part of the problem now is that a HeavyGs head is the size of a microwave, so our extra armour does not mean much when even players who have poor aim can get a head shot on a heavy consistently. Reducing the Head Shot damage bonus on Heavies would help us quite a bit. It makes sense too. We got a lot of mettle around our heads.


    Heavies were feared back in Chromosome... OP? Maybe the range was.

    Headshot reduction won't do much though, as the problem is will still be the weapon being weak. Yea it might make us survive a little longer, but the DPS of an AR will make that extra 6-9 bullets in no time flat.



    I strongly disagree that Heavies were OP back in Chromosome. The only reason anyone thinks that is because it was the beginning of a new Skill Wipe.

    Heavies are OP in low leveled matches. When everyone's skillpoints are low and none of the higher tier stuff was out yet, a Heavy that rushed a Type-II suit plus an MH-82 was a god to any militia/standard fit. The total HP without modules and the raw power of the MH-82 made it incredibly difficult to deal with during the first weeks of Chrom. Even in Chromosome though, Heavies saw a severe drop off in power and capabilities as soon as the higher tier suits started to get unlocked. While the Tybe-B assaults were strong and the Prototype suits were godly, Heavies had to deal with a single slot increase with each tier and a 200K+ prototype suit.

    People abused the fact that heavies were immensely strong at the beginning of chromosome, but at the end of it, they were no better than scouts. Heavies barely even had a place in the 8v8 corp matches back then. At least now they are needed for Forge Gun control and the removed range cap for the HMG makes distance battles better than your bullets disappearing after 60 meters.

    I fully agree that Heavies need a buff. They are gimped in too many ways for that increased health and the ability to use heavy weapons... But please, take off the rose colored glasses. Chromosome wasn't much better, if at all.]]>
    Tue, 22 Oct 2013 18:43:00 +0000 dustsearch/guid/1132997
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Fox Gaden]]> https://forums.dust514.com/default.aspx?g=posts&m=1417080#post1417080 Oswald Rehnquist wrote:
    You should know by that that the assaults and medium frames will get fleshed out first.

    They gave them all of their suits first, and will give them all of their weapons before anything else, and all of the equipment related to their benefit before touching the diminished and starving population of heavies and scouts.

    Those who are still playing heavies and scouts are there for the concept entirely

    They should give everyone playing Heavy now a BPO Heavy suit with unique colouring to show that we were the hard core Heavies who played Heavy even when it was Under Powered.]]>
    Tue, 22 Oct 2013 18:21:00 +0000 dustsearch/guid/1132936
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Lance 2ballzStrong]]> https://forums.dust514.com/default.aspx?g=posts&m=1417070#post1417070 Heimdallr69 wrote:
    Lance 2ballzStrong wrote:
    Fox Gaden wrote:

    Heavies were OP in Chromosome, but are definitely UP now. CCP needs to find a happy medium.

    RattatiGs idea of reducing the head shot bonus on Heavies would help a lot. A large part of the problem now is that a HeavyGs head is the size of a microwave, so our extra armour does not mean much when even players who have poor aim can get a head shot on a heavy consistently. Reducing the Head Shot damage bonus on Heavies would help us quite a bit. It makes sense too. We got a lot of mettle around our heads.


    Heavies were feared back in Chromosome... OP? Maybe the range was.

    Headshot reduction won't do much though, as the problem is will still be the weapon being weak. Yea it might make us survive a little longer, but the DPS of an AR will make that extra 6-9 bullets in no time flat.

    I did just fine in chrome is was about tactics then now it takes none


    Heavies and Assault players did well in Chromosome. Even when people were crying that the HMG was OP.

    Now Assault players are the only ones happy about their class because they poop all over every other class in the game.]]>
    Tue, 22 Oct 2013 18:18:00 +0000 dustsearch/guid/1132919
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Fox Gaden]]> https://forums.dust514.com/default.aspx?g=posts&m=1417067#post1417067 Himiko Kuronaga wrote:
    I never saw the problem with chromosome spread or range.

    The HMG is supposed to be deadlier than the AR. It is classified as an anti-infantry weapon. And HMG's realistically have more range than an AR.

    Even in EVE, projectile autocannons outrange blasters (which is what an AR is), and larger weapon classes outrange smaller weapon classes.

    So this is a weird inconsistency that makes very little sense. We already have enough drawbacks to justify additional range.

    Range was too great in Chromosome with Sharp Shooter skill.

    They should bring back Sharp Shooter skill, but have it only effect spread, as it does for the SMG.

    The Assault Rifle should have itGs optimal range reduced from 40m to 20m, but the Effective Range left the same at 65m. Damage should stay as is. It is a Blaster/Plasma weapon and should have the highest damage and shortest Optimal Range of any Infantry rifle.

    The Combat Rifle when introduced should have the 40m Optimal, and 65m Effective rages the Assault Rifle has now, but with slightly lower DPS.

    Then reduce the head shot bonus against Heavies, and whyalla, you have balance. Cool

    To sum up:
    - More Damage due to reduced spread from 10m out to effective range for the HMG.
    - Less damage from 26m to 65m for the Assault Rifle.
    - Combat Rifle using the Assault RifleGs current profile, but with a bit less DPS.
    - Heavies take less damage from Head Shots.]]>
    Tue, 22 Oct 2013 18:17:00 +0000 dustsearch/guid/1132918
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Cosgar]]> https://forums.dust514.com/default.aspx?g=posts&m=1417065#post1417065 Himiko Kuronaga wrote:
    Heimdallr69 wrote:
    Lance 2ballzStrong wrote:
    Fox Gaden wrote:

    Heavies were OP in Chromosome, but are definitely UP now. CCP needs to find a happy medium.

    RattatiGs idea of reducing the head shot bonus on Heavies would help a lot. A large part of the problem now is that a HeavyGs head is the size of a microwave, so our extra armour does not mean much when even players who have poor aim can get a head shot on a heavy consistently. Reducing the Head Shot damage bonus on Heavies would help us quite a bit. It makes sense too. We got a lot of mettle around our heads.


    Heavies were feared back in Chromosome... OP? Maybe the range was.

    Headshot reduction won't do much though, as the problem is will still be the weapon being weak. Yea it might make us survive a little longer, but the DPS of an AR will make that extra 6-9 bullets in no time flat.

    I did just fine in chrome is was about tactics then now it takes none




    Honesty.

    ditto]]>
    Tue, 22 Oct 2013 18:16:00 +0000 dustsearch/guid/1132917
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Spectre-M]]> https://forums.dust514.com/default.aspx?g=posts&m=1417058#post1417058 Lance 2ballzStrong wrote:
    Zero Roamero wrote:
    .........So you haven't already seen the damage the heavy machine gun CAN ALREADY do then.


    lol...

    Oh you mean the POTENTIAL DPS.

    Guess you haven't fired an HMG huh? If you did you would have noticed the huge amount of bullet spread making the numbers game useless. The DPS on your screen is accurate if every bullet hits, and lol at every bullet from the HMG hitting.

    The AR / SR has a better representation of their DPS as they're accurate weapons.

    The more you know Blink


    And knowing is half the battle!]]>
    Tue, 22 Oct 2013 18:14:00 +0000 dustsearch/guid/1132915
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Himiko Kuronaga]]> https://forums.dust514.com/default.aspx?g=posts&m=1417059#post1417059 Heimdallr69 wrote:
    Lance 2ballzStrong wrote:
    Fox Gaden wrote:

    Heavies were OP in Chromosome, but are definitely UP now. CCP needs to find a happy medium.

    RattatiGs idea of reducing the head shot bonus on Heavies would help a lot. A large part of the problem now is that a HeavyGs head is the size of a microwave, so our extra armour does not mean much when even players who have poor aim can get a head shot on a heavy consistently. Reducing the Head Shot damage bonus on Heavies would help us quite a bit. It makes sense too. We got a lot of mettle around our heads.


    Heavies were feared back in Chromosome... OP? Maybe the range was.

    Headshot reduction won't do much though, as the problem is will still be the weapon being weak. Yea it might make us survive a little longer, but the DPS of an AR will make that extra 6-9 bullets in no time flat.

    I did just fine in chrome is was about tactics then now it takes none




    Honesty.]]>
    Tue, 22 Oct 2013 18:14:00 +0000 dustsearch/guid/1132916
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Heimdallr69]]> https://forums.dust514.com/default.aspx?g=posts&m=1417054#post1417054 Lance 2ballzStrong wrote:
    Fox Gaden wrote:

    Heavies were OP in Chromosome, but are definitely UP now. CCP needs to find a happy medium.

    RattatiGs idea of reducing the head shot bonus on Heavies would help a lot. A large part of the problem now is that a HeavyGs head is the size of a microwave, so our extra armour does not mean much when even players who have poor aim can get a head shot on a heavy consistently. Reducing the Head Shot damage bonus on Heavies would help us quite a bit. It makes sense too. We got a lot of mettle around our heads.


    Heavies were feared back in Chromosome... OP? Maybe the range was.

    Headshot reduction won't do much though, as the problem is will still be the weapon being weak. Yea it might make us survive a little longer, but the DPS of an AR will make that extra 6-9 bullets in no time flat.

    I did just fine in chrome is was about tactics then now it takes none]]>
    Tue, 22 Oct 2013 18:13:00 +0000 dustsearch/guid/1132914
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Himiko Kuronaga]]> https://forums.dust514.com/default.aspx?g=posts&m=1417048#post1417048
    As long as they could win I don't see what cause they had to complain. We were using what is SUPPOSED to be a superior weapon for anti-infantry.]]>
    Tue, 22 Oct 2013 18:10:00 +0000 dustsearch/guid/1132913
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Cosgar]]> https://forums.dust514.com/default.aspx?g=posts&m=1417022#post1417022 Lance 2ballzStrong wrote:
    Cosgar wrote:
    Lance 2ballzStrong wrote:
    Himiko Kuronaga wrote:
    I never saw the problem with chromosome spread or range.

    The HMG is supposed to be deadlier than the AR. It is classified as an anti-infantry weapon. And HMG's realistically have more range than an AR.

    Even in EVE, projectile weapons outrange hybrids, and larger weapon classes outrange smaller weapon classes.

    So this is a weird inconsistency that makes very little sense. We already have enough drawbacks to justify additional range.


    You forget the tears it got back in Chromosome?

    I've never seen so many "leet" AR players cry about something. So CCP, catering to the masses, nerfed the HMG to crap in Uprising 1.0.

    It got a slight buff, which made heavies happy at the time because the HMG had a place again... but now it's back to be a laughing stock just like it was in 1.0.

    The highest HWSS level I managed to get was 4 and from what I remembered, 5 was the sweet spot to dominate in CQC. Once you got into the proficiencies, things got a little insane. The whole point was to toss up a highly inaccurate wall of lead in a single direction to suppress enemies in choke points and mow them down before you overheated, needed to reload, or died- whichever happened first. The suits back then felt like they were made of glass, but the HMG was solid. Now we have the opposite in Uprising, solid suit, but marshmallow gun. At this point, I'd rather have this on a heavy.


    i maxed out SS and proficiency, and man the class was fun to use. I had a medium suit that I hardly touched back then.

    The gun was a beast! The suit was meh, and the fact that people couldn't afford to use Proto heavy suits back then meant that the B Series suit was it! I liked the B Series though, but it wasn't a competitive suit among all the proto Assault players.

    I think I miss the different suit sub variants more than anything from Chromosome. I want my speedy B-Series logi back.]]>
    Tue, 22 Oct 2013 18:02:00 +0000 dustsearch/guid/1132891
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Lance 2ballzStrong]]> https://forums.dust514.com/default.aspx?g=posts&m=1417023#post1417023 Fox Gaden wrote:

    Heavies were OP in Chromosome, but are definitely UP now. CCP needs to find a happy medium.

    RattatiGs idea of reducing the head shot bonus on Heavies would help a lot. A large part of the problem now is that a HeavyGs head is the size of a microwave, so our extra armour does not mean much when even players who have poor aim can get a head shot on a heavy consistently. Reducing the Head Shot damage bonus on Heavies would help us quite a bit. It makes sense too. We got a lot of mettle around our heads.


    Heavies were feared back in Chromosome... OP? Maybe the range was.

    Headshot reduction won't do much though, as the problem is will still be the weapon being weak. Yea it might make us survive a little longer, but the DPS of an AR will make that extra 6-9 bullets in no time flat.]]>
    Tue, 22 Oct 2013 18:02:00 +0000 dustsearch/guid/1132892
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Cosgar]]> https://forums.dust514.com/default.aspx?g=posts&m=1417018#post1417018 Tue, 22 Oct 2013 18:00:00 +0000 dustsearch/guid/1132890 <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Lance 2ballzStrong]]> https://forums.dust514.com/default.aspx?g=posts&m=1417014#post1417014 Cosgar wrote:
    Lance 2ballzStrong wrote:
    Himiko Kuronaga wrote:
    I never saw the problem with chromosome spread or range.

    The HMG is supposed to be deadlier than the AR. It is classified as an anti-infantry weapon. And HMG's realistically have more range than an AR.

    Even in EVE, projectile weapons outrange hybrids, and larger weapon classes outrange smaller weapon classes.

    So this is a weird inconsistency that makes very little sense. We already have enough drawbacks to justify additional range.


    You forget the tears it got back in Chromosome?

    I've never seen so many "leet" AR players cry about something. So CCP, catering to the masses, nerfed the HMG to crap in Uprising 1.0.

    It got a slight buff, which made heavies happy at the time because the HMG had a place again... but now it's back to be a laughing stock just like it was in 1.0.

    The highest HWSS level I managed to get was 4 and from what I remembered, 5 was the sweet spot to dominate in CQC. Once you got into the proficiencies, things got a little insane. The whole point was to toss up a highly inaccurate wall of lead in a single direction to suppress enemies in choke points and mow them down before you overheated, needed to reload, or died- whichever happened first. The suits back then felt like they were made of glass, but the HMG was solid. Now we have the opposite in Uprising, solid suit, but marshmallow gun. At this point, I'd rather have this on a heavy.


    i maxed out SS and proficiency, and man the class was fun to use. I had a medium suit that I hardly touched back then.

    The gun was a beast! The suit was meh, and the fact that people couldn't afford to use Proto heavy suits back then meant that the B Series suit was it! I liked the B Series though, but it wasn't a competitive suit among all the proto Assault players.]]>
    Tue, 22 Oct 2013 17:59:00 +0000 dustsearch/guid/1132889
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Xocoyol Zaraoul]]> https://forums.dust514.com/default.aspx?g=posts&m=1417012#post1417012
    Heavy Weapons need to be better then normals due to the trade-off of only being able to put it on a slow-boat of a target. The Forge Gun can do what no other weapon can and is fine... But the HMG was nerfed into uselessness because somehow people think it needs to be directly balanced and comparable against the AR like you can put the damn thing on a medium suit... So should we balance the Forge Gun against the Plasma Cannon or Scrambler Pistol?]]>
    Tue, 22 Oct 2013 17:58:00 +0000 dustsearch/guid/1132888
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Fox Gaden]]> https://forums.dust514.com/default.aspx?g=posts&m=1417007#post1417007 Lance 2ballzStrong wrote:
    CCP Rattati wrote:


    Absolutely, you have to almost double tab the crouch button but it makes at least playing the heavy viable in many games.

    There are many ways to fix some of the issues you mention, heavy being more resistant to small arms fire, or the heavy armor shields better from headshots, etc. I'll leave that to the designers but I assure you, we are always listening (and measuring) to what works in PC and what doesn't, so keep the feedback flowing.


    The problem is, while other classes get better, the heavies have continually gotten worse over time. Chromosome was an epic time for heavies, and before that heavies were the gods on the battlefield requiring 2-3 guys to team fire. Now? One guy with an Assault rifle could take one down in a matter of seconds.

    Heavies are no longer feared like they used to be, in fact a Caldari suit + AR is more feared than anything else.

    Heavies were OP in Chromosome, but are definitely UP now. CCP needs to find a happy medium.

    RattatiGs idea of reducing the head shot bonus on Heavies would help a lot. A large part of the problem now is that a HeavyGs head is the size of a microwave, so our extra armour does not mean much when even players who have poor aim can get a head shot on a heavy consistently. Reducing the Head Shot damage bonus on Heavies would help us quite a bit. It makes sense too. We got a lot of mettle around our heads.]]>
    Tue, 22 Oct 2013 17:57:00 +0000 dustsearch/guid/1132887
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Cosgar]]> https://forums.dust514.com/default.aspx?g=posts&m=1417005#post1417005 Lance 2ballzStrong wrote:
    Himiko Kuronaga wrote:
    I never saw the problem with chromosome spread or range.

    The HMG is supposed to be deadlier than the AR. It is classified as an anti-infantry weapon. And HMG's realistically have more range than an AR.

    Even in EVE, projectile weapons outrange hybrids, and larger weapon classes outrange smaller weapon classes.

    So this is a weird inconsistency that makes very little sense. We already have enough drawbacks to justify additional range.


    You forget the tears it got back in Chromosome?

    I've never seen so many "leet" AR players cry about something. So CCP, catering to the masses, nerfed the HMG to crap in Uprising 1.0.

    It got a slight buff, which made heavies happy at the time because the HMG had a place again... but now it's back to be a laughing stock just like it was in 1.0.

    The highest HWSS level I managed to get was 4 and from what I remembered, 5 was the sweet spot to dominate in CQC. Once you got into the proficiencies, things got a little insane. The whole point was to toss up a highly inaccurate wall of lead in a single direction to suppress enemies in choke points and mow them down before you overheated, needed to reload, or died- whichever happened first. The suits back then felt like they were made of glass, but the HMG was solid. Now we have the opposite in Uprising, solid suit, but marshmallow gun. At this point, I'd rather have this on a heavy.]]>
    Tue, 22 Oct 2013 17:55:00 +0000 dustsearch/guid/1132862
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Lance 2ballzStrong]]> https://forums.dust514.com/default.aspx?g=posts&m=1417000#post1417000 Slag Emberforge wrote:
    I was not here back when HMG has sharp shooter, but if it was just too accurate why didn't why just need sharp shooter from 5% per level to 4% and if that was still deemed so unreasonable down to 3%.


    The massive dispersion on this weapon absolutely kills it.


    hold up there sir, logic has no place in DUST.

    AR >>>> everything in DUST

    That's the only logic that seems to trump everything.]]>
    Tue, 22 Oct 2013 17:53:00 +0000 dustsearch/guid/1132861
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Kushmir Nadian]]> https://forums.dust514.com/default.aspx?g=posts&m=1416984#post1416984 Lance 2ballzStrong wrote:
    Heimdallr69 wrote:
    There was a build either chrome or the one before where it was balanced except it was a bit to accurate at AR range and I mean max AR range I miss that build...


    Yea the HMG did have some decent range, and most heavies would admit it was too much / too accurate. The SS skill increased the range, which increased the range at which bullet spread became an issue. Essentially the HMG had good range without the spread becoming an issue.

    Sad good times were had.


    Dedicated Heavy even though I rarely play anymore (i'll be back when the game is what we were promised) and I did admit the HMG had too much range way back when. https://forums.dust514.com/default.aspx?g=posts&t=72398 Its pretty simple: It just can't have more range than AR or it breaks the game. But now its outranged by the SMG? WOW.

    From 30 yards and in? It should have no peer, but from 40-60 meters the AR, LR, SR and Sniper should all dominate it in regards to damage. The problem now seems to be this aim assist/low dispersion i've heard so much about that gives ARs the most DPS in the game.

    That CCP would give that to one weapon in the game boggles the mind.]]>
    Tue, 22 Oct 2013 17:50:00 +0000 dustsearch/guid/1132860
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Slag Emberforge]]> https://forums.dust514.com/default.aspx?g=posts&m=1416979#post1416979

    The massive dispersion on this weapon absolutely kills it.]]>
    Tue, 22 Oct 2013 17:49:00 +0000 dustsearch/guid/1132859
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Himiko Kuronaga]]> https://forums.dust514.com/default.aspx?g=posts&m=1416975#post1416975 Tue, 22 Oct 2013 17:48:00 +0000 dustsearch/guid/1132832 <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Fox Gaden]]> https://forums.dust514.com/default.aspx?g=posts&m=1416969#post1416969 MassiveNine wrote:
    CCP Rattati wrote:
    I have been practicing my heavy in anticipation of my Gallente heavy soontm.

    I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.

    I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.

    But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.


    So I struggled on.

    And then I crouched.

    And the angels sang.


    It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)


    Soo.... basically you're saying that a feature that's been in the game since release is why you still aren't releasing new weapons for the heavy? Like it's all of a sudden supposed to be a game changer or something?
    Dude, Rattati does not do weapons. He might be CCPGs janitor for all I know. He posts as just another player who happens to have a blue tag.

    Actually Rattati, what do you do at CCP?]]>
    Tue, 22 Oct 2013 17:45:00 +0000 dustsearch/guid/1132831
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Fox Gaden]]> https://forums.dust514.com/default.aspx?g=posts&m=1416949#post1416949 Himiko Kuronaga wrote:
    CCP Rattati wrote:
    I have been practicing my heavy in anticipation of my Gallente heavy soontm.

    I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.

    I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.

    But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.


    So I struggled on.

    And then I crouched.

    And the angels sang.


    It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)



    Problem is that it doesn't work in PC. It essentially makes you a stationary target, and most of the incoming shots will hit your head which kills you that much faster.

    When everybody is using proto they have too much HP to kill effectively with that tactic. But their accuracy is absolutely perfect, and they get the ability to strafe to dodge your shots. You will get dropped instantly.

    It would be nice to have the Sharp Shooter skill to reduce spread on the HMG as you have with the SMG. Crouching should be something you have to do if you don't have high enough skills.]]>
    Tue, 22 Oct 2013 17:40:00 +0000 dustsearch/guid/1132830
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Oswald Rehnquist]]> https://forums.dust514.com/default.aspx?g=posts&m=1416942#post1416942
    They gave them all of their suits first, and will give them all of their weapons before anything else, and all of the equipment related to their benefit before touching the diminished and starving population of heavies and scouts.

    Those who are still playing heavies and scouts are there for the concept entirely]]>
    Tue, 22 Oct 2013 17:39:00 +0000 dustsearch/guid/1132829
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Fox Gaden]]> https://forums.dust514.com/default.aspx?g=posts&m=1416938#post1416938 Killar-12 wrote:
    Lance 2ballzStrong wrote:
    Fox Gaden wrote:

    You sound frustrated.

    I like the HMG, and have been enjoying playing heavy recently, even if the HMG is weaker than an Assault Rifle right now unless you are within spitting distance.

    As long as they give us the other Heavy Suits I will be happy. We will probably see pictures of the new Heavy Weapons at Fan Fest in the Spring.


    Pictures?... is this a troll?

    What does pictures have to do with anything? We saw pictures at this year's fanfest too, and then what? Whatever come of that? A bunch of people got excited over sketches and a couple rendered pics. Yet nothing new for the heavy since closed beta.

    Fox Usually doesn't troll...

    Yes. Where there are pictures there is hope. Right now the other two Heavy Weapons are just speculation. But we do know that the Gallente one is Hybrid Plasma and the Amarr one is a Laser from this Blog.

    http://dust514.com/news/blog/2013/07/weapon-ranges-in-uprising-1.2-and-beyond/]]>
    Tue, 22 Oct 2013 17:37:00 +0000 dustsearch/guid/1132809
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Lance 2ballzStrong]]> https://forums.dust514.com/default.aspx?g=posts&m=1416934#post1416934 Himiko Kuronaga wrote:
    I never saw the problem with chromosome spread or range.

    The HMG is supposed to be deadlier than the AR. It is classified as an anti-infantry weapon. And HMG's realistically have more range than an AR.

    Even in EVE, projectile weapons outrange hybrids, and larger weapon classes outrange smaller weapon classes.

    So this is a weird inconsistency that makes very little sense. We already have enough drawbacks to justify additional range.


    You forget the tears it got back in Chromosome?

    I've never seen so many "leet" AR players cry about something. So CCP, catering to the masses, nerfed the HMG to crap in Uprising 1.0.

    It got a slight buff, which made heavies happy at the time because the HMG had a place again... but now it's back to be a laughing stock just like it was in 1.0.]]>
    Tue, 22 Oct 2013 17:35:00 +0000 dustsearch/guid/1132808
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Himiko Kuronaga]]> https://forums.dust514.com/default.aspx?g=posts&m=1416927#post1416927
    The HMG is supposed to be deadlier than the AR. It is classified as an anti-infantry weapon. And HMG's realistically have more range than an AR.

    Even in EVE, projectile autocannons outrange blasters (which is what an AR is), and larger weapon classes outrange smaller weapon classes.

    So this is a weird inconsistency that makes very little sense. We already have enough drawbacks to justify additional range.]]>
    Tue, 22 Oct 2013 17:32:00 +0000 dustsearch/guid/1132807
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Fox Gaden]]> https://forums.dust514.com/default.aspx?g=posts&m=1416923#post1416923 CCP Rattati wrote:
    I have been practicing my heavy in anticipation of my Gallente heavy soontm.

    I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.

    I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.

    But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.


    So I struggled on.

    And then I crouched.

    And the angels sang.


    It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)


    Thanks you fellow player. I shall try that.]]>
    Tue, 22 Oct 2013 17:31:00 +0000 dustsearch/guid/1132806
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Buttercup Chipmint]]> https://forums.dust514.com/default.aspx?g=posts&m=1416894#post1416894
    AR514 FTW!]]>
    Tue, 22 Oct 2013 17:17:00 +0000 dustsearch/guid/1132771
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Lance 2ballzStrong]]> https://forums.dust514.com/default.aspx?g=posts&m=1416880#post1416880 Heimdallr69 wrote:
    There was a build either chrome or the one before where it was balanced except it was a bit to accurate at AR range and I mean max AR range I miss that build...


    Yea the HMG did have some decent range, and most heavies would admit it was too much / too accurate. The SS skill increased the range, which increased the range at which bullet spread became an issue. Essentially the HMG had good range without the spread becoming an issue.

    Sad good times were had.]]>
    Tue, 22 Oct 2013 17:13:00 +0000 dustsearch/guid/1132770
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Mordecai Sanguine]]> https://forums.dust514.com/default.aspx?g=posts&m=1416875#post1416875 I'm getting pissed off by them....


    Pissed of of their 1000ehp less in half of a mag and 0.5sec.

    Tired from their accuracy/stability/damage/rof/Big magazine/range.]]>
    Tue, 22 Oct 2013 17:10:00 +0000 dustsearch/guid/1132769
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Heimdallr69]]> https://forums.dust514.com/default.aspx?g=posts&m=1416871#post1416871 Tue, 22 Oct 2013 17:09:00 +0000 dustsearch/guid/1132768 <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Reiki Jubo]]> https://forums.dust514.com/default.aspx?g=posts&m=1416866#post1416866 CCP Rattati wrote:
    I have been practicing my heavy in anticipation of my Gallente heavy soontm.

    I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.

    I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.

    But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.


    So I struggled on.

    And then I crouched.

    And the angels sang.


    It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)



    so be a stationary target with a bigger hitbox in a shooter where Duvolles with triple dmg mods can hit you at 100m?

    sounds legit.

    im a scout and this 'ur doing it wrong' in regards to other classes needs to stop. Heavies and Scouts need your attention not your jokes.]]>
    Tue, 22 Oct 2013 17:07:00 +0000 dustsearch/guid/1132738
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Slag Emberforge]]> https://forums.dust514.com/default.aspx?g=posts&m=1416861#post1416861
    Meaning that his dps is so massively better than even with a 2000 rpm gun firing at moderately close range he was able to enough damage to a target with 25-50% more eHP and win.

    I do use my FG, AR, MD, and sometimes even the LR on my heavy. While not optimal the simple fact is switching has allowed me to get as high as 9 kdr in a fat suit, vs the 0.5-2 kdr I would get with a HMG. That, is messed up.]]>
    Tue, 22 Oct 2013 17:04:00 +0000 dustsearch/guid/1132737
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Lance 2ballzStrong]]> https://forums.dust514.com/default.aspx?g=posts&m=1416850#post1416850 ReGnYuM wrote:
    Lance 2ballzStrong wrote:
    Gotta love the lack of care for the heavy coming from CCP. Seriously, just take the class out of the game. Like the dropships and Marauder tanks, just take it out til it's actually useful.

    It's pathetic that after a year and a half the heavy class still only has 1 anti infantry weapon specific to its class. DUST is about diversity I was told... LOL! Only diversity in this game is who can spam proto nades the best.

    This game is about medium suits + Assault rifles.

    Everyone is a slayer. Scout is almost useless, and heavies defending is laughable because they're a proto hipster glorified camper now.

    I say it again, heavies will soon become a dinosaur. Extinct and a distant memory. What a joke. From being a feared, and well respected class to being a joke in DUST Blink

    Well done.


    Wow Heavey qq is the best qq


    Well the fact that I haven't see you cry about the HMG in months suggests that the heavy is indeed weaker Blink]]>
    Tue, 22 Oct 2013 17:02:00 +0000 dustsearch/guid/1132736
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by ReGnYuM]]> https://forums.dust514.com/default.aspx?g=posts&m=1416846#post1416846 Lance 2ballzStrong wrote:
    Gotta love the lack of care for the heavy coming from CCP. Seriously, just take the class out of the game. Like the dropships and Marauder tanks, just take it out til it's actually useful.

    It's pathetic that after a year and a half the heavy class still only has 1 anti infantry weapon specific to its class. DUST is about diversity I was told... LOL! Only diversity in this game is who can spam proto nades the best.

    This game is about medium suits + Assault rifles.

    Everyone is a slayer. Scout is almost useless, and heavies defending is laughable because they're a proto hipster glorified camper now.

    I say it again, heavies will soon become a dinosaur. Extinct and a distant memory. What a joke. From being a feared, and well respected class to being a joke in DUST Blink

    Well done.


    Wow Heavey qq is the best qq]]>
    Tue, 22 Oct 2013 17:01:00 +0000 dustsearch/guid/1132734
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Takahiro Kashuken]]> https://forums.dust514.com/default.aspx?g=posts&m=1416847#post1416847
    Tho in pubs you can drive around with a LAV and hop out with HMG, lose your lav you are ******, same thing if an AR starts whacking at you]]>
    Tue, 22 Oct 2013 17:01:00 +0000 dustsearch/guid/1132735
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Marston VC]]> https://forums.dust514.com/default.aspx?g=posts&m=1416833#post1416833 Lance 2ballzStrong wrote:
    CCP Rattati wrote:


    Absolutely, you have to almost double tab the crouch button but it makes at least playing the heavy viable in many games.

    There are many ways to fix some of the issues you mention, heavy being more resistant to small arms fire, or the heavy armor shields better from headshots, etc. I'll leave that to the designers but I assure you, we are always listening (and measuring) to what works in PC and what doesn't, so keep the feedback flowing.


    The problem is, while other classes get better, the heavies have continually gotten worse over time. Chromosome was an epic time for heavies, and before that heavies were the gods on the battlefield requiring 2-3 guys to team fire. Now? One guy with an Assault rifle could take one down in a matter of seconds.

    Heavies are no longer feared like they used to be, in fact a Caldari suit + AR is more feared than anything else.


    1.4, armor buff across the board. Heavies can now run all complex armor plates and while there still slow, there at least bearably slow. This makes it possible for heavies to have just short of 1500 total HP. Which...... if you consider them having a good logi to back them up (proto triage hives = 70 hp/s proto rep tool = 100 hp/s) then what you have is a mobile fortress of DOOM. But I guess you could consider that a nerf just because the armor buffs effected everyone......]]>
    Tue, 22 Oct 2013 16:57:00 +0000 dustsearch/guid/1132706
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Heimdallr69]]> https://forums.dust514.com/default.aspx?g=posts&m=1416831#post1416831 CCP Rattati wrote:
    I have been practicing my heavy in anticipation of my Gallente heavy soontm.

    I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.

    I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.

    But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.


    So I struggled on.

    And then I crouched.

    And the angels sang.


    It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)


    Gota die more often the last thing I want to hear on here is devs using dev hacks Roll but I will admit that's really good for an HMG]]>
    Tue, 22 Oct 2013 16:56:00 +0000 dustsearch/guid/1132705
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Himiko Kuronaga]]> https://forums.dust514.com/default.aspx?g=posts&m=1416797#post1416797 CCP Rattati wrote:
    Himiko Kuronaga wrote:
    CCP Rattati wrote:
    I have been practicing my heavy in anticipation of my Gallente heavy soontm.

    I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.

    I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.

    But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.


    So I struggled on.

    And then I crouched.

    And the angels sang.


    It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)



    Problem is that it doesn't work in PC. It essentially makes you a stationary target, and most of the incoming shots will hit your head which kills you that much faster.

    When everybody is using proto they have too much HP to kill effectively with that tactic. But their accuracy is absolutely perfect, and they get the ability to strafe to dodge your shots. You will get dropped instantly.


    Absolutely, you have to almost double tab the crouch button but it makes at least playing the heavy viable in many games.

    There are many ways to fix some of the issues you mention, heavy being more resistant to small arms fire, or the heavy armor shields better from headshots, etc. I'll leave that to the designers but I assure you, we are always listening (and measuring) to what works in PC and what doesn't, so keep the feedback flowing.



    A strong resistance skill would go a long way, but even if that gets put in it won't fix the HMG issue. It will just make the heavy suit the favorite suit for using a rifle.

    There are a lot of ways to fix the HMG. Some people want more damage, some people want greatly decreased dispersion. Some people want a "stagger" effect when the HMG hits their target which slows them down and cripples their targets ability to aim. I could actually get on board with that one for the simple fact it would be a hilariously trolling tool and completely unique.]]>
    Tue, 22 Oct 2013 16:44:00 +0000 dustsearch/guid/1132681
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Lance 2ballzStrong]]> https://forums.dust514.com/default.aspx?g=posts&m=1416792#post1416792 CCP Rattati wrote:


    Absolutely, you have to almost double tab the crouch button but it makes at least playing the heavy viable in many games.

    There are many ways to fix some of the issues you mention, heavy being more resistant to small arms fire, or the heavy armor shields better from headshots, etc. I'll leave that to the designers but I assure you, we are always listening (and measuring) to what works in PC and what doesn't, so keep the feedback flowing.


    The problem is, while other classes get better, the heavies have continually gotten worse over time. Chromosome was an epic time for heavies, and before that heavies were the gods on the battlefield requiring 2-3 guys to team fire. Now? One guy with an Assault rifle could take one down in a matter of seconds.

    Heavies are no longer feared like they used to be, in fact a Caldari suit + AR is more feared than anything else.]]>
    Tue, 22 Oct 2013 16:43:00 +0000 dustsearch/guid/1132679
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Cosgar]]> https://forums.dust514.com/default.aspx?g=posts&m=1416794#post1416794 CCP Rattati wrote:
    Himiko Kuronaga wrote:
    CCP Rattati wrote:
    I have been practicing my heavy in anticipation of my Gallente heavy soontm.

    I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.

    I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.

    But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.


    So I struggled on.

    And then I crouched.

    And the angels sang.


    It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)



    Problem is that it doesn't work in PC. It essentially makes you a stationary target, and most of the incoming shots will hit your head which kills you that much faster.

    When everybody is using proto they have too much HP to kill effectively with that tactic. But their accuracy is absolutely perfect, and they get the ability to strafe to dodge your shots. You will get dropped instantly.


    Absolutely, you have to almost double tab the crouch button but it makes at least playing the heavy viable in many games.

    There are many ways to fix some of the issues you mention, heavy being more resistant to small arms fire, or the heavy armor shields better from headshots, etc. I'll leave that to the designers but I assure you, we are always listening (and measuring) to what works in PC and what doesn't, so keep the feedback flowing.

    It's more about the gun than the suit. Simply reverting the HMG back to its Chromosone stats (without sharpshooter) would make a world of difference.]]>
    Tue, 22 Oct 2013 16:43:00 +0000 dustsearch/guid/1132680
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by CCP Rattati]]> https://forums.dust514.com/default.aspx?g=posts&m=1416777#post1416777 Himiko Kuronaga wrote:
    CCP Rattati wrote:
    I have been practicing my heavy in anticipation of my Gallente heavy soontm.

    I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.

    I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.

    But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.


    So I struggled on.

    And then I crouched.

    And the angels sang.


    It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)



    Problem is that it doesn't work in PC. It essentially makes you a stationary target, and most of the incoming shots will hit your head which kills you that much faster.

    When everybody is using proto they have too much HP to kill effectively with that tactic. But their accuracy is absolutely perfect, and they get the ability to strafe to dodge your shots. You will get dropped instantly.


    Absolutely, you have to almost double tab the crouch button but it makes at least playing the heavy viable in many games.

    There are many ways to fix some of the issues you mention, heavy being more resistant to small arms fire, or the heavy armor shields better from headshots, etc. I'll leave that to the designers but I assure you, we are always listening (and measuring) to what works in PC and what doesn't, so keep the feedback flowing.
    ]]>
    Tue, 22 Oct 2013 16:39:00 +0000 dustsearch/guid/1132677
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Lance 2ballzStrong]]> https://forums.dust514.com/default.aspx?g=posts&m=1416781#post1416781 Sleepy Zan wrote:
    Why should anyone care about heavies, they're lazy, fat, arrogant assholes. They are worse then the slayer kids, they don't do anything for anyone else, their fat asses eat up all the nanohives, and they hog the armor reps.

    **** you heavies, **** you


    Sad]]>
    Tue, 22 Oct 2013 16:39:00 +0000 dustsearch/guid/1132678
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Himiko Kuronaga]]> https://forums.dust514.com/default.aspx?g=posts&m=1416770#post1416770 Sleepy Zan wrote:
    Why should anyone care about heavies, they're lazy, fat, arrogant assholes. They are worse then the slayer kids, they don't do anything for anyone else, their fat asses eat up all the nanohives, and they hog the armor reps.

    **** you heavies, **** you



    Get in my belly]]>
    Tue, 22 Oct 2013 16:36:00 +0000 dustsearch/guid/1132653
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by MassiveNine]]> https://forums.dust514.com/default.aspx?g=posts&m=1416760#post1416760 CCP Rattati wrote:
    I have been practicing my heavy in anticipation of my Gallente heavy soontm.

    I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.

    I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.

    But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.


    So I struggled on.

    And then I crouched.

    And the angels sang.


    It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)




    Soo.... basically you're saying that a feature that's been in the game since release is why you still aren't releasing new weapons for the heavy? Like it's all of a sudden supposed to be a game changer or something?]]>
    Tue, 22 Oct 2013 16:34:00 +0000 dustsearch/guid/1132651
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Killar-12]]> https://forums.dust514.com/default.aspx?g=posts&m=1416761#post1416761 Sleepy Zan wrote:
    Why should anyone care about heavies, they're lazy, fat, arrogant assholes. They are worse then the slayer kids, they don't do anything for anyone else, their fat asses eat up all the nanohives, and they hog the armor reps.

    **** you heavies, **** you

    lol...]]>
    Tue, 22 Oct 2013 16:34:00 +0000 dustsearch/guid/1132652
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Sleepy Zan]]> https://forums.dust514.com/default.aspx?g=posts&m=1416758#post1416758
    **** you heavies, **** you]]>
    Tue, 22 Oct 2013 16:33:00 +0000 dustsearch/guid/1132650
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Himiko Kuronaga]]> https://forums.dust514.com/default.aspx?g=posts&m=1416750#post1416750 CCP Rattati wrote:
    I have been practicing my heavy in anticipation of my Gallente heavy soontm.

    I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.

    I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.

    But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.


    So I struggled on.

    And then I crouched.

    And the angels sang.


    It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)



    Problem is that it doesn't work in PC. It essentially makes you a stationary target, and most of the incoming shots will hit your head which kills you that much faster.

    When everybody is using proto they have too much HP to kill effectively with that tactic. But their accuracy is absolutely perfect, and they get the ability to strafe to dodge your shots. You will get dropped instantly.]]>
    Tue, 22 Oct 2013 16:31:00 +0000 dustsearch/guid/1132649
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Killar-12]]> https://forums.dust514.com/default.aspx?g=posts&m=1416745#post1416745 Lance 2ballzStrong wrote:
    Fox Gaden wrote:

    You sound frustrated.

    I like the HMG, and have been enjoying playing heavy recently, even if the HMG is weaker than an Assault Rifle right now unless you are within spitting distance.

    As long as they give us the other Heavy Suits I will be happy. We will probably see pictures of the new Heavy Weapons at Fan Fest in the Spring.


    Pictures?... is this a troll?

    What does pictures have to do with anything? We saw pictures at this year's fanfest too, and then what? Whatever come of that? A bunch of people got excited over sketches and a couple rendered pics. Yet nothing new for the heavy since closed beta.

    Fox Usually doesn't troll...]]>
    Tue, 22 Oct 2013 16:30:00 +0000 dustsearch/guid/1132648
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Shouper of BHD]]> https://forums.dust514.com/default.aspx?g=posts&m=1416738#post1416738 CCP Rattati wrote:
    I have been practicing my heavy in anticipation of my Gallente heavy soontm.

    I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.

    I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.

    But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.


    So I struggled on.

    And then I crouched.

    And the angels sang.


    It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)



    is the Gallante heavy like a striker or AA12 shotgun? an atuo matic shot gun heavy would be cool, also as I epected, the lazer heavy is AV then..... mos interesting still I imagine it to be like the FG.]]>
    Tue, 22 Oct 2013 16:29:00 +0000 dustsearch/guid/1132645
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by chase rowland]]> https://forums.dust514.com/default.aspx?g=posts&m=1416740#post1416740 Lance 2ballzStrong wrote:
    chase rowland wrote:
    Lance 2ballzStrong wrote:
    Gotta love the lack of care for the heavy coming from CCP. Seriously, just take the class out of the game. Like the dropships and Marauder tanks, just take it out til it's actually useful.

    It's pathetic that after a year and a half the heavy class still only has 1 anti infantry weapon specific to its class. DUST is about diversity I was told... LOL! Only diversity in this game is who can spam proto nades the best.

    This game is about medium suits + Assault rifles.

    Everyone is a slayer. Scout is almost useless, and heavies defending is laughable because they're a proto hipster glorified camper now.

    I say it again, heavies will soon become a dinosaur. Extinct and a distant memory. What a joke. From being a feared, and well respected class to being a joke in DUST Blink

    Well done.


    pick up a AR with a STD heavy suit. stay in buildings. its the only real use for the heavy besides tower forging. hmg just isnt good....


    Why would i use such a terrible suit with an AR? What?

    A well fitted Medium suit >>>>> lolheavy suit

    better than a HMG right? just a thought]]>
    Tue, 22 Oct 2013 16:29:00 +0000 dustsearch/guid/1132646
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Lance 2ballzStrong]]> https://forums.dust514.com/default.aspx?g=posts&m=1416741#post1416741 CCP Rattati wrote:
    I have been practicing my heavy in anticipation of my Gallente heavy soontm.

    I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.

    I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.

    But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.


    So I struggled on.

    And then I crouched.

    And the angels sang.


    It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)



    Crouching might work down a corridor, but if you're trying to avoid nade spam and MD spam, you're literally a sitting duck in this situation.

    I will admit crouching has a magical effect on bullet spread, but there should be a skill to reduce that.
    ]]>
    Tue, 22 Oct 2013 16:29:00 +0000 dustsearch/guid/1132647
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Killar-12]]> https://forums.dust514.com/default.aspx?g=posts&m=1416728#post1416728 Lance 2ballzStrong wrote:
    Master Jaraiya wrote:
    Lance 2ballzStrong wrote:
    Gotta love the lack of care for the heavy coming from CCP. Seriously, just take the class out of the game. Like the dropships and Marauder tanks, just take it out til it's actually useful.

    It's pathetic that after a year and a half the heavy class still only has 1 anti infantry weapon specific to its class. DUST is about diversity I was told... LOL! Only diversity in this game is who can spam proto nades the best.

    This game is about medium suits + Assault rifles.

    Everyone is a slayer. Scout is almost useless, and heavies defending is laughable because they're a proto hipster glorified camper now.

    I say it again, heavies will soon become a dinosaur. Extinct and a distant memory. What a joke. From being a feared, and well respected class to being a joke in DUST Blink

    Well done.

    Link?


    About new assault rifles? https://forums.dust514.com/default.aspx?g=posts&m=1412603#post1412603

    [FEEDBACK] Balancing Assault Rifle and TAR - https://forums.dust514.com/default.aspx?g=posts&t=112035&find=unread
    Status: We are going to release some changes to ranges, and additionally, 1.7 will give players new rifles to play with, and we will keep monitoring their performance on TQ.

    couldn't they switch the range profiles of the AR and HMG?]]>
    Tue, 22 Oct 2013 16:27:00 +0000 dustsearch/guid/1132611
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Lance 2ballzStrong]]> https://forums.dust514.com/default.aspx?g=posts&m=1416730#post1416730 Fox Gaden wrote:

    You sound frustrated.

    I like the HMG, and have been enjoying playing heavy recently, even if the HMG is weaker than an Assault Rifle right now unless you are within spitting distance.

    As long as they give us the other Heavy Suits I will be happy. We will probably see pictures of the new Heavy Weapons at Fan Fest in the Spring.


    Pictures?... is this a troll?

    What does pictures have to do with anything? We saw pictures at this year's fanfest too, and then what? Whatever come of that? A bunch of people got excited over sketches and a couple rendered pics. Yet nothing new for the heavy since closed beta.]]>
    Tue, 22 Oct 2013 16:27:00 +0000 dustsearch/guid/1132612
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by chase rowland]]> https://forums.dust514.com/default.aspx?g=posts&m=1416725#post1416725 Himiko Kuronaga wrote:
    Oh look, more noobs trying to defend the HMG's terrible performance without actually having any experience in PC whatsoever.

    I do believe this is the first time this has ever happened.

    dont even mention pc man. i went against STB and TP and all they used was explosives and a couple tower forgers. pc is a joke man.]]>
    Tue, 22 Oct 2013 16:26:00 +0000 dustsearch/guid/1132609
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by CCP Rattati]]> https://forums.dust514.com/default.aspx?g=posts&m=1416726#post1416726
    I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.

    I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.

    But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.


    So I struggled on.

    And then I crouched.

    And the angels sang.


    It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)

    ]]>
    Tue, 22 Oct 2013 16:26:00 +0000 dustsearch/guid/1132610
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Lance 2ballzStrong]]> https://forums.dust514.com/default.aspx?g=posts&m=1416717#post1416717 chase rowland wrote:
    Lance 2ballzStrong wrote:
    Gotta love the lack of care for the heavy coming from CCP. Seriously, just take the class out of the game. Like the dropships and Marauder tanks, just take it out til it's actually useful.

    It's pathetic that after a year and a half the heavy class still only has 1 anti infantry weapon specific to its class. DUST is about diversity I was told... LOL! Only diversity in this game is who can spam proto nades the best.

    This game is about medium suits + Assault rifles.

    Everyone is a slayer. Scout is almost useless, and heavies defending is laughable because they're a proto hipster glorified camper now.

    I say it again, heavies will soon become a dinosaur. Extinct and a distant memory. What a joke. From being a feared, and well respected class to being a joke in DUST Blink

    Well done.


    pick up a AR with a STD heavy suit. stay in buildings. its the only real use for the heavy besides tower forging. hmg just isnt good....


    Why would i use such a terrible suit with an AR? What?

    A well fitted Medium suit >>>>> lolheavy suit]]>
    Tue, 22 Oct 2013 16:25:00 +0000 dustsearch/guid/1132606
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Knight Soiaire]]> https://forums.dust514.com/default.aspx?g=posts&m=1416719#post1416719 Tue, 22 Oct 2013 16:25:00 +0000 dustsearch/guid/1132607 <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Himiko Kuronaga]]> https://forums.dust514.com/default.aspx?g=posts&m=1416720#post1416720 Killar-12 wrote:
    Himiko Kuronaga wrote:
    Link for what?

    Nothing he said was wrong. Why does he need a link?

    2 new ARs...


    He is talking about the combat rifle and rail rifle. Which are not technically "AR's", but the same class of weapon and fit the point entirely.

    Thought that was obvious.]]>
    Tue, 22 Oct 2013 16:25:00 +0000 dustsearch/guid/1132608
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Killar-12]]> https://forums.dust514.com/default.aspx?g=posts&m=1416710#post1416710 Himiko Kuronaga wrote:
    Link for what?

    Nothing he said was wrong. Why does he need a link?

    2 new ARs...]]>
    Tue, 22 Oct 2013 16:24:00 +0000 dustsearch/guid/1132602
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by chase rowland]]> https://forums.dust514.com/default.aspx?g=posts&m=1416711#post1416711 Lance 2ballzStrong wrote:
    Gotta love the lack of care for the heavy coming from CCP. Seriously, just take the class out of the game. Like the dropships and Marauder tanks, just take it out til it's actually useful.

    It's pathetic that after a year and a half the heavy class still only has 1 anti infantry weapon specific to its class. DUST is about diversity I was told... LOL! Only diversity in this game is who can spam proto nades the best.

    This game is about medium suits + Assault rifles.

    Everyone is a slayer. Scout is almost useless, and heavies defending is laughable because they're a proto hipster glorified camper now.

    I say it again, heavies will soon become a dinosaur. Extinct and a distant memory. What a joke. From being a feared, and well respected class to being a joke in DUST Blink

    Well done.


    pick up a AR with a STD heavy suit. stay in buildings. its the only real use for the heavy besides tower forging. hmg just isnt good....]]>
    Tue, 22 Oct 2013 16:24:00 +0000 dustsearch/guid/1132603
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Lance 2ballzStrong]]> https://forums.dust514.com/default.aspx?g=posts&m=1416714#post1416714 Master Jaraiya wrote:
    Lance 2ballzStrong wrote:
    Gotta love the lack of care for the heavy coming from CCP. Seriously, just take the class out of the game. Like the dropships and Marauder tanks, just take it out til it's actually useful.

    It's pathetic that after a year and a half the heavy class still only has 1 anti infantry weapon specific to its class. DUST is about diversity I was told... LOL! Only diversity in this game is who can spam proto nades the best.

    This game is about medium suits + Assault rifles.

    Everyone is a slayer. Scout is almost useless, and heavies defending is laughable because they're a proto hipster glorified camper now.

    I say it again, heavies will soon become a dinosaur. Extinct and a distant memory. What a joke. From being a feared, and well respected class to being a joke in DUST Blink

    Well done.

    Link?


    About new assault rifles? https://forums.dust514.com/default.aspx?g=posts&m=1412603#post1412603

    [FEEDBACK] Balancing Assault Rifle and TAR - https://forums.dust514.com/default.aspx?g=posts&t=112035&find=unread
    Status: We are going to release some changes to ranges, and additionally, 1.7 will give players new rifles to play with, and we will keep monitoring their performance on TQ.]]>
    Tue, 22 Oct 2013 16:24:00 +0000 dustsearch/guid/1132604
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Fox Gaden]]> https://forums.dust514.com/default.aspx?g=posts&m=1416716#post1416716 Lance 2ballzStrong wrote:
    Gotta love the lack of care for the heavy coming from CCP. Seriously, just take the class out of the game. Like the dropships and Marauder tanks, just take it out til it's actually useful.

    It's pathetic that after a year and a half the heavy class still only has 1 anti infantry weapon specific to its class. DUST is about diversity I was told... LOL! Only diversity in this game is who can spam proto nades the best.

    This game is about medium suits + Assault rifles.

    Everyone is a slayer. Scout is almost useless, and heavies defending is laughable because they're a proto hipster glorified camper now.

    I say it again, heavies will soon become a dinosaur. Extinct and a distant memory. What a joke. From being a feared, and well respected class to being a joke in DUST Blink

    Well done.

    You sound frustrated.

    I like the HMG, and have been enjoying playing heavy recently, even if the HMG is weaker than an Assault Rifle right now unless you are within spitting distance.

    As long as they give us the other Heavy Suits I will be happy. We will probably see pictures of the new Heavy Weapons at Fan Fest in the Spring.]]>
    Tue, 22 Oct 2013 16:24:00 +0000 dustsearch/guid/1132605
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Himiko Kuronaga]]> https://forums.dust514.com/default.aspx?g=posts&m=1416708#post1416708
    Nothing he said was wrong. Why does he need a link?]]>
    Tue, 22 Oct 2013 16:23:00 +0000 dustsearch/guid/1132601
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Reiki Jubo]]> https://forums.dust514.com/default.aspx?g=posts&m=1416704#post1416704 Lance 2ballzStrong wrote:
    Zero Roamero wrote:
    .........So you haven't already seen the damage the heavy machine gun CAN ALREADY do then.


    lol...

    Oh you mean the POTENTIAL DPS.

    Guess you haven't fired an HMG huh? If you did you would have noticed the huge amount of bullet spread making the numbers game useless. The DPS on your screen is accurate if every bullet hits, and lol at every bullet from the HMG hitting.

    The AR / SR has a better representation of their DPS as they're accurate weapons.

    The more you know Blink


    true story.]]>
    Tue, 22 Oct 2013 16:22:00 +0000 dustsearch/guid/1132600
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Master Jaraiya]]> https://forums.dust514.com/default.aspx?g=posts&m=1416697#post1416697 Lance 2ballzStrong wrote:
    Gotta love the lack of care for the heavy coming from CCP. Seriously, just take the class out of the game. Like the dropships and Marauder tanks, just take it out til it's actually useful.

    It's pathetic that after a year and a half the heavy class still only has 1 anti infantry weapon specific to its class. DUST is about diversity I was told... LOL! Only diversity in this game is who can spam proto nades the best.

    This game is about medium suits + Assault rifles.

    Everyone is a slayer. Scout is almost useless, and heavies defending is laughable because they're a proto hipster glorified camper now.

    I say it again, heavies will soon become a dinosaur. Extinct and a distant memory. What a joke. From being a feared, and well respected class to being a joke in DUST Blink

    Well done.

    Link?
    ]]>
    Tue, 22 Oct 2013 16:21:00 +0000 dustsearch/guid/1132599
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Himiko Kuronaga]]> https://forums.dust514.com/default.aspx?g=posts&m=1416691#post1416691
    I do believe this is the first time this has ever happened.]]>
    Tue, 22 Oct 2013 16:20:00 +0000 dustsearch/guid/1132597
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Tyjus Vacca]]> https://forums.dust514.com/default.aspx?g=posts&m=1416694#post1416694 Zero Roamero wrote:
    .........So you haven't already seen the damage the heavy machine gun CAN ALREADY do then.


    ur either stupid or trolling. hated the 1st gen Chromosome heavies but now HMG misses more shots than actually hit due to dispersion.

    no range + dispersion = gun no work
    ]]>
    Tue, 22 Oct 2013 16:20:00 +0000 dustsearch/guid/1132598
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Lance 2ballzStrong]]> https://forums.dust514.com/default.aspx?g=posts&m=1416685#post1416685 Zero Roamero wrote:
    .........So you haven't already seen the damage the heavy machine gun CAN ALREADY do then.


    lol...

    Oh you mean the POTENTIAL DPS.

    Guess you haven't fired an HMG huh? If you did you would have noticed the huge amount of bullet spread making the numbers game useless. The DPS on your screen is accurate if every bullet hits, and lol at every bullet from the HMG hitting.

    The AR / SR has a better representation of their DPS as they're accurate weapons.

    The more you know Blink]]>
    Tue, 22 Oct 2013 16:19:00 +0000 dustsearch/guid/1132596
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Killar-12]]> https://forums.dust514.com/default.aspx?g=posts&m=1416683#post1416683 Zero Roamero wrote:
    .........So you haven't already seen the damage the heavy machine gun CAN ALREADY do then.

    you mean can't... it only matters if your bullets hit, and the HMG isn't laser accurate like the AR...]]>
    Tue, 22 Oct 2013 16:18:00 +0000 dustsearch/guid/1132572
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by DUST Fiend]]> https://forums.dust514.com/default.aspx?g=posts&m=1416681#post1416681 Zero Roamero wrote:
    .........So you haven't already seen the damage the heavy machine gun CAN ALREADY do then.

    In most practical cases it's nothing compared to what a Gek or Duvolle can pump out with 3 complex damage mods]]>
    Tue, 22 Oct 2013 16:17:00 +0000 dustsearch/guid/1132570
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Joel II X]]> https://forums.dust514.com/default.aspx?g=posts&m=1416682#post1416682 Tolen Rosas wrote:
    has a point. why wasnt HMG given same aim assist as AR?

    why doesnt every weapon have it? ur breaking the game with stuff like this CCP.

    Because it spreads. Shotguns don't have AA.]]>
    Tue, 22 Oct 2013 16:17:00 +0000 dustsearch/guid/1132571
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Zero Roamero]]> https://forums.dust514.com/default.aspx?g=posts&m=1416675#post1416675 Tue, 22 Oct 2013 16:15:00 +0000 dustsearch/guid/1132569 <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Tolen Rosas]]> https://forums.dust514.com/default.aspx?g=posts&m=1416661#post1416661
    why doesnt every weapon have it? ur breaking the game with stuff like this CCP.]]>
    Tue, 22 Oct 2013 16:13:00 +0000 dustsearch/guid/1132568
    <![CDATA[New Assault Rifles coming, and NO Heavy Weapon... GG! - by Lance 2ballzStrong]]> https://forums.dust514.com/default.aspx?g=posts&m=1416648#post1416648
    It's pathetic that after a year and a half the heavy class still only has 1 anti infantry weapon specific to its class. DUST is about diversity I was told... LOL! Only diversity in this game is who can spam proto nades the best.

    This game is about medium suits + Assault rifles.

    Everyone is a slayer. Scout is almost useless, and heavies defending is laughable because they're a proto hipster glorified camper now.

    I say it again, heavies will soon become a dinosaur. Extinct and a distant memory. What a joke. From being a feared, and well respected class to be a joke in DUST Blink

    Well done.]]>
    Tue, 22 Oct 2013 16:10:00 +0000 dustsearch/guid/1132567