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Thread Statistics | Show CCP posts - 4 post(s) |
D legendary hero
Ultramarine Corp
1229
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Posted - 2013.10.30 07:46:00 -
[241] - Quote
Lance 2ballzStrong wrote:CCP Rattati wrote:Not to slight accountants in any way, but I really am not, I'm an engineer I work closely with the Dust team, so even not actively developing, can (sometimes) influence what is developed. To address some of the questions. I don't think I said the heavy was PC competitive, if you read my comment, I said it could be used situationally, and not everyone knows about the crouching, I think it's been kept a little secret in the community. I don't think I ever advocated crouching constantly out in the open all the time. We are increasing the effective ehp by 20% in 1.6 which will help. On the forums, I am sharing my thoughts as a player, and also to get feedback and discussions, about things that interest me as a player or playstyles that I am not personally familiar with We absolutely try to source information from the CPM, forums, internal metrics and logs, and of course, our own experience. All these play a part in the decision making process. So let's keep the feedback positive and detailed, many posts in this thread are superb in that aspect, and have certainly helped me understand the heavy's concerns better. It's great and all that heavies get this very slight buff, which imo, won't do anything but decrease your time to die by .2 seconds. The problem isn't the eHP, the problem is the HMG is utter POOP! I would admit, that having more HP is aright, in certain situations, like nade spam, but that might be a case of nerfing the nade in general. The fact that heavy suits have no resistance to explosions is also funny, but at this point I find it hard to laugh anymore. Until the HMG gets a buff, the class will be a waste of time to use. Honestly. Just stop with trying to make the suit better. Heavies want to kill, and in 1v1 situations vs an assault player, 20% more base eHP does nothing. Again this comes back to feedback and CCP NOT LISTENING. Who said base eHP was a problem? Nobody cares about base eHP at this point, yet here we are, getting a buff to somewhere we didn't want. I guess now we can be quiet because we get a buff right? This buff is useless. I'm sorry for being frank, and somewhat rude, but the time, money, and effort I put into this class seems to be for nothing, and CCP couldn't care less about about this part of the community because we're a minority in a game that's suppose to be about "diversity".
I concur. In fact buffs like this make buffing the HMG more difficult. why?
When the heavy suits ehp increases, its longevity increases. When trying to buff the HMG its TTK increases. Since both are intertwine. Increasing ehp and attack power begins to border OP.
So. Although this 20% increase is welcome. This should be the last increase to heavies ehp (well perhaps another 10% increase). The final buffing to the heavy should be done on the HMG.
the funny thing is that the damage on the HMg is actually quite fine. But, the dispersion needs a reduction. In fact all the same skill trees that SMGs have, HMGs should have. [/list] HMGs should have an extra skill to decrease dispersion.
HMGs should have little to no fall off damage.
[/list]
why? if you can't put enough rounds in the same area your DPS always becomes pathetic. if you can't hit targets at a range they can't hit you, then you can not suppress them. case and point.
D Legendary Hero, Defender of the downtrodden.
Let those tainted by evil beware... soon they will discover Justice
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castba
Penguin's March
162
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Posted - 2013.10.30 10:38:00 -
[242] - Quote
Agree that the hp is a smallish buff, but I would prefer the slight buff and see how it goes approach, then if needed buff the hmg a little in the next patch. Bit by bit minimises the "heavy is OP" crying. |
Harry Kahones
Children of Ares
0
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Posted - 2013.10.30 12:13:00 -
[243] - Quote
Maybe us heavies should get a module that reduces small arms and grenade damage by a percentage. The hmg is definitely the first step to fixing the heavy tho.
Stand for something or you fall for everything
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TuFar Gon
0uter.Heaven Proficiency V.
32
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Posted - 2013.10.30 12:52:00 -
[244] - Quote
CCP Rattati wrote:I have been practicing my heavy in anticipation of my Gallente heavy soontm.
I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.
I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.
But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.
So I struggled on.
And then I crouched.
And the angels sang.
It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)
Ive played this game long enough to know that "doom-zoom" will only get u shot in the face,,,never stand still, especially when we have a hitbox the size of a highway billboard,,,ya know sometimes I wonder if ya'll even play your own damn game
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I-Shayz-I
1197
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Posted - 2013.10.31 00:50:00 -
[245] - Quote
taxi bastard wrote:heavy suit does not scale
needless to say I use militia and basic sentinel suits, the rest do not make sense.
You're looking at the AMARR heavy, not the caldari, gallente, or minmatar which will all have more slots.
The Amarr suits consistently have less slots for more base ehp. They're also the slowest suit. So yes they scale properly.
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