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Thread Statistics | Show CCP posts - 4 post(s) |
Slag Emberforge
Immortal Retribution
87
|
Posted - 2013.10.25 19:57:00 -
[211] - Quote
$5 says the combat rifle (which is supposed to be an upgrade of the SMG) out performs HMG in almost every regard.
Thanks guys, I mean the Assault SMG variant already was teetering on the fence and its a sidearm, if the "light" variant is better at all it will outclass the heavy weapon no problem. |
The Robot Devil
Molon Labe. RISE of LEGION
1091
|
Posted - 2013.10.25 20:22:00 -
[212] - Quote
Lance 2ballzStrong wrote:Goric Rumis wrote:I would think leaving the HMG as is and adding a suppression effect would be good IF it can hit multiple targets within its cone. This would be a different philosophy from the "mobile wall" concept I proposed earlier in the thread, and makes the heavy more important for crowd control. Only marginally better for point defense, though: using basic flanking, a pair could still eliminate a heavy pretty quickly. I think this behavior might be better for a scrambler heavy weapon, though. Crowd control seems like something the Amarr would be into (you wouldn't want to kill valuable slaves if you could incapacitate them). It would be a slow way to kill 1v1, but team vs. team would make a huge difference. Which goes back to the OP: When do we get more heavy weapons? And do they have interesting characteristics consistent with a philosophy, or are they just more ways to apply simple damage? What's the point of defense or "suppression" if the targets don't die? They can still spam you with nades. You can't defend an objective if you're scaring people. Only so far suppression goes, and personally, I think an HMG is suppose to KILL! IT'S A HEAVY MACHINE GUN SHOOTING TO KILL! It's not a heavy suppression gun. As people mentioned here and elsewhere, the game is balanced around stuff that's not in the game. So they balanced the HMG to suit this, and here we are today. Using a crappy gun that tickles people to death, and have a suit with a bonus for a weapon THAT'S NOT IN THE GAME. Like... what kind of logic was this? "Hey guys, we're giving you a suit that has a bonus for laser based weapons. Now go forth!" CCP Dev: "Little do they know, there's no heavy weapon that makes use of this bonus...THEY'LL NEVER FIGURE THIS OUT! hahahaha! I got you guys good! Get trolled!"
CCP = Trolling Level 5 with Prof 5. I've been saying it for a while. They key is to not care about new gear until it is released then only put one level into it and only use it on cheap suits. Determine for yourself that it is either OP or UP and if you like using it. If it is UP then use it for fun and if it is OP then get ready to be nerfed. If you like it keep using it.
I do understand why medium suits and rifles are the first things out but some love for the fat girls would be fun also. I don't push heavy suits but we need players not rifles. Putting suits and non light weapons into the game should be on the front burner along with vehicles. CCP we need players to come back to the game and stay and my suggestion is for you to put vehicles and heavy suits/weapons out soon. Not TM, like now.
It is good to see you fired up some more Lance. I thought we lost you for a while.
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Disturbingly Bored
The Strontium Asylum
858
|
Posted - 2013.10.25 20:35:00 -
[213] - Quote
Slag Emberforge wrote:$5 says the combat rifle (which is supposed to be an upgrade of the SMG) out performs HMG in almost every regard.
Thanks guys, I mean the Assault SMG variant already was teetering on the fence and its a sidearm, if the "light" variant is better at all it will outclass the heavy weapon no problem.
All the new rifles will spank the HMG from 15m out. They'll be on mostly even footing 10m-15m. They'll lose reliably inside 10m, same as usual.
The problem with the new rifles? They're all better at longer range that the current AR. And they all have slightly higher DPS. Ugh. The game didn't really need that. But it isn't like HMG was winning beyond 15m anyway, so it doesn't seem like it'll affect us too much.
But saying Assault SMG > HMG? Come on now. I love Assault SMG, but don't make me math.
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Lance 2ballzStrong
SyNergy Gaming EoN.
4262
|
Posted - 2013.10.25 20:36:00 -
[214] - Quote
The Robot Devil wrote:
CCP = Trolling Level 5 with Prof 5. I've been saying it for a while. They key is to not care about new gear until it is released then only put one level into it and only use it on cheap suits. Determine for yourself that it is either OP or UP and if you like using it. If it is UP then use it for fun and if it is OP then get ready to be nerfed. If you like it keep using it.
I do understand why medium suits and rifles are the first things out but some love for the fat girls would be fun also. I don't push heavy suits but we need players not rifles. Putting suits and non light weapons into the game should be on the front burner along with vehicles. CCP we need players to come back to the game and stay and my suggestion is for you to put vehicles and heavy suits/weapons out soon. Not TM, like now.
It is good to see you fired up some more Lance. I thought we lost you for a while.
I have SP invested in the basic Gallente suit (proto lvl), in the Logi suit, and in the Assault suit, for pub games. Just Adv lvl. Funny thing about this is, as a dedicated heavy I have 0 SP invested into the Sentinel suit. Shows you what I think about that suit. It was a really poor choice by CCP, to give heavies a suit with such a mediocre bonus.
The slots aren't anything special either, at least for me. Some people liked the slot layout. CCP knew the HMG was going to be a CQC weapon, hell they "balanced" it to be like that, yet they give us a slow moving suit with a short range weapon and no bonus whatsoever that helps the heavies do their job.
It's more than a troll, it feels like a straight up insult to the people that play the class.
I'm on the forums, but i haven't played in almost a month now. I kinda miss the game, but when I think about the spamfest this game is about now, I get turned off. It's no longer about who has the better tactics, it's about who can do the same tactic in PC the best. Which is who can control the rooftops with FGs. I can't even blame people for that, it is what it is.
If this game was balanced, I would still be playing. New heavy gear would have brought me back I admit, but with the PS4 coming out soon, I don't know if I'll be coming back to DUST anytime soon. I still believe the game has a great concept, and it has potential, but until that potential is even slightly tapped, DUST would remain an unbalanced, spamfest with people climbing over each other to reach the rooftops. |
THUNDERGROOVE
ZionTCD Public Disorder.
1159
|
Posted - 2013.10.25 20:44:00 -
[215] - Quote
Himiko Kuronaga wrote: Problem is that it doesn't work in PC. It essentially makes you a stationary target, and most of the incoming shots will hit your head which kills you that much faster.
When everybody is using proto they have too much HP to kill effectively with that tactic. But their accuracy is absolutely perfect, and they get the ability to strafe to dodge your shots. You will get dropped instantly.
Exactly the HMG is pretty much useless in PC.
I get rushed by Gallente logis with an AR that has the same amount of armor as me.. And their Duvolle does the same DPS at double the range and with almost no dispersion.
Only use a heavy has in PC is forging |
THUNDERGROOVE
ZionTCD Public Disorder.
1160
|
Posted - 2013.10.25 20:53:00 -
[216] - Quote
MassiveNine wrote:The only place in PC where the HMG is viable is in the city maps but then it lags so bad I die anyways. Yeap last PC I played I was reduced to using the Freedom Assault HMG from a roof so I could get the range of an AR without getting soloed by an Ishukone Assault SMG. |
The Robot Devil
Molon Labe. RISE of LEGION
1092
|
Posted - 2013.10.25 20:56:00 -
[217] - Quote
I agree that the bonus should have been geared towards something that could be used. I knew when I got here this is how it would be. I read up on EVE before starting on both games and knew that they do things differently and take their time. I am disappointed on the speed at which the suits and weapons have been deployed but everything else has been on par with my expectations. They need to put a fire under some people and release suits and weapons that fill out races. A few months ago I would have predicted all the racial suits by the end of the year but now I doubt I would say that. It will get here one day but no one is going to be here if they don't get cracking. |
Apison Valusgeffen
THIRD EARTH INCORPORATED Dark Taboo
11
|
Posted - 2013.10.27 06:23:00 -
[218] - Quote
Fox Gaden wrote:Rei Shepard wrote:Apison Valusgeffen wrote:snip It was frustrating losing confrontations that I thought I should have won simply because my opponent danced around a little bit, or jumped, still landing pinpoint accurate shots snip
Just because your weapon should be better at cqc engagements on paper does not mean a whole lot if you cannot hit your intended target, ive got a friend who is extremely bad at FPS games, he gets extremely frustrated each time an opponent strafes and dances around evading his gunfire and to him, everyone should just stand still so he can kill them.... Ive had on multiple occasions because of multiple long engagements overheated my SCR like a scrub, Heavy ambushes me, i jump, get stuck in a rock unable to move, served like a Proto Pinata ona silver platter...heavy unleaches everything he has on me ...for a whole 5 seconds...while i am superheated, overheat ends and the heavy dies, he did not even manage to hit me in those 5 seconds and i was like right there unable to move.... I mean ....how bad can you get ? And while there are good heavies, most heavies are very bad players thinking the extra armor and HMG can save them from people who have 90%+ Accuracy Ratings... Not gonna happen... I base my estimation of the effectiveness of the HMG vs an Assault Rifle on those instances where I had the little dot at the center of the aiming circle placed squarely on their chest or head, and they still gunned me down without moving or strafing. As far as I can tell the HMG has the advantage at 5m but by the time you get to 10m the AR does more damage. This is different when crouched, but then when crouched the heavy is a sitting duck. I don't base my comparison between the HMG and the AR on situations where I miss. And yes, there are plenty of those situations. It is those few situations when I had the clear advantage, had the shot lined up, and still died, that I base my evaluation on.
@ Fox Gaden - Thank you for reading AND comprehending my post. Kudos.
@ Rei Shepard - Thanks for reading my post... jury's still out on the comprehension aspect...
"Just because your weapon should be better at cqc engagements on paper does not mean a whole lot if you cannot hit your intended target"
Oh I'm sorry, I thought the sheer number of bullets spewed by my HMG was simply supposed to scare the shields and armor off of the red dots. I didn't realize you had to actually hit the enemies.
All sarcasm aside, I understand missed shots = no kill. Common sense is not lost on me. That wasn't my point. Let me attempt to run down the logical progression I was trying to convey in my argument.
"It was frustrating losing confrontations that I thought I should have won simply because my opponent danced around a little bit, or jumped, still landing pinpoint accurate shots, or sometimes just simply stood there and out damaged me (like in the corridor mentioned above), or somehow because hits just stopped registering for some reason."
I was attempting to illustrate all the ways that the HMG is gimped culminating with the frustrating fact that even in the ideal situation for the weapon it still loses (as Fox Gaden also pointed out). If the opponent dances around the HMG turn speed still can't keep up with the movement speed. It's the same with jumping. I've literally had opponents jump right at me and even over me because they know they have the advantage that way. And with strafing, again, the HMG can't turn fast enough to keep up. And in each of these scenarios, the red dot is still able to land pinpoint accurate shots. But let's say the enemy says: "You know what, I don't feel much like dancing. and there is nowhere for me to jump, and I've grown bored with strafing. I think this time I'll just stand here and trade bullets with this heavy and see how things play out. This would appear to be the ideal situation for the HMG. But as I was attempting to show, and as again Fox pointed out, the HMG loses these engagements too.
So if the HMG loses to dancing, loses to jumping, loses to strafing and in addition loses to one on one bullet trading against a stationary target within its optimal range, you tell me, when should the HMG win? (Faintly hear the AR users whisper "never".) But I reiterate, my post is not for the staunch AR users who contend that the AR should win in most if not all engagements, and shall not be moved from this viewpoint. It is for the Devs who will hopefully take all the feedback from the various relevant sources, and make the appropriate adjustments.
P.S. You can do your own search on HMG hit detection to see all of the posted problems people have had with that in addition to all of the things I've mentioned above, but I doubt you're concerned enough with the situation to put forth the effort, which is fine, no big whoop. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
605
|
Posted - 2013.10.27 07:53:00 -
[219] - Quote
CCP Rattati wrote:I have been practicing my heavy in anticipation of my Gallente heavy soontm.
I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.
I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.
But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.
So I struggled on.
And then I crouched.
And the angels sang.
It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)
Thanks to Dev for sharing and being engaged in community discussion. Having said this... Why does a dev not know about limitations of a weapon. Why do you have to play long and hard to see what works and what does not and if it does how it works in a game that you built? I am not trolling in the least - this is truly a very important question. Why do you guys have to go through some strange round about ways to know which things are not working right? |
trollface dot jpg
The Bacon Corporation
109
|
Posted - 2013.10.28 09:38:00 -
[220] - Quote
Sleepy Zan wrote:Why should anyone care about heavies, they're lazy, fat, arrogant assholes. They are worse then the slayer kids, they don't do anything for anyone else, their fat asses eat up all the nanohives, and they hog the armor reps.
**** you heavies, **** you Sleepy Zan Trollollol's FTW! |
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Mirataf
WARRIORS 1NC
84
|
Posted - 2013.10.28 09:52:00 -
[221] - Quote
Reiki Jubo wrote:CCP Rattati wrote:I have been practicing my heavy in anticipation of my Gallente heavy soontm.
I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.
I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.
But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.
So I struggled on.
And then I crouched.
And the angels sang.
It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)
so be a stationary target with a bigger hitbox in a shooter where Duvolles with aim assist and triple dmg mods can hit you at 100m? sounds legit. im a scout and this 'ur doing it wrong' in regards to other classes needs to stop. Heavies and Scouts need your attention not your jokes.
Too true |
Godin Thekiller
Hellstorm Inc League of Infamy
1310
|
Posted - 2013.10.28 10:02:00 -
[222] - Quote
CCP Rattati wrote:I have been practicing my heavy in anticipation of my Gallente heavy soontm.
I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.
I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.
But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.
So I struggled on.
And then I crouched.
And the angels sang.
It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)
Wait, why are you cursing yourself? |
Captain Africa Clone1
GRIM MARCH
145
|
Posted - 2013.10.28 10:41:00 -
[223] - Quote
CCP Rattati wrote:I have been practicing my heavy in anticipation of my Gallente heavy soontm.
I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.
I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.
But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.
So I struggled on.
And then I crouched.
And the angels sang.
It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)
Oh yea , been doing that for a while ...and Yea your right the Angels sang alright ....until I did a PC match .OMG the angels crapped themselves and flew away like bewildered chickens leaving me standing there like a PROTOTYPE SCARECROW !!! ......Heavies are just not viable in PC, if you don't know this ur a knewb ! |
KEROSIINI-TERO
The Rainbow Effect
784
|
Posted - 2013.10.28 10:47:00 -
[224] - Quote
OP, it's not realistic for any developer to deliver thousands of features or new content at the same time.
Nor would it be wise - any attempt to maintain gameplay balance would be utter chaos as there would be too many new variables.
So, having new content more often is FAR BETTER.
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Fox Gaden
Immortal Guides
1443
|
Posted - 2013.10.29 14:13:00 -
[225] - Quote
Ludvig Enraga wrote:CCP Rattati wrote:I have been practicing my heavy in anticipation of my Gallente heavy soontm.
I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.
I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.
But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.
So I struggled on.
And then I crouched.
And the angels sang.
It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)
Thanks to Dev for sharing and being engaged in community discussion. Having said this... Why does a dev not know about limitations of a weapon. Why do you have to play long and hard to see what works and what does not and if it does how it works in a game that you built? I am not trolling in the least - this is truly a very important question. Why do you guys have to go through some strange round about ways to know which things are not working right? Dude! He is not a Dev. He is an Accountant. Not everyone who works for CCP is a Dev. |
Fox Gaden
Immortal Guides
1443
|
Posted - 2013.10.29 14:18:00 -
[226] - Quote
Adjusted the heavy dropsuit hit points: (shown below) * Increased Basic and Sentinel armor/shield hit points from 405/405 to 480/480. * Increased Commando armor/shield hit points from 250/250 to 325/325.
Well, thatGÇÖs something...
I would still prefer a reduction to the head shot bonus, and would defiantly prefer a skill to reduce dispersion. |
JL3Eleven
1170
|
Posted - 2013.10.29 14:31:00 -
[227] - Quote
CCP Rattati wrote:So I struggled on.
And then I crouched.
And the angels sang.
Damn. That's Deep. +1.
I'm drunk every time I play, what's your excuse?
Forums > Game
Oh I almost forgot... Can I haz ur stuff?
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CCP Rattati
C C P C C P Alliance
730
|
Posted - 2013.10.29 14:37:00 -
[228] - Quote
Not to slight accountants in any way, but I really am not, I'm an engineer
I work closely with the Dust team, so even not actively developing, can (sometimes) influence what is developed.
To address some of the questions.
I don't think I said the heavy was PC competitive, if you read my comment, I said it could be used situationally, and not everyone knows about the crouching, I think it's been kept a little secret in the community. I don't think I ever advocated crouching constantly out in the open all the time.
We are increasing the effective ehp by 20% in 1.6 which will help.
On the forums, I am sharing my thoughts as a player, and also to get feedback and discussions, about things that interest me as a player or playstyles that I am not personally familiar with
We absolutely try to source information from the CPM, forums, internal metrics and logs, and of course, our own experience. All these play a part in the decision making process.
So let's keep the feedback positive and detailed, many posts in this thread are superb in that aspect, and have certainly helped me understand the heavy's concerns better.
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JL3Eleven
1170
|
Posted - 2013.10.29 14:43:00 -
[229] - Quote
CCP Rattati wrote:Not to slight accountants in any way, but I really am not, I'm an engineer I work closely with the Dust team, so even not actively developing, can (sometimes) influence what is developed. To address some of the questions. I don't think I said the heavy was PC competitive, if you read my comment, I said it could be used situationally, and not everyone knows about the crouching, I think it's been kept a little secret in the community. I don't think I ever advocated crouching constantly out in the open all the time. We are increasing the effective ehp by 20% in 1.6 which will help. On the forums, I am sharing my thoughts as a player, and also to get feedback and discussions, about things that interest me as a player or playstyles that I am not personally familiar with We absolutely try to source information from the CPM, forums, internal metrics and logs, and of course, our own experience. All these play a part in the decision making process.So let's keep the feedback positive and detailed, many posts in this thread are superb in that aspect, and have certainly helped me understand the heavy's concerns better.
The community wants a new vote on CPM honestly.
I'm drunk every time I play, what's your excuse?
Forums > Game
Oh I almost forgot... Can I haz ur stuff?
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IceStormers
Forsaken Immortals Top Men.
53
|
Posted - 2013.10.29 15:04:00 -
[230] - Quote
Do agree a vote is needed for CPM the game has changed alot many have left and CPM has gone quiet and lost some faith in CCP
might be a good time for some fresh blood to come in to help the CPM, not saying the current CPM are not doing a good job but it has gone quiet and we only see a few of the names coming up these days
granted i dont feel this is the fault of the CPM but shaking it up can only help things |
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xp3ll3d dust
The Southern Legion The Umbra Combine
90
|
Posted - 2013.10.29 15:24:00 -
[231] - Quote
CCP Rattati wrote:not everyone knows about the crouching, I think it's been kept a little secret in the community.
I didn't know about this, I tried it last night and I was mowing down a lot more people due to the increased accuracy. Thanks. |
Ryder Azorria
Amarr Templars Amarr Empire
686
|
Posted - 2013.10.29 15:46:00 -
[232] - Quote
CCP Rattati wrote: On the forums, I am sharing my thoughts as a player, and also to get feedback and discussions, about things that interest me as a player or playstyles that I am not personally familiar with
And that's why we love you Rattati
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3516
|
Posted - 2013.10.29 16:09:00 -
[233] - Quote
JL3Eleven wrote:CCP Rattati wrote:Not to slight accountants in any way, but I really am not, I'm an engineer I work closely with the Dust team, so even not actively developing, can (sometimes) influence what is developed. To address some of the questions. I don't think I said the heavy was PC competitive, if you read my comment, I said it could be used situationally, and not everyone knows about the crouching, I think it's been kept a little secret in the community. I don't think I ever advocated crouching constantly out in the open all the time. We are increasing the effective ehp by 20% in 1.6 which will help. On the forums, I am sharing my thoughts as a player, and also to get feedback and discussions, about things that interest me as a player or playstyles that I am not personally familiar with We absolutely try to source information from the CPM, forums, internal metrics and logs, and of course, our own experience. All these play a part in the decision making process.So let's keep the feedback positive and detailed, many posts in this thread are superb in that aspect, and have certainly helped me understand the heavy's concerns better. The community wants a new vote on CPM honestly.
Gotta figure out how to make the votes worthwhile first. If everyone is allowed to vote than you can just spam new accounts to get the person you want in, well... in.
ANON Diplomat // 3rd Place Winner of the Eight Thousand Suns Fiction Contest
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Killar-12
The Corporate Raiders Top Men.
1574
|
Posted - 2013.10.29 16:15:00 -
[234] - Quote
CCP Rattati wrote:
We are increasing the effective ehp by 20% in 1.6 which will help.
WOO HOO My suggestion was heard, this is RESISTANCE, not BUFFER?
CEO of The Corporate Raiders, We're still recruiting...
Level 1 Forum Warrior
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Roy Ventus
Foxhound Corporation General Tso's Alliance
540
|
Posted - 2013.10.29 16:28:00 -
[235] - Quote
HEYAYA OP, I GOTTA ASK.
What the Hell kinda Heavy Weapon do you have in mind? I'm not asking this to be a butt. If I wanted to be a butt, I'd be a butt, but I can't think of any heavy weapons other than a giant boom canon(Forge Gun) and a machine gun.
And I'm assuming you want them to be Anti-Infantry, correct? |
CHIPMINT BUTTERCUP
103
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Posted - 2013.10.29 16:38:00 -
[236] - Quote
CCP Rattati wrote:Not to slight accountants in any way, but I really am not, I'm an engineer I work closely with the Dust team, so even not actively developing, can (sometimes) influence what is developed. To address some of the questions. I don't think I said the heavy was PC competitive, if you read my comment, I said it could be used situationally, and not everyone knows about the crouching, I think it's been kept a little secret in the community. I don't think I ever advocated crouching constantly out in the open all the time. We are increasing the effective ehp by 20% in 1.6 which will help. On the forums, I am sharing my thoughts as a player, and also to get feedback and discussions, about things that interest me as a player or playstyles that I am not personally familiar with We absolutely try to source information from the CPM, forums, internal metrics and logs, and of course, our own experience. All these play a part in the decision making process. So let's keep the feedback positive and detailed, many posts in this thread are superb in that aspect, and have certainly helped me understand the heavy's concerns better.
Don't forget about the repair tool love. G¥ñ
This will also help the fatties, if used as a fatty loggy pairing.
DUST514 Love The Dream Hate The Product
(>GÇ+Gùá)G£î
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taxi bastard
S.A.C. Strategic
8
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Posted - 2013.10.29 20:51:00 -
[237] - Quote
heavy suit does not scale -
militia suit 2 slots to basic suit 3 slots + extra armour ----- as it should be to advanced suit 4 slots ------ that's a 2 level upgrade for 1 extra low slot wtf to proto suit 5 slots -----same again 2 level upgrade for 1 extra slot.
needless to say I use militia and basic sentinel suits, the rest do not make sense.
IMO the advanced suit should be the lvl 2 suit and the proto the advanced as that is balanced with the scaling.
HMG needs work as its shite compared to the assault rifle.
not enough damage, too much dispersion
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Lance 2ballzStrong
SyNergy Gaming EoN.
4311
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Posted - 2013.10.29 21:30:00 -
[238] - Quote
CCP Rattati wrote:Not to slight accountants in any way, but I really am not, I'm an engineer I work closely with the Dust team, so even not actively developing, can (sometimes) influence what is developed. To address some of the questions. I don't think I said the heavy was PC competitive, if you read my comment, I said it could be used situationally, and not everyone knows about the crouching, I think it's been kept a little secret in the community. I don't think I ever advocated crouching constantly out in the open all the time. We are increasing the effective ehp by 20% in 1.6 which will help. On the forums, I am sharing my thoughts as a player, and also to get feedback and discussions, about things that interest me as a player or playstyles that I am not personally familiar with We absolutely try to source information from the CPM, forums, internal metrics and logs, and of course, our own experience. All these play a part in the decision making process. So let's keep the feedback positive and detailed, many posts in this thread are superb in that aspect, and have certainly helped me understand the heavy's concerns better.
It's great and all that heavies get this very slight buff, which imo, won't do anything but decrease your time to die by .2 seconds.
The problem isn't the eHP, the problem is the HMG is utter POOP!
I would admit, that having more HP is aright, in certain situations, like nade spam, but that might be a case of nerfing the nade in general. The fact that heavy suits have no resistance to explosions is also funny, but at this point I find it hard to laugh anymore.
Until the HMG gets a buff, the class will be a waste of time to use. Honestly. Just stop with trying to make the suit better. Heavies want to kill, and in 1v1 situations vs an assault player, 20% more base eHP does nothing.
Again this comes back to feedback and CCP NOT LISTENING.
Who said base eHP was a problem? Nobody cares about base eHP at this point, yet here we are, getting a buff to somewhere we didn't want. I guess now we can be quiet because we get a buff right?
This buff is useless. I'm sorry for being frank, and somewhat rude, but the time, money, and effort I put into this class seems to be for nothing, and CCP couldn't care less about about this part of the community because we're a minority in a game that's suppose to be about "diversity".
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Disturbingly Bored
The Strontium Asylum
913
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Posted - 2013.10.29 21:44:00 -
[239] - Quote
Lance 2ballzStrong wrote:Until the HMG gets a buff, the class will be a waste of time to use. Honestly. Just stop with trying to make the suit better. Heavies want to kill, and in 1v1 situations vs an assault player, 20% more base eHP does nothing.
I had a thought in a different thread, that I think I'm about to take up the banner for:
Every full-auto weapon needs the same Sharpshooter skill that AR and SMG currently have.
5% reduction in dispersion per level.
Including HMG, including AScR, including the upcoming rifles. There's absolutely no reason for only two weapons to get this skill, and HMG needs it more than any other weapon.
What say you, men?
r=GûêGûêGòá===Gû¬ --«<<GÇó GÇó GÇó GÇó GÇó FAT GAT
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D legendary hero
Ultramarine Corp
1229
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Posted - 2013.10.30 07:39:00 -
[240] - Quote
CHIPMINT BUTTERCUP wrote:CCP Rattati wrote:Not to slight accountants in any way, but I really am not, I'm an engineer I work closely with the Dust team, so even not actively developing, can (sometimes) influence what is developed. To address some of the questions. I don't think I said the heavy was PC competitive, if you read my comment, I said it could be used situationally, and not everyone knows about the crouching, I think it's been kept a little secret in the community. I don't think I ever advocated crouching constantly out in the open all the time. We are increasing the effective ehp by 20% in 1.6 which will help. On the forums, I am sharing my thoughts as a player, and also to get feedback and discussions, about things that interest me as a player or playstyles that I am not personally familiar with We absolutely try to source information from the CPM, forums, internal metrics and logs, and of course, our own experience. All these play a part in the decision making process. So let's keep the feedback positive and detailed, many posts in this thread are superb in that aspect, and have certainly helped me understand the heavy's concerns better. Don't forget about the repair tool love. G¥ñ This will also help the fatties, if used as a fatty loggy pairing.
that name...so familiar...
D Legendary Hero, Defender of the downtrodden.
Let those tainted by evil beware... soon they will discover Justice
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