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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Logibro
C C P C C P Alliance
1271
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Posted - 2013.09.03 14:42:00 -
[1] - Quote
Hey guys
Please post your general feedback for Uprising 1.4 in this thread CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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Soraya Xel
New Eden's Most Wanted Top Men.
464
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Posted - 2013.09.03 14:44:00 -
[2] - Quote
People will be leaving the match and/or quitting the game if they are forced into game modes that they dislike. Game type selection should be a filter, not a vote. |
Protocake JR
Ancient Exiles
620
|
Posted - 2013.09.03 14:47:00 -
[3] - Quote
4/10
New map is bad ass |
Jack McReady
DUST University Ivy League
407
|
Posted - 2013.09.03 14:47:00 -
[4] - Quote
love the patch, the amount of tears that fuel my nanites... good job CCP |
Killar-12
The Corporate Raiders
740
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Posted - 2013.09.03 14:49:00 -
[5] - Quote
now I have to wait 5 minutes to get pubstomped I also can't see where I'm flying. |
J3f3r20n Gh057
Molon Labe. RISE of LEGION
63
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Posted - 2013.09.03 14:51:00 -
[6] - Quote
If you are going to buff th armor, why not buff the armor repair rate? Now we have higher armor HP per module, but we still having movement penalty (makes sense) but 5 HP repair per/sec for a Complex Repair is unfair. This is my main concern about 1.4 so far. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2614
|
Posted - 2013.09.03 14:52:00 -
[7] - Quote
8/10
Aim assist, new maps, new sockets, game looks gorgeous for some reason (new texture mapping?), sound is awesome, new UI stuffs is cool.
Matchmaker is bad though. CCP Nullarbar, ya kinda flopped on this one mate =P |
Elles Wils
Shaolin Legacy Preatoriani
13
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Posted - 2013.09.03 14:53:00 -
[8] - Quote
Sorry guys, nothing good to tell you.
The new battle finder is FUBAR It takes the better part of a day to find a match, and it's always the wrong one. If I set my options to skirmish, i want skirmish, not ambush, not domination. SKIRMISH.
Matchmaking is broken... Unless you think me and a random blue can take on 10 reds...
Oh, and you also broke domination... On the Ashland map, the null cannon did NO damage to the MCC's. |
Greenman Tuk
Shadow Company HQ
3
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Posted - 2013.09.03 14:54:00 -
[9] - Quote
Love the patch, the game seems more smooth. Kudos on the new map. Matchmaking is the only thing that bothers me, everything else awesome job. |
Killar-12
The Corporate Raiders
740
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Posted - 2013.09.03 14:56:00 -
[10] - Quote
Yeah, just pull out matchmaking for now. |
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IgniteableAura
Pro Hic Immortalis
105
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Posted - 2013.09.03 14:58:00 -
[11] - Quote
Nova knife hit detection has gotten even worse in 1.4. Ill follow up with a video. But basically you really do have to be right on top of someone to kill them. I get a lot of hitmarkers and no dmg. Also knifers need to have health bars showing for them. ITs important we since we choose our targets.
Market no longer shows skill requirements why did you remove this? Makes it much easier to buy something that you dont have skills for now. I really liked this since I could tell right away what skills i needed and upgrade from the market place. Please return this this option if not a bug |
The Terminator T-1000
The Praetorian Legionary
12
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Posted - 2013.09.03 15:02:00 -
[12] - Quote
I knew the matchmaking would not work but when I raised a concern this past weekend on another thread everyone decided to give me a hard time. Now I get to see all of you crying! Please fix it or bring back the old matchmaking! |
DR88VIPER Starrunner
Neanderthal Nation Public Disorder.
20
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Posted - 2013.09.03 15:27:00 -
[13] - Quote
Empty matches, wrong game modes, have to w8 for ever, new map looks ok but WHY NO LADDERS TO HIGH SPOTS ?? will we get better sniper scopes with objectives being 800 meter away ??. has drop ship control been changed ?? aiming feels better with kb/m. So far : NOT IMPRESSED CCP !! |
Poonmunch
Sanguis Defense Syndicate
251
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Posted - 2013.09.03 15:34:00 -
[14] - Quote
The Terminator T-1000 wrote:I knew the matchmaking would not work but when I raised a concern this past weekend on another thread everyone decided to give me a hard time. Now I get to see all of you crying! Please fix it or bring back the old matchmaking!
Wait until everyone is patched and you have a bigger number of players.
It's the middle of a weekday!
People are working or in school. No matchmaking system will work well with nobody playing.
Munch |
Jenza's Pants
Kang Lo Directorate Gallente Federation
112
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Posted - 2013.09.03 15:39:00 -
[15] - Quote
removing grunting when taking dmg. Dust 514 sounds like Lemon Party 514... |
Cody Sietz
Bullet Cluster
865
|
Posted - 2013.09.03 15:58:00 -
[16] - Quote
So far its pretty great. Only problem is shotgun rounds aren't registering. |
Alvara Stormheart
D3LTA ACADEMY Inver Brass
0
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Posted - 2013.09.03 15:58:00 -
[17] - Quote
Matchmaking completely broken just sat in three empty games!! That and got kicked from a match because I was staying still as a sniper was moving the camera left and right but got kicked! Not impressed with that, but will say the new maps are very good. Like the fact you have to use an active scanner as well |
Toyboi
Seraphim Initiative..
106
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Posted - 2013.09.03 16:00:00 -
[18] - Quote
Why did you change ads speed? now we need to wait 1 month before we can set the speed ourself.? its not even close to the old one! i dont know what to say really im in shock you really f'ed up AGAIN.
new map is great tho gj on that!
but really ccp you need to change gear! |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
349
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Posted - 2013.09.03 16:02:00 -
[19] - Quote
Alvara Stormheart wrote:Matchmaking completely broken just sat in three empty games!! That and got kicked from a match because I was staying still as a sniper was moving the camera left and right but got kicked! Not impressed with the update, but will say the new maps are very good.
Looking around doesn't help. Won't hurt you as a sniper to take a step when you get the warning. That's what it's there for. Also you're a bad sniper if you don't switch positions after a shot. This isn't Moorhuhn. |
Maffia- Thug
3dge of D4rkness SoulWing Alliance
63
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Posted - 2013.09.03 16:05:00 -
[20] - Quote
Poonmunch wrote:The Terminator T-1000 wrote:I knew the matchmaking would not work but when I raised a concern this past weekend on another thread everyone decided to give me a hard time. Now I get to see all of you crying! Please fix it or bring back the old matchmaking! Wait until everyone is patched and you have a bigger number of players. It's the middle of a weekday! People are working or in school. No matchmaking system will work well with nobody playing. Munch
Well, this should still work no matter how many people are online correct? I may not want to play when everyone else in the world is playing, or my schedule may not allow it. If that's the case, I still want to be able to play what I want when I want. |
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Funkmaster Whale
0uter.Heaven
343
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Posted - 2013.09.03 16:07:00 -
[21] - Quote
For the love of the Empress, CCP PLEASE tune down the aim assist. You've taken "aiming is sorta iffy" feedback as "Give everyone aimbot." The new aim assist has gone too far and essentially negates any reason to use the right thumb stick. Everyone now has impeccable aim. This may seem like fun to the noobs but it completely breaks the game. |
Maffia- Thug
3dge of D4rkness SoulWing Alliance
63
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Posted - 2013.09.03 16:07:00 -
[22] - Quote
Haven't got to see to much yet. My main concern was the HUD transparency. I like it, it's nice, BUT, can we get it to go MORE transparent than what is allowed now, please? I'm kind of worried that it's not transparent enough on my plasma.
Also, I do really like the efficiency readout on the enemy you are shooting at. KUDOS on this one.
I will post more as I play more. |
Alvara Stormheart
D3LTA ACADEMY Inver Brass
0
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Posted - 2013.09.03 16:10:00 -
[23] - Quote
Aikuchi Tomaru wrote:Alvara Stormheart wrote:Matchmaking completely broken just sat in three empty games!! That and got kicked from a match because I was staying still as a sniper was moving the camera left and right but got kicked! Not impressed with the update, but will say the new maps are very good. Looking around doesn't help. Won't hurt you as a sniper to take a step when you get the warning. That's what it's there for. Also you're a bad sniper if you don't switch positions after a shot. This isn't Moorhuhn.
It's how fast the warning comes up, and I do move as a sniper but when it come to sitting on the towers normally don't move as much up there |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1484
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Posted - 2013.09.03 16:12:00 -
[24] - Quote
Only played one match so far, and it was on the new outpost.
-Outpost is sweet, I am getting lost in it which is exactly how I wanted it to feel. Also lots and lots of interiors. -Efficiency readings are much easier to see, thank you! -It does not feel like I have to fight aim assist -Matchmaking takes forever (could be because I was very early to the update) -Does not deploy to appropriate gamemodes
Pleasant Surprise: Animation showing you exactly where in New Eden you are fighting Unpleasant Surprise: Super annoying grunts when getting hit. They sound terrible.
"Children of Amarr, Beloved of God Do not fear the dark heavens The stars are a sign unto you To bring the Light to dark places And so many wondrous lights we carry Illuminating peoples and worlds Know that our empire is holy Set apart for an immortal destiny Stand true, Children of Amarr Let the rays of our enlightenment Shine ever before the Almighty." Empress Jamyl Sarum I |
howard sanchez
DUST University Ivy League
672
|
Posted - 2013.09.03 16:13:00 -
[25] - Quote
After just a few random matches I was impressed.
I had a greater sense of speed and responsiveness when moving, hip firing and switching to ads with AR. The game felt 'tighter'
Dropships felt more stable in flight yet responsive to control input. The gorgon and Prometheus took incoming damage well ( hull stability to swarm and FG rounds). And while I lost two MLT dropships to AV fire, overall they felt more survivable.
I am unaware of specific changes made to DS ( none that I know of). But for a few matches things felt different/better
Matchmaking got me into random pubs in about 1-2 min. I was hearing nonstop complaints at about 0600pst regarding matches not starting but I was writing that off to patch day variance.
Don't sweat the trolls, CCP. Monitor the data in addition to the feedback. Game patched and updated very smooth. Nice 1.4 delivery.
More testing to do tonite.
Nice job team |
Jack Kittinger
DUST University Ivy League
16
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Posted - 2013.09.03 16:16:00 -
[26] - Quote
Increased lag using the Automatic setting
No idea how to choose ambush instd of Skirmish
Waiting time to know where Im playing 47 seconds and then 60 more in warbarge
Cannot logibro because RepTool doesn't show teammate's HP, had to switch back to AR to find out if reps were needed, didn't know if I was done repping...because RepTool doesn't show blueberries' HP
New map is pretty... Makes me feel like I'm playin Halo 2 |
Crash Monster
Snipers Anonymous
1284
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Posted - 2013.09.03 16:18:00 -
[27] - Quote
I might have missed an option somewhere... but if I can't choose the game type I want (i.e. skirmish) it's a non-starter. There is not way I'm going to play at all if I have to be randomly thrown into game types. |
NEXUS 6 N6MAA10816
Ultramarine Corp
0
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Posted - 2013.09.03 16:22:00 -
[28] - Quote
1.4 Game Patch:
I think the improvements on the character radar, sound effects (shield, armor hits & clone grunting as he/she is hit) are a step in the right direction - that brought a smile to my face. Having said that I can only comment on the game as far as that as I was continually waiting in the Battlefinder for a game. The Battlefinder does seem to have some VERY big issues...
I understand with a new patch release that there would be some issues so I'll try and be as objective as I can:
Issue #1: Time: The amount of time I spent just waiting to get into a game (without any "Scotty" errors) was anywhere from 3 to 5 minutes - and I think I'm being generous on the amount of wait time - at times it was ALOT longer.
Issue #2: Scotty AI error message: That was definitely disheartening and once that message came up, the Battlefinder really started to get "buggie"
Issue #3: My squad mates and I have entered games where there was only attackers and no defenders, and on another occasion the very same thing happened again, but with defenders and no attackers. I have to admit I had a laugh at me running around looking for the enemy - keep in mind the revamped radar. One check of the scoreboard, and my squad and I left, I would imagine shaking our heads.
Issue #4: Our squad lead started a battle - the squad made it to the battle but unfortunately our squad lead didn't.
This is all I can comment on objectively as I decided the wait time and the frustration with the Battle Finder out weighed my willingness to suffer through the disappointment.
I think with some tweaking here and there the game is going in the right direction and I will definitely be giving it another try . Bugs are to be expected and time will tell.
Ultramarines Corp! BooYah!
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YoUnGcUz
TeamPlayers EoN.
80
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Posted - 2013.09.03 16:45:00 -
[29] - Quote
Remove aim assist aka aim bot u can shoot ppl with every round |
Gabriella Grey
XERCORE E X T E R M I N A T U S
26
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Posted - 2013.09.03 16:46:00 -
[30] - Quote
Hey CCP, the camera for dropships needs to be changed back or can allow it so players can toggle to at least 3 different views. The new dropship camera angle is great if you are the only person in the pilot seat like a dropship pilot trying to shoot infantry, or perhaps for fighter jets when they are released but it makes dropships extremely hard to fly even from a veteran pilot. It simply just has a very bad lack of view to see things that are going around you. I do not know if the caldari dropships are having the same issue but Gallente dropships I cant see at all what is behind me, or on the sides making me extremely vulnerable from everything but what is directly in front of me |
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1486
|
Posted - 2013.09.03 16:47:00 -
[31] - Quote
Pleasant Surprise #2 There are some kick-ass new moods and sky boxes!
"Children of Amarr, Beloved of God Do not fear the dark heavens The stars are a sign unto you To bring the Light to dark places And so many wondrous lights we carry Illuminating peoples and worlds Know that our empire is holy Set apart for an immortal destiny Stand true, Children of Amarr Let the rays of our enlightenment Shine ever before the Almighty." Empress Jamyl Sarum I |
Shotty GoBang
Intara Direct Action Caldari State
800
|
Posted - 2013.09.03 16:48:00 -
[32] - Quote
Positives:
- The new maps are gorgeous and well-planned. Great job on that.
- Very much enjoying TacNet changes as a sneaky Scout.
- Very much enjoying the sudden lack of LAV spam.
- The summary page and battle finder designs are slick.
- Smarter installation AI is pretty cool; makes for more tactical movement.
- Visual and audio improvements look and sound great.
Negatives:
- Shotty GoBang |
Takahiro Kashuken
Red Star. EoN.
1198
|
Posted - 2013.09.03 16:52:00 -
[33] - Quote
Swarms are defo OP - My 'Dren' swarms fires the full clip in 5sec or less and i dont have a single SP into swarms
Shield tanks - Gun depression nerf, you cant aim below 0deg it seems, maybe 5 at the most
Dropships - Side guns still not fixed, cant look forward because they snap back into position, new camera is so-so not sure how it would go for shooting stuff
LAV - Gun still faces the wrong way when you get into it |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1486
|
Posted - 2013.09.03 16:55:00 -
[34] - Quote
Another negative (been listing a bunch of positives), with the new aim assist it seems like my scrambler rifle shots are bending (hitting when I'm clearly off the mark). |
Foundation Seldon
Gespenster Kompanie Villore Accords
90
|
Posted - 2013.09.03 16:56:00 -
[35] - Quote
Feedback time!
UI : You guys did good work here. No complaints.
You can zoom in a LOT on the map screen now and it's pretty fantastic.
Matchmaking : Echo other sentiments Filter rather than "vote" Needs to absolutely be changed for FW
Vehicles : Dropship Repper animation quirk : The repper animation on the dropship seems to extend out to the area that's covered by the headlights, looks quite odd.
Repper animation itself : It's better than nothing but I still prefer the days where we glowed brightly instead, still wanting pre-uprising animations.
Dropship Camera : Sucks on everything that's not an assault dropship. Let me explain - The dropship, due to the new camera, will undoubtedly end up blocking over 50% of your screen while in third person view. Where as before the camera set in such a way that I'd have a decent amount of knowledge where my dropship is in relation to the environment around it now I just have either the front end or the tail end of the dropship blocking the majority of the information that I'd get while looking around it. NOT a fan in the majority of cases.
Actually fixes some issues with the assault dropship because now you can aim at infantry without needing to set the aiming reticle in such a way that you would need to have your aiming reticle set to -inside- your dropship in order to hit your target. It works and will undoubtedly make the ADS more effective at taking out infantry ... assuming that infantry doesn't have competent AV. |
Beren Hurin
The Vanguardians
1366
|
Posted - 2013.09.03 16:56:00 -
[36] - Quote
Takahiro Kashuken wrote:Swarms are defo OP - My 'Dren' swarms fires the full clip in 5sec or less and i dont have a single SP into swarms
Shield tanks - Gun depression nerf, you cant aim below 0deg it seems, maybe 5 at the most
Dropships - Side guns still not fixed, cant look forward because they snap back into position, new camera is so-so not sure how it would go for shooting stuff
LAV - Gun still faces the wrong way when you get into it
Have you calculated the damage amount for Dren swarms? Why is that inherently bad? My AR fires the full clip in 5sec or less...
Is there a point with the gun's depression that you think it shouldn't go? Do you think it would be fair for infantry to be able to get up close near you and under your gun? |
Gabriella Grey
XERCORE E X T E R M I N A T U S
27
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Posted - 2013.09.03 16:58:00 -
[37] - Quote
On a good note CCP from my experience a love the new laser rifle sights, maps, and overall new detail added to the game is great. When the kiddies and other collegiate students get out of class, I hope they don't troll the forum. |
Cass Caul
Namtar Elite Gallente Federation
66
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Posted - 2013.09.03 17:10:00 -
[38] - Quote
The shotgun has always had some problems hitting targets. But now, more than 50% of the time I can't even hit a guy standing still.
SMG is the new FOTM, with hip-firing hitting more often than ADS was last patch the Aim-Assists is now Auto-Aim
New maps, more maps, more variation: all good.
Sniper Rifles can't hit anything. Again, target standing still lining up for the headshot, and 0 damage.
Matchmaking is horrendous. I want to play Skirmish and I get sent into an Ambush... I hate Ambush OMS. I can't tell you how much I hate Ambush OMS, FFS! change it back to Ambush OR Ambush OMS.
TAC AR and Scrambler Rifle getting more hits due to Auto Aim.
Overall, par for the course. Please keep the maps, weapons, and suits, but throw everything else out and go back to chromosome. |
J3f3r20n Gh057
Molon Labe. RISE of LEGION
65
|
Posted - 2013.09.03 17:11:00 -
[39] - Quote
So things are weird.
Pros > //The new maps are awesome. They look really futuristics, and that Mass Relay (!!!) map is huuuge.
//The graphics are awesome.
// The HUD and "Recent news" are good
//The lack of chevrons makes team communication needed.
Cons>
// Matchmaking is broken, spawning mercs on random battle, sometimes empty.
// I don't know why but i have Hit delay. I shoot mercs in the face but they don't lose HP. Sometimes it takes a few seconds to register, but then i'm dead.
//The lack of chevrons makes my work hard, i can't see who needs repairs.
// The new maps are lagging so much...
// I didn't see much changes on aim assist, seems normal to me.
So this is my early impressions... |
Takahiro Kashuken
Red Star. EoN.
1198
|
Posted - 2013.09.03 17:12:00 -
[40] - Quote
Beren Hurin wrote:Takahiro Kashuken wrote:Swarms are defo OP - My 'Dren' swarms fires the full clip in 5sec or less and i dont have a single SP into swarms
Shield tanks - Gun depression nerf, you cant aim below 0deg it seems, maybe 5 at the most
Dropships - Side guns still not fixed, cant look forward because they snap back into position, new camera is so-so not sure how it would go for shooting stuff
LAV - Gun still faces the wrong way when you get into it Have you calculated the damage amount for Dren swarms? Why is that inherently bad? My AR fires the full clip in 5sec or less... Is there a point with the gun's depression that you think it shouldn't go? Do you think it would be fair for infantry to be able to get up close near you and under your gun?
Because if i skill up to proto swarms i will be firing 9k+ dmg out in 3seconds which is stupidly easy and OP, if fires faster than a FG and does more damage than any turret
Dren swarms are basic and i have no SP into swarms and its stupidly quick and easy
Gun depression is a problem when someone can basically hide under your turret plus it makes it kinda useless since you cant defend yourself |
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THEAMAZING POTHEAD
Pure Innocence. EoN.
313
|
Posted - 2013.09.03 17:13:00 -
[41] - Quote
matchmaking is straight up garbage, worst thing in the patch by far. aim assist is fun, it makes weapons like the laser usable again. new maps are great and fresh voteing rather than filter is straight up garbage falls under matchmaking garbage projectiles have delayed time, like grenades, forges,mass drivers, equipment, all have like a half second delay between pressing the button and the action being performed in game.
So really, remove the garbage matchmaking, and remove the garbage vote system, then iron out the bugs and 1.4 would actually be a good patch, those are the only things holding it down for everybody |
jlpgaming2752
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
|
Posted - 2013.09.03 17:23:00 -
[42] - Quote
This is my least favorite patch. The new map is great but that's about it. I don't know why aim assist needed to be added, the new menus have that horrible blue color, matchmaking is atrocious. Honestly besides the new map and HUD, this patch is awful. |
Jade Hasegawa
Intrepidus XI EoN.
66
|
Posted - 2013.09.03 17:24:00 -
[43] - Quote
I dont like anything much here:(
The new graphics are nicer but the aim assist is annoying I dont want it and it is getting abused by ppl already
Matchmaking is broken to say the least
DOnt like or need the new UI when I log in whatsoever
New map was nice at least.
Why for the love of god does my female clone groan like a man when shes hit? never mind it sounds horrible it dont male any sense either!
May come back to this later in the week (the SP bonus for logging in is not worth it) and see if I canget soem better games in but I just feel right nowlike deleting the game from my PS3, harsh comment I know but I geniunly did not enjoy being gibbed by a MLT AR from 300 meters that I could not even see or hear! |
lDocHollidayl
Ancient Exiles
252
|
Posted - 2013.09.03 17:32:00 -
[44] - Quote
One has to fear the HMG again...this I appreciate. I was in a 9v9 game but 5 min. in it was 9 vs 0.
Thank you for a scary HMG. |
Poonmunch
Sanguis Defense Syndicate
258
|
Posted - 2013.09.03 17:34:00 -
[45] - Quote
Alvara Stormheart wrote:Matchmaking completely broken just sat in three empty games!! That and got kicked from a match because I was staying still as a sniper was moving the camera left and right but got kicked! Not impressed with that, but will say the new maps are very good. Like the fact you have to use an active scanner as well
Is there a kick warning or are you just dumped?
If I'm sniping and I get a warning, I'm ok with that.
Munch |
Jammer Jalapeno
BIG BAD W0LVES
57
|
Posted - 2013.09.03 17:36:00 -
[46] - Quote
Well I do not enjoy the new battle finder. It was nice being able to chose what you play. The wait times also seem to be longer which is a drag and whats with the empty teams? I've been in two games now where its like 10 vs 2 and 8 vs 3 for the entire match.
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J3f3r20n Gh057
Molon Labe. RISE of LEGION
65
|
Posted - 2013.09.03 17:37:00 -
[47] - Quote
The batle finer is good now, showing the systems and other ****. Nice.
But the Dropship camera is strange. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
235
|
Posted - 2013.09.03 17:44:00 -
[48] - Quote
- Awesome new map, awesome new sockets. 11/10 for LogicLoop and his fellows. Give those guys a free beer, they single-handedly made 1.4 a good patch.
- Auto-aiming is way too strong, mostly when hip-firing at close distances. I once killed an enemy without aiming for him. He tried to strafe away but my gun followed him long enough to kill him even though I didn't move the right stick.
- I've had intense lag when I didn't before 1.4. On multiple occasions in different games I killed people with an AR that were already behind cover. I once killed a guy when I was already off the trigger and had stopped shooting on my client. This lag is also noticeable when deploying equipment or throwing grenades.
- Do I need to mention matchmaking? I got into a 6v7 ambush match when there were 3000 people online. That's enough for over 90 full games.
- The team-shared minimap is really missing. I think that there's a lot more confusion and a lot less tactical play going on now. Also, I don't like it when there's 3 people looking at my back but I get shot by a shotgun directly behind me because he didn't appear on my minimap.
This deserves extra attention, because I don't know why I feel this way: - My impression is that there's a lot less feeling of impact from combat in 1.4. Killing people feels like melting a chocolate figure with a blow drier and getting shot at feels more like being yelled at. |
Thang Bausch
Pierrot Le Fou Industries
38
|
Posted - 2013.09.03 17:45:00 -
[49] - Quote
Soraya Xel wrote:People will be leaving the match and/or quitting the game if they are forced into game modes that they dislike. Game type selection should be a filter, not a vote.
this definitely needs to be a filter. There are times when I only have time for an ambush before i shut my system down. If I get thrown into anything else, I will leave because I simply don't have more than 5 minutes to play.
I would prefer that the match making be a little looser than to have a vote system. I don't mind getting pub stomped occasionally. I want match making to reduce it to a more tolerable frequency. |
steadyhand amarr
Imperfects Negative-Feedback
1188
|
Posted - 2013.09.03 17:46:00 -
[50] - Quote
Odd been talking to my eu dudes they have no issue with the matchmaker. Sounds like some bad logic snuck its way in |
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Daalzebul Del'Armgo
D3LTA FORC3 Inver Brass
85
|
Posted - 2013.09.03 17:47:00 -
[51] - Quote
Has the range on weapons been messed up? Hitting farther and harder than normal at ranges I wouldn't normally even try with an AR. Like damage fall off isn't working properly. |
Bright Cloud
Namtar Elite Gallente Federation
85
|
Posted - 2013.09.03 17:50:00 -
[52] - Quote
My observations so far: -matchmaking doesnt work at all. I can que up for whatever i want to play (ambush for example) and i still get thrown into domination. -Hit detection has improved with slower strafing speed and aim assist added (dropped a 50 kill bomb on domination with AR). -No more murder taxis (god thanks for that. -Swarm launcher rate of fire has beeing increased drastically (which was expected). -New RDV trolling has occured. The RDV flys way to high and "deploys" dropships so that the vehicle instantly explodes. -Game pace has slowed down on ambush (that the teams aint gettting filled up makes this worse) -New maps are nice but i feel that some ambush maps are way to big -Sometimes i got matched up with asian players though my server settings are set on EU (resulting in horrible lag issues) -New dropship camera is bollocks. Why did you changed that? Nobody asked you to do this CCP. Change it as soon as possible -Sometimes the battlefinder takes awfully long to find a match. |
Icedslayer
SVER True Blood Public Disorder.
112
|
Posted - 2013.09.03 17:50:00 -
[53] - Quote
From a Scout POV
-Disabled squad vision results in more people using active scanner -New scan interface actually is good -New lighting affects from swarms, fg and mass driver is badass -Everyone now has Aimbot which for us scouts means alot more deaths. -Matchmaking is slow (i know because its still early) -Matchmaking puts me into wrong game modes -SMG's seem to be alot weaker than before -everything at medium range seems to have gotten a buff (probably do to aimbot) -Dropship third person view flying is impossible -first person view is alot better -Only seen 2 of the new small outpost and i have to say i love them, alot more covered space aswell as the scale is alot bigger than the other ones -Grunting sounds just have to go, there loud and frankly out of place -shield breaking sound is nice -New moods and skyboxes are awesome -Strafe speed seemed to be nefred on scouts (cant verify)
All in all its a improvement, but unless the scout gets some love ASAP it will die off
|
Scalesdini
The Surrogates Of War
132
|
Posted - 2013.09.03 17:53:00 -
[54] - Quote
CCP Logibro wrote:Hey guys
Please post your general feedback for Uprising 1.4 in this thread
Matchmaking is stupid. And broken. Aimbot needs turned off. The grunting crap when being shot is stupid.
On the flip side- The new screens are neat. The fall of LAV's (they're not murder taxis, seriously, murder taxi is something entirely different than what those newbs were doing)
Why I personally hate this patch-
This patch is a serious nerf to heavies. Sure, you gave us standardized turn speed, but you nerfed our HMG's, the team vision change nerfs heavies more than anyone else (note: I am not complaining about this - any decent squad will adapt and overcome, it is, however, a nerf to heavies - combined with the other nerfs it's bad) and our slow speed means our juke strafing is now useless thanks to aimbot being able to stay on us perfectly. Heavies are now almost entirely useless - we can't use active scanners and thus can no longer see a damn thing, we can't effectively dodge enemy shots because of aimbot (this screws with everyone but it screws heavies the worst), and our HMG's overheat in about a second and a half of continuous fire, meaning we can't even cover squaddies with suppressing fire anymore.
Also, if I want to play skirmish, I want to play skirmish. Not domination. Not ambush. I'd rather get rolled on a skirmish or race squaddies in LAV's while we roll the other team once or twice every 15-20 matches than this BS system.
But hey, we got grunting effects. And new loading screens. Surely it's all worth it? |
Orion Vahid
DUST University Ivy League
139
|
Posted - 2013.09.03 18:14:00 -
[55] - Quote
As usual CCP did some idiotic things that NOBODY ASKED FOR. For example why the hell did you remove the HP bars? You just made the logi's job a lot harder. The matchmaking has problems. I wait 5 minutes for a Skirmish and then get dropped into an Ambush and half of my squad isn't even with me. The team vision change is also crap. You gave Heavies yet ANOTHER nerf. Don't even let me get started on your aimbot. |
George Moros
WarRavens League of Infamy
71
|
Posted - 2013.09.03 18:20:00 -
[56] - Quote
My impressions:
Sound and visuals - definite improvement, but it seems that the game lost some FPS and responsiveness as a result.
UI - improved.
Matchmaking - bad, but maybe it gets better tomorrow when everyone updates and cap resets.
Aim assists - I only tried HMG and sniper, HMG is definitely more easy to kill with, sniping seems more difficult - there's a delay in hit registration and sometimes it seems like I missed where I would otherwise score a hit in 1.3, but this may just be a wrong impression. Also, aim assists could make some weapons much more effective which may result in new FOTMs. This can potentially have bad results.
Murder taxis are now not so common - good.
Overall - good. If matchmaking improves and further code optimization resolves current performance hit, it will be excellent. |
J3f3r20n Gh057
Molon Labe. RISE of LEGION
66
|
Posted - 2013.09.03 18:23:00 -
[57] - Quote
I'm dying SOOOO EASILY. like paper. Full Logi Proto Armor Tanking with 791 HP, and the enemy are hitting me while i am on the fuckn cover and a guy wih Militia Assault put me down with half clip of an AR? WTF? Not to mention the Scramble Snipers shooting me from the other side of the bridge, far away near the city? The aim assist makes gunfight so easily like this? Really?
Well, i'm wondering about the "elite high-skilled" proto players stomping through the match. It will be PAINFULL.
I will try later, see if there some more players to mae me lose all my isk. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5700
|
Posted - 2013.09.03 18:34:00 -
[58] - Quote
Most do not like the new dropship camera, make it optional. Possibly make it something you cycle through like switching to first person view.
The repair tool needs to show the HP of all nearby friendly. Right now its impossible to know if someone needs repairing without switching to a weapon and aiming at them. |
Garrett Blacknova
Codex Troopers
3525
|
Posted - 2013.09.03 18:35:00 -
[59] - Quote
Skirmish and Ambush are reversed in when selecting a match type.
When searching for Skirmish, the majority of battles I'm placed in are Ambush matches. When searching for Ambush, I'm thrown into Skirmish more often.
Tested across 3 different characters on 2 PSN accounts. Consistent and at least 70% reproducible. |
GET ATMESON
Dem Durrty Boyz Public Disorder.
125
|
Posted - 2013.09.03 18:37:00 -
[60] - Quote
I dont mind the new match making but I cant grind out dust anymore the way it is. It takes over 1 minute to get into an ambush. I cant go back to back anymore waiting that long.
Everything else is great! |
|
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
770
|
Posted - 2013.09.03 18:40:00 -
[61] - Quote
New maps are great, but would work better with 24 v 24 instead of 2 v 14 |
Pje251296
KILL ORDERS
119
|
Posted - 2013.09.03 18:42:00 -
[62] - Quote
Like.
New maps
Sound effects are good but takes while to get used to
Heard that vehicles move better from a corp mate
Visuals improved especially on the new maps.
Laser improved
Matchmaking is messed up right now in many ways
Ashland on domination is glitched and is going to give a ton of sp
Balancing isn't good
Right now 6.5/10. |
Thang Bausch
Pierrot Le Fou Industries
39
|
Posted - 2013.09.03 18:44:00 -
[63] - Quote
Maffia- Thug wrote:Poonmunch wrote:The Terminator T-1000 wrote:I knew the matchmaking would not work but when I raised a concern this past weekend on another thread everyone decided to give me a hard time. Now I get to see all of you crying! Please fix it or bring back the old matchmaking! Wait until everyone is patched and you have a bigger number of players. It's the middle of a weekday! People are working or in school. No matchmaking system will work well with nobody playing. Munch Well, this should still work no matter how many people are online correct? I may not want to play when everyone else in the world is playing, or my schedule may not allow it. If that's the case, I still want to be able to play what I want when I want.
Only played one match, so I haven't seen the match making in full action, but I agree with the general principle that getting the right match, with roughly the same number of players on both teams, in a decent amount of time should take precedence. I can accept some pub stomping on a weekday because the player base is low at that time. Peak times are when I would expect the match making to shine.
For the record CCP, I don't mind waiting a bit longer for a match (say 2-4 minutes instead of 1-2), but please make sure the team is full, and I get to choose the match type. Given these parameters, if you can match me with someone of *somewhat* equal skill, that's awesome. (With that said, I am not too worried about the year long pubstompers having to wait 5-10 minutes to play against other pub-stompers: it will be justice for being the number 1 reason why the player base is not growing with enough new players. :) ). What would be great is a real time indication of the current popularity of one match over another. If I knew that playing domination instead of skirmish will increase my chance of being in a balanced match, I may decide to change my filter.
To some of the comments in this thread and others like it today (rather than the specific post quoted above), people need to chill a bit. The feedback is needed so CCP can fix the match making system so keep giving your feedback, but screeching about the death of the game (for the billionth time in the last year) only serves to blow some steam off while annoying the crap out of the rest of us. Going for a run, or having a beer would do a much better job of taking the edge off the roughness of this patch than Book of Revelations prophecies of the game's impending doom or Hip Hop artist like proclamations of you leaving the game (FYI: we don't care that the latest Hip Hop super star is going to stop rapping because of the sorry state of hip hop, so we definitely don't care that you are leaving dust.).
|
TranquilBiscuit ofVaLoR
The Kaos Legion
39
|
Posted - 2013.09.03 18:51:00 -
[64] - Quote
IgniteableAura wrote:Nova knife hit detection has gotten even worse in 1.4. Ill follow up with a video. But basically you really do have to be right on top of someone to kill them. I get a lot of hitmarkers and no dmg. Also knifers need to have health bars showing for them. ITs important we since we choose our targets.
Market no longer shows skill requirements why did you remove this? Makes it much easier to buy something that you dont have skills for now. I really liked this since I could tell right away what skills i needed and upgrade from the market place. Please return this this option if not a bug OH MY GOD YES. i went into a match hit 10 in people, saw the shields fluctuate and everything, but NO damage. it really is depressing, since that was one of the only ways i can still have fun with this game. now imlucky if i go positive in a match only using nova knives, when before i could easily be in top 3. it probably has something to do with this perfect auto aim. as me and some fellow scouts were saying, there is almost no point in speed tanking anymore, due to the ridiculous auto aim. |
Stile451
Red Star. EoN.
200
|
Posted - 2013.09.03 18:51:00 -
[65] - Quote
My first impression I get for dropships is that the default view as it makes seeing obstructions harder as well as there not being enough visual feedback to actually know where you are.
Shotgun hit detection is broken even more.
The updated active scanner results are pretty good(pulsating on reds is good). A big improvement over 1.3. I'm a bit disappointed that there are no WP for using the scanner though.
Passive scanning doesn't seem to be working unless you're aiming at someone(in 1.3 I was able to detect reds passively if they were beside/behind me). |
The Terminator T-1000
The Praetorian Legionary
13
|
Posted - 2013.09.03 18:59:00 -
[66] - Quote
Maffia- Thug wrote:Poonmunch wrote:The Terminator T-1000 wrote:I knew the matchmaking would not work but when I raised a concern this past weekend on another thread everyone decided to give me a hard time. Now I get to see all of you crying! Please fix it or bring back the old matchmaking! Wait until everyone is patched and you have a bigger number of players. It's the middle of a weekday! People are working or in school. No matchmaking system will work well with nobody playing. Munch Well, this should still work no matter how many people are online correct? I may not want to play when everyone else in the world is playing, or my schedule may not allow it. If that's the case, I still want to be able to play what I want when I want.
Me too! Where are those people that told me they would wait forever for a match as long as the matchmaking was better.. lol |
Benjamin Ciscko
S.e.V.e.N.
16
|
Posted - 2013.09.03 19:03:00 -
[67] - Quote
I think the laser rifle's pretty decent I fried several people one ambush however when I tried to reproduce this to make sure it wasn't one lucky game I wound up in matches with 0-3 people who are usually sniping and don't kill many people if any at all |
Reaper Skordeman
The Reaper Crew PMC
103
|
Posted - 2013.09.03 19:04:00 -
[68] - Quote
Main issues, Match-Making.
Separate the Newbies, from the Veterans. I'm sure it annoys the Vets to have a Random Newbie effect their team. And I KNOW that it annoys me to be forced to play against gear I can't possibly even match. |
Symbioticforks
TeamPlayers EoN.
10
|
Posted - 2013.09.03 19:05:00 -
[69] - Quote
Drop ship camera angle - completely garbage - I wouldn't feel I had the right to post about this matter except I fly 1-3 drop ships every match with about 23k kills. They're more of a point A-B kinda thing for me but with this new angle it removes all reliable handling feels more like a bumper boat. Guess we're still beta testing and paying to do so. |
Gadster
The Exemplars Top Men.
5
|
Posted - 2013.09.03 19:08:00 -
[70] - Quote
Well all vehicles are now garbage this patch garbage the maps and visuals are ok but everything else is fubar . Heavys are now the only thing worth anything now is a heavy because they are now indestructible proto snipers can't touch them in any way turrets tickle them they can walk over grenades and take 10 shotgun hits and shrug it off . One word RESPEC |
|
Torr Wrath
Subdreddit Test Alliance Please Ignore
888
|
Posted - 2013.09.03 19:10:00 -
[71] - Quote
- The new welcome screen looks awesome, but i found it to be unresponsive and laggy as hell.
- I couldnt figure out how to leave the looking for match screen without cancelling the search for a match. Normally I would walk around or check my gear after selecting a match. This also inhibits P2T AFAIK.
- Team selection matchmaking was brutal in the match I played. 2 full premades +2 vs.. 8 guys? Guess who won. Maybe this was just random, I know it happened before.. but in the very first match?
- Swarm launchers are JUST AS BROKEN AS EVERYONE SAID THEY WOULD BE. I capitalized this for emphasis. We warned you about it.
|
MAD MAX 514
The dyst0pian Corporation Lokun Listamenn
6
|
Posted - 2013.09.03 19:22:00 -
[72] - Quote
Does anyone at ccp test any of the material before its applied to the game? heres a suggestion, fix current the problems before introducing new material with new problems!
|
Provolonee
Undefined Risk DARKSTAR ARMY
112
|
Posted - 2013.09.03 19:22:00 -
[73] - Quote
I actually like queing for all game modes at the same time. Matches are starting fast at around a minute (queing solo as usual). Have not seen a stacked super squad yet so maybe something there is working. all matches have had unbalanced team numbers.
Loving the star system display while searching for a game. I think it will help show people you are fighting in new eden.
Laser sight is much more useful, and my viziam with a couple damage mods is melting much better now. feels good. There is some obvious latency happening here, Im letting go of the trigger before the over heat, pulling back into cover to reload, then BAM over heat in my face. The actual heat build up and the meter are out of sync, or something is glitched with the viziam. or lag is lag.
im used to not being in a squad and not sharing tacnet, so it feels more even now. But like i said, I have yet to go against a super proto squad yet. I have skills in damping and range, those feel like they were worth the investment. and have been using scanner for a while, the highlighting effect is a nice touch. passive scanning is working for me, but i have skills in it and also using the mods. This will have a large effect on the battle field, will take a while before get into a groove again.
I cant say for sure, but it seems as Armor plates are no longer affecting turn speed, +1 for having some consistency aiming between my fits. DS3 feels a bit more snappy.
I also have not seen a Remote explosive fissile out yet when deployed. I will keep my eye on it.
New maps are pretty sweet. Yet, some areas are kind of borked. Underneath the bridge in an OMS. I had to run for 1000m just to get out of that canyon because the redline was on the nearest road out. Also fell through a crack on domination slid down the cliff... once again had to run 3 miles to get my self out of there, almost just wanted to commit suicide and re spawn. They are pretty fun to play on otherwise.
-Cheers, cant wait to finish working so I can re tune my fits and whoop some bum. |
Eskel Bondfree
DUST University Ivy League
135
|
Posted - 2013.09.03 19:28:00 -
[74] - Quote
About the new mouse handling: Generally feels much better now without the turning restrictions and negative acceleration we had in ADS before. Good job on that!
HOWEVER: Why in the world did you make ADS aiming faster than aiming during hip fire!? I sure hope you just mixed something up, because it doesn't make any sense what so ever to have even faster aim when you zoom in and try to hit something far away.
Before 1.4, I couldn't track a moving target in ADS because my aim was slowed to a crawl. Now, I can't track a moving target in ADS because my aim is suddenly all over the place! To be honest, the ADS to hipfire discrepancy now feels even worse than before. In order to have decent aiming in ADS, my general turning speed is so slow I feel like I'm wading through a swamp all the time.
To sum it up, new mouse handling is one step forward and two steps back, controls feel more awkward than before for me. Please swap the ADS and hipfire aiming speeds, I think that's all that is needed. |
Greasepalms
Ahrendee Mercenaries EoN.
209
|
Posted - 2013.09.03 19:31:00 -
[75] - Quote
Everything looks and feels pretty solid however the matchmaking is broken.
I don't mind the new multi-queue but most matches are deserted now.. |
Poonmunch
Sanguis Defense Syndicate
260
|
Posted - 2013.09.03 19:34:00 -
[76] - Quote
steadyhand amarr wrote:Odd been talking to my eu dudes they have no issue with the matchmaker. Sounds like some bad logic snuck its way in
Can other EU people confirm or refute this, please?
Munch |
Stefan Stahl
Seituoda Taskforce Command Caldari State
238
|
Posted - 2013.09.03 19:44:00 -
[77] - Quote
Perhaps not enough of a statistical basis, but I've gotten into 10 out of 10 games in less than 20 seconds each, even if the match maker estimated something like 40 seconds most of the time.
However many of the resulting games were horrible. A skirmish just ended with 7 v 10 people in it. It was practically a stealth game. |
Killar-12
The Corporate Raiders
745
|
Posted - 2013.09.03 19:47:00 -
[78] - Quote
Poonmunch wrote:steadyhand amarr wrote:Odd been talking to my eu dudes they have no issue with the matchmaker. Sounds like some bad logic snuck its way in Can other EU people confirm or refute this, please? Munch EU primetime *cough* |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
25
|
Posted - 2013.09.03 19:54:00 -
[79] - Quote
Matchmaking needs work, but large corps that are used to proto pub stomping will never like matchmaking because they might have to play other proto pub stomping corps and actually die and lose money. I was naieve about this mentality until 2 days ago, I was playing pub ambush against 13ear and some other tp guys and I was running a adv scout with pistols and of course 13ear was running proto call logi with a d ar, so naturally I pistoled him once or twice 2 eat into those shields then cooked a frag and owned him, no pickup from that, well he came at me again and I did the same thing, after that game the child 13ear sent me hate mail calling me names being disrespectful because he died, lol, you know holding up these great eon and teamplayer traditions. And until that moment I had a lot of respect for him and his team, but I couldnt understand why he was so mad, after talking to people I figured it out though, they will never want a system that makes pubstomping harder, period. Btw, next game played them again, frag pistoled the scrub again... pffffff get good |
Kody Cole
Dem Durrty Boyz Public Disorder.
16
|
Posted - 2013.09.03 19:57:00 -
[80] - Quote
mouse and keyboard ADS = poop
|
|
Killar-12
The Corporate Raiders
750
|
Posted - 2013.09.03 19:57:00 -
[81] - Quote
INFINITE DIVERSITY IDIC wrote:Matchmaking needs work, but large corps that are used to proto pub stomping will never like matchmaking because they might have to play other proto pub stomping corps and actually die and lose money. I was naieve about this mentality until 2 days ago, I was playing pub ambush against 13ear and some other tp guys and I was running a adv scout with pistols and of course 13ear was running proto call logi with a d ar, so naturally I pistoled him once or twice 2 eat into those shields then cooked a frag and owned him, no pickup from that, well he came at me again and I did the same thing, after that game the child 13ear sent me hate mail calling me names being disrespectful because he died, lol, you know holding up these great eon and teamplayer traditions. And until that moment I had a lot of respect for him and his team, but I couldnt understand why he was so mad, after talking to people I figured it out though, they will never want a system that makes pubstomping harder, period. Btw, next game played them again, frag pistoled the scrub again... pffffff get good How come I was going against protogeared individuals, you see in EVE I don't have to run out in 0.0 if I don't want to |
XiBravo
TeamPlayers EoN.
205
|
Posted - 2013.09.03 20:22:00 -
[82] - Quote
Mouse user here: -The ratio between ads and hip is off. If hip is ok ads way to high. If ads good hip way to low. -Their is still a very noticeable input lag. I.e. I move mouse stop half second later crosshair moves than stop. It is a very small delay but more than enough to throw aim and miss all shots. -As a mouse user my avg time to kill enemy has increased, but my time to die has decreased -The squad seems to be getting separated trying to join match. Someone is left out much of the time. |
McFurious
TeamPlayers EoN.
331
|
Posted - 2013.09.03 20:22:00 -
[83] - Quote
Overall I like the update but there's some things wrong with it:
- Can't choose your game mode for pubs (I hate public skirmish).
- Takes a long time to get into a pub game.
- KB/M aiming is "different" but I don't know if it's good or bad because I am still playing with my settings.
- Aim Assist seems too strong.
That's all just after spending an hour trying out the new build. Was only able to play 3 or 4 games and I just gave up. The rest of the build is great just so far those 4 things are really making it hard to enjoy.
|
Flint Beastgood III
GunFall Mobilization Covert Intervention
73
|
Posted - 2013.09.03 20:35:00 -
[84] - Quote
Too many negative things to say, I'm not even gonna bother depressing myself further.
1 positive - the new map f**king rocks!!! Especially on Ambush! Props for that at least. The new 'recent updates' screen is nice too,a long with the daily login bonus. |
Chet Muffin
L.O.T.I.S.
5
|
Posted - 2013.09.03 20:51:00 -
[85] - Quote
Love the new maps, sound effects and update screen, but ....
just spent the better part of an hour to get into a match with a full squad and it went a bit like this: 1. squad leader selects a match 2. not all squad members get in 3. back out 4. reform squad 5. not everyone can join because someone is still in battle (while everyone backed out) 6. select different squad leader 7. goto step 1 |
Flint Beastgood III
GunFall Mobilization Covert Intervention
75
|
Posted - 2013.09.03 20:54:00 -
[86] - Quote
Killar-12 wrote:INFINITE DIVERSITY IDIC wrote:Matchmaking needs work, but large corps that are used to proto pub stomping will never like matchmaking because they might have to play other proto pub stomping corps and actually die and lose money. I was naieve about this mentality until 2 days ago, I was playing pub ambush against 13ear and some other tp guys and I was running a adv scout with pistols and of course 13ear was running proto call logi with a d ar, so naturally I pistoled him once or twice 2 eat into those shields then cooked a frag and owned him, no pickup from that, well he came at me again and I did the same thing, after that game the child 13ear sent me hate mail calling me names being disrespectful because he died, lol, you know holding up these great eon and teamplayer traditions. And until that moment I had a lot of respect for him and his team, but I couldnt understand why he was so mad, after talking to people I figured it out though, they will never want a system that makes pubstomping harder, period. Btw, next game played them again, frag pistoled the scrub again... pffffff get good How come I was going against protogeared individuals, you see in EVE I don't have to run out in 0.0 if I don't want to
LOVE IT! Most of them proto stompers got no skill and rely on being better equipped with more SP than the average guy. |
Flint Beastgood III
GunFall Mobilization Covert Intervention
75
|
Posted - 2013.09.03 20:56:00 -
[87] - Quote
Chet Muffin wrote:Love the new maps, sound effects and update screen, but ....
just spent the better part of an hour to get into a match with a full squad and it went a bit like this: 1. squad leader selects a match 2. not all squad members get in 3. back out 4. reform squad 5. not everyone can join because someone is still in battle (while everyone backed out) 6. select different squad leader 7. goto step 1
Yeah, even removing everyone from squad and reforming didn't even solve it for me. Everyone had to reload DUST |
Parson Atreides
Ahrendee Mercenaries EoN.
628
|
Posted - 2013.09.03 20:58:00 -
[88] - Quote
I like basically everything.
The new maps and outposts are awesome and provide much needed diversity.
The hit detection is good with one exception...there are some people who get to about 5% armor and suddenly stop taking any damage at all. It's not like I'm missing because I take them down from full health easily enough, they just don't take any more damage...and it's always at that ~5%.
The new aim assist is good. It might be a bit too strong and help tactical/single-shot variants of weapons a little too much...we'll have to wait and see.
Also I haven't been killed by a LAV yet so that's nice...
The matchmaking is the only broken part, which is significant, but it's clearly not working as intended so it'll get fixed (probably pretty soon), so it's hard to hold that against you guys.
The new complex is enormous and playing several matches today, my corpmates and I had the reinforced belief that the game really needs 24v24 for maps this size.
Patch Overall: 8.5/10 |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5709
|
Posted - 2013.09.03 21:28:00 -
[89] - Quote
I should say that so far I have NO problem with the new "aimbot" aim assist people are complaining about. |
The Terminator T-1000
The Praetorian Legionary
13
|
Posted - 2013.09.03 21:28:00 -
[90] - Quote
Graphics look better.
I like aim assist.
I like improved interface.
I hate the new matchmaking! I takes too looooooooooonnnnnnnnnnnggggggggggg..............
|
|
Flint Beastgood III
GunFall Mobilization Covert Intervention
78
|
Posted - 2013.09.03 21:34:00 -
[91] - Quote
Parson Atreides wrote: The new complex is enormous and playing several matches today, my corpmates and I had the reinforced belief that the game really needs 24v24 for maps this size.
Yep, 24v24 is needed and is the stated game size on the info for the game. This is the intended "minimum" size so it's about time we got it. Then onto 32v32! |
FATPrincess - XOXO
Shining Flame Amarr Empire
503
|
Posted - 2013.09.03 21:57:00 -
[92] - Quote
3/10
Matchmaking doesn't work. Please tell us how's supposed to work. Hit detection is terrible. Render distance got worse.
I'm giving 3 points because aim assist and new map.
-XOXO |
Garrett Blacknova
Codex Troopers
3540
|
Posted - 2013.09.03 21:59:00 -
[93] - Quote
I'm just going to ask that in 1.5, with the vehicle overhaul, can we please have a tank control scheme that lets us control acceleration with R2/L2, like the one for LAVs? Because I like that scheme better, but I can't use it on my tanks. |
Hellkeizer
The Avutora Complex
39
|
Posted - 2013.09.03 22:32:00 -
[94] - Quote
If the matchmaking worked I wouldn't mind so much, but I feel like it's pubstomping central now and a chore to try. When I made a new character and you don't accept the neocom help, the lady scared me because she was still talking and sounded angry at me lol! |
Liam Bane
LA 501 eme Citizens of Nowhere
5
|
Posted - 2013.09.03 22:36:00 -
[95] - Quote
The update is great.
No more LAVs The new map is awesome Graphics Add of the neocom
Yes, the matchmaking is awful and Scotty is a joke, but i know you will fix it soon.
But the real issue is the aim assist. Why so much ? You don't have to aim by yourself just hit R1 and get 50 points.
Moving is now useless because of the aim assist always tracking you. Even if the player don't move the joystick. No more skill is needed in DUST. Just have more HPs, shoot first and you win.
Movement is improved in 1.4 but now it's useless to move.
So please remove this aim assist. I prefere being killed by M/Kb rather than aim assist. |
T8R Raid
BIG BAD W0LVES
0
|
Posted - 2013.09.03 22:39:00 -
[96] - Quote
**Dropship** - less visibility, so we cant tell if that was a forge or rail - swarms have no range cap, so zooming away from them is a thing of the past - double swarm volley rate, not going on any more about that + aiming reticule is smoother, more accurate + render rate is as at a point where i can make a spiraling dive without being on the ground suddenly halfway through - precision flying cannot be done without being able to see what you're about hit behind you, be it another ship or building - was dropped 35' by initial RDV, took all shields and 15% armor - bad collision in new maps, tight areas get smacked by invisible poles and invisible floorboards - render distance is still bad, if thats an installation i need to know so i can stay away not get myself in range to find out thats a AI crack shot cannon peekin up my skirt - armor ship gunners cant aim certain spots still |
Overon Devourus
Seituoda Taskforce Command Caldari State
0
|
Posted - 2013.09.03 22:46:00 -
[97] - Quote
Soraya Xel wrote:People will be leaving the match and/or quitting the game if they are forced into game modes that they dislike. Game type selection should be a filter, not a vote.
I agree i like Domination i dont like the other skirmish or ambush.Why would you not let us have a choice.This sucks big for me.What am I suppose to do leave matchs till i get a domination cuz i hate the other games.I like you fixed the mouse finally but if you force me to play random game modes well i always have other games that let me play the game style i like.None of them pull this crap.way to break the game for me.Big thumbs down. |
Matobar
Warrior Nation WNx
176
|
Posted - 2013.09.03 22:49:00 -
[98] - Quote
CCP already knows about the Shotgun and Matchmaking issues, so I'm not worried about those.
I love the aim assist, it has greatly improved the game for me! I finally feel dangerous to the enemy team, something I haven't felt in DUST for over six months.
The new map was awesome, the look and feel of it was cool and I enjoyed running around and exploring the map.
All of the UI improvements and little things, like the welcome screen, are awesome. One of my favorite is the starmap zooming in for the games I queue for.
All in all a great update CCP! |
Dimmu Borgir II
Consolidated Dust
59
|
Posted - 2013.09.03 22:52:00 -
[99] - Quote
CCP Logibro wrote:Hey guys
Please post your general feedback for Uprising 1.4 in this thread
I only got to play 4 or 5 matches with the broken matchmaking and battle launcher but so far I'd say it's a definite improvement and I'm not sure if it's the auto-aim or the newly improved lag-reduction (as I tried it with and without auto aim and it felt the same) but my bullets seem to be hitting now and regularly. The downside to this is I now need to change my play-style as I'm also getting killed much quicker (even with the armour buff!).
The game looks and sounds beautiful all-around and I got killed more than once whilst staring up and appreciating the sunset shining through the buildings, every single aspect of the game feels and looks aesthetically much nicer, both graphics and audio. The lighting effects in particular are really pleasing and the skyboxes were very nice, I killed clones under the aurora borealis and it was a treat!
The new maps are very nicely made and I didn't once play, in any of the 5 games, a map that I've played previously!
In general the game felt smoother, my Amarr Logi still can't run up hills but wasn't getting his "skirt" caught on nearly as many map assets and objects as was the case prior to 1.4.
Can't wait for the matchmaking fix and to get some more time to test out the "new stuff"!!
On a related note, anyone want to buy 59 Exo mass drivers, one careful owner, most of them have never fired a shot! Goooooing cheap!
|
Flint Beastgood III
GunFall Mobilization Covert Intervention
80
|
Posted - 2013.09.03 23:24:00 -
[100] - Quote
The matchmaking is so extremely f**ked that if it was a pet you would have it put down.
I know what I select doesn't = the game mode I get (working as intended) but to keep putting me in a game mode I don't want to play AND having only 3 people on my team against 10-16 on the other team?!
W - T - F ?!?!?!?!?!!!!!!! |
|
Skihids
Bullet Cluster
2006
|
Posted - 2013.09.03 23:39:00 -
[101] - Quote
The dropship camera rides too close to the ship and is really touchy. I suspect the latter stems from the fact that the camera has more swing, from full over to full under the ship. I'm not sure why we would need to look straight up at the bottom of the ship.
The new camera significantly reduces the pilot's situational awareness making it difficult to fly and nearly impossible to see and avoid AV.
Wolfman, please prioritize situational awareness when you work on the dropship camera. Student pilots are trained to put their head on a swivel and be aware of everything around them. I feel claustrophobic while flying and that's the opposite of what should happen in the sky!
The new aim-bot has significantly reduced my time-to-die. The AR advocates who used to claim that the AR is a skill weapon while the MD is not will have to own up to this. The AR is now a noob weapon and so far exceeds the MD in DPS that it is no contest. I'm going to have to switch to the AR myself to compete. The HMG seems to have gotten a similar buff as my strafing/running didn't have any effect today.
Matchmaking. Yeah, it's totally borked. Several matches of 16 vs. 0, and once my squad got dumped into a lost domination. We came 2nd-5th, but there was no way we could turn it around in time.
On the other hand, the startup screen is nice and the "last match" screen let's me check my bonus SP pool without having to run another match. The new maps are cool. |
Yun Hee Ryeon
Dead Six Initiative Lokun Listamenn
231
|
Posted - 2013.09.03 23:47:00 -
[102] - Quote
The new matchmaking is definitely a problem. Even leaving aside the bugs, the voting system gravely underestimates the strength of player "preferences."
I would "prefer" to avoid Ambush and Domination. I would also "prefer" not to be skinned with a cheese grater. |
Adelia Lafayette
DUST University Ivy League
216
|
Posted - 2013.09.04 00:00:00 -
[103] - Quote
new dropship camera is aweful please put the old one back. I need more vision to fly the dropship well not less. give me 360 spherical panoramic view and I would be king of the sky. At the moment I get a nice view of my dropships lovely arse. I don't mind my dropships arse mind you the gallente one has quite a nice shapely arse but it isn't letting me fly like I need to. |
Nguruthos IX
Vagina Bombers
1354
|
Posted - 2013.09.04 00:02:00 -
[104] - Quote
dropship camera needs to go back like it was, or add both types as an option.
The current camera is beyond terrible for a thousand reasons. And everyone agrees |
Nguruthos IX
Vagina Bombers
1354
|
Posted - 2013.09.04 00:06:00 -
[105] - Quote
Skihids wrote:The dropship camera rides too close to the ship and is really touchy. I suspect the latter stems from the fact that the camera has more swing, from full over to full under the ship. I'm not sure why we would need to look straight up at the bottom of the ship.
The new camera significantly reduces the pilot's situational awareness making it difficult to fly and nearly impossible to see and avoid AV.
Wolfman, please prioritize situational awareness when you work on the dropship camera. Student pilots are trained to put their head on a swivel and be aware of everything around them. I feel claustrophobic while flying and that's the opposite of what should happen in the sky!
The new aim-bot has significantly reduced my time-to-die. The AR advocates who used to claim that the AR is a skill weapon while the MD is not will have to own up to this. The AR is now a noob weapon and so far exceeds the MD in DPS that it is no contest. I'm going to have to switch to the AR myself to compete. The HMG seems to have gotten a similar buff as my strafing/running didn't have any effect today.
Matchmaking. Yeah, it's totally borked. Several matches of 16 vs. 0, and once my squad got dumped into a lost domination. We came 2nd-5th, but there was no way we could turn it around in time.
On the other hand, the startup screen is nice and the "last match" screen let's me check my bonus SP pool without having to run another match. The new maps are cool.
I feel like anyone can come up behind me or from the side. Or top or anywhere and ram me with a viper out of nowhere.
fine movements inside or around structures? HAH. Like to back up sometimes to get an aim at something? NOPE, but you're butt might like hitting that tower you can't see.
Want to be able to see where your gunners are aiming so you can rotate the ship accordingly ? Too bad, all you can see is right up your butt-hole and it's taking up the entire screen.
Camera needs to go back to 1.3. ASAP |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
28
|
Posted - 2013.09.04 00:08:00 -
[106] - Quote
As someone who uses all weapons yes you have made it way to easy for me to kill my enemy, the aim assist is to much, I like the rest especially faster ads rotation, it was so slow before. New maps rock, of course the battle finder fails atm. Overall I like the look and feel but the aim assist is to much. |
Shadow Of-Chaos
Club Midnight
46
|
Posted - 2013.09.04 00:16:00 -
[107] - Quote
alrighty then. lets get the obvious out of the way.
match making is currently about as fun as being forced to tell your paraplegic daughter that her dreams of becoming a ballerina are over. you obviously know this and are working on it. im still not that excited about it anyways, since it seems that even when working correctly it might sometimes force me to play game types i dont want to. not cool.
aim assist. why? anyone that has put time and effort into this game to get decent at it, you have completely negated it all. theres no point in moving now, bullets will bend towards someone if they do. CCP, you can no longer call this game "competitive". not cool.
the shotgun is... well i would do more damage if i just ran up and started dry humping the guy.
all that being said, i love love LOVE the new shield sound. the grunting sound im a little iffy on, but ill allow it for now since i have a hard on for that shield shattering sound effect. i havent been hit by an LAV yet so i cant comment on the new damage figures, but not being run over in a few matches is glorious by itself. i thought i would hate the HMG skill switch, but im pleasantly pleased with it. overall aim speed and especially ADS speed i consider fantastic. mouse movement seems more smooth and fluid like. graphics look improved, no FPS issues, no lag issues. the new map terrain and outposts looked awesome from what ive seen. i like the recent updates screen, it has everything i care about in 1 convenient place.
i guess thats all i got for now. i hope with these hotfixes youll be bringing out soon, that youve taken into consideration what everyone has been saying. you can recover from this, i have faith in you. just dont expect a parade in your honor when you do. |
Castor Crave
DUST University Ivy League
6
|
Posted - 2013.09.04 00:21:00 -
[108] - Quote
As a Logibro, it's hard for me to tell if someone in my team has armor damage or not. You have to aim pretty precise at your teammates to see their health bars. In the middle of a battle, when five people are jumping around you, this is a difficult task. |
Name York
0uter.Heaven
24
|
Posted - 2013.09.04 00:22:00 -
[109] - Quote
So, I won't go over the problems, there's plenty of those comments everywhere on the forums. Instead, I just want to say that I love the new maps for the most part, kinda lost on them, but such is the case with anything new. Shield sound is cool. The graphics for gunfire is a nice effect as well. Saw a mass driver round fly and the lighting effect followed on the ground. Ok, so I lied, I do want to mention the battle finder. Idc if I have half as many people on my team if the skill is even, just let me get the match type I select, no matter the wait time. |
Skihids
Bullet Cluster
2008
|
Posted - 2013.09.04 00:26:00 -
[110] - Quote
Nguruthos IX wrote:dropship camera needs to go back like it was, or add both types as an option.
The current camera is beyond terrible for a thousand reasons. And everyone agrees
CCP should make a useful First Person View for the dropship. Think of the bubble canopy of a light helicopter where you have an almost unlimited view. This could be a helmet projection from hull mounted cameras so they wouldn't have to change the art assets at all. Situational awareness is so important to a dropship that this would be the first order of business for any dropship designer no matter the race.
You could have a static 180 degree view, but I've got one better. Let dropship pilots add a cheap set of USB rudder pedals for yaw control (just like in every real aircraft) and the Right stick is now available for a full "look stick". Pilots can scan the sky, and the good ones will know what's going on around them.
I know you can't make them mandatory, but all deducted pilots would love you if you made it a control option. You already support unconventional (for the console) controls, so there's no reason not to.
These changes would make dropship truly unique and fun to fly |
|
Skihids
Bullet Cluster
2008
|
Posted - 2013.09.04 00:28:00 -
[111] - Quote
Castor Crave wrote:As a Logibro, it's hard for me to tell if someone in my team has armor damage or not. You have to aim pretty precise at your teammates to see their health bars. In the middle of a battle, when five people are jumping around you, this is a difficult task.
Yes!
Set it back to the old way when I have my repair tool out. |
Michael Arck
Anubis Prime Syndicate
768
|
Posted - 2013.09.04 00:35:00 -
[112] - Quote
Me gusto!!!
Ok first, seeing the light flicker in the hallway due to my AR spitting rounds were great. It accentuated the intensity and of course reality of of a gunfight. I also thought it was cool that the light beams reached the floor from street lamps. It's the little things that count.
The update screen or the welcome screen if you will is great. I like seeing a quick overview of matters such as money, bonus SP received, and mail count. It gives the merc a more "dedicated" feel to the experience. Welcome status screens are the norm these days in alot of what we use and having it in Dust feels right.
I like the audible notification that you're getting hit (glass breaking sound) and then I don't. I like it because the cue to move your metal butt away from gunfire is more pronounced this way instead of realizing late that you were getting hit. The build before allowed some "silent" hits to get through. In this feriocious battleground, that matters. The grunts I didn't like. In the idea of the lore with immortal soldiers, I always imagine them as ghosts of their former selves so pain wouldn't quit register with them. They are trained to fight in harsh conditions and carry weapons that could damage a regular person without a dropsuit. So the grunting seems odd.
The battle finder screen is just a lil lackluster. The picure of a hand writing on the contract doesn't feel right with a futuristic setting. I do like how it searchs throughout the star cluster and finally zooms in on a planet to give you a better sense of the universe you fight in.
Can we do away with the Irish Spring soap green color used? I like the darker tones for a dark world.
I'm loving the new maps!!
The clarity of the shield/armor status bars above the enemy looks nicer and easily viewed.
Did you put a little touch to the graphics? It looks prettier.
All in all, a real nice update that got a chock full of good stuff in it. Seeing the last battle report to the small touch added to the graph screen of the SP gained and Kdr (the spark) is nice. I am enjoying 1.4 CCP. We are going in the right direction. Thanks alot! |
Viktor Zokas
High-Damage
325
|
Posted - 2013.09.04 00:53:00 -
[113] - Quote
J3f3r20n Gh057 wrote:If you are going to buff th armor, why not buff the armor repair rate? Now we have higher armor HP per module, but we still having movement penalty (makes sense) but 5 HP repair per/sec for a Complex Repair is unfair. This is my main concern about 1.4 so far.
It's 6.25. You have to have level 5 to use complex. 5% rep per level. |
Aleksander Black
Immortal Retribution
71
|
Posted - 2013.09.04 01:21:00 -
[114] - Quote
The new animation around vehicles when using an armor repairer or shield booster is pretty, but in dropships it envolves the hull and the thrust. I don't think having an armor coat around the thrust was intentional, it looks a little weird, so I'm letting you guys know. Must have to do with the changes you made in the thrust to make it look better. |
Flix Keptick
Red Star. EoN.
61
|
Posted - 2013.09.04 01:46:00 -
[115] - Quote
My first impression is that I cant f****n log in... |
J3f3r20n Gh057
Molon Labe. RISE of LEGION
67
|
Posted - 2013.09.04 01:46:00 -
[116] - Quote
Viktor Zokas wrote:J3f3r20n Gh057 wrote:If you are going to buff th armor, why not buff the armor repair rate? Now we have higher armor HP per module, but we still having movement penalty (makes sense) but 5 HP repair per/sec for a Complex Repair is unfair. This is my main concern about 1.4 so far. It's 6.25. You have to have level 5 to use complex. 5% rep per level.
The problem is:
Shield recharge are way faster than armor repair. and you don't need to skill into shield recharge.
Iiiiif, you want to repair yourself faster, you have two options:
// Logibro on your side with proto repair tool;
//Sacrifice you armor tanking to put 3, maybe 4 complex repair (if you can). Even if you do that, with the new "Babysitter" "let-me-aim-for-you" aim assist, a newbie can take you down easily.
Soooooo, after all, CCP fckd their game again by simply introducing this aim assist. I trained the strafe so much and now my skills are useless. The worst part, i am suffering with hit delay, shootinh ppl but can't take them down. |
J3f3r20n Gh057
Molon Labe. RISE of LEGION
67
|
Posted - 2013.09.04 01:56:00 -
[117] - Quote
The worst part of all this....
I love this game. But every update now is a mess after another. The Corporation concept, the MMO FPS concept, Lore, Maps, Fitting Customization, all of this made me realize how much repetitive the other FPS like CoD or BF are now, just a bunch of Cash maker. But at least they don't screw up with basic things like aim. Every battle i had today made me rage, wanting to throw my controller on the screen and my ps3 on the floor. I lost nearly 3 mil being killed on my proto fit by "babysitter aimbots".
Nice try CCP, really, but here is an advice: TEST YOUR **** FIRST.... Then you can release to the public. |
XxGhazbaranxX
Bannana Boat Corp
309
|
Posted - 2013.09.04 02:58:00 -
[118] - Quote
Pros
- Magnificent job with gun flare. Makes My plasma cannon beautiful and deadly although assault rifles have a strobe effect that could cause seizures; i seriously urge CCP to add an option to turn this off. Games can already case seizures but certain effect make it more likely. I used to have a friend that had seizures and whenever he saw lots of flashing lights for a long period of time it would incite a seizure. Search for photosensitive epilepsy.
- New maps are very nice; although that new map feel made me kind of disoriented. I had kind of gotten used to the idea of knowing where to go and what to do. This created a challenge I hadn't had in months.
- Matchmaking: while broken at the moment I feel it will make a big difference. I see a lot of people getting ino half empty matches where one team has more people than the other; it could be that a bug is accidentally handicapping the stronger side to make the match statistically even.
- Murder taxi fix; just seeing poeple not use them as much is a good sign. Don't get me wrong I've gotten one or two kills where I thought I should have been going a bit faster but I hope that can be tweaked so that more speed is needed because I can still kill someone going less than my full speed.
- Armor balance: The overall effect of the armor balance was to make armor tanking more viable. The speed penalty reduction greatly helped raaces sch as the gallente that are armor heavy and who had to only use adv plates because complex took too much of a toll on movement speed.
- LAZORZ: It was very nice to see this weapon being used again. The iron sight could have been the whole problem when it was nerfed but for all intents and purposes it looks like it might make a comeback.
- New screen: The screen that shows your current stats and all is a very nice addition; it's too bad it doesn't include how much bonus SP you have left for the week. I see a lot of potential here and I hope you guys deliver.
- Turning off shared view: While we where initially running like chickens with our heads chopped off I got used to this idea fairly quick. It makes for a more strategic game and it doesn't feel like a run and gun anymore but ore of a tactical game. Many people may have different thought But I overall like it. Consequently this also fixed the Uplink spam necessity problem. Now well played drop uplinks should remain unnoticed unless scanned by the enemy. It definately made uplink hunting more fun when playing domination.
- RDV destination: showing where the RDV will drop your vehicle is godsend. Knowing where not to stand while in your expensive gear is a plus because it eliminates death by RDV almost completely.
So and So
- Dropship camera angle: I would have liked for CCP to have taken "If it's not broken don't fix it" phrase to heart on this one. There was nothing bad with it but now it's just odd. Not being able to see the surroundings of the dropship at some points of flight makes it difficult and more dangerous than ever to fly.While this camera angle did help assault dropships a bit; or so I've been told; the overall effect that other dropship classes are affected negatively. While not a gamebreaking thing it should strongly looked at and taken as an example of what not to do next patch.
- Strafing Fix: while the need to fix strafing speeds was necessary because it was a bug, scout suits have been negatively affected. Their style of suit should not have any speed reduction while strafing since they are, for all intents and purposes meant to be speedy and agile. I suggest lifting strafing speed reduction to scout suits as part of their balance since in all honesty, being fast and able to strafe and bunny hope should be a form of defense no matter how much people hate when they do it.
Cons
- Aim assist: Before I share my experience with aim assist I would like to clarify two details. The first is that I mostly use plasma cannons and the second is that I use mouse and keyboard. So i tested this mechanic by putting aside my KB&M and plasma cannon and picking up my controller and Assault rifle.
For all intents and purposes aim assist is the new FOTM. Even without ever having experience with the DS3 I was able to reduce my enemies to a bloody pulp with aim assist. I seriously just had to aim in the general direction and the hits would register. Aim assist is something you give to people in battle academy to get them used to the controls and ween them off it once they join real battles. Aim assist took most if not all the skill out of the game and would almost be game breaking if it where not for the fact that it only helps people without any skill. Skilled players will reap little if no benefit from this apart from making their off days incredibly good ones and their good days into godly ones.
- Shotgun: Someone Broke it and it needs to get fixed. Nuff said. It was a simple mistake on the deves part I'm sure someone just altered something by mistake. I hope the community doesn't rage too much; I know I was surprised when I got a headshot when I was aiming for the feet ^^.
BIGGEST PROBLEM: The biggest problem of all in this patch as with other are the ninja changes. There have been patches, like this one, where things have been changed and the community only learned of the change when they saw it in action. While CCP maintains their rights to do so I strongly urge them to discuss these changes with the CPM at least.
Conclusion:
Although coming out glitched to hell, containing a supercharged almost gamebreaking aim assist system and having matchmaking broken for the moment; uprising 1.4 is truly a good update. While we might have finished the day on a sour note I have high hopes for this patch once all the kinks are ironed out and aim assist becomes only available in the war academy or is reduced |
Toby Flenderson
research lab The Superpowers
5
|
Posted - 2013.09.04 03:32:00 -
[119] - Quote
7/10. Probably 8/10 once the bugs are fixed. I will comment on that which applies to my play style and fittings.
Pros: - UI is awesome. Really sleek and informative, especially being able to see how much bonus SP remains without finishing another match.
- Never thought I'd say this but the loss of team/squad vision is a pro for me. The active scanner is now my most useful peace of equipment where before I considered it wasted SP. I think this forces players to be team players and sometimes I think the game needs that.
- Aim assist. I don't really understand why people are angry about this unless it only applies to certain weapons. If that is the case and I haven't noticed then I will move this to the cons. It makes people who don't need it hit more shots and it makes people who do need it to hit more shots and as far as I'm concerned it cancels out unfair advantage.
- Murder Taxis. Haha I can only laugh at most LAVs that I see now. This possibly saved the game for me. I can deal with tanks running a game but not a logi jeep. Couldn't stand knowing that a large number of players dedicate their time trolling infantry because they get SP for it. Thank you CCP.
- Armor buff was nice. I do agree that the armor repair modules should be buffed to keep up, but if they don't make it then that's not a problem. I'm sure we all noticed that shield tanks greatly outnumber the armor tanks. Recently I've seen an increase in armor/hybrid tanks and it's encouraging to new players. My beginning experience was thinking that Caldari was "the best" since those were the only suits I would see on the field killing me. New players are now hopefully going to be encouraged to try other racial suits.
- Laser rifles. I loved the idea of the laser rifle when I saw youtube videos from pre-uprising games but was disappointed that they had iron sights and poor damage. I specced into them anyway and toughed it out until they became usable again but the red dot sight makes this another valid weapon to choose from.
- New maps. Awesome and overdue. Hats off to CCP for the variations.
Cons: - Matchmaking. I like all game types but I still prefer the idea of a filter rather than a voting system. I know everyone is complaining about this but on the upside I've only been pubstomped once. I really think that this is better than getting destroyed. I put this in the cons until the bugs are worked out such as empty teams or squadmates getting booted.
- Health bar over teammates. I play medic a lot and I know people have mentioned it but it's extremely hard to make split decisions about who to heal when you can't see the health bars above individuals in a group. A possible fix could be an icon appearing when their armor is depleted past a point?
Considering these are the only comments I have so far, I'd say CCP did a fine job with the 1.4. I look forward to seeing how 1.5 changes vehicles. Anyone feel free to critique or correct any of my comments. Trying to keep this thread as constructive as possible.
|
J3f3r20n Gh057
Molon Labe. RISE of LEGION
73
|
Posted - 2013.09.04 03:56:00 -
[120] - Quote
well, to end this day, i can tell that the ony two problems are the matchmaking and the aim assist.
I'm really like the fact that without the enemy icons on the map and the chevrons, we have to improve our team play and comms. For that CCP, i have to thank you.
If CCP fix the aimand matchmaking issues, Dust can be awesome.
And that is all for today.
Jeferson Ghost out..... |
|
The Lion ElJonson
1st legion The Dark Angels
6
|
Posted - 2013.09.04 04:08:00 -
[121] - Quote
I think this update is awesome, maps, the tweaks, sounds and visuals are great. A huge amount of effort went into this and I for one am fully enjoying it. I'm sure matchmaking will be sorted soon. Thanks CCP |
calvin b
Molon Labe. RISE of LEGION
458
|
Posted - 2013.09.04 04:29:00 -
[122] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1258262#post1258262
My previous post. Also another weird thing is I received salvage but the description said unknown, clearly it was a shotgun but not sure which one. Guys I know this is a big patch, so I am upset at the moment. But I know you guys will do your best and this will come out on the better side. |
Gambit Ace
Ikomari-Onu Enforcement Caldari State
2
|
Posted - 2013.09.04 05:24:00 -
[123] - Quote
GREAT!!!! JOB CCP!!!!!! I love DUST 514 even more now. The matchmaking needs work and we all know that, but the overall feel of the game is wonderful now! AIMING has been fixed for good, i love the aiming now. Finally, i am able to get some kills. I am loving the patch so far! the visuals are soo better than before, especially the lighting from firing guns. The framerate seems more stable now and that's a plus. |
RA Drahcir
Psygod9
149
|
Posted - 2013.09.04 06:27:00 -
[124] - Quote
turn off aim assist. ARs were OP pre update, now they are ridiculous. |
KalOfTheRathi
Black Phoenix Mercenaries
633
|
Posted - 2013.09.04 06:46:00 -
[125] - Quote
I can play about one match an hour. Maybe two if the Battle Hiding UI decides that Scotty the Dumbest AI since the RDV pilots just doesn't give up in frustration.
BTW, I keep getting losses because Scotty The Ignorant AI refuses to put me in a match I asked for.
Thanks for crapping on the win/loss. More stats that mean nothing. |
KalOfTheRathi
Black Phoenix Mercenaries
633
|
Posted - 2013.09.04 06:47:00 -
[126] - Quote
Heavies get taken down twice as fast. The Armor Buff isn't nearly enough. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
542
|
Posted - 2013.09.04 07:43:00 -
[127] - Quote
Hi, my suggestion are:
- Give us an option to change DS camera
- Give points for scanning enemies (reward for killing scanned enemies)
Apart from matchmaking that will be fixed, i like the rest (especially the new map with the big bridge) |
Ryme Intrinseca
Seraphim Auxiliaries
13
|
Posted - 2013.09.04 08:00:00 -
[128] - Quote
The main thing I'm getting is that THE GAME IS TOTALLY BROKEN. I move forwards, but the screen judders, and I'm pushed back a step. I'm strafing a guy with the HMG, we're both moving in a straight line to my left but I can't keep tracking him as an invisible force starts strafing me to the right. Then I'm forgegunning and each hit registers literally half a second after I fire. I've never had problems like this before outside of PC. This is all on Ashland domination when I wanted skirmish, of course. Please, just roll back to 1.3 until you can make the game minimally playable. |
Mist unkown
SUNSRISING
0
|
Posted - 2013.09.04 09:16:00 -
[129] - Quote
Can we have war points for using the active scanners if our team mates kill them because im the on ly in my macthes that seem to be using them but I get nothing in return |
Blaze Ashra
O.U.T.E.R. S.A.N.C.T.U.M.
9
|
Posted - 2013.09.04 09:36:00 -
[130] - Quote
So the vehicles and graphics are gorgeous. I like the news login screen.
I really, really would like the ability to revert the camera and control the turret on my assault dropship. Also it could just be the new camera but it feels sluggish and unresponsive and the turrets restricted a lot.
Render distances are a bit inconsistent with my tank occasionally showing across the map and other times not reaching 200 meters. My assault dropship is the same when it comes to infantry not rendering over 25 or 40 meters even when I am using my active scanner. More than anything this would be great to have fixed.
Aim assist means tracer rounds apparently. I don't care one way or the other but I'll just keep mine off.
Scotty the matchmaking A.I. seems to be overwhelmed and needs some help. He keeps on telling me to try again and I hope he's not trolling me when I get put in 5+ vs x matches. Watching him work is pretty cool with the new UI stuff though and I can't really complain when he gives me 200,000 isk for 3 seconds in a match. He seems like a nice guy.
I'm liking the new maps I've played. Haven't tested the weapons changes yet. |
|
IIphalanxII
Tal-Romon Legion Amarr Empire
10
|
Posted - 2013.09.04 10:28:00 -
[131] - Quote
i can't find a game to play... 3 minutes and it still tries to find a match for me to play....
|
CrotchGrab 360
High-Damage
228
|
Posted - 2013.09.04 11:23:00 -
[132] - Quote
KalOfTheRathi wrote:Heavies get taken down twice as fast. The Armor Buff isn't nearly enough.
heavies can now rotate faster so they shouldn't.
what are they getting taken down by?
I saw a heavy with 997 armour the other day. |
fawkuima juggalo
Pawns and Kings The Superpowers
1
|
Posted - 2013.09.04 12:15:00 -
[133] - Quote
honestly guys, this is game breaking. i still have faith i just hope you brring back the game i loved |
fawkuima juggalo
Pawns and Kings The Superpowers
1
|
Posted - 2013.09.04 12:20:00 -
[134] - Quote
o and the voice overs are laaaammmmeee. ugh eh ugh.... |
Ryme Intrinseca
Seraphim Auxiliaries
13
|
Posted - 2013.09.04 12:40:00 -
[135] - Quote
Blaze Ashra wrote:So the vehicles and graphics are gorgeous. I like the news login screen.
I really, really would like the ability to revert the camera and control the turret on my assault dropship. Also it could just be the new camera but it feels sluggish and unresponsive and the turrets restricted a lot.
Render distances are a bit inconsistent with my tank occasionally showing across the map and other times not reaching 200 meters. My assault dropship is the same when it comes to infantry not rendering over 25 or 40 meters even when I am using my active scanner. More than anything this would be great to have fixed.
Aim assist means tracer rounds apparently. I don't care one way or the other but I'll just keep mine off.
Scotty the matchmaking A.I. seems to be overwhelmed and needs some help. He keeps on telling me to try again and I hope he's not trolling me when I get put in 5+ vs x matches. Watching him work is pretty cool with the new UI stuff though and I can't really complain when he gives me 200,000 isk for 3 seconds in a match. He seems like a nice guy.
I'm liking the new maps I've played. Haven't tested the weapons changes yet. Okay, I've played a bit more, and it seems this was only happening on the Ashland map. I hope performance is fixed along with the null cannon issue on that map. I like the new map. |
Gavriel Blake
DUST University Ivy League
0
|
Posted - 2013.09.04 12:52:00 -
[136] - Quote
I started playing Dust a week ago, I'm an EVE player of 8 years. My first week of being a mercenary was full of emptying entire magazines of ammunition in to an enemy barely damaging their shields then have them turn around and kill me in one shot.
Having played EVE for 8 years I wasn't prepared to give up that easily, so I stuck around and 1.4 was very welcome. Despite the very wonky match making, I was actually able to kill people and could stay alive longer than 20 seconds at a time.
I log in today and the match making seems fixed, but now I'm back to square one. I'm not about to give up, but constantly being one shot and being unable to kill anyone is pretty soul destroying. |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
33
|
Posted - 2013.09.04 13:42:00 -
[137] - Quote
Playing this morning after the newest fix and match making is still garbage, dropping squad mates, not allowing them to join. Still small matches, half filled battles. |
Nirwanda Vaughns
Molon Labe. RISE of LEGION
83
|
Posted - 2013.09.04 13:43:00 -
[138] - Quote
As much as the new timeout thing is great for limiting MCC AFK'ers its a bit of a pian in the backside for when i'm sniping, several times now i've been kicked when sniping, i assume because i'd not at anyone for a couple mins (its a quiet game) getting pretty annoying especially seeing as i cant jump back into the game with my squad |
Thang Bausch
Pierrot Le Fou Industries
41
|
Posted - 2013.09.04 13:45:00 -
[139] - Quote
Gavriel Blake wrote:I started playing Dust a week ago, I'm an EVE player of 8 years. My first week of being a mercenary was full of emptying entire magazines of ammunition in to an enemy barely damaging their shields then have them turn around and kill me in one shot.
Having played EVE for 8 years I wasn't prepared to give up that easily, so I stuck around and 1.4 was very welcome. Despite the very wonky match making, I was actually able to kill people and could stay alive longer than 20 seconds at a time.
I log in today and the match making seems fixed, but now I'm back to square one. I'm not about to give up, but constantly being one shot and being unable to kill anyone is pretty soul destroying.
Its the reason why they need (a working) match making so badly. I find it interesting that an Eve Online vet found it soul destroying because some of the proto-bear pubstomping loving vets commonly tell the new players to suck it up because Eve online is an unforgiving game so DUST should be too. Clearly they've been misrepresenting Eve Online.
|
J3f3r20n Gh057
Molon Labe. RISE of LEGION
75
|
Posted - 2013.09.04 14:27:00 -
[140] - Quote
Hello mercs;
I'm here because i want to apologize for yesterday, it was really stressful at work and because of that i couldn't enjoy the new patch.
So, i want to say that the new assist have a good side because now that dance dodge thing doesn't matter. You will be shot if you jump, strafe doesn't matter.
So, this makes team work the priority on the battlefield if you really want to win a match.
And now the waiting time is reduced, nice.
So, good patch CCP. |
|
GLOBAL RAGE
Consolidated Dust
0
|
Posted - 2013.09.04 14:31:00 -
[141] - Quote
Good Job,
I had given up hope on Monday, but my faith was restored on Tuesday.
I do have some suggestions: 1. Disable the option to manually change regions. UDP is a 1982 technology and it hurts your game to have people lagging. 2. Jumping is for Kangaroo's not mercs-have a "fall on your ass" percentage built in. 3. A 40mm granade (real world) has an arming sensor that triggers at 25 meters, MD & plasma need one-or introduce TK! 4. We need better anti vehicle mines. (I like super tanks, "C4ing" MBT's is for noobs-an M1-A1 would just kill you with COAX 7.62 M240 Bravo! 5. "Limited" indirect fire options i.e. mortar or off map artillery.
Don't listen to the KB/M'ers (posing as DS3 users) they are just mad because they lost their playground-now they cannot destroy your game!
Don't start until you check my BF3 and MOHW stats-and remember elders should be respected or I'll land on your roof.
LTC Global Rage
Peace out from sunny Tampa ZIP ZAP! |
Gavriel Blake
DUST University Ivy League
0
|
Posted - 2013.09.04 14:52:00 -
[142] - Quote
Thang Bausch wrote:Gavriel Blake wrote:I started playing Dust a week ago, I'm an EVE player of 8 years. My first week of being a mercenary was full of emptying entire magazines of ammunition in to an enemy barely damaging their shields then have them turn around and kill me in one shot.
Having played EVE for 8 years I wasn't prepared to give up that easily, so I stuck around and 1.4 was very welcome. Despite the very wonky match making, I was actually able to kill people and could stay alive longer than 20 seconds at a time.
I log in today and the match making seems fixed, but now I'm back to square one. I'm not about to give up, but constantly being one shot and being unable to kill anyone is pretty soul destroying. Its the reason why they need (a working) match making so badly. I find it interesting that an Eve Online vet found it soul destroying because some of the proto-bear pubstomping loving vets commonly tell the new players to suck it up because Eve online is an unforgiving game so DUST should be too. Clearly they've been misrepresenting Eve Online.
Don't get me wrong, I'm not asking for CCP to smother new players with bubble wrap and give them guns that fire rainbows & unicorns.
From the day I joined EVE Online I was immersed in this open world that enabled me to socialize with those around me, as a result I teamed up from the get go and I've had some great experiences within EVE Online, but I learned very early on that working as part of a team was crucial.
I completely agree that the harshness of EVE Online is a critical aspect of the experiences that I have had, but from the moment I was launched out in to the Chaven system in 2005, I was offered a fair chance. If I went out with my corp and I was popped, I would re access where I went wrong, change my fittings or try a different role in the team. From day one I was useful and I had fun. Dust is another matter. While I think it needs to reflect the harsh reality of New Eden, it needs to do so while remaining fun, and dying time after time with little reward is just not cricket.
I, at least could use my previous experience which led me to IVY League, but for those who have never played EVE or Dust before, I couldn't imagine how hard it must be to try and meet people to team up with, which would at least give them a slight chance. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
547
|
Posted - 2013.09.04 16:07:00 -
[143] - Quote
I forgot to mention that have the abilities directly over the items in the market was very useful, i would like to see them again. |
Jade Hasegawa
Intrepidus XI EoN.
89
|
Posted - 2013.09.04 17:05:00 -
[144] - Quote
Heard they had fixed the match making playing with 13ear, the aim assist does seem to have clamed down some from yesterday, I didnt get merked as much. ut getting a full squad in gmae is still fubar, and it took 3 invited before I could join the squad
Oh yeah and one guy in our squad FG'ed a tank, and it said he roadkilled them?
|
NOAMIzzzzz
BIG BAD W0LVES
24
|
Posted - 2013.09.04 17:15:00 -
[145] - Quote
Love everything the armor buff, turning speed,maps,the SHINY...But the aim assist and the pubstomping is just dumb waiting so long just to get pooped on it's not fun but overall 8/10. |
Eskel Bondfree
DUST University Ivy League
136
|
Posted - 2013.09.04 17:22:00 -
[146] - Quote
Performance on maps with the new outpost has been horrible for me so far. Admittedly I only played a few games with battle server region on 'automatic' (living in the eu), but I estimate my average fps in those games at around 20. Not fun. The game used to be pretty smooth for me before 1.4. |
low genius
the sound of freedom Renegade Alliance
402
|
Posted - 2013.09.04 18:57:00 -
[147] - Quote
having a much better experience today. the gek is still better than a prototype heavy, and i don't even have my ar maxed :(
the new maps are great, being able to play for a faction in fw is really important, as i can just tell people what system to go to, and they can drop orbitals. really useful.
well done on the patch. the shotty and hmg need some love though. |
Lady MDK
Kameira Lodge Amarr Empire
22
|
Posted - 2013.09.04 20:48:00 -
[148] - Quote
Liking it so far...
I had trouble with ds3 in 1.3 but played with it anyway (since its a console game) and sucked but tried to get better. Tried kb/m one day and got loads more kills.
Now finding ds3 pretty good to use and the fire fights are good fun and my kill rate/assist rate is getting better (not by much mind you lol).
Only thing I have noticed (and I mean its happened once not time and again) several people were in a tonight and I came round a corner to join in and thought 'what the heck are they shooting there is nothing there' so I venture out a little further and all of a sudden 3 or 4 players appear as if by magic in front of me, so I ran for cover quick.
The other thing that strings to mind is so far I've played about 5 or 6 games since 1.4 came out and they all seem to be on the new level. Have the old ones been removed or something and the new one being played repeatedly for testing purposes?
|
Thang Bausch
Pierrot Le Fou Industries
41
|
Posted - 2013.09.04 21:35:00 -
[149] - Quote
Lady MDK wrote:Liking it so far...
I had trouble with ds3 in 1.3 but played with it anyway (since its a console game) and sucked but tried to get better. Tried kb/m one day and got loads more kills.
Now finding ds3 pretty good to use and the fire fights are good fun and my kill rate/assist rate is getting better (not by much mind you lol).
Only thing I have noticed (and I mean its happened once not time and again) several people were in a tonight and I came round a corner to join in and thought 'what the heck are they shooting there is nothing there' so I venture out a little further and all of a sudden 3 or 4 players appear as if by magic in front of me, so I ran for cover quick.
The other thing that strings to mind is so far I've played about 5 or 6 games since 1.4 came out and they all seem to be on the new level. Have the old ones been removed or something and the new one being played repeatedly for testing purposes?
i just played a match that was on one of the old levels. |
Lady MDK
Kameira Lodge Amarr Empire
22
|
Posted - 2013.09.04 21:45:00 -
[150] - Quote
Thang Bausch wrote:Lady MDK wrote:Liking it so far...
I had trouble with ds3 in 1.3 but played with it anyway (since its a console game) and sucked but tried to get better. Tried kb/m one day and got loads more kills.
Now finding ds3 pretty good to use and the fire fights are good fun and my kill rate/assist rate is getting better (not by much mind you lol).
Only thing I have noticed (and I mean its happened once not time and again) several people were in a tonight and I came round a corner to join in and thought 'what the heck are they shooting there is nothing there' so I venture out a little further and all of a sudden 3 or 4 players appear as if by magic in front of me, so I ran for cover quick.
The other thing that strings to mind is so far I've played about 5 or 6 games since 1.4 came out and they all seem to be on the new level. Have the old ones been removed or something and the new one being played repeatedly for testing purposes?
i just played a match that was on one of the old levels.
k, I must just have to play more then |
|
SHOCKNOFSKY
H.Y.S.T.E.R.I.A
7
|
Posted - 2013.09.04 22:58:00 -
[151] - Quote
Likes: My advanced assault suits have been changed to grey instead of white. New map LAVS need to hit clones hard/fast in order to kill them
Dislikes: Aim assist should be removed for good. Matchmaking needs fixed or removed Sound effects from getting shot are annoying |
The-Errorist
Mannar Focused Warfare Gallente Federation
169
|
Posted - 2013.09.05 05:55:00 -
[152] - Quote
Likes: New cameras movements for LAV, but the dropship camera is bad for non-assualts. Awesome new maps and structures. The new sounds and special effects are great. Textures are better, especially on dropsuits. Aiming is smooth and aim-assist isn't too high and hit detection is greatly improved; lasers, charge SCR, and shotguns are are more useful. Matchmaking actually works after it was hotfixed, getting into battles is fast; teams aren't unevenly stacked. Murder taxi- its not a thing anymore. Active scanners are more useful.
Dislikes: Ambush spawning is still bad, could be worse than before actually. Can't see health bars of friendlies when using the repair tool. All non-AUR sentinels look the same now. Minmitar Scouts all look prototype. Light frames are worthless for combat since hit-detection is better. There's a pipe that blocks null cannons. The active defense/repair module effect lasts forever and there's a weird box in front of Assault Dropships when used. |
IAmDuncanIdaho II
The Southern Legion The Umbra Combine
34
|
Posted - 2013.09.05 08:22:00 -
[153] - Quote
Initial impression - I don't like the way skill at shooting people has been all but removed from the game. Dying so fast it's untrue. Makes it less of a challenge, you took the "pray" out of "spray and pray" I guess :(
The rest of the changes seem good though. Not played enough to comment on anything much else yet. |
King Bolly
Hostile Acquisition Inc The Superpowers
3
|
Posted - 2013.09.05 14:10:00 -
[154] - Quote
CCP Dropship gunners are worse for some reason... might be the "Improved" view. i also do not like the new camera unless im useing an assault ship. |
SUNNY THE NINJA
Immortal Retribution
0
|
Posted - 2013.09.05 14:35:00 -
[155] - Quote
Woo first post! well ive been playing dust since beta and regardless of all your whining the game has grown up to be way better than chrome. the reason i decided to start posting on the forums was to get this one thing off my chest that i've benn wanting to say since i started reading the forums... Stop whineing for nerfs, buffs, fixes, and new content and just enjoy the ****ing game! there i said it.
|
IAmDuncanIdaho II
The Southern Legion The Umbra Combine
34
|
Posted - 2013.09.05 15:09:00 -
[156] - Quote
SUNNY THE NINJA wrote:Woo first post! well ive been playing dust since beta and regardless of all your whining the game has grown up to be way better than chrome. the reason i decided to start posting on the forums was to get this one thing off my chest that i've benn wanting to say since i started reading the forums... Stop whineing for nerfs, buffs, fixes, and new content and just enjoy the ****ing game! there i said it.
You're Wang in disguise aren't you :-p |
Beren Hurin
The Vanguardians
1422
|
Posted - 2013.09.05 16:32:00 -
[157] - Quote
I think some of the most significant complaints have come from confusion over long term design gameplay and players' interpretation of how it fits in their understanding.
For some reason, the weapons devblog's theme didn't really get traction with players' understanding. It came at a time when we have had only 50% of all racial weapons and he hit detection and strafing speed were not meeting design goals.
Primarily, people are disappointed with the ARs killing speed. More bullets are hitting the target now. It's especially deadly in the hands of people with sharpshooter trained. But people don't get weapon design and damage application. The idea tat blasters/plasma is the most deadly up close weapon should be more obvious to more people.
The debate about balance now is centered around 'time to kill' because brick tanking was so prevalent in 1.0-1.3 and because the small range of direct fire weapons and their limited damage projection profiles. I really like the target intel on the target now. This SHOULD help this immensely if players realize this.
However I think a weapon design blog 2.0 should be in the pipe to clarify that weapon choice will become a very decisive factor in figuring your survivability because of projection and application.
Perhaps an explanation of the accuracy stat and if it or how it is related to dispersion and kick. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2281
|
Posted - 2013.09.06 02:36:00 -
[158] - Quote
Played many many matches today, and we were plagued by the squad members getting dropped bit.
Our corp groups only managed a TWO battles in a row with everyone going in at the same time I believe. Every other time, we'd lose people upon joining the battle, then have everyone leave and try to join again.
People also became "bugged" in this process, and would be unable to join squads or battles without logging out and back in.
The rhythm was like so: Start: Find Battle 1. Does everyone have waiting to deploy? (Yes, yes, yes, yes, no, no)..... ******* 2. Everyone cancel! 3. Soandso and soandso relog! 4. We're back! 5. Squad is bugged now, disband, I'll reform 6. I'm bugged now too!... I'll relog. 7. I'm back.... 8. Ok, we're going to try to join again (Go back to 1.)
Part Deux: 1. Is everyone on the warbarge....? 2. Nope... we're missing Soandso 3. Everyone leave battle... (Go back to 3 and or 5)
Finish a battle? Go back to start. Odds are you won't make it to the second battle without have to restart the list at some point.
Today we also had multiple people getting disconnected from the server (including myself). At least one time, upon logging back in, I was getting "You don't have permission to speak in this channel" when trying to talk in Corp. Had to relog again.
So, it's hard for me to give an informed opinion on the matchmaking when simply getting everyone to show up is such a huge problem. I capped out this week, but the painfulness of just getting a single squad into a match has made me feel like shelving this until that gets fixed.
I don't "hate" the aim-assist, but with hit detection and aim being better now - it seems like people die much much too fast. With no damage mods or points in assault rifles, I was tearing through heavies like they were made of paper. It should go without saying that everyone else also dies quickly, regardless of whether they've stacked proto shields/armor or nothing.
Since that effectively makes those protective measures pointless, you might want to consider rolling back that 10% across the board damage bonus you instituted right after uprising launched (that was compensating for poor hit detection, no?). Since you adjusted armor values and speed penalties, you may also want to take another look at suit balances as you the 30hp bonus the Amarr Assault gets over Caldari/Gallente doesn't seem worth a 4% speed hit and a slot considering. |
MrShooter01
Storm Wind Strikeforce Caldari State
291
|
Posted - 2013.09.06 02:55:00 -
[159] - Quote
CCP Logibro wrote:Uprising 1.4 Patch Notes:
Controls * Tuned radial menus for mouse settings (weapon/equipment select) to make them easier to use
I'm not really sure what happened here, but from my experience playing the last couple of days selecting equipment with the mouse has gotten more difficult. Whined in local about briefly and a couple of players seemed to agree with me.
I finally started to get the hang of what direction I needed to flick my mouse to stab a bro in the eye with my nanite injector (as an aside, the tap O to revive, while a great idea, takes way way too long to swap to the injector, leaving you and your buddy vulnerable. with practice, it is more effective to manually switch to the injector)
Then this patch hits and suddenly I can't equip anything without standing around like a moron opening the radial menu half a dozen times before finally selecting the wrong thing. DONT BLEED OUT FRIEND WHOOPS I DROPPED THIS HEAVY NANOHIVE ON YOUR FACE I ALMOST HAVE THE RIGHT TOOL THIS TIME I SWEAR! Being logibro is giving me headaches...
Hell, while I'm on the subject, can you anonymous CCP dev who is hopefully reading this thread float another request for number key based weapon/equipment select to the devs responsible? Would make the lives of m/kb players MUCH easier not having to fight with the radial menu!
Top row number keys:
1 Weapon slot 1 2 Weapon slot 2 3 Weapon slot 3 (if ever applicable) 4 Equipment slot 1 5 Equipment slot 2 ...and so on. |
IAmDuncanIdaho II
The Southern Legion The Umbra Combine
34
|
Posted - 2013.09.06 07:00:00 -
[160] - Quote
MrShooter01 wrote:CCP Logibro wrote:Uprising 1.4 Patch Notes:
Controls * Tuned radial menus for mouse settings (weapon/equipment select) to make them easier to use I'm not really sure what happened here, but from my experience playing the last couple of days selecting equipment with the mouse has gotten more difficult. Whined in local about it briefly and a couple of players seemed to agree with me. I had finally started to get the hang of what direction I needed to flick my mouse to stab a bro in the eye with my nanite injector (as an aside, the tap O to revive, while a great idea, takes way way too long to swap to the injector, leaving you and your buddy vulnerable. with practice, it is more effective to manually switch to the injector) Then this patch hits and suddenly I can't equip anything without standing around like a moron opening the radial menu half a dozen times before finally selecting the wrong thing. DONT BLEED OUT FRIEND WHOOPS I DROPPED THIS HEAVY NANOHIVE ON YOUR FACE I ALMOST HAVE THE RIGHT TOOL THIS TIME I SWEAR! Being logibro is giving me headaches... Hell, while I'm on the subject, can you anonymous CCP dev who is hopefully reading this thread float another request for number key based weapon/equipment select to the devs responsible? Would make the lives of m/kb players MUCH easier not having to fight with the radial menu! Top row number keys: 1 Weapon slot 1 2 Weapon slot 2 3 Weapon slot 3 (if ever applicable) 4 Equipment slot 1 5 Equipment slot 2 ...and so on.
I concur. I was excited to have the radial selections fixed for kb/m users, but it's not, it's not changed from what I can tell. Hotkey assignments would be amazing here. Obviously fixing the selection via the wheel would be nice too, but I just want a solid, quick and accurate way of selecting equipment. |
|
Cosgar
ParagonX
4798
|
Posted - 2013.09.06 11:11:00 -
[161] - Quote
I'm officially running a BPO logi suit with militia equipment until aim assist is toned down or strafing caps are removed. There's literally no point in gear diversity or using good equipment like triage hives when you get gunned down ever 3 seconds. |
Lurchasaurus
SVER True Blood Public Disorder.
1724
|
Posted - 2013.09.06 11:18:00 -
[162] - Quote
I also will be running straight BPOs until the aim assist is lessened. This is terrible and there is no point in being good if a noob can artificially fight above his weight class due to a computer aiming for him.
Infantry are starting to suffer from the same symptoms tanks are suffering from where we have all this cool stuff we COULD put on our tanks to make them unique and do cool things but in the interest of surviving more than 2 seconds simply cant.
It is simply a race to hipfire DPS at ADS ranges and a lot more fittings in 1.4 are simply brick fits meant to take one or two more shots than the other guy in hopes of killing him before he kills you.
This guy i have been squadding with for a couple days now has been MELTING multiple heavies in a single clip with his GEK and facepalms the entire time while he does it.
never seen so many AR heavies before |
Lurchasaurus
SVER True Blood Public Disorder.
1724
|
Posted - 2013.09.06 11:20:00 -
[163] - Quote
shaman oga wrote:I forgot to mention that have the abilities directly over the items in the market was very useful, i would like to see them again.
yes, it was nice to not have to go to the skill page to level up, but at the same time i was always bothered by the clutter. I don want to scroll through lists of skills just to find the item im looking for |
dalt ud
Vacuum Cleaner. LLC RUST415
309
|
Posted - 2013.09.06 11:24:00 -
[164] - Quote
[emotion mode one] Gamepad controls is bad for everything.
1.4 update seems like insult to gamepad's users. Mouse have no more limits, gamepad still have slow speed as if specially do for ret-¦rded people. CCP told this almost directly "we are made new, great Aim Assist for this ret-¦rded gamepad users, because all of you are too slow to handle high sensitivity". [emotion mode off]
We don't need incredible aim assist. We want to play fair. Without cheating aim assist gamepad is useless now. Too slow. You just dont let us even try to compete vs mouse users.
In battlefield 3 i successfully play with sensitivity x3-x4 faster than in dust 514 without any aim assist (i disabled it). But there CCP offer me to forget my skill and use this stupid aim assist only. Just see how Dice made it in bf3 and dont make your own mistakes, learn from succesfull done job.
Solution is easy - increasing max level of sens in x4 and nerf aim assist. With this solution newbies can play on low level on sens, strong players will set maximum.
At start increase maximum cap of speed of gamepad's sensitivity to equal mouse on hip fire. But in zoom mode it must be a little slower than on hip mode.
And, maybe no one will need so strong aim assist. |
Garrett Blacknova
Codex Troopers
3783
|
Posted - 2013.09.06 11:40:00 -
[165] - Quote
dalt ud wrote:[emotion mode one] Gamepad controls is bad for everything.
1.4 update seems like insult to gamepad's users. Mouse have no more limits, gamepad still have slow speed as if specially do for ret-¦rded people. CCP told this almost directly "we are made new, great Aim Assist for this ret-¦rded gamepad users, because all of you are too slow to handle high sensitivity". [emotion mode off]
We don't need incredible aim assist. We want to play fair. Without cheating aim assist gamepad is useless now. Too slow. You just dont let us even try to compete vs mouse users.
In battlefield 3 i successfully play with sensitivity x3-x4 faster than in dust 514 without any aim assist (i disabled it). But there CCP offer me to forget my skill and use this stupid aim assist only. Just see how Dice made it in bf3 and dont make your own mistakes, learn from succesfull done job.
Solution is easy - increasing max level of sens in x4 and nerf aim assist. With this solution newbies can play on low level on sens, strong players will set maximum.
At start increase maximum cap of speed of gamepad's sensitivity to equal mouse on hip fire. But in zoom mode it must be a little slower than on hip mode.
And, maybe no one will need so strong aim assist. First off, there's supposedly a hard cap on turn speed that mouse users can't break (I havne't personally tested and confirmed this).
Secondly, I agree aim assist needs an adjustment downwards in effectiveness.
Thirdly, Even before 1.4 happend, CCP confirmed that 1.5 will include the ability to tune hipfire and ADS sensitivity independently of one another. |
dalt ud
Vacuum Cleaner. LLC RUST415
309
|
Posted - 2013.09.06 11:55:00 -
[166] - Quote
Garrett Blacknova wrote:dalt ud wrote:[emotion mode one] Gamepad controls is bad for everything.
1.4 update seems like insult to gamepad's users. Mouse have no more limits, gamepad still have slow speed as if specially do for ret-¦rded people. CCP told this almost directly "we are made new, great Aim Assist for this ret-¦rded gamepad users, because all of you are too slow to handle high sensitivity". [emotion mode off]
We don't need incredible aim assist. We want to play fair. Without cheating aim assist gamepad is useless now. Too slow. You just dont let us even try to compete vs mouse users.
In battlefield 3 i successfully play with sensitivity x3-x4 faster than in dust 514 without any aim assist (i disabled it). But there CCP offer me to forget my skill and use this stupid aim assist only. Just see how Dice made it in bf3 and dont make your own mistakes, learn from succesfull done job.
Solution is easy - increasing max level of sens in x4 and nerf aim assist. With this solution newbies can play on low level on sens, strong players will set maximum.
At start increase maximum cap of speed of gamepad's sensitivity to equal mouse on hip fire. But in zoom mode it must be a little slower than on hip mode.
And, maybe no one will need so strong aim assist. First off, there's supposedly a hard cap on turn speed that mouse users can't break (I havne't personally tested and confirmed this). Secondly, I agree aim assist needs an adjustment downwards in effectiveness. Thirdly, Even before 1.4 happend, CCP confirmed that 1.5 will include the ability to tune hipfire and ADS sensitivity independently of one another.
Mouse have good speed for any action, its depend by skill only now. And here is hardware with switchable DPI and macroses... cost 10$
Gamepad is too slow now, i have skill to operate with x3 or x4 faster controls. CCP dont let me it, they just gave me aim assist wich i dont need. Ok, i just dont play this game since 1.3. I hoped about 1.4, but they still think i am cripple with slow reactions.
independently tuning is good, when scale of sens for gamepad is from very slow (for newbies) to equal mouse sens. If they will keep current sensitivity - it will epic fail. |
Horrowind
RisingSuns
0
|
Posted - 2013.09.06 14:17:00 -
[167] - Quote
What exactly is the stacking penalty for light damage modifiers now? Does this stacking penalty only apply if I try to use two or more complex light damage modifiers on the same suit; or would it apply if I try to use one complex light damage modifier, and an enhanced light damage modifier on the same suit? |
Vag Eye Lenol
PSU GHOST SYNDICATE DARKSTAR ARMY
1
|
Posted - 2013.09.06 14:52:00 -
[168] - Quote
Dropship camera = rooined (fail) How am I supposed to fly/aim in third person if all i can see is the back end of my dropship during most manoeuvres. Come on... Try actually flying the darn things before making changes.
more to come... |
CLONE117
Planetary Response Organization Test Friends Please Ignore
309
|
Posted - 2013.09.06 15:21:00 -
[169] - Quote
i think the swarms lock on time seems to be a bit faster now....
almost to fast for my mlt soma to survive...
when the skill for it is maxed.. |
Maffia- Thug
3dge of D4rkness SoulWing Alliance
67
|
Posted - 2013.09.06 16:21:00 -
[170] - Quote
Horrowind wrote:What exactly is the stacking penalty for light damage modifiers now? Does this stacking penalty only apply if I try to use two or more complex light damage modifiers on the same suit; or would it apply if I try to use one complex light damage modifier, and an enhanced light damage modifier on the same suit?
With that said ^^^^^ Does the efficiency when we are on a player calculate in the damage mods that you have fitted? I have only seen 110% efficiency or 165% (When aiming at the head). ANd I know I have some fits that should have more or less than this. |
|
Grief PK
D3LTA FORC3 Inver Brass
46
|
Posted - 2013.09.06 18:03:00 -
[171] - Quote
CCP I am hanging in there by a thread. I love EVE (have played for many years) and loved the idea of Dust (bought my first console ever just to play it). But what you are forcing me to endure to play this game has gone beyond 'a bad patch day' and turned into precedent that has been experienced from day 1 of beta until now.
I know you are understaffed and working hard, but that doesn't change the fact that I am a paying customer (one of thousands) and hard work does not equal a business model. I as a customer (who loved CCP's rep in EVE) have become disenfranchised and am still holding on because I share the dream that CCP has for what Dust could be in the EVE universe in the future.
That dream is getting harder and harder to hang on to. I truly thank you for your hard work and hope that some other variable can be modified to bring myself and the other disenfranchised players who share your dream back from the brink. |
zzZaXxx
The Exemplars Top Men.
216
|
Posted - 2013.09.07 04:33:00 -
[172] - Quote
I don't have time for a full post but first just want to say he new environments are amazing! The new maps are so fun. The aimbot is a bit much though. It's compensating for real aim a bit too much. Controller players are getting kills too easy. Frame rate is still not up to par and that's the biggest problem. Did I mention the aimbot is killing me? Now I strictly use mass driver so it's not so bad. Again the new maps are a thing of beauty. And the background is gorgeous!
Edit: I don't mention I'm KBM user. Now totally inferior. No aim assist and ADS is gimped out somehow. |
Lurchasaurus
SVER True Blood Public Disorder.
1773
|
Posted - 2013.09.07 10:43:00 -
[173] - Quote
CCP, some russian players caught the overreaching aim assist on video and it is in a thread on GD. Please look at it and see why people are complaining about it. Aim assist should never aim for you and it has really messed things up. |
The Terminator T-1000
The Praetorian Legionary
26
|
Posted - 2013.09.07 15:11:00 -
[174] - Quote
As of today, squad members are still randomly dropped from the squad before deployment. The only way to rejoin the squad is by everyone logging out and logging back in. It is very annoying and frustrating to say the least. After a couple if times happening, a few squad members did not want to play anymore. This is very bad for the game and needs fixing ASAP! |
IM-JUST TO-FAT
Blauhelme Orion Empire
46
|
Posted - 2013.09.07 20:54:00 -
[175] - Quote
The new maps are awesome. really, they are bringing in some fresh style of gameplay. more cqc ++ls- matchmaking doesnt work. i wold like to fight gainst players with the same level of skills. aim assist is a joke. its far too strong and it takes away any skill that is requiered t kill somebody. aiming with MKB is really bad. give us the option to set sensitivity for hipfireing and ADS. lower strafing speed killed any kind of speed-tanking. give the scout suits a ne role on the battlefield. |
The Terminator T-1000
The Praetorian Legionary
27
|
Posted - 2013.09.07 21:32:00 -
[176] - Quote
Matchmaking needs to be kept simple! I don't hear people playing any other FPS complaining so much! |
SUNNY THE NINJA
Immortal Retribution
17
|
Posted - 2013.09.07 21:56:00 -
[177] - Quote
Lurchasaurus wrote:I also will be running straight BPOs until the aim assist is lessened. This is terrible and there is no point in being good if a noob can artificially fight above his weight class due to a computer aiming for him.
Infantry are starting to suffer from the same symptoms tanks are suffering from where we have all this cool stuff we COULD put on our tanks to make them unique and do cool things but in the interest of surviving more than 2 seconds simply cant.
It is simply a race to hipfire DPS at ADS ranges and a lot more fittings in 1.4 are simply brick fits meant to take one or two more shots than the other guy in hopes of killing him before he kills you.
This guy i have been squadding with for a couple days now has been MELTING multiple heavies in a single clip with his GEK and facepalms the entire time while he does it.
never seen so many AR heavies before
I also will be using a lot more sniping fits until aim assist gets turned down. There's no point in getting into close fights when ar's take you down in under 2 sec. Hmm... Maybe I should use laser rifles of tac ar's to stay away from the heat? |
stcinla
Nihil-Obstat Mercs General Tso's Alliance
5
|
Posted - 2013.09.07 23:38:00 -
[178] - Quote
hey CCP I had 32mil isk b4 1.4 but after I got 25mil isk , and that cuz of your dam aimbot I always as a heavy get hit in the head on the last shot and it bleeds me out evey time my suits cost me 154,000isk per 1 I only make 200k or if I defined A or B and the red dots don't take it from me I get 300k and as my sh**y teammates my cropmate run off to defined the other letter thay all leave me alone. Yes at a closed in area I can kill 4 ppl at a time that's only cuz your aimbot dose not do well in that type of area im 2 to 3mil sp off from running at 100%, im only at 50% now and I have not even got my as I say "pro fish in sea" to lv 4 yeti had to down grade my suit from the sin proto to the armarr proto for 1 more 10% dmg mod but wait I might as well use the mh 82 hmg cuz its dmg is only 1.10 points off from the proto and it cost less by at lest 20k isk! You should buff the dmg on the proto by 1 more point to make it worth my time I mean the smg dose more and if that's not bad enough the Assault smg dose the same dmg as the M512-A smg but also has a faster rate of fire y is that CCP but the Assault hmg dos less dmg with same rate of fire and the Burst has a 15.84 dmg with a rpm of 4000 wait something wroug with this,
so..... your telling me your SIDEARM DOSE MORE DMG THEN MY MAIN WEP if that's the case ill just trun the aimbot on and dual w the mother****ing ASSAULT PROTO SMG ID KILL ANY1 u ppl said u were buffing the heavy yet I don't see that happening anytime soon BTW the proto assault smg dose 25.30 dmg that's more then the GASTUN'S Min-7 hmg this only dose 21.60 dmg
wait I have more I only have 25 of them and yet I no there rare but win u get 3 of these rare weps I think u should get the 1 in skilled in to yesterday I got 3 BALAC'S GAR-21 AR I don't even have 1 skill into the ar and yet I have in all off ar's I got 39 oh u need a thale's tar-07 sr I got 20 of them and 39 off smg's cant use them I HAVE 149 c27-N specialist sr cant use it cuz I don't have a skill in it u just love doing that don't you!
tho with ALL YOUR FAIL'S YOU CCP MAKE DAM GD MAPS GD JOB ive been playing for a long time and I wont stop just cuz u F ed this up ill keep holding A by my self
|
|
CCP Logibro
C C P C C P Alliance
1532
|
Posted - 2013.09.08 00:02:00 -
[179] - Quote
Just so you guys aren't left wondering, we are aware of the numerous complaints about the strength of aim assist. No decisions have been made yet, but we are certainly going to have another look at it. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
|
Blaze Ashra
O.U.T.E.R. S.A.N.C.T.U.M.
71
|
Posted - 2013.09.08 00:22:00 -
[180] - Quote
CCP Logibro wrote:Just so you guys aren't left wondering, we are aware of the numerous complaints about the strength of aim assist. No decisions have been made yet, but we are certainly going to have another look at it. Any news on the dropship camera? |
|
|
CCP Logibro
C C P C C P Alliance
1535
|
Posted - 2013.09.08 00:31:00 -
[181] - Quote
Blaze Ashra wrote:CCP Logibro wrote:Just so you guys aren't left wondering, we are aware of the numerous complaints about the strength of aim assist. No decisions have been made yet, but we are certainly going to have another look at it. Any news on the dropship camera?
No news, but it is something I'm aware of and will be asking about next week. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
|
Blaze Ashra
O.U.T.E.R. S.A.N.C.T.U.M.
71
|
Posted - 2013.09.08 00:34:00 -
[182] - Quote
CCP Logibro wrote:Blaze Ashra wrote:CCP Logibro wrote:Just so you guys aren't left wondering, we are aware of the numerous complaints about the strength of aim assist. No decisions have been made yet, but we are certainly going to have another look at it. Any news on the dropship camera? No news, but it is something I'm aware of and will be asking about next week. Awesome and thank you. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5820
|
Posted - 2013.09.08 01:44:00 -
[183] - Quote
CCP Logibro wrote:Just so you guys aren't left wondering, we are aware of the numerous complaints about the strength of aim assist. No decisions have been made yet, but we are certainly going to have another look at it. Keep in mind the vocal minority does not represent everyone. Many including myself have no problems with it. I suggest waiting a month to see if people still have problems with it.
As for possible course of action, I (and others: https://forums.dust514.com/default.aspx?g=posts&t=108090 ) recommend removing the Uprising 10% damage buff to all weapons that happened. |
crazy space 1
Unkn0wn Killers
1736
|
Posted - 2013.09.08 01:46:00 -
[184] - Quote
I think it can just be better, please focus it on being a sticky aim where the movement just slows down that's a huge advantage. Don't do the thing where your aim moves without touching any buttons, it's not about if it's effective or not it just looks bad. Dust 514 had aim assiat and spot on perfect hit detection a year ago.
Why can't you explain why we don't go back to that?
How did you guys break something that wasn't broken? please share story? Same with reviving people it worked 100% fine and then next build it's broken for 4 months.
The aim assist was useful 4 builds ago and it wasn't being complained about... |
Thermoris Togeras
DETHDEALERS The Shadow Eclipse
0
|
Posted - 2013.09.08 03:03:00 -
[185] - Quote
since uprising 1.4 the lazer rifles and scrambler rifles have been going through my 602 armour faster than my 256 sheilds what is up with that? |
Minor Treat
The Enclave Syndicate Dark Taboo
103
|
Posted - 2013.09.08 03:15:00 -
[186] - Quote
CCP Logibro wrote:Blaze Ashra wrote:CCP Logibro wrote:Just so you guys aren't left wondering, we are aware of the numerous complaints about the strength of aim assist. No decisions have been made yet, but we are certainly going to have another look at it. Any news on the dropship camera? No news, but it is something I'm aware of and will be asking about next week. what about the number of positive feedback as well? |
Cosgar
ParagonX
4960
|
Posted - 2013.09.08 03:43:00 -
[187] - Quote
KAGEHOSHI Horned Wolf wrote:CCP Logibro wrote:Just so you guys aren't left wondering, we are aware of the numerous complaints about the strength of aim assist. No decisions have been made yet, but we are certainly going to have another look at it. Keep in mind the vocal minority does not represent everyone. Many including myself have no problems with it. I suggest waiting a month to see if people still have problems with it. As for possible course of action, I (and others: https://forums.dust514.com/default.aspx?g=posts&t=108090 ) recommend removing the Uprising 10% damage buff to all weapons that happened. Hit boxes and strafing speed should be looked at as well. |
Lurchasaurus
SVER True Blood Public Disorder.
1832
|
Posted - 2013.09.08 04:12:00 -
[188] - Quote
Thermoris Togeras wrote:since uprising 1.4 the lazer rifles and scrambler rifles have been going through my 602 armour faster than my 256 sheilds what is up with that?
all i can say is lasers increase damage output as they heat up and scrambler rifles......well, they scramble your head lol |
Lurchasaurus
SVER True Blood Public Disorder.
1832
|
Posted - 2013.09.08 04:17:00 -
[189] - Quote
dalt ud wrote:Garrett Blacknova wrote:dalt ud wrote:[emotion mode one] Gamepad controls is bad for everything.
1.4 update seems like insult to gamepad's users. Mouse have no more limits, gamepad still have slow speed as if specially do for ret-¦rded people. CCP told this almost directly "we are made new, great Aim Assist for this ret-¦rded gamepad users, because all of you are too slow to handle high sensitivity". [emotion mode off]
We don't need incredible aim assist. We want to play fair. Without cheating aim assist gamepad is useless now. Too slow. You just dont let us even try to compete vs mouse users.
In battlefield 3 i successfully play with sensitivity x3-x4 faster than in dust 514 without any aim assist (i disabled it). But there CCP offer me to forget my skill and use this stupid aim assist only. Just see how Dice made it in bf3 and dont make your own mistakes, learn from succesfull done job.
Solution is easy - increasing max level of sens in x4 and nerf aim assist. With this solution newbies can play on low level on sens, strong players will set maximum.
At start increase maximum cap of speed of gamepad's sensitivity to equal mouse on hip fire. But in zoom mode it must be a little slower than on hip mode.
And, maybe no one will need so strong aim assist. First off, there's supposedly a hard cap on turn speed that mouse users can't break (I havne't personally tested and confirmed this). Secondly, I agree aim assist needs an adjustment downwards in effectiveness. Thirdly, Even before 1.4 happend, CCP confirmed that 1.5 will include the ability to tune hipfire and ADS sensitivity independently of one another. Mouse have good speed for any action, its depend by skill only now. And here is hardware with switchable DPI and macroses... cost 10$ Gamepad is too slow now, i have skill to operate with x3 or x4 faster controls. CCP dont let me it, they just gave me aim assist wich i dont need. Ok, i just dont play this game since 1.3. I hoped about 1.4, but they still think i am cripple with slow reactions. independently tuning is good, when scale of sens for gamepad is from very slow (for newbies) to equal mouse sens. If they will keep current sensitivity difference between mouse and gamepad - it will epic fail.
there will always be third party software that gives those kinds of advantages, like modded controllers. Hell, i have an aiming mouse with dpi toggles and a nice assortment of buttons to use.
i dont use it for dust tho, partly because it is too cheesy for me and also because i simply cant LOL. we cant rebind keys and just like on a gamepad, people will always be able to artificially increase sensitivity. |
|
CCP Logibro
C C P C C P Alliance
1543
|
Posted - 2013.09.08 04:20:00 -
[190] - Quote
Minor Treat wrote:CCP Logibro wrote:Blaze Ashra wrote:CCP Logibro wrote:Just so you guys aren't left wondering, we are aware of the numerous complaints about the strength of aim assist. No decisions have been made yet, but we are certainly going to have another look at it. Any news on the dropship camera? No news, but it is something I'm aware of and will be asking about next week. what about the number of positive feedback as well?
We're aware of both sides, and we'll be bringing up points from each camp. Same with the aim assist. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
|
|
Lurchasaurus
SVER True Blood Public Disorder.
1832
|
Posted - 2013.09.08 04:21:00 -
[191] - Quote
SUNNY THE NINJA wrote:Lurchasaurus wrote:I also will be running straight BPOs until the aim assist is lessened. This is terrible and there is no point in being good if a noob can artificially fight above his weight class due to a computer aiming for him.
Infantry are starting to suffer from the same symptoms tanks are suffering from where we have all this cool stuff we COULD put on our tanks to make them unique and do cool things but in the interest of surviving more than 2 seconds simply cant.
It is simply a race to hipfire DPS at ADS ranges and a lot more fittings in 1.4 are simply brick fits meant to take one or two more shots than the other guy in hopes of killing him before he kills you.
This guy i have been squadding with for a couple days now has been MELTING multiple heavies in a single clip with his GEK and facepalms the entire time while he does it.
never seen so many AR heavies before I also will be using a lot more sniping fits until aim assist gets turned down. There's no point in getting into close fights when ar's take you down in under 2 sec. Hmm... Maybe I should use laser rifles of tac ar's to stay away from the heat?
trip complex dmodded viziam on an amarr assault with 25% heat build up reduction
can you say exponential damage increase? |
Lurchasaurus
SVER True Blood Public Disorder.
1832
|
Posted - 2013.09.08 04:22:00 -
[192] - Quote
CCP Logibro wrote:Minor Treat wrote:CCP Logibro wrote:Blaze Ashra wrote:CCP Logibro wrote:Just so you guys aren't left wondering, we are aware of the numerous complaints about the strength of aim assist. No decisions have been made yet, but we are certainly going to have another look at it. Any news on the dropship camera? No news, but it is something I'm aware of and will be asking about next week. what about the number of positive feedback as well? We're aware of both sides, and we'll be bringing up points from each camp. Same with the aim assist.
Aim assist is so essential, but it should never move the reticule without user input and you can see on the video that it is tracking the enemy player very strongly. 90% of the dust playerbase became hipfire sharpshooters overnight. |
Lurchasaurus
SVER True Blood Public Disorder.
1832
|
Posted - 2013.09.08 04:25:00 -
[193] - Quote
KAGEHOSHI Horned Wolf wrote:CCP Logibro wrote:Just so you guys aren't left wondering, we are aware of the numerous complaints about the strength of aim assist. No decisions have been made yet, but we are certainly going to have another look at it. Keep in mind the vocal minority does not represent everyone. Many including myself have no problems with it. I suggest waiting a month to see if people still have problems with it. As for possible course of action, I (and others: https://forums.dust514.com/default.aspx?g=posts&t=108090 ) recommend removing the Uprising 10% damage buff to all weapons that happened.
Since 1.4, there has not been a single competitive player that i have played with who has thought aim assist was fine as is. |
Beren Hurin
The Vanguardians
1463
|
Posted - 2013.09.08 04:25:00 -
[194] - Quote
I think we at least need a thorough explanation of how it works exactly and what is going on. Then maybe people might figure out ways to work against it. One thing is that I think it tracks movement only after the cursor has landed with a 'red sight' until then it doesn't pull the reticle. I think one way people can do a little of what they used to is to dodge in and out of cover. The crosshairs won't turn red when the target is behind cover and therefore it won't track. |
Vrain Matari
ZionTCD
854
|
Posted - 2013.09.08 04:56:00 -
[195] - Quote
Beren Hurin wrote:I think we at least need a thorough explanation of how it works exactly and what is going on. Then maybe people might figure out ways to work against it. One thing is that I think it tracks movement only after the cursor has landed with a 'red sight' until then it doesn't pull the reticle. I think one way people can do a little of what they used to is to dodge in and out of cover. The crosshairs won't turn red when the target is behind cover and therefore it won't track.
Agreed on all points Beren. And that's a great observation re cover. This is why i think its a good idea to wait at least a couple of weeks to see how the playerbase adapts to it.
I do want to see the adhesion toned down, but a couple of weeks of solid data isn't going to hurt anyone. Lurch's observation re hipfire is highly relevant though, when a game mechanic changes the behavior of the playerbase to such a large extent it definitely needs the developer to take a good hard look at it. |
D legendary hero
THE WARRIORS OF LEGEND
867
|
Posted - 2013.09.08 07:03:00 -
[196] - Quote
I have aim assist on, but I use scrambler rifles, HMGs, flaylock pistols so aim assist doesn't actually benefit me... it doesn't affect those weapons. what I can say is that most of what we are noticing here is the improved hit detection actually tracking the hits you are taking.
HIT DETECTION IS A GOOD THING!
the bad thing is that an ARs full dps is now registering and people are dropping just as fast as I predicted before 1.4.
don't blame 1.4 this is the best patch so far. I can actually use my HMGs. but ARs dps is too high with too much range, and we are seeing that due to improved hit detection. solution? nerf AR dps.
|
Kage Roth
Wolf-Monkey Bastards
69
|
Posted - 2013.09.08 07:48:00 -
[197] - Quote
CCP Logibro wrote:Minor Treat wrote:CCP Logibro wrote:Blaze Ashra wrote:CCP Logibro wrote:Just so you guys aren't left wondering, we are aware of the numerous complaints about the strength of aim assist. No decisions have been made yet, but we are certainly going to have another look at it. Any news on the dropship camera? No news, but it is something I'm aware of and will be asking about next week. what about the number of positive feedback as well? We're aware of both sides, and we'll be bringing up points from each camp. Same with the aim assist.
I figured that the complete lack of dev response on aim assist meant you were still trying to figure out what your response would be. |
steadyhand amarr
Imperfects Negative-Feedback
1274
|
Posted - 2013.09.08 09:35:00 -
[198] - Quote
CCP Logibro wrote:Just so you guys aren't left wondering, we are aware of the numerous complaints about the strength of aim assist. No decisions have been made yet, but we are certainly going to have another look at it.
Great a small number whiny assholes are going to remove the one thing that is bringing people back to the game... |
steadyhand amarr
Imperfects Negative-Feedback
1274
|
Posted - 2013.09.08 09:39:00 -
[199] - Quote
Lurchasaurus wrote:KAGEHOSHI Horned Wolf wrote:CCP Logibro wrote:Just so you guys aren't left wondering, we are aware of the numerous complaints about the strength of aim assist. No decisions have been made yet, but we are certainly going to have another look at it. Keep in mind the vocal minority does not represent everyone. Many including myself have no problems with it. I suggest waiting a month to see if people still have problems with it. As for possible course of action, I (and others: https://forums.dust514.com/default.aspx?g=posts&t=108090 ) recommend removing the Uprising 10% damage buff to all weapons that happened. Since 1.4, there has not been a single competitive player that i have played with who has thought aim assist was fine as is.
That comment doesn't count if u like only know 2 people. I know a fair number who do think its fine and an ever greater number of casual and new players who outnumber the comptive players who also think its fine |
Lurchasaurus
SVER True Blood Public Disorder.
1846
|
Posted - 2013.09.08 09:54:00 -
[200] - Quote
steadyhand amarr wrote:Lurchasaurus wrote:KAGEHOSHI Horned Wolf wrote:CCP Logibro wrote:Just so you guys aren't left wondering, we are aware of the numerous complaints about the strength of aim assist. No decisions have been made yet, but we are certainly going to have another look at it. Keep in mind the vocal minority does not represent everyone. Many including myself have no problems with it. I suggest waiting a month to see if people still have problems with it. As for possible course of action, I (and others: https://forums.dust514.com/default.aspx?g=posts&t=108090 ) recommend removing the Uprising 10% damage buff to all weapons that happened. Since 1.4, there has not been a single competitive player that i have played with who has thought aim assist was fine as is. That comment doesn't count if u like only know 2 people. I know a fair number who do think its fine and an ever greater number of casual and new players who outnumber the comptive players who also think its fine
If CCP wants to kill the competitive aspect of their game, rid Dust of the "harsh New Eden"mentality, and ultimately make it a subpar COD clone, then they should keep the auto tracking aim assist.
I can understand CCP needs numbers, but it is not worth selling out for. Building the game for people who cant aim in a genre of gaming that is all about aiming and shooting the other guy doesn't make sense to me.
But then again i despise other FPSs that coddle the incapable player in order to take their money. |
|
Stefan Stahl
Seituoda Taskforce Command Caldari State
257
|
Posted - 2013.09.08 09:54:00 -
[201] - Quote
KAGEHOSHI Horned Wolf wrote:CCP Logibro wrote:Just so you guys aren't left wondering, we are aware of the numerous complaints about the strength of aim assist. No decisions have been made yet, but we are certainly going to have another look at it. Keep in mind the vocal minority does not represent everyone. Many including myself have no problems with it. I suggest waiting a month to see if people still have problems with it. Good point. There are a number of players that aren't complaining about the aim-assist and that's not because they're too unintelligent to operate a webbrowser but because they're fine with the way the game has changed.
The offense got more important in 1.4. Watch your positioning instead of stacking shield extenders as you did in the last 6 months. HTFU?
For reference, I've mostly played SCR+SCP since the launch of 1.4, I did give the AR a spin for a few days, but it just doesn't cut it for me. |
Cosgar
ParagonX
4976
|
Posted - 2013.09.08 10:18:00 -
[202] - Quote
steadyhand amarr wrote:Lurchasaurus wrote:KAGEHOSHI Horned Wolf wrote:CCP Logibro wrote:Just so you guys aren't left wondering, we are aware of the numerous complaints about the strength of aim assist. No decisions have been made yet, but we are certainly going to have another look at it. Keep in mind the vocal minority does not represent everyone. Many including myself have no problems with it. I suggest waiting a month to see if people still have problems with it. As for possible course of action, I (and others: https://forums.dust514.com/default.aspx?g=posts&t=108090 ) recommend removing the Uprising 10% damage buff to all weapons that happened. Since 1.4, there has not been a single competitive player that i have played with who has thought aim assist was fine as is. That comment doesn't count if u like only know 2 people. I know a fair number who do think its fine and an ever greater number of casual and new players who outnumber the comptive players who also think its fine Aim assist it meant to allow controllers to compete with M/KB with raw input settings, not help new or casual players. That's what match making, the academy and tutorials are for. Veterans can benefit from AA as much as new players and casuals too. |
Thermoris Togeras
DETHDEALERS The Shadow Eclipse
0
|
Posted - 2013.09.08 16:13:00 -
[203] - Quote
Lurchasaurus wrote:Thermoris Togeras wrote:since uprising 1.4 the lazer rifles and scrambler rifles have been going through my 602 armour faster than my 256 sheilds what is up with that? all i can say is lasers increase damage output as they heat up and scrambler rifles......well, they scramble your head lol
yea ik they do that but its the fact that they go throhgh my armour faster than my sheilds |
Thermoris Togeras
DETHDEALERS The Shadow Eclipse
0
|
Posted - 2013.09.08 18:02:00 -
[204] - Quote
Lurchasaurus wrote:Thermoris Togeras wrote:since uprising 1.4 the lazer rifles and scrambler rifles have been going through my 602 armour faster than my 256 sheilds what is up with that? all i can say is lasers increase damage output as they heat up and scrambler rifles......well, they scramble your head lol
yea ik they do that but its the fact that they go throhgh my armour faster than my sheilds |
Ghermard-ol Dizeriois
Maphia Clan Corporation CRONOS.
0
|
Posted - 2013.09.08 18:36:00 -
[205] - Quote
It would be perfect if there was an option to activate/deactivate Auto Aim in the matchmaking. Too bad I'm not sure how to add such option... |
dalt ud
Vacuum Cleaner. LLC RUST415
312
|
Posted - 2013.09.08 19:55:00 -
[206] - Quote
Lurchasaurus wrote:dalt ud wrote:Garrett Blacknova wrote:dalt ud wrote:[emotion mode one] Gamepad controls is bad for everything.
1.4 update seems like insult to gamepad's users. Mouse have no more limits, gamepad still have slow speed as if specially do for ret-¦rded people. CCP told this almost directly "we are made new, great Aim Assist for this ret-¦rded gamepad users, because all of you are too slow to handle high sensitivity". [emotion mode off]
We don't need incredible aim assist. We want to play fair. Without cheating aim assist gamepad is useless now. Too slow. You just dont let us even try to compete vs mouse users.
In battlefield 3 i successfully play with sensitivity x3-x4 faster than in dust 514 without any aim assist (i disabled it). But there CCP offer me to forget my skill and use this stupid aim assist only. Just see how Dice made it in bf3 and dont make your own mistakes, learn from succesfull done job.
Solution is easy - increasing max level of sens in x4 and nerf aim assist. With this solution newbies can play on low level on sens, strong players will set maximum.
At start increase maximum cap of speed of gamepad's sensitivity to equal mouse on hip fire. But in zoom mode it must be a little slower than on hip mode.
And, maybe no one will need so strong aim assist. First off, there's supposedly a hard cap on turn speed that mouse users can't break (I havne't personally tested and confirmed this). Secondly, I agree aim assist needs an adjustment downwards in effectiveness. Thirdly, Even before 1.4 happend, CCP confirmed that 1.5 will include the ability to tune hipfire and ADS sensitivity independently of one another. Mouse have good speed for any action, its depend by skill only now. And here is hardware with switchable DPI and macroses... cost 10$ Gamepad is too slow now, i have skill to operate with x3 or x4 faster controls. CCP dont let me it, they just gave me aim assist wich i dont need. Ok, i just dont play this game since 1.3. I hoped about 1.4, but they still think i am cripple with slow reactions. independently tuning is good, when scale of sens for gamepad is from very slow (for newbies) to equal mouse sens. If they will keep current sensitivity difference between mouse and gamepad - it will epic fail. there will always be third party software that gives those kinds of advantages, like modded controllers. Hell, i have an aiming mouse with dpi toggles and a nice assortment of buttons to use. i dont use it for dust tho, partly because it is too cheesy for me and also because i simply cant LOL. we cant rebind keys and just like on a gamepad, people will always be able to artificially increase sensitivity.
I spent thousands hours in the Battlefield series on PS3, and can say - modded controllers is soooooo rare, i never met guy with it in Battlefield. Modded gamepads have not so good quality as standart gamepad, and its cost near 50-100$ (dont remember fine), so not many people decide to buy it.
In other case in dust 514 with direct mouse support i met them often enough. We all remember tactical AR feature. Reasons - mouse with hardware macroses support is soo cheap. And guys from PC who are accustomed to using macrosest, they even dont understand its cheating to play with it vs DS3 guys. ===================== 2CCP
I want to say, CCP made mistake when enabled keyboard and mouse support. And they have no experience for shooters at all (its obvious when see their game changes order), seems like they have no idea how to balance it. But its not impossible.
I strongly recommend for them - use other dev's experience for make good gamepad controls.
Lol, its ridiculous, in console shooter, where target auditory is gamepad users - they began repair mouse at start. Its not MMO game where controls is not so much important. Its First Person Shooter where controls is vital feature.
CCP must do:
1. Make scale of sensitivity for gamepad from very slow to very high value (x4 from current max value, example they can see in battlefield 3, or just the same as mouse have now) And choose skilled gamepad guys for test it before release in main game, who came from COD, BF3 or other AAA games. 1.1 make gamepad controls real smooth and controlable. Now its unplayable about sens, and controls move by fits and starts if compare it with controls in other games like BF3. 1.2 dont forget about different scales of sens for hip fire and zoomed mode.
when gamepad controls is ready
2. make mouse controls the same (Dont worry, it will same or almost the same you have in 1.4 about sens, skilled gamepad users arent slowpokes and can operate with high sens with good controls system of course)
3. make many tests, where skilled gamepad players play vs skilled mouse users at infantry. 4vs4 or 8vs8 will enough.
4. Ask players feedback. Think a lot. As far as i know, skilled mouse players will a bit better than gamepad users even with same sensitivity. Make a little aim assist if necessary.
5. make many tests again, tune aim assist. Ask feedbacks. Think a lot.
6. when skilled gamepad users will play on equal (or almost) level with mouse users - you have success.
7. include resutls it in main game. Profit. |
Toyboi
Seraphim Initiative..
122
|
Posted - 2013.09.08 20:39:00 -
[207] - Quote
Stefan Stahl wrote:KAGEHOSHI Horned Wolf wrote:CCP Logibro wrote:Just so you guys aren't left wondering, we are aware of the numerous complaints about the strength of aim assist. No decisions have been made yet, but we are certainly going to have another look at it. Keep in mind the vocal minority does not represent everyone. Many including myself have no problems with it. I suggest waiting a month to see if people still have problems with it. Good point. There are a number of players that aren't complaining about the aim-assist and that's not because they're too unintelligent to operate a webbrowser but because they're fine with the way the game has changed. The offense got more important in 1.4. Watch your positioning instead of stacking shield extenders as you did in the last 6 months. HTFU? For reference, I've mostly played SCR+SCP since the launch of 1.4, I did give the AR a spin for a few days, but it just doesn't cut it for me.
i love when noobs defend aim assist with HTFU you may have some hardening up to do yourself! new eden is a hard place they say but aim assist is not really for the hard is it? just remember ccp that you cant say its a hard place when you hold hands with the noobs i understand you wonna get new players but selling out is short sighted! and for the love of god dont give me the new eden is hard place BS from now on!
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2715
|
Posted - 2013.09.08 21:28:00 -
[208] - Quote
CCP Logibro wrote:Minor Treat wrote:CCP Logibro wrote:Blaze Ashra wrote:CCP Logibro wrote:Just so you guys aren't left wondering, we are aware of the numerous complaints about the strength of aim assist. No decisions have been made yet, but we are certainly going to have another look at it. Any news on the dropship camera? No news, but it is something I'm aware of and will be asking about next week. what about the number of positive feedback as well? We're aware of both sides, and we'll be bringing up points from each camp. Same with the aim assist.
Son of a ***** - really? They complain they can't hit anything, now they're complaining about being able to hit something and we're going to "fix" it?
Leave it alone already!!!!! |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
77
|
Posted - 2013.09.08 22:15:00 -
[209] - Quote
My 2 hundreths of an isk:
- Matchmaking obviously has broken the game. Nothing new here. But, I would like to say that with the limitations of what your results are, I do like the new interface to an extent. Might be nice to have a small preview of the available matches in FW instead of just dropping into one, but that's just a minor annoyance.
- I like the aim assist, or maybe just the hit detection. Either way, it feels much less random to me whether or not I actually hit someone compared to before. However, you do die a little too easily now, so some adjustment should be made. I would vote for getting rid of the 10% dmg boost as opposed to making the aim assist weaker, but would not complain if the aim assist was turned down a little (just a little) either. I'm in favor of more survivability and keeping the DS3 and KBM balanced instead of making it harder to hit people again for no real reason.
- The noises (glass and grunt) when you get hit is getting on my nerves. I'm 100% in favor of it being more obvious when and from where you are getting hit but there simply must be a better way to do it.
- Graphics and new structures are great, love them.
- Just to throw my name on to the list of logis who are really PO'd about the lack of health bars. I was not in love with the way the rep tool worked before, now it's almost more trouble than it's worth. What gets me is that this is the result of a solution to a problem that didn't exist. Who was complaining about being able to see the health bars of your own team? I can see why you would want to de-clutter the screen, but why not leave it if you are in a logi suit, or at least if you are using a dang rep tool!
- The switch from team to squad vision makes sense in some ways, but one would think with this level of technology you could still link up somehow to other squads at least. I don't think it should be taken too far, as in with droplinks supposedly going to be squad only, which I think is stupid, but that's another thread (which I will be starting soon - not tm.)
- On a related note, some in my corp have complained that the new map is too big, I don't necessarily agree, b/c if you make good use of uplinks and vehicles it's fine, but squad links only makes it a little less viable a solution.
- With squad vision only, scanners are suddenly a lot more useful, but you need to give us WP for using it somehow!
- Finally, one last word: LAZORS!! Burn the heretics, baby. They feel like they are in a good place now, I don't use them much anymore b/c I skilled out of them with the respec but they work again without being too "run away! run away!" Plan to get back to them once I fill out some other skills.
|
Vrain Matari
ZionTCD
860
|
Posted - 2013.09.08 23:48:00 -
[210] - Quote
dalt ud wrote:Lurchasaurus wrote:dalt ud wrote:Garrett Blacknova wrote:dalt ud wrote:[emotion mode one] Gamepad controls is bad for everything.
1.4 update seems like insult to gamepad's users. Mouse have no more limits, gamepad still have slow speed as if specially do for ret-¦rded people. CCP told this almost directly "we are made new, great Aim Assist for this ret-¦rded gamepad users, because all of you are too slow to handle high sensitivity". [emotion mode off]
We don't need incredible aim assist. We want to play fair. Without cheating aim assist gamepad is useless now. Too slow. You just dont let us even try to compete vs mouse users.
In battlefield 3 i successfully play with sensitivity x3-x4 faster than in dust 514 without any aim assist (i disabled it). But there CCP offer me to forget my skill and use this stupid aim assist only. Just see how Dice made it in bf3 and dont make your own mistakes, learn from succesfull done job.
Solution is easy - increasing max level of sens in x4 and nerf aim assist. With this solution newbies can play on low level on sens, strong players will set maximum.
At start increase maximum cap of speed of gamepad's sensitivity to equal mouse on hip fire. But in zoom mode it must be a little slower than on hip mode.
And, maybe no one will need so strong aim assist. First off, there's supposedly a hard cap on turn speed that mouse users can't break (I havne't personally tested and confirmed this). Secondly, I agree aim assist needs an adjustment downwards in effectiveness. Thirdly, Even before 1.4 happend, CCP confirmed that 1.5 will include the ability to tune hipfire and ADS sensitivity independently of one another. Mouse have good speed for any action, its depend by skill only now. And here is hardware with switchable DPI and macroses... cost 10$ Gamepad is too slow now, i have skill to operate with x3 or x4 faster controls. CCP dont let me it, they just gave me aim assist wich i dont need. Ok, i just dont play this game since 1.3. I hoped about 1.4, but they still think i am cripple with slow reactions. independently tuning is good, when scale of sens for gamepad is from very slow (for newbies) to equal mouse sens. If they will keep current sensitivity difference between mouse and gamepad - it will epic fail. there will always be third party software that gives those kinds of advantages, like modded controllers. Hell, i have an aiming mouse with dpi toggles and a nice assortment of buttons to use. i dont use it for dust tho, partly because it is too cheesy for me and also because i simply cant LOL. we cant rebind keys and just like on a gamepad, people will always be able to artificially increase sensitivity. I spent thousands hours in the Battlefield series on PS3, and can say - modded controllers is soooooo rare, i never met guy with it in Battlefield. Modded gamepads have not so good quality as standart gamepad, and its cost near 50-100$ (dont remember fine), so not many people decide to buy it. In other case in dust 514 with direct mouse support i met them often enough. We all remember tactical AR feature. Reasons - mouse with hardware macroses support is soo cheap. And guys from PC who are accustomed to using macrosest, they even dont understand its cheating to play with it vs DS3 guys. ===================== 2CCPI want to say, CCP made mistake when enabled keyboard and mouse support. And they have no experience for shooters at all (its obvious when see their game changes order), seems like they have no idea how to balance it. But its not impossible. I strongly recommend for them - use other dev's experience for make good gamepad controls. Lol, its ridiculous, in console shooter, where target auditory is gamepad users - they began repair mouse at start. Its not MMO game where controls is not so much important. Its First Person Shooter where controls is vital feature. CCP must do: 1. Make scale of sensitivity for gamepad from very slow to very high value (x4 from current max value, example they can see in battlefield 3, or just the same as mouse have now) And choose skilled gamepad guys for test it before release in main game, who came from COD, BF3 or other AAA games. Dont care much make "too high", because if people cant use too high sens - they just wont set it in options. Much worse current situation when i just cant make it faster. 1.1 make gamepad controls real smooth and controlable. Now its unplayable about sens, and controls move by fits and starts if compare it with controls in other games like BF3. 1.2 dont forget about different scales of sens for hip fire and zoomed mode. when gamepad controls is ready 2. make mouse controls the same (Dont worry, it will same or almost the same you have in 1.4 about sens, skilled gamepad users arent slowpokes and can operate with high sens with good controls system of course) 3. make many tests, where skilled gamepad players play vs skilled mouse users at infantry. 4vs4 or 8vs8 will enough. 4. Ask players feedback. Think a lot. As far as i know, skilled mouse players will a bit better than gamepad users even with same sensitivity. Make a little aim assist if necessary. 5. make many tests again, tune aim assist. Ask feedbacks. Think a lot. 6. when skilled gamepad users will play on equal (or almost) level with mouse users - you have success. 7. include resutls it in main game. Profit. 8. And i find to really good idea to choose some simple mouses models to support (without macroses) and ban any other. I guess people can buy cheap mouse its not so hard to buy mouse cost 5-10$. It will bring fair play for allThats way how you can repair this game. I dont believe you can repait it in any other ways. Controls is primary feature in FPS. +1. Eminently reasonable. To be fair to CCP, they've made a of of progress with 1.4 |
|
Soulja Ghostface
SPECIAL OPS GUERILLA ARMY
4
|
Posted - 2013.09.09 00:51:00 -
[211] - Quote
They should keep aim-assist. if you don't like aim assist then turn it off. I personally find it wrong when a newbie misses all his shots, then gets pounded by point O precision shots from AR's. |
Minor Treat
The Enclave Syndicate Dark Taboo
103
|
Posted - 2013.09.09 00:53:00 -
[212] - Quote
love the new aim assist |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
590
|
Posted - 2013.09.09 02:31:00 -
[213] - Quote
CCP Logibro wrote:Just so you guys aren't left wondering, we are aware of the numerous complaints about the strength of aim assist. No decisions have been made yet, but we are certainly going to have another look at it. what? why are you always listening to people ranting? If people are ok with something they certainly won't open a thread where they say "Oh, yeah, aim assist is ok". I just can't get it. I'll tell you, disable it, and people who are happy now will leave, and you'll enjoy your castrated pc game on ps3. Perhaps, why all these problems? just disable kb/m support and everything will be suddenly fine... |
Keri Starlight
Psygod9
220
|
Posted - 2013.09.09 04:27:00 -
[214] - Quote
I'm sorry, I see this tread now for the first time.
My feedback is definitely positive except for matchmaking, it's still very buggy.
Aim assist is great, the game feels smoother and more enjoyable, I think this is one of the best things you did for this game and I can't believe some people want it nerfed or removed. I would be very disappointed.
To be honest I think that the lack of aim assist was bad design and aiming feels less clumsy and sloppy, finally.
If you're going to re-work the Aim Assist, please don't change it for the tactical weapons while ADS, at least. The thumbstick sensitivity is too high to track distant targets with scoped-in weapons.
|
Pandora Mars
Afterlife Overseers
308
|
Posted - 2013.09.09 04:37:00 -
[215] - Quote
Aim Assist is sweet. It feels natural, unlike some other games where it's too strong (Call Of Duty, Battlefield, etc...)
Remember that for every "omg remove aim assist" thread, there is another player loving it, who won't make a thread just to say "do not remove aim assist because I like it".
1.4 is a great boost for this game across the board. |
steadyhand amarr
Imperfects Negative-Feedback
1282
|
Posted - 2013.09.09 07:45:00 -
[216] - Quote
To be blunt Dust514 should not be trying to be a competitive shooter this whole mlg trend isdestroying shooters games need to be fun first. The new aim assits makes this game fun and is open to Everybody so you can kill them just as fast as they kill you.
DUST is all about teamwork and thinking I personly feel that fps skill should take a second place to teamwork ablitly and personal engagement tackets (ie out think your enemy) this opens up the game to a lot more people and will make dust stand out |
Fenix Alexarr
BurgezzE.T.F
25
|
Posted - 2013.09.09 08:29:00 -
[217] - Quote
Just got done with the my last battles of the night. I'm a KB/M user and I have some comments:
1) When I zoom in on any weapon, why the hell do I turn faster? This effectively removes the ability to play with the tactical AR. I don't use it often, but I tried it for one death and immediately swapped it out.
2) At the start of this latest patch, the inability to see anyone anywhere was really annoying. Now that I've had a chance to play with it a bit, I've adapted and enjoy it for the most part.
3) Touching again on the zoom thing - My biggest problem with this patch is how screwed up aiming is now. It's a sad state of affairs when I go to the breach AR just so I can stay in hip fire view at range.
4) I have noticed that proto sustainability has suffered. I am okay with this. I have 15 mil SP and lots of proto stuff, and as someone who plays mostly solo Ambush, thank you.
5) The game filters/voting/what-theF***-ever system for maps is junk. It still doesn't work well. Although, points to you for making sure that the people in my matches are not helpless rabbits that get mowed down easily. That has significantly improved.
6) These events are great and all, but the weekend exclusive thing... Please just make it all week so I don't have to play during odd hours just to get my rewards. Also and this is very important:
7) GIVE ME FEEDBACK ABOUT MY PROGRESS ON THESE EVENTS.
8) Hit detection is working, and I feel that once my AR fire can be adjusted with out shaking like a crack addict, I'll be able to get back to full-time AR usage. As things stand, I've put SP into proto sniper rifles to help keep my KD/R and wallet from taking a death dive.
9) Overall, ONCE YOU FIX AIMING IN GENERAL (forget auto aim, I want mine to simply work), this patch will actually be really awesome.
10) new maps are shiny and awesome - give me MOAR.
11) I still get stuck in match making. My team chat comes up, but I'm still sitting in my quarters. I log to another toon to fix it, but it's happed 3 times which is 3 times too many.
It's late, so forgive me if this is a jumble. I just wanted to drop my 2 cents in after actually playing the game for long enough to have an opinion. |
Fenix Alexarr
BurgezzE.T.F
25
|
Posted - 2013.09.09 08:45:00 -
[218] - Quote
Another quick comment: I've seen a lot of hate on the mouse and keyboard folks. I have no idea why, because I get mowed down by people with game pads and people with KB/M. There's no balance problem between the two. I use KB/M, because that's the kind of shooter I am used to playing. Most of my corp uses controllers and some of them are considerably better at Dust than me.
If you think that KB/M vs controller is the problem at this point, I suspect it's because you're trying to find a way to explain why you aren't doing as well as other people. My only response is that this is Eve. Adapt or Die. With zoom aiming broken for the most part, I've adjusted accordingly and prevented my KD/R and wallet from dropping considerably.
Banning one type of control hardware will only force people to use adapters that would allow just as much if not more hardware based abuse than now. Stop beating that horse. It's in the ground sleeping peacefully and doesn't need to be drug up for any reason at this point. |
dalt ud
Vacuum Cleaner. LLC RUST415
313
|
Posted - 2013.09.09 12:19:00 -
[219] - Quote
Fenix Alexarr wrote: Most of my corp uses controllers and some of them are considerably better at Dust than me.
Its your own fault, you are too weak at game in general, if you cant play better than gamepad users with better controller.
I played a lot among top ds3 players in battlefield 3. And i played a lot in dust 514 with ds3, but when i plugged mouse for test i was just shocked, its have too much advantage all the time in dust 514 (except situation in 6th of may with inputlag xD but it is fixed).
90% mouse users have low level of skill like you, but 2-3% of them have skill and they are almost invincible even for skilled ds3 users. 2-3% its hunderds of players, and top players prefer to stack to one corp almost always.
So only way to balance it as i told earlier in this thread. |
Fenix Alexarr
BurgezzE.T.F
25
|
Posted - 2013.09.09 14:13:00 -
[220] - Quote
dalt ud wrote:Fenix Alexarr wrote: Most of my corp uses controllers and some of them are considerably better at Dust than me.
Its your own fault, you are too weak at game in general, if you cant play better than gamepad users with better controller. I played a lot among top ds3 players in battlefield 3. And i played a lot in dust 514 with ds3, but when i plugged mouse for test i was just shocked, its have too much advantage all the time in dust 514 (except situation in 6th of may with inputlag xD but it is fixed). 90% mouse users have low level of skill like you, but 2-3% of them have skill and they are almost invincible even for skilled ds3 users. 2-3% its hunderds of players, and top players prefer to stack to one corp almost always. So only way to balance it as i told earlier in this thread.
To imply that I am weak with a KB/M is a joke. I've played other games competitively (CS:S). I've played other games for fun - notably UT2004 instagib matches - hint: you can't have weak mouse skills and have fun in these games. You completely missed the point of my post. Teamwork - not personal skill alone - is required to win matches.
If you have an actual situation where one man downed your entire team in a match, solo with a KB/M, then come talk to me about how much KB/M is ruining the game. What you are likely seeing is a bunch of talented players grouping up and kicking ass. Join any corp that has districts to defend and ask them what they play with. We don't all use KB/M, and your solution to ban them would only serve to alienate a portion of the loyal player base. |
|
zzZaXxx
The Exemplars Top Men.
219
|
Posted - 2013.09.09 14:28:00 -
[221] - Quote
Lurchasaurus wrote:I also will be running straight BPOs until the aim assist is lessened. This is terrible and there is no point in being good if a noob can artificially fight above his weight class due to a computer aiming for him.
Infantry are starting to suffer from the same symptoms tanks are suffering from where we have all this cool stuff we COULD put on our tanks to make them unique and do cool things but in the interest of surviving more than 2 seconds simply cant.
It is simply a race to hipfire DPS at ADS ranges and a lot more fittings in 1.4 are simply brick fits meant to take one or two more shots than the other guy in hopes of killing him before he kills you.
This guy i have been squadding with for a couple days now has been MELTING multiple heavies in a single clip with his GEK and facepalms the entire time while he does it.
never seen so many AR heavies before This |
BLUE WAFFLE TASTY
Hellstorm Inc League of Infamy
4
|
Posted - 2013.09.09 14:43:00 -
[222] - Quote
ok...its after downtime on the 9th....WHERES MY DBL SP!!!!!????.....once again u guys screw the pooch. also as character of 512,000 on my alt i am repeatedly match made with characters in top 10 corps.....not how its supposed to work... as a vet on my main character, i dont even wanna log in for all the sp u can give me, which apparently you guys dont even follow up on. VERY DISSAPOINTING. how can you expect a player base when aim assist is jacked, matchmaking is jacked, and the usual glitches are still present. u guys really need to fix these issues, and i have faith that EVENTUALLY you will....meantime how long must we suffer through this while you make the game worse than before?...we spend money, we dedicate our time, a LOT OF TIME, and when you nerf the hell outta something we dont even get a respec for the millions of sp we put jnto whatever you nerf, i.e. lavs. so either give back unlmtd free lavs, seeing as you took them to cut back on murder taxi, or give us respec for all the points weve invested and loss of unlmtd lavs. find a way to keep us playing, because currently this game has become garbage, and id rather play monopoly. regards... |
Minor Treat
The Enclave Syndicate Dark Taboo
113
|
Posted - 2013.09.09 15:35:00 -
[223] - Quote
CCP Logibro wrote:Minor Treat wrote:CCP Logibro wrote:Blaze Ashra wrote:CCP Logibro wrote:Just so you guys aren't left wondering, we are aware of the numerous complaints about the strength of aim assist. No decisions have been made yet, but we are certainly going to have another look at it. Any news on the dropship camera? No news, but it is something I'm aware of and will be asking about next week. what about the number of positive feedback as well? We're aware of both sides, and we'll be bringing up points from each camp. Same with the aim assist. I think a lot of people are upset about the aim assist because the increase in use of hip fire which I totally understand. To be honest I love 1.4 in every way, I think its a great addition to Dust and has brought back a lot of players. But I see there are issue regarding aim assist in the community when I truly don't think its the aim assist being the problem. First I want to address every shooter out there has had aim assist in some form or another especially console games. Whether its adhesion, friction, etc. and aim assist in Dust 514 is not really the issue i find most players are troubled by. I feel it is the problem with Dispersion and recoil in this game.
So Dispersion in Dust 514 is apparent, but should be even more so; considering there is a skill to sharpen this mechanic in the game. This Skill Sharpshooter and certain operation skills (ex. assault rifles reducing kickback) the spray of the weapon is nearly as accurate as aiming down the sights making them very effective. So we should be seeing larger dispersion in hipfire (and perhaps aiming down the sights too) and the skill sharpshooter which helps tighten that hip fire have less impact (or just increase dispersion in general which making skilling into sharpshooter more viable) so people who wish to hipfire have to actually invest into this particular skill no different from any other weapon or skill points in the game.
Recoil in this game is virtually non-existent and it is only masked by the dispersion of some automatic weapons (HMG). You will notice very few automatic weapon have low recoil but high dispersion (or at least higher than other weapons) a great example would be our HMG and SMG(which has recoil but not nearly enough for the rate of fire) which does not recoil at all. But despite having no recoil its dispersion is quite large, yet some might figure with a weapon that is a sort of replica of LMG in modern day weapons there would be higher recoil. Now this example goes hand and hand with Assault rifles and SMG; every automatic in the game. The only weapons that seem to have some sense of recoil is semi automatics.
So in conclusion, aim assist really is not the issue I see being apart of the core shooting mechanic in the game. Everyone has played with aim assist and probably didn't even know it. The only reason its apparent now is because we had adjust without aim assist for so long that now we see how aim assist helps with precision and comfortable shooting. I think players who are upset about aim assist should be more focused on giving feedback on Dispersion and Recoil in the game if anything. Look at game like battlefield which survivability is so much lower compared this game but hipfire from 50 meters is pointless compared to aiming down the sights. Yet in Dust which Survivability is higher considering we can taking more of a beating; dispersion and recoil which is not even noticeable is what I think everyone truly feels is overlooked. |
Beren Hurin
The Vanguardians
1482
|
Posted - 2013.09.09 16:47:00 -
[224] - Quote
We were told about a devblog after CCP Wolfman's initial aim assist devblog on a feedback thread. his devblog mentions adhesion and magnetism, while Wolffman talks about friction during the Cast514 devcast. I'm wondering if we just missed a blog that could have helped explain quite a bit more. |
Maffia- Thug
3dge of D4rkness SoulWing Alliance
70
|
Posted - 2013.09.09 22:12:00 -
[225] - Quote
Thermoris Togeras wrote:since uprising 1.4 the lazer rifles and scrambler rifles have been going through my 602 armour faster than my 256 sheilds what is up with that?
I too have noticed this. More so just bumping it to make sure it is noticed. |
Maffia- Thug
3dge of D4rkness SoulWing Alliance
70
|
Posted - 2013.09.09 22:39:00 -
[226] - Quote
Pandora Mars wrote:Aim Assist is sweet. It feels natural, unlike some other games where it's too strong (Call Of Duty, Battlefield, etc...)
Remember that for every "omg remove aim assist" thread, there is another player loving it, who won't make a thread just to say "do not remove aim assist because I like it".
1.4 is a great boost for this game across the board.
You know? I really don't like the aim assist. It threw my whole game off. IDK maybe I'll get used to it. But I wanted to point out this guys point.
CCP
Please try to keep in mind that there are many others who like the aim assist or any other feature that someone else is complaining about on this thread. Keep that in mind when making changes to any aspect of the game. CCP, you are not going to make everyone happy. But, you have to ask yourself, what type of gamer are you targeting? Hardcore grinder (which that seems like what you are going for) or a casual player? If it's a grinder (which makes sense because they will spend more money than a casual player) then I say you fix what the people on these forums are complaining about. Because they are the hardcore grinders. But, the downside of targeting hard core grinders is, when they do not like something, they usually leave it and never come back. You need to keep them interested in some way. As for casual players, well, you need to make crack for them. You gotta do something that hooks them and keeps them coming back and start becoming a hard core grinder. The keys to that are to keep the game, COOL, INTERESTING, NEW and EASY!!!
I don't know what else to say. I understand everyone's point of view, including CCP's, but I also think it's BS that everyone else can't seem to understand that this isn't a game for them........and that it's a game for everyone. Everyone should play and enjoy the game and know it will get better in the future because CCP is a great gaming developer company. And that they may have to COMPROMISE on some things! |
Stile451
Red Star. EoN.
223
|
Posted - 2013.09.10 02:48:00 -
[227] - Quote
Stile451 wrote:The first impression I get for dropships is that the default view makes seeing obstructions harder as well as there not being enough visual feedback to actually know where you are. Second impression is I like this camera angle as it makes maneuvering in tight spaces easier(you still can't see behind yourself which is annoying). It is more enjoyable flying with this new viewpoint. That being said I would like this view to be added to the options as well as having the old view available(and ADS too for the few that use it).
I have also noticed that turret AI have become far more hostile to dropships(or at least me). It seems they have near instant acquisition and pinpoint accuracy across the map. This I don't like.
|
IAmDuncanIdaho II
The Southern Legion The Umbra Combine
45
|
Posted - 2013.09.10 05:40:00 -
[228] - Quote
Beren Hurin wrote:We were told about a devblog after CCP Wolfman's initial aim assist devblog on a feedback thread. his devblog mentions adhesion and magnetism, while Wolffman talks about friction during the Cast514 devcast. I'm wondering if we just missed a blog that could have helped explain quite a bit more. Also I've heard nobody talk about the mouse speed cap? How is it for you guys?
I can't remember exactly what it was was going to change with mouse speed cap, but short of turning my sensitivity down from 80 --> 40, I've not noticed much difference.
I've tested turn speed in the war barge, and I notice that whilst my view rotates as fast as I turn the mouse (it seems anyway), my clone does not keep up and rotates more slowly.
Not sure if this effect is new or not, but I'm also running a shotgun scout instead of AR guy so play style has changed for me anyway. |
dalt ud
Vacuum Cleaner. LLC RUST415
314
|
Posted - 2013.09.10 06:13:00 -
[229] - Quote
Fenix Alexarr wrote:dalt ud wrote:Fenix Alexarr wrote: Most of my corp uses controllers and some of them are considerably better at Dust than me.
Its your own fault, you are too weak at game in general, if you cant play better than gamepad users with better controller. I played a lot among top ds3 players in battlefield 3. And i played a lot in dust 514 with ds3, but when i plugged mouse for test i was just shocked, its have too much advantage all the time in dust 514 (except situation in 6th of may with inputlag xD but it is fixed). 90% mouse users have low level of skill like you, but 2-3% of them have skill and they are almost invincible even for skilled ds3 users. 2-3% its hunderds of players, and top players prefer to stack to one corp almost always. So only way to balance it as i told earlier in this thread. To imply that I am weak with a KB/M is a joke. I've played other games competitively (CS:S). I've played other games for fun - notably UT2004 instagib matches - hint: you can't have weak mouse skills and have fun in these games. You completely missed the point of my post. Teamwork - not personal skill alone - is required to win matches. If you have an actual situation where one man downed your entire team in a match, solo with a KB/M, then come talk to me about how much KB/M is ruining the game. What you are likely seeing is a bunch of talented players grouping up and kicking ass. Join any corp that has districts to defend and ask them what they play with. We don't all use KB/M, and your solution to ban them would only serve to alienate a portion of the loyal player base.
Lol, 1vs1 skilled mouse player better than skilled ds3 player. Its fact. 8vs8 skilled mouse players will better than skilled ds3 player. Its fact. 16vs16 skilled mouse players will better than skilled ds3 player. Its fact.
I didnt meant mixed team at all. Mixed team is fair play.. I wish you to meet mouse players team when most of your team are gamepad user. Always meet them. Then you, probably, will understand what i mean.
Strong players always stick to other strong players, so corps with a lot mouse players not rare.
p.s. and the hell with that game, i just dont play it while CCP dont make gamepad controls good quality. Or maybe i wont return at all, because they seems impotent to do it. |
Chad Michael Murray
The Phoenix Federation
13
|
Posted - 2013.09.10 12:05:00 -
[230] - Quote
Gave it some time before forming an opinion, but yeah, I'm loving 1.4 Especially the armor plate buff and the new maps but I have two issues.
1. Armor repair - Now that armor plates increase your health it takes even longer to repair it back. It'd be nice if the repair rate was buffed a bit. I feel shield > armor is still very much the same as before the only difference being you're not nearly as slow.
2. Aim-assist - While I personally don't mind it (or barely even notice it, tbh) toning it down to end the floods of QQ aimbot QQ would be heavenly. Then maybe all the so-called "pros" doing the whining will finally have to face the fact that they're just not good at the game.
Also,
Fenix Alexarr wrote: Lol, 1vs1 skilled mouse player better than skilled ds3 player. Its fact. 8vs8 skilled mouse players will better than skilled ds3 player. Its fact. 16vs16 skilled mouse players will better than skilled ds3 player. Its fact.
I didnt meant mixed team at all. Mixed team is fair play.. I wish you to meet mouse players team when most of your team are gamepad user. Always meet them. Then you, probably, will understand what i mean.
Strong players always stick to other strong players, so corps with a lot mouse players not rare.
p.s. and the hell with that game, i just dont play it while CCP dont make gamepad controls good quality. Or maybe i wont return at all, because they seems impotent to do it.
What are you on about? KB/M doesn't automatically > gamepad. On average, yeah, kb/m users are better (in general, not just dust) but that doesn't mean they're better; it's just what they're used to/prefer using. It'd be like implying anyone skilled at fighting games who uses a fightstick is automatically better than someone who doesn't; complete and total nonsense. It's a preference as to what you like to use~ |
|
JP Acuna
RoyalSquad514
11
|
Posted - 2013.09.10 22:22:00 -
[231] - Quote
Pretty much the only good thing about 1.4 so far: new maps. But framerate goes to hell in them.
Where is this "aim-assistance" everyone is talking about? I can't hit a thing, i was a better shot in 1.3. But i do get terminated in 1 second by a militia rifle. So sad I didn't get to test my new proficiency lvl5 and complex damage mods in the old game, i just don't believe they are working, I have to fire a whole clip to kill someone but get killed by 3 shots. I'm actually using complex shield extenders, but with a single shot i'm already with half of my armor or less. I'm even strafing someone's face and at some point their health just stops descending so i die and they don't. I'm losing at every close encounter, they simply won't die. I'm very suspicious of this game right now. When i go behind cover in a vital second, i keep on receiving damage, but when a guy is at 1hp, i'm seeing the hit detection but his armor just won't go down any further, they're always saved.
I never liked the angry feedback, but today i'm just P'sd off. I was finally getting good at this game and then this update comes out. Now scrambler rifles are the new and improved ARs, my whole time and money investment in Assault rifles just doesn't makes sense anymore, at this rate it's going to be replaced by scramblers unless they're nerfed, which honestly i don't think will be possible with this new dying speed, how are you going to calibrate that?!
And don't give me that "It's a free-to-play game" excuse. I already paid for a Mercenary Pack (when it was still 1.3) and next week it was a whole different game. I spend a lot of time in Dust514, i hardly play any other game since i started and it only gets more and more frustrating.
I already whined about the horrible and nonexistant matchmaking in the proper threat, so that's it, i really needed to complain right now, it stopped being entertaining. |
Bartimaeus of Achura
Cassardis
7
|
Posted - 2013.09.11 00:24:00 -
[232] - Quote
CCP Logibro wrote:I shouldn't be able to do this But it is very awesome
my corporation is awsome |
Beren Hurin
Onslaught Inc RISE of LEGION
1560
|
Posted - 2013.09.12 15:06:00 -
[233] - Quote
It is minor, but, in the PC view, the new planet graphics are awesome, however, sometimes you can see the 'seams' of the transparent graphic tile. |
Fenix Alexarr
BurgezzE.T.F Public Disorder.
25
|
Posted - 2013.09.12 23:40:00 -
[234] - Quote
Chad Michael Murray wrote:Gave it some time before forming an opinion, but yeah, I'm loving 1.4 Especially the armor plate buff and the new maps but I have two issues. 1. Armor repair - Now that armor plates increase your health it takes even longer to repair it back. It'd be nice if the repair rate was buffed a bit. I feel shield > armor is still very much the same as before the only difference being you're not nearly as slow. 2. Aim-assist - While I personally don't mind it (or barely even notice it, tbh) toning it down to end the floods of QQ aimbot QQ would be heavenly. Then maybe all the so-called "pros" doing the whining will finally have to face the fact that they're just not good at the game. Also, Fenix Alexarr wrote: Lol, 1vs1 skilled mouse player better than skilled ds3 player. Its fact. 8vs8 skilled mouse players will better than skilled ds3 player. Its fact. 16vs16 skilled mouse players will better than skilled ds3 player. Its fact.
I didnt meant mixed team at all. Mixed team is fair play.. I wish you to meet mouse players team when most of your team are gamepad user. Always meet them. Then you, probably, will understand what i mean.
Strong players always stick to other strong players, so corps with a lot mouse players not rare.
p.s. and the hell with that game, i just dont play it while CCP dont make gamepad controls good quality. Or maybe i wont return at all, because they seems impotent to do it. What are you on about? KB/M doesn't automatically > gamepad. On average, yeah, kb/m users are better (in general, not just dust) but that doesn't mean they're better; it's just what they're used to/prefer using. It'd be like implying anyone skilled at fighting games who uses a fightstick is automatically better than someone who doesn't; complete and total nonsense. It's a preference as to what you like to use~
I'm mis-quoted here. This was said by someone else.
|
Fenix Alexarr
BurgezzE.T.F Public Disorder.
25
|
Posted - 2013.09.12 23:49:00 -
[235] - Quote
dalt ud wrote:Fenix Alexarr wrote:dalt ud wrote:Fenix Alexarr wrote: Most of my corp uses controllers and some of them are considerably better at Dust than me.
Its your own fault, you are too weak at game in general, if you cant play better than gamepad users with better controller. I played a lot among top ds3 players in battlefield 3. And i played a lot in dust 514 with ds3, but when i plugged mouse for test i was just shocked, its have too much advantage all the time in dust 514 (except situation in 6th of may with inputlag xD but it is fixed). 90% mouse users have low level of skill like you, but 2-3% of them have skill and they are almost invincible even for skilled ds3 users. 2-3% its hunderds of players, and top players prefer to stack to one corp almost always. So only way to balance it as i told earlier in this thread. To imply that I am weak with a KB/M is a joke. I've played other games competitively (CS:S). I've played other games for fun - notably UT2004 instagib matches - hint: you can't have weak mouse skills and have fun in these games. You completely missed the point of my post. Teamwork - not personal skill alone - is required to win matches. If you have an actual situation where one man downed your entire team in a match, solo with a KB/M, then come talk to me about how much KB/M is ruining the game. What you are likely seeing is a bunch of talented players grouping up and kicking ass. Join any corp that has districts to defend and ask them what they play with. We don't all use KB/M, and your solution to ban them would only serve to alienate a portion of the loyal player base. Lol, 1vs1 skilled mouse player better than skilled ds3 player. Its fact. 8vs8 skilled mouse players will better than skilled ds3 player. Its fact. 16vs16 skilled mouse players will better than skilled ds3 player. Its fact. I didnt meant mixed team at all. Mixed team is fair play.. I wish you to meet mouse players team when most of your team are gamepad user. Always meet them. Then you, probably, will understand what i mean. Strong players always stick to other strong players, so corps with a lot mouse players not rare. p.s. and the hell with that game, i just dont play it while CCP dont make gamepad controls good quality. Or maybe i wont return at all, because they seems impotent to do it.
Indeed. "[To hell with this game]" coming out of your fingers is the best thing I've read all day. Your 'facts' cannot be backed up by anything but empirical evidence that you don't have. I've heard your argument time and time again, and quite frankly, I'm tired of addressing it only to be responded to with comments about how idiotic or unskilled I am.
Having to potentially play with someone that thinks like you is why Dust is in such sorry shape. It's a mentality that is a poison in MMO games in general. All games suffer from it, and I'll take 10 under skilled players willing to learn how to beat the 'twitch' style gamers in a non-twitch based game over 10 awesome twitch players with attitudes that make me want to vomit any day of the week. |
Cosgar
ParagonX
5199
|
Posted - 2013.09.13 03:57:00 -
[236] - Quote
After a year of drama that should have stayed in beta, I think I'm officially done. Instead of new content game modes, and more EVE/Dust interaction it's the same core issues, over, and over and over, and over again. I've defended this game despite all its flaws and you go and devalue what made this game different- depth. Be careful who you try to appeal to in the future. Keep alienating your veteran players for casuals and you're not going to have anyone left playing this game anymore. Vets are leaving in droves and the casuals are going to leave for the newest cookie cutter military FPS. You had a chance to be different, but you decided to sell out. Hope it was worth it.
P.S. None of you can have my ISK. I still have some misplaced hope for this game to be fun again before I retire.... |
Raedon Vo-Graza
DUST CORE DARKSTAR ARMY
0
|
Posted - 2013.09.13 05:08:00 -
[237] - Quote
can we make skirmish look a little more like this? https://www.youtube.com/watch?v=0x9m58Vol1c |
Anoko Destrolock
THE NUCLEAR KNIGHTS
2
|
Posted - 2013.09.14 15:21:00 -
[238] - Quote
So obviously there were some bugs that needed to be worked out in the following days and that's fine.
So here's what I think after a week of 1.4:
The mechanics of aim assist are better but the values are too high. Aim assist is very strong with some weapons (ARs) but weaker in other weapons. He is my thoughts on how to adjust this: reduce hip fire aim assist and either slightly buff or leave aim assist the same for ADS. The current mechanics encourage players to run a pure hp suit with shield extenders and armor plates and run up and hip fire other players Aim assist needs to be different for different weapons but not make a weapon good or bad on its own. For example a forge gun or sniper rifle shouldn't have the same aim assist as an AR. As an AR user, I can say that the AA is too stron on ARs currently.
I like the idea of the match making system but I don't see how it works. I've been on teams where all the blueberries get on a turret and shoot the mcc and I've also been on teams with some of the top players / corps in the game.
Is match making just supposed to make the teams roughly equal? Cuz I've seen a clone count of about 140:50 in a dom.
In future patches, I would like to see more content and less time spent on things that don't directly effect the battlefield.
So, more modules, drop suits, weapons, vehicles, vehicle modules, player deployed installations etc.
Also, IMO all skills should have a passive bonus, even if it is a very small bonus. |
migwuk35thinfantry
Project Free Lancer
0
|
Posted - 2013.09.15 08:31:00 -
[239] - Quote
two things: I keep getting the list of players when I push the left analog stick to run. Killed a lot because of this. Is this happening to anyone else? Two can someone ask the developer how a suit with 1400 hp gets killed by one bullet or shot. It takes two clips with a rifle. A shotgun should not be able to do 1400 hp from three feet away with one shot when a tank took two shots to kill me. Is a shotgun more powerful than a tank??? |
Cosgar
ParagonX
5329
|
Posted - 2013.09.18 05:25:00 -
[240] - Quote
migwuk35thinfantry wrote:two things: I keep getting the list of players when I push the left analog stick to run. Killed a lot because of this. Is this happening to anyone else? Two can someone ask the developer how a suit with 1400 hp gets killed by one bullet or shot. It takes two clips with a rifle. A shotgun should not be able to do 1400 hp from three feet away with one shot when a tank took two shots to kill me. Is a shotgun more powerful than a tank??? You might need a new controller. It's either shorting out or getting old.
Shotguns fire several "pellets" in a single burst. You're not getting hit by one, you're getting hit by several in a single short range blast. Extra emphasis on short range since the max range is ~10m. |
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KalOfTheRathi
Black Phoenix Mercenaries
737
|
Posted - 2013.09.19 05:31:00 -
[241] - Quote
No, play that game.
For all its successes and failures this is DUST. |
DootDoot
Forty-Nine Fedayeen Minmatar Republic
74
|
Posted - 2013.09.21 16:25:00 -
[242] - Quote
The Aim Assist how it is now does nothing but compress skill gap's in players own ability to aim for themselfs...
In bubblegum shooters having a computer assisted aiming system would make sense.. As death only effects their personal "Epeen"
The Aim Assist isn't about stat's or K/D/R...
It's about the way DUST works, when you die... your suit/vehicle and modules are lost... And that is a consequence that no player want's to think a computer assisted with...
It ruins the concept of DUST and EVE, and it ruins the feel of the game where each individual Mercenary has his/her own worth...
I have seen new players only suffer more from the hands of mediocre to highly skilled players... The feature is not something that helps a new player with fine point aiming... its a feature that with practice will track sprinting and jumping targets, and even blow up their hit boxes so bullets are registering on them when they are well behind cover.
As it stands right now in skilled hands is a tool to be abused.
The worst part of all of this experience is what the playerbase has been put through with endless Isk loss purely because of no moderation.....
Going from no aim assists in 1.3 to one of the strongest in online FPS shooters in 1.4.... just lack's Tact..
Seriously what boss or person who's responsibility with end product decisions was it to go from black to white and think it would go over well in a community that has been in damage control since uprising launch?
In all honesty... i miss playing dust with my friends... And as it stands right now its thrown a lot of its uniqueness away to copy bubblegum shooter titles.. And its got to the point that its similar enough to be pointless to play.... |
Kazeno Rannaa
BIG BAD W0LVES
243
|
Posted - 2013.09.24 04:34:00 -
[243] - Quote
After a greater amount of engagement with this build, i have to say in some regard it has come along. The client side issues with frame rate drops is no where near as bad as in previous builds, but it seems to get that kind of frame rate issues resolved the LOD seems to have taken a hit.
The larger facilities are still causing frame rate issues/having those issues within the general (10-15m in game distance) vicinity of the large sockets. This is even so withe the new Gallente.
Hit detection seems to have cleared up, for the most part, but damage translation and communication still have moments of delayed bundles hitting client-side in a big rush causing the appearance of being shot through wall and buildings.
There are still a number of terrain and environmental glitches (domination ridge line/cliff side map has a number of fields of velcro and hooks on the corners.
The AR has a superior hit translation speed, or at least it would seem. I run assault Raven with and Exile and mop regularly right now, with few interspersed points of reduced rewards, but it is low cost and affective. Needless to say I am enjoying myself in that regard, but I really think it has more to do with the corp than anything else.
Now if only CCP would follow through with the weapons for 1.5 (with a few suits, or ****, maybe the rest of them as a nice surprise for all of our patience and sarcasm .
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Killa Mamba
Capital Acquisitions LLC Public Disorder.
10
|
Posted - 2013.09.26 03:10:00 -
[244] - Quote
I love it, the new maps are great, aim assist is alittle bit much, I think it should have a gradual decline as you gain more sp, but the laser is wonderful, the graphics look way better. The game seems smoother, matchmaking is ok, it could be better. The one thing that I think it's lacking but isn't a big deal but would be a cool stat to take count of is the number of lifetime assists you have, you could put it in the character sheet. Altogether 1.4 is great, and I hope 1.5 will be even better, thanks CCP. |
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