Zeylon Rho
Subdreddit Test Alliance Please Ignore
2281
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Posted - 2013.09.06 02:36:00 -
[1] - Quote
Played many many matches today, and we were plagued by the squad members getting dropped bit.
Our corp groups only managed a TWO battles in a row with everyone going in at the same time I believe. Every other time, we'd lose people upon joining the battle, then have everyone leave and try to join again.
People also became "bugged" in this process, and would be unable to join squads or battles without logging out and back in.
The rhythm was like so: Start: Find Battle 1. Does everyone have waiting to deploy? (Yes, yes, yes, yes, no, no)..... ******* 2. Everyone cancel! 3. Soandso and soandso relog! 4. We're back! 5. Squad is bugged now, disband, I'll reform 6. I'm bugged now too!... I'll relog. 7. I'm back.... 8. Ok, we're going to try to join again (Go back to 1.)
Part Deux: 1. Is everyone on the warbarge....? 2. Nope... we're missing Soandso 3. Everyone leave battle... (Go back to 3 and or 5)
Finish a battle? Go back to start. Odds are you won't make it to the second battle without have to restart the list at some point.
Today we also had multiple people getting disconnected from the server (including myself). At least one time, upon logging back in, I was getting "You don't have permission to speak in this channel" when trying to talk in Corp. Had to relog again.
So, it's hard for me to give an informed opinion on the matchmaking when simply getting everyone to show up is such a huge problem. I capped out this week, but the painfulness of just getting a single squad into a match has made me feel like shelving this until that gets fixed.
I don't "hate" the aim-assist, but with hit detection and aim being better now - it seems like people die much much too fast. With no damage mods or points in assault rifles, I was tearing through heavies like they were made of paper. It should go without saying that everyone else also dies quickly, regardless of whether they've stacked proto shields/armor or nothing.
Since that effectively makes those protective measures pointless, you might want to consider rolling back that 10% across the board damage bonus you instituted right after uprising launched (that was compensating for poor hit detection, no?). Since you adjusted armor values and speed penalties, you may also want to take another look at suit balances as you the 30hp bonus the Amarr Assault gets over Caldari/Gallente doesn't seem worth a 4% speed hit and a slot considering. |