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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Logibro
C C P C C P Alliance
1535
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Posted - 2013.09.08 00:31:00 -
[181] - Quote
Blaze Ashra wrote:CCP Logibro wrote:Just so you guys aren't left wondering, we are aware of the numerous complaints about the strength of aim assist. No decisions have been made yet, but we are certainly going to have another look at it. Any news on the dropship camera?
No news, but it is something I'm aware of and will be asking about next week. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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Blaze Ashra
O.U.T.E.R. S.A.N.C.T.U.M.
71
|
Posted - 2013.09.08 00:34:00 -
[182] - Quote
CCP Logibro wrote:Blaze Ashra wrote:CCP Logibro wrote:Just so you guys aren't left wondering, we are aware of the numerous complaints about the strength of aim assist. No decisions have been made yet, but we are certainly going to have another look at it. Any news on the dropship camera? No news, but it is something I'm aware of and will be asking about next week. Awesome and thank you. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5820
|
Posted - 2013.09.08 01:44:00 -
[183] - Quote
CCP Logibro wrote:Just so you guys aren't left wondering, we are aware of the numerous complaints about the strength of aim assist. No decisions have been made yet, but we are certainly going to have another look at it. Keep in mind the vocal minority does not represent everyone. Many including myself have no problems with it. I suggest waiting a month to see if people still have problems with it.
As for possible course of action, I (and others: https://forums.dust514.com/default.aspx?g=posts&t=108090 ) recommend removing the Uprising 10% damage buff to all weapons that happened. |
crazy space 1
Unkn0wn Killers
1736
|
Posted - 2013.09.08 01:46:00 -
[184] - Quote
I think it can just be better, please focus it on being a sticky aim where the movement just slows down that's a huge advantage. Don't do the thing where your aim moves without touching any buttons, it's not about if it's effective or not it just looks bad. Dust 514 had aim assiat and spot on perfect hit detection a year ago.
Why can't you explain why we don't go back to that?
How did you guys break something that wasn't broken? please share story? Same with reviving people it worked 100% fine and then next build it's broken for 4 months.
The aim assist was useful 4 builds ago and it wasn't being complained about... |
Thermoris Togeras
DETHDEALERS The Shadow Eclipse
0
|
Posted - 2013.09.08 03:03:00 -
[185] - Quote
since uprising 1.4 the lazer rifles and scrambler rifles have been going through my 602 armour faster than my 256 sheilds what is up with that? |
Minor Treat
The Enclave Syndicate Dark Taboo
103
|
Posted - 2013.09.08 03:15:00 -
[186] - Quote
CCP Logibro wrote:Blaze Ashra wrote:CCP Logibro wrote:Just so you guys aren't left wondering, we are aware of the numerous complaints about the strength of aim assist. No decisions have been made yet, but we are certainly going to have another look at it. Any news on the dropship camera? No news, but it is something I'm aware of and will be asking about next week. what about the number of positive feedback as well? |
Cosgar
ParagonX
4960
|
Posted - 2013.09.08 03:43:00 -
[187] - Quote
KAGEHOSHI Horned Wolf wrote:CCP Logibro wrote:Just so you guys aren't left wondering, we are aware of the numerous complaints about the strength of aim assist. No decisions have been made yet, but we are certainly going to have another look at it. Keep in mind the vocal minority does not represent everyone. Many including myself have no problems with it. I suggest waiting a month to see if people still have problems with it. As for possible course of action, I (and others: https://forums.dust514.com/default.aspx?g=posts&t=108090 ) recommend removing the Uprising 10% damage buff to all weapons that happened. Hit boxes and strafing speed should be looked at as well. |
Lurchasaurus
SVER True Blood Public Disorder.
1832
|
Posted - 2013.09.08 04:12:00 -
[188] - Quote
Thermoris Togeras wrote:since uprising 1.4 the lazer rifles and scrambler rifles have been going through my 602 armour faster than my 256 sheilds what is up with that?
all i can say is lasers increase damage output as they heat up and scrambler rifles......well, they scramble your head lol |
Lurchasaurus
SVER True Blood Public Disorder.
1832
|
Posted - 2013.09.08 04:17:00 -
[189] - Quote
dalt ud wrote:Garrett Blacknova wrote:dalt ud wrote:[emotion mode one] Gamepad controls is bad for everything.
1.4 update seems like insult to gamepad's users. Mouse have no more limits, gamepad still have slow speed as if specially do for ret-Śrded people. CCP told this almost directly "we are made new, great Aim Assist for this ret-Śrded gamepad users, because all of you are too slow to handle high sensitivity". [emotion mode off]
We don't need incredible aim assist. We want to play fair. Without cheating aim assist gamepad is useless now. Too slow. You just dont let us even try to compete vs mouse users.
In battlefield 3 i successfully play with sensitivity x3-x4 faster than in dust 514 without any aim assist (i disabled it). But there CCP offer me to forget my skill and use this stupid aim assist only. Just see how Dice made it in bf3 and dont make your own mistakes, learn from succesfull done job.
Solution is easy - increasing max level of sens in x4 and nerf aim assist. With this solution newbies can play on low level on sens, strong players will set maximum.
At start increase maximum cap of speed of gamepad's sensitivity to equal mouse on hip fire. But in zoom mode it must be a little slower than on hip mode.
And, maybe no one will need so strong aim assist. First off, there's supposedly a hard cap on turn speed that mouse users can't break (I havne't personally tested and confirmed this). Secondly, I agree aim assist needs an adjustment downwards in effectiveness. Thirdly, Even before 1.4 happend, CCP confirmed that 1.5 will include the ability to tune hipfire and ADS sensitivity independently of one another. Mouse have good speed for any action, its depend by skill only now. And here is hardware with switchable DPI and macroses... cost 10$ Gamepad is too slow now, i have skill to operate with x3 or x4 faster controls. CCP dont let me it, they just gave me aim assist wich i dont need. Ok, i just dont play this game since 1.3. I hoped about 1.4, but they still think i am cripple with slow reactions. independently tuning is good, when scale of sens for gamepad is from very slow (for newbies) to equal mouse sens. If they will keep current sensitivity difference between mouse and gamepad - it will epic fail.
there will always be third party software that gives those kinds of advantages, like modded controllers. Hell, i have an aiming mouse with dpi toggles and a nice assortment of buttons to use.
i dont use it for dust tho, partly because it is too cheesy for me and also because i simply cant LOL. we cant rebind keys and just like on a gamepad, people will always be able to artificially increase sensitivity. |
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CCP Logibro
C C P C C P Alliance
1543
|
Posted - 2013.09.08 04:20:00 -
[190] - Quote
Minor Treat wrote:CCP Logibro wrote:Blaze Ashra wrote:CCP Logibro wrote:Just so you guys aren't left wondering, we are aware of the numerous complaints about the strength of aim assist. No decisions have been made yet, but we are certainly going to have another look at it. Any news on the dropship camera? No news, but it is something I'm aware of and will be asking about next week. what about the number of positive feedback as well?
We're aware of both sides, and we'll be bringing up points from each camp. Same with the aim assist. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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Lurchasaurus
SVER True Blood Public Disorder.
1832
|
Posted - 2013.09.08 04:21:00 -
[191] - Quote
SUNNY THE NINJA wrote:Lurchasaurus wrote:I also will be running straight BPOs until the aim assist is lessened. This is terrible and there is no point in being good if a noob can artificially fight above his weight class due to a computer aiming for him.
Infantry are starting to suffer from the same symptoms tanks are suffering from where we have all this cool stuff we COULD put on our tanks to make them unique and do cool things but in the interest of surviving more than 2 seconds simply cant.
It is simply a race to hipfire DPS at ADS ranges and a lot more fittings in 1.4 are simply brick fits meant to take one or two more shots than the other guy in hopes of killing him before he kills you.
This guy i have been squadding with for a couple days now has been MELTING multiple heavies in a single clip with his GEK and facepalms the entire time while he does it.
never seen so many AR heavies before I also will be using a lot more sniping fits until aim assist gets turned down. There's no point in getting into close fights when ar's take you down in under 2 sec. Hmm... Maybe I should use laser rifles of tac ar's to stay away from the heat?
trip complex dmodded viziam on an amarr assault with 25% heat build up reduction
can you say exponential damage increase? |
Lurchasaurus
SVER True Blood Public Disorder.
1832
|
Posted - 2013.09.08 04:22:00 -
[192] - Quote
CCP Logibro wrote:Minor Treat wrote:CCP Logibro wrote:Blaze Ashra wrote:CCP Logibro wrote:Just so you guys aren't left wondering, we are aware of the numerous complaints about the strength of aim assist. No decisions have been made yet, but we are certainly going to have another look at it. Any news on the dropship camera? No news, but it is something I'm aware of and will be asking about next week. what about the number of positive feedback as well? We're aware of both sides, and we'll be bringing up points from each camp. Same with the aim assist.
Aim assist is so essential, but it should never move the reticule without user input and you can see on the video that it is tracking the enemy player very strongly. 90% of the dust playerbase became hipfire sharpshooters overnight. |
Lurchasaurus
SVER True Blood Public Disorder.
1832
|
Posted - 2013.09.08 04:25:00 -
[193] - Quote
KAGEHOSHI Horned Wolf wrote:CCP Logibro wrote:Just so you guys aren't left wondering, we are aware of the numerous complaints about the strength of aim assist. No decisions have been made yet, but we are certainly going to have another look at it. Keep in mind the vocal minority does not represent everyone. Many including myself have no problems with it. I suggest waiting a month to see if people still have problems with it. As for possible course of action, I (and others: https://forums.dust514.com/default.aspx?g=posts&t=108090 ) recommend removing the Uprising 10% damage buff to all weapons that happened.
Since 1.4, there has not been a single competitive player that i have played with who has thought aim assist was fine as is. |
Beren Hurin
The Vanguardians
1463
|
Posted - 2013.09.08 04:25:00 -
[194] - Quote
I think we at least need a thorough explanation of how it works exactly and what is going on. Then maybe people might figure out ways to work against it. One thing is that I think it tracks movement only after the cursor has landed with a 'red sight' until then it doesn't pull the reticle. I think one way people can do a little of what they used to is to dodge in and out of cover. The crosshairs won't turn red when the target is behind cover and therefore it won't track. |
Vrain Matari
ZionTCD
854
|
Posted - 2013.09.08 04:56:00 -
[195] - Quote
Beren Hurin wrote:I think we at least need a thorough explanation of how it works exactly and what is going on. Then maybe people might figure out ways to work against it. One thing is that I think it tracks movement only after the cursor has landed with a 'red sight' until then it doesn't pull the reticle. I think one way people can do a little of what they used to is to dodge in and out of cover. The crosshairs won't turn red when the target is behind cover and therefore it won't track.
Agreed on all points Beren. And that's a great observation re cover. This is why i think its a good idea to wait at least a couple of weeks to see how the playerbase adapts to it.
I do want to see the adhesion toned down, but a couple of weeks of solid data isn't going to hurt anyone. Lurch's observation re hipfire is highly relevant though, when a game mechanic changes the behavior of the playerbase to such a large extent it definitely needs the developer to take a good hard look at it. |
D legendary hero
THE WARRIORS OF LEGEND
867
|
Posted - 2013.09.08 07:03:00 -
[196] - Quote
I have aim assist on, but I use scrambler rifles, HMGs, flaylock pistols so aim assist doesn't actually benefit me... it doesn't affect those weapons. what I can say is that most of what we are noticing here is the improved hit detection actually tracking the hits you are taking.
HIT DETECTION IS A GOOD THING!
the bad thing is that an ARs full dps is now registering and people are dropping just as fast as I predicted before 1.4.
don't blame 1.4 this is the best patch so far. I can actually use my HMGs. but ARs dps is too high with too much range, and we are seeing that due to improved hit detection. solution? nerf AR dps.
|
Kage Roth
Wolf-Monkey Bastards
69
|
Posted - 2013.09.08 07:48:00 -
[197] - Quote
CCP Logibro wrote:Minor Treat wrote:CCP Logibro wrote:Blaze Ashra wrote:CCP Logibro wrote:Just so you guys aren't left wondering, we are aware of the numerous complaints about the strength of aim assist. No decisions have been made yet, but we are certainly going to have another look at it. Any news on the dropship camera? No news, but it is something I'm aware of and will be asking about next week. what about the number of positive feedback as well? We're aware of both sides, and we'll be bringing up points from each camp. Same with the aim assist.
I figured that the complete lack of dev response on aim assist meant you were still trying to figure out what your response would be. |
steadyhand amarr
Imperfects Negative-Feedback
1274
|
Posted - 2013.09.08 09:35:00 -
[198] - Quote
CCP Logibro wrote:Just so you guys aren't left wondering, we are aware of the numerous complaints about the strength of aim assist. No decisions have been made yet, but we are certainly going to have another look at it.
Great a small number whiny assholes are going to remove the one thing that is bringing people back to the game... |
steadyhand amarr
Imperfects Negative-Feedback
1274
|
Posted - 2013.09.08 09:39:00 -
[199] - Quote
Lurchasaurus wrote:KAGEHOSHI Horned Wolf wrote:CCP Logibro wrote:Just so you guys aren't left wondering, we are aware of the numerous complaints about the strength of aim assist. No decisions have been made yet, but we are certainly going to have another look at it. Keep in mind the vocal minority does not represent everyone. Many including myself have no problems with it. I suggest waiting a month to see if people still have problems with it. As for possible course of action, I (and others: https://forums.dust514.com/default.aspx?g=posts&t=108090 ) recommend removing the Uprising 10% damage buff to all weapons that happened. Since 1.4, there has not been a single competitive player that i have played with who has thought aim assist was fine as is.
That comment doesn't count if u like only know 2 people. I know a fair number who do think its fine and an ever greater number of casual and new players who outnumber the comptive players who also think its fine |
Lurchasaurus
SVER True Blood Public Disorder.
1846
|
Posted - 2013.09.08 09:54:00 -
[200] - Quote
steadyhand amarr wrote:Lurchasaurus wrote:KAGEHOSHI Horned Wolf wrote:CCP Logibro wrote:Just so you guys aren't left wondering, we are aware of the numerous complaints about the strength of aim assist. No decisions have been made yet, but we are certainly going to have another look at it. Keep in mind the vocal minority does not represent everyone. Many including myself have no problems with it. I suggest waiting a month to see if people still have problems with it. As for possible course of action, I (and others: https://forums.dust514.com/default.aspx?g=posts&t=108090 ) recommend removing the Uprising 10% damage buff to all weapons that happened. Since 1.4, there has not been a single competitive player that i have played with who has thought aim assist was fine as is. That comment doesn't count if u like only know 2 people. I know a fair number who do think its fine and an ever greater number of casual and new players who outnumber the comptive players who also think its fine
If CCP wants to kill the competitive aspect of their game, rid Dust of the "harsh New Eden"mentality, and ultimately make it a subpar COD clone, then they should keep the auto tracking aim assist.
I can understand CCP needs numbers, but it is not worth selling out for. Building the game for people who cant aim in a genre of gaming that is all about aiming and shooting the other guy doesn't make sense to me.
But then again i despise other FPSs that coddle the incapable player in order to take their money. |
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Stefan Stahl
Seituoda Taskforce Command Caldari State
257
|
Posted - 2013.09.08 09:54:00 -
[201] - Quote
KAGEHOSHI Horned Wolf wrote:CCP Logibro wrote:Just so you guys aren't left wondering, we are aware of the numerous complaints about the strength of aim assist. No decisions have been made yet, but we are certainly going to have another look at it. Keep in mind the vocal minority does not represent everyone. Many including myself have no problems with it. I suggest waiting a month to see if people still have problems with it. Good point. There are a number of players that aren't complaining about the aim-assist and that's not because they're too unintelligent to operate a webbrowser but because they're fine with the way the game has changed.
The offense got more important in 1.4. Watch your positioning instead of stacking shield extenders as you did in the last 6 months. HTFU?
For reference, I've mostly played SCR+SCP since the launch of 1.4, I did give the AR a spin for a few days, but it just doesn't cut it for me. |
Cosgar
ParagonX
4976
|
Posted - 2013.09.08 10:18:00 -
[202] - Quote
steadyhand amarr wrote:Lurchasaurus wrote:KAGEHOSHI Horned Wolf wrote:CCP Logibro wrote:Just so you guys aren't left wondering, we are aware of the numerous complaints about the strength of aim assist. No decisions have been made yet, but we are certainly going to have another look at it. Keep in mind the vocal minority does not represent everyone. Many including myself have no problems with it. I suggest waiting a month to see if people still have problems with it. As for possible course of action, I (and others: https://forums.dust514.com/default.aspx?g=posts&t=108090 ) recommend removing the Uprising 10% damage buff to all weapons that happened. Since 1.4, there has not been a single competitive player that i have played with who has thought aim assist was fine as is. That comment doesn't count if u like only know 2 people. I know a fair number who do think its fine and an ever greater number of casual and new players who outnumber the comptive players who also think its fine Aim assist it meant to allow controllers to compete with M/KB with raw input settings, not help new or casual players. That's what match making, the academy and tutorials are for. Veterans can benefit from AA as much as new players and casuals too. |
Thermoris Togeras
DETHDEALERS The Shadow Eclipse
0
|
Posted - 2013.09.08 16:13:00 -
[203] - Quote
Lurchasaurus wrote:Thermoris Togeras wrote:since uprising 1.4 the lazer rifles and scrambler rifles have been going through my 602 armour faster than my 256 sheilds what is up with that? all i can say is lasers increase damage output as they heat up and scrambler rifles......well, they scramble your head lol
yea ik they do that but its the fact that they go throhgh my armour faster than my sheilds |
Thermoris Togeras
DETHDEALERS The Shadow Eclipse
0
|
Posted - 2013.09.08 18:02:00 -
[204] - Quote
Lurchasaurus wrote:Thermoris Togeras wrote:since uprising 1.4 the lazer rifles and scrambler rifles have been going through my 602 armour faster than my 256 sheilds what is up with that? all i can say is lasers increase damage output as they heat up and scrambler rifles......well, they scramble your head lol
yea ik they do that but its the fact that they go throhgh my armour faster than my sheilds |
Ghermard-ol Dizeriois
Maphia Clan Corporation CRONOS.
0
|
Posted - 2013.09.08 18:36:00 -
[205] - Quote
It would be perfect if there was an option to activate/deactivate Auto Aim in the matchmaking. Too bad I'm not sure how to add such option... |
dalt ud
Vacuum Cleaner. LLC RUST415
312
|
Posted - 2013.09.08 19:55:00 -
[206] - Quote
Lurchasaurus wrote:dalt ud wrote:Garrett Blacknova wrote:dalt ud wrote:[emotion mode one] Gamepad controls is bad for everything.
1.4 update seems like insult to gamepad's users. Mouse have no more limits, gamepad still have slow speed as if specially do for ret-Śrded people. CCP told this almost directly "we are made new, great Aim Assist for this ret-Śrded gamepad users, because all of you are too slow to handle high sensitivity". [emotion mode off]
We don't need incredible aim assist. We want to play fair. Without cheating aim assist gamepad is useless now. Too slow. You just dont let us even try to compete vs mouse users.
In battlefield 3 i successfully play with sensitivity x3-x4 faster than in dust 514 without any aim assist (i disabled it). But there CCP offer me to forget my skill and use this stupid aim assist only. Just see how Dice made it in bf3 and dont make your own mistakes, learn from succesfull done job.
Solution is easy - increasing max level of sens in x4 and nerf aim assist. With this solution newbies can play on low level on sens, strong players will set maximum.
At start increase maximum cap of speed of gamepad's sensitivity to equal mouse on hip fire. But in zoom mode it must be a little slower than on hip mode.
And, maybe no one will need so strong aim assist. First off, there's supposedly a hard cap on turn speed that mouse users can't break (I havne't personally tested and confirmed this). Secondly, I agree aim assist needs an adjustment downwards in effectiveness. Thirdly, Even before 1.4 happend, CCP confirmed that 1.5 will include the ability to tune hipfire and ADS sensitivity independently of one another. Mouse have good speed for any action, its depend by skill only now. And here is hardware with switchable DPI and macroses... cost 10$ Gamepad is too slow now, i have skill to operate with x3 or x4 faster controls. CCP dont let me it, they just gave me aim assist wich i dont need. Ok, i just dont play this game since 1.3. I hoped about 1.4, but they still think i am cripple with slow reactions. independently tuning is good, when scale of sens for gamepad is from very slow (for newbies) to equal mouse sens. If they will keep current sensitivity difference between mouse and gamepad - it will epic fail. there will always be third party software that gives those kinds of advantages, like modded controllers. Hell, i have an aiming mouse with dpi toggles and a nice assortment of buttons to use. i dont use it for dust tho, partly because it is too cheesy for me and also because i simply cant LOL. we cant rebind keys and just like on a gamepad, people will always be able to artificially increase sensitivity.
I spent thousands hours in the Battlefield series on PS3, and can say - modded controllers is soooooo rare, i never met guy with it in Battlefield. Modded gamepads have not so good quality as standart gamepad, and its cost near 50-100$ (dont remember fine), so not many people decide to buy it.
In other case in dust 514 with direct mouse support i met them often enough. We all remember tactical AR feature. Reasons - mouse with hardware macroses support is soo cheap. And guys from PC who are accustomed to using macrosest, they even dont understand its cheating to play with it vs DS3 guys. ===================== 2CCP
I want to say, CCP made mistake when enabled keyboard and mouse support. And they have no experience for shooters at all (its obvious when see their game changes order), seems like they have no idea how to balance it. But its not impossible.
I strongly recommend for them - use other dev's experience for make good gamepad controls.
Lol, its ridiculous, in console shooter, where target auditory is gamepad users - they began repair mouse at start. Its not MMO game where controls is not so much important. Its First Person Shooter where controls is vital feature.
CCP must do:
1. Make scale of sensitivity for gamepad from very slow to very high value (x4 from current max value, example they can see in battlefield 3, or just the same as mouse have now) And choose skilled gamepad guys for test it before release in main game, who came from COD, BF3 or other AAA games. 1.1 make gamepad controls real smooth and controlable. Now its unplayable about sens, and controls move by fits and starts if compare it with controls in other games like BF3. 1.2 dont forget about different scales of sens for hip fire and zoomed mode.
when gamepad controls is ready
2. make mouse controls the same (Dont worry, it will same or almost the same you have in 1.4 about sens, skilled gamepad users arent slowpokes and can operate with high sens with good controls system of course)
3. make many tests, where skilled gamepad players play vs skilled mouse users at infantry. 4vs4 or 8vs8 will enough.
4. Ask players feedback. Think a lot. As far as i know, skilled mouse players will a bit better than gamepad users even with same sensitivity. Make a little aim assist if necessary.
5. make many tests again, tune aim assist. Ask feedbacks. Think a lot.
6. when skilled gamepad users will play on equal (or almost) level with mouse users - you have success.
7. include resutls it in main game. Profit. |
Toyboi
Seraphim Initiative..
122
|
Posted - 2013.09.08 20:39:00 -
[207] - Quote
Stefan Stahl wrote:KAGEHOSHI Horned Wolf wrote:CCP Logibro wrote:Just so you guys aren't left wondering, we are aware of the numerous complaints about the strength of aim assist. No decisions have been made yet, but we are certainly going to have another look at it. Keep in mind the vocal minority does not represent everyone. Many including myself have no problems with it. I suggest waiting a month to see if people still have problems with it. Good point. There are a number of players that aren't complaining about the aim-assist and that's not because they're too unintelligent to operate a webbrowser but because they're fine with the way the game has changed. The offense got more important in 1.4. Watch your positioning instead of stacking shield extenders as you did in the last 6 months. HTFU? For reference, I've mostly played SCR+SCP since the launch of 1.4, I did give the AR a spin for a few days, but it just doesn't cut it for me.
i love when noobs defend aim assist with HTFU you may have some hardening up to do yourself! new eden is a hard place they say but aim assist is not really for the hard is it? just remember ccp that you cant say its a hard place when you hold hands with the noobs i understand you wonna get new players but selling out is short sighted! and for the love of god dont give me the new eden is hard place BS from now on!
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2715
|
Posted - 2013.09.08 21:28:00 -
[208] - Quote
CCP Logibro wrote:Minor Treat wrote:CCP Logibro wrote:Blaze Ashra wrote:CCP Logibro wrote:Just so you guys aren't left wondering, we are aware of the numerous complaints about the strength of aim assist. No decisions have been made yet, but we are certainly going to have another look at it. Any news on the dropship camera? No news, but it is something I'm aware of and will be asking about next week. what about the number of positive feedback as well? We're aware of both sides, and we'll be bringing up points from each camp. Same with the aim assist.
Son of a ***** - really? They complain they can't hit anything, now they're complaining about being able to hit something and we're going to "fix" it?
Leave it alone already!!!!! |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
77
|
Posted - 2013.09.08 22:15:00 -
[209] - Quote
My 2 hundreths of an isk:
- Matchmaking obviously has broken the game. Nothing new here. But, I would like to say that with the limitations of what your results are, I do like the new interface to an extent. Might be nice to have a small preview of the available matches in FW instead of just dropping into one, but that's just a minor annoyance.
- I like the aim assist, or maybe just the hit detection. Either way, it feels much less random to me whether or not I actually hit someone compared to before. However, you do die a little too easily now, so some adjustment should be made. I would vote for getting rid of the 10% dmg boost as opposed to making the aim assist weaker, but would not complain if the aim assist was turned down a little (just a little) either. I'm in favor of more survivability and keeping the DS3 and KBM balanced instead of making it harder to hit people again for no real reason.
- The noises (glass and grunt) when you get hit is getting on my nerves. I'm 100% in favor of it being more obvious when and from where you are getting hit but there simply must be a better way to do it.
- Graphics and new structures are great, love them.
- Just to throw my name on to the list of logis who are really PO'd about the lack of health bars. I was not in love with the way the rep tool worked before, now it's almost more trouble than it's worth. What gets me is that this is the result of a solution to a problem that didn't exist. Who was complaining about being able to see the health bars of your own team? I can see why you would want to de-clutter the screen, but why not leave it if you are in a logi suit, or at least if you are using a dang rep tool!
- The switch from team to squad vision makes sense in some ways, but one would think with this level of technology you could still link up somehow to other squads at least. I don't think it should be taken too far, as in with droplinks supposedly going to be squad only, which I think is stupid, but that's another thread (which I will be starting soon - not tm.)
- On a related note, some in my corp have complained that the new map is too big, I don't necessarily agree, b/c if you make good use of uplinks and vehicles it's fine, but squad links only makes it a little less viable a solution.
- With squad vision only, scanners are suddenly a lot more useful, but you need to give us WP for using it somehow!
- Finally, one last word: LAZORS!! Burn the heretics, baby. They feel like they are in a good place now, I don't use them much anymore b/c I skilled out of them with the respec but they work again without being too "run away! run away!" Plan to get back to them once I fill out some other skills.
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Vrain Matari
ZionTCD
860
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Posted - 2013.09.08 23:48:00 -
[210] - Quote
dalt ud wrote:Lurchasaurus wrote:dalt ud wrote:Garrett Blacknova wrote:dalt ud wrote:[emotion mode one] Gamepad controls is bad for everything.
1.4 update seems like insult to gamepad's users. Mouse have no more limits, gamepad still have slow speed as if specially do for ret-Śrded people. CCP told this almost directly "we are made new, great Aim Assist for this ret-Śrded gamepad users, because all of you are too slow to handle high sensitivity". [emotion mode off]
We don't need incredible aim assist. We want to play fair. Without cheating aim assist gamepad is useless now. Too slow. You just dont let us even try to compete vs mouse users.
In battlefield 3 i successfully play with sensitivity x3-x4 faster than in dust 514 without any aim assist (i disabled it). But there CCP offer me to forget my skill and use this stupid aim assist only. Just see how Dice made it in bf3 and dont make your own mistakes, learn from succesfull done job.
Solution is easy - increasing max level of sens in x4 and nerf aim assist. With this solution newbies can play on low level on sens, strong players will set maximum.
At start increase maximum cap of speed of gamepad's sensitivity to equal mouse on hip fire. But in zoom mode it must be a little slower than on hip mode.
And, maybe no one will need so strong aim assist. First off, there's supposedly a hard cap on turn speed that mouse users can't break (I havne't personally tested and confirmed this). Secondly, I agree aim assist needs an adjustment downwards in effectiveness. Thirdly, Even before 1.4 happend, CCP confirmed that 1.5 will include the ability to tune hipfire and ADS sensitivity independently of one another. Mouse have good speed for any action, its depend by skill only now. And here is hardware with switchable DPI and macroses... cost 10$ Gamepad is too slow now, i have skill to operate with x3 or x4 faster controls. CCP dont let me it, they just gave me aim assist wich i dont need. Ok, i just dont play this game since 1.3. I hoped about 1.4, but they still think i am cripple with slow reactions. independently tuning is good, when scale of sens for gamepad is from very slow (for newbies) to equal mouse sens. If they will keep current sensitivity difference between mouse and gamepad - it will epic fail. there will always be third party software that gives those kinds of advantages, like modded controllers. Hell, i have an aiming mouse with dpi toggles and a nice assortment of buttons to use. i dont use it for dust tho, partly because it is too cheesy for me and also because i simply cant LOL. we cant rebind keys and just like on a gamepad, people will always be able to artificially increase sensitivity. I spent thousands hours in the Battlefield series on PS3, and can say - modded controllers is soooooo rare, i never met guy with it in Battlefield. Modded gamepads have not so good quality as standart gamepad, and its cost near 50-100$ (dont remember fine), so not many people decide to buy it. In other case in dust 514 with direct mouse support i met them often enough. We all remember tactical AR feature. Reasons - mouse with hardware macroses support is soo cheap. And guys from PC who are accustomed to using macrosest, they even dont understand its cheating to play with it vs DS3 guys. ===================== 2CCPI want to say, CCP made mistake when enabled keyboard and mouse support. And they have no experience for shooters at all (its obvious when see their game changes order), seems like they have no idea how to balance it. But its not impossible. I strongly recommend for them - use other dev's experience for make good gamepad controls. Lol, its ridiculous, in console shooter, where target auditory is gamepad users - they began repair mouse at start. Its not MMO game where controls is not so much important. Its First Person Shooter where controls is vital feature. CCP must do: 1. Make scale of sensitivity for gamepad from very slow to very high value (x4 from current max value, example they can see in battlefield 3, or just the same as mouse have now) And choose skilled gamepad guys for test it before release in main game, who came from COD, BF3 or other AAA games. Dont care much make "too high", because if people cant use too high sens - they just wont set it in options. Much worse current situation when i just cant make it faster. 1.1 make gamepad controls real smooth and controlable. Now its unplayable about sens, and controls move by fits and starts if compare it with controls in other games like BF3. 1.2 dont forget about different scales of sens for hip fire and zoomed mode. when gamepad controls is ready 2. make mouse controls the same (Dont worry, it will same or almost the same you have in 1.4 about sens, skilled gamepad users arent slowpokes and can operate with high sens with good controls system of course) 3. make many tests, where skilled gamepad players play vs skilled mouse users at infantry. 4vs4 or 8vs8 will enough. 4. Ask players feedback. Think a lot. As far as i know, skilled mouse players will a bit better than gamepad users even with same sensitivity. Make a little aim assist if necessary. 5. make many tests again, tune aim assist. Ask feedbacks. Think a lot. 6. when skilled gamepad users will play on equal (or almost) level with mouse users - you have success. 7. include resutls it in main game. Profit. 8. And i find to really good idea to choose some simple mouses models to support (without macroses) and ban any other. I guess people can buy cheap mouse its not so hard to buy mouse cost 5-10$. It will bring fair play for allThats way how you can repair this game. I dont believe you can repait it in any other ways. Controls is primary feature in FPS. +1. Eminently reasonable. To be fair to CCP, they've made a of of progress with 1.4 |
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