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1. A question for all. - in General Discussions [original thread]
I think they are perfect the way they are. They give non-proto users a chance to stand against those proto-stompers. I love them both! They don't need any nerfing whatsoever!
- by Gambit Ace - at 2014.01.27 07:54:00
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2. Active Scanner a bit too unfair, opinions needed. - in General Discussions [original thread]
Oh Apologies, thank you for the Update Mercs.
- by Gambit Ace - at 2014.01.26 18:14:00
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3. Active Scanner a bit too unfair, opinions needed. - in General Discussions [original thread]
Greetings Mercenaries, I have been a Mercenary for quite some time from closed beta to public beta. I have seen this for a very long time and it has puzzled me. The active scanner, it can be used from a mile away to scan and show enemy locations...
- by Gambit Ace - at 2014.01.26 18:09:00
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4. Downloaded files corrupted. Please try again later - in Technical Support/Bugs [original thread]
One day randomly this error message has popped up for me and has not been gone since. When you boot up the game and it reaches the Synchronize screen, it loads to about 2% then restarts the process not going pass 2%. This error message pops up and...
- by Gambit Ace - at 2014.01.16 08:29:00
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5. Announcement:Uprising 1.7 Known Issues - in Technical Support/Bugs [original thread]
Brazenwall wrote: Recently I have not been able to log into dust 514 ever since the memory optimization, when I attempt to log in, it starts to synchronize however after 2% is reached the screen returns to the attempting log in. After a while, ...
- by Gambit Ace - at 2014.01.11 18:33:00
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6. Uprising 1.7 Patch - in Feedback/Requests [original thread]
First of all, thank you for your continued efforts in fixing the bugs in the game to make it a better experience. I LOVE Uprising 1.7! Now the game runs smoother, menus load faster and look clearer. The two new guns are amazing and distinct from e...
- by Gambit Ace - at 2013.12.11 00:00:00
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7. Is it me or is the hit detection off again? - in General Discussions [original thread]
Its working fine for me, no complaints.
- by Gambit Ace - at 2013.12.10 23:20:00
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8. Network-Client Performances - in General Discussions [original thread]
This has definately improved. So far no more lag like before, the game is running pretty smooth right now. IF they can up the framerate, making the game run better, then this game will be even better! Good Job CCP, keep up the good work!
- by Gambit Ace - at 2013.10.09 06:42:00
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9. Sticky:Uprising 1.4 Feedback thread - in General Discussions [original thread]
GREAT!!!! JOB CCP!!!!!! I love DUST 514 even more now. The matchmaking needs work and we all know that, but the overall feel of the game is wonderful now! AIMING has been fixed for good, i love the aiming now. Finally, i am able to get some kills....
- by Gambit Ace - at 2013.09.04 05:24:00
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10. Dust is suddenly awesome again. - in General Discussions [original thread]
I agree, as of late this game has been running sooo smooth. No lag, no frame rate drops, aiming feels better, hit detection seems on point compared to before, the list continues. Good job CCP keep it up and people shall be slowly popping up back i...
- by Gambit Ace - at 2013.08.12 16:32:00
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11. Performance and Stability - in General Discussions [original thread]
I love this game CCP, keep up the good work. I just upgraded my PS3 Fat to the latest PS3 super slim and its a big difference. You guys were right about performance issues for the older PS3s because this game runs so smooth on the new console. Les...
- by Gambit Ace - at 2013.08.09 05:52:00
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12. Continue work on Performance and Stability - in Feedback/Requests [original thread]
I love this game CCP, keep up the good work. I just upgraded my PS3 Fat to the latest PS3 super slim and its a big difference. You guys were right about performance issues for the older PS3s because this game runs so smooth on the new console. Les...
- by Gambit Ace - at 2013.08.09 05:46:00
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13. Is it me or did the game become better - in General Discussions [original thread]
I agree with you soldier, the game feels more responsive with less frame rate drops, better aiming and hit detection. I am loving it right now!
- by Gambit Ace - at 2013.07.30 23:53:00
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14. Passive Skill Points - in General Discussions [original thread]
Smoky Fingers wrote: BobThe843CakeMan wrote: Gambit Ace wrote: Is it possible to get Active SP while Passive SP is active? yes. passive sp is just what u get on the side of active. it's like a hamburger and fries. u can have them togeth...
- by Gambit Ace - at 2013.05.15 02:23:00
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15. Passive Skill Points - in General Discussions [original thread]
Is it possible to get Active SP while Passive SP is active?
- by Gambit Ace - at 2013.05.15 02:15:00
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16. Passive Skill Points - in General Discussions [original thread]
Thank you guys, so I guess its good that I activated it then, cause I was wondering how certain players built SP so quickly.
- by Gambit Ace - at 2013.05.15 01:49:00
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17. Passive Skill Points - in General Discussions [original thread]
Can someone please explain to me how this works? I only have one character and I activated it, when I enter the game and go into the marketplace, I see my SP increasing every couple of seconds. How can you stop the whole Passive SP process? Or doe...
- by Gambit Ace - at 2013.05.15 01:35:00
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18. Can someone answer this question - in General Discussions [original thread]
Elijah Sol' Dzusaki wrote: Its the same as closed. perhaps others have a different race than you thus have different quarters. oooooh that makes sense, thank you! :)
- by Gambit Ace - at 2013.01.29 03:18:00
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19. Can someone answer this question - in General Discussions [original thread]
sorry but some error occured so i made another post. didnt think this post was sent
- by Gambit Ace - at 2013.01.29 03:16:00
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20. Can someone answer this question - in General Discussions [original thread]
Now that Dust is in open beta, do we need to redownload that beta through PSN store or it doesnt matter if you were a closed beta merc? I noticed that some players home area (the Mercs Quarters or the area you spawn in when out of battle) looks di...
- by Gambit Ace - at 2013.01.29 03:15:00
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