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Duran Lex
Amarr Templars Amarr Empire
167
|
Posted - 2013.08.24 06:13:00 -
[1] - Quote
Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes. |
JL3Eleven
PFB Pink Fluffy Bunnies
639
|
Posted - 2013.08.24 06:16:00 -
[2] - Quote
Tell us how you really feel. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
513
|
Posted - 2013.08.24 06:16:00 -
[3] - Quote
Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes.
You must have missed. I've 3-shotted Ted's HAV a couple times. |
Void Echo
Echo Galactic Industries
1003
|
Posted - 2013.08.24 06:16:00 -
[4] - Quote
well... hes obviously NOT a scrub tanker, we all know that now lol
by the rate of things, nobody new will want to spec into tanks because its still the most hated and nerfed class in the game. |
ladwar
Dead Six Initiative Lokun Listamenn
1238
|
Posted - 2013.08.24 06:18:00 -
[5] - Quote
Aizen Intiki wrote:Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes. You must have missed. I've 3-shotted Ted's HAV a couple times. ^ |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
514
|
Posted - 2013.08.24 06:18:00 -
[6] - Quote
Void Echo wrote:well... hes obviously NOT a scrub tanker, we all know that now lol
by the rate of things, nobody new will want to spec into tanks because its still the most hated and nerfed class in the game.
What's up with the Corp. name? |
Bhal Jhor
Subdreddit Test Alliance Please Ignore
44
|
Posted - 2013.08.24 06:19:00 -
[7] - Quote
It's a combined arms game. The answer to tanks should be your own tank, or your gun emplacements, not some OP man-portable weapon which inexplicably out-damages tank turrets. |
Void Echo
Echo Galactic Industries
1003
|
Posted - 2013.08.24 06:20:00 -
[8] - Quote
Aizen Intiki wrote:Void Echo wrote:well... hes obviously NOT a scrub tanker, we all know that now lol
by the rate of things, nobody new will want to spec into tanks because its still the most hated and nerfed class in the game. What's up with the Corp. name?
its my mercenary tanker corp.
but seriously, that's what you got from my post? |
Chances Ghost
Inf4m0us
424
|
Posted - 2013.08.24 06:20:00 -
[9] - Quote
were you on a high tower overelooking teh entire battlefield outside his rendering range with an ammo hive at your feet?
aka forcing him to sit in a corner immobile behind a rock all game while your invisable and invulnerable to all weapons fire?
if not you were doing it wrong, and you have no idea why theres an imbalance in the tank/AV/infantry equasion
see thread for details
https://forums.dust514.com/default.aspx?g=posts&m=1215112#post1215112 |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
514
|
Posted - 2013.08.24 06:22:00 -
[10] - Quote
Void Echo wrote:Aizen Intiki wrote:Void Echo wrote:well... hes obviously NOT a scrub tanker, we all know that now lol
by the rate of things, nobody new will want to spec into tanks because its still the most hated and nerfed class in the game. What's up with the Corp. name? its my mercenary tanker corp. but seriously, that's what you got from my post?
? Interesting. |
|
Duran Lex
Amarr Templars Amarr Empire
168
|
Posted - 2013.08.24 06:22:00 -
[11] - Quote
Aizen Intiki wrote:Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes. You must have missed. I've 3-shotted Ted's HAV a couple times.
its easy to 3 shot someone low on health.
it took me 5 FG hits (kinda hard to miss the reticle dictating a hit, as well as the shield being depleted), just to take out ted nuggets shield, the other 3 almost killed him, he dipped behind a dune....he comes back out a minute later will full HP.
Pretty easy to keep track of hits when your sole target is one tanker for 15 minutes. |
Duran Lex
Amarr Templars Amarr Empire
168
|
Posted - 2013.08.24 06:23:00 -
[12] - Quote
Chances Ghost wrote:were you on a high tower overelooking teh entire battlefield outside his rendering range with an ammo hive at your feet? aka forcing him to sit in a corner immobile behind a rock all game while your invisable and invulnerable to all weapons fire? if not you were doing it wrong, and you have no idea why theres an imbalance in the tank/AV/infantry equasion see thread for details https://forums.dust514.com/default.aspx?g=posts&m=1215112#post1215112
I can only lol at you. |
Void Echo
Echo Galactic Industries
1003
|
Posted - 2013.08.24 06:24:00 -
[13] - Quote
Duran Lex wrote:Aizen Intiki wrote:Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes. You must have missed. I've 3-shotted Ted's HAV a couple times. its easy to 3 shot someone low on health. it took me 5 FG hits (kinda hard to miss the reticle dictating a hit, as well as the shield being depleted), just to take out ted nuggets shield, the other 3 almost killed him, he dipped behind a dune....he comes back out a minute later will full HP. Pretty easy to keep track of hits when your sole target is one tanker for 15 minutes.
and that's impressive to you?
HAHA simple minded.
it might have been help on his side to keep him alive from your over sized heavy sniper |
Void Echo
Echo Galactic Industries
1003
|
Posted - 2013.08.24 06:24:00 -
[14] - Quote
Aizen Intiki wrote:Void Echo wrote:Aizen Intiki wrote:Void Echo wrote:well... hes obviously NOT a scrub tanker, we all know that now lol
by the rate of things, nobody new will want to spec into tanks because its still the most hated and nerfed class in the game. What's up with the Corp. name? its my mercenary tanker corp. but seriously, that's what you got from my post? ? Interesting.
not meant to be interesting, I made it, its here. |
Duran Lex
Amarr Templars Amarr Empire
168
|
Posted - 2013.08.24 06:24:00 -
[15] - Quote
Void Echo wrote:Duran Lex wrote:Aizen Intiki wrote:Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes. You must have missed. I've 3-shotted Ted's HAV a couple times. its easy to 3 shot someone low on health. it took me 5 FG hits (kinda hard to miss the reticle dictating a hit, as well as the shield being depleted), just to take out ted nuggets shield, the other 3 almost killed him, he dipped behind a dune....he comes back out a minute later will full HP. Pretty easy to keep track of hits when your sole target is one tanker for 15 minutes. and that's impressive to you? HAHA simple minded. it might have been help on his side to keep him alive from your over sized heavy sniper
Not impressive in the slightest...but when tanks say they are so underpowered in takes a single FG clip from an assault to pop em....
Instances like these tend to tell a different story.
|
ladwar
Dead Six Initiative Lokun Listamenn
1238
|
Posted - 2013.08.24 06:25:00 -
[16] - Quote
Duran Lex wrote:Aizen Intiki wrote:Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes. You must have missed. I've 3-shotted Ted's HAV a couple times. its easy to 3 shot someone low on health. it took me 5 FG hits (kinda hard to miss the reticle dictating a hit, as well as the shield being depleted), just to take out ted nuggets shield, the other 3 almost killed him, he dipped behind a dune....he comes back out a minute later will full HP. Pretty easy to keep track of hits when your sole target is one tanker for 15 minutes. ah so your one of those scrubs i have heard of so much about |
Cosgar
ParagonX
4541
|
Posted - 2013.08.24 06:25:00 -
[17] - Quote
Void Echo wrote:by the rate of things, nobody new will want to spec into tanks because its still the most hated and nerfed class in the game. ^ |
Chances Ghost
Inf4m0us
424
|
Posted - 2013.08.24 06:25:00 -
[18] - Quote
Duran Lex wrote:Chances Ghost wrote:were you on a high tower overelooking teh entire battlefield outside his rendering range with an ammo hive at your feet? aka forcing him to sit in a corner immobile behind a rock all game while your invisable and invulnerable to all weapons fire? if not you were doing it wrong, and you have no idea why theres an imbalance in the tank/AV/infantry equasion see thread for details https://forums.dust514.com/default.aspx?g=posts&m=1215112#post1215112 I can only lol at you.
and why is that?
|
Duran Lex
Amarr Templars Amarr Empire
168
|
Posted - 2013.08.24 06:26:00 -
[19] - Quote
Chances Ghost wrote:Duran Lex wrote:Chances Ghost wrote:were you on a high tower overelooking teh entire battlefield outside his rendering range with an ammo hive at your feet? aka forcing him to sit in a corner immobile behind a rock all game while your invisable and invulnerable to all weapons fire? if not you were doing it wrong, and you have no idea why theres an imbalance in the tank/AV/infantry equasion see thread for details https://forums.dust514.com/default.aspx?g=posts&m=1215112#post1215112 I can only lol at you. and why is that?
You didn't read my post.
It's okay though, you were going to comment without reading anyways.
|
Duran Lex
Amarr Templars Amarr Empire
168
|
Posted - 2013.08.24 06:27:00 -
[20] - Quote
ladwar wrote:Duran Lex wrote:Aizen Intiki wrote:Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes. You must have missed. I've 3-shotted Ted's HAV a couple times. its easy to 3 shot someone low on health. it took me 5 FG hits (kinda hard to miss the reticle dictating a hit, as well as the shield being depleted), just to take out ted nuggets shield, the other 3 almost killed him, he dipped behind a dune....he comes back out a minute later will full HP. Pretty easy to keep track of hits when your sole target is one tanker for 15 minutes. ah so your one of those scrubs i have heard of so much about
sure? |
|
Chances Ghost
Inf4m0us
426
|
Posted - 2013.08.24 06:31:00 -
[21] - Quote
Duran Lex wrote:Chances Ghost wrote:Duran Lex wrote:Chances Ghost wrote:were you on a high tower overelooking teh entire battlefield outside his rendering range with an ammo hive at your feet? aka forcing him to sit in a corner immobile behind a rock all game while your invisable and invulnerable to all weapons fire? if not you were doing it wrong, and you have no idea why theres an imbalance in the tank/AV/infantry equasion see thread for details https://forums.dust514.com/default.aspx?g=posts&m=1215112#post1215112 I can only lol at you. and why is that? You didn't read my post. It's okay though, you were going to comment without reading anyways.
i read it.
you went up against one of the best tankers int he game who has thrived in an environment that is heavily screwed against him.
you are NOT the best forge gunner in the game. and yet you still managed to mess him up pretty good despite having no real knowledge of the mechanics involved. if you DID understand the mechanics involved he would of been rendered immobile.
so, now care to anwser my question? |
Void Echo
Echo Galactic Industries
1003
|
Posted - 2013.08.24 06:31:00 -
[22] - Quote
Duran Lex wrote:Void Echo wrote:Duran Lex wrote:Aizen Intiki wrote:Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes. You must have missed. I've 3-shotted Ted's HAV a couple times. its easy to 3 shot someone low on health. it took me 5 FG hits (kinda hard to miss the reticle dictating a hit, as well as the shield being depleted), just to take out ted nuggets shield, the other 3 almost killed him, he dipped behind a dune....he comes back out a minute later will full HP. Pretty easy to keep track of hits when your sole target is one tanker for 15 minutes. and that's impressive to you? HAHA simple minded. it might have been help on his side to keep him alive from your over sized heavy sniper Not impressive in the slightest...but when tanks say they are so underpowered in takes a single FG clip from an assault to pop em.... Instances like these tend to tell a different story.
yeah well when you AV infantry guys complain about not being able to kill us then showing that you tried to run solo on one of us... yeah that tell a different story also |
Heathen Bastard
The Bastard Brigade
588
|
Posted - 2013.08.24 06:32:00 -
[23] - Quote
so, you took 8 shots in 15 minutes?
that's not even one a minute. MY tank could survive that, and I'm ONLY 8mil into speccing. |
Duran Lex
Amarr Templars Amarr Empire
169
|
Posted - 2013.08.24 06:35:00 -
[24] - Quote
Chances Ghost wrote:Duran Lex wrote:Chances Ghost wrote:Duran Lex wrote:Chances Ghost wrote:were you on a high tower overelooking teh entire battlefield outside his rendering range with an ammo hive at your feet? aka forcing him to sit in a corner immobile behind a rock all game while your invisable and invulnerable to all weapons fire? if not you were doing it wrong, and you have no idea why theres an imbalance in the tank/AV/infantry equasion see thread for details https://forums.dust514.com/default.aspx?g=posts&m=1215112#post1215112 I can only lol at you. and why is that? You didn't read my post. It's okay though, you were going to comment without reading anyways. i read it. you went up against one of the best tankers int he game who has thrived in an environment that is heavily screwed against him. you are NOT the best forge gunner in the game. and yet you still managed to mess him up pretty good despite having no real knowledge of the mechanics involved. if you DID understand the mechanics involved he would of been rendered immobile. so, now care to anwser my question?
Alright, ill humour you.
No, i wasn't on a tower...because i didn't say i was on a tower.
No, i wasn't forcing him into a corner...he decided to stop redline tanking and come in the open. Like i stated.
My post wasn't meant to dictate AV philosophies, and it wasn't mean to promote strategies.
I simply stated the fact that tanks aren't as weak as so many tankers make themselves out to be, and wanting a buff from it.
Whatever else you took from my post, its an opinion of your accord. |
Void Echo
Echo Galactic Industries
1003
|
Posted - 2013.08.24 06:38:00 -
[25] - Quote
Duran Lex wrote: Alright, ill humour you.
No, i wasn't on a tower...because i didn't say i was on a tower.
No, i wasn't forcing him into a corner...he decided to stop redline tanking and come in the open. Like i stated.
My post wasn't meant to dictate AV philosophies, and it wasn't mean to promote strategies.
I simply stated the fact that tanks aren't as weak as so many tankers make themselves out to be, and wanting a buff from it.
Whatever else you took from my post, its an opinion of your accord.
well at the state of tanks, they aren't worth their price, its 2 choices:
1. reduce the cost of everything needed to fit a tank. 2. buff tanks to actually make them worth their cost |
Duran Lex
Amarr Templars Amarr Empire
169
|
Posted - 2013.08.24 06:38:00 -
[26] - Quote
Heathen Bastard wrote:so, you took 8 shots in 15 minutes?
that's not even one a minute. MY tank could survive that, and I'm ONLY 8mil into speccing.
Yea, you are absolutely correct.
See, i take my time to line up my shots.
Who cares if it doesn't make sense?
Glad to know someone is so keen on my state of mind. |
Chances Ghost
Inf4m0us
427
|
Posted - 2013.08.24 06:39:00 -
[27] - Quote
Duran Lex wrote:
Alright, ill humour you.
No, i wasn't on a tower...because i didn't say i was on a tower.
No, i wasn't forcing him into a corner...he decided to stop redline tanking and come in the open. Like i stated.
My post wasn't meant to dictate AV philosophies, and it wasn't mean to promote strategies.
I simply stated the fact that tanks aren't as weak as so many tankers make themselves out to be, and wanting a buff from it.
Whatever else you took from my post, its an opinion of your accord.
well if you were on a tower or other suitable position, just outside his rendering distance you would have NUKED HIM OFF THE PLANET, with no available recourse. and he wouldnt of even known where you were.
so when we say fix tanks, we are referancing infantrys ability to abuse rendering to make vehicles obsolete
so you QQ about tank effectivness is based off you not useing the tools available for you to kill them, not because they are unkillable.
aka you couldnt kill him because you suck, not because tanks are fine and AV/tank balance is ok |
Duran Lex
Amarr Templars Amarr Empire
169
|
Posted - 2013.08.24 06:41:00 -
[28] - Quote
Chances Ghost wrote:Duran Lex wrote:
Alright, ill humour you.
No, i wasn't on a tower...because i didn't say i was on a tower.
No, i wasn't forcing him into a corner...he decided to stop redline tanking and come in the open. Like i stated.
My post wasn't meant to dictate AV philosophies, and it wasn't mean to promote strategies.
I simply stated the fact that tanks aren't as weak as so many tankers make themselves out to be, and wanting a buff from it.
Whatever else you took from my post, its an opinion of your accord.
well if you were on a tower or other suitable position, just outside his rendering distance you would have NUKED HIM OFF THE PLANET, with no available recourse. and he wouldnt of even known where you were. so when we say fix tanks, we are referancing infantrys ability to abuse rendering to make vehicles obsolete so you QQ about tank effectivness is based off you not useing the tools available for you to kill them, not because they are unkillable. aka you couldnt kill him because you suck, not because tanks are fine and AV/tank balance is ok
And a single tank dictating the entire flow of the battlefield, because i was the sole AVer trying to take him out....ISN'T game breaking as well?
Edit - i find it ridiculous that you claim i should use my game breaking rendering advantage to my use and simply dominate that tank with it....yet, a tank that doesn't require any shady use of game mechanics is okay? WTF are you on?
I want balance, not trying to squeeze every piece of dps i can by abusing mechanics available to me. |
DJINN leukoplast
Hellstorm Inc League of Infamy
1064
|
Posted - 2013.08.24 06:42:00 -
[29] - Quote
Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes.
Yup, I see these kinds of tankers all the time, and I always laugh when I see one of them QQ in the forums about their poor tank dying to militia swarms.. LOL, right.
I think a lot of them just have an agenda going, QQ as much as they can (even though they are far from UP), and get buffed even more, to make them invincible like they want to be.
If these std tanks can do what they do and take the beating they can take... just imagine when these turkeys get their proto tanks in 1.5 (along with a likely AV nerf due to all their QQ). It's going to be Chromosome tanks all over again, only destroyed by several dedicated squads of proto AV doing constant damage in a short period of time and hope the tank doesn't run off and rep at some insane rate... otherwise they are invincible.
Damn tank scrubs, I can only hope in the future we get vehicle-free modes. I like to shoot infantry, not try to shoot infantry while simultaneously getting mauled by a tank, then switching to AV only to get mauled by infantry while I try to shoot the tank. |
Void Echo
Echo Galactic Industries
1003
|
Posted - 2013.08.24 06:43:00 -
[30] - Quote
Duran Lex wrote:Chances Ghost wrote:Duran Lex wrote:
Alright, ill humour you.
No, i wasn't on a tower...because i didn't say i was on a tower.
No, i wasn't forcing him into a corner...he decided to stop redline tanking and come in the open. Like i stated.
My post wasn't meant to dictate AV philosophies, and it wasn't mean to promote strategies.
I simply stated the fact that tanks aren't as weak as so many tankers make themselves out to be, and wanting a buff from it.
Whatever else you took from my post, its an opinion of your accord.
well if you were on a tower or other suitable position, just outside his rendering distance you would have NUKED HIM OFF THE PLANET, with no available recourse. and he wouldnt of even known where you were. so when we say fix tanks, we are referancing infantrys ability to abuse rendering to make vehicles obsolete so you QQ about tank effectivness is based off you not useing the tools available for you to kill them, not because they are unkillable. aka you couldnt kill him because you suck, not because tanks are fine and AV/tank balance is ok And a single tank dictating the entire flow of the battlefield, because i was the sole AVer trying to take him out....ISN'T game breaking as well?
that's not game breaking, that's just what happens when there is no AV on the enemy team to counter us. |
|
Chances Ghost
Inf4m0us
427
|
Posted - 2013.08.24 06:43:00 -
[31] - Quote
Duran Lex wrote:Chances Ghost wrote:Duran Lex wrote:
Alright, ill humour you.
No, i wasn't on a tower...because i didn't say i was on a tower.
No, i wasn't forcing him into a corner...he decided to stop redline tanking and come in the open. Like i stated.
My post wasn't meant to dictate AV philosophies, and it wasn't mean to promote strategies.
I simply stated the fact that tanks aren't as weak as so many tankers make themselves out to be, and wanting a buff from it.
Whatever else you took from my post, its an opinion of your accord.
well if you were on a tower or other suitable position, just outside his rendering distance you would have NUKED HIM OFF THE PLANET, with no available recourse. and he wouldnt of even known where you were. so when we say fix tanks, we are referancing infantrys ability to abuse rendering to make vehicles obsolete so you QQ about tank effectivness is based off you not useing the tools available for you to kill them, not because they are unkillable. aka you couldnt kill him because you suck, not because tanks are fine and AV/tank balance is ok And a single tank dictating the entire flow of the battlefield, because i was the sole AVer trying to take him out....ISN'T game breaking as well?
thats a player problem, not a game balance problem
its not the fault of game mechanics that only 1 played attempted to kill the tank, thats the fault of the players.
the option was available to them and is HIGHLY effective at getting rid of tanks, they simply CHOSE not to.
so no not game breaking, invisable swarms/forge gunners however is as game breaking as the invisable shotgunners were because they was NO COUNTER.
so let me make this simple for you.
if you have the ability to kill it but chose not to = games fine
dont have the ability to prevent death and theres no counter in the game = game broken |
Void Echo
Echo Galactic Industries
1003
|
Posted - 2013.08.24 06:45:00 -
[32] - Quote
DJINN leukoplast wrote:Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes. Yup, I see these kinds of tankers all the time, and I always laugh when I see one of them QQ in the forums about their poor tank dying to militia swarms.. LOL, right. I think a lot of them just have an agenda going, QQ as much as they can (even though they are far from UP), and get buffed even more, to make them invincible like they want to be. If these std tanks can do what they do and take the beating they can take... just imagine when these turkeys get their proto tanks in 1.5 (along with a likely AV nerf due to all their QQ). It's going to be Chromosome tanks all over again, only destroyed by several dedicated squads of proto AV doing constant damage in a short period of time... otherwise they are invincible. Damn tank scrubs, I can only hope in the future we get vehicle-free modes. I like to shoot infantry, not try to shoot infantry while simultaneously getting mauled by a tank, then switching to AV only to get mauled by infantry while I try to shoot the tank.
at the attitude you have, I have come to realize that you think 3 people required to take one thing out makes that think OP, but its not, its just too team oriented for you to grasp it.. iv recently started rolling in a teamlike spirit and I don't die as often anymore, maybe you should give it a try since all your doing is trying to solo us like scrubby little infantry |
Duran Lex
Amarr Templars Amarr Empire
169
|
Posted - 2013.08.24 06:45:00 -
[33] - Quote
Void Echo wrote:Duran Lex wrote:Chances Ghost wrote:Duran Lex wrote:
Alright, ill humour you.
No, i wasn't on a tower...because i didn't say i was on a tower.
No, i wasn't forcing him into a corner...he decided to stop redline tanking and come in the open. Like i stated.
My post wasn't meant to dictate AV philosophies, and it wasn't mean to promote strategies.
I simply stated the fact that tanks aren't as weak as so many tankers make themselves out to be, and wanting a buff from it.
Whatever else you took from my post, its an opinion of your accord.
well if you were on a tower or other suitable position, just outside his rendering distance you would have NUKED HIM OFF THE PLANET, with no available recourse. and he wouldnt of even known where you were. so when we say fix tanks, we are referancing infantrys ability to abuse rendering to make vehicles obsolete so you QQ about tank effectivness is based off you not useing the tools available for you to kill them, not because they are unkillable. aka you couldnt kill him because you suck, not because tanks are fine and AV/tank balance is ok And a single tank dictating the entire flow of the battlefield, because i was the sole AVer trying to take him out....ISN'T game breaking as well? that's not game breaking, that's just what happens when there is no AV on the enemy team to counter us.
Yet when there's an entire team of AV countering your tanks, its OP? i don't understand such logic.
Obviously 1 AVer isn't destroying an entire team of tanks, yet i see so many posts saying 1 AV can take out properly fitted tanks like pinatas.
|
Duran Lex
Amarr Templars Amarr Empire
169
|
Posted - 2013.08.24 06:47:00 -
[34] - Quote
Void Echo wrote:DJINN leukoplast wrote:Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes. Yup, I see these kinds of tankers all the time, and I always laugh when I see one of them QQ in the forums about their poor tank dying to militia swarms.. LOL, right. I think a lot of them just have an agenda going, QQ as much as they can (even though they are far from UP), and get buffed even more, to make them invincible like they want to be. If these std tanks can do what they do and take the beating they can take... just imagine when these turkeys get their proto tanks in 1.5 (along with a likely AV nerf due to all their QQ). It's going to be Chromosome tanks all over again, only destroyed by several dedicated squads of proto AV doing constant damage in a short period of time... otherwise they are invincible. Damn tank scrubs, I can only hope in the future we get vehicle-free modes. I like to shoot infantry, not try to shoot infantry while simultaneously getting mauled by a tank, then switching to AV only to get mauled by infantry while I try to shoot the tank. at the attitude you have, I have come to realize that you think 3 people required to take one thing out makes that think OP, but its not, its just too team oriented for you to grasp it.. iv recently started rolling in a teamlike spirit and I don't die as often anymore, maybe you should give it a try since all your doing is trying to solo us like scrubby little infantry
Again, you aren't grasping the point of my post.
Tanks hate the fact that 1 AV can completely destroy their tank, or make them completely useless .... which is false.
My only point, and argument.
Edit - When concerning properly fitted tanks. cause we all know theres a huge gap between starting out tanking with MLT and no resistance skills, and a properly skilled a fitted tank. |
GHOSTLY ANNIHILATOR
The Unholy Legion Of DarkStar DARKSTAR ARMY
26
|
Posted - 2013.08.24 06:48:00 -
[35] - Quote
U should get a lav and go straight to him park LAV behind him so he wont backup throw av grenades rapidly and forge gun the remaining amount of his health left only to die seconds later . |
Chances Ghost
Inf4m0us
427
|
Posted - 2013.08.24 06:48:00 -
[36] - Quote
i dont have the time to re-explain rendering to you so go to this thread and read
https://forums.dust514.com/default.aspx?g=posts&m=1215112#post1215112
1 AVer CAN destroy every single vehicle on the field while invisable and therefore invulnerable
every shot he takes will also be invisable.
the top 10% of players know this an abuse this. and its UNCOUNTERABLE
normally when AV hits the field we will use our squad to eliminate the threat and continue, we have a way to COUNTER AV, and that would be balanced.
but rendering makes it unbalance due to it not having a counter |
Void Echo
Echo Galactic Industries
1003
|
Posted - 2013.08.24 06:49:00 -
[37] - Quote
Duran Lex wrote:Void Echo wrote:Duran Lex wrote:Chances Ghost wrote:Duran Lex wrote:
Alright, ill humour you.
No, i wasn't on a tower...because i didn't say i was on a tower.
No, i wasn't forcing him into a corner...he decided to stop redline tanking and come in the open. Like i stated.
My post wasn't meant to dictate AV philosophies, and it wasn't mean to promote strategies.
I simply stated the fact that tanks aren't as weak as so many tankers make themselves out to be, and wanting a buff from it.
Whatever else you took from my post, its an opinion of your accord.
well if you were on a tower or other suitable position, just outside his rendering distance you would have NUKED HIM OFF THE PLANET, with no available recourse. and he wouldnt of even known where you were. so when we say fix tanks, we are referancing infantrys ability to abuse rendering to make vehicles obsolete so you QQ about tank effectivness is based off you not useing the tools available for you to kill them, not because they are unkillable. aka you couldnt kill him because you suck, not because tanks are fine and AV/tank balance is ok And a single tank dictating the entire flow of the battlefield, because i was the sole AVer trying to take him out....ISN'T game breaking as well? that's not game breaking, that's just what happens when there is no AV on the enemy team to counter us. Yet when there's an entire team of AV countering your tanks, its OP? i don't understand such logic. Obviously 1 AVer isn't destroying an entire team of tanks, yet i see so many posts saying 1 AV can take out properly fitted tanks like pinatas.
actually they can, its happened to several of us.. (some more than others)
I don't want an entire team of AV to kill me, but a minimum of 3 AVers is reasonable and logical, but that's far too team oriented for you to understand..
the state of the game, there are NO advanced or prototype tanks to deal with advanced and prototype AV, so yeah this game is terribly broken on vehicle balance. |
Kody Cole
Dem Durrty Boyz
14
|
Posted - 2013.08.24 06:49:00 -
[38] - Quote
i like ted |
hackerzilla
Defenders of the Helghast Dream
229
|
Posted - 2013.08.24 06:50:00 -
[39] - Quote
Void Echo wrote:well... hes obviously NOT a scrub tanker, we all know that now lol
by the rate of things, nobody new will want to spec into tanks because its still the most hated and nerfed class in the game. errrrrr... lolderpships? |
Void Echo
Echo Galactic Industries
1003
|
Posted - 2013.08.24 06:51:00 -
[40] - Quote
Duran Lex wrote:Void Echo wrote:DJINN leukoplast wrote:Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes. Yup, I see these kinds of tankers all the time, and I always laugh when I see one of them QQ in the forums about their poor tank dying to militia swarms.. LOL, right. I think a lot of them just have an agenda going, QQ as much as they can (even though they are far from UP), and get buffed even more, to make them invincible like they want to be. If these std tanks can do what they do and take the beating they can take... just imagine when these turkeys get their proto tanks in 1.5 (along with a likely AV nerf due to all their QQ). It's going to be Chromosome tanks all over again, only destroyed by several dedicated squads of proto AV doing constant damage in a short period of time... otherwise they are invincible. Damn tank scrubs, I can only hope in the future we get vehicle-free modes. I like to shoot infantry, not try to shoot infantry while simultaneously getting mauled by a tank, then switching to AV only to get mauled by infantry while I try to shoot the tank. at the attitude you have, I have come to realize that you think 3 people required to take one thing out makes that think OP, but its not, its just too team oriented for you to grasp it.. iv recently started rolling in a teamlike spirit and I don't die as often anymore, maybe you should give it a try since all your doing is trying to solo us like scrubby little infantry Again, you aren't grasping the point of my post. Tanks hate the fact that 1 AV can completely destroy their tank, or make them completely useless .... which is false. My only point, and argument. Edit - When concerning properly fitted tanks. cause we all know theres a huge gap between starting out tanking with MLT and no resistance skills, and a properly skilled and fitted tank.
that's the problem, tanks are so nerfed and unbalanced that they are not fun and not appealing to new players, thus making the tank class go endangered and thus extinct..
the main focus I have is for the potential new tankers that could be here, but the way things are, no new players will want to skill into tanks because they are the most nerfed and useless weapon in the game |
|
Void Echo
Echo Galactic Industries
1003
|
Posted - 2013.08.24 06:52:00 -
[41] - Quote
hackerzilla wrote:Void Echo wrote:well... hes obviously NOT a scrub tanker, we all know that now lol
by the rate of things, nobody new will want to spec into tanks because its still the most hated and nerfed class in the game. errrrrr... lolderpships?
this isn't talking about dropships mind you |
DJINN leukoplast
Hellstorm Inc League of Infamy
1064
|
Posted - 2013.08.24 06:59:00 -
[42] - Quote
Void Echo wrote:
at the attitude you have, I have come to realize that you think 3 people required to take one thing out makes that think OP, but its not, its just too team oriented for you to grasp it.. iv recently started rolling in a teamlike spirit and I don't die as often anymore, maybe you should give it a try since all your doing is trying to solo us like scrubby little infantry
So since you don't die as much when rolling properly with a team/squad, then tanks and AV are fine right?
|
Duran Lex
Amarr Templars Amarr Empire
169
|
Posted - 2013.08.24 07:01:00 -
[43] - Quote
This just became another bullshit "A fully specced AVer cannot solo kill a tank, even though I'm claiming they have the ability to easily kill said tank solo" thread thanks to you die hard god machines.
Jesus, no wonder Wang got fed up with you *******.
Everyone single one of you "vet" tankers will quit when patch 1.5 releases, because it wont be the god mode you wanted back.
/thread on my part |
Cosgar
ParagonX
4542
|
Posted - 2013.08.24 07:03:00 -
[44] - Quote
DJINN leukoplast wrote:Void Echo wrote:
at the attitude you have, I have come to realize that you think 3 people required to take one thing out makes that think OP, but its not, its just too team oriented for you to grasp it.. iv recently started rolling in a teamlike spirit and I don't die as often anymore, maybe you should give it a try since all your doing is trying to solo us like scrubby little infantry
So since you don't die as much when rolling properly with a team/squad, then tanks and AV are fine right? Didn't you make a topic where you wanted squad play nerfed?
Edit: Found it. |
Chances Ghost
Inf4m0us
427
|
Posted - 2013.08.24 07:04:00 -
[45] - Quote
Duran Lex wrote:This just became another bullshit "A fully specced AVer cannot solo kill a tank, even though I'm claiming they have the ability to easily kill said tank solo" thread thanks to you die hard god machines.
Jesus, no wonder Wang got fed up with you *******.
Everyone single one of you "vet" tankers will quit when patch 1.5 releases, because it wont be the god mode you wanted back.
/thread on my part
the problem isnt numbers, we dont want to nerf you, we just want you to stop being INVISABLE
remember all the hate when infantry were running around invisable shotgunning people to the face invulnerable to all but a lucky shot breaking the game?
thats whats happening here.
most of the time you all invisable to the tankers. uncounterable.
its not about the numbers, its about a rendering problem thats making swarms and forge guns invisable instahit machines of vehicle death without a counter |
Void Echo
Echo Galactic Industries
1003
|
Posted - 2013.08.24 07:05:00 -
[46] - Quote
DJINN leukoplast wrote:Void Echo wrote:
at the attitude you have, I have come to realize that you think 3 people required to take one thing out makes that think OP, but its not, its just too team oriented for you to grasp it.. iv recently started rolling in a teamlike spirit and I don't die as often anymore, maybe you should give it a try since all your doing is trying to solo us like scrubby little infantry
So since you don't die as much when rolling properly with a team/squad, then tanks and AV are fine right?
not in the slightest, there are still major things that aren't right with the balance, however those only make up part of the balance.
certain subjects of this imbalance are quite obvious:
no advanced or prototype tanks. invisible swarms and infantry. horrible rendering. core mechanics. AV convenience when it comes to AV grenades. etc etc.
the only thing that would be beneficial in starting the overhaul of this imbalance would be to bring in advanced and prototype tanks. only then could we begin, otherwise wed be back to where we are now.
and squads are fine il admit, but they aren't ideal for survival, especially if your squad doesn't care about your tank nor does your team which is what happens 95% of the time.
tanks need lone survivability, otherwise theres no incentive to skill into them other than waving the currently biggest weapon around pointing it at your enemy's faces |
DJINN leukoplast
Hellstorm Inc League of Infamy
1064
|
Posted - 2013.08.24 07:06:00 -
[47] - Quote
Void Echo wrote:
the state of the game, there are NO advanced or prototype tanks to deal with advanced and prototype AV, so yeah this game is terribly broken on vehicle balance.
Advanced and proto are the only effective AV against std tanks (adv swarms are garbage, only adv forge is worthwhile)... that alone should say something. Just imagine if the OP was using std AV to try to take out teds tank... he could have spent all night shooting him and nothing would have ever happened.
Also the op had used proto forge and yet he didn't make a dent. Which is BS. Once your invincible noob-proto tanks arrive, there will be nothing in the game powerful enough to take them out unless half the team is using proto AV and is focused 100% on one proto tank. |
Void Echo
Echo Galactic Industries
1003
|
Posted - 2013.08.24 07:07:00 -
[48] - Quote
Duran Lex wrote:This just became another bullshit "A fully specced AVer cannot solo kill a tank, even though I'm claiming they have the ability to easily kill said tank solo" thread thanks to you die hard god machines.
Jesus, no wonder Wang got fed up with you *******.
Everyone single one of you "vet" tankers will quit when patch 1.5 releases, because it wont be the god mode you wanted back.
/thread on my part
you just don't want to use teamwork to kill us, which is why your pissed about failing to solo one of our best tankers. |
Chances Ghost
Inf4m0us
427
|
Posted - 2013.08.24 07:08:00 -
[49] - Quote
DJINN leukoplast wrote:Void Echo wrote:
the state of the game, there are NO advanced or prototype tanks to deal with advanced and prototype AV, so yeah this game is terribly broken on vehicle balance.
Advanced and proto are the only effective AV against std tanks (adv swarms are garbage, only adv forge is worthwhile)... that alone should say something. Just imagine if the OP was using std AV to try to take out teds tank... he could have spent all night shooting him and nothing would have ever happened. Also the op had used proto forge and yet he didn't make a dent. Which is BS. Once your invincible noob-proto tanks arrive, there will be nothing in the game powerful enough to take them out unless half the team is using proto AV and is focused 100% on one proto tank.
how to kill a tank 101
grad forge or swarm, doesnt matter what level
sit outside of rendering distance in a place with the best LOS to the playing field
nuke every vehicle untill it either dies or is forced to hide indefinatly
laugh as your invisable and therefore invulnerable to al vehicle and infantry fire
|
Void Echo
Echo Galactic Industries
1003
|
Posted - 2013.08.24 07:10:00 -
[50] - Quote
DJINN leukoplast wrote:Void Echo wrote:
the state of the game, there are NO advanced or prototype tanks to deal with advanced and prototype AV, so yeah this game is terribly broken on vehicle balance.
Advanced and proto are the only effective AV against std tanks (adv swarms are garbage, only adv forge is worthwhile)... that alone should say something. Just imagine if the OP was using std AV to try to take out teds tank... he could have spent all night shooting him and nothing would have ever happened. Also the op had used proto forge and yet he didn't make a dent. Which is BS. Once your invincible noob-proto tanks arrive, there will be nothing in the game powerful enough to take them out unless half the team is using proto AV and is focused 100% on one proto tank.
if you would read his 1st post, he claimed that he was trying to SOLO ONE OF THE BEST TANKERS IN THE GAME, of course he isn't going to succeed.
the way I would balance things is like this:
1 prototype tank = 3 prototype AV 1 advanced tank = 3 advanced AV 1 standard tank = 3 standard AV
however, if you have blue in your turrets, they will give you an extra survivability only if they have the same skill set as you do, this would also be needing the vehicle lock function we all want, that way if the right people were in the tank, it would be indestructible, but if its only the pilot, the tank would be killable but still do massive amounts of damage, nothing less.
this would greatly encourage the teamwork you want us to use, but it would have to be done right, and by right, I mean the pilot needs to have complete dominance over his own asset, otherwise tanks and vehicles in general would just be like BF. |
|
DJINN leukoplast
Hellstorm Inc League of Infamy
1067
|
Posted - 2013.08.24 07:13:00 -
[51] - Quote
Void Echo wrote:DJINN leukoplast wrote:Void Echo wrote:
at the attitude you have, I have come to realize that you think 3 people required to take one thing out makes that think OP, but its not, its just too team oriented for you to grasp it.. iv recently started rolling in a teamlike spirit and I don't die as often anymore, maybe you should give it a try since all your doing is trying to solo us like scrubby little infantry
So since you don't die as much when rolling properly with a team/squad, then tanks and AV are fine right? not in the slightest, there are still major things that aren't right with the balance, however those only make up part of the balance. certain subjects of this imbalance are quite obvious: no advanced or prototype tanks. - Uh, the std ones you turkeys use are powerful enough and are already almost invincible. invisible swarms and infantry. - For being invisible, it's amazing you tankers sure know what direction to hide and rep in horrible rendering. - Explain.core mechanics. - Infantry have crap core mechanics too, next. AV convenience when it comes to AV grenades. etc etc. - If I choose to use Av nades I give up my regular nades, which I rely on greatly. Also AV nades vs a well fitted tank usually results in a suicide of the person trying to get close enough to throw those nades. the only thing that would be beneficial in starting the overhaul of this imbalance would be to bring in advanced and prototype tanks. only then could we begin, otherwise wed be back to where we are now. and squads are fine il admit, but they aren't ideal for survival, especially if your squad doesn't care about your tank nor does your team which is what happens 95% of the time. tanks need lone survivability, otherwise theres no incentive to skill into them other than waving the currently biggest weapon around pointing it at your enemy's faces
You ask for adv and proto tanks, yet somehow these std tanks are doing just fine against proto AV. We see it happen all the time, so you should try to up your game and become a better tanker rather than ask for buffs that aren't needed.
|
Void Echo
Echo Galactic Industries
1003
|
Posted - 2013.08.24 07:16:00 -
[52] - Quote
DJINN leukoplast wrote:Void Echo wrote:DJINN leukoplast wrote:Void Echo wrote:
at the attitude you have, I have come to realize that you think 3 people required to take one thing out makes that think OP, but its not, its just too team oriented for you to grasp it.. iv recently started rolling in a teamlike spirit and I don't die as often anymore, maybe you should give it a try since all your doing is trying to solo us like scrubby little infantry
So since you don't die as much when rolling properly with a team/squad, then tanks and AV are fine right? not in the slightest, there are still major things that aren't right with the balance, however those only make up part of the balance. certain subjects of this imbalance are quite obvious: no advanced or prototype tanks. - Uh, the std ones you turkeys use are powerful enough and are already almost invincible. invisible swarms and infantry. - For being invisible, it's amazing you tankers sure know what direction to hide and rep in horrible rendering. - Explain.core mechanics. - Infantry have crap core mechanics too, next. AV convenience when it comes to AV grenades. etc etc. - If I choose to use Av nades I give up my regular nades, which I rely on greatly. Also AV nades vs a well fitted tank usually results in a suicide of the person trying to get close enough to throw those nades. the only thing that would be beneficial in starting the overhaul of this imbalance would be to bring in advanced and prototype tanks. only then could we begin, otherwise wed be back to where we are now. and squads are fine il admit, but they aren't ideal for survival, especially if your squad doesn't care about your tank nor does your team which is what happens 95% of the time. tanks need lone survivability, otherwise theres no incentive to skill into them other than waving the currently biggest weapon around pointing it at your enemy's faces You ask for adv and proto tanks, yet somehow these std tanks are doing just fine against proto AV. We see it happen all the time, so you should try to up your game and become a better tanker rather than ask for buffs that aren't needed.
you missed the part where I said that the balancing would be at its best IF IT WERE TO BEGIN WHEN ADVANCED AND PROTOTYPE TANKS WERE GIVING TO GO AGAINST THE ADVANCED AND PROTOTYPE AV.
imho standard tanks should be soloed by prototype AV only (and occasionally, AVers that are very strategic), but right now, we have nothing else but standard so yeah, standard needs to be on prototype level in order to survive the current state that we are in because we have nothing in the same tire as prototype or advanced. |
Void Echo
Echo Galactic Industries
1003
|
Posted - 2013.08.24 07:18:00 -
[53] - Quote
once advanced and prototype tanks are given, all the stats should be reset to 0 and rebuilt from scratch based on the effectiveness of each item. |
Chances Ghost
Inf4m0us
429
|
Posted - 2013.08.24 07:19:00 -
[54] - Quote
doesnt matter if we have ADV or PRO tanks, or weather we nerf swarms and forges
rendering distance will still kill all the vehicles in the hands of the top 10% |
Duran Lex
Amarr Templars Amarr Empire
169
|
Posted - 2013.08.24 07:20:00 -
[55] - Quote
Void Echo wrote:DJINN leukoplast wrote:Void Echo wrote:DJINN leukoplast wrote:Void Echo wrote:
at the attitude you have, I have come to realize that you think 3 people required to take one thing out makes that think OP, but its not, its just too team oriented for you to grasp it.. iv recently started rolling in a teamlike spirit and I don't die as often anymore, maybe you should give it a try since all your doing is trying to solo us like scrubby little infantry
So since you don't die as much when rolling properly with a team/squad, then tanks and AV are fine right? not in the slightest, there are still major things that aren't right with the balance, however those only make up part of the balance. certain subjects of this imbalance are quite obvious: no advanced or prototype tanks. - Uh, the std ones you turkeys use are powerful enough and are already almost invincible. invisible swarms and infantry. - For being invisible, it's amazing you tankers sure know what direction to hide and rep in horrible rendering. - Explain.core mechanics. - Infantry have crap core mechanics too, next. AV convenience when it comes to AV grenades. etc etc. - If I choose to use Av nades I give up my regular nades, which I rely on greatly. Also AV nades vs a well fitted tank usually results in a suicide of the person trying to get close enough to throw those nades. the only thing that would be beneficial in starting the overhaul of this imbalance would be to bring in advanced and prototype tanks. only then could we begin, otherwise wed be back to where we are now. and squads are fine il admit, but they aren't ideal for survival, especially if your squad doesn't care about your tank nor does your team which is what happens 95% of the time. tanks need lone survivability, otherwise theres no incentive to skill into them other than waving the currently biggest weapon around pointing it at your enemy's faces You ask for adv and proto tanks, yet somehow these std tanks are doing just fine against proto AV. We see it happen all the time, so you should try to up your game and become a better tanker rather than ask for buffs that aren't needed. you missed the part where I said that the balancing would be at its best IF IT WERE TO BEGIN WHEN ADVANCED AND PROTOTYPE TANKS WERE GIVING TO GO AGAINST THE ADVANCED AND PROTOTYPE AV.imho standard tanks should be soloed by prototype AV only (and occasionally, AVers that are very strategic), but right now, we have nothing else but standard so yeah, standard needs to be on prototype level in order to survive the current state that we are in because we have nothing in the same tire as prototype or advanced.
I said i was done with this thread...but god damn i looked back at this thread and saw a red flag.
So you feel that it should take at the least, 3 AVers to take out a tank...
but you want to have the ability to solo the entire playfield? Are you ******* serious?
Yea man...you are ALL about the balance.
|
Cosgar
ParagonX
4542
|
Posted - 2013.08.24 07:20:00 -
[56] - Quote
Void Echo wrote:once advanced and prototype tanks are given, all the stats should be reset to 0 and rebuilt from scratch based on the effectiveness of each item.
if that happens, then we would finally have balance where AV is not too powerful against vehicles and tanks are not the tanks of chromosome yet not the laughing stocks they are right now That needs to happen. At this rate, stuff like MTACS and fighters are going to be a huge disappointment because they can get one shotted by a flurry of Lai Dais or a single volley of swarms. |
Void Echo
Echo Galactic Industries
1005
|
Posted - 2013.08.24 07:21:00 -
[57] - Quote
Duran Lex wrote:
I said i was done with this thread...but god damn i looked back at this thread and saw a red flag.
So you feel that it should take at the least, 3 AVers to take out a tank...
but you want to have the ability to solo the entire playfield? Are you ******* serious?
Yea man...you are ALL about the balance.
look at my conversation with the djinn guy, if you are able to read that is |
Xender17
Ahrendee Mercenaries EoN.
486
|
Posted - 2013.08.24 07:21:00 -
[58] - Quote
What ever these complaints are...
Keep Gunnlogis out of it. |
Duran Lex
Amarr Templars Amarr Empire
169
|
Posted - 2013.08.24 07:23:00 -
[59] - Quote
Void Echo wrote:Duran Lex wrote:
I said i was done with this thread...but god damn i looked back at this thread and saw a red flag.
So you feel that it should take at the least, 3 AVers to take out a tank...
but you want to have the ability to solo the entire playfield? Are you ******* serious?
Yea man...you are ALL about the balance.
look at my conversation with wolf saber, if you are able to read that is
I'm looking at your conversation now.
Saying it should take 3 AV to take out a tank, yet a tank should be able to solo is as biased as you can ******* get in a game of rock/paper/scissors. |
Cosgar
ParagonX
4542
|
Posted - 2013.08.24 07:25:00 -
[60] - Quote
Duran Lex wrote:Void Echo wrote:Duran Lex wrote:
I said i was done with this thread...but god damn i looked back at this thread and saw a red flag.
So you feel that it should take at the least, 3 AVers to take out a tank...
but you want to have the ability to solo the entire playfield? Are you ******* serious?
Yea man...you are ALL about the balance.
look at my conversation with wolf saber, if you are able to read that is I'm looking at your conversation now. Saying it should take 3 AV to take out a tank, yet a tank should be able to solo is as biased as you can ******* get. AV grenades are way too powerful for the versatility they offer. If you can't see that, who do you really want this game to be balanced for? You or everyone? |
|
DJINN leukoplast
Hellstorm Inc League of Infamy
1067
|
Posted - 2013.08.24 07:25:00 -
[61] - Quote
Void Echo wrote:DJINN leukoplast wrote:Void Echo wrote:
the state of the game, there are NO advanced or prototype tanks to deal with advanced and prototype AV, so yeah this game is terribly broken on vehicle balance.
Advanced and proto are the only effective AV against std tanks (adv swarms are garbage, only adv forge is worthwhile)... that alone should say something. Just imagine if the OP was using std AV to try to take out teds tank... he could have spent all night shooting him and nothing would have ever happened. Also the op had used proto forge and yet he didn't make a dent. Which is BS. Once your invincible noob-proto tanks arrive, there will be nothing in the game powerful enough to take them out unless half the team is using proto AV and is focused 100% on one proto tank. if you would read his 1st post, he claimed that he was trying to SOLO ONE OF THE BEST TANKERS IN THE GAME, of course he isn't going to succeed. the way I would balance things is like this: 1 prototype tank = 3 prototype AV 1 advanced tank = 3 advanced AV 1 standard tank = 3 standard AV however, if you have blue in your turrets, they will give you an extra survivability only if they have the same skill set as you do, this would also be needing the vehicle lock function we all want, that way if the right people were in the tank, it would be indestructible, but if its only the pilot, the tank would be killable but still do massive amounts of damage, nothing less. this would greatly encourage the teamwork you want us to use, but it would have to be done right, and by right, I mean the pilot needs to have complete dominance over his own asset, otherwise tanks and vehicles in general would just be like BF.
What makes ted one of the best tankers in the game, cause he can flip on a few modules and become invincible while he hides behind a hill to rep at a crazy amount
And sorry, 1 tank = 1 infantry player. 1 object for 1 object. You have a single tank operated by a single person (excluding those in turrets which can't actually maneuver the tank). You can move this death-squad on wheels by yourself and it is in a single location. And you want a minimum of 3 AV players to take it out? LOL. Yeah, the chances of 3 dedicated AV players all in the prime spot to take out a tank and somehow manage to avoid all the infantry players who shoot on sight when a red is in range... not good.
Also you think it should be a 3:1 ratio? You do realize that when an infantry player uses AV they are useless against other infantry players? (forge is the small exception). So if there is 2 tanks in the game, that means 6 infantry players are now out of the loop and hunting vehicles only.
With a 16 v 16 game, that means it's really 16 vs 10 (and two tanks on the enemy team). Yeah, ok buddy
|
Duran Lex
Amarr Templars Amarr Empire
169
|
Posted - 2013.08.24 07:26:00 -
[62] - Quote
Cosgar wrote:Duran Lex wrote:Void Echo wrote:Duran Lex wrote:
I said i was done with this thread...but god damn i looked back at this thread and saw a red flag.
So you feel that it should take at the least, 3 AVers to take out a tank...
but you want to have the ability to solo the entire playfield? Are you ******* serious?
Yea man...you are ALL about the balance.
look at my conversation with wolf saber, if you are able to read that is I'm looking at your conversation now. Saying it should take 3 AV to take out a tank, yet a tank should be able to solo is as biased as you can ******* get. AV grenades are way too powerful for the versatility they offer. If you can't see that, who do you really want this game to be balanced for? You or everyone?
AV grenades need a nerf. I don't recall saying otherwise in this thread.
Don't assume something was typed when it wasn't.
|
Void Echo
Echo Galactic Industries
1005
|
Posted - 2013.08.24 07:26:00 -
[63] - Quote
Duran Lex wrote:Void Echo wrote:Duran Lex wrote:
I said i was done with this thread...but god damn i looked back at this thread and saw a red flag.
So you feel that it should take at the least, 3 AVers to take out a tank...
but you want to have the ability to solo the entire playfield? Are you ******* serious?
Yea man...you are ALL about the balance.
look at my conversation with wolf saber, if you are able to read that is I'm looking at your conversation now. Saying it should take 3 AV to take out a tank, yet a tank should be able to solo is as biased as you can ******* get.
clearly your completely ignoring the parts where im talking about how to introduce the style of teamwork you want us to use while still giving incentive to personally skill into your own tank.
please don't ignore the points im making, it just makes you look biased |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3281
|
Posted - 2013.08.24 07:28:00 -
[64] - Quote
Duran Lex wrote:Aizen Intiki wrote:Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes. You must have missed. I've 3-shotted Ted's HAV a couple times. its easy to 3 shot someone low on health. it took me 5 FG hits (kinda hard to miss the reticle dictating a hit, as well as the shield being depleted), just to take out ted nuggets shield, the other 3 almost killed him, he dipped behind a dune....he comes back out a minute later will full HP. Pretty easy to keep track of hits when your sole target is one tanker for 15 minutes. That would say to me that he put on all his hardeners in an attempt to survive long enough to get his shield back up.
Also, many tankers have also put skill into LLAVs, and some of them have even put SP into Logi modules (GASP!), and stash that thing somewhere people won't see it.
Drive your vehicle to it, swap vehicles, cycle the reps on, switch back, and you're ready to go knock heads again less than a minute later.
Pretty smart, honestly. |
Void Echo
Echo Galactic Industries
1007
|
Posted - 2013.08.24 07:29:00 -
[65] - Quote
DJINN leukoplast wrote:Void Echo wrote:DJINN leukoplast wrote:Void Echo wrote:
the state of the game, there are NO advanced or prototype tanks to deal with advanced and prototype AV, so yeah this game is terribly broken on vehicle balance.
Advanced and proto are the only effective AV against std tanks (adv swarms are garbage, only adv forge is worthwhile)... that alone should say something. Just imagine if the OP was using std AV to try to take out teds tank... he could have spent all night shooting him and nothing would have ever happened. Also the op had used proto forge and yet he didn't make a dent. Which is BS. Once your invincible noob-proto tanks arrive, there will be nothing in the game powerful enough to take them out unless half the team is using proto AV and is focused 100% on one proto tank. if you would read his 1st post, he claimed that he was trying to SOLO ONE OF THE BEST TANKERS IN THE GAME, of course he isn't going to succeed. the way I would balance things is like this: 1 prototype tank = 3 prototype AV 1 advanced tank = 3 advanced AV 1 standard tank = 3 standard AV however, if you have blue in your turrets, they will give you an extra survivability only if they have the same skill set as you do, this would also be needing the vehicle lock function we all want, that way if the right people were in the tank, it would be indestructible, but if its only the pilot, the tank would be killable but still do massive amounts of damage, nothing less. this would greatly encourage the teamwork you want us to use, but it would have to be done right, and by right, I mean the pilot needs to have complete dominance over his own asset, otherwise tanks and vehicles in general would just be like BF. What makes ted one of the best tankers in the game, cause he can flip on a few modules and become invincible while he hides behind a hill to rep at a crazy amount And sorry, 1 tank = 1 infantry player. 1 object for 1 object. You have a single tank operated by a single person (excluding those in turrets which can't actually maneuver the tank). You can move this death-squad on wheels by yourself and it is in a single location. And you want a minimum of 3 AV players to take it out? LOL. Yeah, the chances of 3 dedicated AV players all in the prime spot to take out a tank and somehow manage to avoid all the infantry players who shoot on sight when a red is in range... not good. Also you think it should be a 3:1 ratio? You do realize that when an infantry player uses AV they are useless against other infantry players? (forge is the small exception). So if there is 2 tanks in the game, that means 6 infantry players are now out of the loop and hunting vehicles only. With a 16 v 16 game, that means it's really 16 vs 10 (and two tanks on the enemy team). Yeah, ok buddy
3 things I have to say about your post..
1: your also ignoring my points when im talking about introducing teamplay like you want into tanks while still making it worth for a pilot to personally skill into them.
2: you fail to realize that when tankers spec into tanks, we completely give up our ability to fight outside of tanks unless we have enough SP to skill into infantry also, so don't come and talk to me about sacrifice.
3: I thought you were rational and un biased and actually looking for a decent conversation on the subject. guess I was wrong about you |
Duran Lex
Amarr Templars Amarr Empire
169
|
Posted - 2013.08.24 07:32:00 -
[66] - Quote
Void Echo wrote:Duran Lex wrote:Void Echo wrote:Duran Lex wrote:
I said i was done with this thread...but god damn i looked back at this thread and saw a red flag.
So you feel that it should take at the least, 3 AVers to take out a tank...
but you want to have the ability to solo the entire playfield? Are you ******* serious?
Yea man...you are ALL about the balance.
look at my conversation with wolf saber, if you are able to read that is I'm looking at your conversation now. Saying it should take 3 AV to take out a tank, yet a tank should be able to solo is as biased as you can ******* get. clearly your completely ignoring the parts where im talking about how to introduce the style of teamwork you want us to use while still giving incentive to personally skill into your own tank. please don't ignore the points im making, it just makes you look biased
It's the fact i simply can't ignore your one comment about tanks should have the ability to solo.
Whatever else you want to balance, you still feel tanks should be a solo force able to withstand 3 AVers.
Thats way to unbalanced for me legitimately assume you are looking for balance. |
KEROSIINI-TERO
Seraphim Initiative..
674
|
Posted - 2013.08.24 07:33:00 -
[67] - Quote
Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes.
Remember that's only your perspective. Learn the tank fitting science:
He was most likely a dual repper tank with double active hardener and possibly a damage control.
Sounds like you hit him in his prime - EVERYTHING on. Well if I'm in the firing zone of even a single proto forge that's what I'd do. For the short period of time I believe tank can hold it's own vs one AV specialist without always going down.
The price of dualrep tanking? Difficult management of modules - most of time trying to barely survive with one on. If you fail the management, or after intentional dual rep cycle, you are paper thin. Paper, as if instakillable by a single AV grenade dude, or maybe one-two shottable by any proper proto AV.
There lies a balance. That type of tanking is used only in HAV vs HAV or in scenario where's too heavy AV presence while still having enough deadzones to retreat after making a short appearance.
Sounds balanced to me.
|
Void Echo
Echo Galactic Industries
1007
|
Posted - 2013.08.24 07:34:00 -
[68] - Quote
Duran Lex wrote:Void Echo wrote:Duran Lex wrote:Void Echo wrote:Duran Lex wrote:
I said i was done with this thread...but god damn i looked back at this thread and saw a red flag.
So you feel that it should take at the least, 3 AVers to take out a tank...
but you want to have the ability to solo the entire playfield? Are you ******* serious?
Yea man...you are ALL about the balance.
look at my conversation with wolf saber, if you are able to read that is I'm looking at your conversation now. Saying it should take 3 AV to take out a tank, yet a tank should be able to solo is as biased as you can ******* get. clearly your completely ignoring the parts where im talking about how to introduce the style of teamwork you want us to use while still giving incentive to personally skill into your own tank. please don't ignore the points im making, it just makes you look biased It's the fact i simply can't ignore your one comment about tanks should have the ability to solo. Whatever else you want to balance, you still feel tanks should be a solo force able to withstand 3 AVers. Thats way to unbalanced for me legitimately assume you are looking for balance.
my god.... your ignorant....
with the way I would balance it, solo tankers would have a chance of surviving, but if the right people were all inside of the tank, the vehicle would be able to completely overcome you.
notice I said the plural of person.. which is PEOPLE, meaning that if 3 PEOPLE WERE IN THE TANK AT THE SAME TIME WITH THE RIGHT SKILL SET, THEY WOULD MAKE THE TANK SRONGER |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
135
|
Posted - 2013.08.24 07:36:00 -
[69] - Quote
Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes.
I'm assuming this is a shield tank so... he most likely had a shield booster along with a shield hardener (~30%) activated at the time... this isn't including passive resistance which could be ~50% (With stacking penalties not taken into account). Also, he might've had a LLAV rep him/her using a shield transporter. |
Duran Lex
Amarr Templars Amarr Empire
169
|
Posted - 2013.08.24 07:37:00 -
[70] - Quote
KEROSIINI-TERO wrote:Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes. Remember that's only your perspective. Learn the tank fitting science: He was most likely a dual repper tank with double active hardener and possibly a damage control. Sounds like you hit him in his prime - EVERYTHING on. Well if I'm in the firing zone of even a single proto forge that's what I'd do. For the short period of time I believe tank can hold it's own vs one AV specialist without always going down. The price of dualrep tanking? Difficult management of modules - most of time trying to barely survive with one on. If you fail the management, or after intentional dual rep cycle, you are paper thin. Paper, as if instakillable by a single AV grenade dude, or maybe one-two shottable by any proper proto AV. There lies a balance. That type of tanking is used only in HAV vs HAV or in scenario where's too heavy AV presence while still having enough deadzones to retreat after making a short appearance. Sounds balanced to me.
EXACTLY! finally someone that was able to see past their own ******* agenda.
Yes, it DOES sound balanced doesn't it?
Yet people still feel properly fitted tanks are weak pinatas.
Someone figure out the entire point of my post, i can go to sleep now. |
|
Void Echo
Echo Galactic Industries
1007
|
Posted - 2013.08.24 07:38:00 -
[71] - Quote
oh well, ignorance is what stupid has I suppose... I guess il just coy and past all my posts here so I can make my own thread on what vehicle balance should begin. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
43
|
Posted - 2013.08.24 07:38:00 -
[72] - Quote
Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes. Not his fault you can't aim... |
ladwar
Dead Six Initiative Lokun Listamenn
1240
|
Posted - 2013.08.24 07:40:00 -
[73] - Quote
in a 15+minute match you only hit 8 times and calling tanks OP... geez that like i hit this guy with AR every round in a single clip... over the whole match why didn't he die? heavies are OP |
Duran Lex
Amarr Templars Amarr Empire
177
|
Posted - 2013.08.24 07:40:00 -
[74] - Quote
Void Echo wrote:oh well, ignorance is what stupid has I suppose... I guess il just coy and past all my posts here so I can make my own thread on what vehicle balance should begin.
This wasn't a thread about vehicle balance, so....yea, ignorance and all that. |
Duran Lex
Amarr Templars Amarr Empire
177
|
Posted - 2013.08.24 07:41:00 -
[75] - Quote
ladwar wrote:in a 15+minute match you only hit 8 times and calling tanks OP... geez that like i hit this guy with every round in a single clip... over the whole match why didn't he die?
Yep, thats exactly what i said.
You got me! |
Void Echo
Echo Galactic Industries
1007
|
Posted - 2013.08.24 07:42:00 -
[76] - Quote
so then, the point of this thread was to complain about how you cant solo one of the best tankers of the game because you weren't doing it right?
ROFLMAO |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
136
|
Posted - 2013.08.24 07:43:00 -
[77] - Quote
Void Echo wrote:so then, the point of this thread was to complain about how you cant solo one of the best tankers of the game because you weren't doing it right?
ROFLMAO
Quote:Yep, thats exactly what i said.
You got me! |
Duran Lex
Amarr Templars Amarr Empire
177
|
Posted - 2013.08.24 07:44:00 -
[78] - Quote
Void Echo wrote:so then, the point of this thread was to complain about how you cant solo one of the best tankers of the game?
The point of the thread was tanks aren't as UP as they claim.
More then one person realized it. |
Void Echo
Echo Galactic Industries
1007
|
Posted - 2013.08.24 07:49:00 -
[79] - Quote
for someone who doesn't have any sp in tanks, you sure act like you know everything about them |
Arkena Wyrnspire
Turalyon 514
2728
|
Posted - 2013.08.24 07:52:00 -
[80] - Quote
Void Echo, I'm curious to know how you think it's balanced if it requires 3 people to take out 1 tanker. That effectively takes three people off the field to combat the one person in the tank. Why is it necessary that a solo tank requires multiple people to kill?
I would understand it if each person in the HAV roughly meant another AV specialist required, but only if they were specced into vehicles as well. (Side note on this - I can't believe CCP still aren't working on vehicle locks.)
So I have a question - Do you think it should take multiple AV specialists to destroy one HAV with one pilot in, or do you think that it should be reserved for when you have multiple people in the tank? If you think it should take multiple AV per solo HAV, could you explain what balances that, in your eyes? |
|
Duran Lex
Amarr Templars Amarr Empire
183
|
Posted - 2013.08.24 07:54:00 -
[81] - Quote
Void Echo wrote:for someone who doesn't have any sp in tanks, you sure act like you know everything about them
Okay, I'm game for this part of child's play.
For someone who isn't fully specced into Forge Guns, Swarms launchers and Plasma cannons, you sure act like you know everything about them.
See how easy it is to play a child's game?
Is your next attempt going to point out that I'm in the Amarr Templars Corp? |
Void Echo
Echo Galactic Industries
1008
|
Posted - 2013.08.24 07:57:00 -
[82] - Quote
Arkena Wyrnspire wrote:Void Echo, I'm curious to know how you think it's balanced if it requires 3 people to take out 1 tanker. That effectively takes three people off the field to combat the one person in the tank. Why is it necessary that a solo tank requires multiple people to kill?
I would understand it if each person in the HAV roughly meant another AV specialist required, but only if they were specced into vehicles as well. (Side note on this - I can't believe CCP still aren't working on vehicle locks.)
So I have a question - Do you think it should take multiple AV specialists to destroy one HAV with one pilot in, or do you think that it should be reserved for when you have multiple people in the tank? If you think it should take multiple AV per solo HAV, could you explain what balances that, in your eyes?
yes I do, mainly because its a 50-ton or heavier vehicle that's over 3x larger than infantry is...
and even irl it occasionally takes one brave person to toss in a grenade but it also more times takes multiple people with rockets to destroy one, and look t the statistics, NONE of the modern American tanks have been destroyed yet. (that was for you people wanting this game to be like real life which is plain stupid as hell).
imho, size determines it all, look at eve (the game this game is MEANT to be made after), titans require multiple ships to destroy them, they can never be soloed. |
KEROSIINI-TERO
Seraphim Initiative..
675
|
Posted - 2013.08.24 07:58:00 -
[83] - Quote
Duran Lex wrote:Void Echo wrote:for someone who doesn't have any sp in tanks, you sure act like you know everything about them Okay, I'm game for this part of child's play. For someone who isn't fully specced into Forge Guns, Swarms launchers and Plasma cannons, you sure act like you know everything about them. See how easy it is to play a child's game? Is your next attempt going to point out that I'm in the Amarr Templars Corp?
Some SP =/= fully specced. |
Void Echo
Echo Galactic Industries
1008
|
Posted - 2013.08.24 07:59:00 -
[84] - Quote
Duran Lex wrote:Void Echo wrote:for someone who doesn't have any sp in tanks, you sure act like you know everything about them Okay, I'm game for this part of child's play. For someone who isn't fully specced into Forge Guns, Swarms launchers and Plasma cannons, you sure act like you know everything about them. See how easy it is to play a child's game? Is your next attempt going to point out that I'm in the Amarr Templars Corp?
I don't care about your character, and yes AV is very simple to understand... as I said before, I have skilled into them before and they were far easier to use than tanks are.
my transition from tanks to vehicles temporarily gave me a surprise, I thought it was going to be difficult, but all I needed to do was place a nanohive in front of me and spam away, granted I couldnt fight infantry but I understood that because I didn't spec to kill infantry, I specced to kill vehicles. |
Duran Lex
Amarr Templars Amarr Empire
183
|
Posted - 2013.08.24 08:00:00 -
[85] - Quote
Void Echo wrote:Arkena Wyrnspire wrote:Void Echo, I'm curious to know how you think it's balanced if it requires 3 people to take out 1 tanker. That effectively takes three people off the field to combat the one person in the tank. Why is it necessary that a solo tank requires multiple people to kill?
I would understand it if each person in the HAV roughly meant another AV specialist required, but only if they were specced into vehicles as well. (Side note on this - I can't believe CCP still aren't working on vehicle locks.)
So I have a question - Do you think it should take multiple AV specialists to destroy one HAV with one pilot in, or do you think that it should be reserved for when you have multiple people in the tank? If you think it should take multiple AV per solo HAV, could you explain what balances that, in your eyes? yes I do, mainly because its a 50-ton or heavier vehicle that's over 3x larger than infantry is... and even irl it occasionally takes one brave person to toss in a grenade but it also more times takes multiple people with rockets to destroy one, and look t the statistics, NONE of the modern American tanks have been destroyed yet. (that was for you people wanting this game to be like real life which is plain stupid as hell). imho, size determines it all, look at eve (the game this game is MEANT to be made after), titans require multiple ships to destroy them, they can never be soloed.
.... Alright, then by your logic since Bowser is 3 times the size of Mario...i guess Mario shouldn't be able to defeat him?
See how bringing in logic from other games does nothing to help your cause? |
DJINN leukoplast
Hellstorm Inc League of Infamy
1073
|
Posted - 2013.08.24 08:01:00 -
[86] - Quote
Void Echo wrote:
3 things I have to say about your post..
1: your also ignoring my points when im talking about introducing teamplay like you want into tanks while still making it worth for a pilot to personally skill into them.
2: you fail to realize that when tankers spec into tanks, we completely give up our ability to fight outside of tanks unless we have enough SP to skill into infantry also, so don't come and talk to me about sacrifice.
3: I thought you were rational and un biased and actually looking for a decent conversation on the subject. guess I was wrong about you
Tanks are good against EVERYTHING, vehicles and infantry alike and have a crap ton of health along with OP modules. Tanks are also impervious to most infantry weapons, except AV.
AV is only good against vehicles, we are as squishy as any other infantry player and are vulnerable to EVERYTHING. You know less about sacrifice then you think. I play this game to kill infantry (this is a FPS, remember that), not to hunt down annoying vehicles and tanks for some meager reward (if I can get the kill) cause they are terrorizing me and my team and ruining the match.
And you knew going into this that I was not a fan of tanks, so don't give me that. |
Arkena Wyrnspire
Turalyon 514
2730
|
Posted - 2013.08.24 08:01:00 -
[87] - Quote
Void Echo wrote:Arkena Wyrnspire wrote:Void Echo, I'm curious to know how you think it's balanced if it requires 3 people to take out 1 tanker. That effectively takes three people off the field to combat the one person in the tank. Why is it necessary that a solo tank requires multiple people to kill?
I would understand it if each person in the HAV roughly meant another AV specialist required, but only if they were specced into vehicles as well. (Side note on this - I can't believe CCP still aren't working on vehicle locks.)
So I have a question - Do you think it should take multiple AV specialists to destroy one HAV with one pilot in, or do you think that it should be reserved for when you have multiple people in the tank? If you think it should take multiple AV per solo HAV, could you explain what balances that, in your eyes? yes I do, mainly because its a 50-ton or heavier vehicle that's over 3x larger than infantry is... and even irl it occasionally takes one brave person to toss in a grenade but it also more times takes multiple people with rockets to destroy one, and look t the statistics, NONE of the modern American tanks have been destroyed yet. (that was for you people wanting this game to be like real life which is plain stupid as hell). imho, size determines it all, look at eve (the game this game is MEANT to be made after), titans require multiple ships to destroy them, they can never be soloed.
I'm asking what the balancing gameplay factor is - "It's a 50 ton vehicle" doesn't really answer that, unfortunately.
Basing things in a game on how it works IRL is a silly way to do things, I agree - besides which shielding and armour systems are much much better than what we have right now.
I'm a little dubious about your example though - A titan can't really be soloed, no, but a battleship can be soloed by a frigate., for example. The titan is the edge case, much like the MCC. Do you mean to say that you think the cost is the balancing factor?
What do you think the balancing gameplay factor is to make tanks worth multiple AV to destroy? |
Void Echo
Echo Galactic Industries
1008
|
Posted - 2013.08.24 08:03:00 -
[88] - Quote
Duran Lex wrote:Void Echo wrote:Arkena Wyrnspire wrote:Void Echo, I'm curious to know how you think it's balanced if it requires 3 people to take out 1 tanker. That effectively takes three people off the field to combat the one person in the tank. Why is it necessary that a solo tank requires multiple people to kill?
I would understand it if each person in the HAV roughly meant another AV specialist required, but only if they were specced into vehicles as well. (Side note on this - I can't believe CCP still aren't working on vehicle locks.)
So I have a question - Do you think it should take multiple AV specialists to destroy one HAV with one pilot in, or do you think that it should be reserved for when you have multiple people in the tank? If you think it should take multiple AV per solo HAV, could you explain what balances that, in your eyes? yes I do, mainly because its a 50-ton or heavier vehicle that's over 3x larger than infantry is... and even irl it occasionally takes one brave person to toss in a grenade but it also more times takes multiple people with rockets to destroy one, and look t the statistics, NONE of the modern American tanks have been destroyed yet. (that was for you people wanting this game to be like real life which is plain stupid as hell). imho, size determines it all, look at eve (the game this game is MEANT to be made after), titans require multiple ships to destroy them, they can never be soloed. .... Alright, then by your logic since Bowser is 3 times the size of Mario...i guess Mario shouldn't be able to defeat him? See how bringing in logic from other games does nothing to help your cause?
HAHAHAHAHAHAHAHAHA Mario has nothing to do with this genre of games, LOL
Mario doesn't even come close to anything like fps.
im comparing it to EVE Online because it specifically sais that Dust 514 is part of the EVE universe and meant to be like it |
Duran Lex
Amarr Templars Amarr Empire
183
|
Posted - 2013.08.24 08:04:00 -
[89] - Quote
Void Echo wrote:Duran Lex wrote:Void Echo wrote:Arkena Wyrnspire wrote:Void Echo, I'm curious to know how you think it's balanced if it requires 3 people to take out 1 tanker. That effectively takes three people off the field to combat the one person in the tank. Why is it necessary that a solo tank requires multiple people to kill?
I would understand it if each person in the HAV roughly meant another AV specialist required, but only if they were specced into vehicles as well. (Side note on this - I can't believe CCP still aren't working on vehicle locks.)
So I have a question - Do you think it should take multiple AV specialists to destroy one HAV with one pilot in, or do you think that it should be reserved for when you have multiple people in the tank? If you think it should take multiple AV per solo HAV, could you explain what balances that, in your eyes? yes I do, mainly because its a 50-ton or heavier vehicle that's over 3x larger than infantry is... and even irl it occasionally takes one brave person to toss in a grenade but it also more times takes multiple people with rockets to destroy one, and look t the statistics, NONE of the modern American tanks have been destroyed yet. (that was for you people wanting this game to be like real life which is plain stupid as hell). imho, size determines it all, look at eve (the game this game is MEANT to be made after), titans require multiple ships to destroy them, they can never be soloed. .... Alright, then by your logic since Bowser is 3 times the size of Mario...i guess Mario shouldn't be able to defeat him? See how bringing in logic from other games does nothing to help your cause? HAHAHAHAHAHAHAHAHA Mario has nothing to do with this genre of games, LOL Mario doesn't even come close to anything like fps. im comparing it to EVE Online because it specifically sais that Dust 514 is part of the EVE universe and meant to be like it
Yet the genre of games are completely different.
Maybe you should follow your own advice.
|
Void Echo
Echo Galactic Industries
1008
|
Posted - 2013.08.24 08:04:00 -
[90] - Quote
DJINN leukoplast wrote:Void Echo wrote:
3 things I have to say about your post..
1: your also ignoring my points when im talking about introducing teamplay like you want into tanks while still making it worth for a pilot to personally skill into them.
2: you fail to realize that when tankers spec into tanks, we completely give up our ability to fight outside of tanks unless we have enough SP to skill into infantry also, so don't come and talk to me about sacrifice.
3: I thought you were rational and un biased and actually looking for a decent conversation on the subject. guess I was wrong about you
Tanks are good against EVERYTHING, vehicles and infantry alike and have a crap ton of health along with OP modules. Tanks are also impervious to most infantry weapons, except AV. AV is only good against vehicles, we are as squishy as any other infantry player and are vulnerable to EVERYTHING. You know less about sacrifice then you think. I play this game to kill infantry (this is a FPS, remember that), not to hunt down annoying vehicles and tanks for some meager reward (if I can get the kill) cause they are terrorizing me and my team and ruining the match. And you knew going into this that I was not a fan of tanks, so don't give me that.
and you know that I don't like biased people that aren't willing to see other people's views unless they fit your views. so you cant say anything either. |
|
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
137
|
Posted - 2013.08.24 08:05:00 -
[91] - Quote
DJINN leukoplast wrote:Void Echo wrote:
3 things I have to say about your post..
1: your also ignoring my points when im talking about introducing teamplay like you want into tanks while still making it worth for a pilot to personally skill into them.
2: you fail to realize that when tankers spec into tanks, we completely give up our ability to fight outside of tanks unless we have enough SP to skill into infantry also, so don't come and talk to me about sacrifice.
3: I thought you were rational and un biased and actually looking for a decent conversation on the subject. guess I was wrong about you
Tanks are good against EVERYTHING, vehicles and infantry alike and have a crap ton of health along with OP modules. Tanks are also impervious to most infantry weapons, except AV.AV is only good against vehicles, we are as squishy as any other infantry player and are vulnerable to EVERYTHING. You know less about sacrifice then you think. I play this game to kill infantry (this is a FPS, remember that), not to hunt down annoying vehicles and tanks for some meager reward (if I can get the kill) cause they are terrorizing me and my team and ruining the match. And you knew going into this that I was not a fan of tanks, so don't give me that.
You want an AR to take down a tank? funny thing is... it won't be considered OP if that does happen. |
Void Echo
Echo Galactic Industries
1008
|
Posted - 2013.08.24 08:06:00 -
[92] - Quote
Arkena Wyrnspire wrote:Void Echo wrote:Arkena Wyrnspire wrote:Void Echo, I'm curious to know how you think it's balanced if it requires 3 people to take out 1 tanker. That effectively takes three people off the field to combat the one person in the tank. Why is it necessary that a solo tank requires multiple people to kill?
I would understand it if each person in the HAV roughly meant another AV specialist required, but only if they were specced into vehicles as well. (Side note on this - I can't believe CCP still aren't working on vehicle locks.)
So I have a question - Do you think it should take multiple AV specialists to destroy one HAV with one pilot in, or do you think that it should be reserved for when you have multiple people in the tank? If you think it should take multiple AV per solo HAV, could you explain what balances that, in your eyes? yes I do, mainly because its a 50-ton or heavier vehicle that's over 3x larger than infantry is... and even irl it occasionally takes one brave person to toss in a grenade but it also more times takes multiple people with rockets to destroy one, and look t the statistics, NONE of the modern American tanks have been destroyed yet. (that was for you people wanting this game to be like real life which is plain stupid as hell). imho, size determines it all, look at eve (the game this game is MEANT to be made after), titans require multiple ships to destroy them, they can never be soloed. I'm asking what the balancing gameplay factor is - "It's a 50 ton vehicle" doesn't really answer that, unfortunately. Basing things in a game on how it works IRL is a silly way to do things, I agree - besides which shielding and armour systems are much much better than what we have right now. I'm a little dubious about your example though - A titan can't really be soloed, no, but a battleship can be soloed by a frigate., for example. The titan is the edge case, much like the MCC. Do you mean to say that you think the cost is the balancing factor? What do you think the balancing gameplay factor is to make tanks worth multiple AV to destroy?
since the beginning of the game, tanks are the biggest weapons able to be used by infantry, not the MCC thus making the tanks the largest sized assets in battle, im not saying that tanks will always be the biggest because CCP has mentioned things a lot bigger being brought into this game. but for now, tanks are the titans of dust. |
Duran Lex
Amarr Templars Amarr Empire
183
|
Posted - 2013.08.24 08:06:00 -
[93] - Quote
Shattered Mirage wrote:DJINN leukoplast wrote:Void Echo wrote:
3 things I have to say about your post..
1: your also ignoring my points when im talking about introducing teamplay like you want into tanks while still making it worth for a pilot to personally skill into them.
2: you fail to realize that when tankers spec into tanks, we completely give up our ability to fight outside of tanks unless we have enough SP to skill into infantry also, so don't come and talk to me about sacrifice.
3: I thought you were rational and un biased and actually looking for a decent conversation on the subject. guess I was wrong about you
Tanks are good against EVERYTHING, vehicles and infantry alike and have a crap ton of health along with OP modules. Tanks are also impervious to most infantry weapons, except AV.AV is only good against vehicles, we are as squishy as any other infantry player and are vulnerable to EVERYTHING. You know less about sacrifice then you think. I play this game to kill infantry (this is a FPS, remember that), not to hunt down annoying vehicles and tanks for some meager reward (if I can get the kill) cause they are terrorizing me and my team and ruining the match. And you knew going into this that I was not a fan of tanks, so don't give me that. You want an AR to take down a tank? funny thing is... it won't be considered OP if that does happen.
You want a Tank to be able to take down the MCC?
See? i can say random **** too.
|
Void Echo
Echo Galactic Industries
1008
|
Posted - 2013.08.24 08:08:00 -
[94] - Quote
Duran Lex wrote:Void Echo wrote:Duran Lex wrote:Void Echo wrote:Arkena Wyrnspire wrote:Void Echo, I'm curious to know how you think it's balanced if it requires 3 people to take out 1 tanker. That effectively takes three people off the field to combat the one person in the tank. Why is it necessary that a solo tank requires multiple people to kill?
I would understand it if each person in the HAV roughly meant another AV specialist required, but only if they were specced into vehicles as well. (Side note on this - I can't believe CCP still aren't working on vehicle locks.)
So I have a question - Do you think it should take multiple AV specialists to destroy one HAV with one pilot in, or do you think that it should be reserved for when you have multiple people in the tank? If you think it should take multiple AV per solo HAV, could you explain what balances that, in your eyes? yes I do, mainly because its a 50-ton or heavier vehicle that's over 3x larger than infantry is... and even irl it occasionally takes one brave person to toss in a grenade but it also more times takes multiple people with rockets to destroy one, and look t the statistics, NONE of the modern American tanks have been destroyed yet. (that was for you people wanting this game to be like real life which is plain stupid as hell). imho, size determines it all, look at eve (the game this game is MEANT to be made after), titans require multiple ships to destroy them, they can never be soloed. .... Alright, then by your logic since Bowser is 3 times the size of Mario...i guess Mario shouldn't be able to defeat him? See how bringing in logic from other games does nothing to help your cause? HAHAHAHAHAHAHAHAHA Mario has nothing to do with this genre of games, LOL Mario doesn't even come close to anything like fps. im comparing it to EVE Online because it specifically sais that Dust 514 is part of the EVE universe and meant to be like it Yet the genre of games are completely different. Maybe you should follow your own advice.
so your saying that if i have a COD game that i really like and the same company decides to make another game that's meant to be like COD on another set and able to connect in some sort of real time way, that the new game should be nothing like what its said to be like? |
Duran Lex
Amarr Templars Amarr Empire
183
|
Posted - 2013.08.24 08:08:00 -
[95] - Quote
Void Echo wrote:Arkena Wyrnspire wrote:Void Echo wrote:Arkena Wyrnspire wrote:Void Echo, I'm curious to know how you think it's balanced if it requires 3 people to take out 1 tanker. That effectively takes three people off the field to combat the one person in the tank. Why is it necessary that a solo tank requires multiple people to kill?
I would understand it if each person in the HAV roughly meant another AV specialist required, but only if they were specced into vehicles as well. (Side note on this - I can't believe CCP still aren't working on vehicle locks.)
So I have a question - Do you think it should take multiple AV specialists to destroy one HAV with one pilot in, or do you think that it should be reserved for when you have multiple people in the tank? If you think it should take multiple AV per solo HAV, could you explain what balances that, in your eyes? yes I do, mainly because its a 50-ton or heavier vehicle that's over 3x larger than infantry is... and even irl it occasionally takes one brave person to toss in a grenade but it also more times takes multiple people with rockets to destroy one, and look t the statistics, NONE of the modern American tanks have been destroyed yet. (that was for you people wanting this game to be like real life which is plain stupid as hell). imho, size determines it all, look at eve (the game this game is MEANT to be made after), titans require multiple ships to destroy them, they can never be soloed. I'm asking what the balancing gameplay factor is - "It's a 50 ton vehicle" doesn't really answer that, unfortunately. Basing things in a game on how it works IRL is a silly way to do things, I agree - besides which shielding and armour systems are much much better than what we have right now. I'm a little dubious about your example though - A titan can't really be soloed, no, but a battleship can be soloed by a frigate., for example. The titan is the edge case, much like the MCC. Do you mean to say that you think the cost is the balancing factor? What do you think the balancing gameplay factor is to make tanks worth multiple AV to destroy? since the beginning of the game, tanks are the biggest weapons able to be used by infantry, not the MCC thus making the tanks the largest sized assets in battle, im not saying that tanks will always be the biggest because CCP has mentioned things a lot bigger being brought into this game. but for now, tanks are the titans of dust.
That's where your mentality is flawed.
Tanks are the tanks of dust. That is all.
Until EVE develops tanks for use in their game, comparing tanks to spaceships is pretty ******* out there. |
Void Echo
Echo Galactic Industries
1008
|
Posted - 2013.08.24 08:09:00 -
[96] - Quote
Duran Lex wrote:Shattered Mirage wrote:DJINN leukoplast wrote:Void Echo wrote:
3 things I have to say about your post..
1: your also ignoring my points when im talking about introducing teamplay like you want into tanks while still making it worth for a pilot to personally skill into them.
2: you fail to realize that when tankers spec into tanks, we completely give up our ability to fight outside of tanks unless we have enough SP to skill into infantry also, so don't come and talk to me about sacrifice.
3: I thought you were rational and un biased and actually looking for a decent conversation on the subject. guess I was wrong about you
Tanks are good against EVERYTHING, vehicles and infantry alike and have a crap ton of health along with OP modules. Tanks are also impervious to most infantry weapons, except AV.AV is only good against vehicles, we are as squishy as any other infantry player and are vulnerable to EVERYTHING. You know less about sacrifice then you think. I play this game to kill infantry (this is a FPS, remember that), not to hunt down annoying vehicles and tanks for some meager reward (if I can get the kill) cause they are terrorizing me and my team and ruining the match. And you knew going into this that I was not a fan of tanks, so don't give me that. You want an AR to take down a tank? funny thing is... it won't be considered OP if that does happen. You want a Tank to be able to take down the MCC? See? i can say random **** too.
um... yeah no.... we never wanted tanks to destroy MCCs, where the hell did you get that idea from? |
Duran Lex
Amarr Templars Amarr Empire
184
|
Posted - 2013.08.24 08:09:00 -
[97] - Quote
Void Echo wrote:
so your saying that if i have a COD game that i really like and the same company decides to make another game that's meant to be like COD on another set and able to connect in some sort of real time way, that the new game should be nothing like what its said to be like?
No, but if one game is an MMORPG, and another is an FPS...they are two different genres regardless of their link to each other. |
Arkena Wyrnspire
Turalyon 514
2731
|
Posted - 2013.08.24 08:10:00 -
[98] - Quote
Void Echo wrote:Arkena Wyrnspire wrote:Void Echo wrote:Arkena Wyrnspire wrote:Void Echo, I'm curious to know how you think it's balanced if it requires 3 people to take out 1 tanker. That effectively takes three people off the field to combat the one person in the tank. Why is it necessary that a solo tank requires multiple people to kill?
I would understand it if each person in the HAV roughly meant another AV specialist required, but only if they were specced into vehicles as well. (Side note on this - I can't believe CCP still aren't working on vehicle locks.)
So I have a question - Do you think it should take multiple AV specialists to destroy one HAV with one pilot in, or do you think that it should be reserved for when you have multiple people in the tank? If you think it should take multiple AV per solo HAV, could you explain what balances that, in your eyes? yes I do, mainly because its a 50-ton or heavier vehicle that's over 3x larger than infantry is... and even irl it occasionally takes one brave person to toss in a grenade but it also more times takes multiple people with rockets to destroy one, and look t the statistics, NONE of the modern American tanks have been destroyed yet. (that was for you people wanting this game to be like real life which is plain stupid as hell). imho, size determines it all, look at eve (the game this game is MEANT to be made after), titans require multiple ships to destroy them, they can never be soloed. I'm asking what the balancing gameplay factor is - "It's a 50 ton vehicle" doesn't really answer that, unfortunately. Basing things in a game on how it works IRL is a silly way to do things, I agree - besides which shielding and armour systems are much much better than what we have right now. I'm a little dubious about your example though - A titan can't really be soloed, no, but a battleship can be soloed by a frigate., for example. The titan is the edge case, much like the MCC. Do you mean to say that you think the cost is the balancing factor? What do you think the balancing gameplay factor is to make tanks worth multiple AV to destroy? since the beginning of the game, tanks are the biggest weapons able to be used by infantry, not the MCC thus making the tanks the largest sized assets in battle, im not saying that tanks will always be the biggest because CCP has mentioned things a lot bigger being brought into this game. but for now, tanks are the titans of dust.
That's not what I'm asking - size isn't really an effective gameplay factor. It certainly does have some bearing on things, but does raw size make it worth multiple people to take out? So bigger = better in this case?
I'm not trying to disagree with you here, but I'm trying to figure out why you believe a lone HAV is worth several AVers. |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
137
|
Posted - 2013.08.24 08:10:00 -
[99] - Quote
Duran Lex wrote:Shattered Mirage wrote:DJINN leukoplast wrote:
Tanks are good against EVERYTHING, vehicles and infantry alike and have a crap ton of health along with OP modules. Tanks are also impervious to most infantry weapons, except AV.
AV is only good against vehicles, we are as squishy as any other infantry player and are vulnerable to EVERYTHING. You know less about sacrifice then you think. I play this game to kill infantry (this is a FPS, remember that), not to hunt down annoying vehicles and tanks for some meager reward (if I can get the kill) cause they are terrorizing me and my team and ruining the match.
And you knew going into this that I was not a fan of tanks, so don't give me that.
You want an AR to take down a tank? funny thing is... it won't be considered OP if that does happen. You want a Tank to be able to take down the MCC? See? i can say random **** too.
Random ****, eh?
This Quote:You want an AR to take down a tank? was in response to Quote:anks are also impervious to most infantry weapons, except AV. which makes it seem as if you want a weapon being effective at both AV and AI. |
Duran Lex
Amarr Templars Amarr Empire
184
|
Posted - 2013.08.24 08:10:00 -
[100] - Quote
Void Echo wrote:Duran Lex wrote:Shattered Mirage wrote:DJINN leukoplast wrote:Void Echo wrote:
3 things I have to say about your post..
1: your also ignoring my points when im talking about introducing teamplay like you want into tanks while still making it worth for a pilot to personally skill into them.
2: you fail to realize that when tankers spec into tanks, we completely give up our ability to fight outside of tanks unless we have enough SP to skill into infantry also, so don't come and talk to me about sacrifice.
3: I thought you were rational and un biased and actually looking for a decent conversation on the subject. guess I was wrong about you
Tanks are good against EVERYTHING, vehicles and infantry alike and have a crap ton of health along with OP modules. Tanks are also impervious to most infantry weapons, except AV.AV is only good against vehicles, we are as squishy as any other infantry player and are vulnerable to EVERYTHING. You know less about sacrifice then you think. I play this game to kill infantry (this is a FPS, remember that), not to hunt down annoying vehicles and tanks for some meager reward (if I can get the kill) cause they are terrorizing me and my team and ruining the match. And you knew going into this that I was not a fan of tanks, so don't give me that. You want an AR to take down a tank? funny thing is... it won't be considered OP if that does happen. You want a Tank to be able to take down the MCC? See? i can say random **** too. um... yeah no.... we never wanted tanks to destroy MCCs, where the hell did you get that idea from?
The same place the idea of an AR taking down a tank came from.
|
|
Void Echo
Echo Galactic Industries
1008
|
Posted - 2013.08.24 08:11:00 -
[101] - Quote
Duran Lex wrote:Void Echo wrote:Arkena Wyrnspire wrote:Void Echo wrote:Arkena Wyrnspire wrote:Void Echo, I'm curious to know how you think it's balanced if it requires 3 people to take out 1 tanker. That effectively takes three people off the field to combat the one person in the tank. Why is it necessary that a solo tank requires multiple people to kill?
I would understand it if each person in the HAV roughly meant another AV specialist required, but only if they were specced into vehicles as well. (Side note on this - I can't believe CCP still aren't working on vehicle locks.)
So I have a question - Do you think it should take multiple AV specialists to destroy one HAV with one pilot in, or do you think that it should be reserved for when you have multiple people in the tank? If you think it should take multiple AV per solo HAV, could you explain what balances that, in your eyes? yes I do, mainly because its a 50-ton or heavier vehicle that's over 3x larger than infantry is... and even irl it occasionally takes one brave person to toss in a grenade but it also more times takes multiple people with rockets to destroy one, and look t the statistics, NONE of the modern American tanks have been destroyed yet. (that was for you people wanting this game to be like real life which is plain stupid as hell). imho, size determines it all, look at eve (the game this game is MEANT to be made after), titans require multiple ships to destroy them, they can never be soloed. I'm asking what the balancing gameplay factor is - "It's a 50 ton vehicle" doesn't really answer that, unfortunately. Basing things in a game on how it works IRL is a silly way to do things, I agree - besides which shielding and armour systems are much much better than what we have right now. I'm a little dubious about your example though - A titan can't really be soloed, no, but a battleship can be soloed by a frigate., for example. The titan is the edge case, much like the MCC. Do you mean to say that you think the cost is the balancing factor? What do you think the balancing gameplay factor is to make tanks worth multiple AV to destroy? since the beginning of the game, tanks are the biggest weapons able to be used by infantry, not the MCC thus making the tanks the largest sized assets in battle, im not saying that tanks will always be the biggest because CCP has mentioned things a lot bigger being brought into this game. but for now, tanks are the titans of dust. That's where your mentality is flawed. Tanks are the tanks of dust. That is all. Until EVE develops tanks for use in their game, comparing tanks to spaceships is pretty ******* out there.
tanks and ships are vehicles aren't they?
your saying that a modern day gun that is able to shoot lead round out of it is completely different than a pipe that i could fill with gun powder and shoot a lead ball out of it... yes they are different designs, but they are the same type of thing, guns.. |
Duran Lex
Amarr Templars Amarr Empire
184
|
Posted - 2013.08.24 08:14:00 -
[102] - Quote
Void Echo wrote:
tanks and ships are vehicles aren't they?
your saying that a modern day gun that is able to shoot lead round out of it is completely different than a pipe that i could fill with gun powder and shoot a lead ball out of it...
No, but a vehicle that can navigate in the closed vacuum of space in an entirely different game, is fundamentally different then a vehicle that can only navigate on the surface of a planet.
You know, a circle is a different shape then a square. |
Void Echo
Echo Galactic Industries
1008
|
Posted - 2013.08.24 08:15:00 -
[103] - Quote
Arkena Wyrnspire wrote:Void Echo wrote:Arkena Wyrnspire wrote:Void Echo, I'm curious to know how you think it's balanced if it requires 3 people to take out 1 tanker. That effectively takes three people off the field to combat the one person in the tank. Why is it necessary that a solo tank requires multiple people to kill?
I would understand it if each person in the HAV roughly meant another AV specialist required, but only if they were specced into vehicles as well. (Side note on this - I can't believe CCP still aren't working on vehicle locks.)
So I have a question - Do you think it should take multiple AV specialists to destroy one HAV with one pilot in, or do you think that it should be reserved for when you have multiple people in the tank? If you think it should take multiple AV per solo HAV, could you explain what balances that, in your eyes? yes I do, mainly because its a 50-ton or heavier vehicle that's over 3x larger than infantry is... and even irl it occasionally takes one brave person to toss in a grenade but it also more times takes multiple people with rockets to destroy one, and look t the statistics, NONE of the modern American tanks have been destroyed yet. (that was for you people wanting this game to be like real life which is plain stupid as hell). imho, size determines it all, look at eve (the game this game is MEANT to be made after), titans require multiple ships to destroy them, they can never be soloed. I'm asking what the balancing gameplay factor is - "It's a 50 ton vehicle" doesn't really answer that, unfortunately. Basing things in a game on how it works IRL is a silly way to do things, I agree - besides which shielding and armour systems are much much better than what we have right now. I'm a little dubious about your example though - A titan can't really be soloed, no, but a battleship can be soloed by a frigate., for example. The titan is the edge case, much like the MCC. Do you mean to say that you think the cost is the balancing factor? What do you think the balancing gameplay factor is to make tanks worth multiple AV to destroy?
well other than the obvios, what about the incentive to skill into vehicles in the 1st place, if they are **** like they are now, nobody will want them, and look at that. hardly anyone does. |
DJINN leukoplast
Hellstorm Inc League of Infamy
1074
|
Posted - 2013.08.24 08:17:00 -
[104] - Quote
Void Echo wrote:Arkena Wyrnspire wrote:Void Echo, I'm curious to know how you think it's balanced if it requires 3 people to take out 1 tanker. That effectively takes three people off the field to combat the one person in the tank. Why is it necessary that a solo tank requires multiple people to kill?
I would understand it if each person in the HAV roughly meant another AV specialist required, but only if they were specced into vehicles as well. (Side note on this - I can't believe CCP still aren't working on vehicle locks.)
So I have a question - Do you think it should take multiple AV specialists to destroy one HAV with one pilot in, or do you think that it should be reserved for when you have multiple people in the tank? If you think it should take multiple AV per solo HAV, could you explain what balances that, in your eyes? yes I do, mainly because its a 50-ton or heavier vehicle that's over 3x larger than infantry is... and even irl it occasionally takes one brave person to toss in a grenade but it also more times takes multiple people with rockets to destroy one, and look t the statistics, NONE of the modern American tanks have been destroyed yet. (that was for you people wanting this game to be like real life which is plain stupid as hell). imho, size determines it all, look at eve (the game this game is MEANT to be made after), titans require multiple ships to destroy them, they can never be soloed.
If size (and HP) is the name of the game, then why do I get popped by solo snipers as a heavy forger gunner? I mean it should require at least 3 snipers to take me out cause I have so much HP and girth.
- Sniper meets HMG heavy in the street head to head... sniper gets stomped before they even realizes WTF happened.
- Heavy meets sniper on a map, sniper has extreme range and the heavy has no idea where the shots are coming from... heavy gets stomped trying to run away in a direction he hopes is the correct one at the speed of slow.
Seems very similar, doesn't it?
|
Void Echo
Echo Galactic Industries
1008
|
Posted - 2013.08.24 08:18:00 -
[105] - Quote
Duran Lex wrote:Void Echo wrote:
tanks and ships are vehicles aren't they?
your saying that a modern day gun that is able to shoot lead round out of it is completely different than a pipe that i could fill with gun powder and shoot a lead ball out of it...
No, but a vehicle that can navigate in the closed vacuum of space in an entirely different game, is fundamentally different then a vehicle that can only navigate on the surface of a planet. You know, a circle is a different shape then a square.
yet they are both shapes, and have the same properties, they are similar in that they are basically the same type of thing..
the only thing that's different in your post is the navigation type, might i also remind you that tanks will be able to fight in space once CCP gives us space maps |
Duran Lex
Amarr Templars Amarr Empire
184
|
Posted - 2013.08.24 08:18:00 -
[106] - Quote
Void Echo wrote:Arkena Wyrnspire wrote:Void Echo wrote:Arkena Wyrnspire wrote:Void Echo, I'm curious to know how you think it's balanced if it requires 3 people to take out 1 tanker. That effectively takes three people off the field to combat the one person in the tank. Why is it necessary that a solo tank requires multiple people to kill?
I would understand it if each person in the HAV roughly meant another AV specialist required, but only if they were specced into vehicles as well. (Side note on this - I can't believe CCP still aren't working on vehicle locks.)
So I have a question - Do you think it should take multiple AV specialists to destroy one HAV with one pilot in, or do you think that it should be reserved for when you have multiple people in the tank? If you think it should take multiple AV per solo HAV, could you explain what balances that, in your eyes? yes I do, mainly because its a 50-ton or heavier vehicle that's over 3x larger than infantry is... and even irl it occasionally takes one brave person to toss in a grenade but it also more times takes multiple people with rockets to destroy one, and look t the statistics, NONE of the modern American tanks have been destroyed yet. (that was for you people wanting this game to be like real life which is plain stupid as hell). imho, size determines it all, look at eve (the game this game is MEANT to be made after), titans require multiple ships to destroy them, they can never be soloed. I'm asking what the balancing gameplay factor is - "It's a 50 ton vehicle" doesn't really answer that, unfortunately. Basing things in a game on how it works IRL is a silly way to do things, I agree - besides which shielding and armour systems are much much better than what we have right now. I'm a little dubious about your example though - A titan can't really be soloed, no, but a battleship can be soloed by a frigate., for example. The titan is the edge case, much like the MCC. Do you mean to say that you think the cost is the balancing factor? What do you think the balancing gameplay factor is to make tanks worth multiple AV to destroy? well other than the obvios, what about the incentive to skill into vehicles in the 1st place, if they are **** like they are now, nobody will want them, and look at that. hardly anyone does.
I would find your argument relevant, if there wasn't a patch coming next month that is reworking the entirety of the Vehicle and AV.
So, until that happens....yea, we know initially skilling into tanks means you are water balloons ready to pop until you get 8mil SP to start skilling into proper resistances.
but that wasn't your argument this whole time was it? |
Void Echo
Echo Galactic Industries
1009
|
Posted - 2013.08.24 08:20:00 -
[107] - Quote
Duran Lex wrote:Void Echo wrote:Arkena Wyrnspire wrote:Void Echo wrote:Arkena Wyrnspire wrote:Void Echo, I'm curious to know how you think it's balanced if it requires 3 people to take out 1 tanker. That effectively takes three people off the field to combat the one person in the tank. Why is it necessary that a solo tank requires multiple people to kill?
I would understand it if each person in the HAV roughly meant another AV specialist required, but only if they were specced into vehicles as well. (Side note on this - I can't believe CCP still aren't working on vehicle locks.)
So I have a question - Do you think it should take multiple AV specialists to destroy one HAV with one pilot in, or do you think that it should be reserved for when you have multiple people in the tank? If you think it should take multiple AV per solo HAV, could you explain what balances that, in your eyes? yes I do, mainly because its a 50-ton or heavier vehicle that's over 3x larger than infantry is... and even irl it occasionally takes one brave person to toss in a grenade but it also more times takes multiple people with rockets to destroy one, and look t the statistics, NONE of the modern American tanks have been destroyed yet. (that was for you people wanting this game to be like real life which is plain stupid as hell). imho, size determines it all, look at eve (the game this game is MEANT to be made after), titans require multiple ships to destroy them, they can never be soloed. I'm asking what the balancing gameplay factor is - "It's a 50 ton vehicle" doesn't really answer that, unfortunately. Basing things in a game on how it works IRL is a silly way to do things, I agree - besides which shielding and armour systems are much much better than what we have right now. I'm a little dubious about your example though - A titan can't really be soloed, no, but a battleship can be soloed by a frigate., for example. The titan is the edge case, much like the MCC. Do you mean to say that you think the cost is the balancing factor? What do you think the balancing gameplay factor is to make tanks worth multiple AV to destroy? well other than the obvios, what about the incentive to skill into vehicles in the 1st place, if they are **** like they are now, nobody will want them, and look at that. hardly anyone does. I would find your argument relevant, if there wasn't a patch coming next month that is reworking the entirety of the Vehicle and AV. So, until that happens....yea, we know initially skilling into tanks means you are water balloons ready to pop until you get 8mil SP to start skilling into proper resistances. but that wasn't your argument this whole time was it?
both yes and no.....
im not only trying to do something for myself, im trying to make tanking better so new people will actually want to skill into vehicles, so that this game doesn't end up as another boring regular FPS.
(i need to sleep, its 3 in the morning and im tired, il continue tomorrow) |
Duran Lex
Amarr Templars Amarr Empire
185
|
Posted - 2013.08.24 08:21:00 -
[108] - Quote
Void Echo wrote:Duran Lex wrote:Void Echo wrote:
tanks and ships are vehicles aren't they?
your saying that a modern day gun that is able to shoot lead round out of it is completely different than a pipe that i could fill with gun powder and shoot a lead ball out of it...
No, but a vehicle that can navigate in the closed vacuum of space in an entirely different game, is fundamentally different then a vehicle that can only navigate on the surface of a planet. You know, a circle is a different shape then a square. yet they are both shapes, and have the same properties, they are similar in that they are basically the same type of thing.. the only thing that's different in your post is the navigation type, might i also remind you that tanks will be able to fight in space once CCP gives us space maps
Also the size, cost, speed, defensive/offensive output, and list of usable weapons tend to distinguish themselves from tanks.
They are almost exactly the same thing. |
Arkena Wyrnspire
Turalyon 514
2731
|
Posted - 2013.08.24 08:21:00 -
[109] - Quote
Void Echo wrote:Arkena Wyrnspire wrote: I'm asking what the balancing gameplay factor is - "It's a 50 ton vehicle" doesn't really answer that, unfortunately.
Basing things in a game on how it works IRL is a silly way to do things, I agree - besides which shielding and armour systems are much much better than what we have right now.
I'm a little dubious about your example though - A titan can't really be soloed, no, but a battleship can be soloed by a frigate., for example. The titan is the edge case, much like the MCC. Do you mean to say that you think the cost is the balancing factor?
What do you think the balancing gameplay factor is to make tanks worth multiple AV to destroy?
well other than the obvios, what about the incentive to skill into vehicles in the 1st place, if they are **** like they are now, nobody will want them, and look at that. hardly anyone does.
Again, claiming tanks are **** (which again, I don't disagree with) doesn't suggest a valid reason for making tanks take multiple AV to destroy. Can we try and have a productive discussion? I'm sure you're perfectly capable of suggesting actual gameplay factors, as an experienced tanker, but to do that we need to throw away ideas of 'This is how it should be' and come up with 'This is how it should be BECAUSE -reason-'. What is the gameplay reason for your suggestion? How can it be justified? |
Duran Lex
Amarr Templars Amarr Empire
185
|
Posted - 2013.08.24 08:22:00 -
[110] - Quote
Void Echo wrote:
both yes and no.....
im not only trying to do something for myself, im trying to make tanking better so new people will actually want to skill into vehicles, so that this game doesn't end up as another boring regular FPS.
Yet thats not your job. It's CCP's job to balance out vehicles and AV to make it better for new people.
Hence the reason they are doing patch 1.5.
Again, another argument thats invalid. |
|
Void Echo
Echo Galactic Industries
1009
|
Posted - 2013.08.24 08:23:00 -
[111] - Quote
Arkena Wyrnspire wrote:Void Echo wrote:Arkena Wyrnspire wrote: I'm asking what the balancing gameplay factor is - "It's a 50 ton vehicle" doesn't really answer that, unfortunately.
Basing things in a game on how it works IRL is a silly way to do things, I agree - besides which shielding and armour systems are much much better than what we have right now.
I'm a little dubious about your example though - A titan can't really be soloed, no, but a battleship can be soloed by a frigate., for example. The titan is the edge case, much like the MCC. Do you mean to say that you think the cost is the balancing factor?
What do you think the balancing gameplay factor is to make tanks worth multiple AV to destroy?
well other than the obvios, what about the incentive to skill into vehicles in the 1st place, if they are **** like they are now, nobody will want them, and look at that. hardly anyone does. Again, claiming tanks are **** (which again, I don't disagree with) doesn't suggest a valid reason for making tanks take multiple AV to destroy. Can we try and have a productive discussion? I'm sure you're perfectly capable of suggesting actual gameplay factors, as an experienced tanker, but to do that we need to throw away ideas of 'This is how it should be' and come up with 'This is how it should be BECAUSE -reason-'. What is the gameplay reason for your suggestion? How can it be justified?
plus, this isn't my thread, i would do this on my own thread only. |
DJINN leukoplast
Hellstorm Inc League of Infamy
1075
|
Posted - 2013.08.24 08:23:00 -
[112] - Quote
Void Echo wrote:
well other than the obvios, what about the incentive to skill into vehicles in the 1st place, if they are **** like they are now, nobody will want them, and look at that. hardly anyone does.
If tanks and vehicles were so feeble and useless, then why would anybody complain about them? I mean if all I had to do was whip out some std AV nades and militia swarms to defeat every vehicle in the game with no effort at all, why would I complain about their power and strength?
Don't see too many "Plasma cannon is OP" or "Laser rifle needs a nerf" threads do we? Can you count on one hand how many time you have gotten killed by these weapons? |
Duran Lex
Amarr Templars Amarr Empire
185
|
Posted - 2013.08.24 08:24:00 -
[113] - Quote
Void Echo wrote:Arkena Wyrnspire wrote:Void Echo wrote:Arkena Wyrnspire wrote: I'm asking what the balancing gameplay factor is - "It's a 50 ton vehicle" doesn't really answer that, unfortunately.
Basing things in a game on how it works IRL is a silly way to do things, I agree - besides which shielding and armour systems are much much better than what we have right now.
I'm a little dubious about your example though - A titan can't really be soloed, no, but a battleship can be soloed by a frigate., for example. The titan is the edge case, much like the MCC. Do you mean to say that you think the cost is the balancing factor?
What do you think the balancing gameplay factor is to make tanks worth multiple AV to destroy?
well other than the obvios, what about the incentive to skill into vehicles in the 1st place, if they are **** like they are now, nobody will want them, and look at that. hardly anyone does. Again, claiming tanks are **** (which again, I don't disagree with) doesn't suggest a valid reason for making tanks take multiple AV to destroy. Can we try and have a productive discussion? I'm sure you're perfectly capable of suggesting actual gameplay factors, as an experienced tanker, but to do that we need to throw away ideas of 'This is how it should be' and come up with 'This is how it should be BECAUSE -reason-'. What is the gameplay reason for your suggestion? How can it be justified? plus, this isn't my thread, i would do this on my own thread only.
............
|
Void Echo
Echo Galactic Industries
1009
|
Posted - 2013.08.24 08:25:00 -
[114] - Quote
Duran Lex wrote:Void Echo wrote:
both yes and no.....
im not only trying to do something for myself, im trying to make tanking better so new people will actually want to skill into vehicles, so that this game doesn't end up as another boring regular FPS.
Yet thats not your job. It's CCP's job to balance out vehicles and AV to make it better for new people. Hence the reason they are doing patch 1.5. Again, another argument thats invalid.
look at how much of a job theyv done so far... theyv screwed up every build, i know you don't understand because your class hasn't been nerfed every single build.
im tired of their bull and i know many many other who are also tired of it.
someone has to do something, and it hasn't been CCP doing it for a very long time. |
Arkena Wyrnspire
Turalyon 514
2731
|
Posted - 2013.08.24 08:26:00 -
[115] - Quote
Void Echo wrote:Arkena Wyrnspire wrote:Void Echo wrote:Arkena Wyrnspire wrote: I'm asking what the balancing gameplay factor is - "It's a 50 ton vehicle" doesn't really answer that, unfortunately.
Basing things in a game on how it works IRL is a silly way to do things, I agree - besides which shielding and armour systems are much much better than what we have right now.
I'm a little dubious about your example though - A titan can't really be soloed, no, but a battleship can be soloed by a frigate., for example. The titan is the edge case, much like the MCC. Do you mean to say that you think the cost is the balancing factor?
What do you think the balancing gameplay factor is to make tanks worth multiple AV to destroy?
well other than the obvios, what about the incentive to skill into vehicles in the 1st place, if they are **** like they are now, nobody will want them, and look at that. hardly anyone does. Again, claiming tanks are **** (which again, I don't disagree with) doesn't suggest a valid reason for making tanks take multiple AV to destroy. Can we try and have a productive discussion? I'm sure you're perfectly capable of suggesting actual gameplay factors, as an experienced tanker, but to do that we need to throw away ideas of 'This is how it should be' and come up with 'This is how it should be BECAUSE -reason-'. What is the gameplay reason for your suggestion? How can it be justified? plus, this isn't my thread, i would do this on my own thread only.
I don't understand why this presents an obstacle to explaining your reasoning. You were apparently perfectly happy to do it earlier on, yet when I ask for clarification you say you won't explain it here?
Is there another thread you would like to continue this discussion?
|
Chances Ghost
Inf4m0us
429
|
Posted - 2013.08.24 08:26:00 -
[116] - Quote
lets look at the tanks role
if it was just as effective as infantry then it wouldnt have a purpose as it would be more benifitial to stay infantry because of the cost involved.
so it has to be more effective then being infantry
how do we do that?
well we can do any number of things
make it more survivable than infantry
this is done by making it so only AV weapons have any real chance of killing it
make it better at killing things then infantry
aparently people dont like this fact about tanks
specialise its targets, make it better at killing other tanks than infantry AV giving them the ultimate role in anti-tank with infantry based AV support as a tie breaker
balance revolves around making it so anyone who has speced into both tanks and infantry, givin that they have no preferance for either or, would find himself torn between running either or not based on effectiveness but rather situation.
balance means its a tactical choice rather than a power based choice
the problem is CCP hasnt really defined its role properly. do they WANT it to be the king of AV with anti infantry capabilities ont he side?
do they want it to specialise its weapon to choose between AV and infantry effectiveness? in wich case it would still have to be more effective at AV then infantry to justify its cost or else theres no point in its exsistance.
do they want it to be more effective against infantry then a single infantry unit?
well this one is depends on the others.
if they want it to be the king of AV with a side of infantry then it can actually be worse against infantry as a tradeoff, BUT if this is the case then infantry AV has to be alot weaker to make room for tank vs tank that would decide weather tanks live or die, infantry only being a support AV role in this case as a way to gain an edge against the other tank
this would entail that it would take many infantry AV working together to achieve what tank AV could achieve alone
this is what most tankers are talking about when they refer to them wanting it to take multiple infantry to kill them, they want tank vs tank combat to be where the vehicle domanance is decided.
currently infantry reign supreme, it takes 1 slightly above average infantry to control the vehicle population down to 0
so infantry is the deciding factor meaning in this metagame a tanks worth is decided not by its AV poential but its infantry killing potential, because it needs to kill off the infantry before it kills him off, and it only takes 1 to get through your teams blockade to you to kill you, (or int he case of our current situation, it takes one guy in a high place abusing rendering glitches to control the entire map AV wise and remain invisable and therefore invulnerable to attack)
the problem with placing AV domkinance in the hands of infantry is that it renders vehicles obsolete, and therefore renders infantry AV obsolete (in theory but not in practice since it doesnt matter if they are worth it or not people will still run tanks)
the only way to have a healthy tanking metagame is to make TANKS the kings of anti vehicle combat and leave infantry AV in a support role as a means of tie breaking tank stalemates and creating interesting and unpredictable tank engagements.
so yes, infantry AV needs to be nerfed, and in return you will see the return of massive tank vs tank combat as we fight each other instead of fighting you guys on the forums for change.
|
Void Echo
Echo Galactic Industries
1009
|
Posted - 2013.08.24 08:27:00 -
[117] - Quote
DJINN leukoplast wrote:Void Echo wrote:
well other than the obvios, what about the incentive to skill into vehicles in the 1st place, if they are **** like they are now, nobody will want them, and look at that. hardly anyone does.
If tanks and vehicles were so feeble and useless, then why would anybody complain about them? I mean if all I had to do was whip out some std AV nades and militia swarms to defeat every vehicle in the game with no effort at all, why would I complain about their power and strength? Don't see too many "Plasma cannon is OP" or "Laser rifle needs a nerf" threads do we? Can you count on one hand how many time you have gotten killed by these weapons?
because you hate them, i know you and a few others in this thread do, why would you complain about something you hate being UP?
i saw a lot of you complaining about your logi suits getting nerfed into logi suits, claiming that it was unwarranted and unwanted, that when tanks have been through every build. |
demonkiller 12
Seraphim Auxiliaries
124
|
Posted - 2013.08.24 08:27:00 -
[118] - Quote
Duran Lex wrote:Heathen Bastard wrote:so, you took 8 shots in 15 minutes?
that's not even one a minute. MY tank could survive that, and I'm ONLY 8mil into speccing. Yea, you are absolutely correct. See, i take my time to line up my shots. Who cares if it doesn't make sense? Glad to know someone is so keen on my state of mind. so tldr im not reading back to older posts, lets assume you were using a wyka breach with 5 prof and 2 dmg mods you get like 3.8k dmg or something per shot, +30% to shields -20% on armor you fired 8 shots over 15 minutes, so you were doing like 31dps.... at about 1.9k a minute
really you should be chasing the tank in a charydbis hop out throw lai dais and finish with forge/swarms |
Duran Lex
Amarr Templars Amarr Empire
185
|
Posted - 2013.08.24 08:28:00 -
[119] - Quote
Void Echo wrote:Duran Lex wrote:Void Echo wrote:
both yes and no.....
im not only trying to do something for myself, im trying to make tanking better so new people will actually want to skill into vehicles, so that this game doesn't end up as another boring regular FPS.
Yet thats not your job. It's CCP's job to balance out vehicles and AV to make it better for new people. Hence the reason they are doing patch 1.5. Again, another argument thats invalid. look at how much of a job theyv done so far... theyv screwed up every build, i know you don't understand because your class hasn't been nerfed every single build. im tired of their bull and i know many many other who are also tired of it. someone has to do something, and it hasn't been CCP doing it for a very long time.
Yes, the Heavy suit hasn't been nerfed, The Forge gun was always registering hits correctly, and they didn't completely butcher the HMG from its previous glory, and I've only been waiting for armor to get buffed for...what, 8 months? Gotcha.
And yea man, someone has to do something! You know how to program and develop games right?
Give CCP a hand and start emailing them your code. |
Void Echo
Echo Galactic Industries
1010
|
Posted - 2013.08.24 08:28:00 -
[120] - Quote
Arkena Wyrnspire wrote:Void Echo wrote:Arkena Wyrnspire wrote:Void Echo wrote:Arkena Wyrnspire wrote: I'm asking what the balancing gameplay factor is - "It's a 50 ton vehicle" doesn't really answer that, unfortunately.
Basing things in a game on how it works IRL is a silly way to do things, I agree - besides which shielding and armour systems are much much better than what we have right now.
I'm a little dubious about your example though - A titan can't really be soloed, no, but a battleship can be soloed by a frigate., for example. The titan is the edge case, much like the MCC. Do you mean to say that you think the cost is the balancing factor?
What do you think the balancing gameplay factor is to make tanks worth multiple AV to destroy?
well other than the obvios, what about the incentive to skill into vehicles in the 1st place, if they are **** like they are now, nobody will want them, and look at that. hardly anyone does. Again, claiming tanks are **** (which again, I don't disagree with) doesn't suggest a valid reason for making tanks take multiple AV to destroy. Can we try and have a productive discussion? I'm sure you're perfectly capable of suggesting actual gameplay factors, as an experienced tanker, but to do that we need to throw away ideas of 'This is how it should be' and come up with 'This is how it should be BECAUSE -reason-'. What is the gameplay reason for your suggestion? How can it be justified? plus, this isn't my thread, i would do this on my own thread only. I don't understand why this presents an obstacle to explaining your reasoning. You were apparently perfectly happy to do it earlier on, yet when I ask for clarification you say you won't explain it here? Is there another thread you would like to continue this discussion?
yeah, il make it tomorrow, il personally message you in game when i make it. |
|
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
138
|
Posted - 2013.08.24 08:29:00 -
[121] - Quote
Duran Lex wrote:Void Echo wrote:
both yes and no.....
im not only trying to do something for myself, im trying to make tanking better so new people will actually want to skill into vehicles, so that this game doesn't end up as another boring regular FPS.
Yet thats not your job. It's CCP's job to balance out vehicles and AV to make it better for new people. Hence the reason they are doing patch 1.5. Again, another argument thats invalid.
By your logic... your argument it invalid. |
DJINN leukoplast
Hellstorm Inc League of Infamy
1076
|
Posted - 2013.08.24 08:29:00 -
[122] - Quote
Void Echo wrote:
yep it does, and does it not take down more health for you when you shot in the head than everywhere else?
Yes, it does. And I am curious as to where you are going with this. Cause to my knowledge, tanks have no such "headshot" multipliers. Which is another nail in the coffin for AV players. |
Arkena Wyrnspire
Turalyon 514
2734
|
Posted - 2013.08.24 08:29:00 -
[123] - Quote
Void Echo wrote: yeah, il make it tomorrow, il personally message you in game when i make it.
Alright, thanks. If you mail 'Arkenai Wyrnspire' that would be preferred, as I'm more likely to see it quickly then. |
Void Echo
Echo Galactic Industries
1010
|
Posted - 2013.08.24 08:32:00 -
[124] - Quote
DJINN leukoplast wrote:Void Echo wrote:
yep it does, and does it not take down more health for you when you shot in the head than everywhere else?
Yes, it does. And I am curious as to where you are going with this. Cause to my knowledge, tanks have no such "headshot" multipliers. Which is another nail in the coffin for AV players.
there are sweet spots for av on tanks, they are located on vulnerable areas that when hit, it takes off over half of our health in one shot (this happened to me once, i had 6K armor and still repping then thin lone forger ran on top of the hill next to me and shot at one of those spots and killed me). you can look it up |
Duran Lex
Amarr Templars Amarr Empire
185
|
Posted - 2013.08.24 08:34:00 -
[125] - Quote
Void Echo wrote:DJINN leukoplast wrote:Void Echo wrote:
yep it does, and does it not take down more health for you when you shot in the head than everywhere else?
Yes, it does. And I am curious as to where you are going with this. Cause to my knowledge, tanks have no such "headshot" multipliers. Which is another nail in the coffin for AV players. there are sweet spots for av on tanks, they are located on vulnerable areas. you can look it up
The back end ass of the tank.
I wish my head could only be seen from the rear. |
Void Echo
Echo Galactic Industries
1010
|
Posted - 2013.08.24 08:35:00 -
[126] - Quote
Duran Lex wrote:Void Echo wrote:DJINN leukoplast wrote:Void Echo wrote:
yep it does, and does it not take down more health for you when you shot in the head than everywhere else?
Yes, it does. And I am curious as to where you are going with this. Cause to my knowledge, tanks have no such "headshot" multipliers. Which is another nail in the coffin for AV players. there are sweet spots for av on tanks, they are located on vulnerable areas. you can look it up The back end ass of the tank. I wish my head could only be seen from the rear.
also the front right in between the main cannon and the edge of the front |
Spkr4theDead
International-Fleet
451
|
Posted - 2013.08.24 08:37:00 -
[127] - Quote
Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes. Are you sure your shots were hitting dead on? Splash takes just a few hundred shield/armor (lolfact - forge gets 110% damage bonus against armor, not against shield. Plasma cannon gets damage bonus against shield - another known tanker told me yesterday) with splash damage. Obviously a direct hit takes out plenty more. They made using a forge gun even easier because you can move back and forth and now actually hit your shots instead of watching the slug miss by a football field. |
Chances Ghost
Inf4m0us
429
|
Posted - 2013.08.24 08:37:00 -
[128] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1215397#post1215397
can i get both sides opinion on this?
|
DJINN leukoplast
Hellstorm Inc League of Infamy
1076
|
Posted - 2013.08.24 08:38:00 -
[129] - Quote
Void Echo wrote:
because you hate them, i know you and a few others in this thread do, why would you complain about something you hate being UP?
No, I wouldn't complain about something that was UP being OP. But more importantly, why would I hate something that was UP? If it's UP, then I have no reason to hate it. |
Spkr4theDead
International-Fleet
452
|
Posted - 2013.08.24 08:39:00 -
[130] - Quote
Void Echo wrote:well... hes obviously NOT a scrub tanker, we all know that now lol
by the rate of things, nobody new will want to spec into tanks because its still the most hated and nerfed class in the game. It's the most hated because it's difficult to solo people that use their brain. Like that one video of some guy throwing PRO AV grenades at a Sica and saying the pilot was stupid and didn't know what he was doing.
Obviously, someone trying out tanks won't know what they're doing. He tries that against me, I'm going backwards with my repper starting to kick in. But the crutch lets him get at least one more hit before I move out of range. |
|
Spkr4theDead
International-Fleet
452
|
Posted - 2013.08.24 08:40:00 -
[131] - Quote
Bhal Jhor wrote:It's a combined arms game. The answer to tanks should be your own tank, or your gun emplacements, not some OP man-portable weapon which inexplicably out-damages tank turrets. Thank you |
Chances Ghost
Inf4m0us
430
|
Posted - 2013.08.24 08:42:00 -
[132] - Quote
ultimatly tankers want infantry AV to HELP us rathe rthen RELACE us |
Void Echo
Echo Galactic Industries
1011
|
Posted - 2013.08.24 08:43:00 -
[133] - Quote
DJINN leukoplast wrote:Void Echo wrote:
because you hate them, i know you and a few others in this thread do, why would you complain about something you hate being UP?
No, I wouldn't complain about something that was UP being OP. But more importantly, why would I hate something that was UP? If it's UP, then I have no reason to hate it.
even though its UP it can still kill you, why else would you be complaining, that's what this guy is complaining about basically |
Void Echo
Echo Galactic Industries
1011
|
Posted - 2013.08.24 08:45:00 -
[134] - Quote
Chances Ghost wrote:ultimatly tankers want infantry AV to HELP us rathe rthen RELACE us
yep, one of you gets one of the basic things about this. |
Spkr4theDead
International-Fleet
452
|
Posted - 2013.08.24 08:45:00 -
[135] - Quote
Duran Lex wrote:Chances Ghost wrote:Duran Lex wrote:
Alright, ill humour you.
No, i wasn't on a tower...because i didn't say i was on a tower.
No, i wasn't forcing him into a corner...he decided to stop redline tanking and come in the open. Like i stated.
My post wasn't meant to dictate AV philosophies, and it wasn't mean to promote strategies.
I simply stated the fact that tanks aren't as weak as so many tankers make themselves out to be, and wanting a buff from it.
Whatever else you took from my post, its an opinion of your accord.
well if you were on a tower or other suitable position, just outside his rendering distance you would have NUKED HIM OFF THE PLANET, with no available recourse. and he wouldnt of even known where you were. so when we say fix tanks, we are referancing infantrys ability to abuse rendering to make vehicles obsolete so you QQ about tank effectivness is based off you not useing the tools available for you to kill them, not because they are unkillable. aka you couldnt kill him because you suck, not because tanks are fine and AV/tank balance is ok And a single tank dictating the entire flow of the battlefield, because i was the sole AVer trying to take him out....ISN'T game breaking as well? Edit - i find it ridiculous that you claim i should use my game breaking rendering advantage to my use and simply dominate that tank with it....yet, a tank that doesn't require any shady use of game mechanics is okay? WTF are you on? I want balance, not trying to squeeze every piece of dps i can by abusing mechanics available to me. So for one instance, you think tanks are overpowered and should be nerfed/AV should get buffed?
You're on the wrooooooooong game if that's your train of thinking. |
Spkr4theDead
International-Fleet
452
|
Posted - 2013.08.24 08:48:00 -
[136] - Quote
DJINN leukoplast wrote: Damn tank scrubs, I can only hope in the future we get vehicle-free modes. I like to shoot infantry, not try to shoot infantry while simultaneously getting mauled by a tank, then switching to AV only to get mauled by infantry while I try to shoot the tank.
And there you have it.
Activision is waiting with their arms open. You're obviously on the wrong game. |
DJINN leukoplast
Hellstorm Inc League of Infamy
1076
|
Posted - 2013.08.24 08:50:00 -
[137] - Quote
Void Echo wrote:DJINN leukoplast wrote:Void Echo wrote:
yep it does, and does it not take down more health for you when you shot in the head than everywhere else?
Yes, it does. And I am curious as to where you are going with this. Cause to my knowledge, tanks have no such "headshot" multipliers. Which is another nail in the coffin for AV players. there are sweet spots for av on tanks, they are located on vulnerable areas that when hit, it takes off over half of our health in one shot (this happened to me once, i had 6K armor and still repping then thin lone forger ran on top of the hill next to me and shot at one of those spots and killed me). you can look it up
Get a rectangular piece put on top of your tank that has a damage multiplier and is accessible from all angles that is 100% of the width, 1/3rd of the length, and 1/6th of the height of your tank, then we'll talk. |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
138
|
Posted - 2013.08.24 08:50:00 -
[138] - Quote
Spkr4theDead wrote:DJINN leukoplast wrote: Damn tank scrubs, I can only hope in the future we get vehicle-free modes. I like to shoot infantry, not try to shoot infantry while simultaneously getting mauled by a tank, then switching to AV only to get mauled by infantry while I try to shoot the tank.
And there you have it. Activision is waiting with their arms open. You're obviously on the wrong game.
You sir, you speak the truth!
Now... wait for the trolls to come. |
Void Echo
Echo Galactic Industries
1013
|
Posted - 2013.08.24 08:52:00 -
[139] - Quote
DJINN leukoplast wrote:Void Echo wrote:DJINN leukoplast wrote:Void Echo wrote:
yep it does, and does it not take down more health for you when you shot in the head than everywhere else?
Yes, it does. And I am curious as to where you are going with this. Cause to my knowledge, tanks have no such "headshot" multipliers. Which is another nail in the coffin for AV players. there are sweet spots for av on tanks, they are located on vulnerable areas that when hit, it takes off over half of our health in one shot (this happened to me once, i had 6K armor and still repping then thin lone forger ran on top of the hill next to me and shot at one of those spots and killed me). you can look it up Get a rectangular piece put on top of your tank that has a damage multiplier and is accessible from all angles that is 100% of the width, 1/3rd of the length, and 1/6th of the height of your tank, then we'll talk.
its till the same as getting a head shot on you.
just because its physically different doesn't mean its completely different, that's something you seem to have a problem with when it doesn't go with your point |
Void Echo
Echo Galactic Industries
1013
|
Posted - 2013.08.24 08:53:00 -
[140] - Quote
Spkr4theDead wrote:DJINN leukoplast wrote: Damn tank scrubs, I can only hope in the future we get vehicle-free modes. I like to shoot infantry, not try to shoot infantry while simultaneously getting mauled by a tank, then switching to AV only to get mauled by infantry while I try to shoot the tank.
And there you have it. Activision is waiting with their arms open. You're obviously on the wrong game.
yep.... that game is called Call of Duty.. i wonder why he plays this game |
|
Spkr4theDead
International-Fleet
454
|
Posted - 2013.08.24 08:54:00 -
[141] - Quote
Duran Lex wrote:Void Echo wrote:Duran Lex wrote:Chances Ghost wrote:Duran Lex wrote:
Alright, ill humour you.
No, i wasn't on a tower...because i didn't say i was on a tower.
No, i wasn't forcing him into a corner...he decided to stop redline tanking and come in the open. Like i stated.
My post wasn't meant to dictate AV philosophies, and it wasn't mean to promote strategies.
I simply stated the fact that tanks aren't as weak as so many tankers make themselves out to be, and wanting a buff from it.
Whatever else you took from my post, its an opinion of your accord.
well if you were on a tower or other suitable position, just outside his rendering distance you would have NUKED HIM OFF THE PLANET, with no available recourse. and he wouldnt of even known where you were. so when we say fix tanks, we are referancing infantrys ability to abuse rendering to make vehicles obsolete so you QQ about tank effectivness is based off you not useing the tools available for you to kill them, not because they are unkillable. aka you couldnt kill him because you suck, not because tanks are fine and AV/tank balance is ok And a single tank dictating the entire flow of the battlefield, because i was the sole AVer trying to take him out....ISN'T game breaking as well? that's not game breaking, that's just what happens when there is no AV on the enemy team to counter us. Yet when there's an entire team of AV countering your tanks, its OP? i don't understand such logic. Obviously 1 AVer isn't destroying an entire team of tanks, yet i see so many posts saying 1 AV can take out properly fitted tanks like pinatas. If you're not able to make tanks run away like beaten dogs, you're doing it wrong. |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
138
|
Posted - 2013.08.24 08:55:00 -
[142] - Quote
Void Echo wrote:Spkr4theDead wrote:DJINN leukoplast wrote: Damn tank scrubs, I can only hope in the future we get vehicle-free modes. I like to shoot infantry, not try to shoot infantry while simultaneously getting mauled by a tank, then switching to AV only to get mauled by infantry while I try to shoot the tank.
And there you have it. Activision is waiting with their arms open. You're obviously on the wrong game. yep.... that game is called Call of Duty.. i wonder why he plays this game
Probably because he sucks there
So, he is hoping to be the best here. |
DJINN leukoplast
Hellstorm Inc League of Infamy
1076
|
Posted - 2013.08.24 08:56:00 -
[143] - Quote
Void Echo wrote:DJINN leukoplast wrote:Void Echo wrote:
because you hate them, i know you and a few others in this thread do, why would you complain about something you hate being UP?
No, I wouldn't complain about something that was UP being OP. But more importantly, why would I hate something that was UP? If it's UP, then I have no reason to hate it. even though its UP it can still kill you, why else would you be complaining, that's what this guy is complaining about basically
Lasers and plasma cannons can kill too, quite well in the right hands as a matter of fact. Yet there seems to be an absence of QQ regarding them. Strange seeing how tanks are UP yet still receive QQ, maybe it's a racist kind of thing.
|
Spkr4theDead
International-Fleet
455
|
Posted - 2013.08.24 08:58:00 -
[144] - Quote
Cosgar wrote:DJINN leukoplast wrote:Void Echo wrote:
at the attitude you have, I have come to realize that you think 3 people required to take one thing out makes that think OP, but its not, its just too team oriented for you to grasp it.. iv recently started rolling in a teamlike spirit and I don't die as often anymore, maybe you should give it a try since all your doing is trying to solo us like scrubby little infantry
So since you don't die as much when rolling properly with a team/squad, then tanks and AV are fine right? Didn't you make a topic where you wanted squad play nerfed? Edit: Found it. LOL Yeah that's right, he's in ambush. Tankers on the forums go to skirmish/domination. He has no place posting here.
I think CCP should further separate the forums into ambush and skirmish/domination modes, so people with half a brain can post on the ambush section about how it's so great they don't have to hold circle, and can complain about 3 shield tanks in a squad of six not able to die, and we can be left alone to face ADV and PRO AV. |
Void Echo
Echo Galactic Industries
1014
|
Posted - 2013.08.24 08:59:00 -
[145] - Quote
DJINN leukoplast wrote:Void Echo wrote:DJINN leukoplast wrote:Void Echo wrote:
because you hate them, i know you and a few others in this thread do, why would you complain about something you hate being UP?
No, I wouldn't complain about something that was UP being OP. But more importantly, why would I hate something that was UP? If it's UP, then I have no reason to hate it. even though its UP it can still kill you, why else would you be complaining, that's what this guy is complaining about basically Lasers and plasma cannons can kill too, quite well in the right hands as a matter of fact. Yet there seems to be an absence of QQ regarding them. Strange seeing how tanks are UP yet still receive QQ, maybe it's a racist kind of thing.
lol far from it, its all of you who want this to be like COD where the vehicles are ****.
but anyway im getting some sleep now.... il message when i have my thread |
DJINN leukoplast
Hellstorm Inc League of Infamy
1076
|
Posted - 2013.08.24 09:02:00 -
[146] - Quote
Shattered Mirage wrote:Void Echo wrote:Spkr4theDead wrote:DJINN leukoplast wrote: Damn tank scrubs, I can only hope in the future we get vehicle-free modes. I like to shoot infantry, not try to shoot infantry while simultaneously getting mauled by a tank, then switching to AV only to get mauled by infantry while I try to shoot the tank.
And there you have it. Activision is waiting with their arms open. You're obviously on the wrong game. yep.... that game is called Call of Duty.. i wonder why he plays this game Probably because he sucks there So, he is hoping to be the best here.
Interestingly enough I have done better in Dust than most every other FPS I have played, including COD.
And sorry, haven't played COD since Black Ops. Try again.
|
Spkr4theDead
International-Fleet
455
|
Posted - 2013.08.24 09:02:00 -
[147] - Quote
DJINN leukoplast wrote:Void Echo wrote:
the state of the game, there are NO advanced or prototype tanks to deal with advanced and prototype AV, so yeah this game is terribly broken on vehicle balance.
Advanced and proto are the only effective AV against std tanks (adv swarms are garbage, only adv forge is worthwhile)... that alone should say something. Just imagine if the OP was using std AV to try to take out teds tank... he could have spent all night shooting him and nothing would have ever happened. Also the op had used proto forge and yet he didn't make a dent. Which is BS. Once your invincible noob-proto tanks arrive, there will be nothing in the game powerful enough to take them out unless half the team is using proto AV and is focused 100% on one proto tank. That right there tells me you have the mentality of one person to take out one tank. If you start having the mentality of "I'm gonna get me and 2 squadmates to take out that tank" you'll take it out every single time. You'll alpha tanks, by driving a LAV behind it, all 3 jump out and start throwing AV grenades. You won't even need to put down a nanohive because if you all have at least ADV AV grenades, it's easily enough damage output per grenade to destroy said tank. And hey, you can still lolstomp noobs because you'll all still have your primaries.
There, I just figured out the game for you. Now kindly go away and let adults talk. Because seriously, the mentality you're displaying is exactly like when I hear some squeaky voice ask me what's going on in a game. You stubbornly defend your position, when your position is "one man to kill a tank, if more than that, tanks are OP."
You're obviously doing it wrong, as I pointed out. |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
138
|
Posted - 2013.08.24 09:04:00 -
[148] - Quote
DJINN leukoplast wrote:Shattered Mirage wrote:Void Echo wrote:
yep.... that game is called Call of Duty.. i wonder why he plays this game
Probably because he sucks there So, he is hoping to be the best here. Interestingly enough I have done better in Dust than most every other FPS I have played, including COD. And sorry, haven't played COD since Black Ops. Try again.
All you did was prove us right...
Quote:I have done better in Dust than most every other FPS I have played, including COD.
Quote:haven't played COD since Black Ops.
|
Spkr4theDead
International-Fleet
455
|
Posted - 2013.08.24 09:07:00 -
[149] - Quote
DJINN leukoplast wrote:Void Echo wrote:DJINN leukoplast wrote:Void Echo wrote:
the state of the game, there are NO advanced or prototype tanks to deal with advanced and prototype AV, so yeah this game is terribly broken on vehicle balance.
Advanced and proto are the only effective AV against std tanks (adv swarms are garbage, only adv forge is worthwhile)... that alone should say something. Just imagine if the OP was using std AV to try to take out teds tank... he could have spent all night shooting him and nothing would have ever happened. Also the op had used proto forge and yet he didn't make a dent. Which is BS. Once your invincible noob-proto tanks arrive, there will be nothing in the game powerful enough to take them out unless half the team is using proto AV and is focused 100% on one proto tank. if you would read his 1st post, he claimed that he was trying to SOLO ONE OF THE BEST TANKERS IN THE GAME, of course he isn't going to succeed. the way I would balance things is like this: 1 prototype tank = 3 prototype AV 1 advanced tank = 3 advanced AV 1 standard tank = 3 standard AV however, if you have blue in your turrets, they will give you an extra survivability only if they have the same skill set as you do, this would also be needing the vehicle lock function we all want, that way if the right people were in the tank, it would be indestructible, but if its only the pilot, the tank would be killable but still do massive amounts of damage, nothing less. this would greatly encourage the teamwork you want us to use, but it would have to be done right, and by right, I mean the pilot needs to have complete dominance over his own asset, otherwise tanks and vehicles in general would just be like BF. What makes ted one of the best tankers in the game, cause he can flip on a few modules and become invincible while he hides behind a hill to rep at a crazy amount And sorry, 1 tank = 1 infantry player. 1 object for 1 object. You have a single tank operated by a single person (excluding those in turrets which can't actually maneuver the tank). You can move this death-squad on wheels by yourself and it is in a single location. And you want a minimum of 3 AV players to take it out? LOL. Yeah, the chances of 3 dedicated AV players all in the prime spot to take out a tank and somehow manage to avoid all the infantry players who shoot on sight when a red is in range... not good. Also you think it should be a 3:1 ratio? You do realize that when an infantry player uses AV they are useless against other infantry players? (forge is the small exception). So if there is 2 tanks in the game, that means 6 infantry players are now out of the loop and hunting vehicles only. With a 16 v 16 game, that means it's really 16 vs 10 (and two tanks on the enemy team). Yeah, ok buddy I could get a squad of at least 4 with decent AV capability in the same spot. You mean to say you can't do the same? |
Void Echo
Echo Galactic Industries
1016
|
Posted - 2013.08.24 09:10:00 -
[150] - Quote
Spkr4theDead wrote:DJINN leukoplast wrote:Void Echo wrote:DJINN leukoplast wrote:Void Echo wrote:
the state of the game, there are NO advanced or prototype tanks to deal with advanced and prototype AV, so yeah this game is terribly broken on vehicle balance.
Advanced and proto are the only effective AV against std tanks (adv swarms are garbage, only adv forge is worthwhile)... that alone should say something. Just imagine if the OP was using std AV to try to take out teds tank... he could have spent all night shooting him and nothing would have ever happened. Also the op had used proto forge and yet he didn't make a dent. Which is BS. Once your invincible noob-proto tanks arrive, there will be nothing in the game powerful enough to take them out unless half the team is using proto AV and is focused 100% on one proto tank. if you would read his 1st post, he claimed that he was trying to SOLO ONE OF THE BEST TANKERS IN THE GAME, of course he isn't going to succeed. the way I would balance things is like this: 1 prototype tank = 3 prototype AV 1 advanced tank = 3 advanced AV 1 standard tank = 3 standard AV however, if you have blue in your turrets, they will give you an extra survivability only if they have the same skill set as you do, this would also be needing the vehicle lock function we all want, that way if the right people were in the tank, it would be indestructible, but if its only the pilot, the tank would be killable but still do massive amounts of damage, nothing less. this would greatly encourage the teamwork you want us to use, but it would have to be done right, and by right, I mean the pilot needs to have complete dominance over his own asset, otherwise tanks and vehicles in general would just be like BF. What makes ted one of the best tankers in the game, cause he can flip on a few modules and become invincible while he hides behind a hill to rep at a crazy amount And sorry, 1 tank = 1 infantry player. 1 object for 1 object. You have a single tank operated by a single person (excluding those in turrets which can't actually maneuver the tank). You can move this death-squad on wheels by yourself and it is in a single location. And you want a minimum of 3 AV players to take it out? LOL. Yeah, the chances of 3 dedicated AV players all in the prime spot to take out a tank and somehow manage to avoid all the infantry players who shoot on sight when a red is in range... not good. Also you think it should be a 3:1 ratio? You do realize that when an infantry player uses AV they are useless against other infantry players? (forge is the small exception). So if there is 2 tanks in the game, that means 6 infantry players are now out of the loop and hunting vehicles only. With a 16 v 16 game, that means it's really 16 vs 10 (and two tanks on the enemy team). Yeah, ok buddy I could get a squad of at least 4 with decent AV capability in the same spot. You mean to say you can't do the same?
there far too lazy to do that you know |
|
DJINN leukoplast
Hellstorm Inc League of Infamy
1076
|
Posted - 2013.08.24 09:10:00 -
[151] - Quote
Spkr4theDead wrote:Cosgar wrote:DJINN leukoplast wrote:Void Echo wrote:
at the attitude you have, I have come to realize that you think 3 people required to take one thing out makes that think OP, but its not, its just too team oriented for you to grasp it.. iv recently started rolling in a teamlike spirit and I don't die as often anymore, maybe you should give it a try since all your doing is trying to solo us like scrubby little infantry
So since you don't die as much when rolling properly with a team/squad, then tanks and AV are fine right? Didn't you make a topic where you wanted squad play nerfed? Edit: Found it. LOL Yeah that's right, he's in ambush. Tankers on the forums go to skirmish/domination. He has no place posting here.
Wow... Oh my.... LOL.
Tankers from this forum only go to skirmish and domination, wow, boy I wish that was the case. Actually, tanks go to ambush for little risk and high reward, it is where they are the most powerful in this game. And they are absolutely destroying that mode.
If you tank and only play skirmish and domination, you are somebody I can respect. But the douche tankers who frequent ambush are one of the bigger problems with tanks in this game. I see many well-known tankers from this forum in bush, and quite a lot from the D.E.F.I.A.N.C.E alliance and SVER too.
|
Spkr4theDead
International-Fleet
457
|
Posted - 2013.08.24 09:12:00 -
[152] - Quote
Shattered Mirage wrote:Void Echo wrote:so then, the point of this thread was to complain about how you cant solo one of the best tankers of the game because you weren't doing it right?
ROFLMAO Duran Lex wrote:Yep, thats exactly what i said.
You got me! I want to buy you a beer. Perfect |
Void Echo
Echo Galactic Industries
1016
|
Posted - 2013.08.24 09:14:00 -
[153] - Quote
DJINN leukoplast wrote:Spkr4theDead wrote:Cosgar wrote:DJINN leukoplast wrote:Void Echo wrote:
at the attitude you have, I have come to realize that you think 3 people required to take one thing out makes that think OP, but its not, its just too team oriented for you to grasp it.. iv recently started rolling in a teamlike spirit and I don't die as often anymore, maybe you should give it a try since all your doing is trying to solo us like scrubby little infantry
So since you don't die as much when rolling properly with a team/squad, then tanks and AV are fine right? Didn't you make a topic where you wanted squad play nerfed? Edit: Found it. LOL Yeah that's right, he's in ambush. Tankers on the forums go to skirmish/domination. He has no place posting here. Wow... Oh my.... LOL. Tankers from this forum only go to skirmish and domination, wow, boy I wish that was the case. Actually, tanks go to ambush for little risk and high reward, it is where they are the most powerful in this game. And they are absolutely destroying that mode. If you tank and only play skirmish and domination, you are somebody I can respect. But the douche tankers who frequent ambush are one of the bigger problems with tanks in this game. I see many well-known tankers from this forum in bush, and quite a lot from the D.E.F.I.A.N.C.E alliance and SVER too.
not the same ambush i go into, the ambushes im in have AV coming from every direction, im never safe in ambush, i prefer skirmish and domination, at least then i know from which direction the av is coming from and i know i have a safe place to go when im in trouble. when i in ambush, il mostly go assault type with my militia gear. |
Spkr4theDead
International-Fleet
457
|
Posted - 2013.08.24 09:15:00 -
[154] - Quote
Duran Lex wrote:Void Echo wrote:for someone who doesn't have any sp in tanks, you sure act like you know everything about them Okay, I'm game for this part of child's play. For someone who isn't fully specced into Forge Guns, Swarms launchers and Plasma cannons, you sure act like you know everything about them. See how easy it is to play a child's game? Is your next attempt going to point out that I'm in the Amarr Templars Corp? I used to use the Ishukone forge, during Chromosome. I used to try to solo tanks often, and you know what? More than half the time, I couldn't, because the damage output of my one AV weapon simply wasn't enough to destroy it, because it was just too little to negate the booster/repper. Now, when I did it in teams, it worked, because 2 people using their brains could destroy a tank easily enough.
I've been on the AV side too, albeit months ago. It's pretty damn hard to do it by yourself. Dunno why you're complaining. |
Spkr4theDead
International-Fleet
457
|
Posted - 2013.08.24 09:18:00 -
[155] - Quote
DJINN leukoplast wrote: I play this game to kill infantry (this is a FPS, remember that), Call of Duty
I'll say it again. You're on the wrong game. |
DJINN leukoplast
Hellstorm Inc League of Infamy
1076
|
Posted - 2013.08.24 09:18:00 -
[156] - Quote
Shattered Mirage wrote:All you did was prove us right... Quote:I have done better in Dust than most every other FPS I have played, including COD.
Quote:haven't played COD since Black Ops.
Well lets see, if I suck at COD and do better here, then that means Dust is more noob than COD?
Therefore using COD as a method to attack a players skill, only makes you look like a noob in the FPS world cause you're playing a game that requires less skill than COD? |
DJINN leukoplast
Hellstorm Inc League of Infamy
1076
|
Posted - 2013.08.24 09:20:00 -
[157] - Quote
Void Echo wrote:
there far too lazy to do that you know
Just like tankers are too lazy to get a squad together to protect their "UP" tanks?
Mhmmm *Mountain man voice* |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
140
|
Posted - 2013.08.24 09:20:00 -
[158] - Quote
Spkr4theDead wrote:Shattered Mirage wrote:Void Echo wrote:so then, the point of this thread was to complain about how you cant solo one of the best tankers of the game because you weren't doing it right?
ROFLMAO Duran Lex wrote:Yep, thats exactly what i said.
You got me! I want to buy you a beer. Perfect
|
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
140
|
Posted - 2013.08.24 09:21:00 -
[159] - Quote
DJINN leukoplast wrote:Void Echo wrote:
there far too lazy to do that you know
Just like tankers are too lazy to get a squad together to protect their "UP" tanks? Mhmmm *Mountain man voice*
Look who's talking |
Chances Ghost
Inf4m0us
431
|
Posted - 2013.08.24 09:23:00 -
[160] - Quote
DJINN leukoplast wrote:Void Echo wrote:
there far too lazy to do that you know
Just like tankers are too lazy to get a squad together to protect their "UP" tanks? Mhmmm *Mountain man voice*
the problem is we want to squad with infantry AV and take on tanks together, but you dont need us |
|
Spkr4theDead
International-Fleet
457
|
Posted - 2013.08.24 09:24:00 -
[161] - Quote
DJINN leukoplast wrote:Void Echo wrote:Arkena Wyrnspire wrote:Void Echo, I'm curious to know how you think it's balanced if it requires 3 people to take out 1 tanker. That effectively takes three people off the field to combat the one person in the tank. Why is it necessary that a solo tank requires multiple people to kill?
I would understand it if each person in the HAV roughly meant another AV specialist required, but only if they were specced into vehicles as well. (Side note on this - I can't believe CCP still aren't working on vehicle locks.)
So I have a question - Do you think it should take multiple AV specialists to destroy one HAV with one pilot in, or do you think that it should be reserved for when you have multiple people in the tank? If you think it should take multiple AV per solo HAV, could you explain what balances that, in your eyes? yes I do, mainly because its a 50-ton or heavier vehicle that's over 3x larger than infantry is... and even irl it occasionally takes one brave person to toss in a grenade but it also more times takes multiple people with rockets to destroy one, and look t the statistics, NONE of the modern American tanks have been destroyed yet. (that was for you people wanting this game to be like real life which is plain stupid as hell). imho, size determines it all, look at eve (the game this game is MEANT to be made after), titans require multiple ships to destroy them, they can never be soloed. If size (and HP) is the name of the game, then why do I get popped by solo snipers as a heavy forger gunner? I mean it should require at least 3 snipers to take me out cause I have so much HP and girth. - Sniper meets HMG heavy in the street head to head... sniper gets stomped before they even realizes WTF happened. - Heavy meets sniper on a map, sniper has extreme range and the heavy has no idea where the shots are coming from... heavy gets stomped trying to run away in a direction he hopes is the correct one at the speed of slow. Seems very similar, doesn't it? I guess you didn't see the thread I posted a while ago about how a guy with a Thale's killed me in my heavy suit in one shot.
Wanna know why? Weaponry 5, proficiency to at least 3, high damage weapon, damage mods.
This was during Chromosome. Yeah, I was pretty damn pissed about it. |
DJINN leukoplast
Hellstorm Inc League of Infamy
1076
|
Posted - 2013.08.24 09:27:00 -
[162] - Quote
Chances Ghost wrote:DJINN leukoplast wrote:Void Echo wrote:
there far too lazy to do that you know
Just like tankers are too lazy to get a squad together to protect their "UP" tanks? Mhmmm *Mountain man voice* the problem is we want to squad with infantry AV and take on tanks together, but you dont need us
Hey if i could press a magical button to have a freindly tanker roll in to take on the enemy tank, then that would be great. Sadly tankers for the most part only call in a tank to whoop defenseless infantry ass (until the infantry gets pissed off enough to bring AV).
The only way to take on a tank shouldn't be another tank. As that is when something is clearly OP. Things need to have multiple counters, not just one, to be balanced. |
Spkr4theDead
International-Fleet
458
|
Posted - 2013.08.24 09:29:00 -
[163] - Quote
Chances Ghost wrote:A solid, logical argument.
Yes |
DJINN leukoplast
Hellstorm Inc League of Infamy
1077
|
Posted - 2013.08.24 09:30:00 -
[164] - Quote
Shattered Mirage wrote:DJINN leukoplast wrote:Void Echo wrote:
there far too lazy to do that you know
Just like tankers are too lazy to get a squad together to protect their "UP" tanks? Mhmmm *Mountain man voice* Look who's talking
Please elaborate.
|
Spkr4theDead
International-Fleet
458
|
Posted - 2013.08.24 09:31:00 -
[165] - Quote
DJINN leukoplast wrote:Void Echo wrote:
yep it does, and does it not take down more health for you when you shot in the head than everywhere else?
Yes, it does. And I am curious as to where you are going with this. Cause to my knowledge, tanks have no such "headshot" multipliers. Which is another nail in the coffin for AV players. LOL
Damage bonus on the motor. You're practically begging to be trolled. |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
141
|
Posted - 2013.08.24 09:32:00 -
[166] - Quote
DJINN leukoplast wrote:Shattered Mirage wrote:DJINN leukoplast wrote:Void Echo wrote:
there far too lazy to do that you know
Just like tankers are too lazy to get a squad together to protect their "UP" tanks? Mhmmm *Mountain man voice* Look who's talking Please elaborate.
You [Us] AV users don't want to be in a squad to be able to destroy Vehicle users so, why should we be in a squad to be able to protect ourselves? |
Chances Ghost
Inf4m0us
432
|
Posted - 2013.08.24 09:33:00 -
[167] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1215512#post1215512
thread to discuss exactly what gameplay we want to see as far as AV/tank interaction and gameplay
do not bring you flame wars here, discuss things like men and not people ignoring the real issues.
the problem is how do we make tanks relevant without replacing infantry AV
post in there what you want to see and how you would achieve it.
|
DJINN leukoplast
Hellstorm Inc League of Infamy
1077
|
Posted - 2013.08.24 09:33:00 -
[168] - Quote
Spkr4theDead wrote:
I guess you didn't see the thread I posted a while ago about how a guy with a Thale's killed me in my heavy suit in one shot.
Wanna know why? Weaponry 5, proficiency to at least 3, high damage weapon, damage mods.
This was during Chromosome. Yeah, I was pretty damn pissed about it.
Ok, and your point is? |
Spkr4theDead
International-Fleet
458
|
Posted - 2013.08.24 09:36:00 -
[169] - Quote
DJINN leukoplast wrote:Spkr4theDead wrote:Cosgar wrote:DJINN leukoplast wrote:Void Echo wrote:
at the attitude you have, I have come to realize that you think 3 people required to take one thing out makes that think OP, but its not, its just too team oriented for you to grasp it.. iv recently started rolling in a teamlike spirit and I don't die as often anymore, maybe you should give it a try since all your doing is trying to solo us like scrubby little infantry
So since you don't die as much when rolling properly with a team/squad, then tanks and AV are fine right? Didn't you make a topic where you wanted squad play nerfed? Edit: Found it. LOL Yeah that's right, he's in ambush. Tankers on the forums go to skirmish/domination. He has no place posting here. Wow... Oh my.... LOL. Tankers from this forum only go to skirmish and domination, wow, boy I wish that was the case. Actually, tanks go to ambush for little risk and high reward, it is where they are the most powerful in this game. And they are absolutely destroying that mode. If you tank and only play skirmish and domination, you are somebody I can respect. But the douche tankers who frequent ambush are one of the bigger problems with tanks in this game. I see many well-known tankers from this forum in bush, and quite a lot from the D.E.F.I.A.N.C.E alliance and SVER too. So roll in a squad with 4 PRO forge and 2 logis. Problem solved.
Do you want me to play for you too? |
DJINN leukoplast
Hellstorm Inc League of Infamy
1077
|
Posted - 2013.08.24 09:36:00 -
[170] - Quote
Shattered Mirage wrote:DJINN leukoplast wrote:Shattered Mirage wrote:DJINN leukoplast wrote:Void Echo wrote:
there far too lazy to do that you know
Just like tankers are too lazy to get a squad together to protect their "UP" tanks? Mhmmm *Mountain man voice* Look who's talking Please elaborate. You [Us] AV users don't want to be in a squad to be able to destroy Vehicle users so, why should we be in a squad to be able to protect ourselves?
Well AV players currently have to be in a squad to take on players such as Ted Nugget and his tank, so why can tankers solo it and not us? |
|
DJINN leukoplast
Hellstorm Inc League of Infamy
1077
|
Posted - 2013.08.24 09:38:00 -
[171] - Quote
Spkr4theDead wrote:
So roll in a squad with 4 PRO forge and 2 logis. Problem solved.
Do you want me to play for you too?
Just roll with a PRO squad of assault and sniper players who can take out all AV before it is even used.
Or do I need to spell it out for you? |
Spkr4theDead
International-Fleet
458
|
Posted - 2013.08.24 09:38:00 -
[172] - Quote
DJINN leukoplast wrote:Chances Ghost wrote:DJINN leukoplast wrote:Void Echo wrote:
there far too lazy to do that you know
Just like tankers are too lazy to get a squad together to protect their "UP" tanks? Mhmmm *Mountain man voice* the problem is we want to squad with infantry AV and take on tanks together, but you dont need us Hey if i could press a magical button to have a freindly tanker roll in to take on the enemy tank, then that would be great. Sadly tankers for the most part only call in a tank to whoop defenseless infantry ass (until the infantry gets pissed off enough to bring AV). The only way to take on a tank shouldn't be another tank. As that is when something is clearly OP. Things need to have multiple counters, not just one, to be balanced. LOL Then hire tankers. What do you call on to take out a sniper? A heavy? Another sniper would require the least amount of time to track one down and kill the enemy sniper.
Just send me your account info so I can play for you, because you're obviously doing everything wrong. |
Spkr4theDead
International-Fleet
458
|
Posted - 2013.08.24 09:40:00 -
[173] - Quote
DJINN leukoplast wrote:Spkr4theDead wrote:
I guess you didn't see the thread I posted a while ago about how a guy with a Thale's killed me in my heavy suit in one shot.
Wanna know why? Weaponry 5, proficiency to at least 3, high damage weapon, damage mods.
This was during Chromosome. Yeah, I was pretty damn pissed about it.
Ok, and your point is? You were complaining about getting sniped by one person when you were in a heavy suit. So I posted about an experience I had, in my heavy suit, and how a sniper killed me. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
45
|
Posted - 2013.08.24 09:40:00 -
[174] - Quote
Arkena Wyrnspire wrote:Void Echo, I'm curious to know how you think it's balanced if it requires 3 people to take out 1 tanker. That effectively takes three people off the field to combat the one person in the tank. Why is it necessary that a solo tank requires multiple people to kill?
I would understand it if each person in the HAV roughly meant another AV specialist required, but only if they were specced into vehicles as well. (Side note on this - I can't believe CCP still aren't working on vehicle locks.)
So I have a question - Do you think it should take multiple AV specialists to destroy one HAV with one pilot in, or do you think that it should be reserved for when you have multiple people in the tank? If you think it should take multiple AV per solo HAV, could you explain what balances that, in your eyes? How much SP and ISK does it cost to go proto AV? 1.5mil SP and 50k ISK. How much for a tank now? A basic tank? 5+ mil SP and 500k+ ISK Tell me how those investments are even?
I could imagine some kind of balance if AV DPS was reduced but the ammosupply was increased. You don't have to destroy a tank to make it useless.. Just pester it enough so that it can't engage for fear oh it's HP consumption, and the tank is forced to withdraw. |
Spkr4theDead
International-Fleet
458
|
Posted - 2013.08.24 09:43:00 -
[175] - Quote
DJINN leukoplast wrote:Spkr4theDead wrote:
So roll in a squad with 4 PRO forge and 2 logis. Problem solved.
Do you want me to play for you too?
Just roll with a PRO squad of assault and sniper players who can take out all AV before it is even used. Or do I need to spell it out for you? LOL I'm not the one complaining about rolling alone. I know the risks I face when I go alone, and in a squad. But sometimes, my assault guys don't run with the tanks to cover us, and you know what? That's fine with me, because blue dots have the collective IQ of a paramecium, and someone has to hold circle to take objectives.
You don't complain about "me and my 3 other buddies who also were using ADV/PRO AV weapons couldn't take out a tank" - THAT would be an overpowered tank. You always say "I." That means you, one solo person. Of COURSE you shouldn't be able to take out someone with decent tank smarts. |
Blaze Ashra
Holdfast Syndicate Amarr Empire
1
|
Posted - 2013.08.24 09:43:00 -
[176] - Quote
DJINN leukoplast wrote:Void Echo wrote:
there far too lazy to do that you know
Just like tankers are too lazy to get a squad together to protect their "UP" tanks? Mhmmm *Mountain man voice*
I know from experience that is not the case going against void. My advice is do not use swarms at all, don't bring in any vehicles, get a sniper rifle and contact grenades and kill his death squad and stay away from the front lines no matter what. |
DJINN leukoplast
Hellstorm Inc League of Infamy
1079
|
Posted - 2013.08.24 09:46:00 -
[177] - Quote
Spkr4theDead wrote:DJINN leukoplast wrote:Spkr4theDead wrote:
I guess you didn't see the thread I posted a while ago about how a guy with a Thale's killed me in my heavy suit in one shot.
Wanna know why? Weaponry 5, proficiency to at least 3, high damage weapon, damage mods.
This was during Chromosome. Yeah, I was pretty damn pissed about it.
Ok, and your point is? You were complaining about getting sniped by one person when you were in a heavy suit. So I posted about an experience I had, in my heavy suit, and how a sniper killed me.
Well I figured that much, but how does it reflect the current state of AV vs vehicles with that topic in mind?
Sniper vs heavy is like a forge vs a tank. Your example showed how a heavy can get OHK by a sniper. But to my knowledge, no std tank is being OHK by a forge gunner.
|
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
141
|
Posted - 2013.08.24 09:47:00 -
[178] - Quote
DJINN leukoplast wrote:Shattered Mirage wrote:DJINN leukoplast wrote:Shattered Mirage wrote:Look who's talking Please elaborate. You [Us] AV users don't want to be in a squad to be able to destroy Vehicle users so, why should we be in a squad to be able to protect ourselves? Well AV players currently have to be in a squad to take on players such as Ted Nugget and his tank, so why can tankers solo it and not us?
Do you need to be in a squad to do that?
Both are able to solo (Somewhat [Tanks are a little harder]). The real question here is why can AV users solo and yet, Vehicle users can't? |
DJINN leukoplast
Hellstorm Inc League of Infamy
1079
|
Posted - 2013.08.24 09:48:00 -
[179] - Quote
Blaze Ashra wrote:DJINN leukoplast wrote:Void Echo wrote:
there far too lazy to do that you know
Just like tankers are too lazy to get a squad together to protect their "UP" tanks? Mhmmm *Mountain man voice* I know from experience that is not the case going against void. My advice is do not use swarms at all, don't bring in any vehicles, get a sniper rifle and contact grenades and kill his death squad and stay away from the front lines no matter what.
So why the hell is he bitching so much about tanks being UP against AV?
Clearly he has a lust for power and wants to be invincible like most tankers out there.
|
Spkr4theDead
International-Fleet
459
|
Posted - 2013.08.24 09:48:00 -
[180] - Quote
Blaze Ashra wrote:DJINN leukoplast wrote:Void Echo wrote:
there far too lazy to do that you know
Just like tankers are too lazy to get a squad together to protect their "UP" tanks? Mhmmm *Mountain man voice* I know from experience that is not the case going against void. My advice is do not use swarms at all, don't bring in any vehicles, get a sniper rifle and contact grenades and kill his death squad and stay away from the front lines no matter what. Sounds like a good squad to roll with. |
|
Spkr4theDead
International-Fleet
459
|
Posted - 2013.08.24 09:51:00 -
[181] - Quote
DJINN leukoplast wrote:Blaze Ashra wrote:DJINN leukoplast wrote:Void Echo wrote:
there far too lazy to do that you know
Just like tankers are too lazy to get a squad together to protect their "UP" tanks? Mhmmm *Mountain man voice* I know from experience that is not the case going against void. My advice is do not use swarms at all, don't bring in any vehicles, get a sniper rifle and contact grenades and kill his death squad and stay away from the front lines no matter what. So why the hell is he bitching so much about tanks being UP against AV? Clearly he has a lust for power and wants to be invincible like most tankers out there. But he's doing exactly what all the assaults say tankers should do, running with a squad to support him. You mean to say now THAT is overpowered too? Do you want those skilled into tanks to not be able to squad up at all? |
Spkr4theDead
International-Fleet
459
|
Posted - 2013.08.24 09:52:00 -
[182] - Quote
DJINN leukoplast wrote:Spkr4theDead wrote:DJINN leukoplast wrote:Spkr4theDead wrote:
I guess you didn't see the thread I posted a while ago about how a guy with a Thale's killed me in my heavy suit in one shot.
Wanna know why? Weaponry 5, proficiency to at least 3, high damage weapon, damage mods.
This was during Chromosome. Yeah, I was pretty damn pissed about it.
Ok, and your point is? You were complaining about getting sniped by one person when you were in a heavy suit. So I posted about an experience I had, in my heavy suit, and how a sniper killed me. Well I figured that much, but how does it reflect the current state of AV vs vehicles with that topic in mind? Sniper vs heavy is like a forge vs a tank. Your example showed how a heavy can get OHK by a sniper. But to my knowledge, no std tank is being OHK by a forge gunner. ............... you're hopeless. |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
142
|
Posted - 2013.08.24 09:52:00 -
[183] - Quote
DJINN leukoplast wrote:Blaze Ashra wrote:DJINN leukoplast wrote:Void Echo wrote:
there far too lazy to do that you know
Just like tankers are too lazy to get a squad together to protect their "UP" tanks? Mhmmm *Mountain man voice* I know from experience that is not the case going against void. My advice is do not use swarms at all, don't bring in any vehicles, get a sniper rifle and contact grenades and kill his death squad and stay away from the front lines no matter what. So why the hell is he bitching so much about tanks being UP against AV? Clearly he has a lust for power and wants to be invincible like most tankers out there.
Quote:So why the hell is he bitching so much about tanks being UP against AV?
Why the hell are you bitching so much about AV being UP against Vehicles?
Clearly he has a lust for power and wants to be invincible like most Infantry out there.
Weren't you just complaining about tankers not being in a squad? That shows teamwork. |
DJINN leukoplast
Hellstorm Inc League of Infamy
1079
|
Posted - 2013.08.24 09:58:00 -
[184] - Quote
Shattered Mirage wrote:Do you need to be in a squad to do that?Both are able to solo (Somewhat [Tanks are a little harder]). The real question here is why can AV users solo and yet, Vehicle users can't?
Haha, really? You link lowrates video for that example?
Hey he also got a laser rifle kill too, NERF LASER RIFLES!!!!
He destroyed a noob Sica player, likely with no decent modules at all and clearly stupid enough to do what he did, why you use that as an example is beyond me.
Yes, noob tankers get destroyed easily. Is this really the topic of debate here? I'm sure there is thousands of videos of noob infantry players getting slaughtered by a tank too. |
DJINN leukoplast
Hellstorm Inc League of Infamy
1079
|
Posted - 2013.08.24 10:02:00 -
[185] - Quote
Spkr4theDead wrote:DJINN leukoplast wrote:Spkr4theDead wrote:DJINN leukoplast wrote:Spkr4theDead wrote:
I guess you didn't see the thread I posted a while ago about how a guy with a Thale's killed me in my heavy suit in one shot.
Wanna know why? Weaponry 5, proficiency to at least 3, high damage weapon, damage mods.
This was during Chromosome. Yeah, I was pretty damn pissed about it.
Ok, and your point is? You were complaining about getting sniped by one person when you were in a heavy suit. So I posted about an experience I had, in my heavy suit, and how a sniper killed me. Well I figured that much, but how does it reflect the current state of AV vs vehicles with that topic in mind? Sniper vs heavy is like a forge vs a tank. Your example showed how a heavy can get OHK by a sniper. But to my knowledge, no std tank is being OHK by a forge gunner. ............... you're hopeless.
Please elaborate on why I am hopeless for the response I made, cause I can't read your mind you turkey.
|
Cosgar
ParagonX
4548
|
Posted - 2013.08.24 10:03:00 -
[186] - Quote
DJINN leukoplast wrote:Shattered Mirage wrote:Do you need to be in a squad to do that?Both are able to solo (Somewhat [Tanks are a little harder]). The real question here is why can AV users solo and yet, Vehicle users can't? Haha, really? You link lowrates video for that example? Hey he also got a laser rifle kill too, NERF LASER RIFLES!!!! He destroyed a noob Sica player, likely with no decent modules at all and clearly stupid enough to do what he did, why you use that as an example is beyond me. Yes, noob tankers get destroyed easily. Is this really the topic of debate here? I'm sure there is thousands of videos of noob infantry players getting slaughtered by a tank too. Yes, noob tankers getting destroyed easily is the topic of the debate. The skill gap in piloting is far to wide for any new player that has an interest in vehicles of any kind to enjoy the game. You've stated lied before about giving a **** about new players, but I guess you only meant infantry, huh? |
Spkr4theDead
International-Fleet
459
|
Posted - 2013.08.24 10:04:00 -
[187] - Quote
DJINN leukoplast wrote:Shattered Mirage wrote:Do you need to be in a squad to do that?Both are able to solo (Somewhat [Tanks are a little harder]). The real question here is why can AV users solo and yet, Vehicle users can't? Haha, really? You link lowrates video for that example? Hey he also got a laser rifle kill too, NERF LASER RIFLES!!!! He destroyed a noob Sica player, likely with no decent modules at all and clearly stupid enough to do what he did, why you use that as an example is beyond me. Yes, noob tankers get destroyed easily. Is this really the topic of debate here? I'm sure there is thousands of videos of noob infantry players getting slaughtered by a tank too. So why are you complaining that you can't solo an intelligent tanker that's good at his chosen field? |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
142
|
Posted - 2013.08.24 10:05:00 -
[188] - Quote
DJINN leukoplast wrote:Shattered Mirage wrote:Do you need to be in a squad to do that?Both are able to solo (Somewhat [Tanks are a little harder]). The real question here is why can AV users solo and yet, Vehicle users can't? Haha, really? You link lowrates video for that example? Hey he also got a laser rifle kill too, NERF LASER RIFLES!!!! He destroyed a noob Sica player, likely with no decent modules at all and clearly stupid enough to do what he did, why you use that as an example is beyond me. Yes, noob tankers get destroyed easily. Is this really the topic of debate here? I'm sure there is thousands of videos of noob infantry players getting slaughtered by a tank too.
True.
I'm just showing you that you can solo a tank... *Gasp* who'd have thought?
Quote:Well AV players currently have to be in a squad to take on players such as Ted Nugget and his tank, so why can tankers solo it and not us?
Thing is, you can easily solo a tank. I'm sure you can find dozens of videos showing an AV user soloing a Vehicle user; why do the work myself? |
DJINN leukoplast
Hellstorm Inc League of Infamy
1079
|
Posted - 2013.08.24 10:08:00 -
[189] - Quote
Shattered Mirage wrote:True. I'm just showing you that you can solo a tank... *Gasp* who'd have thought? Quote:Well AV players currently have to be in a squad to take on players such as Ted Nugget and his tank, so why can tankers solo it and not us? Thing is, you can easily solo a tank. I'm sure you can find dozens of videos showing an AV user soloing a Vehicle user; why do the work myself? Also to quote Spark Quote: So why are you complaining that you can't solo an intelligent tanker that's good at his chosen field?
Touche, shame it had to be out of context for you to make a valid counter-point
I wonder what the ratio of tanks soloing infantry players vs infantry soloing tanks?
Hmmm |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
142
|
Posted - 2013.08.24 10:14:00 -
[190] - Quote
DJINN leukoplast wrote:Touche, shame it had to be out of context for you to make a valid counter-point I wonder what the ratio of tanks soloing infantry players vs infantry soloing tanks? Hmmm
Quote:shame it had to be out of context for you to make a valid counter-point
Out of context? we were still on the topic of Quote:Well AV players currently have to be in a squad to take on players such as Ted Nugget and his tank, so why can tankers solo it and not us?
I just provided proof that AV users can solo a tank. Might not be the best proof but, at least its somethin'. If you want better, look for it yourself.
Quote: I wonder what the ratio of tanks soloing infantry players vs infantry soloing tanks?
Something like 1:10 in the infantry's favor I presume |
|
Chances Ghost
Inf4m0us
434
|
Posted - 2013.08.24 10:20:00 -
[191] - Quote
DJINN leukoplast wrote:I wonder what the ratio of tanks soloing infantry players vs infantry soloing tanks? Hmmm
i wonder how many instances there are of infantry soloing infantry?
assaults soloing heavys?
scouts soloing anything?
lavs soloing entire squads?
thats not actually a helpful measurement.
what do YOU want a tank to be able to do
and what effect do you think that will have ont he game? |
Takahiro Kashuken
Red Star. EoN.
1027
|
Posted - 2013.08.24 10:24:00 -
[192] - Quote
Top joke
FG does more damage against armor, you using the wrong weapon bro
Also if you drop to low health a shield booster will not and repeat will not rep it all back in 1 go so he cant just pop behind a dune abd be back up
Ive also 3 shotted his falcion with rails and a FG isstronger than my best railgun
So you are either lying or just made it up because it doesnt add up |
Blaze Ashra
Holdfast Syndicate Amarr Empire
1
|
Posted - 2013.08.24 10:25:00 -
[193] - Quote
DJINN leukoplast wrote:Blaze Ashra wrote:DJINN leukoplast wrote:Void Echo wrote:
there far too lazy to do that you know
Just like tankers are too lazy to get a squad together to protect their "UP" tanks? Mhmmm *Mountain man voice* I know from experience that is not the case going against void. My advice is do not use swarms at all, don't bring in any vehicles, get a sniper rifle and contact grenades and kill his death squad and stay away from the front lines no matter what. So why the hell is he bitching so much about tanks being UP against AV? Clearly he has a lust for power and wants to be invincible like most tankers out there.
You don't understand. They are bait and you do not take that bait no matter what. Just don't.
No he wasn't invincible and it's was easy to drop his health down but swarms pretty much are a bad choice to use when you have an entire team dedicated to killing AV. |
DJINN leukoplast
Hellstorm Inc League of Infamy
1080
|
Posted - 2013.08.24 10:31:00 -
[194] - Quote
Shattered Mirage wrote:DJINN leukoplast wrote: I wonder what the ratio of tanks soloing infantry players vs infantry soloing tanks?
Something like 1:10 in the infantry's favor I presume
Hehe, 1:10 in infantry's favor, you troll you!
Ah well, I'm done here, haven't played dust yet tonight cause of this dang forum, and only got a half-hour left till DT.
Good debating, till another day. |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
144
|
Posted - 2013.08.24 10:34:00 -
[195] - Quote
DJINN leukoplast wrote:Shattered Mirage wrote:DJINN leukoplast wrote: I wonder what the ratio of tanks soloing infantry players vs infantry soloing tanks?
Something like 1:10 in the infantry's favor I presume Hehe, 1:10 in infantry's favor, you troll you! Ah well, I'm done here, haven't played dust yet tonight cause of this dang forum, and only got a half-hour left till DT. Good debating, till another day.
Til' another day.
|
The Robot Devil
Chatelain Rapid Response Gallente Federation
859
|
Posted - 2013.08.24 10:35:00 -
[196] - Quote
If a corp ever develops a HAV doctrine based around heavy support for a glass cannon this forum will explode. HAVs are meant to have support not one man wrecking crews, when we start putting that into practice I will start listening to AV/HAV QQ threads. Just like our suits the vehicles are not supposed to be a win button or indestructible, they are force multipliers. Right now our HAVs are force adders. They add to the team but don't really come close to what could be done by a attack and logi HAV combo could do. |
Master Jaraiya
Ultramarine Corp
534
|
Posted - 2013.08.24 10:39:00 -
[197] - Quote
I just want to throw this in.
The whole rendering "issue" is complete nonsense! I have been instapopped by redline rail tanks that were a good 400 - 500 m out. They were in fact so far out that they did not turn my Forge Gun reticule's color indicating they were in range. No, before you talk smack, I was NOT in a tower sniping position. I was on the ground holding an objective, trying to push the tank off of our installations while getting sniped, dodging murder taxis, core locus grenades, mass driver spam, and everything else that is the bane of my existence as a heavy!
So let me ask you, how did the rail tank hit me from so far away if, like many claim "forge gunners don't render at long distances"
WAHHHHH BOOOO HOOOOOO.
I agree 100% with the OP. There are too many tankers who just want invincibility while sitting in their nice cozy little death machine.
My corp has several tankers who never-NEVER complain about tanks being UP. In fact these guys score 1st place on end of match every time they play with 2500+ WP without even trying very hard! I have seen them score 3500+ WP with like 50 - 60 kills.
Just yesterday I was playing in a squad with one of our tankers, and the ENTIRE match he was LAUGHING at the AV guys with swarms because they could not take his tank down!
Tankers need to seriously learn how to play their role and HTFU or go find another game that they can be more successful at. Perhaps something like this would better suit you crybabies! |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
671
|
Posted - 2013.08.24 10:42:00 -
[198] - Quote
The Robot Devil wrote:If a corp ever develops a HAV doctrine based around heavy support for a glass cannon this forum will explode. HAVs are meant to have support not one man wrecking crews, when we start putting that into practice I will start listening to AV/HAV QQ threads. Just like our suits the vehicles are not supposed to be a win button or indestructible, they are force multipliers. Right now our HAVs are force adders. They add to the team but don't really come close to what could be done by a attack and logi HAV combo could do.
Dont assume that everyone who qq's ehem gives feedback runs solo. |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
144
|
Posted - 2013.08.24 10:45:00 -
[199] - Quote
Master Jaraiya wrote:I just want to throw this in. The whole rendering "issue" is complete nonsense! I have been instapopped by redline rail tanks that were a good 400 - 500 m out. They were in fact so far out that they did not turn my Forge Gun reticule's color indicating they were in range. No, before you talk smack, I was NOT in a tower sniping position. I was on the ground holding an objective, trying to push the tank off of our installations while getting sniped, dodging murder taxis, core locus grenades, mass driver spam, and everything else that is the bane of my existence as a heavy! So let me ask you, how did the rail tank hit me from so far away if, like many claim "forge gunners don't render at long distances" WAHHHHH BOOOO HOOOOOO. I agree 100% with the OP. There are too many tankers who just want invincibility while sitting in their nice cozy little death machine. My corp has several tankers who never-NEVER complain about tanks being UP. In fact these guys score 1st place on end of match every time they play with 2500+ WP without even trying very hard! I have seen them score 3500+ WP with like 50 - 60 kills. Just yesterday I was playing in a squad with one of our tankers, and the ENTIRE match he was LAUGHING at the AV guys with swarms because they could not take his tank down! Tankers need to seriously learn how to play their role and HTFU or go find another game that they can be more successful at. Perhaps something like this would better suit you crybabies!
Aww.... thats just mean Jaraiya
Rail-Guns have a max range of 600m so, it should be able to kill you within that range don't you think? Its a shame I've never met these tankers of yours... must never be on when they are.
Quote:Just yesterday I was playing in a squad with one of our tankers, and the ENTIRE match he was LAUGHING at the AV guys with swarms because they could not take his tank down! This is what happens when you fit your tank smartly! |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
672
|
Posted - 2013.08.24 10:47:00 -
[200] - Quote
Master Jaraiya wrote:I just want to throw this in. The whole rendering "issue" is complete nonsense! I have been instapopped by redline rail tanks that were a good 400 - 500 m out. They were in fact so far out that they did not turn my Forge Gun reticule's color indicating they were in range. No, before you talk smack, I was NOT in a tower sniping position. I was on the ground holding an objective, trying to push the tank off of our installations while getting sniped, dodging murder taxis, core locus grenades, mass driver spam, and everything else that is the bane of my existence as a heavy! So let me ask you, how did the rail tank hit me from so far away if, like many claim "forge gunners don't render at long distances" WAHHHHH BOOOO HOOOOOO. I agree 100% with the OP. There are too many tankers who just want invincibility while sitting in their nice cozy little death machine. My corp has several tankers who never-NEVER complain about tanks being UP. In fact these guys score 1st place on end of match every time they play with 2500+ WP without even trying very hard! I have seen them score 3500+ WP with like 50 - 60 kills. Just yesterday I was playing in a squad with one of our tankers, and the ENTIRE match he was LAUGHING at the AV guys with swarms because they could not take his tank down! Tankers need to seriously learn how to play their role and HTFU or go find another game that they can be more successful at. Perhaps something like this would better suit you crybabies!
You will have renderd at that distance because of 1 of 3 things
1 his squad leafer was on the ball and put an attack order on you.
2 someone in his squad acctivly scanned you.
3 some in in his squad was using passive scanners and was ib range of you.
Other than these 3 things I havent found any other way to see objects beyond 250m in my tank . The rendering hard stops at 250m when im in my rail. I have had enemy havs dissapear infromt of me because they rolld back 2 or 3 m . Get in a sica with a rail and try it yourself the rendering distance is the same for all pikots inside the tank. I will add you can see enimy instalations up to about 500m away but only see infantry within 250m
|
|
Ninjanomyx
TeamPlayers EoN.
272
|
Posted - 2013.08.24 10:54:00 -
[201] - Quote
Duran Lex wrote:Aizen Intiki wrote:Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes. You must have missed. I've 3-shotted Ted's HAV a couple times. its easy to 3 shot someone low on health. it took me 5 FG hits (kinda hard to miss the reticle dictating a hit, as well as the shield being depleted), just to take out ted nuggets shield, the other 3 almost killed him, he dipped behind a dune....he comes back out a minute later will full HP. Pretty easy to keep track of hits when your sole target is one tanker for 15 minutes.
LOL @ the LIES.....or you are Blind, could be both. 5 Shots on Shield then 3 Shots on Armor is what I just read.... There is no Shield Tank that has enough Armor & Resists to survive even 1 Shot when in Armor. Heck.....I 4-5 Shot Shield Tanks with my gimpy Unmodified Compressed Rail. What you are claiming is actually IMPOSSIBLE even w/ a Spider Tank, especially if a Shield Tank is down to Armor.....just.....lol |
Chances Ghost
Inf4m0us
435
|
Posted - 2013.08.24 10:55:00 -
[202] - Quote
pegasis prime wrote:Master Jaraiya wrote:I just want to throw this in. The whole rendering "issue" is complete nonsense! I have been instapopped by redline rail tanks that were a good 400 - 500 m out. They were in fact so far out that they did not turn my Forge Gun reticule's color indicating they were in range. No, before you talk smack, I was NOT in a tower sniping position. I was on the ground holding an objective, trying to push the tank off of our installations while getting sniped, dodging murder taxis, core locus grenades, mass driver spam, and everything else that is the bane of my existence as a heavy! So let me ask you, how did the rail tank hit me from so far away if, like many claim "forge gunners don't render at long distances" WAHHHHH BOOOO HOOOOOO. I agree 100% with the OP. There are too many tankers who just want invincibility while sitting in their nice cozy little death machine. My corp has several tankers who never-NEVER complain about tanks being UP. In fact these guys score 1st place on end of match every time they play with 2500+ WP without even trying very hard! I have seen them score 3500+ WP with like 50 - 60 kills. Just yesterday I was playing in a squad with one of our tankers, and the ENTIRE match he was LAUGHING at the AV guys with swarms because they could not take his tank down! Tankers need to seriously learn how to play their role and HTFU or go find another game that they can be more successful at. Perhaps something like this would better suit you crybabies! You will have renderd at that distance because of 1 of 3 things 1 his squad leafer was on the ball and put an attack order on you. 2 someone in his squad acctivly scanned you. 3 some in in his squad was using passive scanners and was ib range of you. Other than these 3 things I havent found any other way to see objects beyond 250m in my tank . The rendering hard stops at 250m when im in my rail. I have had enemy havs dissapear infromt of me because they rolld back 2 or 3 m . Get in a sica with a rail and try it yourself the rendering distance is the same for all pikots inside the tank. I will add you can see enimy instalations up to about 500m away but only see infantry within 250m
you forgot "blind shot into whereyou think infantry MIGHT be and getting lucky"
thats where all my >250m kills come from |
The Robot Devil
Chatelain Rapid Response Gallente Federation
861
|
Posted - 2013.08.24 10:58:00 -
[203] - Quote
pegasis prime wrote:The Robot Devil wrote:If a corp ever develops a HAV doctrine based around heavy support for a glass cannon this forum will explode. HAVs are meant to have support not one man wrecking crews, when we start putting that into practice I will start listening to AV/HAV QQ threads. Just like our suits the vehicles are not supposed to be a win button or indestructible, they are force multipliers. Right now our HAVs are force adders. They add to the team but don't really come close to what could be done by a attack and logi HAV combo could do. Dont assume that everyone who qq's ehem gives feedback runs solo.
I try not to but very few squads seem to use support. I commend you for doing it correctly. |
Master Jaraiya
Ultramarine Corp
534
|
Posted - 2013.08.24 11:00:00 -
[204] - Quote
pegasis prime wrote:
You will have renderd at that distance because of 1 of 3 things
1 his squad leafer was on the ball and put an attack order on you.
2 someone in his squad acctivly scanned you.
3 some in in his squad was using passive scanners and was ib range of you.
Other than these 3 things I havent found any other way to see objects beyond 250m in my tank . The rendering hard stops at 250m when im in my rail. I have had enemy havs dissapear infromt of me because they rolld back 2 or 3 m . Get in a sica with a rail and try it yourself the rendering distance is the same for all pikots inside the tank. I will add you can see enimy instalations up to about 500m away but only see infantry within 250m
I have been in corpies' tanks and could see infantry much farther away than 250m and I have no SP invested into HAV skills.
I have had HAVs roll right up behind me without a sound, and without appearing on my TacNet, and open fire with their 80 JG Neutron Blaster.
Bugs are bugs, and cannot always be avoided until they are patched out. |
Master Jaraiya
Ultramarine Corp
534
|
Posted - 2013.08.24 11:04:00 -
[205] - Quote
Shattered Mirage wrote:Aww.... thats just mean Jaraiya Rail-Guns have a max range of 600m so, it should be able to kill you within that range don't you think? Its a shame I've never met these tankers of yours... must never be on when they are. Quote:Just yesterday I was playing in a squad with one of our tankers, and the ENTIRE match he was LAUGHING at the AV guys with swarms because they could not take his tank down! This is what happens when you fit your tank smartly! I'm pretty damn sure you're exaggerating about the 50-60 kills though. Also, not everyone has the same problems.
Not exaggerating at all. Maybe it was all noobs idiotically trying to shoot his tank with their AR, I don't know, but yea 50 - 60 kills in one match on a skirmish. This was on top of the installations he destroyed. |
Ninjanomyx
TeamPlayers EoN.
272
|
Posted - 2013.08.24 11:06:00 -
[206] - Quote
Duran Lex wrote:Void Echo wrote:DJINN leukoplast wrote:Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes. Yup, I see these kinds of tankers all the time, and I always laugh when I see one of them QQ in the forums about their poor tank dying to militia swarms.. LOL, right. I think a lot of them just have an agenda going, QQ as much as they can (even though they are far from UP), and get buffed even more, to make them invincible like they want to be. If these std tanks can do what they do and take the beating they can take... just imagine when these turkeys get their proto tanks in 1.5 (along with a likely AV nerf due to all their QQ). It's going to be Chromosome tanks all over again, only destroyed by several dedicated squads of proto AV doing constant damage in a short period of time... otherwise they are invincible. Damn tank scrubs, I can only hope in the future we get vehicle-free modes. I like to shoot infantry, not try to shoot infantry while simultaneously getting mauled by a tank, then switching to AV only to get mauled by infantry while I try to shoot the tank. at the attitude you have, I have come to realize that you think 3 people required to take one thing out makes that think OP, but its not, its just too team oriented for you to grasp it.. iv recently started rolling in a teamlike spirit and I don't die as often anymore, maybe you should give it a try since all your doing is trying to solo us like scrubby little infantry Again, you aren't grasping the point of my post. Tanks hate the fact that 1 AV can completely destroy their tank, or make them completely useless .... which is false. My only point, and argument. Edit - When concerning properly fitted tanks. cause we all know theres a huge gap between starting out tanking with MLT and no resistance skills, and a properly skilled and fitted tank.
You had no Damage Mods & were not in a LAV to get behind him, nor on a Tower. You not only Lied.....but are bad @ EZ-Mode AV. & AFG??? You have it best & use it wrong.... End of discussion, you are Irrelevant |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
144
|
Posted - 2013.08.24 11:12:00 -
[207] - Quote
Master Jaraiya wrote:Shattered Mirage wrote:Aww.... thats just mean Jaraiya Rail-Guns have a max range of 600m so, it should be able to kill you within that range don't you think? Its a shame I've never met these tankers of yours... must never be on when they are. Quote:Just yesterday I was playing in a squad with one of our tankers, and the ENTIRE match he was LAUGHING at the AV guys with swarms because they could not take his tank down! This is what happens when you fit your tank smartly! I'm pretty damn sure you're exaggerating about the 50-60 kills though. Also, not everyone has the same problems. Not exaggerating at all. Maybe it was all noobs idiotically trying to shoot his tank with their AR, I don't know, but yea 50 - 60 kills in one match on a skirmish. This was on top of the installations he destroyed.
Damn. |
castba
Penguin's March
84
|
Posted - 2013.08.24 11:16:00 -
[208] - Quote
Void Echo wrote: my god.... your ignorant....
with the way I would balance it, solo tankers would have a chance of surviving, but if the right people were all inside of the tank, the vehicle would be able to completely overcome you.
notice I said the plural of person.. which is PEOPLE, meaning that if 3 PEOPLE WERE IN THE TANK AT THE SAME TIME WITH THE RIGHT SKILL SET, THEY WOULD MAKE THE TANK SRONGER
Actually, I believe the word you used was indestructible. |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
672
|
Posted - 2013.08.24 11:24:00 -
[209] - Quote
Master Jaraiya wrote:pegasis prime wrote:
You will have renderd at that distance because of 1 of 3 things
1 his squad leafer was on the ball and put an attack order on you.
2 someone in his squad acctivly scanned you.
3 some in in his squad was using passive scanners and was ib range of you.
Other than these 3 things I havent found any other way to see objects beyond 250m in my tank . The rendering hard stops at 250m when im in my rail. I have had enemy havs dissapear infromt of me because they rolld back 2 or 3 m . Get in a sica with a rail and try it yourself the rendering distance is the same for all pikots inside the tank. I will add you can see enimy instalations up to about 500m away but only see infantry within 250m
I have been in corpies' tanks and could see infantry much farther away than 250m and I have no SP invested into HAV skills. I have had HAVs roll right up behind me without a sound, and without appearing on my TacNet, and open fire with their 80 JG Neutron Blaster. Bugs are bugs, and cannot always be avoided until they are patched out.
You see thats the oddity mu co gunners can see fartger than me . If my squad leader is in my tank they usually run the top gun and place attack orders on reds tgat I cant see. |
Master Jaraiya
Ultramarine Corp
534
|
Posted - 2013.08.24 11:33:00 -
[210] - Quote
Ninjanomyx wrote:
You...were not...on a Tower.
Not everyone plays like a coward!
Ninjanomyx wrote:EZ-ModeAV. & AFG??? You have it best...End of discussion This show how truly disconnected from this game you really are. Keeping HAVs, Dropships, and LAVs down, while still being able to take out infantry, and cap installations and objectives to achieve a victory is anything but "EZ-Mode"!
"EZ-Mode" = Sitting in an HAV racking up kills and WP from installation destruction, without having to worry about anything other than TWO weapons in the entire game.
Step out of your death machine and show us all how we are doing it wrong. Please educate us lowly infantry. Surely since it is so easy you have no problem with this. |
|
Takahiro Kashuken
Red Star. EoN.
1030
|
Posted - 2013.08.24 11:36:00 -
[211] - Quote
Master Jaraiya wrote:Ninjanomyx wrote:
You...were not...on a Tower.
Not everyone plays like a coward! Ninjanomyx wrote:EZ-ModeAV. & AFG??? You have it best...End of discussion This show how truly disconnected from this game you really are. Keeping HAVs, Dropships, and LAVs down, while still being able to take out infantry, and cap installations and objectives to achieve a victory is anything but "EZ-Mode"! "EZ-Mode" = Sitting in an HAV racking up kills and WP from installation destruction, without having to worry about anything other than TWO weapons in the entire game. Step out of your death machine and show us all how we are doing it wrong. Please educate us lowly infantry. Surely since it is so easy you have no problem with this.
Why dont you step into a tank to show it how its done?
Oh sorry you cant and wont because it requires more than the 2mil SP for lolswarms |
Master Jaraiya
Ultramarine Corp
534
|
Posted - 2013.08.24 11:43:00 -
[212] - Quote
Takahiro Kashuken wrote:Master Jaraiya wrote:Ninjanomyx wrote:
You...were not...on a Tower.
Not everyone plays like a coward! Ninjanomyx wrote:EZ-ModeAV. & AFG??? You have it best...End of discussion This show how truly disconnected from this game you really are. Keeping HAVs, Dropships, and LAVs down, while still being able to take out infantry, and cap installations and objectives to achieve a victory is anything but "EZ-Mode"! "EZ-Mode" = Sitting in an HAV racking up kills and WP from installation destruction, without having to worry about anything other than TWO weapons in the entire game. Step out of your death machine and show us all how we are doing it wrong. Please educate us lowly infantry. Surely since it is so easy you have no problem with this. Why dont you step into a tank to show it how its done? Oh sorry you cant and wont because it requires more than the 2mil SP for lolswarms
I don't use swarms, but I have used HAVs when one of my corpies let me try one. The 1st and only time i piloted one I was able to rack up 15 kills inside a complex in about 45 seconds while sitting completely still and took out a CRU. I didn't move until my armor was halfway gone, and would have gotten away except I didn't know how to activate the reppers!
Yes HAVs are EZ-Mode! |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
209
|
Posted - 2013.08.24 11:43:00 -
[213] - Quote
Void Echo wrote:Aizen Intiki wrote:Void Echo wrote:well... hes obviously NOT a scrub tanker, we all know that now lol
by the rate of things, nobody new will want to spec into tanks because its still the most hated and nerfed class in the game. What's up with the Corp. name? its my mercenary tanker corp. but seriously, that's what you got from my post? no , i also got that you a scrub tanker
|
Henchmen21
Planet Express LLC
135
|
Posted - 2013.08.24 11:44:00 -
[214] - Quote
Using a top level tanker is not evidence of anything. The vast majority of tankers do not have he SP or the ISK to fit a tank to that level. Everyone and their mother can fit out proto AV without much of a SP and ISK investment. |
Takahiro Kashuken
Red Star. EoN.
1030
|
Posted - 2013.08.24 11:51:00 -
[215] - Quote
Master Jaraiya wrote:Takahiro Kashuken wrote:Master Jaraiya wrote:Ninjanomyx wrote:
You...were not...on a Tower.
Not everyone plays like a coward! Ninjanomyx wrote:EZ-ModeAV. & AFG??? You have it best...End of discussion This show how truly disconnected from this game you really are. Keeping HAVs, Dropships, and LAVs down, while still being able to take out infantry, and cap installations and objectives to achieve a victory is anything but "EZ-Mode"! "EZ-Mode" = Sitting in an HAV racking up kills and WP from installation destruction, without having to worry about anything other than TWO weapons in the entire game. Step out of your death machine and show us all how we are doing it wrong. Please educate us lowly infantry. Surely since it is so easy you have no problem with this. Why dont you step into a tank to show it how its done? Oh sorry you cant and wont because it requires more than the 2mil SP for lolswarms I don't use swarms, but I have used HAVs when one of my corpies let me try one. The 1st and only time i piloted one I was able to rack up 15 kills inside a complex in about 45 seconds while sitting completely still and took out a CRU. I didn't move until my armor was halfway gone, and would have gotten away except I didn't know how to activate the reppers! Yes HAVs are EZ-Mode!
If HAVs were easy mode you would have kept it alive
Easy mode means anyone can do it with no skill yet everyone who says tanks are easy gets popped in seconds because they are ******* idiots and assume because its a tank it can take a beating |
Master Jaraiya
Ultramarine Corp
534
|
Posted - 2013.08.24 11:58:00 -
[216] - Quote
Takahiro Kashuken wrote:
If HAVs were easy mode you would have kept it alive
Easy mode means anyone can do it with no skill yet everyone who says tanks are easy gets popped in seconds because they are ******* idiots and assume because its a tank it can take a beating
I repeat
Master Jaraiya wrote:would have gotten away except I didn't know how to activate the reppers!
|
Takahiro Kashuken
Red Star. EoN.
1031
|
Posted - 2013.08.24 12:00:00 -
[217] - Quote
Master Jaraiya wrote:Takahiro Kashuken wrote:
If HAVs were easy mode you would have kept it alive
Easy mode means anyone can do it with no skill yet everyone who says tanks are easy gets popped in seconds because they are ******* idiots and assume because its a tank it can take a beating
I repeat Master Jaraiya wrote:would have gotten away except I didn't know how to activate the reppers!
But tanks are easy
You would have kept it alive because its a no skill weapon
But you died?
Bad player dies in a easy mode tank
Bad player should be able to keep a easy mode tank alive because tanking is easy |
Master Jaraiya
Ultramarine Corp
534
|
Posted - 2013.08.24 12:08:00 -
[218] - Quote
Takahiro Kashuken wrote:Master Jaraiya wrote:Takahiro Kashuken wrote:
If HAVs were easy mode you would have kept it alive
Easy mode means anyone can do it with no skill yet everyone who says tanks are easy gets popped in seconds because they are ******* idiots and assume because its a tank it can take a beating
I repeat Master Jaraiya wrote:would have gotten away except I didn't know how to activate the reppers! But tanks are easy You would have kept it alive because its a no skill weapon But you died? Bad player dies in a easy mode tank Bad player should be able to keep a easy mode tank alive because tanking is easy
Dude GTFO somewhere! I never claimed to be the best, or even exceptional for that matter. You just want invincibility in your HAV rolling death machine, but it is never going to happen for you that way so HTFU!
Tanking is easy...my performance in one with my lack of HAV experience clearly displays that. Just because I "died in an HAV" proves absolutely nothing!
Step out of one and grab a swarm launcher or FG and try to take out an HMG while dodging murder taxis and taking fire from snipers, ARs, Mass Drivers, Grenades, SCRs, SMGs, and HMGs. Tell me how many times you die during this so called "EZ-Mode" gaming session!
|
Caeli SineDeo
Imperfects Negative-Feedback
661
|
Posted - 2013.08.24 12:09:00 -
[219] - Quote
Void Echo wrote:Duran Lex wrote:Aizen Intiki wrote:Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes. You must have missed. I've 3-shotted Ted's HAV a couple times. its easy to 3 shot someone low on health. it took me 5 FG hits (kinda hard to miss the reticle dictating a hit, as well as the shield being depleted), just to take out ted nuggets shield, the other 3 almost killed him, he dipped behind a dune....he comes back out a minute later will full HP. Pretty easy to keep track of hits when your sole target is one tanker for 15 minutes. and that's impressive to you? HAHA simple minded. it might have been help on his side to keep him alive from your over sized heavy sniper
This guy is just a idiot. Probably missed all his shots. Because what I read her is some how Ted has so much skill he can dual tank his tanks with armor and shield. He took out his shields in 5 shots then ted someone how can fit armor mods to force 3 shots to almost take out his armor.
Ya this guy just sucks with a forge and probably can not hit a damn mountain if it was 2 feet in front of him. |
Takahiro Kashuken
Red Star. EoN.
1031
|
Posted - 2013.08.24 12:10:00 -
[220] - Quote
Master Jaraiya wrote:Takahiro Kashuken wrote:Master Jaraiya wrote:Takahiro Kashuken wrote:
If HAVs were easy mode you would have kept it alive
Easy mode means anyone can do it with no skill yet everyone who says tanks are easy gets popped in seconds because they are ******* idiots and assume because its a tank it can take a beating
I repeat Master Jaraiya wrote:would have gotten away except I didn't know how to activate the reppers! But tanks are easy You would have kept it alive because its a no skill weapon But you died? Bad player dies in a easy mode tank Bad player should be able to keep a easy mode tank alive because tanking is easy Dude GTFO somewhere! I never claimed to be the best, or even exceptional for that matter. You just want invincibility in your HAV rolling death machine, but it is never going to happen for you that way so HTFU! Tanking is easy...my performance in one with my lack of HAV experience clearly displays that. Just because I "died in an HAV" proves absolutely nothing! Step out of one and grab a swarm launcher or FG and try to take out an HMG while dodging murder taxis and taking fire from snipers, ARs, Mass Drivers, Grenades, SCRs, SMGs, and HMGs. Tell me how many times you die during this so called "EZ-Mode" gaming session!
You died but you say tanking is easy yet you died
If tanking is easy everyone would be in a tank and alive but they are not, tanks are not everywhere, tanks die because they are not easy mode
Grab a crutch swarm, find high spot, launch 3 3k volleys at taregt in 3seconds = protfit and a kill |
|
Racro 01 Arifistan
The Surrogates Of War
24
|
Posted - 2013.08.24 12:11:00 -
[221] - Quote
if your that speced into forge guns and it takes 8 shots then. A: your a sucky forge gunner B: you have **** ass aim. C:your not using damge mods D: your lettting ted go and rep E:you cant solo tanks very well.
i like all the above options |
Master Jaraiya
Ultramarine Corp
534
|
Posted - 2013.08.24 12:19:00 -
[222] - Quote
Takahiro Kashuken wrote: Grab a crutch swarm, find high spot
Exactly what you would do isn't it? Find a nice high spot away from all of the action and threat of death and subsequent drop in KD/R!
What a scrub!
I don't use swarms, like I said. I am a Heavy! I'm not one of those coward FG Tower Sniping Heavies either! I'm right down in the heat of battle taking fire from every direction, from every anti infantry weapon in the game, AND your 80 JG Neutron Blaster! So If I am able to get 3 or 4 shots on your HAV amidst all of this, you deserve to lose it!
Lets see you do what I do! |
Takahiro Kashuken
Red Star. EoN.
1031
|
Posted - 2013.08.24 12:32:00 -
[223] - Quote
Master Jaraiya wrote:Takahiro Kashuken wrote: Grab a crutch swarm, find high spot
Exactly what you would do isn't it? Find a nice high spot away from all of the action and threat of death and subsequent drop in KD/R! What a scrub! I don't use swarms, like I said. I am a Heavy! I'm not one of those coward FG Tower Sniping Heavies either! I'm right down in the heat of battle taking fire from every direction, from every anti infantry weapon in the game, AND your 80 JG Neutron Blaster! So If I am able to get 3 or 4 shots on your HAV amidst all of this, you deserve to lose it! Lets see you do what I do!
Thats what majority of swarms do and they can prevent the entire battlefield from vehicles
FG do less damage to me than lolswarms, it will take more than 3-4 shots and blaster maybe but lolavnades pop up which never miss and do more damage than my turret does
I can do that and have done that, FG great for killing infantry do it with a militia FG lol |
LudiKure ninda
Black Phoenix Mercenaries
11
|
Posted - 2013.08.24 12:34:00 -
[224] - Quote
If you sit in the redline with 10k hp and a compresed particle cannon with heat sink,thats god mode
But when the tank is in battlefield runing around helping teammates,then its easy target |
Master Jaraiya
Ultramarine Corp
535
|
Posted - 2013.08.24 12:40:00 -
[225] - Quote
Takahiro Kashuken wrote:Master Jaraiya wrote:Takahiro Kashuken wrote: Grab a crutch swarm, find high spot
Exactly what you would do isn't it? Find a nice high spot away from all of the action and threat of death and subsequent drop in KD/R! What a scrub! I don't use swarms, like I said. I am a Heavy! I'm not one of those coward FG Tower Sniping Heavies either! I'm right down in the heat of battle taking fire from every direction, from every anti infantry weapon in the game, AND your 80 JG Neutron Blaster! So If I am able to get 3 or 4 shots on your HAV amidst all of this, you deserve to lose it! Lets see you do what I do! Thats what majority of swarms do and they can prevent the entire battlefield from vehicles FG do less damage to me than lolswarms, it will take more than 3-4 shots and blaster maybe but lolavnades pop up which never miss and do more damage than my turret does I can do that and have done that, FG great for killing infantry do it with a militia FG lol
Standard variant FG is for scrubs! I use AFG mostly, or BFG(very situational). As a heavy, if I can get close enough to your tank to hit you with an AV nade you deserve to lose it.
I have went against good tankers who took 3 AV nades and 4 shots from my Adv AFG with a Comp and Basic Damage Mod equipped. That kill I had to work for, and was well deserved.
|
Takahiro Kashuken
Red Star. EoN.
1031
|
Posted - 2013.08.24 12:48:00 -
[226] - Quote
Master Jaraiya wrote:Takahiro Kashuken wrote:Master Jaraiya wrote:Takahiro Kashuken wrote: Grab a crutch swarm, find high spot
Exactly what you would do isn't it? Find a nice high spot away from all of the action and threat of death and subsequent drop in KD/R! What a scrub! I don't use swarms, like I said. I am a Heavy! I'm not one of those coward FG Tower Sniping Heavies either! I'm right down in the heat of battle taking fire from every direction, from every anti infantry weapon in the game, AND your 80 JG Neutron Blaster! So If I am able to get 3 or 4 shots on your HAV amidst all of this, you deserve to lose it! Lets see you do what I do! Thats what majority of swarms do and they can prevent the entire battlefield from vehicles FG do less damage to me than lolswarms, it will take more than 3-4 shots and blaster maybe but lolavnades pop up which never miss and do more damage than my turret does I can do that and have done that, FG great for killing infantry do it with a militia FG lol Standard variant FG is for scrubs! I use AFG mostly, or BFG(very situational). As a heavy, if I can get close enough to your tank to hit you with an AV nade you deserve to lose it. I have went against good tankers who took 3 AV nades and 4 shots from my Adv AFG with a Comp and Basic Damage Mod equipped. That kill I had to work for, and was well deserved.
I dont let anyone get close enough anymore with AV nades, they cant hit to begin with so they need a crutch to make sure they never miss
Milita FG is great for killing infantry, all FG are better than my vehicle mounted large railgun turret |
Master Jaraiya
Ultramarine Corp
535
|
Posted - 2013.08.24 12:55:00 -
[227] - Quote
Takahiro Kashuken wrote:
Standard variant FG is for scrubs! I use AFG mostly, or BFG(very situational). As a heavy, if I can get close enough to your tank to hit you with an AV nade you deserve to lose it.
I have went against good tankers who took 3 AV nades and 4 shots from my Adv AFG with a Comp and Basic Damage Mod equipped. That kill I had to work for, and was well deserved.
I dont let anyone get close enough anymore with AV nades, they cant hit to begin with so they need a crutch to make sure they never miss
Milita FG is great for killing infantry, all FG are better than my vehicle mounted large railgun turret [/quote]
MLT FG are too easy to use because you can hold your charge on them. I like a challenge, that is why I use the Assault variant. It autofires when charged. Getting infantry kills with it at 30 - 50m puts you on a whole new level. |
Takahiro Kashuken
Red Star. EoN.
1032
|
Posted - 2013.08.24 13:00:00 -
[228] - Quote
Master Jaraiya wrote:Takahiro Kashuken wrote:
Standard variant FG is for scrubs! I use AFG mostly, or BFG(very situational). As a heavy, if I can get close enough to your tank to hit you with an AV nade you deserve to lose it.
I have went against good tankers who took 3 AV nades and 4 shots from my Adv AFG with a Comp and Basic Damage Mod equipped. That kill I had to work for, and was well deserved.
I dont let anyone get close enough anymore with AV nades, they cant hit to begin with so they need a crutch to make sure they never miss Milita FG is great for killing infantry, all FG are better than my vehicle mounted large railgun turret
MLT FG are too easy to use because you can hold your charge on them. I like a challenge, that is why I use the Assault variant. It autofires when charged. Getting infantry kills with it at 30 - 50m puts you on a whole new level.[/quote]
My railgun cant hold a charge either |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
71
|
Posted - 2013.08.24 13:05:00 -
[229] - Quote
Duran Lex wrote:Aizen Intiki wrote:Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes. You must have missed. I've 3-shotted Ted's HAV a couple times. its easy to 3 shot someone low on health. it took me 5 FG hits (kinda hard to miss the reticle dictating a hit, as well as the shield being depleted), just to take out ted nuggets shield, the other 3 almost killed him, he dipped behind a dune....he comes back out a minute later will full HP. Pretty easy to keep track of hits when your sole target is one tanker for 15 minutes. So you are saying that it took you 5 shots to take out 1100 shields? Or was he using shield tank? If he wasn't then it seems to me like you missed 4 times. |
ragewardog
SVER True Blood Public Disorder.
18
|
Posted - 2013.08.24 13:11:00 -
[230] - Quote
Duran Lex wrote:Chances Ghost wrote:were you on a high tower overelooking teh entire battlefield outside his rendering range with an ammo hive at your feet? aka forcing him to sit in a corner immobile behind a rock all game while your invisable and invulnerable to all weapons fire? if not you were doing it wrong, and you have no idea why theres an imbalance in the tank/AV/infantry equasion see thread for details https://forums.dust514.com/default.aspx?g=posts&m=1215112#post1215112 I can only lol at you. you most run a really bad fit or your just dumb and bad at this game \o/ |
|
Sgt Buttscratch
G I A N T EoN.
669
|
Posted - 2013.08.24 13:26:00 -
[231] - Quote
SO because the OP has a cat vs lazer light mentality, all tankers are arseholes...
Redline railing is one of the easiest ways to manage tanks defense there is, only thing that beats the easiness is absolute hiding. I could sit on a rocker all day, while they fed you nanohives and you'd never get me, because when my defense reach point X (resist wearing off) I'll drop to cover and wait for resists and reps to be ready. Basically you got trolled |
Eurydice Itzhak
Militaires Sans Jeux
191
|
Posted - 2013.08.24 13:26:00 -
[232] - Quote
Duran Lex wrote:Aizen Intiki wrote:Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes. You must have missed. I've 3-shotted Ted's HAV a couple times. its easy to 3 shot someone low on health. it took me 5 FG hits (kinda hard to miss the reticle dictating a hit, as well as the shield being depleted), just to take out ted nuggets shield, the other 3 almost killed him, he dipped behind a dune....he comes back out a minute later will full HP. Pretty easy to keep track of hits when your sole target is one tanker for 15 minutes.
Eight shots over 15 minutes... Lol.
Also if it took 5 to take out his shield he had a gunnlogi, which means one forge hit would shred through all of his armor and then some.
How does it feel to lie? |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
633
|
Posted - 2013.08.24 13:32:00 -
[233] - Quote
Oh woe is me!!!! |
castba
Penguin's March
85
|
Posted - 2013.08.24 13:44:00 -
[234] - Quote
Master Jaraiya wrote:Takahiro Kashuken wrote:Master Jaraiya wrote: Standard variant FG is for scrubs! I use AFG mostly, or BFG(very situational). As a heavy, if I can get close enough to your tank to hit you with an AV nade you deserve to lose it.
I have went against good tankers who took 3 AV nades and 4 shots from my Adv AFG with a Comp and Basic Damage Mod equipped. That kill I had to work for, and was well deserved.
I dont let anyone get close enough anymore with AV nades, they cant hit to begin with so they need a crutch to make sure they never miss Milita FG is great for killing infantry, all FG are better than my vehicle mounted large railgun turret MLT FG are too easy to use because you can hold your charge on them. I like a challenge, that is why I use the Assault variant. It autofires when charged. Getting infantry kills with it at 30 - 50m puts you on a whole new level. This fella, he knows... But there are not many of our kind out there. Met a Gunlogi yesterday that was smashing everything. Well piloted and obviously very well fit. Only way I could get it was to drop the orbital on it to get rid of most of the shields then finish it with my adv afg. Sent the tanker a mail thanking him for the challenge and also for bringing a mean Gunlogi into the battle. |
JL3Eleven
PFB Pink Fluffy Bunnies
648
|
Posted - 2013.08.24 14:49:00 -
[235] - Quote
Why is this thread still going? |
soulreaper73
PFB Pink Fluffy Bunnies
262
|
Posted - 2013.08.24 15:07:00 -
[236] - Quote
JL3Eleven wrote:Why is this thread still going?
Because it's the thread that never ends. Yes it goes on and on my friend. Some people started posting on it and then they kept on going just because; this the thread that never ends, yes it goes on and on my friend.
I miss Lamb Chop.
|
Cy Clone1
Intara Direct Action Caldari State
233
|
Posted - 2013.08.24 15:21:00 -
[237] - Quote
Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes.
armor tank? If so there's your answer,armor reps need a fix |
JL3Eleven
PFB Pink Fluffy Bunnies
650
|
Posted - 2013.08.24 15:24:00 -
[238] - Quote
soulreaper73 wrote:JL3Eleven wrote:Why is this thread still going? Because it's the thread that never ends. Yes it goes on and on my friend. Some people started posting on it and then they kept on going just because; this the thread that never ends, yes it goes on and on my friend. I miss Lamb Chop.
I believe people just like to complain and then people who are having a better day than the complainers like to **** talk the people who complain.
If you're having a good day... **** talk.
If you're having a ****** day... Complain. |
Nguruthos IX
Red and Silver Hand Amarr Empire
1131
|
Posted - 2013.08.24 15:28:00 -
[239] - Quote
Void Echo wrote:well... hes obviously NOT a scrub tanker, we all know that now lol
by the rate of things, nobody new will want to spec into tanks because its still the most hated and nerfed class in the game.
"As hell nahh" ~chorus of dropship pilots. Given players dont hate us but ccp does |
Lurchasaurus
SVER True Blood Public Disorder.
989
|
Posted - 2013.08.24 15:29:00 -
[240] - Quote
Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes.
you people are pathetic. enjoy your AR circle jerk.
the minute someone gets kills with something thats not an AR the nerf threads come out. God forbid someone even comprehends the concept of a "good tank driver"
|
|
GTA-V FTW
Mannar Focused Warfare Gallente Federation
339
|
Posted - 2013.08.24 15:30:00 -
[241] - Quote
Bacon thread is bacon thread. |
Charlotte O'Dell
0uter.Heaven
1085
|
Posted - 2013.08.24 15:39:00 -
[242] - Quote
Ted is one of the BEST tankers in the game. I'd be surprised if this wasn't the case. Based on what you just told me and the few times I played with him, I have a good idea what fit he was running.
You are ONE proto AV guy. The good tankers of dust have no problem with ONE proto av. The second another shows up we are screwed. Also, you're probably not a very good AV gunner BC if you don't understand that you don't shoot tanks with their hardeners on (shield tanks can pull a little less than 90% resistance at times), then you need to rethink your tactics.
I Gaurentee if you payed attention to his battle rhythm, you could've 3-shotted him, easily. The good tankers roll in a rhythm of kill, run, kill. Kill mode is often accompanied by 50-90% damage resistance for 10-60 seconds, depending on the build. Learn that, and tanks will be easy. There's a reason that the tank is still the best AV weapon we know each other's tricks. You'll never understand AV until you hop into a tank and learn how incredibly weak they are, save that short burst of defensive prowess.
Anyway, stop QQing. It's like saying that the AR needs a nerf BC a guy in TP went 25:0 with it. (The AR is OP but not for that reason) |
Lurchasaurus
SVER True Blood Public Disorder.
990
|
Posted - 2013.08.24 15:41:00 -
[243] - Quote
DJINN leukoplast wrote:Void Echo wrote:DJINN leukoplast wrote:Void Echo wrote:
the state of the game, there are NO advanced or prototype tanks to deal with advanced and prototype AV, so yeah this game is terribly broken on vehicle balance.
Advanced and proto are the only effective AV against std tanks (adv swarms are garbage, only adv forge is worthwhile)... that alone should say something. Just imagine if the OP was using std AV to try to take out teds tank... he could have spent all night shooting him and nothing would have ever happened. Also the op had used proto forge and yet he didn't make a dent. Which is BS. Once your invincible noob-proto tanks arrive, there will be nothing in the game powerful enough to take them out unless half the team is using proto AV and is focused 100% on one proto tank. if you would read his 1st post, he claimed that he was trying to SOLO ONE OF THE BEST TANKERS IN THE GAME, of course he isn't going to succeed. the way I would balance things is like this: 1 prototype tank = 3 prototype AV 1 advanced tank = 3 advanced AV 1 standard tank = 3 standard AV however, if you have blue in your turrets, they will give you an extra survivability only if they have the same skill set as you do, this would also be needing the vehicle lock function we all want, that way if the right people were in the tank, it would be indestructible, but if its only the pilot, the tank would be killable but still do massive amounts of damage, nothing less. this would greatly encourage the teamwork you want us to use, but it would have to be done right, and by right, I mean the pilot needs to have complete dominance over his own asset, otherwise tanks and vehicles in general would just be like BF. What makes ted one of the best tankers in the game, cause he can flip on a few modules and become invincible while he hides behind a hill to rep at a crazy amount And sorry, 1 tank = 1 infantry player. 1 object for 1 object. You have a single tank operated by a single person (excluding those in turrets which can't actually maneuver the tank). You can move this death-squad on wheels by yourself and it is in a single location. And you want a minimum of 3 AV players to take it out? LOL. Yeah, the chances of 3 dedicated AV players all in the prime spot to take out a tank and somehow manage to avoid all the infantry players who shoot on sight when a red is in range... not good. Also you think it should be a 3:1 ratio? You do realize that when an infantry player uses AV they are useless against other infantry players? (forge is the small exception). So if there is 2 tanks in the game, that means 6 infantry players are now out of the loop and hunting vehicles only. With a 16 v 16 game, that means it's really 16 vs 10 (and two tanks on the enemy team). Yeah, ok buddy
what makes ted one of the best tank drivers in the game is the fact he's been doing it for over a year and has been able to learn how to win even though we get nerfed every single build since E3.
also, did you really say invisible swarms arent a problem cause we somehow managed to escape in the propr direction? omfg
|
Charlotte O'Dell
0uter.Heaven
1085
|
Posted - 2013.08.24 15:42:00 -
[244] - Quote
DJINN leukoplast wrote:Chances Ghost wrote:DJINN leukoplast wrote:Void Echo wrote:
there far too lazy to do that you know
Just like tankers are too lazy to get a squad together to protect their "UP" tanks? Mhmmm *Mountain man voice* the problem is we want to squad with infantry AV and take on tanks together, but you dont need us Hey if i could press a magical button to have a freindly tanker roll in to take on the enemy tank, then that would be great. Sadly tankers for the most part only call in a tank to whoop defenseless infantry ass (until the infantry gets pissed off enough to bring AV). The only way to take on a tank shouldn't be another tank. As that is when something is clearly OP. Things need to have multiple counters, not just one, to be balanced.
You're missing the fact that we still don't have artillery, mechs, gunships, and jets. Also, AV should only be a deterrent; not a win button (which it is) |
Lurchasaurus
SVER True Blood Public Disorder.
990
|
Posted - 2013.08.24 15:46:00 -
[245] - Quote
Arkena Wyrnspire wrote:Void Echo, I'm curious to know how you think it's balanced if it requires 3 people to take out 1 tanker. That effectively takes three people off the field to combat the one person in the tank. Why is it necessary that a solo tank requires multiple people to kill?
I would understand it if each person in the HAV roughly meant another AV specialist required, but only if they were specced into vehicles as well. (Side note on this - I can't believe CCP still aren't working on vehicle locks.)
So I have a question - Do you think it should take multiple AV specialists to destroy one HAV with one pilot in, or do you think that it should be reserved for when you have multiple people in the tank? If you think it should take multiple AV per solo HAV, could you explain what balances that, in your eyes?
because its a TANK that costs 10 TIMES THE ISK as 1 of your suits |
Lurchasaurus
SVER True Blood Public Disorder.
990
|
Posted - 2013.08.24 15:48:00 -
[246] - Quote
Duran Lex wrote:Void Echo wrote:for someone who doesn't have any sp in tanks, you sure act like you know everything about them Okay, I'm game for this part of child's play. For someone who isn't fully specced into Forge Guns, Swarms launchers and Plasma cannons, you sure act like you know everything about them. See how easy it is to play a child's game? Is your next attempt going to point out that I'm in the Amarr Templars Corp?
k, I have those sp points and I say its ******. YAY |
Lurchasaurus
SVER True Blood Public Disorder.
990
|
Posted - 2013.08.24 15:56:00 -
[247] - Quote
Duran Lex wrote:Void Echo wrote:Duran Lex wrote:Void Echo wrote:
both yes and no.....
im not only trying to do something for myself, im trying to make tanking better so new people will actually want to skill into vehicles, so that this game doesn't end up as another boring regular FPS.
Yet thats not your job. It's CCP's job to balance out vehicles and AV to make it better for new people. Hence the reason they are doing patch 1.5. Again, another argument thats invalid. look at how much of a job theyv done so far... theyv screwed up every build, i know you don't understand because your class hasn't been nerfed every single build. im tired of their bull and i know many many other who are also tired of it. someone has to do something, and it hasn't been CCP doing it for a very long time. Yes, the Heavy suit hasn't been nerfed, The Forge gun was always registering hits correctly, and they didn't completely butcher the HMG from its previous glory, and I've only been waiting for armor to get buffed for...what, 8 months? Gotcha. And yea man, someone has to do something! You know how to program and develop games right? Give CCP a hand and start emailing them your code.
your argument against him is that he isnt a programmer so he doesnt know anything about balance? lordy
8 months is insignificant compared to a year
|
Lurchasaurus
SVER True Blood Public Disorder.
990
|
Posted - 2013.08.24 16:00:00 -
[248] - Quote
Spkr4theDead wrote:DJINN leukoplast wrote: Damn tank scrubs, I can only hope in the future we get vehicle-free modes. I like to shoot infantry, not try to shoot infantry while simultaneously getting mauled by a tank, then switching to AV only to get mauled by infantry while I try to shoot the tank.
And there you have it. Activision is waiting with their arms open. You're obviously on the wrong game.
ima copy this bit here and paste it in any future threads you come into where you talk about AV/Tank balance
edit: that is if i am even there. frankly, this is something char should be in charge of |
Lurchasaurus
SVER True Blood Public Disorder.
990
|
Posted - 2013.08.24 16:04:00 -
[249] - Quote
DJINN leukoplast wrote:Spkr4theDead wrote:Cosgar wrote:DJINN leukoplast wrote:Void Echo wrote:
at the attitude you have, I have come to realize that you think 3 people required to take one thing out makes that think OP, but its not, its just too team oriented for you to grasp it.. iv recently started rolling in a teamlike spirit and I don't die as often anymore, maybe you should give it a try since all your doing is trying to solo us like scrubby little infantry
So since you don't die as much when rolling properly with a team/squad, then tanks and AV are fine right? Didn't you make a topic where you wanted squad play nerfed? Edit: Found it. LOL Yeah that's right, he's in ambush. Tankers on the forums go to skirmish/domination. He has no place posting here. Wow... Oh my.... LOL. Tankers from this forum only go to skirmish and domination, wow, boy I wish that was the case. Actually, tanks go to ambush for little risk and high reward, it is where they are the most powerful in this game. And they are absolutely destroying that mode. If you tank and only play skirmish and domination, you are somebody I can respect. But the douche tankers who frequent ambush are one of the bigger problems with tanks in this game. I see many well-known tankers from this forum in bush, and quite a lot from the D.E.F.I.A.N.C.E alliance and SVER too. i absolutely detest ambush and domination, but now i have a sudden urge to only q up those and call in tanks for me AND my squad |
Lurchasaurus
SVER True Blood Public Disorder.
990
|
Posted - 2013.08.24 16:13:00 -
[250] - Quote
DJINN leukoplast wrote:Well AV players currently have to be in a squad to take on players such as Ted Nugget and his tank, so why can tankers solo it and not us?
Because he is ******* good at this game genius |
|
Snod Narb
SVER True Blood Public Disorder.
7
|
Posted - 2013.08.24 16:55:00 -
[251] - Quote
just wanted to make a note of something i see.
the forge guns been nerfed due to it being used on infantry.
launchers on the other hand.... |
ragewardog
SVER True Blood Public Disorder.
19
|
Posted - 2013.08.24 17:11:00 -
[252] - Quote
they just don't get good tanker vs bad tanker its sad lol |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
672
|
Posted - 2013.08.24 17:12:00 -
[253] - Quote
I ran ambush today for the first time in god knows how long, and I can see whare the infantry side of the argument comes from, as I went through 4 games and scored 14+ kills in each game and domminated tge other team. Every they spawend av they died to infantry fire or to my scatterd neutron blaster. They had no time to react pretty much spaw dead.
Now heres whare tanker feedback comes from 70% of the tankers I know orrespect run skirm or dom with a squad that and or play pc. When in skirm or dom it is a verry different story as av has time to set up nests and abushes for havs and other vehicles , the trade of is tanks have a redline to retreat to to rep up and repair. We also can take more advantage of our support troops like logilavs and snipers. But good avers or proto scrubs will have more than a good chance of downing a tank in skirm or dom compaird to ambush. Havs have much lower survival rates in skirm and dom from personal experience and pc is a laugh for tankers at the moment . Who else remembers when 1 sagi or suyria could change the tide of a corp battle I miss those days.
Balance regarding av and vehicles should be taken from the game mode that pc is based upon as pc is the ultamate goal in dust and untill then havs will remain easy wp for proto av scrubs who dont want to rely on teamwork only their win button.
|
Thor Odinson42
Molon Labe. League of Infamy
953
|
Posted - 2013.08.24 17:13:00 -
[254] - Quote
Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes.
I once saw him rage quit when getting beat in a corp battle by PRO. He was gone for a while. Immediately after the match he posted that he was quitting Dust.
It was pretty awesome. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
518
|
Posted - 2013.08.24 17:16:00 -
[255] - Quote
Charlotte O'Dell wrote:Ted is one of the BEST tankers in the game. I'd be surprised if this wasn't the case. Based on what you just told me and the few times I played with him, I have a good idea what fit he was running.
You are ONE proto AV guy. The good tankers of dust have no problem with ONE proto av. The second another shows up we are screwed. Also, you're probably not a very good AV gunner BC if you don't understand that you don't shoot tanks with their hardeners on (shield tanks can pull a little less than 90% resistance at times), then you need to rethink your tactics.
I Gaurentee if you payed attention to his battle rhythm, you could've 3-shotted him, easily. The good tankers roll in a rhythm of kill, run, kill. Kill mode is often accompanied by 50-90% damage resistance for 10-60 seconds, depending on the build. Learn that, and tanks will be easy. There's a reason that the tank is still the best AV weapon we know each other's tricks. You'll never understand AV until you hop into a tank and learn how incredibly weak they are, save that short burst of defensive prowess.
Anyway, stop QQing. It's like saying that the AR needs a nerf BC a guy in TP went 25:0 with it. (The AR is OP but not for that reason)
I've blasted you with one PROTO AV fit. Actually, I've done that to all the good ones i know of. |
Lurchasaurus
SVER True Blood Public Disorder.
992
|
Posted - 2013.08.24 18:26:00 -
[256] - Quote
Aizen Intiki wrote:Charlotte O'Dell wrote:Ted is one of the BEST tankers in the game. I'd be surprised if this wasn't the case. Based on what you just told me and the few times I played with him, I have a good idea what fit he was running.
You are ONE proto AV guy. The good tankers of dust have no problem with ONE proto av. The second another shows up we are screwed. Also, you're probably not a very good AV gunner BC if you don't understand that you don't shoot tanks with their hardeners on (shield tanks can pull a little less than 90% resistance at times), then you need to rethink your tactics.
I Gaurentee if you payed attention to his battle rhythm, you could've 3-shotted him, easily. The good tankers roll in a rhythm of kill, run, kill. Kill mode is often accompanied by 50-90% damage resistance for 10-60 seconds, depending on the build. Learn that, and tanks will be easy. There's a reason that the tank is still the best AV weapon we know each other's tricks. You'll never understand AV until you hop into a tank and learn how incredibly weak they are, save that short burst of defensive prowess.
Anyway, stop QQing. It's like saying that the AR needs a nerf BC a guy in TP went 25:0 with it. (The AR is OP but not for that reason) I've blasted you with one PROTO AV fit. Actually, I've done that to all the good ones i know of.
you make it sound like an achievement.
current AV on tanks is like spraying a can of RAID on an ant
|
Ted Nugget
SVER True Blood Public Disorder.
189
|
Posted - 2013.08.24 18:41:00 -
[257] - Quote
Ok Ok Ok... here I am to tell you guys my story... lol... Duran Lex made a very good attempt to kill me, several times, My squad was even hating on me for "red line sniping" with my railgun with damage mods. I was just wanting to make some money and not lose a tank. I mean we all know how easy it is to lose a tank. This guy was dedicated to blowing me up. I mean he drove an LAV up to me on our red line jumped out and started shooting me. I am like you bastard! LOL. But seriously, I was just covering one Objective on the bridge map, E from under the mcc hill. There was this armor tank, some guy from TCD I don't remember his name, however he had missiles on his tank. I was like I am shield and he is armor I will just swap my fit around use missiles with damage mods and buffer fit and smack him around. Dude tanked my missiles but ran away. I hit him a lot and he didn't die. I was in shock, props to this guy, that he suvived and still had time to get to his red line and rep up and so I was a little low on HP from that battle so I go back to my "red line" spot. Never fear here comes the LAV down that long straight road. I am like you gotta be kidding me. This guy Duran Lex is on a relentless assault on me. I just run away, again, meanwhile my squad is like that tank is back at D. I am like this guy is gonna get it. I go to D, Duran Lex no where to be seen. I inform my squad he will be there soon to get me to be ready to help take him out. I see the tank. I make my flank start shooting him in the ass, weak point, watching HP just melt away. Of course he goes on his run away trip again. What is this, a forge gun again. DURAN LEX! He was on top of that hill by D. I am like you bastard leave me alone already. He hit me like 5 or 6 times. With whatever forge he had. I am begging my squad to take him out. Match ends! Now me being the tanker that I am. I had no reps on said tank. Close to 7000 shields and lose to about 40% resist. You can figure that fit out if you want. As for you Duran, I give you mad props as you were one of the only people on your team that was attacking me. Your little post just strokes me ego for me. Thanks. See you again sometime, and I am looking forward to it. |
Arkena Wyrnspire
Turalyon 514
2743
|
Posted - 2013.08.24 18:43:00 -
[258] - Quote
Ted Nugget wrote:Ok Ok Ok... here I am to tell you guys my story... lol... Duran Lex made a very good attempt to kill me, several times, My squad was even hating on me for "red line sniping" with my railgun with damage mods. I was just wanting to make some money and not lose a tank. I mean we all know how easy it is to lose a tank. This guy was dedicated to blowing me up. I mean he drove an LAV up to me on our red line jumped out and started shooting me. I am like you bastard! LOL. But seriously, I was just covering one Objective on the bridge map, E from under the mcc hill. There was this armor tank, some guy from TCD I don't remember his name, however he had missiles on his tank. I was like I am shield and he is armor I will just swap my fit around use missiles with damage mods and buffer fit and smack him around. Dude tanked my missiles but ran away. I hit him a lot and he didn't die. I was in shock, props to this guy, that he suvived and still had time to get to his red line and rep up and so I was a little low on HP from that battle so I go back to my "red line" spot. Never fear here comes the LAV down that long straight road. I am like you gotta be kidding me. This guy Duran Lex is on a relentless assault on me. I just run away, again, meanwhile my squad is like that tank is back at D. I am like this guy is gonna get it. I go to D, Duran Lex no where to be seen. I inform my squad he will be there soon to get me to be ready to help take him out. I see the tank. I make my flank start shooting him in the ass, weak point, watching HP just melt away. Of course he goes on his run away trip again. What is this, a forge gun again. DURAN LEX! He was on top of that hill by D. I am like you bastard leave me alone already. He hit me like 5 or 6 times. With whatever forge he had. I am begging my squad to take him out. Match ends! Now me being the tanker that I am. I had no reps on said tank. Close to 7000 shields and lose to about 40% resist. You can figure that fit out if you want. As for you Duran, I give you mad props as you were one of the only people on your team that was attacking me. Your little post just strokes me ego for me. Thanks. See you again sometime, and I am looking forward to it. \o/ Props to you, especially for being reasonable and not jumping in and yelling "GO BACK TO COD SCRUB". |
Ted Nugget
SVER True Blood Public Disorder.
190
|
Posted - 2013.08.24 18:50:00 -
[259] - Quote
Void Echo wrote:Duran Lex wrote: Alright, ill humour you.
No, i wasn't on a tower...because i didn't say i was on a tower.
No, i wasn't forcing him into a corner...he decided to stop redline tanking and come in the open. Like i stated.
My post wasn't meant to dictate AV philosophies, and it wasn't mean to promote strategies.
I simply stated the fact that tanks aren't as weak as so many tankers make themselves out to be, and wanting a buff from it.
Whatever else you took from my post, its an opinion of your accord.
well at the state of tanks, they aren't worth their price, its 2 choices: 1. reduce the cost of everything needed to fit a tank. 2. buff tanks to actually make them worth their cost
this is spot on |
Ted Nugget
SVER True Blood Public Disorder.
191
|
Posted - 2013.08.24 18:57:00 -
[260] - Quote
Duran Lex wrote:Void Echo wrote:DJINN leukoplast wrote:Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes. Yup, I see these kinds of tankers all the time, and I always laugh when I see one of them QQ in the forums about their poor tank dying to militia swarms.. LOL, right. I think a lot of them just have an agenda going, QQ as much as they can (even though they are far from UP), and get buffed even more, to make them invincible like they want to be. If these std tanks can do what they do and take the beating they can take... just imagine when these turkeys get their proto tanks in 1.5 (along with a likely AV nerf due to all their QQ). It's going to be Chromosome tanks all over again, only destroyed by several dedicated squads of proto AV doing constant damage in a short period of time... otherwise they are invincible. Damn tank scrubs, I can only hope in the future we get vehicle-free modes. I like to shoot infantry, not try to shoot infantry while simultaneously getting mauled by a tank, then switching to AV only to get mauled by infantry while I try to shoot the tank. at the attitude you have, I have come to realize that you think 3 people required to take one thing out makes that think OP, but its not, its just too team oriented for you to grasp it.. iv recently started rolling in a teamlike spirit and I don't die as often anymore, maybe you should give it a try since all your doing is trying to solo us like scrubby little infantry Again, you aren't grasping the point of my post. Tanks hate the fact that 1 AV can completely destroy their tank, or make them completely useless .... which is false. My only point, and argument. Edit - When concerning properly fitted tanks. cause we all know theres a huge gap between starting out tanking with MLT and no resistance skills, and a properly skilled and fitted tank.
Man you, only you, made me run away repeatedly. Made me useless
|
|
Ted Nugget
SVER True Blood Public Disorder.
191
|
Posted - 2013.08.24 18:59:00 -
[261] - Quote
Kody Cole wrote:i like ted
this guy is my hero |
Void Echo
Echo Galactic Industries
1038
|
Posted - 2013.08.24 19:00:00 -
[262] - Quote
Blaze Ashra wrote:DJINN leukoplast wrote:Void Echo wrote:
there far too lazy to do that you know
Just like tankers are too lazy to get a squad together to protect their "UP" tanks? Mhmmm *Mountain man voice* I know from experience that is not the case going against void. My advice is do not use swarms at all, don't bring in any vehicles, get a sniper rifle and contact grenades and kill his death squad and stay away from the front lines no matter what.
you know from experience that that's not the right way to kill me?
...holy **** I never knew there was a certain way to get me to die lol |
Void Echo
Echo Galactic Industries
1038
|
Posted - 2013.08.24 19:14:00 -
[263] - Quote
Caeli SineDeo wrote:Void Echo wrote:Duran Lex wrote:Aizen Intiki wrote:Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes. You must have missed. I've 3-shotted Ted's HAV a couple times. its easy to 3 shot someone low on health. it took me 5 FG hits (kinda hard to miss the reticle dictating a hit, as well as the shield being depleted), just to take out ted nuggets shield, the other 3 almost killed him, he dipped behind a dune....he comes back out a minute later will full HP. Pretty easy to keep track of hits when your sole target is one tanker for 15 minutes. and that's impressive to you? HAHA simple minded. it might have been help on his side to keep him alive from your over sized heavy sniper This guy is just a idiot. Probably missed all his shots. Because what I read her is some how Ted has so much skill he can dual tank his tanks with armor and shield. He took out his shields in 5 shots then ted someone how can fit armor mods to force 3 shots to almost take out his armor. Ya this guy just sucks with a forge and probably can not hit a damn mountain if it was 2 feet in front of him.
you do know im not AV right? |
Ted Nugget
SVER True Blood Public Disorder.
193
|
Posted - 2013.08.24 19:14:00 -
[264] - Quote
oh yea, Duran Lex go back to COD, scrub.... sorry I had to lol |
Arkena Wyrnspire
Turalyon 514
2744
|
Posted - 2013.08.24 19:15:00 -
[265] - Quote
Ted Nugget wrote:oh yea, Duran Lex go back to COD, scrub.... sorry I had to lol
|
Washlee
Pure Innocence. EoN.
262
|
Posted - 2013.08.24 19:16:00 -
[266] - Quote
COUNTER REDLINE RAIL SNIPE !!! |
Void Echo
Echo Galactic Industries
1038
|
Posted - 2013.08.24 19:32:00 -
[267] - Quote
Washlee wrote:COUNTER REDLINE RAIL SNIPE !!!
but that would mean he has to use what he hates |
Blaze Ashra
Holdfast Syndicate Amarr Empire
2
|
Posted - 2013.08.24 19:33:00 -
[268] - Quote
Void Echo wrote:Blaze Ashra wrote:DJINN leukoplast wrote:Void Echo wrote:
there far too lazy to do that you know
Just like tankers are too lazy to get a squad together to protect their "UP" tanks? Mhmmm *Mountain man voice* I know from experience that is not the case going against void. My advice is do not use swarms at all, don't bring in any vehicles, get a sniper rifle and contact grenades and kill his death squad and stay away from the front lines no matter what. you know from experience that that's not the right way to kill me? ...holy **** I never knew there was a certain way to get me to die lol
I know from experience that losing 2 incubus, 1 soma and a **** load of swarm av suits cost alot of isk. I'm not dissing you or anything. |
Void Echo
Echo Galactic Industries
1038
|
Posted - 2013.08.24 19:40:00 -
[269] - Quote
Blaze Ashra wrote:Void Echo wrote:Blaze Ashra wrote:DJINN leukoplast wrote:Void Echo wrote:
there far too lazy to do that you know
Just like tankers are too lazy to get a squad together to protect their "UP" tanks? Mhmmm *Mountain man voice* I know from experience that is not the case going against void. My advice is do not use swarms at all, don't bring in any vehicles, get a sniper rifle and contact grenades and kill his death squad and stay away from the front lines no matter what. you know from experience that that's not the right way to kill me? ...holy **** I never knew there was a certain way to get me to die lol I know from experience that losing 2 incubus, 1 soma and a **** load of swarm av suits cost alot of isk. I'm not dissing you or anything.
wow lol, better luck next time... also I only remember one match where someone kept calling in vehicle after vehicle |
Charlotte O'Dell
0uter.Heaven
1088
|
Posted - 2013.08.24 20:01:00 -
[270] - Quote
So would the AR community like having under barrel SL attachment? |
|
Taeryn Frost
Zumari Force Projection Caldari State
76
|
Posted - 2013.08.24 20:01:00 -
[271] - Quote
I gotta say I liked Ted's post. He was articulate in describing the battle from his perspective and respectful towards his adversary.
Even though we have differences in playstyles and ideologies, I would hope that more threads could be this way without degenerating into juvenile name calling.
|
Taeryn Frost
Zumari Force Projection Caldari State
76
|
Posted - 2013.08.24 20:02:00 -
[272] - Quote
Charlotte O'Dell wrote:So would the AR community like having under barrel SL attachment?
Hmm, an under barrel grenade launcher wouldn't be bad. Either Anti-infantry or AV rounds :) |
Ted Nugget
SVER True Blood Public Disorder.
195
|
Posted - 2013.08.24 20:07:00 -
[273] - Quote
Charlotte O'Dell wrote:So would the AR community like having under barrel SL attachment?
and why did you plant that seed? lol |
Thor McStrut
Reckoners
144
|
Posted - 2013.08.24 20:09:00 -
[274] - Quote
Void Echo wrote:
not in the slightest, there are still major things that aren't right with the balance, however those only make up part of the balance.
certain subjects of this imbalance are quite obvious:
no advanced or prototype tanks. invisible swarms and infantry. horrible rendering. core mechanics. AV convenience when it comes to AV grenades. etc etc.
the only thing that would be beneficial in starting the overhaul of this imbalance would be to bring in advanced and prototype tanks. only then could we begin, otherwise wed be back to where we are now.
and squads are fine il admit, but they aren't ideal for survival, especially if your squad doesn't care about your tank nor does your team which is what happens 95% of the time.
tanks need lone survivability, otherwise theres no incentive to skill into them other than waving the currently biggest weapon around pointing it at your enemy's faces
I agree with most of your post, except the bolded part. They don't need lone survivability, you just need better friends.
First, it should take more AV then one person can carry to bring a vehicle down. Just as a tank should be operated by more then 1 person for maximum benefit.
Second, there should be no man portable weapon that can out range a tank, especially in render distance. Equal range or less. The only exception here might be blaster turrets, as they are a close range high damage choice. But that should be made perfectly clear in the show info tab, so that people know the ranges that they are choosing to fit to their chassis.
Thirdly, calling in an HAV into a public match with no friends should be a high risk choice. You should be risking a very high cost machine, that doesn't guarantee you a killing machine if you can't find the right people to accompany you. I'm not sure of the viability of this, but hopping into someone's vehicle should give the driver the option to add them to their voice channel/squad. This will help facilitate the coordination it should require to dominate the battlefield. Along with this, drivers need the kick function. One that will prevent the kicked person from hopping back in, for at least several minutes, maybe even the duration of the match.
|
Charlotte O'Dell
0uter.Heaven
1090
|
Posted - 2013.08.24 20:09:00 -
[275] - Quote
Ted Nugget wrote:Charlotte O'Dell wrote:So would the AR community like having under barrel SL attachment? and why did you plant that seed? lol
For kicks. |
Ted Nugget
SVER True Blood Public Disorder.
198
|
Posted - 2013.08.24 20:10:00 -
[276] - Quote
Charlotte O'Dell wrote:Ted is one of the BEST tankers in the game. I'd be surprised if this wasn't the case. Based on what you just told me and the few times I played with him, I have a good idea what fit he was running.
You are ONE proto AV guy. The good tankers of dust have no problem with ONE proto av. The second another shows up we are screwed. Also, you're probably not a very good AV gunner BC if you don't understand that you don't shoot tanks with their hardeners on (shield tanks can pull a little less than 90% resistance at times), then you need to rethink your tactics.
I Gaurentee if you payed attention to his battle rhythm, you could've 3-shotted him, easily. The good tankers roll in a rhythm of kill, run, kill. Kill mode is often accompanied by 50-90% damage resistance for 10-60 seconds, depending on the build. Learn that, and tanks will be easy. There's a reason that the tank is still the best AV weapon we know each other's tricks. You'll never understand AV until you hop into a tank and learn how incredibly weak they are, save that short burst of defensive prowess.
Anyway, stop QQing. It's like saying that the AR needs a nerf BC a guy in TP went 25:0 with it. (The AR is OP but not for that reason)
it was 1 heavy azeo 1 small azeo 3 ward resists and 2 heavy payloads and on local powergrid... xt missile and dont remember the small turrets |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
672
|
Posted - 2013.08.24 20:30:00 -
[277] - Quote
Charlotte O'Dell wrote:Ted Nugget wrote:Charlotte O'Dell wrote:So would the AR community like having under barrel SL attachment? and why did you plant that seed? lol For kicks.
Ha troll . You just want more dominion to royaly qq over lol. |
Void Echo
Echo Galactic Industries
1039
|
Posted - 2013.08.24 20:43:00 -
[278] - Quote
Thor McStrut wrote:Void Echo wrote:
not in the slightest, there are still major things that aren't right with the balance, however those only make up part of the balance.
certain subjects of this imbalance are quite obvious:
no advanced or prototype tanks. invisible swarms and infantry. horrible rendering. core mechanics. AV convenience when it comes to AV grenades. etc etc.
the only thing that would be beneficial in starting the overhaul of this imbalance would be to bring in advanced and prototype tanks. only then could we begin, otherwise wed be back to where we are now.
and squads are fine il admit, but they aren't ideal for survival, especially if your squad doesn't care about your tank nor does your team which is what happens 95% of the time.
tanks need lone survivability, otherwise theres no incentive to skill into them other than waving the currently biggest weapon around pointing it at your enemy's faces
I agree with most of your post, except the bolded part. They don't need lone survivability, you just need better friends. First, it should take more AV then one person can carry to bring a vehicle down. Just as a tank should be operated by more then 1 person for maximum benefit. Second, there should be no man portable weapon that can out range a tank, especially in render distance. Equal range or less. The only exception here might be blaster turrets, as they are a close range high damage choice. But that should be made perfectly clear in the show info tab, so that people know the ranges that they are choosing to fit to their chassis. Thirdly, calling in an HAV into a public match with no friends should be a high risk choice. You should be risking a very high cost machine, that doesn't guarantee you a killing machine if you can't find the right people to accompany you. I'm not sure of the viability of this, but hopping into someone's vehicle should give the driver the option to add them to their voice channel/squad. This will help facilitate the coordination it should require to dominate the battlefield. Along with this, drivers need the kick function. One that will prevent the kicked person from hopping back in, for at least several minutes, maybe even the duration of the match.
yes, we do need lone survivability, why else do we have the ability to personally skilling into tanks ourselves instead having it like BF. its for us personally to use them, if you take away our effectiveness as a lone tanker, you remove the incentive to skill into them. I know I didn't skill into tanks so random people could get in the gunner seat, I skilled into it so I could use it myself |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
144
|
Posted - 2013.08.24 20:46:00 -
[279] - Quote
Void Echo wrote:Thor McStrut wrote:Void Echo wrote:
not in the slightest, there are still major things that aren't right with the balance, however those only make up part of the balance.
certain subjects of this imbalance are quite obvious:
no advanced or prototype tanks. invisible swarms and infantry. horrible rendering. core mechanics. AV convenience when it comes to AV grenades. etc etc.
the only thing that would be beneficial in starting the overhaul of this imbalance would be to bring in advanced and prototype tanks. only then could we begin, otherwise wed be back to where we are now.
and squads are fine il admit, but they aren't ideal for survival, especially if your squad doesn't care about your tank nor does your team which is what happens 95% of the time.
tanks need lone survivability, otherwise theres no incentive to skill into them other than waving the currently biggest weapon around pointing it at your enemy's faces
I agree with most of your post, except the bolded part. They don't need lone survivability, you just need better friends. First, it should take more AV then one person can carry to bring a vehicle down. Just as a tank should be operated by more then 1 person for maximum benefit. Second, there should be no man portable weapon that can out range a tank, especially in render distance. Equal range or less. The only exception here might be blaster turrets, as they are a close range high damage choice. But that should be made perfectly clear in the show info tab, so that people know the ranges that they are choosing to fit to their chassis. Thirdly, calling in an HAV into a public match with no friends should be a high risk choice. You should be risking a very high cost machine, that doesn't guarantee you a killing machine if you can't find the right people to accompany you. I'm not sure of the viability of this, but hopping into someone's vehicle should give the driver the option to add them to their voice channel/squad. This will help facilitate the coordination it should require to dominate the battlefield. Along with this, drivers need the kick function. One that will prevent the kicked person from hopping back in, for at least several minutes, maybe even the duration of the match. yes, we do need lone survivability, why else do we have the ability to personally skilling into tanks ourselves instead having it like BF. its for us personally to use them, if you take away our effectiveness as a lone tanker, you remove the incentive to skill into them. I know I didn't skill into tanks so random people could get in the gunner seat, I skilled into it so I could use it myself
You know, people are pushing to make it so you can't control the main gun if you're the driver. |
edguy 111
QcGOLD
2
|
Posted - 2013.08.24 20:46:00 -
[280] - Quote
Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes. lol proto av (lai dai) and proto swarm and damn i dont exist neither |
|
Void Echo
Echo Galactic Industries
1039
|
Posted - 2013.08.24 20:47:00 -
[281] - Quote
Shattered Mirage wrote:Void Echo wrote:Thor McStrut wrote:Void Echo wrote:
not in the slightest, there are still major things that aren't right with the balance, however those only make up part of the balance.
certain subjects of this imbalance are quite obvious:
no advanced or prototype tanks. invisible swarms and infantry. horrible rendering. core mechanics. AV convenience when it comes to AV grenades. etc etc.
the only thing that would be beneficial in starting the overhaul of this imbalance would be to bring in advanced and prototype tanks. only then could we begin, otherwise wed be back to where we are now.
and squads are fine il admit, but they aren't ideal for survival, especially if your squad doesn't care about your tank nor does your team which is what happens 95% of the time.
tanks need lone survivability, otherwise theres no incentive to skill into them other than waving the currently biggest weapon around pointing it at your enemy's faces
I agree with most of your post, except the bolded part. They don't need lone survivability, you just need better friends. First, it should take more AV then one person can carry to bring a vehicle down. Just as a tank should be operated by more then 1 person for maximum benefit. Second, there should be no man portable weapon that can out range a tank, especially in render distance. Equal range or less. The only exception here might be blaster turrets, as they are a close range high damage choice. But that should be made perfectly clear in the show info tab, so that people know the ranges that they are choosing to fit to their chassis. Thirdly, calling in an HAV into a public match with no friends should be a high risk choice. You should be risking a very high cost machine, that doesn't guarantee you a killing machine if you can't find the right people to accompany you. I'm not sure of the viability of this, but hopping into someone's vehicle should give the driver the option to add them to their voice channel/squad. This will help facilitate the coordination it should require to dominate the battlefield. Along with this, drivers need the kick function. One that will prevent the kicked person from hopping back in, for at least several minutes, maybe even the duration of the match. yes, we do need lone survivability, why else do we have the ability to personally skilling into tanks ourselves instead having it like BF. its for us personally to use them, if you take away our effectiveness as a lone tanker, you remove the incentive to skill into them. I know I didn't skill into tanks so random people could get in the gunner seat, I skilled into it so I could use it myself You know, people are pushing to make it so you can't control the main gun if you're the driver.
theyv been trying to do that for months now, if it happens, tanks lose all their value, who in the game would skill into just driving tanks. |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
144
|
Posted - 2013.08.24 20:48:00 -
[282] - Quote
Void Echo wrote:Shattered Mirage wrote:Void Echo wrote:Thor McStrut wrote:Void Echo wrote:
not in the slightest, there are still major things that aren't right with the balance, however those only make up part of the balance.
certain subjects of this imbalance are quite obvious:
no advanced or prototype tanks. invisible swarms and infantry. horrible rendering. core mechanics. AV convenience when it comes to AV grenades. etc etc.
the only thing that would be beneficial in starting the overhaul of this imbalance would be to bring in advanced and prototype tanks. only then could we begin, otherwise wed be back to where we are now.
and squads are fine il admit, but they aren't ideal for survival, especially if your squad doesn't care about your tank nor does your team which is what happens 95% of the time.
tanks need lone survivability, otherwise theres no incentive to skill into them other than waving the currently biggest weapon around pointing it at your enemy's faces
I agree with most of your post, except the bolded part. They don't need lone survivability, you just need better friends. First, it should take more AV then one person can carry to bring a vehicle down. Just as a tank should be operated by more then 1 person for maximum benefit. Second, there should be no man portable weapon that can out range a tank, especially in render distance. Equal range or less. The only exception here might be blaster turrets, as they are a close range high damage choice. But that should be made perfectly clear in the show info tab, so that people know the ranges that they are choosing to fit to their chassis. Thirdly, calling in an HAV into a public match with no friends should be a high risk choice. You should be risking a very high cost machine, that doesn't guarantee you a killing machine if you can't find the right people to accompany you. I'm not sure of the viability of this, but hopping into someone's vehicle should give the driver the option to add them to their voice channel/squad. This will help facilitate the coordination it should require to dominate the battlefield. Along with this, drivers need the kick function. One that will prevent the kicked person from hopping back in, for at least several minutes, maybe even the duration of the match. yes, we do need lone survivability, why else do we have the ability to personally skilling into tanks ourselves instead having it like BF. its for us personally to use them, if you take away our effectiveness as a lone tanker, you remove the incentive to skill into them. I know I didn't skill into tanks so random people could get in the gunner seat, I skilled into it so I could use it myself You know, people are pushing to make it so you can't control the main gun if you're the driver. theyv been trying to do that for months now, if it happens, tanks lose all their value, who in the game would skill into just driving tanks.
Seems like CCP is considering it |
Void Echo
Echo Galactic Industries
1039
|
Posted - 2013.08.24 20:49:00 -
[283] - Quote
Shattered Mirage wrote:Seems like CCP is considering it
please link it |
Spkr4theDead
International-Fleet
468
|
Posted - 2013.08.24 20:57:00 -
[284] - Quote
Master Jaraiya wrote:I just want to throw this in. The whole rendering "issue" is complete nonsense! I have been instapopped by redline rail tanks that were a good 400 - 500 m out. They were in fact so far out that they did not turn my Forge Gun reticule's color indicating they were in range. No, before you talk smack, I was NOT in a tower sniping position. I was on the ground holding an objective, trying to push the tank off of our installations while getting sniped, dodging murder taxis, core locus grenades, mass driver spam, and everything else that is the bane of my existence as a heavy! So let me ask you, how did the rail tank hit me from so far away if, like many claim "forge gunners don't render at long distances" WAHHHHH BOOOO HOOOOOO. I agree 100% with the OP. There are too many tankers who just want invincibility while sitting in their nice cozy little death machine. My corp has several tankers who never-NEVER complain about tanks being UP. In fact these guys score 1st place on end of match every time they play with 2500+ WP without even trying very hard! I have seen them score 3500+ WP with like 50 - 60 kills. Just yesterday I was playing in a squad with one of our tankers, and the ENTIRE match he was LAUGHING at the AV guys with swarms because they could not take his tank down! Some tankers need to seriously learn how to play their role and HTFU or go find another game that they can be more successful at. Perhaps something like this would better suit you crybabies! That many kills? Sounds like ambush. |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
144
|
Posted - 2013.08.24 21:12:00 -
[285] - Quote
Void Echo wrote:Shattered Mirage wrote:Seems like CCP is considering it please link it
CCP Cmdr Wang wrote:Update: We do have plans on making HAV more tactical in the future.
Link |
KING CHECKMATE
Bragian Order Amarr Empire
622
|
Posted - 2013.08.24 21:37:00 -
[286] - Quote
Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes.
Thats what i keep saying. I play as a tanker now AND AV.
Dude if you are getting blown up fast is because you suck at doing fittings.
The ONLY buff tanks need is a 1/3 price reduction. THATS ALL. |
Thor McStrut
Reckoners
145
|
Posted - 2013.08.24 21:46:00 -
[287] - Quote
Void Echo wrote:Thor McStrut wrote:Void Echo wrote:
not in the slightest, there are still major things that aren't right with the balance, however those only make up part of the balance.
certain subjects of this imbalance are quite obvious:
no advanced or prototype tanks. invisible swarms and infantry. horrible rendering. core mechanics. AV convenience when it comes to AV grenades. etc etc.
the only thing that would be beneficial in starting the overhaul of this imbalance would be to bring in advanced and prototype tanks. only then could we begin, otherwise wed be back to where we are now.
and squads are fine il admit, but they aren't ideal for survival, especially if your squad doesn't care about your tank nor does your team which is what happens 95% of the time.
tanks need lone survivability, otherwise theres no incentive to skill into them other than waving the currently biggest weapon around pointing it at your enemy's faces
I agree with most of your post, except the bolded part. They don't need lone survivability, you just need better friends. First, it should take more AV then one person can carry to bring a vehicle down. Just as a tank should be operated by more then 1 person for maximum benefit. Second, there should be no man portable weapon that can out range a tank, especially in render distance. Equal range or less. The only exception here might be blaster turrets, as they are a close range high damage choice. But that should be made perfectly clear in the show info tab, so that people know the ranges that they are choosing to fit to their chassis. Thirdly, calling in an HAV into a public match with no friends should be a high risk choice. You should be risking a very high cost machine, that doesn't guarantee you a killing machine if you can't find the right people to accompany you. I'm not sure of the viability of this, but hopping into someone's vehicle should give the driver the option to add them to their voice channel/squad. This will help facilitate the coordination it should require to dominate the battlefield. Along with this, drivers need the kick function. One that will prevent the kicked person from hopping back in, for at least several minutes, maybe even the duration of the match. yes, we do need lone survivability, why else do we have the ability to personally skilling into tanks ourselves instead having it like BF. its for us personally to use them, if you take away our effectiveness as a lone tanker, you remove the incentive to skill into them. I know I didn't skill into tanks so random people could get in the gunner seat, I skilled into it so I could use it myself
I think we'll just have to disagree then. If you want to tank alone, then I think you should run the risk of being solo'd by AV. I certainly don't think that the driver should lose control of the main gun. In fact, I think that if you solo tank, you should be able to quick swap between any available turret.
Here is an example of a well coordinated tank against solo AV. WARNING, GRAPHIC CONTENT! Notice his loser friends who didn't skill into AV to help support him. |
Draxus Prime
BurgezzE.T.F
1383
|
Posted - 2013.08.24 22:10:00 -
[288] - Quote
ted nugget is awesome once a long time ago i saw him in a lav and i was going to fg him but stopped and watched him flying off huge jumps lol |
Void Echo
Echo Galactic Industries
1039
|
Posted - 2013.08.24 22:13:00 -
[289] - Quote
Shattered Mirage wrote:Void Echo wrote:Shattered Mirage wrote:Seems like CCP is considering it please link it CCP Cmdr Wang wrote:Update: We do have plans on making HAV more tactical in the future. Link
tactical does not mean completely useless |
Lurchasaurus
SVER True Blood Public Disorder.
992
|
Posted - 2013.08.24 22:23:00 -
[290] - Quote
Draxus Prime wrote:ted nugget is awesome once a long time ago i saw him in a lav and i was going to fg him but stopped and watched him flying off huge jumps lol
Omfg ted! He saw it! NASCAR TED!!!! |
|
Ted Nugget
SVER True Blood Public Disorder.
202
|
Posted - 2013.08.24 22:47:00 -
[291] - Quote
Thor McStrut wrote:Void Echo wrote:Thor McStrut wrote:Void Echo wrote:
not in the slightest, there are still major things that aren't right with the balance, however those only make up part of the balance.
certain subjects of this imbalance are quite obvious:
no advanced or prototype tanks. invisible swarms and infantry. horrible rendering. core mechanics. AV convenience when it comes to AV grenades. etc etc.
the only thing that would be beneficial in starting the overhaul of this imbalance would be to bring in advanced and prototype tanks. only then could we begin, otherwise wed be back to where we are now.
and squads are fine il admit, but they aren't ideal for survival, especially if your squad doesn't care about your tank nor does your team which is what happens 95% of the time.
tanks need lone survivability, otherwise theres no incentive to skill into them other than waving the currently biggest weapon around pointing it at your enemy's faces
I agree with most of your post, except the bolded part. They don't need lone survivability, you just need better friends. First, it should take more AV then one person can carry to bring a vehicle down. Just as a tank should be operated by more then 1 person for maximum benefit. Second, there should be no man portable weapon that can out range a tank, especially in render distance. Equal range or less. The only exception here might be blaster turrets, as they are a close range high damage choice. But that should be made perfectly clear in the show info tab, so that people know the ranges that they are choosing to fit to their chassis. Thirdly, calling in an HAV into a public match with no friends should be a high risk choice. You should be risking a very high cost machine, that doesn't guarantee you a killing machine if you can't find the right people to accompany you. I'm not sure of the viability of this, but hopping into someone's vehicle should give the driver the option to add them to their voice channel/squad. This will help facilitate the coordination it should require to dominate the battlefield. Along with this, drivers need the kick function. One that will prevent the kicked person from hopping back in, for at least several minutes, maybe even the duration of the match. yes, we do need lone survivability, why else do we have the ability to personally skilling into tanks ourselves instead having it like BF. its for us personally to use them, if you take away our effectiveness as a lone tanker, you remove the incentive to skill into them. I know I didn't skill into tanks so random people could get in the gunner seat, I skilled into it so I could use it myself I think we'll just have to disagree then. If you want to tank alone, then I think you should run the risk of being solo'd by AV. I certainly don't think that the driver should lose control of the main gun. In fact, I think that if you solo tank, you should be able to quick swap between any available turret, while still controlling the tank. Here is an example of a well coordinated tank against solo AV. WARNING, GRAPHIC CONTENT! Notice his loser friends who didn't skill into AV to help support him.
now you see me, now you dont |
Ted Nugget
SVER True Blood Public Disorder.
202
|
Posted - 2013.08.24 22:48:00 -
[292] - Quote
Duran Lex... here is your opportunity for revenge... im signing on |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
144
|
Posted - 2013.08.24 22:52:00 -
[293] - Quote
Void Echo wrote:Shattered Mirage wrote:Void Echo wrote:Shattered Mirage wrote:Seems like CCP is considering it please link it CCP Cmdr Wang wrote:Update: We do have plans on making HAV more tactical in the future. Link tactical does not mean completely useless
I never said it was going to make it completely useless.
I just mentioned that they were considering options to make the HAV more... squad oriented. |
Draxus Prime
BurgezzE.T.F
1384
|
Posted - 2013.08.24 22:53:00 -
[294] - Quote
Lurchasaurus wrote:Draxus Prime wrote:ted nugget is awesome once a long time ago i saw him in a lav and i was going to fg him but stopped and watched him flying off huge jumps lol Omfg ted! He saw it! NASCAR TED!!!! lol i was amazed by it,he would go so high |
Ted Nugget
SVER True Blood Public Disorder.
202
|
Posted - 2013.08.24 22:56:00 -
[295] - Quote
Draxus Prime wrote:Lurchasaurus wrote:Draxus Prime wrote:ted nugget is awesome once a long time ago i saw him in a lav and i was going to fg him but stopped and watched him flying off huge jumps lol Omfg ted! He saw it! NASCAR TED!!!! lol i was amazed by it,he would go so high
squad up with me and let me show you another LAV trick of mine... :-) im on now and LFS |
Alldin Kan
TeamPlayers EoN.
526
|
Posted - 2013.08.24 23:07:00 -
[296] - Quote
What if I were to go back to tanks and there is no longer a Red Line? I have the SP for it... |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
144
|
Posted - 2013.08.24 23:08:00 -
[297] - Quote
Alldin Kan wrote:What if I were to go back to tanks and there is no longer a Red Line? I have the SP for it...
Only if you have the ISK for it |
Alldin Kan
TeamPlayers EoN.
526
|
Posted - 2013.08.24 23:08:00 -
[298] - Quote
Ted Nugget wrote:squad up with me and let me show you another LAV trick of mine... :-) im on now and LFS
You mean the one where you heal yourself? Pffft, I was the first to do that in Uprising. |
Ted Nugget
SVER True Blood Public Disorder.
203
|
Posted - 2013.08.24 23:09:00 -
[299] - Quote
Alldin Kan wrote:What if I were to go back to tanks and there is no longer a Red Line? I have the SP for it...
DO IT!!! |
Draxus Prime
BurgezzE.T.F
1385
|
Posted - 2013.08.24 23:10:00 -
[300] - Quote
Ted Nugget wrote:Draxus Prime wrote:Lurchasaurus wrote:Draxus Prime wrote:ted nugget is awesome once a long time ago i saw him in a lav and i was going to fg him but stopped and watched him flying off huge jumps lol Omfg ted! He saw it! NASCAR TED!!!! lol i was amazed by it,he would go so high squad up with me and let me show you another LAV trick of mine... :-) im on now and LFS tommorow, then we're gonna use my scout LAV :) |
|
Alldin Kan
TeamPlayers EoN.
526
|
Posted - 2013.08.24 23:11:00 -
[301] - Quote
Shattered Mirage wrote:Alldin Kan wrote:What if I were to go back to tanks and there is no longer a Red Line? I have the SP for it... Only if you have the ISK for it
My bad, I forgot that even with 463,948,885 ISK it's not enough to cover any of my losses. |
Ted Nugget
SVER True Blood Public Disorder.
203
|
Posted - 2013.08.24 23:14:00 -
[302] - Quote
Alldin Kan wrote:Ted Nugget wrote:squad up with me and let me show you another LAV trick of mine... :-) im on now and LFS You mean the one where you heal yourself? Pffft, I was the first to do that in Uprising.
no way... this is a saga |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
144
|
Posted - 2013.08.24 23:16:00 -
[303] - Quote
Alldin Kan wrote:Shattered Mirage wrote:Alldin Kan wrote:What if I were to go back to tanks and there is no longer a Red Line? I have the SP for it... Only if you have the ISK for it My bad, I forgot that even with 463,948,885 ISK it's not enough to cover any of my losses.
You're close; you just need to send me 200,000,000 and then you'll be ready.
|
Sylwester Dziewiecki
Beyond Hypothetical Box
153
|
Posted - 2013.08.24 23:16:00 -
[304] - Quote
Master Jaraiya wrote:I just want to throw this in. The whole rendering "issue" is complete nonsense! I have been instapopped by redline rail tanks that were a good 400 - 500 m out. They were in fact so far out that they did not turn my Forge Gun reticule's color indicating they were in range. No, before you talk smack, I was NOT in a tower sniping position. I was on the ground holding an objective, trying to push the tank off of our installations while getting sniped, dodging murder taxis, core locus grenades, mass driver spam, and everything else that is the bane of my existence as a heavy! So let me ask you, how did the rail tank hit me from so far away if, like many claim "forge gunners don't render at long distances" WAHHHHH BOOOO HOOOOOO. I agree 100% with the OP. There are too many tankers who just want invincibility while sitting in their nice cozy little death machine. My corp has several tankers who never-NEVER complain about tanks being UP. In fact these guys score 1st place on end of match every time they play with 2500+ WP without even trying very hard! I have seen them score 3500+ WP with like 50 - 60 kills. Just yesterday I was playing in a squad with one of our tankers, and the ENTIRE match he was LAUGHING at the AV guys with swarms because they could not take his tank down! Some tankers need to seriously learn how to play their role and HTFU or go find another game that they can be more successful at. Perhaps something like this would better suit you crybabies! If squadmates share LoS(Line of Sight), red-chevrons appear for both of them, and thats it - yes, you are blind on far distance but you can shoot blindly on red-chevrons. |
Ted Nugget
SVER True Blood Public Disorder.
203
|
Posted - 2013.08.24 23:18:00 -
[305] - Quote
I don't try an manipulate the game to my advantage. I use what was given to me to have fun. As intended |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
144
|
Posted - 2013.08.24 23:19:00 -
[306] - Quote
Ted Nugget wrote:I don't try an manipulate the game to my advantage. I use what was given to me to have fun. As intended
Meh... its boring if you're not playing it with corpmates. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2344
|
Posted - 2013.08.24 23:33:00 -
[307] - Quote
Duran Lex wrote: I said i was done with this thread...but god damn i looked back at this thread and saw a red flag.
So you feel that it should take at the least, 3 AVers to take out a tank...
but you want to have the ability to solo the entire playfield? Are you ******* serious?
Yea man...you are ALL about the balance.
It's a TEAM GAME. What's the point of having tanks, if tanks are no more powerful than a regular infantry unit? The trade off is, of course, that the OTHER TEAM should also have tanks on the field as well. If 1 Tank vs 1 Infantry is a straight up fight, then why bring the tank in? It brings no advantage for the team, and there's no reason to spend the insane amount of SP and ISK required to field the thing in the first place.
The biggest problem with people making the argument that you are making, is that you guys all view all game balance from a 1v1 lonewolf perspective... for a game that's based around Squads, Teams, and Corporations. This isn't Rambo: The Game, it's a game set in the Eve universe made by the people who make Eve. The idea is to band together a group of people, with various specialties that augment and offset each other, and using that combined might to kick the ass of the other guys.
I don't use tanks. I'm not skilled into them. I'm not interested in skilling into them. Still, I think they should absolutely be big bad mean motherfuckers. When the enemy team brings down a tank, your team needs to get their **** together and handle it, and it shouldn't be as easy as one guy standing on a ledge firing across the map at it either.
Does that mean that the guys who spend the crazy amount of SP and ISK on their tanks are going to be powerful as hell when they are in that tank? Yes. Does that mean their KDRs will be better than the average infantry guy? Yes.
Big Deal.
It's asymmetrical gameplay, and it's what could actually set Dust 514 apart from the other games that are mostly concerned with making everyone feel "equal" and thus making all decisions equally pointless. |
Skyhound Solbrave
Rough Riders..
199
|
Posted - 2013.08.24 23:36:00 -
[308] - Quote
Baal Roo wrote:Duran Lex wrote: I said i was done with this thread...but god damn i looked back at this thread and saw a red flag.
So you feel that it should take at the least, 3 AVers to take out a tank...
but you want to have the ability to solo the entire playfield? Are you ******* serious?
Yea man...you are ALL about the balance.
It's a TEAM GAME. What's the point of having tanks, if tanks are no more powerful than a regular infantry unit? The trade off is, of course, that the OTHER TEAM should also have tanks on the field as well. If 1 Tank vs 1 Infantry is a straight up fight, then why bring the tank in? It brings no advantage for the team, and there's no reason to spend the insane amount of SP and ISK required to field the thing in the first place. The biggest problem with people making the argument that you are making, is that you guys all view all game balance from a 1v1 lonewolf perspective... for a game that's based around Squads, Teams, and Corporations. This isn't Rambo: The Game, it's a game set in the Eve universe made by the people who make Eve. The idea is to band together a group of people, with various specialties that augment and offset each other, and using that combined might to kick the ass of the other guys. I don't use tanks. I'm not skilled into them. I'm not interested in skilling into them. Still, I think they should absolutely be big bad mean motherfuckers. When the enemy team brings down a tank, your team needs to get their **** together and handle it, and it shouldn't be as easy as one guy standing on a ledge firing across the map at it either. Does that mean that the guys who spend the crazy amount of SP and ISK on their tanks are going to be powerful as hell when they are in that tank? Yes. Does that mean their KDRs will be better than the average infantry guy? Yes. Big Deal. It's asymmetrical gameplay, and it's what could actually set Dust 514 apart from the other games that are mostly concerned with making everyone feel "equal" and thus making all decisions equally pointless.
So are you saying that we should have left Flaylocks, CalLogis, and TacARs alone and just accept them as "asymmetrical gameplay"?
|
Baal Roo
Subdreddit Test Alliance Please Ignore
2345
|
Posted - 2013.08.24 23:44:00 -
[309] - Quote
Skyhound Solbrave wrote:Baal Roo wrote:Duran Lex wrote: I said i was done with this thread...but god damn i looked back at this thread and saw a red flag.
So you feel that it should take at the least, 3 AVers to take out a tank...
but you want to have the ability to solo the entire playfield? Are you ******* serious?
Yea man...you are ALL about the balance.
It's a TEAM GAME. What's the point of having tanks, if tanks are no more powerful than a regular infantry unit? The trade off is, of course, that the OTHER TEAM should also have tanks on the field as well. If 1 Tank vs 1 Infantry is a straight up fight, then why bring the tank in? It brings no advantage for the team, and there's no reason to spend the insane amount of SP and ISK required to field the thing in the first place. The biggest problem with people making the argument that you are making, is that you guys all view all game balance from a 1v1 lonewolf perspective... for a game that's based around Squads, Teams, and Corporations. This isn't Rambo: The Game, it's a game set in the Eve universe made by the people who make Eve. The idea is to band together a group of people, with various specialties that augment and offset each other, and using that combined might to kick the ass of the other guys. I don't use tanks. I'm not skilled into them. I'm not interested in skilling into them. Still, I think they should absolutely be big bad mean motherfuckers. When the enemy team brings down a tank, your team needs to get their **** together and handle it, and it shouldn't be as easy as one guy standing on a ledge firing across the map at it either. Does that mean that the guys who spend the crazy amount of SP and ISK on their tanks are going to be powerful as hell when they are in that tank? Yes. Does that mean their KDRs will be better than the average infantry guy? Yes. Big Deal. It's asymmetrical gameplay, and it's what could actually set Dust 514 apart from the other games that are mostly concerned with making everyone feel "equal" and thus making all decisions equally pointless. So are you saying that we should have left Flaylocks, CalLogis, and TacARs alone and just accept them as "asymmetrical gameplay"?
That's clearly an Argument Ad Absurdum.
Flaylocks are a sidearm, they were not intended to be used in the role they were being used. Caldari Logis were not intended to be an assault class. TacARs were not intended to be overtly more powerful than other weapons. Furthermore, each of your examples were, at their time, clearly imbalanced due to the ease of which they were able to be used and fit, and by the amount of players using them.
Furthermore, when 50% or more of players are rolling around in Tanks every game, there will be an argument to be made that there is a problem. Clearly, that is nowhere near the current reality. If your argument is that vehicles shouldn't exist, then I'll listen to that argument. It's obvious that CCP disagrees, but go ahead and make your point. But if you agree that vehicles should exist, then there needs to be a point to them existing. If we don't want the point of tanks to be redline rail-snipers, then they need to be at least viable to use in other ways. With the current balance of AV vs vehicles, that's just not the case.
So again: What's the point of having tanks, if tanks are no more powerful than a regular infantry unit?
I can personally hold off multiple tanks and dropships at once, by myself, with ease, and for about 1/10th the SP and ISK investment. How does that make sense? Why would any new player look at spending [i]months[/] skilling into something that can be so easily countered? What's the point of tanks if they aren't at least somewhat resilient to attacks and can't do any more damage than infantry? Who's going to spend 15 MIL+ SP to hide in the redline from guys who spent 1.5 MIL SP? |
Draxus Prime
BurgezzE.T.F
1385
|
Posted - 2013.08.24 23:53:00 -
[310] - Quote
Ted Nugget wrote:I don't try an manipulate the game to my advantage. I use what was given to me to have fun. As intended I like you :) |
|
Duran Lex
Amarr Templars Amarr Empire
201
|
Posted - 2013.08.24 23:57:00 -
[311] - Quote
Ted Nugget wrote:Duran Lex... here is your opportunity for revenge... im signing on
haha, I would enjoy attempting to peg you with water balloons but I'll have to take a rain check for tonight.
One of these days i'll get you though.
I think me being drunk when i created the OP gave people the idea that i despised you,
when i was merely thinkin "man, look at this ******* stompin around owning the field. **** is crazy!"
|
Ted Nugget
SVER True Blood Public Disorder.
205
|
Posted - 2013.08.25 00:04:00 -
[312] - Quote
Duran Lex wrote:Ted Nugget wrote:Duran Lex... here is your opportunity for revenge... im signing on haha, I would enjoy attempting to peg you with water balloons but I'll have to take a rain check for tonight. One of these days i'll get you though. I think me being drunk when i created the OP gave people the idea that i despised you, when i was merely thinkin "man, look at this ******* stompin around owning the field. **** is crazy!"
no hard feelings man... send me squad inv anytime
|
Lurchasaurus
SVER True Blood Public Disorder.
993
|
Posted - 2013.08.25 00:12:00 -
[313] - Quote
Baal Roo wrote:Duran Lex wrote: I said i was done with this thread...but god damn i looked back at this thread and saw a red flag.
So you feel that it should take at the least, 3 AVers to take out a tank...
but you want to have the ability to solo the entire playfield? Are you ******* serious?
Yea man...you are ALL about the balance.
It's a TEAM GAME. What's the point of having tanks, if tanks are no more powerful than a regular infantry unit? The trade off is, of course, that the OTHER TEAM should also have tanks on the field as well. If 1 Tank vs 1 Infantry is a straight up fight, then why bring the tank in? It brings no advantage for the team, and there's no reason to spend the insane amount of SP and ISK required to field the thing in the first place. The biggest problem with people making the argument that you are making, is that you guys all view all game balance from a 1v1 lonewolf perspective... for a game that's based around Squads, Teams, and Corporations. This isn't Rambo: The Game, it's a game set in the Eve universe made by the people who make Eve. The idea is to band together a group of people, with various specialties that augment and offset each other, and using that combined might to kick the ass of the other guys. I don't use tanks. I'm not skilled into them. I'm not interested in skilling into them. Still, I think they should absolutely be big bad mean motherfuckers. When the enemy team brings down a tank, your team needs to get their **** together and handle it, and it shouldn't be as easy as one guy standing on a ledge firing across the map at it either. Does that mean that the guys who spend the crazy amount of SP and ISK on their tanks are going to be powerful as hell when they are in that tank? Yes. Does that mean their KDRs will be better than the average infantry guy? Yes. Big Deal. It's asymmetrical gameplay, and it's what could actually set Dust 514 apart from the other games that are mostly concerned with making everyone feel "equal" and thus making all decisions equally pointless.
That is too much logic for the dust community. Remember there IS a good portion of the playerbase that is 12 years old and immature as hellthey cant understand game mechanics past POINT AR SHOOT AR. Now your talking about teamwork and asymmetrical gameplay? You're gonna make em blow a fuse dude... |
Gloomy Cobra
Hostile Acquisition Inc The Superpowers
38
|
Posted - 2013.08.25 00:46:00 -
[314] - Quote
Void Echo wrote:well... hes obviously NOT a scrub tanker, we all know that now lol
by the rate of things, nobody new will want to spec into tanks because its still the most hated and nerfed class in the game. Dont say that...When most dropship pilots try out tanks they love it so much better than their own ship that they have spent million of sp into. I know feel much safer in tanks than dropships and they have always been nerfed not once did something good happen to them (i have spent almost 10 sp into dropships). When i use my milita tank i get so much done, i know the real tanks are so much better (at higher isk) but are worthless when it comes to proto av....But plz dont say " ....nerfed class in the game" so not true...Thank you |
Void Echo
Echo Galactic Industries
1046
|
Posted - 2013.08.25 00:49:00 -
[315] - Quote
Gloomy Cobra wrote:Void Echo wrote:well... hes obviously NOT a scrub tanker, we all know that now lol
by the rate of things, nobody new will want to spec into tanks because its still the most hated and nerfed class in the game. Dont say that...When most dropship pilots try out tanks they love it so much better than their own ship that they have spent million of sp into. I know feel much safer in tanks than dropships and they have always been nerfed not once did something good happen to them (i have spent almost 10 sp into dropships). When i use my milita tank i get so much done, i know the real tanks are so much better (at higher isk) but are worthless when it comes to proto av....But plz dont say " ....nerfed class in the game" so not true...Thank you
if you wouldv been a tanker since closed beta and continued to run tanks to now, youd know theyv been nerfed every build |
Gloomy Cobra
Hostile Acquisition Inc The Superpowers
40
|
Posted - 2013.08.25 00:52:00 -
[316] - Quote
Void Echo wrote:Gloomy Cobra wrote:Void Echo wrote:well... hes obviously NOT a scrub tanker, we all know that now lol
by the rate of things, nobody new will want to spec into tanks because its still the most hated and nerfed class in the game. Dont say that...When most dropship pilots try out tanks they love it so much better than their own ship that they have spent million of sp into. I know feel much safer in tanks than dropships and they have always been nerfed not once did something good happen to them (i have spent almost 10 sp into dropships). When i use my milita tank i get so much done, i know the real tanks are so much better (at higher isk) but are worthless when it comes to proto av....But plz dont say " ....nerfed class in the game" so not true...Thank you if you wouldv been a tanker since closed beta and continued to run tanks to now, youd know theyv been nerfed every build When it comes to nerf dropships suffered way more. |
Void Echo
Echo Galactic Industries
1046
|
Posted - 2013.08.25 00:55:00 -
[317] - Quote
Gloomy Cobra wrote:Void Echo wrote:Gloomy Cobra wrote:Void Echo wrote:well... hes obviously NOT a scrub tanker, we all know that now lol
by the rate of things, nobody new will want to spec into tanks because its still the most hated and nerfed class in the game. Dont say that...When most dropship pilots try out tanks they love it so much better than their own ship that they have spent million of sp into. I know feel much safer in tanks than dropships and they have always been nerfed not once did something good happen to them (i have spent almost 10 sp into dropships). When i use my milita tank i get so much done, i know the real tanks are so much better (at higher isk) but are worthless when it comes to proto av....But plz dont say " ....nerfed class in the game" so not true...Thank you if you wouldv been a tanker since closed beta and continued to run tanks to now, youd know theyv been nerfed every build When it comes to nerf dropships suffered way more.
do you see any argument involving dropships in this thread? |
Gloomy Cobra
Hostile Acquisition Inc The Superpowers
40
|
Posted - 2013.08.25 01:08:00 -
[318] - Quote
No....But i do see a false error, and i plan to correct it. However you dont seem like you want to admit it....So dont make it like the tanks are the most worthless thing in the game. Im a dropship pilot and im tired of posts that just talk about av/tank. Tank is not the only vehicle in the game. The reason that ccp buffed the speed for swarms in 1.4 might be for the lav's but becuase of that tanks and dropships have to suffer (now this might not be true at all) but when tanks used to be op people cried and wanted a nurf, and so ccp decided to release proto av/nerf and take out the proto tanks. Not only did they nerf tanks but the proto av made us pilots useless. So we found another way (afterburnner) what happend? nerf!. My point being dont make tanks seem like they are the only vehicle in the game and say bs stuff like "they are the only vehice that got nerf every update" |
Gloomy Cobra
Hostile Acquisition Inc The Superpowers
40
|
Posted - 2013.08.25 01:12:00 -
[319] - Quote
No....But i do see a false error, and i plan to correct it. However you dont seem like you want to admit it....So dont make it like the tanks are the most worthless thing in the game. Im a dropship pilot and im tired of posts that just talk about av/tank. Tank is not the only vehicle in the game. The reason that ccp buffed the speed for swarms in 1.4 might be for the lav's but becuase of that tanks and dropships have to suffer (now this might not be true at all) but when tanks used to be op people cried and wanted a nurf, and so ccp decided to release proto av/nerf and take out the proto tanks. Not only did they nerf tanks but the proto av made us pilots useless. So we found another way (afterburnner) what happend? nerf!. My point being dont make tanks seem like they are the only vehicle in the game and say bs stuff like "they are the only vehice that got nerf every update" |
Void Echo
Echo Galactic Industries
1046
|
Posted - 2013.08.25 01:12:00 -
[320] - Quote
Gloomy Cobra wrote:No....But i do see a false error, and i plan to correct it. However you dont seem like you want to admit it....So dont make it like the tanks are the most worthless thing in the game. Im a dropship pilot and im tired of posts that just talk about av/tank. Tank is not the only vehicle in the game. The reason that ccp buffed the speed for swarms in 1.4 might be for the lav's but becuase of that tanks and dropships have to suffer (now this might not be true at all) but when tanks used to be op people cried and wanted a nurf, and so ccp decided to release proto av/nerf and take out the proto tanks. Not only did they nerf tanks but the proto av made us pilots useless. So we found another way (afterburnner) what happend? nerf!. My point being dont make tanks seem like they are the only vehicle in the game and say bs stuff like "they are the only vehice that got nerf every update"
im not a dropship pilot so I wont bring dropships up anywhere |
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Gloomy Cobra
Hostile Acquisition Inc The Superpowers
40
|
Posted - 2013.08.25 01:13:00 -
[321] - Quote
Ok but at least dont lie...You are lying by not giving dropships the spotlight they deserve. |
Charlotte O'Dell
0uter.Heaven
1091
|
Posted - 2013.08.25 01:14:00 -
[322] - Quote
If tanks get a super buff in exchange for needing a gunner and a driver, then I, personally, will snag up every single good tanker and make my own damn corp so we can still make ARs cry. I'll call it Honey Badger and it will be OP as ****. |
Casius Hakoke
Molon Labe. League of Infamy
292
|
Posted - 2013.08.25 01:21:00 -
[323] - Quote
Baal Roo wrote:Really good stuff.
Damn it man. You need to stop making so much sense, this is the Dust forums. +1 |
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