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Void Echo
Echo Galactic Industries
1003
|
Posted - 2013.08.24 06:16:00 -
[1] - Quote
well... hes obviously NOT a scrub tanker, we all know that now lol
by the rate of things, nobody new will want to spec into tanks because its still the most hated and nerfed class in the game. |
Void Echo
Echo Galactic Industries
1003
|
Posted - 2013.08.24 06:20:00 -
[2] - Quote
Aizen Intiki wrote:Void Echo wrote:well... hes obviously NOT a scrub tanker, we all know that now lol
by the rate of things, nobody new will want to spec into tanks because its still the most hated and nerfed class in the game. What's up with the Corp. name?
its my mercenary tanker corp.
but seriously, that's what you got from my post? |
Void Echo
Echo Galactic Industries
1003
|
Posted - 2013.08.24 06:24:00 -
[3] - Quote
Duran Lex wrote:Aizen Intiki wrote:Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes. You must have missed. I've 3-shotted Ted's HAV a couple times. its easy to 3 shot someone low on health. it took me 5 FG hits (kinda hard to miss the reticle dictating a hit, as well as the shield being depleted), just to take out ted nuggets shield, the other 3 almost killed him, he dipped behind a dune....he comes back out a minute later will full HP. Pretty easy to keep track of hits when your sole target is one tanker for 15 minutes.
and that's impressive to you?
HAHA simple minded.
it might have been help on his side to keep him alive from your over sized heavy sniper |
Void Echo
Echo Galactic Industries
1003
|
Posted - 2013.08.24 06:24:00 -
[4] - Quote
Aizen Intiki wrote:Void Echo wrote:Aizen Intiki wrote:Void Echo wrote:well... hes obviously NOT a scrub tanker, we all know that now lol
by the rate of things, nobody new will want to spec into tanks because its still the most hated and nerfed class in the game. What's up with the Corp. name? its my mercenary tanker corp. but seriously, that's what you got from my post? ? Interesting.
not meant to be interesting, I made it, its here. |
Void Echo
Echo Galactic Industries
1003
|
Posted - 2013.08.24 06:31:00 -
[5] - Quote
Duran Lex wrote:Void Echo wrote:Duran Lex wrote:Aizen Intiki wrote:Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes. You must have missed. I've 3-shotted Ted's HAV a couple times. its easy to 3 shot someone low on health. it took me 5 FG hits (kinda hard to miss the reticle dictating a hit, as well as the shield being depleted), just to take out ted nuggets shield, the other 3 almost killed him, he dipped behind a dune....he comes back out a minute later will full HP. Pretty easy to keep track of hits when your sole target is one tanker for 15 minutes. and that's impressive to you? HAHA simple minded. it might have been help on his side to keep him alive from your over sized heavy sniper Not impressive in the slightest...but when tanks say they are so underpowered in takes a single FG clip from an assault to pop em.... Instances like these tend to tell a different story.
yeah well when you AV infantry guys complain about not being able to kill us then showing that you tried to run solo on one of us... yeah that tell a different story also |
Void Echo
Echo Galactic Industries
1003
|
Posted - 2013.08.24 06:38:00 -
[6] - Quote
Duran Lex wrote: Alright, ill humour you.
No, i wasn't on a tower...because i didn't say i was on a tower.
No, i wasn't forcing him into a corner...he decided to stop redline tanking and come in the open. Like i stated.
My post wasn't meant to dictate AV philosophies, and it wasn't mean to promote strategies.
I simply stated the fact that tanks aren't as weak as so many tankers make themselves out to be, and wanting a buff from it.
Whatever else you took from my post, its an opinion of your accord.
well at the state of tanks, they aren't worth their price, its 2 choices:
1. reduce the cost of everything needed to fit a tank. 2. buff tanks to actually make them worth their cost |
Void Echo
Echo Galactic Industries
1003
|
Posted - 2013.08.24 06:43:00 -
[7] - Quote
Duran Lex wrote:Chances Ghost wrote:Duran Lex wrote:
Alright, ill humour you.
No, i wasn't on a tower...because i didn't say i was on a tower.
No, i wasn't forcing him into a corner...he decided to stop redline tanking and come in the open. Like i stated.
My post wasn't meant to dictate AV philosophies, and it wasn't mean to promote strategies.
I simply stated the fact that tanks aren't as weak as so many tankers make themselves out to be, and wanting a buff from it.
Whatever else you took from my post, its an opinion of your accord.
well if you were on a tower or other suitable position, just outside his rendering distance you would have NUKED HIM OFF THE PLANET, with no available recourse. and he wouldnt of even known where you were. so when we say fix tanks, we are referancing infantrys ability to abuse rendering to make vehicles obsolete so you QQ about tank effectivness is based off you not useing the tools available for you to kill them, not because they are unkillable. aka you couldnt kill him because you suck, not because tanks are fine and AV/tank balance is ok And a single tank dictating the entire flow of the battlefield, because i was the sole AVer trying to take him out....ISN'T game breaking as well?
that's not game breaking, that's just what happens when there is no AV on the enemy team to counter us. |
Void Echo
Echo Galactic Industries
1003
|
Posted - 2013.08.24 06:45:00 -
[8] - Quote
DJINN leukoplast wrote:Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes. Yup, I see these kinds of tankers all the time, and I always laugh when I see one of them QQ in the forums about their poor tank dying to militia swarms.. LOL, right. I think a lot of them just have an agenda going, QQ as much as they can (even though they are far from UP), and get buffed even more, to make them invincible like they want to be. If these std tanks can do what they do and take the beating they can take... just imagine when these turkeys get their proto tanks in 1.5 (along with a likely AV nerf due to all their QQ). It's going to be Chromosome tanks all over again, only destroyed by several dedicated squads of proto AV doing constant damage in a short period of time... otherwise they are invincible. Damn tank scrubs, I can only hope in the future we get vehicle-free modes. I like to shoot infantry, not try to shoot infantry while simultaneously getting mauled by a tank, then switching to AV only to get mauled by infantry while I try to shoot the tank.
at the attitude you have, I have come to realize that you think 3 people required to take one thing out makes that think OP, but its not, its just too team oriented for you to grasp it.. iv recently started rolling in a teamlike spirit and I don't die as often anymore, maybe you should give it a try since all your doing is trying to solo us like scrubby little infantry |
Void Echo
Echo Galactic Industries
1003
|
Posted - 2013.08.24 06:49:00 -
[9] - Quote
Duran Lex wrote:Void Echo wrote:Duran Lex wrote:Chances Ghost wrote:Duran Lex wrote:
Alright, ill humour you.
No, i wasn't on a tower...because i didn't say i was on a tower.
No, i wasn't forcing him into a corner...he decided to stop redline tanking and come in the open. Like i stated.
My post wasn't meant to dictate AV philosophies, and it wasn't mean to promote strategies.
I simply stated the fact that tanks aren't as weak as so many tankers make themselves out to be, and wanting a buff from it.
Whatever else you took from my post, its an opinion of your accord.
well if you were on a tower or other suitable position, just outside his rendering distance you would have NUKED HIM OFF THE PLANET, with no available recourse. and he wouldnt of even known where you were. so when we say fix tanks, we are referancing infantrys ability to abuse rendering to make vehicles obsolete so you QQ about tank effectivness is based off you not useing the tools available for you to kill them, not because they are unkillable. aka you couldnt kill him because you suck, not because tanks are fine and AV/tank balance is ok And a single tank dictating the entire flow of the battlefield, because i was the sole AVer trying to take him out....ISN'T game breaking as well? that's not game breaking, that's just what happens when there is no AV on the enemy team to counter us. Yet when there's an entire team of AV countering your tanks, its OP? i don't understand such logic. Obviously 1 AVer isn't destroying an entire team of tanks, yet i see so many posts saying 1 AV can take out properly fitted tanks like pinatas.
actually they can, its happened to several of us.. (some more than others)
I don't want an entire team of AV to kill me, but a minimum of 3 AVers is reasonable and logical, but that's far too team oriented for you to understand..
the state of the game, there are NO advanced or prototype tanks to deal with advanced and prototype AV, so yeah this game is terribly broken on vehicle balance. |
Void Echo
Echo Galactic Industries
1003
|
Posted - 2013.08.24 06:51:00 -
[10] - Quote
Duran Lex wrote:Void Echo wrote:DJINN leukoplast wrote:Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes. Yup, I see these kinds of tankers all the time, and I always laugh when I see one of them QQ in the forums about their poor tank dying to militia swarms.. LOL, right. I think a lot of them just have an agenda going, QQ as much as they can (even though they are far from UP), and get buffed even more, to make them invincible like they want to be. If these std tanks can do what they do and take the beating they can take... just imagine when these turkeys get their proto tanks in 1.5 (along with a likely AV nerf due to all their QQ). It's going to be Chromosome tanks all over again, only destroyed by several dedicated squads of proto AV doing constant damage in a short period of time... otherwise they are invincible. Damn tank scrubs, I can only hope in the future we get vehicle-free modes. I like to shoot infantry, not try to shoot infantry while simultaneously getting mauled by a tank, then switching to AV only to get mauled by infantry while I try to shoot the tank. at the attitude you have, I have come to realize that you think 3 people required to take one thing out makes that think OP, but its not, its just too team oriented for you to grasp it.. iv recently started rolling in a teamlike spirit and I don't die as often anymore, maybe you should give it a try since all your doing is trying to solo us like scrubby little infantry Again, you aren't grasping the point of my post. Tanks hate the fact that 1 AV can completely destroy their tank, or make them completely useless .... which is false. My only point, and argument. Edit - When concerning properly fitted tanks. cause we all know theres a huge gap between starting out tanking with MLT and no resistance skills, and a properly skilled and fitted tank.
that's the problem, tanks are so nerfed and unbalanced that they are not fun and not appealing to new players, thus making the tank class go endangered and thus extinct..
the main focus I have is for the potential new tankers that could be here, but the way things are, no new players will want to skill into tanks because they are the most nerfed and useless weapon in the game |
|
Void Echo
Echo Galactic Industries
1003
|
Posted - 2013.08.24 06:52:00 -
[11] - Quote
hackerzilla wrote:Void Echo wrote:well... hes obviously NOT a scrub tanker, we all know that now lol
by the rate of things, nobody new will want to spec into tanks because its still the most hated and nerfed class in the game. errrrrr... lolderpships?
this isn't talking about dropships mind you |
Void Echo
Echo Galactic Industries
1003
|
Posted - 2013.08.24 07:05:00 -
[12] - Quote
DJINN leukoplast wrote:Void Echo wrote:
at the attitude you have, I have come to realize that you think 3 people required to take one thing out makes that think OP, but its not, its just too team oriented for you to grasp it.. iv recently started rolling in a teamlike spirit and I don't die as often anymore, maybe you should give it a try since all your doing is trying to solo us like scrubby little infantry
So since you don't die as much when rolling properly with a team/squad, then tanks and AV are fine right?
not in the slightest, there are still major things that aren't right with the balance, however those only make up part of the balance.
certain subjects of this imbalance are quite obvious:
no advanced or prototype tanks. invisible swarms and infantry. horrible rendering. core mechanics. AV convenience when it comes to AV grenades. etc etc.
the only thing that would be beneficial in starting the overhaul of this imbalance would be to bring in advanced and prototype tanks. only then could we begin, otherwise wed be back to where we are now.
and squads are fine il admit, but they aren't ideal for survival, especially if your squad doesn't care about your tank nor does your team which is what happens 95% of the time.
tanks need lone survivability, otherwise theres no incentive to skill into them other than waving the currently biggest weapon around pointing it at your enemy's faces |
Void Echo
Echo Galactic Industries
1003
|
Posted - 2013.08.24 07:07:00 -
[13] - Quote
Duran Lex wrote:This just became another bullshit "A fully specced AVer cannot solo kill a tank, even though I'm claiming they have the ability to easily kill said tank solo" thread thanks to you die hard god machines.
Jesus, no wonder Wang got fed up with you *******.
Everyone single one of you "vet" tankers will quit when patch 1.5 releases, because it wont be the god mode you wanted back.
/thread on my part
you just don't want to use teamwork to kill us, which is why your pissed about failing to solo one of our best tankers. |
Void Echo
Echo Galactic Industries
1003
|
Posted - 2013.08.24 07:10:00 -
[14] - Quote
DJINN leukoplast wrote:Void Echo wrote:
the state of the game, there are NO advanced or prototype tanks to deal with advanced and prototype AV, so yeah this game is terribly broken on vehicle balance.
Advanced and proto are the only effective AV against std tanks (adv swarms are garbage, only adv forge is worthwhile)... that alone should say something. Just imagine if the OP was using std AV to try to take out teds tank... he could have spent all night shooting him and nothing would have ever happened. Also the op had used proto forge and yet he didn't make a dent. Which is BS. Once your invincible noob-proto tanks arrive, there will be nothing in the game powerful enough to take them out unless half the team is using proto AV and is focused 100% on one proto tank.
if you would read his 1st post, he claimed that he was trying to SOLO ONE OF THE BEST TANKERS IN THE GAME, of course he isn't going to succeed.
the way I would balance things is like this:
1 prototype tank = 3 prototype AV 1 advanced tank = 3 advanced AV 1 standard tank = 3 standard AV
however, if you have blue in your turrets, they will give you an extra survivability only if they have the same skill set as you do, this would also be needing the vehicle lock function we all want, that way if the right people were in the tank, it would be indestructible, but if its only the pilot, the tank would be killable but still do massive amounts of damage, nothing less.
this would greatly encourage the teamwork you want us to use, but it would have to be done right, and by right, I mean the pilot needs to have complete dominance over his own asset, otherwise tanks and vehicles in general would just be like BF. |
Void Echo
Echo Galactic Industries
1003
|
Posted - 2013.08.24 07:16:00 -
[15] - Quote
DJINN leukoplast wrote:Void Echo wrote:DJINN leukoplast wrote:Void Echo wrote:
at the attitude you have, I have come to realize that you think 3 people required to take one thing out makes that think OP, but its not, its just too team oriented for you to grasp it.. iv recently started rolling in a teamlike spirit and I don't die as often anymore, maybe you should give it a try since all your doing is trying to solo us like scrubby little infantry
So since you don't die as much when rolling properly with a team/squad, then tanks and AV are fine right? not in the slightest, there are still major things that aren't right with the balance, however those only make up part of the balance. certain subjects of this imbalance are quite obvious: no advanced or prototype tanks. - Uh, the std ones you turkeys use are powerful enough and are already almost invincible. invisible swarms and infantry. - For being invisible, it's amazing you tankers sure know what direction to hide and rep in horrible rendering. - Explain.core mechanics. - Infantry have crap core mechanics too, next. AV convenience when it comes to AV grenades. etc etc. - If I choose to use Av nades I give up my regular nades, which I rely on greatly. Also AV nades vs a well fitted tank usually results in a suicide of the person trying to get close enough to throw those nades. the only thing that would be beneficial in starting the overhaul of this imbalance would be to bring in advanced and prototype tanks. only then could we begin, otherwise wed be back to where we are now. and squads are fine il admit, but they aren't ideal for survival, especially if your squad doesn't care about your tank nor does your team which is what happens 95% of the time. tanks need lone survivability, otherwise theres no incentive to skill into them other than waving the currently biggest weapon around pointing it at your enemy's faces You ask for adv and proto tanks, yet somehow these std tanks are doing just fine against proto AV. We see it happen all the time, so you should try to up your game and become a better tanker rather than ask for buffs that aren't needed.
you missed the part where I said that the balancing would be at its best IF IT WERE TO BEGIN WHEN ADVANCED AND PROTOTYPE TANKS WERE GIVING TO GO AGAINST THE ADVANCED AND PROTOTYPE AV.
imho standard tanks should be soloed by prototype AV only (and occasionally, AVers that are very strategic), but right now, we have nothing else but standard so yeah, standard needs to be on prototype level in order to survive the current state that we are in because we have nothing in the same tire as prototype or advanced. |
Void Echo
Echo Galactic Industries
1003
|
Posted - 2013.08.24 07:18:00 -
[16] - Quote
once advanced and prototype tanks are given, all the stats should be reset to 0 and rebuilt from scratch based on the effectiveness of each item. |
Void Echo
Echo Galactic Industries
1005
|
Posted - 2013.08.24 07:21:00 -
[17] - Quote
Duran Lex wrote:
I said i was done with this thread...but god damn i looked back at this thread and saw a red flag.
So you feel that it should take at the least, 3 AVers to take out a tank...
but you want to have the ability to solo the entire playfield? Are you ******* serious?
Yea man...you are ALL about the balance.
look at my conversation with the djinn guy, if you are able to read that is |
Void Echo
Echo Galactic Industries
1005
|
Posted - 2013.08.24 07:26:00 -
[18] - Quote
Duran Lex wrote:Void Echo wrote:Duran Lex wrote:
I said i was done with this thread...but god damn i looked back at this thread and saw a red flag.
So you feel that it should take at the least, 3 AVers to take out a tank...
but you want to have the ability to solo the entire playfield? Are you ******* serious?
Yea man...you are ALL about the balance.
look at my conversation with wolf saber, if you are able to read that is I'm looking at your conversation now. Saying it should take 3 AV to take out a tank, yet a tank should be able to solo is as biased as you can ******* get.
clearly your completely ignoring the parts where im talking about how to introduce the style of teamwork you want us to use while still giving incentive to personally skill into your own tank.
please don't ignore the points im making, it just makes you look biased |
Void Echo
Echo Galactic Industries
1007
|
Posted - 2013.08.24 07:29:00 -
[19] - Quote
DJINN leukoplast wrote:Void Echo wrote:DJINN leukoplast wrote:Void Echo wrote:
the state of the game, there are NO advanced or prototype tanks to deal with advanced and prototype AV, so yeah this game is terribly broken on vehicle balance.
Advanced and proto are the only effective AV against std tanks (adv swarms are garbage, only adv forge is worthwhile)... that alone should say something. Just imagine if the OP was using std AV to try to take out teds tank... he could have spent all night shooting him and nothing would have ever happened. Also the op had used proto forge and yet he didn't make a dent. Which is BS. Once your invincible noob-proto tanks arrive, there will be nothing in the game powerful enough to take them out unless half the team is using proto AV and is focused 100% on one proto tank. if you would read his 1st post, he claimed that he was trying to SOLO ONE OF THE BEST TANKERS IN THE GAME, of course he isn't going to succeed. the way I would balance things is like this: 1 prototype tank = 3 prototype AV 1 advanced tank = 3 advanced AV 1 standard tank = 3 standard AV however, if you have blue in your turrets, they will give you an extra survivability only if they have the same skill set as you do, this would also be needing the vehicle lock function we all want, that way if the right people were in the tank, it would be indestructible, but if its only the pilot, the tank would be killable but still do massive amounts of damage, nothing less. this would greatly encourage the teamwork you want us to use, but it would have to be done right, and by right, I mean the pilot needs to have complete dominance over his own asset, otherwise tanks and vehicles in general would just be like BF. What makes ted one of the best tankers in the game, cause he can flip on a few modules and become invincible while he hides behind a hill to rep at a crazy amount And sorry, 1 tank = 1 infantry player. 1 object for 1 object. You have a single tank operated by a single person (excluding those in turrets which can't actually maneuver the tank). You can move this death-squad on wheels by yourself and it is in a single location. And you want a minimum of 3 AV players to take it out? LOL. Yeah, the chances of 3 dedicated AV players all in the prime spot to take out a tank and somehow manage to avoid all the infantry players who shoot on sight when a red is in range... not good. Also you think it should be a 3:1 ratio? You do realize that when an infantry player uses AV they are useless against other infantry players? (forge is the small exception). So if there is 2 tanks in the game, that means 6 infantry players are now out of the loop and hunting vehicles only. With a 16 v 16 game, that means it's really 16 vs 10 (and two tanks on the enemy team). Yeah, ok buddy
3 things I have to say about your post..
1: your also ignoring my points when im talking about introducing teamplay like you want into tanks while still making it worth for a pilot to personally skill into them.
2: you fail to realize that when tankers spec into tanks, we completely give up our ability to fight outside of tanks unless we have enough SP to skill into infantry also, so don't come and talk to me about sacrifice.
3: I thought you were rational and un biased and actually looking for a decent conversation on the subject. guess I was wrong about you |
Void Echo
Echo Galactic Industries
1007
|
Posted - 2013.08.24 07:34:00 -
[20] - Quote
Duran Lex wrote:Void Echo wrote:Duran Lex wrote:Void Echo wrote:Duran Lex wrote:
I said i was done with this thread...but god damn i looked back at this thread and saw a red flag.
So you feel that it should take at the least, 3 AVers to take out a tank...
but you want to have the ability to solo the entire playfield? Are you ******* serious?
Yea man...you are ALL about the balance.
look at my conversation with wolf saber, if you are able to read that is I'm looking at your conversation now. Saying it should take 3 AV to take out a tank, yet a tank should be able to solo is as biased as you can ******* get. clearly your completely ignoring the parts where im talking about how to introduce the style of teamwork you want us to use while still giving incentive to personally skill into your own tank. please don't ignore the points im making, it just makes you look biased It's the fact i simply can't ignore your one comment about tanks should have the ability to solo. Whatever else you want to balance, you still feel tanks should be a solo force able to withstand 3 AVers. Thats way to unbalanced for me legitimately assume you are looking for balance.
my god.... your ignorant....
with the way I would balance it, solo tankers would have a chance of surviving, but if the right people were all inside of the tank, the vehicle would be able to completely overcome you.
notice I said the plural of person.. which is PEOPLE, meaning that if 3 PEOPLE WERE IN THE TANK AT THE SAME TIME WITH THE RIGHT SKILL SET, THEY WOULD MAKE THE TANK SRONGER |
|
Void Echo
Echo Galactic Industries
1007
|
Posted - 2013.08.24 07:38:00 -
[21] - Quote
oh well, ignorance is what stupid has I suppose... I guess il just coy and past all my posts here so I can make my own thread on what vehicle balance should begin. |
Void Echo
Echo Galactic Industries
1007
|
Posted - 2013.08.24 07:42:00 -
[22] - Quote
so then, the point of this thread was to complain about how you cant solo one of the best tankers of the game because you weren't doing it right?
ROFLMAO |
Void Echo
Echo Galactic Industries
1007
|
Posted - 2013.08.24 07:49:00 -
[23] - Quote
for someone who doesn't have any sp in tanks, you sure act like you know everything about them |
Void Echo
Echo Galactic Industries
1008
|
Posted - 2013.08.24 07:57:00 -
[24] - Quote
Arkena Wyrnspire wrote:Void Echo, I'm curious to know how you think it's balanced if it requires 3 people to take out 1 tanker. That effectively takes three people off the field to combat the one person in the tank. Why is it necessary that a solo tank requires multiple people to kill?
I would understand it if each person in the HAV roughly meant another AV specialist required, but only if they were specced into vehicles as well. (Side note on this - I can't believe CCP still aren't working on vehicle locks.)
So I have a question - Do you think it should take multiple AV specialists to destroy one HAV with one pilot in, or do you think that it should be reserved for when you have multiple people in the tank? If you think it should take multiple AV per solo HAV, could you explain what balances that, in your eyes?
yes I do, mainly because its a 50-ton or heavier vehicle that's over 3x larger than infantry is...
and even irl it occasionally takes one brave person to toss in a grenade but it also more times takes multiple people with rockets to destroy one, and look t the statistics, NONE of the modern American tanks have been destroyed yet. (that was for you people wanting this game to be like real life which is plain stupid as hell).
imho, size determines it all, look at eve (the game this game is MEANT to be made after), titans require multiple ships to destroy them, they can never be soloed. |
Void Echo
Echo Galactic Industries
1008
|
Posted - 2013.08.24 07:59:00 -
[25] - Quote
Duran Lex wrote:Void Echo wrote:for someone who doesn't have any sp in tanks, you sure act like you know everything about them Okay, I'm game for this part of child's play. For someone who isn't fully specced into Forge Guns, Swarms launchers and Plasma cannons, you sure act like you know everything about them. See how easy it is to play a child's game? Is your next attempt going to point out that I'm in the Amarr Templars Corp?
I don't care about your character, and yes AV is very simple to understand... as I said before, I have skilled into them before and they were far easier to use than tanks are.
my transition from tanks to vehicles temporarily gave me a surprise, I thought it was going to be difficult, but all I needed to do was place a nanohive in front of me and spam away, granted I couldnt fight infantry but I understood that because I didn't spec to kill infantry, I specced to kill vehicles. |
Void Echo
Echo Galactic Industries
1008
|
Posted - 2013.08.24 08:03:00 -
[26] - Quote
Duran Lex wrote:Void Echo wrote:Arkena Wyrnspire wrote:Void Echo, I'm curious to know how you think it's balanced if it requires 3 people to take out 1 tanker. That effectively takes three people off the field to combat the one person in the tank. Why is it necessary that a solo tank requires multiple people to kill?
I would understand it if each person in the HAV roughly meant another AV specialist required, but only if they were specced into vehicles as well. (Side note on this - I can't believe CCP still aren't working on vehicle locks.)
So I have a question - Do you think it should take multiple AV specialists to destroy one HAV with one pilot in, or do you think that it should be reserved for when you have multiple people in the tank? If you think it should take multiple AV per solo HAV, could you explain what balances that, in your eyes? yes I do, mainly because its a 50-ton or heavier vehicle that's over 3x larger than infantry is... and even irl it occasionally takes one brave person to toss in a grenade but it also more times takes multiple people with rockets to destroy one, and look t the statistics, NONE of the modern American tanks have been destroyed yet. (that was for you people wanting this game to be like real life which is plain stupid as hell). imho, size determines it all, look at eve (the game this game is MEANT to be made after), titans require multiple ships to destroy them, they can never be soloed. .... Alright, then by your logic since Bowser is 3 times the size of Mario...i guess Mario shouldn't be able to defeat him? See how bringing in logic from other games does nothing to help your cause?
HAHAHAHAHAHAHAHAHA Mario has nothing to do with this genre of games, LOL
Mario doesn't even come close to anything like fps.
im comparing it to EVE Online because it specifically sais that Dust 514 is part of the EVE universe and meant to be like it |
Void Echo
Echo Galactic Industries
1008
|
Posted - 2013.08.24 08:04:00 -
[27] - Quote
DJINN leukoplast wrote:Void Echo wrote:
3 things I have to say about your post..
1: your also ignoring my points when im talking about introducing teamplay like you want into tanks while still making it worth for a pilot to personally skill into them.
2: you fail to realize that when tankers spec into tanks, we completely give up our ability to fight outside of tanks unless we have enough SP to skill into infantry also, so don't come and talk to me about sacrifice.
3: I thought you were rational and un biased and actually looking for a decent conversation on the subject. guess I was wrong about you
Tanks are good against EVERYTHING, vehicles and infantry alike and have a crap ton of health along with OP modules. Tanks are also impervious to most infantry weapons, except AV. AV is only good against vehicles, we are as squishy as any other infantry player and are vulnerable to EVERYTHING. You know less about sacrifice then you think. I play this game to kill infantry (this is a FPS, remember that), not to hunt down annoying vehicles and tanks for some meager reward (if I can get the kill) cause they are terrorizing me and my team and ruining the match. And you knew going into this that I was not a fan of tanks, so don't give me that.
and you know that I don't like biased people that aren't willing to see other people's views unless they fit your views. so you cant say anything either. |
Void Echo
Echo Galactic Industries
1008
|
Posted - 2013.08.24 08:06:00 -
[28] - Quote
Arkena Wyrnspire wrote:Void Echo wrote:Arkena Wyrnspire wrote:Void Echo, I'm curious to know how you think it's balanced if it requires 3 people to take out 1 tanker. That effectively takes three people off the field to combat the one person in the tank. Why is it necessary that a solo tank requires multiple people to kill?
I would understand it if each person in the HAV roughly meant another AV specialist required, but only if they were specced into vehicles as well. (Side note on this - I can't believe CCP still aren't working on vehicle locks.)
So I have a question - Do you think it should take multiple AV specialists to destroy one HAV with one pilot in, or do you think that it should be reserved for when you have multiple people in the tank? If you think it should take multiple AV per solo HAV, could you explain what balances that, in your eyes? yes I do, mainly because its a 50-ton or heavier vehicle that's over 3x larger than infantry is... and even irl it occasionally takes one brave person to toss in a grenade but it also more times takes multiple people with rockets to destroy one, and look t the statistics, NONE of the modern American tanks have been destroyed yet. (that was for you people wanting this game to be like real life which is plain stupid as hell). imho, size determines it all, look at eve (the game this game is MEANT to be made after), titans require multiple ships to destroy them, they can never be soloed. I'm asking what the balancing gameplay factor is - "It's a 50 ton vehicle" doesn't really answer that, unfortunately. Basing things in a game on how it works IRL is a silly way to do things, I agree - besides which shielding and armour systems are much much better than what we have right now. I'm a little dubious about your example though - A titan can't really be soloed, no, but a battleship can be soloed by a frigate., for example. The titan is the edge case, much like the MCC. Do you mean to say that you think the cost is the balancing factor? What do you think the balancing gameplay factor is to make tanks worth multiple AV to destroy?
since the beginning of the game, tanks are the biggest weapons able to be used by infantry, not the MCC thus making the tanks the largest sized assets in battle, im not saying that tanks will always be the biggest because CCP has mentioned things a lot bigger being brought into this game. but for now, tanks are the titans of dust. |
Void Echo
Echo Galactic Industries
1008
|
Posted - 2013.08.24 08:08:00 -
[29] - Quote
Duran Lex wrote:Void Echo wrote:Duran Lex wrote:Void Echo wrote:Arkena Wyrnspire wrote:Void Echo, I'm curious to know how you think it's balanced if it requires 3 people to take out 1 tanker. That effectively takes three people off the field to combat the one person in the tank. Why is it necessary that a solo tank requires multiple people to kill?
I would understand it if each person in the HAV roughly meant another AV specialist required, but only if they were specced into vehicles as well. (Side note on this - I can't believe CCP still aren't working on vehicle locks.)
So I have a question - Do you think it should take multiple AV specialists to destroy one HAV with one pilot in, or do you think that it should be reserved for when you have multiple people in the tank? If you think it should take multiple AV per solo HAV, could you explain what balances that, in your eyes? yes I do, mainly because its a 50-ton or heavier vehicle that's over 3x larger than infantry is... and even irl it occasionally takes one brave person to toss in a grenade but it also more times takes multiple people with rockets to destroy one, and look t the statistics, NONE of the modern American tanks have been destroyed yet. (that was for you people wanting this game to be like real life which is plain stupid as hell). imho, size determines it all, look at eve (the game this game is MEANT to be made after), titans require multiple ships to destroy them, they can never be soloed. .... Alright, then by your logic since Bowser is 3 times the size of Mario...i guess Mario shouldn't be able to defeat him? See how bringing in logic from other games does nothing to help your cause? HAHAHAHAHAHAHAHAHA Mario has nothing to do with this genre of games, LOL Mario doesn't even come close to anything like fps. im comparing it to EVE Online because it specifically sais that Dust 514 is part of the EVE universe and meant to be like it Yet the genre of games are completely different. Maybe you should follow your own advice.
so your saying that if i have a COD game that i really like and the same company decides to make another game that's meant to be like COD on another set and able to connect in some sort of real time way, that the new game should be nothing like what its said to be like? |
Void Echo
Echo Galactic Industries
1008
|
Posted - 2013.08.24 08:09:00 -
[30] - Quote
Duran Lex wrote:Shattered Mirage wrote:DJINN leukoplast wrote:Void Echo wrote:
3 things I have to say about your post..
1: your also ignoring my points when im talking about introducing teamplay like you want into tanks while still making it worth for a pilot to personally skill into them.
2: you fail to realize that when tankers spec into tanks, we completely give up our ability to fight outside of tanks unless we have enough SP to skill into infantry also, so don't come and talk to me about sacrifice.
3: I thought you were rational and un biased and actually looking for a decent conversation on the subject. guess I was wrong about you
Tanks are good against EVERYTHING, vehicles and infantry alike and have a crap ton of health along with OP modules. Tanks are also impervious to most infantry weapons, except AV.AV is only good against vehicles, we are as squishy as any other infantry player and are vulnerable to EVERYTHING. You know less about sacrifice then you think. I play this game to kill infantry (this is a FPS, remember that), not to hunt down annoying vehicles and tanks for some meager reward (if I can get the kill) cause they are terrorizing me and my team and ruining the match. And you knew going into this that I was not a fan of tanks, so don't give me that. You want an AR to take down a tank? funny thing is... it won't be considered OP if that does happen. You want a Tank to be able to take down the MCC? See? i can say random **** too.
um... yeah no.... we never wanted tanks to destroy MCCs, where the hell did you get that idea from? |
|
Void Echo
Echo Galactic Industries
1008
|
Posted - 2013.08.24 08:11:00 -
[31] - Quote
Duran Lex wrote:Void Echo wrote:Arkena Wyrnspire wrote:Void Echo wrote:Arkena Wyrnspire wrote:Void Echo, I'm curious to know how you think it's balanced if it requires 3 people to take out 1 tanker. That effectively takes three people off the field to combat the one person in the tank. Why is it necessary that a solo tank requires multiple people to kill?
I would understand it if each person in the HAV roughly meant another AV specialist required, but only if they were specced into vehicles as well. (Side note on this - I can't believe CCP still aren't working on vehicle locks.)
So I have a question - Do you think it should take multiple AV specialists to destroy one HAV with one pilot in, or do you think that it should be reserved for when you have multiple people in the tank? If you think it should take multiple AV per solo HAV, could you explain what balances that, in your eyes? yes I do, mainly because its a 50-ton or heavier vehicle that's over 3x larger than infantry is... and even irl it occasionally takes one brave person to toss in a grenade but it also more times takes multiple people with rockets to destroy one, and look t the statistics, NONE of the modern American tanks have been destroyed yet. (that was for you people wanting this game to be like real life which is plain stupid as hell). imho, size determines it all, look at eve (the game this game is MEANT to be made after), titans require multiple ships to destroy them, they can never be soloed. I'm asking what the balancing gameplay factor is - "It's a 50 ton vehicle" doesn't really answer that, unfortunately. Basing things in a game on how it works IRL is a silly way to do things, I agree - besides which shielding and armour systems are much much better than what we have right now. I'm a little dubious about your example though - A titan can't really be soloed, no, but a battleship can be soloed by a frigate., for example. The titan is the edge case, much like the MCC. Do you mean to say that you think the cost is the balancing factor? What do you think the balancing gameplay factor is to make tanks worth multiple AV to destroy? since the beginning of the game, tanks are the biggest weapons able to be used by infantry, not the MCC thus making the tanks the largest sized assets in battle, im not saying that tanks will always be the biggest because CCP has mentioned things a lot bigger being brought into this game. but for now, tanks are the titans of dust. That's where your mentality is flawed. Tanks are the tanks of dust. That is all. Until EVE develops tanks for use in their game, comparing tanks to spaceships is pretty ******* out there.
tanks and ships are vehicles aren't they?
your saying that a modern day gun that is able to shoot lead round out of it is completely different than a pipe that i could fill with gun powder and shoot a lead ball out of it... yes they are different designs, but they are the same type of thing, guns.. |
Void Echo
Echo Galactic Industries
1008
|
Posted - 2013.08.24 08:15:00 -
[32] - Quote
Arkena Wyrnspire wrote:Void Echo wrote:Arkena Wyrnspire wrote:Void Echo, I'm curious to know how you think it's balanced if it requires 3 people to take out 1 tanker. That effectively takes three people off the field to combat the one person in the tank. Why is it necessary that a solo tank requires multiple people to kill?
I would understand it if each person in the HAV roughly meant another AV specialist required, but only if they were specced into vehicles as well. (Side note on this - I can't believe CCP still aren't working on vehicle locks.)
So I have a question - Do you think it should take multiple AV specialists to destroy one HAV with one pilot in, or do you think that it should be reserved for when you have multiple people in the tank? If you think it should take multiple AV per solo HAV, could you explain what balances that, in your eyes? yes I do, mainly because its a 50-ton or heavier vehicle that's over 3x larger than infantry is... and even irl it occasionally takes one brave person to toss in a grenade but it also more times takes multiple people with rockets to destroy one, and look t the statistics, NONE of the modern American tanks have been destroyed yet. (that was for you people wanting this game to be like real life which is plain stupid as hell). imho, size determines it all, look at eve (the game this game is MEANT to be made after), titans require multiple ships to destroy them, they can never be soloed. I'm asking what the balancing gameplay factor is - "It's a 50 ton vehicle" doesn't really answer that, unfortunately. Basing things in a game on how it works IRL is a silly way to do things, I agree - besides which shielding and armour systems are much much better than what we have right now. I'm a little dubious about your example though - A titan can't really be soloed, no, but a battleship can be soloed by a frigate., for example. The titan is the edge case, much like the MCC. Do you mean to say that you think the cost is the balancing factor? What do you think the balancing gameplay factor is to make tanks worth multiple AV to destroy?
well other than the obvios, what about the incentive to skill into vehicles in the 1st place, if they are **** like they are now, nobody will want them, and look at that. hardly anyone does. |
Void Echo
Echo Galactic Industries
1008
|
Posted - 2013.08.24 08:18:00 -
[33] - Quote
Duran Lex wrote:Void Echo wrote:
tanks and ships are vehicles aren't they?
your saying that a modern day gun that is able to shoot lead round out of it is completely different than a pipe that i could fill with gun powder and shoot a lead ball out of it...
No, but a vehicle that can navigate in the closed vacuum of space in an entirely different game, is fundamentally different then a vehicle that can only navigate on the surface of a planet. You know, a circle is a different shape then a square.
yet they are both shapes, and have the same properties, they are similar in that they are basically the same type of thing..
the only thing that's different in your post is the navigation type, might i also remind you that tanks will be able to fight in space once CCP gives us space maps |
Void Echo
Echo Galactic Industries
1009
|
Posted - 2013.08.24 08:20:00 -
[34] - Quote
Duran Lex wrote:Void Echo wrote:Arkena Wyrnspire wrote:Void Echo wrote:Arkena Wyrnspire wrote:Void Echo, I'm curious to know how you think it's balanced if it requires 3 people to take out 1 tanker. That effectively takes three people off the field to combat the one person in the tank. Why is it necessary that a solo tank requires multiple people to kill?
I would understand it if each person in the HAV roughly meant another AV specialist required, but only if they were specced into vehicles as well. (Side note on this - I can't believe CCP still aren't working on vehicle locks.)
So I have a question - Do you think it should take multiple AV specialists to destroy one HAV with one pilot in, or do you think that it should be reserved for when you have multiple people in the tank? If you think it should take multiple AV per solo HAV, could you explain what balances that, in your eyes? yes I do, mainly because its a 50-ton or heavier vehicle that's over 3x larger than infantry is... and even irl it occasionally takes one brave person to toss in a grenade but it also more times takes multiple people with rockets to destroy one, and look t the statistics, NONE of the modern American tanks have been destroyed yet. (that was for you people wanting this game to be like real life which is plain stupid as hell). imho, size determines it all, look at eve (the game this game is MEANT to be made after), titans require multiple ships to destroy them, they can never be soloed. I'm asking what the balancing gameplay factor is - "It's a 50 ton vehicle" doesn't really answer that, unfortunately. Basing things in a game on how it works IRL is a silly way to do things, I agree - besides which shielding and armour systems are much much better than what we have right now. I'm a little dubious about your example though - A titan can't really be soloed, no, but a battleship can be soloed by a frigate., for example. The titan is the edge case, much like the MCC. Do you mean to say that you think the cost is the balancing factor? What do you think the balancing gameplay factor is to make tanks worth multiple AV to destroy? well other than the obvios, what about the incentive to skill into vehicles in the 1st place, if they are **** like they are now, nobody will want them, and look at that. hardly anyone does. I would find your argument relevant, if there wasn't a patch coming next month that is reworking the entirety of the Vehicle and AV. So, until that happens....yea, we know initially skilling into tanks means you are water balloons ready to pop until you get 8mil SP to start skilling into proper resistances. but that wasn't your argument this whole time was it?
both yes and no.....
im not only trying to do something for myself, im trying to make tanking better so new people will actually want to skill into vehicles, so that this game doesn't end up as another boring regular FPS.
(i need to sleep, its 3 in the morning and im tired, il continue tomorrow) |
Void Echo
Echo Galactic Industries
1009
|
Posted - 2013.08.24 08:23:00 -
[35] - Quote
Arkena Wyrnspire wrote:Void Echo wrote:Arkena Wyrnspire wrote: I'm asking what the balancing gameplay factor is - "It's a 50 ton vehicle" doesn't really answer that, unfortunately.
Basing things in a game on how it works IRL is a silly way to do things, I agree - besides which shielding and armour systems are much much better than what we have right now.
I'm a little dubious about your example though - A titan can't really be soloed, no, but a battleship can be soloed by a frigate., for example. The titan is the edge case, much like the MCC. Do you mean to say that you think the cost is the balancing factor?
What do you think the balancing gameplay factor is to make tanks worth multiple AV to destroy?
well other than the obvios, what about the incentive to skill into vehicles in the 1st place, if they are **** like they are now, nobody will want them, and look at that. hardly anyone does. Again, claiming tanks are **** (which again, I don't disagree with) doesn't suggest a valid reason for making tanks take multiple AV to destroy. Can we try and have a productive discussion? I'm sure you're perfectly capable of suggesting actual gameplay factors, as an experienced tanker, but to do that we need to throw away ideas of 'This is how it should be' and come up with 'This is how it should be BECAUSE -reason-'. What is the gameplay reason for your suggestion? How can it be justified?
plus, this isn't my thread, i would do this on my own thread only. |
Void Echo
Echo Galactic Industries
1009
|
Posted - 2013.08.24 08:25:00 -
[36] - Quote
Duran Lex wrote:Void Echo wrote:
both yes and no.....
im not only trying to do something for myself, im trying to make tanking better so new people will actually want to skill into vehicles, so that this game doesn't end up as another boring regular FPS.
Yet thats not your job. It's CCP's job to balance out vehicles and AV to make it better for new people. Hence the reason they are doing patch 1.5. Again, another argument thats invalid.
look at how much of a job theyv done so far... theyv screwed up every build, i know you don't understand because your class hasn't been nerfed every single build.
im tired of their bull and i know many many other who are also tired of it.
someone has to do something, and it hasn't been CCP doing it for a very long time. |
Void Echo
Echo Galactic Industries
1009
|
Posted - 2013.08.24 08:27:00 -
[37] - Quote
DJINN leukoplast wrote:Void Echo wrote:
well other than the obvios, what about the incentive to skill into vehicles in the 1st place, if they are **** like they are now, nobody will want them, and look at that. hardly anyone does.
If tanks and vehicles were so feeble and useless, then why would anybody complain about them? I mean if all I had to do was whip out some std AV nades and militia swarms to defeat every vehicle in the game with no effort at all, why would I complain about their power and strength? Don't see too many "Plasma cannon is OP" or "Laser rifle needs a nerf" threads do we? Can you count on one hand how many time you have gotten killed by these weapons?
because you hate them, i know you and a few others in this thread do, why would you complain about something you hate being UP?
i saw a lot of you complaining about your logi suits getting nerfed into logi suits, claiming that it was unwarranted and unwanted, that when tanks have been through every build. |
Void Echo
Echo Galactic Industries
1010
|
Posted - 2013.08.24 08:28:00 -
[38] - Quote
Arkena Wyrnspire wrote:Void Echo wrote:Arkena Wyrnspire wrote:Void Echo wrote:Arkena Wyrnspire wrote: I'm asking what the balancing gameplay factor is - "It's a 50 ton vehicle" doesn't really answer that, unfortunately.
Basing things in a game on how it works IRL is a silly way to do things, I agree - besides which shielding and armour systems are much much better than what we have right now.
I'm a little dubious about your example though - A titan can't really be soloed, no, but a battleship can be soloed by a frigate., for example. The titan is the edge case, much like the MCC. Do you mean to say that you think the cost is the balancing factor?
What do you think the balancing gameplay factor is to make tanks worth multiple AV to destroy?
well other than the obvios, what about the incentive to skill into vehicles in the 1st place, if they are **** like they are now, nobody will want them, and look at that. hardly anyone does. Again, claiming tanks are **** (which again, I don't disagree with) doesn't suggest a valid reason for making tanks take multiple AV to destroy. Can we try and have a productive discussion? I'm sure you're perfectly capable of suggesting actual gameplay factors, as an experienced tanker, but to do that we need to throw away ideas of 'This is how it should be' and come up with 'This is how it should be BECAUSE -reason-'. What is the gameplay reason for your suggestion? How can it be justified? plus, this isn't my thread, i would do this on my own thread only. I don't understand why this presents an obstacle to explaining your reasoning. You were apparently perfectly happy to do it earlier on, yet when I ask for clarification you say you won't explain it here? Is there another thread you would like to continue this discussion?
yeah, il make it tomorrow, il personally message you in game when i make it. |
Void Echo
Echo Galactic Industries
1010
|
Posted - 2013.08.24 08:32:00 -
[39] - Quote
DJINN leukoplast wrote:Void Echo wrote:
yep it does, and does it not take down more health for you when you shot in the head than everywhere else?
Yes, it does. And I am curious as to where you are going with this. Cause to my knowledge, tanks have no such "headshot" multipliers. Which is another nail in the coffin for AV players.
there are sweet spots for av on tanks, they are located on vulnerable areas that when hit, it takes off over half of our health in one shot (this happened to me once, i had 6K armor and still repping then thin lone forger ran on top of the hill next to me and shot at one of those spots and killed me). you can look it up |
Void Echo
Echo Galactic Industries
1010
|
Posted - 2013.08.24 08:35:00 -
[40] - Quote
Duran Lex wrote:Void Echo wrote:DJINN leukoplast wrote:Void Echo wrote:
yep it does, and does it not take down more health for you when you shot in the head than everywhere else?
Yes, it does. And I am curious as to where you are going with this. Cause to my knowledge, tanks have no such "headshot" multipliers. Which is another nail in the coffin for AV players. there are sweet spots for av on tanks, they are located on vulnerable areas. you can look it up The back end ass of the tank. I wish my head could only be seen from the rear.
also the front right in between the main cannon and the edge of the front |
|
Void Echo
Echo Galactic Industries
1011
|
Posted - 2013.08.24 08:43:00 -
[41] - Quote
DJINN leukoplast wrote:Void Echo wrote:
because you hate them, i know you and a few others in this thread do, why would you complain about something you hate being UP?
No, I wouldn't complain about something that was UP being OP. But more importantly, why would I hate something that was UP? If it's UP, then I have no reason to hate it.
even though its UP it can still kill you, why else would you be complaining, that's what this guy is complaining about basically |
Void Echo
Echo Galactic Industries
1011
|
Posted - 2013.08.24 08:45:00 -
[42] - Quote
Chances Ghost wrote:ultimatly tankers want infantry AV to HELP us rathe rthen RELACE us
yep, one of you gets one of the basic things about this. |
Void Echo
Echo Galactic Industries
1013
|
Posted - 2013.08.24 08:52:00 -
[43] - Quote
DJINN leukoplast wrote:Void Echo wrote:DJINN leukoplast wrote:Void Echo wrote:
yep it does, and does it not take down more health for you when you shot in the head than everywhere else?
Yes, it does. And I am curious as to where you are going with this. Cause to my knowledge, tanks have no such "headshot" multipliers. Which is another nail in the coffin for AV players. there are sweet spots for av on tanks, they are located on vulnerable areas that when hit, it takes off over half of our health in one shot (this happened to me once, i had 6K armor and still repping then thin lone forger ran on top of the hill next to me and shot at one of those spots and killed me). you can look it up Get a rectangular piece put on top of your tank that has a damage multiplier and is accessible from all angles that is 100% of the width, 1/3rd of the length, and 1/6th of the height of your tank, then we'll talk.
its till the same as getting a head shot on you.
just because its physically different doesn't mean its completely different, that's something you seem to have a problem with when it doesn't go with your point |
Void Echo
Echo Galactic Industries
1013
|
Posted - 2013.08.24 08:53:00 -
[44] - Quote
Spkr4theDead wrote:DJINN leukoplast wrote: Damn tank scrubs, I can only hope in the future we get vehicle-free modes. I like to shoot infantry, not try to shoot infantry while simultaneously getting mauled by a tank, then switching to AV only to get mauled by infantry while I try to shoot the tank.
And there you have it. Activision is waiting with their arms open. You're obviously on the wrong game.
yep.... that game is called Call of Duty.. i wonder why he plays this game |
Void Echo
Echo Galactic Industries
1014
|
Posted - 2013.08.24 08:59:00 -
[45] - Quote
DJINN leukoplast wrote:Void Echo wrote:DJINN leukoplast wrote:Void Echo wrote:
because you hate them, i know you and a few others in this thread do, why would you complain about something you hate being UP?
No, I wouldn't complain about something that was UP being OP. But more importantly, why would I hate something that was UP? If it's UP, then I have no reason to hate it. even though its UP it can still kill you, why else would you be complaining, that's what this guy is complaining about basically Lasers and plasma cannons can kill too, quite well in the right hands as a matter of fact. Yet there seems to be an absence of QQ regarding them. Strange seeing how tanks are UP yet still receive QQ, maybe it's a racist kind of thing.
lol far from it, its all of you who want this to be like COD where the vehicles are ****.
but anyway im getting some sleep now.... il message when i have my thread |
Void Echo
Echo Galactic Industries
1016
|
Posted - 2013.08.24 09:10:00 -
[46] - Quote
Spkr4theDead wrote:DJINN leukoplast wrote:Void Echo wrote:DJINN leukoplast wrote:Void Echo wrote:
the state of the game, there are NO advanced or prototype tanks to deal with advanced and prototype AV, so yeah this game is terribly broken on vehicle balance.
Advanced and proto are the only effective AV against std tanks (adv swarms are garbage, only adv forge is worthwhile)... that alone should say something. Just imagine if the OP was using std AV to try to take out teds tank... he could have spent all night shooting him and nothing would have ever happened. Also the op had used proto forge and yet he didn't make a dent. Which is BS. Once your invincible noob-proto tanks arrive, there will be nothing in the game powerful enough to take them out unless half the team is using proto AV and is focused 100% on one proto tank. if you would read his 1st post, he claimed that he was trying to SOLO ONE OF THE BEST TANKERS IN THE GAME, of course he isn't going to succeed. the way I would balance things is like this: 1 prototype tank = 3 prototype AV 1 advanced tank = 3 advanced AV 1 standard tank = 3 standard AV however, if you have blue in your turrets, they will give you an extra survivability only if they have the same skill set as you do, this would also be needing the vehicle lock function we all want, that way if the right people were in the tank, it would be indestructible, but if its only the pilot, the tank would be killable but still do massive amounts of damage, nothing less. this would greatly encourage the teamwork you want us to use, but it would have to be done right, and by right, I mean the pilot needs to have complete dominance over his own asset, otherwise tanks and vehicles in general would just be like BF. What makes ted one of the best tankers in the game, cause he can flip on a few modules and become invincible while he hides behind a hill to rep at a crazy amount And sorry, 1 tank = 1 infantry player. 1 object for 1 object. You have a single tank operated by a single person (excluding those in turrets which can't actually maneuver the tank). You can move this death-squad on wheels by yourself and it is in a single location. And you want a minimum of 3 AV players to take it out? LOL. Yeah, the chances of 3 dedicated AV players all in the prime spot to take out a tank and somehow manage to avoid all the infantry players who shoot on sight when a red is in range... not good. Also you think it should be a 3:1 ratio? You do realize that when an infantry player uses AV they are useless against other infantry players? (forge is the small exception). So if there is 2 tanks in the game, that means 6 infantry players are now out of the loop and hunting vehicles only. With a 16 v 16 game, that means it's really 16 vs 10 (and two tanks on the enemy team). Yeah, ok buddy I could get a squad of at least 4 with decent AV capability in the same spot. You mean to say you can't do the same?
there far too lazy to do that you know |
Void Echo
Echo Galactic Industries
1016
|
Posted - 2013.08.24 09:14:00 -
[47] - Quote
DJINN leukoplast wrote:Spkr4theDead wrote:Cosgar wrote:DJINN leukoplast wrote:Void Echo wrote:
at the attitude you have, I have come to realize that you think 3 people required to take one thing out makes that think OP, but its not, its just too team oriented for you to grasp it.. iv recently started rolling in a teamlike spirit and I don't die as often anymore, maybe you should give it a try since all your doing is trying to solo us like scrubby little infantry
So since you don't die as much when rolling properly with a team/squad, then tanks and AV are fine right? Didn't you make a topic where you wanted squad play nerfed? Edit: Found it. LOL Yeah that's right, he's in ambush. Tankers on the forums go to skirmish/domination. He has no place posting here. Wow... Oh my.... LOL. Tankers from this forum only go to skirmish and domination, wow, boy I wish that was the case. Actually, tanks go to ambush for little risk and high reward, it is where they are the most powerful in this game. And they are absolutely destroying that mode. If you tank and only play skirmish and domination, you are somebody I can respect. But the douche tankers who frequent ambush are one of the bigger problems with tanks in this game. I see many well-known tankers from this forum in bush, and quite a lot from the D.E.F.I.A.N.C.E alliance and SVER too.
not the same ambush i go into, the ambushes im in have AV coming from every direction, im never safe in ambush, i prefer skirmish and domination, at least then i know from which direction the av is coming from and i know i have a safe place to go when im in trouble. when i in ambush, il mostly go assault type with my militia gear. |
Void Echo
Echo Galactic Industries
1038
|
Posted - 2013.08.24 19:00:00 -
[48] - Quote
Blaze Ashra wrote:DJINN leukoplast wrote:Void Echo wrote:
there far too lazy to do that you know
Just like tankers are too lazy to get a squad together to protect their "UP" tanks? Mhmmm *Mountain man voice* I know from experience that is not the case going against void. My advice is do not use swarms at all, don't bring in any vehicles, get a sniper rifle and contact grenades and kill his death squad and stay away from the front lines no matter what.
you know from experience that that's not the right way to kill me?
...holy **** I never knew there was a certain way to get me to die lol |
Void Echo
Echo Galactic Industries
1038
|
Posted - 2013.08.24 19:14:00 -
[49] - Quote
Caeli SineDeo wrote:Void Echo wrote:Duran Lex wrote:Aizen Intiki wrote:Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes. You must have missed. I've 3-shotted Ted's HAV a couple times. its easy to 3 shot someone low on health. it took me 5 FG hits (kinda hard to miss the reticle dictating a hit, as well as the shield being depleted), just to take out ted nuggets shield, the other 3 almost killed him, he dipped behind a dune....he comes back out a minute later will full HP. Pretty easy to keep track of hits when your sole target is one tanker for 15 minutes. and that's impressive to you? HAHA simple minded. it might have been help on his side to keep him alive from your over sized heavy sniper This guy is just a idiot. Probably missed all his shots. Because what I read her is some how Ted has so much skill he can dual tank his tanks with armor and shield. He took out his shields in 5 shots then ted someone how can fit armor mods to force 3 shots to almost take out his armor. Ya this guy just sucks with a forge and probably can not hit a damn mountain if it was 2 feet in front of him.
you do know im not AV right? |
Void Echo
Echo Galactic Industries
1038
|
Posted - 2013.08.24 19:32:00 -
[50] - Quote
Washlee wrote:COUNTER REDLINE RAIL SNIPE !!!
but that would mean he has to use what he hates |
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Void Echo
Echo Galactic Industries
1038
|
Posted - 2013.08.24 19:40:00 -
[51] - Quote
Blaze Ashra wrote:Void Echo wrote:Blaze Ashra wrote:DJINN leukoplast wrote:Void Echo wrote:
there far too lazy to do that you know
Just like tankers are too lazy to get a squad together to protect their "UP" tanks? Mhmmm *Mountain man voice* I know from experience that is not the case going against void. My advice is do not use swarms at all, don't bring in any vehicles, get a sniper rifle and contact grenades and kill his death squad and stay away from the front lines no matter what. you know from experience that that's not the right way to kill me? ...holy **** I never knew there was a certain way to get me to die lol I know from experience that losing 2 incubus, 1 soma and a **** load of swarm av suits cost alot of isk. I'm not dissing you or anything.
wow lol, better luck next time... also I only remember one match where someone kept calling in vehicle after vehicle |
Void Echo
Echo Galactic Industries
1039
|
Posted - 2013.08.24 20:43:00 -
[52] - Quote
Thor McStrut wrote:Void Echo wrote:
not in the slightest, there are still major things that aren't right with the balance, however those only make up part of the balance.
certain subjects of this imbalance are quite obvious:
no advanced or prototype tanks. invisible swarms and infantry. horrible rendering. core mechanics. AV convenience when it comes to AV grenades. etc etc.
the only thing that would be beneficial in starting the overhaul of this imbalance would be to bring in advanced and prototype tanks. only then could we begin, otherwise wed be back to where we are now.
and squads are fine il admit, but they aren't ideal for survival, especially if your squad doesn't care about your tank nor does your team which is what happens 95% of the time.
tanks need lone survivability, otherwise theres no incentive to skill into them other than waving the currently biggest weapon around pointing it at your enemy's faces
I agree with most of your post, except the bolded part. They don't need lone survivability, you just need better friends. First, it should take more AV then one person can carry to bring a vehicle down. Just as a tank should be operated by more then 1 person for maximum benefit. Second, there should be no man portable weapon that can out range a tank, especially in render distance. Equal range or less. The only exception here might be blaster turrets, as they are a close range high damage choice. But that should be made perfectly clear in the show info tab, so that people know the ranges that they are choosing to fit to their chassis. Thirdly, calling in an HAV into a public match with no friends should be a high risk choice. You should be risking a very high cost machine, that doesn't guarantee you a killing machine if you can't find the right people to accompany you. I'm not sure of the viability of this, but hopping into someone's vehicle should give the driver the option to add them to their voice channel/squad. This will help facilitate the coordination it should require to dominate the battlefield. Along with this, drivers need the kick function. One that will prevent the kicked person from hopping back in, for at least several minutes, maybe even the duration of the match.
yes, we do need lone survivability, why else do we have the ability to personally skilling into tanks ourselves instead having it like BF. its for us personally to use them, if you take away our effectiveness as a lone tanker, you remove the incentive to skill into them. I know I didn't skill into tanks so random people could get in the gunner seat, I skilled into it so I could use it myself |
Void Echo
Echo Galactic Industries
1039
|
Posted - 2013.08.24 20:47:00 -
[53] - Quote
Shattered Mirage wrote:Void Echo wrote:Thor McStrut wrote:Void Echo wrote:
not in the slightest, there are still major things that aren't right with the balance, however those only make up part of the balance.
certain subjects of this imbalance are quite obvious:
no advanced or prototype tanks. invisible swarms and infantry. horrible rendering. core mechanics. AV convenience when it comes to AV grenades. etc etc.
the only thing that would be beneficial in starting the overhaul of this imbalance would be to bring in advanced and prototype tanks. only then could we begin, otherwise wed be back to where we are now.
and squads are fine il admit, but they aren't ideal for survival, especially if your squad doesn't care about your tank nor does your team which is what happens 95% of the time.
tanks need lone survivability, otherwise theres no incentive to skill into them other than waving the currently biggest weapon around pointing it at your enemy's faces
I agree with most of your post, except the bolded part. They don't need lone survivability, you just need better friends. First, it should take more AV then one person can carry to bring a vehicle down. Just as a tank should be operated by more then 1 person for maximum benefit. Second, there should be no man portable weapon that can out range a tank, especially in render distance. Equal range or less. The only exception here might be blaster turrets, as they are a close range high damage choice. But that should be made perfectly clear in the show info tab, so that people know the ranges that they are choosing to fit to their chassis. Thirdly, calling in an HAV into a public match with no friends should be a high risk choice. You should be risking a very high cost machine, that doesn't guarantee you a killing machine if you can't find the right people to accompany you. I'm not sure of the viability of this, but hopping into someone's vehicle should give the driver the option to add them to their voice channel/squad. This will help facilitate the coordination it should require to dominate the battlefield. Along with this, drivers need the kick function. One that will prevent the kicked person from hopping back in, for at least several minutes, maybe even the duration of the match. yes, we do need lone survivability, why else do we have the ability to personally skilling into tanks ourselves instead having it like BF. its for us personally to use them, if you take away our effectiveness as a lone tanker, you remove the incentive to skill into them. I know I didn't skill into tanks so random people could get in the gunner seat, I skilled into it so I could use it myself You know, people are pushing to make it so you can't control the main gun if you're the driver.
theyv been trying to do that for months now, if it happens, tanks lose all their value, who in the game would skill into just driving tanks. |
Void Echo
Echo Galactic Industries
1039
|
Posted - 2013.08.24 20:49:00 -
[54] - Quote
Shattered Mirage wrote:Seems like CCP is considering it
please link it |
Void Echo
Echo Galactic Industries
1039
|
Posted - 2013.08.24 22:13:00 -
[55] - Quote
Shattered Mirage wrote:Void Echo wrote:Shattered Mirage wrote:Seems like CCP is considering it please link it CCP Cmdr Wang wrote:Update: We do have plans on making HAV more tactical in the future. Link
tactical does not mean completely useless |
Void Echo
Echo Galactic Industries
1046
|
Posted - 2013.08.25 00:49:00 -
[56] - Quote
Gloomy Cobra wrote:Void Echo wrote:well... hes obviously NOT a scrub tanker, we all know that now lol
by the rate of things, nobody new will want to spec into tanks because its still the most hated and nerfed class in the game. Dont say that...When most dropship pilots try out tanks they love it so much better than their own ship that they have spent million of sp into. I know feel much safer in tanks than dropships and they have always been nerfed not once did something good happen to them (i have spent almost 10 sp into dropships). When i use my milita tank i get so much done, i know the real tanks are so much better (at higher isk) but are worthless when it comes to proto av....But plz dont say " ....nerfed class in the game" so not true...Thank you
if you wouldv been a tanker since closed beta and continued to run tanks to now, youd know theyv been nerfed every build |
Void Echo
Echo Galactic Industries
1046
|
Posted - 2013.08.25 00:55:00 -
[57] - Quote
Gloomy Cobra wrote:Void Echo wrote:Gloomy Cobra wrote:Void Echo wrote:well... hes obviously NOT a scrub tanker, we all know that now lol
by the rate of things, nobody new will want to spec into tanks because its still the most hated and nerfed class in the game. Dont say that...When most dropship pilots try out tanks they love it so much better than their own ship that they have spent million of sp into. I know feel much safer in tanks than dropships and they have always been nerfed not once did something good happen to them (i have spent almost 10 sp into dropships). When i use my milita tank i get so much done, i know the real tanks are so much better (at higher isk) but are worthless when it comes to proto av....But plz dont say " ....nerfed class in the game" so not true...Thank you if you wouldv been a tanker since closed beta and continued to run tanks to now, youd know theyv been nerfed every build When it comes to nerf dropships suffered way more.
do you see any argument involving dropships in this thread? |
Void Echo
Echo Galactic Industries
1046
|
Posted - 2013.08.25 01:12:00 -
[58] - Quote
Gloomy Cobra wrote:No....But i do see a false error, and i plan to correct it. However you dont seem like you want to admit it....So dont make it like the tanks are the most worthless thing in the game. Im a dropship pilot and im tired of posts that just talk about av/tank. Tank is not the only vehicle in the game. The reason that ccp buffed the speed for swarms in 1.4 might be for the lav's but becuase of that tanks and dropships have to suffer (now this might not be true at all) but when tanks used to be op people cried and wanted a nurf, and so ccp decided to release proto av/nerf and take out the proto tanks. Not only did they nerf tanks but the proto av made us pilots useless. So we found another way (afterburnner) what happend? nerf!. My point being dont make tanks seem like they are the only vehicle in the game and say bs stuff like "they are the only vehice that got nerf every update"
im not a dropship pilot so I wont bring dropships up anywhere |
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