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Chances Ghost
Inf4m0us
427
|
Posted - 2013.08.24 06:43:00 -
[31] - Quote
Duran Lex wrote:Chances Ghost wrote:Duran Lex wrote:
Alright, ill humour you.
No, i wasn't on a tower...because i didn't say i was on a tower.
No, i wasn't forcing him into a corner...he decided to stop redline tanking and come in the open. Like i stated.
My post wasn't meant to dictate AV philosophies, and it wasn't mean to promote strategies.
I simply stated the fact that tanks aren't as weak as so many tankers make themselves out to be, and wanting a buff from it.
Whatever else you took from my post, its an opinion of your accord.
well if you were on a tower or other suitable position, just outside his rendering distance you would have NUKED HIM OFF THE PLANET, with no available recourse. and he wouldnt of even known where you were. so when we say fix tanks, we are referancing infantrys ability to abuse rendering to make vehicles obsolete so you QQ about tank effectivness is based off you not useing the tools available for you to kill them, not because they are unkillable. aka you couldnt kill him because you suck, not because tanks are fine and AV/tank balance is ok And a single tank dictating the entire flow of the battlefield, because i was the sole AVer trying to take him out....ISN'T game breaking as well?
thats a player problem, not a game balance problem
its not the fault of game mechanics that only 1 played attempted to kill the tank, thats the fault of the players.
the option was available to them and is HIGHLY effective at getting rid of tanks, they simply CHOSE not to.
so no not game breaking, invisable swarms/forge gunners however is as game breaking as the invisable shotgunners were because they was NO COUNTER.
so let me make this simple for you.
if you have the ability to kill it but chose not to = games fine
dont have the ability to prevent death and theres no counter in the game = game broken |
Void Echo
Echo Galactic Industries
1003
|
Posted - 2013.08.24 06:45:00 -
[32] - Quote
DJINN leukoplast wrote:Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes. Yup, I see these kinds of tankers all the time, and I always laugh when I see one of them QQ in the forums about their poor tank dying to militia swarms.. LOL, right. I think a lot of them just have an agenda going, QQ as much as they can (even though they are far from UP), and get buffed even more, to make them invincible like they want to be. If these std tanks can do what they do and take the beating they can take... just imagine when these turkeys get their proto tanks in 1.5 (along with a likely AV nerf due to all their QQ). It's going to be Chromosome tanks all over again, only destroyed by several dedicated squads of proto AV doing constant damage in a short period of time... otherwise they are invincible. Damn tank scrubs, I can only hope in the future we get vehicle-free modes. I like to shoot infantry, not try to shoot infantry while simultaneously getting mauled by a tank, then switching to AV only to get mauled by infantry while I try to shoot the tank.
at the attitude you have, I have come to realize that you think 3 people required to take one thing out makes that think OP, but its not, its just too team oriented for you to grasp it.. iv recently started rolling in a teamlike spirit and I don't die as often anymore, maybe you should give it a try since all your doing is trying to solo us like scrubby little infantry |
Duran Lex
Amarr Templars Amarr Empire
169
|
Posted - 2013.08.24 06:45:00 -
[33] - Quote
Void Echo wrote:Duran Lex wrote:Chances Ghost wrote:Duran Lex wrote:
Alright, ill humour you.
No, i wasn't on a tower...because i didn't say i was on a tower.
No, i wasn't forcing him into a corner...he decided to stop redline tanking and come in the open. Like i stated.
My post wasn't meant to dictate AV philosophies, and it wasn't mean to promote strategies.
I simply stated the fact that tanks aren't as weak as so many tankers make themselves out to be, and wanting a buff from it.
Whatever else you took from my post, its an opinion of your accord.
well if you were on a tower or other suitable position, just outside his rendering distance you would have NUKED HIM OFF THE PLANET, with no available recourse. and he wouldnt of even known where you were. so when we say fix tanks, we are referancing infantrys ability to abuse rendering to make vehicles obsolete so you QQ about tank effectivness is based off you not useing the tools available for you to kill them, not because they are unkillable. aka you couldnt kill him because you suck, not because tanks are fine and AV/tank balance is ok And a single tank dictating the entire flow of the battlefield, because i was the sole AVer trying to take him out....ISN'T game breaking as well? that's not game breaking, that's just what happens when there is no AV on the enemy team to counter us.
Yet when there's an entire team of AV countering your tanks, its OP? i don't understand such logic.
Obviously 1 AVer isn't destroying an entire team of tanks, yet i see so many posts saying 1 AV can take out properly fitted tanks like pinatas.
|
Duran Lex
Amarr Templars Amarr Empire
169
|
Posted - 2013.08.24 06:47:00 -
[34] - Quote
Void Echo wrote:DJINN leukoplast wrote:Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes. Yup, I see these kinds of tankers all the time, and I always laugh when I see one of them QQ in the forums about their poor tank dying to militia swarms.. LOL, right. I think a lot of them just have an agenda going, QQ as much as they can (even though they are far from UP), and get buffed even more, to make them invincible like they want to be. If these std tanks can do what they do and take the beating they can take... just imagine when these turkeys get their proto tanks in 1.5 (along with a likely AV nerf due to all their QQ). It's going to be Chromosome tanks all over again, only destroyed by several dedicated squads of proto AV doing constant damage in a short period of time... otherwise they are invincible. Damn tank scrubs, I can only hope in the future we get vehicle-free modes. I like to shoot infantry, not try to shoot infantry while simultaneously getting mauled by a tank, then switching to AV only to get mauled by infantry while I try to shoot the tank. at the attitude you have, I have come to realize that you think 3 people required to take one thing out makes that think OP, but its not, its just too team oriented for you to grasp it.. iv recently started rolling in a teamlike spirit and I don't die as often anymore, maybe you should give it a try since all your doing is trying to solo us like scrubby little infantry
Again, you aren't grasping the point of my post.
Tanks hate the fact that 1 AV can completely destroy their tank, or make them completely useless .... which is false.
My only point, and argument.
Edit - When concerning properly fitted tanks. cause we all know theres a huge gap between starting out tanking with MLT and no resistance skills, and a properly skilled a fitted tank. |
GHOSTLY ANNIHILATOR
The Unholy Legion Of DarkStar DARKSTAR ARMY
26
|
Posted - 2013.08.24 06:48:00 -
[35] - Quote
U should get a lav and go straight to him park LAV behind him so he wont backup throw av grenades rapidly and forge gun the remaining amount of his health left only to die seconds later . |
Chances Ghost
Inf4m0us
427
|
Posted - 2013.08.24 06:48:00 -
[36] - Quote
i dont have the time to re-explain rendering to you so go to this thread and read
https://forums.dust514.com/default.aspx?g=posts&m=1215112#post1215112
1 AVer CAN destroy every single vehicle on the field while invisable and therefore invulnerable
every shot he takes will also be invisable.
the top 10% of players know this an abuse this. and its UNCOUNTERABLE
normally when AV hits the field we will use our squad to eliminate the threat and continue, we have a way to COUNTER AV, and that would be balanced.
but rendering makes it unbalance due to it not having a counter |
Void Echo
Echo Galactic Industries
1003
|
Posted - 2013.08.24 06:49:00 -
[37] - Quote
Duran Lex wrote:Void Echo wrote:Duran Lex wrote:Chances Ghost wrote:Duran Lex wrote:
Alright, ill humour you.
No, i wasn't on a tower...because i didn't say i was on a tower.
No, i wasn't forcing him into a corner...he decided to stop redline tanking and come in the open. Like i stated.
My post wasn't meant to dictate AV philosophies, and it wasn't mean to promote strategies.
I simply stated the fact that tanks aren't as weak as so many tankers make themselves out to be, and wanting a buff from it.
Whatever else you took from my post, its an opinion of your accord.
well if you were on a tower or other suitable position, just outside his rendering distance you would have NUKED HIM OFF THE PLANET, with no available recourse. and he wouldnt of even known where you were. so when we say fix tanks, we are referancing infantrys ability to abuse rendering to make vehicles obsolete so you QQ about tank effectivness is based off you not useing the tools available for you to kill them, not because they are unkillable. aka you couldnt kill him because you suck, not because tanks are fine and AV/tank balance is ok And a single tank dictating the entire flow of the battlefield, because i was the sole AVer trying to take him out....ISN'T game breaking as well? that's not game breaking, that's just what happens when there is no AV on the enemy team to counter us. Yet when there's an entire team of AV countering your tanks, its OP? i don't understand such logic. Obviously 1 AVer isn't destroying an entire team of tanks, yet i see so many posts saying 1 AV can take out properly fitted tanks like pinatas.
actually they can, its happened to several of us.. (some more than others)
I don't want an entire team of AV to kill me, but a minimum of 3 AVers is reasonable and logical, but that's far too team oriented for you to understand..
the state of the game, there are NO advanced or prototype tanks to deal with advanced and prototype AV, so yeah this game is terribly broken on vehicle balance. |
Kody Cole
Dem Durrty Boyz
14
|
Posted - 2013.08.24 06:49:00 -
[38] - Quote
i like ted |
hackerzilla
Defenders of the Helghast Dream
229
|
Posted - 2013.08.24 06:50:00 -
[39] - Quote
Void Echo wrote:well... hes obviously NOT a scrub tanker, we all know that now lol
by the rate of things, nobody new will want to spec into tanks because its still the most hated and nerfed class in the game. errrrrr... lolderpships? |
Void Echo
Echo Galactic Industries
1003
|
Posted - 2013.08.24 06:51:00 -
[40] - Quote
Duran Lex wrote:Void Echo wrote:DJINN leukoplast wrote:Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes. Yup, I see these kinds of tankers all the time, and I always laugh when I see one of them QQ in the forums about their poor tank dying to militia swarms.. LOL, right. I think a lot of them just have an agenda going, QQ as much as they can (even though they are far from UP), and get buffed even more, to make them invincible like they want to be. If these std tanks can do what they do and take the beating they can take... just imagine when these turkeys get their proto tanks in 1.5 (along with a likely AV nerf due to all their QQ). It's going to be Chromosome tanks all over again, only destroyed by several dedicated squads of proto AV doing constant damage in a short period of time... otherwise they are invincible. Damn tank scrubs, I can only hope in the future we get vehicle-free modes. I like to shoot infantry, not try to shoot infantry while simultaneously getting mauled by a tank, then switching to AV only to get mauled by infantry while I try to shoot the tank. at the attitude you have, I have come to realize that you think 3 people required to take one thing out makes that think OP, but its not, its just too team oriented for you to grasp it.. iv recently started rolling in a teamlike spirit and I don't die as often anymore, maybe you should give it a try since all your doing is trying to solo us like scrubby little infantry Again, you aren't grasping the point of my post. Tanks hate the fact that 1 AV can completely destroy their tank, or make them completely useless .... which is false. My only point, and argument. Edit - When concerning properly fitted tanks. cause we all know theres a huge gap between starting out tanking with MLT and no resistance skills, and a properly skilled and fitted tank.
that's the problem, tanks are so nerfed and unbalanced that they are not fun and not appealing to new players, thus making the tank class go endangered and thus extinct..
the main focus I have is for the potential new tankers that could be here, but the way things are, no new players will want to skill into tanks because they are the most nerfed and useless weapon in the game |
|
Void Echo
Echo Galactic Industries
1003
|
Posted - 2013.08.24 06:52:00 -
[41] - Quote
hackerzilla wrote:Void Echo wrote:well... hes obviously NOT a scrub tanker, we all know that now lol
by the rate of things, nobody new will want to spec into tanks because its still the most hated and nerfed class in the game. errrrrr... lolderpships?
this isn't talking about dropships mind you |
DJINN leukoplast
Hellstorm Inc League of Infamy
1064
|
Posted - 2013.08.24 06:59:00 -
[42] - Quote
Void Echo wrote:
at the attitude you have, I have come to realize that you think 3 people required to take one thing out makes that think OP, but its not, its just too team oriented for you to grasp it.. iv recently started rolling in a teamlike spirit and I don't die as often anymore, maybe you should give it a try since all your doing is trying to solo us like scrubby little infantry
So since you don't die as much when rolling properly with a team/squad, then tanks and AV are fine right?
|
Duran Lex
Amarr Templars Amarr Empire
169
|
Posted - 2013.08.24 07:01:00 -
[43] - Quote
This just became another bullshit "A fully specced AVer cannot solo kill a tank, even though I'm claiming they have the ability to easily kill said tank solo" thread thanks to you die hard god machines.
Jesus, no wonder Wang got fed up with you *******.
Everyone single one of you "vet" tankers will quit when patch 1.5 releases, because it wont be the god mode you wanted back.
/thread on my part |
Cosgar
ParagonX
4542
|
Posted - 2013.08.24 07:03:00 -
[44] - Quote
DJINN leukoplast wrote:Void Echo wrote:
at the attitude you have, I have come to realize that you think 3 people required to take one thing out makes that think OP, but its not, its just too team oriented for you to grasp it.. iv recently started rolling in a teamlike spirit and I don't die as often anymore, maybe you should give it a try since all your doing is trying to solo us like scrubby little infantry
So since you don't die as much when rolling properly with a team/squad, then tanks and AV are fine right? Didn't you make a topic where you wanted squad play nerfed?
Edit: Found it. |
Chances Ghost
Inf4m0us
427
|
Posted - 2013.08.24 07:04:00 -
[45] - Quote
Duran Lex wrote:This just became another bullshit "A fully specced AVer cannot solo kill a tank, even though I'm claiming they have the ability to easily kill said tank solo" thread thanks to you die hard god machines.
Jesus, no wonder Wang got fed up with you *******.
Everyone single one of you "vet" tankers will quit when patch 1.5 releases, because it wont be the god mode you wanted back.
/thread on my part
the problem isnt numbers, we dont want to nerf you, we just want you to stop being INVISABLE
remember all the hate when infantry were running around invisable shotgunning people to the face invulnerable to all but a lucky shot breaking the game?
thats whats happening here.
most of the time you all invisable to the tankers. uncounterable.
its not about the numbers, its about a rendering problem thats making swarms and forge guns invisable instahit machines of vehicle death without a counter |
Void Echo
Echo Galactic Industries
1003
|
Posted - 2013.08.24 07:05:00 -
[46] - Quote
DJINN leukoplast wrote:Void Echo wrote:
at the attitude you have, I have come to realize that you think 3 people required to take one thing out makes that think OP, but its not, its just too team oriented for you to grasp it.. iv recently started rolling in a teamlike spirit and I don't die as often anymore, maybe you should give it a try since all your doing is trying to solo us like scrubby little infantry
So since you don't die as much when rolling properly with a team/squad, then tanks and AV are fine right?
not in the slightest, there are still major things that aren't right with the balance, however those only make up part of the balance.
certain subjects of this imbalance are quite obvious:
no advanced or prototype tanks. invisible swarms and infantry. horrible rendering. core mechanics. AV convenience when it comes to AV grenades. etc etc.
the only thing that would be beneficial in starting the overhaul of this imbalance would be to bring in advanced and prototype tanks. only then could we begin, otherwise wed be back to where we are now.
and squads are fine il admit, but they aren't ideal for survival, especially if your squad doesn't care about your tank nor does your team which is what happens 95% of the time.
tanks need lone survivability, otherwise theres no incentive to skill into them other than waving the currently biggest weapon around pointing it at your enemy's faces |
DJINN leukoplast
Hellstorm Inc League of Infamy
1064
|
Posted - 2013.08.24 07:06:00 -
[47] - Quote
Void Echo wrote:
the state of the game, there are NO advanced or prototype tanks to deal with advanced and prototype AV, so yeah this game is terribly broken on vehicle balance.
Advanced and proto are the only effective AV against std tanks (adv swarms are garbage, only adv forge is worthwhile)... that alone should say something. Just imagine if the OP was using std AV to try to take out teds tank... he could have spent all night shooting him and nothing would have ever happened.
Also the op had used proto forge and yet he didn't make a dent. Which is BS. Once your invincible noob-proto tanks arrive, there will be nothing in the game powerful enough to take them out unless half the team is using proto AV and is focused 100% on one proto tank. |
Void Echo
Echo Galactic Industries
1003
|
Posted - 2013.08.24 07:07:00 -
[48] - Quote
Duran Lex wrote:This just became another bullshit "A fully specced AVer cannot solo kill a tank, even though I'm claiming they have the ability to easily kill said tank solo" thread thanks to you die hard god machines.
Jesus, no wonder Wang got fed up with you *******.
Everyone single one of you "vet" tankers will quit when patch 1.5 releases, because it wont be the god mode you wanted back.
/thread on my part
you just don't want to use teamwork to kill us, which is why your pissed about failing to solo one of our best tankers. |
Chances Ghost
Inf4m0us
427
|
Posted - 2013.08.24 07:08:00 -
[49] - Quote
DJINN leukoplast wrote:Void Echo wrote:
the state of the game, there are NO advanced or prototype tanks to deal with advanced and prototype AV, so yeah this game is terribly broken on vehicle balance.
Advanced and proto are the only effective AV against std tanks (adv swarms are garbage, only adv forge is worthwhile)... that alone should say something. Just imagine if the OP was using std AV to try to take out teds tank... he could have spent all night shooting him and nothing would have ever happened. Also the op had used proto forge and yet he didn't make a dent. Which is BS. Once your invincible noob-proto tanks arrive, there will be nothing in the game powerful enough to take them out unless half the team is using proto AV and is focused 100% on one proto tank.
how to kill a tank 101
grad forge or swarm, doesnt matter what level
sit outside of rendering distance in a place with the best LOS to the playing field
nuke every vehicle untill it either dies or is forced to hide indefinatly
laugh as your invisable and therefore invulnerable to al vehicle and infantry fire
|
Void Echo
Echo Galactic Industries
1003
|
Posted - 2013.08.24 07:10:00 -
[50] - Quote
DJINN leukoplast wrote:Void Echo wrote:
the state of the game, there are NO advanced or prototype tanks to deal with advanced and prototype AV, so yeah this game is terribly broken on vehicle balance.
Advanced and proto are the only effective AV against std tanks (adv swarms are garbage, only adv forge is worthwhile)... that alone should say something. Just imagine if the OP was using std AV to try to take out teds tank... he could have spent all night shooting him and nothing would have ever happened. Also the op had used proto forge and yet he didn't make a dent. Which is BS. Once your invincible noob-proto tanks arrive, there will be nothing in the game powerful enough to take them out unless half the team is using proto AV and is focused 100% on one proto tank.
if you would read his 1st post, he claimed that he was trying to SOLO ONE OF THE BEST TANKERS IN THE GAME, of course he isn't going to succeed.
the way I would balance things is like this:
1 prototype tank = 3 prototype AV 1 advanced tank = 3 advanced AV 1 standard tank = 3 standard AV
however, if you have blue in your turrets, they will give you an extra survivability only if they have the same skill set as you do, this would also be needing the vehicle lock function we all want, that way if the right people were in the tank, it would be indestructible, but if its only the pilot, the tank would be killable but still do massive amounts of damage, nothing less.
this would greatly encourage the teamwork you want us to use, but it would have to be done right, and by right, I mean the pilot needs to have complete dominance over his own asset, otherwise tanks and vehicles in general would just be like BF. |
|
DJINN leukoplast
Hellstorm Inc League of Infamy
1067
|
Posted - 2013.08.24 07:13:00 -
[51] - Quote
Void Echo wrote:DJINN leukoplast wrote:Void Echo wrote:
at the attitude you have, I have come to realize that you think 3 people required to take one thing out makes that think OP, but its not, its just too team oriented for you to grasp it.. iv recently started rolling in a teamlike spirit and I don't die as often anymore, maybe you should give it a try since all your doing is trying to solo us like scrubby little infantry
So since you don't die as much when rolling properly with a team/squad, then tanks and AV are fine right? not in the slightest, there are still major things that aren't right with the balance, however those only make up part of the balance. certain subjects of this imbalance are quite obvious: no advanced or prototype tanks. - Uh, the std ones you turkeys use are powerful enough and are already almost invincible. invisible swarms and infantry. - For being invisible, it's amazing you tankers sure know what direction to hide and rep in horrible rendering. - Explain.core mechanics. - Infantry have crap core mechanics too, next. AV convenience when it comes to AV grenades. etc etc. - If I choose to use Av nades I give up my regular nades, which I rely on greatly. Also AV nades vs a well fitted tank usually results in a suicide of the person trying to get close enough to throw those nades. the only thing that would be beneficial in starting the overhaul of this imbalance would be to bring in advanced and prototype tanks. only then could we begin, otherwise wed be back to where we are now. and squads are fine il admit, but they aren't ideal for survival, especially if your squad doesn't care about your tank nor does your team which is what happens 95% of the time. tanks need lone survivability, otherwise theres no incentive to skill into them other than waving the currently biggest weapon around pointing it at your enemy's faces
You ask for adv and proto tanks, yet somehow these std tanks are doing just fine against proto AV. We see it happen all the time, so you should try to up your game and become a better tanker rather than ask for buffs that aren't needed.
|
Void Echo
Echo Galactic Industries
1003
|
Posted - 2013.08.24 07:16:00 -
[52] - Quote
DJINN leukoplast wrote:Void Echo wrote:DJINN leukoplast wrote:Void Echo wrote:
at the attitude you have, I have come to realize that you think 3 people required to take one thing out makes that think OP, but its not, its just too team oriented for you to grasp it.. iv recently started rolling in a teamlike spirit and I don't die as often anymore, maybe you should give it a try since all your doing is trying to solo us like scrubby little infantry
So since you don't die as much when rolling properly with a team/squad, then tanks and AV are fine right? not in the slightest, there are still major things that aren't right with the balance, however those only make up part of the balance. certain subjects of this imbalance are quite obvious: no advanced or prototype tanks. - Uh, the std ones you turkeys use are powerful enough and are already almost invincible. invisible swarms and infantry. - For being invisible, it's amazing you tankers sure know what direction to hide and rep in horrible rendering. - Explain.core mechanics. - Infantry have crap core mechanics too, next. AV convenience when it comes to AV grenades. etc etc. - If I choose to use Av nades I give up my regular nades, which I rely on greatly. Also AV nades vs a well fitted tank usually results in a suicide of the person trying to get close enough to throw those nades. the only thing that would be beneficial in starting the overhaul of this imbalance would be to bring in advanced and prototype tanks. only then could we begin, otherwise wed be back to where we are now. and squads are fine il admit, but they aren't ideal for survival, especially if your squad doesn't care about your tank nor does your team which is what happens 95% of the time. tanks need lone survivability, otherwise theres no incentive to skill into them other than waving the currently biggest weapon around pointing it at your enemy's faces You ask for adv and proto tanks, yet somehow these std tanks are doing just fine against proto AV. We see it happen all the time, so you should try to up your game and become a better tanker rather than ask for buffs that aren't needed.
you missed the part where I said that the balancing would be at its best IF IT WERE TO BEGIN WHEN ADVANCED AND PROTOTYPE TANKS WERE GIVING TO GO AGAINST THE ADVANCED AND PROTOTYPE AV.
imho standard tanks should be soloed by prototype AV only (and occasionally, AVers that are very strategic), but right now, we have nothing else but standard so yeah, standard needs to be on prototype level in order to survive the current state that we are in because we have nothing in the same tire as prototype or advanced. |
Void Echo
Echo Galactic Industries
1003
|
Posted - 2013.08.24 07:18:00 -
[53] - Quote
once advanced and prototype tanks are given, all the stats should be reset to 0 and rebuilt from scratch based on the effectiveness of each item. |
Chances Ghost
Inf4m0us
429
|
Posted - 2013.08.24 07:19:00 -
[54] - Quote
doesnt matter if we have ADV or PRO tanks, or weather we nerf swarms and forges
rendering distance will still kill all the vehicles in the hands of the top 10% |
Duran Lex
Amarr Templars Amarr Empire
169
|
Posted - 2013.08.24 07:20:00 -
[55] - Quote
Void Echo wrote:DJINN leukoplast wrote:Void Echo wrote:DJINN leukoplast wrote:Void Echo wrote:
at the attitude you have, I have come to realize that you think 3 people required to take one thing out makes that think OP, but its not, its just too team oriented for you to grasp it.. iv recently started rolling in a teamlike spirit and I don't die as often anymore, maybe you should give it a try since all your doing is trying to solo us like scrubby little infantry
So since you don't die as much when rolling properly with a team/squad, then tanks and AV are fine right? not in the slightest, there are still major things that aren't right with the balance, however those only make up part of the balance. certain subjects of this imbalance are quite obvious: no advanced or prototype tanks. - Uh, the std ones you turkeys use are powerful enough and are already almost invincible. invisible swarms and infantry. - For being invisible, it's amazing you tankers sure know what direction to hide and rep in horrible rendering. - Explain.core mechanics. - Infantry have crap core mechanics too, next. AV convenience when it comes to AV grenades. etc etc. - If I choose to use Av nades I give up my regular nades, which I rely on greatly. Also AV nades vs a well fitted tank usually results in a suicide of the person trying to get close enough to throw those nades. the only thing that would be beneficial in starting the overhaul of this imbalance would be to bring in advanced and prototype tanks. only then could we begin, otherwise wed be back to where we are now. and squads are fine il admit, but they aren't ideal for survival, especially if your squad doesn't care about your tank nor does your team which is what happens 95% of the time. tanks need lone survivability, otherwise theres no incentive to skill into them other than waving the currently biggest weapon around pointing it at your enemy's faces You ask for adv and proto tanks, yet somehow these std tanks are doing just fine against proto AV. We see it happen all the time, so you should try to up your game and become a better tanker rather than ask for buffs that aren't needed. you missed the part where I said that the balancing would be at its best IF IT WERE TO BEGIN WHEN ADVANCED AND PROTOTYPE TANKS WERE GIVING TO GO AGAINST THE ADVANCED AND PROTOTYPE AV.imho standard tanks should be soloed by prototype AV only (and occasionally, AVers that are very strategic), but right now, we have nothing else but standard so yeah, standard needs to be on prototype level in order to survive the current state that we are in because we have nothing in the same tire as prototype or advanced.
I said i was done with this thread...but god damn i looked back at this thread and saw a red flag.
So you feel that it should take at the least, 3 AVers to take out a tank...
but you want to have the ability to solo the entire playfield? Are you ******* serious?
Yea man...you are ALL about the balance.
|
Cosgar
ParagonX
4542
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Posted - 2013.08.24 07:20:00 -
[56] - Quote
Void Echo wrote:once advanced and prototype tanks are given, all the stats should be reset to 0 and rebuilt from scratch based on the effectiveness of each item.
if that happens, then we would finally have balance where AV is not too powerful against vehicles and tanks are not the tanks of chromosome yet not the laughing stocks they are right now That needs to happen. At this rate, stuff like MTACS and fighters are going to be a huge disappointment because they can get one shotted by a flurry of Lai Dais or a single volley of swarms. |
Void Echo
Echo Galactic Industries
1005
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Posted - 2013.08.24 07:21:00 -
[57] - Quote
Duran Lex wrote:
I said i was done with this thread...but god damn i looked back at this thread and saw a red flag.
So you feel that it should take at the least, 3 AVers to take out a tank...
but you want to have the ability to solo the entire playfield? Are you ******* serious?
Yea man...you are ALL about the balance.
look at my conversation with the djinn guy, if you are able to read that is |
Xender17
Ahrendee Mercenaries EoN.
486
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Posted - 2013.08.24 07:21:00 -
[58] - Quote
What ever these complaints are...
Keep Gunnlogis out of it. |
Duran Lex
Amarr Templars Amarr Empire
169
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Posted - 2013.08.24 07:23:00 -
[59] - Quote
Void Echo wrote:Duran Lex wrote:
I said i was done with this thread...but god damn i looked back at this thread and saw a red flag.
So you feel that it should take at the least, 3 AVers to take out a tank...
but you want to have the ability to solo the entire playfield? Are you ******* serious?
Yea man...you are ALL about the balance.
look at my conversation with wolf saber, if you are able to read that is
I'm looking at your conversation now.
Saying it should take 3 AV to take out a tank, yet a tank should be able to solo is as biased as you can ******* get in a game of rock/paper/scissors. |
Cosgar
ParagonX
4542
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Posted - 2013.08.24 07:25:00 -
[60] - Quote
Duran Lex wrote:Void Echo wrote:Duran Lex wrote:
I said i was done with this thread...but god damn i looked back at this thread and saw a red flag.
So you feel that it should take at the least, 3 AVers to take out a tank...
but you want to have the ability to solo the entire playfield? Are you ******* serious?
Yea man...you are ALL about the balance.
look at my conversation with wolf saber, if you are able to read that is I'm looking at your conversation now. Saying it should take 3 AV to take out a tank, yet a tank should be able to solo is as biased as you can ******* get. AV grenades are way too powerful for the versatility they offer. If you can't see that, who do you really want this game to be balanced for? You or everyone? |
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