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Master Jaraiya
Ultramarine Corp
534
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Posted - 2013.08.24 10:39:00 -
[1] - Quote
I just want to throw this in.
The whole rendering "issue" is complete nonsense! I have been instapopped by redline rail tanks that were a good 400 - 500 m out. They were in fact so far out that they did not turn my Forge Gun reticule's color indicating they were in range. No, before you talk smack, I was NOT in a tower sniping position. I was on the ground holding an objective, trying to push the tank off of our installations while getting sniped, dodging murder taxis, core locus grenades, mass driver spam, and everything else that is the bane of my existence as a heavy!
So let me ask you, how did the rail tank hit me from so far away if, like many claim "forge gunners don't render at long distances"
WAHHHHH BOOOO HOOOOOO.
I agree 100% with the OP. There are too many tankers who just want invincibility while sitting in their nice cozy little death machine.
My corp has several tankers who never-NEVER complain about tanks being UP. In fact these guys score 1st place on end of match every time they play with 2500+ WP without even trying very hard! I have seen them score 3500+ WP with like 50 - 60 kills.
Just yesterday I was playing in a squad with one of our tankers, and the ENTIRE match he was LAUGHING at the AV guys with swarms because they could not take his tank down!
Tankers need to seriously learn how to play their role and HTFU or go find another game that they can be more successful at. Perhaps something like this would better suit you crybabies! |
Master Jaraiya
Ultramarine Corp
534
|
Posted - 2013.08.24 11:00:00 -
[2] - Quote
pegasis prime wrote:
You will have renderd at that distance because of 1 of 3 things
1 his squad leafer was on the ball and put an attack order on you.
2 someone in his squad acctivly scanned you.
3 some in in his squad was using passive scanners and was ib range of you.
Other than these 3 things I havent found any other way to see objects beyond 250m in my tank . The rendering hard stops at 250m when im in my rail. I have had enemy havs dissapear infromt of me because they rolld back 2 or 3 m . Get in a sica with a rail and try it yourself the rendering distance is the same for all pikots inside the tank. I will add you can see enimy instalations up to about 500m away but only see infantry within 250m
I have been in corpies' tanks and could see infantry much farther away than 250m and I have no SP invested into HAV skills.
I have had HAVs roll right up behind me without a sound, and without appearing on my TacNet, and open fire with their 80 JG Neutron Blaster.
Bugs are bugs, and cannot always be avoided until they are patched out. |
Master Jaraiya
Ultramarine Corp
534
|
Posted - 2013.08.24 11:04:00 -
[3] - Quote
Shattered Mirage wrote:Aww.... thats just mean Jaraiya Rail-Guns have a max range of 600m so, it should be able to kill you within that range don't you think? Its a shame I've never met these tankers of yours... must never be on when they are. Quote:Just yesterday I was playing in a squad with one of our tankers, and the ENTIRE match he was LAUGHING at the AV guys with swarms because they could not take his tank down! This is what happens when you fit your tank smartly! I'm pretty damn sure you're exaggerating about the 50-60 kills though. Also, not everyone has the same problems.
Not exaggerating at all. Maybe it was all noobs idiotically trying to shoot his tank with their AR, I don't know, but yea 50 - 60 kills in one match on a skirmish. This was on top of the installations he destroyed. |
Master Jaraiya
Ultramarine Corp
534
|
Posted - 2013.08.24 11:33:00 -
[4] - Quote
Ninjanomyx wrote:
You...were not...on a Tower.
Not everyone plays like a coward!
Ninjanomyx wrote:EZ-ModeAV. & AFG??? You have it best...End of discussion This show how truly disconnected from this game you really are. Keeping HAVs, Dropships, and LAVs down, while still being able to take out infantry, and cap installations and objectives to achieve a victory is anything but "EZ-Mode"!
"EZ-Mode" = Sitting in an HAV racking up kills and WP from installation destruction, without having to worry about anything other than TWO weapons in the entire game.
Step out of your death machine and show us all how we are doing it wrong. Please educate us lowly infantry. Surely since it is so easy you have no problem with this. |
Master Jaraiya
Ultramarine Corp
534
|
Posted - 2013.08.24 11:43:00 -
[5] - Quote
Takahiro Kashuken wrote:Master Jaraiya wrote:Ninjanomyx wrote:
You...were not...on a Tower.
Not everyone plays like a coward! Ninjanomyx wrote:EZ-ModeAV. & AFG??? You have it best...End of discussion This show how truly disconnected from this game you really are. Keeping HAVs, Dropships, and LAVs down, while still being able to take out infantry, and cap installations and objectives to achieve a victory is anything but "EZ-Mode"! "EZ-Mode" = Sitting in an HAV racking up kills and WP from installation destruction, without having to worry about anything other than TWO weapons in the entire game. Step out of your death machine and show us all how we are doing it wrong. Please educate us lowly infantry. Surely since it is so easy you have no problem with this. Why dont you step into a tank to show it how its done? Oh sorry you cant and wont because it requires more than the 2mil SP for lolswarms
I don't use swarms, but I have used HAVs when one of my corpies let me try one. The 1st and only time i piloted one I was able to rack up 15 kills inside a complex in about 45 seconds while sitting completely still and took out a CRU. I didn't move until my armor was halfway gone, and would have gotten away except I didn't know how to activate the reppers!
Yes HAVs are EZ-Mode! |
Master Jaraiya
Ultramarine Corp
534
|
Posted - 2013.08.24 11:58:00 -
[6] - Quote
Takahiro Kashuken wrote:
If HAVs were easy mode you would have kept it alive
Easy mode means anyone can do it with no skill yet everyone who says tanks are easy gets popped in seconds because they are ******* idiots and assume because its a tank it can take a beating
I repeat
Master Jaraiya wrote:would have gotten away except I didn't know how to activate the reppers!
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Master Jaraiya
Ultramarine Corp
534
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Posted - 2013.08.24 12:08:00 -
[7] - Quote
Takahiro Kashuken wrote:Master Jaraiya wrote:Takahiro Kashuken wrote:
If HAVs were easy mode you would have kept it alive
Easy mode means anyone can do it with no skill yet everyone who says tanks are easy gets popped in seconds because they are ******* idiots and assume because its a tank it can take a beating
I repeat Master Jaraiya wrote:would have gotten away except I didn't know how to activate the reppers! But tanks are easy You would have kept it alive because its a no skill weapon But you died? Bad player dies in a easy mode tank Bad player should be able to keep a easy mode tank alive because tanking is easy
Dude GTFO somewhere! I never claimed to be the best, or even exceptional for that matter. You just want invincibility in your HAV rolling death machine, but it is never going to happen for you that way so HTFU!
Tanking is easy...my performance in one with my lack of HAV experience clearly displays that. Just because I "died in an HAV" proves absolutely nothing!
Step out of one and grab a swarm launcher or FG and try to take out an HMG while dodging murder taxis and taking fire from snipers, ARs, Mass Drivers, Grenades, SCRs, SMGs, and HMGs. Tell me how many times you die during this so called "EZ-Mode" gaming session!
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Master Jaraiya
Ultramarine Corp
534
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Posted - 2013.08.24 12:19:00 -
[8] - Quote
Takahiro Kashuken wrote: Grab a crutch swarm, find high spot
Exactly what you would do isn't it? Find a nice high spot away from all of the action and threat of death and subsequent drop in KD/R!
What a scrub!
I don't use swarms, like I said. I am a Heavy! I'm not one of those coward FG Tower Sniping Heavies either! I'm right down in the heat of battle taking fire from every direction, from every anti infantry weapon in the game, AND your 80 JG Neutron Blaster! So If I am able to get 3 or 4 shots on your HAV amidst all of this, you deserve to lose it!
Lets see you do what I do! |
Master Jaraiya
Ultramarine Corp
535
|
Posted - 2013.08.24 12:40:00 -
[9] - Quote
Takahiro Kashuken wrote:Master Jaraiya wrote:Takahiro Kashuken wrote: Grab a crutch swarm, find high spot
Exactly what you would do isn't it? Find a nice high spot away from all of the action and threat of death and subsequent drop in KD/R! What a scrub! I don't use swarms, like I said. I am a Heavy! I'm not one of those coward FG Tower Sniping Heavies either! I'm right down in the heat of battle taking fire from every direction, from every anti infantry weapon in the game, AND your 80 JG Neutron Blaster! So If I am able to get 3 or 4 shots on your HAV amidst all of this, you deserve to lose it! Lets see you do what I do! Thats what majority of swarms do and they can prevent the entire battlefield from vehicles FG do less damage to me than lolswarms, it will take more than 3-4 shots and blaster maybe but lolavnades pop up which never miss and do more damage than my turret does I can do that and have done that, FG great for killing infantry do it with a militia FG lol
Standard variant FG is for scrubs! I use AFG mostly, or BFG(very situational). As a heavy, if I can get close enough to your tank to hit you with an AV nade you deserve to lose it.
I have went against good tankers who took 3 AV nades and 4 shots from my Adv AFG with a Comp and Basic Damage Mod equipped. That kill I had to work for, and was well deserved.
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Master Jaraiya
Ultramarine Corp
535
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Posted - 2013.08.24 12:55:00 -
[10] - Quote
Takahiro Kashuken wrote:
Standard variant FG is for scrubs! I use AFG mostly, or BFG(very situational). As a heavy, if I can get close enough to your tank to hit you with an AV nade you deserve to lose it.
I have went against good tankers who took 3 AV nades and 4 shots from my Adv AFG with a Comp and Basic Damage Mod equipped. That kill I had to work for, and was well deserved.
I dont let anyone get close enough anymore with AV nades, they cant hit to begin with so they need a crutch to make sure they never miss
Milita FG is great for killing infantry, all FG are better than my vehicle mounted large railgun turret [/quote]
MLT FG are too easy to use because you can hold your charge on them. I like a challenge, that is why I use the Assault variant. It autofires when charged. Getting infantry kills with it at 30 - 50m puts you on a whole new level. |
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