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Taeryn Frost
Zumari Force Projection Caldari State
76
|
Posted - 2013.08.24 20:01:00 -
[271] - Quote
I gotta say I liked Ted's post. He was articulate in describing the battle from his perspective and respectful towards his adversary.
Even though we have differences in playstyles and ideologies, I would hope that more threads could be this way without degenerating into juvenile name calling.
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Taeryn Frost
Zumari Force Projection Caldari State
76
|
Posted - 2013.08.24 20:02:00 -
[272] - Quote
Charlotte O'Dell wrote:So would the AR community like having under barrel SL attachment?
Hmm, an under barrel grenade launcher wouldn't be bad. Either Anti-infantry or AV rounds :) |
Ted Nugget
SVER True Blood Public Disorder.
195
|
Posted - 2013.08.24 20:07:00 -
[273] - Quote
Charlotte O'Dell wrote:So would the AR community like having under barrel SL attachment?
and why did you plant that seed? lol |
Thor McStrut
Reckoners
144
|
Posted - 2013.08.24 20:09:00 -
[274] - Quote
Void Echo wrote:
not in the slightest, there are still major things that aren't right with the balance, however those only make up part of the balance.
certain subjects of this imbalance are quite obvious:
no advanced or prototype tanks. invisible swarms and infantry. horrible rendering. core mechanics. AV convenience when it comes to AV grenades. etc etc.
the only thing that would be beneficial in starting the overhaul of this imbalance would be to bring in advanced and prototype tanks. only then could we begin, otherwise wed be back to where we are now.
and squads are fine il admit, but they aren't ideal for survival, especially if your squad doesn't care about your tank nor does your team which is what happens 95% of the time.
tanks need lone survivability, otherwise theres no incentive to skill into them other than waving the currently biggest weapon around pointing it at your enemy's faces
I agree with most of your post, except the bolded part. They don't need lone survivability, you just need better friends.
First, it should take more AV then one person can carry to bring a vehicle down. Just as a tank should be operated by more then 1 person for maximum benefit.
Second, there should be no man portable weapon that can out range a tank, especially in render distance. Equal range or less. The only exception here might be blaster turrets, as they are a close range high damage choice. But that should be made perfectly clear in the show info tab, so that people know the ranges that they are choosing to fit to their chassis.
Thirdly, calling in an HAV into a public match with no friends should be a high risk choice. You should be risking a very high cost machine, that doesn't guarantee you a killing machine if you can't find the right people to accompany you. I'm not sure of the viability of this, but hopping into someone's vehicle should give the driver the option to add them to their voice channel/squad. This will help facilitate the coordination it should require to dominate the battlefield. Along with this, drivers need the kick function. One that will prevent the kicked person from hopping back in, for at least several minutes, maybe even the duration of the match.
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Charlotte O'Dell
0uter.Heaven
1090
|
Posted - 2013.08.24 20:09:00 -
[275] - Quote
Ted Nugget wrote:Charlotte O'Dell wrote:So would the AR community like having under barrel SL attachment? and why did you plant that seed? lol
For kicks. |
Ted Nugget
SVER True Blood Public Disorder.
198
|
Posted - 2013.08.24 20:10:00 -
[276] - Quote
Charlotte O'Dell wrote:Ted is one of the BEST tankers in the game. I'd be surprised if this wasn't the case. Based on what you just told me and the few times I played with him, I have a good idea what fit he was running.
You are ONE proto AV guy. The good tankers of dust have no problem with ONE proto av. The second another shows up we are screwed. Also, you're probably not a very good AV gunner BC if you don't understand that you don't shoot tanks with their hardeners on (shield tanks can pull a little less than 90% resistance at times), then you need to rethink your tactics.
I Gaurentee if you payed attention to his battle rhythm, you could've 3-shotted him, easily. The good tankers roll in a rhythm of kill, run, kill. Kill mode is often accompanied by 50-90% damage resistance for 10-60 seconds, depending on the build. Learn that, and tanks will be easy. There's a reason that the tank is still the best AV weapon we know each other's tricks. You'll never understand AV until you hop into a tank and learn how incredibly weak they are, save that short burst of defensive prowess.
Anyway, stop QQing. It's like saying that the AR needs a nerf BC a guy in TP went 25:0 with it. (The AR is OP but not for that reason)
it was 1 heavy azeo 1 small azeo 3 ward resists and 2 heavy payloads and on local powergrid... xt missile and dont remember the small turrets |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
672
|
Posted - 2013.08.24 20:30:00 -
[277] - Quote
Charlotte O'Dell wrote:Ted Nugget wrote:Charlotte O'Dell wrote:So would the AR community like having under barrel SL attachment? and why did you plant that seed? lol For kicks.
Ha troll . You just want more dominion to royaly qq over lol. |
Void Echo
Echo Galactic Industries
1039
|
Posted - 2013.08.24 20:43:00 -
[278] - Quote
Thor McStrut wrote:Void Echo wrote:
not in the slightest, there are still major things that aren't right with the balance, however those only make up part of the balance.
certain subjects of this imbalance are quite obvious:
no advanced or prototype tanks. invisible swarms and infantry. horrible rendering. core mechanics. AV convenience when it comes to AV grenades. etc etc.
the only thing that would be beneficial in starting the overhaul of this imbalance would be to bring in advanced and prototype tanks. only then could we begin, otherwise wed be back to where we are now.
and squads are fine il admit, but they aren't ideal for survival, especially if your squad doesn't care about your tank nor does your team which is what happens 95% of the time.
tanks need lone survivability, otherwise theres no incentive to skill into them other than waving the currently biggest weapon around pointing it at your enemy's faces
I agree with most of your post, except the bolded part. They don't need lone survivability, you just need better friends. First, it should take more AV then one person can carry to bring a vehicle down. Just as a tank should be operated by more then 1 person for maximum benefit. Second, there should be no man portable weapon that can out range a tank, especially in render distance. Equal range or less. The only exception here might be blaster turrets, as they are a close range high damage choice. But that should be made perfectly clear in the show info tab, so that people know the ranges that they are choosing to fit to their chassis. Thirdly, calling in an HAV into a public match with no friends should be a high risk choice. You should be risking a very high cost machine, that doesn't guarantee you a killing machine if you can't find the right people to accompany you. I'm not sure of the viability of this, but hopping into someone's vehicle should give the driver the option to add them to their voice channel/squad. This will help facilitate the coordination it should require to dominate the battlefield. Along with this, drivers need the kick function. One that will prevent the kicked person from hopping back in, for at least several minutes, maybe even the duration of the match.
yes, we do need lone survivability, why else do we have the ability to personally skilling into tanks ourselves instead having it like BF. its for us personally to use them, if you take away our effectiveness as a lone tanker, you remove the incentive to skill into them. I know I didn't skill into tanks so random people could get in the gunner seat, I skilled into it so I could use it myself |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
144
|
Posted - 2013.08.24 20:46:00 -
[279] - Quote
Void Echo wrote:Thor McStrut wrote:Void Echo wrote:
not in the slightest, there are still major things that aren't right with the balance, however those only make up part of the balance.
certain subjects of this imbalance are quite obvious:
no advanced or prototype tanks. invisible swarms and infantry. horrible rendering. core mechanics. AV convenience when it comes to AV grenades. etc etc.
the only thing that would be beneficial in starting the overhaul of this imbalance would be to bring in advanced and prototype tanks. only then could we begin, otherwise wed be back to where we are now.
and squads are fine il admit, but they aren't ideal for survival, especially if your squad doesn't care about your tank nor does your team which is what happens 95% of the time.
tanks need lone survivability, otherwise theres no incentive to skill into them other than waving the currently biggest weapon around pointing it at your enemy's faces
I agree with most of your post, except the bolded part. They don't need lone survivability, you just need better friends. First, it should take more AV then one person can carry to bring a vehicle down. Just as a tank should be operated by more then 1 person for maximum benefit. Second, there should be no man portable weapon that can out range a tank, especially in render distance. Equal range or less. The only exception here might be blaster turrets, as they are a close range high damage choice. But that should be made perfectly clear in the show info tab, so that people know the ranges that they are choosing to fit to their chassis. Thirdly, calling in an HAV into a public match with no friends should be a high risk choice. You should be risking a very high cost machine, that doesn't guarantee you a killing machine if you can't find the right people to accompany you. I'm not sure of the viability of this, but hopping into someone's vehicle should give the driver the option to add them to their voice channel/squad. This will help facilitate the coordination it should require to dominate the battlefield. Along with this, drivers need the kick function. One that will prevent the kicked person from hopping back in, for at least several minutes, maybe even the duration of the match. yes, we do need lone survivability, why else do we have the ability to personally skilling into tanks ourselves instead having it like BF. its for us personally to use them, if you take away our effectiveness as a lone tanker, you remove the incentive to skill into them. I know I didn't skill into tanks so random people could get in the gunner seat, I skilled into it so I could use it myself
You know, people are pushing to make it so you can't control the main gun if you're the driver. |
edguy 111
QcGOLD
2
|
Posted - 2013.08.24 20:46:00 -
[280] - Quote
Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes. lol proto av (lai dai) and proto swarm and damn i dont exist neither |
|
Void Echo
Echo Galactic Industries
1039
|
Posted - 2013.08.24 20:47:00 -
[281] - Quote
Shattered Mirage wrote:Void Echo wrote:Thor McStrut wrote:Void Echo wrote:
not in the slightest, there are still major things that aren't right with the balance, however those only make up part of the balance.
certain subjects of this imbalance are quite obvious:
no advanced or prototype tanks. invisible swarms and infantry. horrible rendering. core mechanics. AV convenience when it comes to AV grenades. etc etc.
the only thing that would be beneficial in starting the overhaul of this imbalance would be to bring in advanced and prototype tanks. only then could we begin, otherwise wed be back to where we are now.
and squads are fine il admit, but they aren't ideal for survival, especially if your squad doesn't care about your tank nor does your team which is what happens 95% of the time.
tanks need lone survivability, otherwise theres no incentive to skill into them other than waving the currently biggest weapon around pointing it at your enemy's faces
I agree with most of your post, except the bolded part. They don't need lone survivability, you just need better friends. First, it should take more AV then one person can carry to bring a vehicle down. Just as a tank should be operated by more then 1 person for maximum benefit. Second, there should be no man portable weapon that can out range a tank, especially in render distance. Equal range or less. The only exception here might be blaster turrets, as they are a close range high damage choice. But that should be made perfectly clear in the show info tab, so that people know the ranges that they are choosing to fit to their chassis. Thirdly, calling in an HAV into a public match with no friends should be a high risk choice. You should be risking a very high cost machine, that doesn't guarantee you a killing machine if you can't find the right people to accompany you. I'm not sure of the viability of this, but hopping into someone's vehicle should give the driver the option to add them to their voice channel/squad. This will help facilitate the coordination it should require to dominate the battlefield. Along with this, drivers need the kick function. One that will prevent the kicked person from hopping back in, for at least several minutes, maybe even the duration of the match. yes, we do need lone survivability, why else do we have the ability to personally skilling into tanks ourselves instead having it like BF. its for us personally to use them, if you take away our effectiveness as a lone tanker, you remove the incentive to skill into them. I know I didn't skill into tanks so random people could get in the gunner seat, I skilled into it so I could use it myself You know, people are pushing to make it so you can't control the main gun if you're the driver.
theyv been trying to do that for months now, if it happens, tanks lose all their value, who in the game would skill into just driving tanks. |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
144
|
Posted - 2013.08.24 20:48:00 -
[282] - Quote
Void Echo wrote:Shattered Mirage wrote:Void Echo wrote:Thor McStrut wrote:Void Echo wrote:
not in the slightest, there are still major things that aren't right with the balance, however those only make up part of the balance.
certain subjects of this imbalance are quite obvious:
no advanced or prototype tanks. invisible swarms and infantry. horrible rendering. core mechanics. AV convenience when it comes to AV grenades. etc etc.
the only thing that would be beneficial in starting the overhaul of this imbalance would be to bring in advanced and prototype tanks. only then could we begin, otherwise wed be back to where we are now.
and squads are fine il admit, but they aren't ideal for survival, especially if your squad doesn't care about your tank nor does your team which is what happens 95% of the time.
tanks need lone survivability, otherwise theres no incentive to skill into them other than waving the currently biggest weapon around pointing it at your enemy's faces
I agree with most of your post, except the bolded part. They don't need lone survivability, you just need better friends. First, it should take more AV then one person can carry to bring a vehicle down. Just as a tank should be operated by more then 1 person for maximum benefit. Second, there should be no man portable weapon that can out range a tank, especially in render distance. Equal range or less. The only exception here might be blaster turrets, as they are a close range high damage choice. But that should be made perfectly clear in the show info tab, so that people know the ranges that they are choosing to fit to their chassis. Thirdly, calling in an HAV into a public match with no friends should be a high risk choice. You should be risking a very high cost machine, that doesn't guarantee you a killing machine if you can't find the right people to accompany you. I'm not sure of the viability of this, but hopping into someone's vehicle should give the driver the option to add them to their voice channel/squad. This will help facilitate the coordination it should require to dominate the battlefield. Along with this, drivers need the kick function. One that will prevent the kicked person from hopping back in, for at least several minutes, maybe even the duration of the match. yes, we do need lone survivability, why else do we have the ability to personally skilling into tanks ourselves instead having it like BF. its for us personally to use them, if you take away our effectiveness as a lone tanker, you remove the incentive to skill into them. I know I didn't skill into tanks so random people could get in the gunner seat, I skilled into it so I could use it myself You know, people are pushing to make it so you can't control the main gun if you're the driver. theyv been trying to do that for months now, if it happens, tanks lose all their value, who in the game would skill into just driving tanks.
Seems like CCP is considering it |
Void Echo
Echo Galactic Industries
1039
|
Posted - 2013.08.24 20:49:00 -
[283] - Quote
Shattered Mirage wrote:Seems like CCP is considering it
please link it |
Spkr4theDead
International-Fleet
468
|
Posted - 2013.08.24 20:57:00 -
[284] - Quote
Master Jaraiya wrote:I just want to throw this in. The whole rendering "issue" is complete nonsense! I have been instapopped by redline rail tanks that were a good 400 - 500 m out. They were in fact so far out that they did not turn my Forge Gun reticule's color indicating they were in range. No, before you talk smack, I was NOT in a tower sniping position. I was on the ground holding an objective, trying to push the tank off of our installations while getting sniped, dodging murder taxis, core locus grenades, mass driver spam, and everything else that is the bane of my existence as a heavy! So let me ask you, how did the rail tank hit me from so far away if, like many claim "forge gunners don't render at long distances" WAHHHHH BOOOO HOOOOOO. I agree 100% with the OP. There are too many tankers who just want invincibility while sitting in their nice cozy little death machine. My corp has several tankers who never-NEVER complain about tanks being UP. In fact these guys score 1st place on end of match every time they play with 2500+ WP without even trying very hard! I have seen them score 3500+ WP with like 50 - 60 kills. Just yesterday I was playing in a squad with one of our tankers, and the ENTIRE match he was LAUGHING at the AV guys with swarms because they could not take his tank down! Some tankers need to seriously learn how to play their role and HTFU or go find another game that they can be more successful at. Perhaps something like this would better suit you crybabies! That many kills? Sounds like ambush. |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
144
|
Posted - 2013.08.24 21:12:00 -
[285] - Quote
Void Echo wrote:Shattered Mirage wrote:Seems like CCP is considering it please link it
CCP Cmdr Wang wrote:Update: We do have plans on making HAV more tactical in the future.
Link |
KING CHECKMATE
Bragian Order Amarr Empire
622
|
Posted - 2013.08.24 21:37:00 -
[286] - Quote
Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes.
Thats what i keep saying. I play as a tanker now AND AV.
Dude if you are getting blown up fast is because you suck at doing fittings.
The ONLY buff tanks need is a 1/3 price reduction. THATS ALL. |
Thor McStrut
Reckoners
145
|
Posted - 2013.08.24 21:46:00 -
[287] - Quote
Void Echo wrote:Thor McStrut wrote:Void Echo wrote:
not in the slightest, there are still major things that aren't right with the balance, however those only make up part of the balance.
certain subjects of this imbalance are quite obvious:
no advanced or prototype tanks. invisible swarms and infantry. horrible rendering. core mechanics. AV convenience when it comes to AV grenades. etc etc.
the only thing that would be beneficial in starting the overhaul of this imbalance would be to bring in advanced and prototype tanks. only then could we begin, otherwise wed be back to where we are now.
and squads are fine il admit, but they aren't ideal for survival, especially if your squad doesn't care about your tank nor does your team which is what happens 95% of the time.
tanks need lone survivability, otherwise theres no incentive to skill into them other than waving the currently biggest weapon around pointing it at your enemy's faces
I agree with most of your post, except the bolded part. They don't need lone survivability, you just need better friends. First, it should take more AV then one person can carry to bring a vehicle down. Just as a tank should be operated by more then 1 person for maximum benefit. Second, there should be no man portable weapon that can out range a tank, especially in render distance. Equal range or less. The only exception here might be blaster turrets, as they are a close range high damage choice. But that should be made perfectly clear in the show info tab, so that people know the ranges that they are choosing to fit to their chassis. Thirdly, calling in an HAV into a public match with no friends should be a high risk choice. You should be risking a very high cost machine, that doesn't guarantee you a killing machine if you can't find the right people to accompany you. I'm not sure of the viability of this, but hopping into someone's vehicle should give the driver the option to add them to their voice channel/squad. This will help facilitate the coordination it should require to dominate the battlefield. Along with this, drivers need the kick function. One that will prevent the kicked person from hopping back in, for at least several minutes, maybe even the duration of the match. yes, we do need lone survivability, why else do we have the ability to personally skilling into tanks ourselves instead having it like BF. its for us personally to use them, if you take away our effectiveness as a lone tanker, you remove the incentive to skill into them. I know I didn't skill into tanks so random people could get in the gunner seat, I skilled into it so I could use it myself
I think we'll just have to disagree then. If you want to tank alone, then I think you should run the risk of being solo'd by AV. I certainly don't think that the driver should lose control of the main gun. In fact, I think that if you solo tank, you should be able to quick swap between any available turret.
Here is an example of a well coordinated tank against solo AV. WARNING, GRAPHIC CONTENT! Notice his loser friends who didn't skill into AV to help support him. |
Draxus Prime
BurgezzE.T.F
1383
|
Posted - 2013.08.24 22:10:00 -
[288] - Quote
ted nugget is awesome once a long time ago i saw him in a lav and i was going to fg him but stopped and watched him flying off huge jumps lol |
Void Echo
Echo Galactic Industries
1039
|
Posted - 2013.08.24 22:13:00 -
[289] - Quote
Shattered Mirage wrote:Void Echo wrote:Shattered Mirage wrote:Seems like CCP is considering it please link it CCP Cmdr Wang wrote:Update: We do have plans on making HAV more tactical in the future. Link
tactical does not mean completely useless |
Lurchasaurus
SVER True Blood Public Disorder.
992
|
Posted - 2013.08.24 22:23:00 -
[290] - Quote
Draxus Prime wrote:ted nugget is awesome once a long time ago i saw him in a lav and i was going to fg him but stopped and watched him flying off huge jumps lol
Omfg ted! He saw it! NASCAR TED!!!! |
|
Ted Nugget
SVER True Blood Public Disorder.
202
|
Posted - 2013.08.24 22:47:00 -
[291] - Quote
Thor McStrut wrote:Void Echo wrote:Thor McStrut wrote:Void Echo wrote:
not in the slightest, there are still major things that aren't right with the balance, however those only make up part of the balance.
certain subjects of this imbalance are quite obvious:
no advanced or prototype tanks. invisible swarms and infantry. horrible rendering. core mechanics. AV convenience when it comes to AV grenades. etc etc.
the only thing that would be beneficial in starting the overhaul of this imbalance would be to bring in advanced and prototype tanks. only then could we begin, otherwise wed be back to where we are now.
and squads are fine il admit, but they aren't ideal for survival, especially if your squad doesn't care about your tank nor does your team which is what happens 95% of the time.
tanks need lone survivability, otherwise theres no incentive to skill into them other than waving the currently biggest weapon around pointing it at your enemy's faces
I agree with most of your post, except the bolded part. They don't need lone survivability, you just need better friends. First, it should take more AV then one person can carry to bring a vehicle down. Just as a tank should be operated by more then 1 person for maximum benefit. Second, there should be no man portable weapon that can out range a tank, especially in render distance. Equal range or less. The only exception here might be blaster turrets, as they are a close range high damage choice. But that should be made perfectly clear in the show info tab, so that people know the ranges that they are choosing to fit to their chassis. Thirdly, calling in an HAV into a public match with no friends should be a high risk choice. You should be risking a very high cost machine, that doesn't guarantee you a killing machine if you can't find the right people to accompany you. I'm not sure of the viability of this, but hopping into someone's vehicle should give the driver the option to add them to their voice channel/squad. This will help facilitate the coordination it should require to dominate the battlefield. Along with this, drivers need the kick function. One that will prevent the kicked person from hopping back in, for at least several minutes, maybe even the duration of the match. yes, we do need lone survivability, why else do we have the ability to personally skilling into tanks ourselves instead having it like BF. its for us personally to use them, if you take away our effectiveness as a lone tanker, you remove the incentive to skill into them. I know I didn't skill into tanks so random people could get in the gunner seat, I skilled into it so I could use it myself I think we'll just have to disagree then. If you want to tank alone, then I think you should run the risk of being solo'd by AV. I certainly don't think that the driver should lose control of the main gun. In fact, I think that if you solo tank, you should be able to quick swap between any available turret, while still controlling the tank. Here is an example of a well coordinated tank against solo AV. WARNING, GRAPHIC CONTENT! Notice his loser friends who didn't skill into AV to help support him.
now you see me, now you dont |
Ted Nugget
SVER True Blood Public Disorder.
202
|
Posted - 2013.08.24 22:48:00 -
[292] - Quote
Duran Lex... here is your opportunity for revenge... im signing on |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
144
|
Posted - 2013.08.24 22:52:00 -
[293] - Quote
Void Echo wrote:Shattered Mirage wrote:Void Echo wrote:Shattered Mirage wrote:Seems like CCP is considering it please link it CCP Cmdr Wang wrote:Update: We do have plans on making HAV more tactical in the future. Link tactical does not mean completely useless
I never said it was going to make it completely useless.
I just mentioned that they were considering options to make the HAV more... squad oriented. |
Draxus Prime
BurgezzE.T.F
1384
|
Posted - 2013.08.24 22:53:00 -
[294] - Quote
Lurchasaurus wrote:Draxus Prime wrote:ted nugget is awesome once a long time ago i saw him in a lav and i was going to fg him but stopped and watched him flying off huge jumps lol Omfg ted! He saw it! NASCAR TED!!!! lol i was amazed by it,he would go so high |
Ted Nugget
SVER True Blood Public Disorder.
202
|
Posted - 2013.08.24 22:56:00 -
[295] - Quote
Draxus Prime wrote:Lurchasaurus wrote:Draxus Prime wrote:ted nugget is awesome once a long time ago i saw him in a lav and i was going to fg him but stopped and watched him flying off huge jumps lol Omfg ted! He saw it! NASCAR TED!!!! lol i was amazed by it,he would go so high
squad up with me and let me show you another LAV trick of mine... :-) im on now and LFS |
Alldin Kan
TeamPlayers EoN.
526
|
Posted - 2013.08.24 23:07:00 -
[296] - Quote
What if I were to go back to tanks and there is no longer a Red Line? I have the SP for it... |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
144
|
Posted - 2013.08.24 23:08:00 -
[297] - Quote
Alldin Kan wrote:What if I were to go back to tanks and there is no longer a Red Line? I have the SP for it...
Only if you have the ISK for it |
Alldin Kan
TeamPlayers EoN.
526
|
Posted - 2013.08.24 23:08:00 -
[298] - Quote
Ted Nugget wrote:squad up with me and let me show you another LAV trick of mine... :-) im on now and LFS
You mean the one where you heal yourself? Pffft, I was the first to do that in Uprising. |
Ted Nugget
SVER True Blood Public Disorder.
203
|
Posted - 2013.08.24 23:09:00 -
[299] - Quote
Alldin Kan wrote:What if I were to go back to tanks and there is no longer a Red Line? I have the SP for it...
DO IT!!! |
Draxus Prime
BurgezzE.T.F
1385
|
Posted - 2013.08.24 23:10:00 -
[300] - Quote
Ted Nugget wrote:Draxus Prime wrote:Lurchasaurus wrote:Draxus Prime wrote:ted nugget is awesome once a long time ago i saw him in a lav and i was going to fg him but stopped and watched him flying off huge jumps lol Omfg ted! He saw it! NASCAR TED!!!! lol i was amazed by it,he would go so high squad up with me and let me show you another LAV trick of mine... :-) im on now and LFS tommorow, then we're gonna use my scout LAV :) |
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