Void Echo wrote:
not in the slightest, there are still major things that aren't right with the balance, however those only make up part of the balance.
certain subjects of this imbalance are quite obvious:
no advanced or prototype tanks.
invisible swarms and infantry.
horrible rendering.
core mechanics.
AV convenience when it comes to AV grenades. etc etc.
the only thing that would be beneficial in starting the overhaul of this imbalance would be to bring in advanced and prototype tanks.
only then could we begin, otherwise wed be back to where we are now.
and squads are fine il admit, but they aren't ideal for survival, especially if your squad doesn't care about your tank nor does your team which is what happens 95% of the time.
tanks need lone survivability, otherwise theres no incentive to skill into them other than waving the currently biggest weapon around pointing it at your enemy's faces
I agree with most of your post, except the bolded part. They don't need lone survivability, you just need better friends.
First, it should take
more AV then one person can carry to bring a vehicle down. Just as a tank should be operated by more then 1 person for
maximum benefit.
Second, there should be no man portable weapon that can out range a tank, especially in
render distance. Equal range or less. The only exception here might be blaster turrets, as they are a close range high damage choice. But that should be made perfectly clear in the show info tab, so that people know the ranges that they are choosing to fit to their chassis.
Thirdly, calling in an HAV into a public match with no friends should be a
high risk choice. You should be risking a very high cost machine, that
doesn't guarantee you a killing machine if you can't find the right people to accompany you. I'm not sure of the viability of this, but hopping into someone's vehicle should give the driver the option to add them to their voice channel/squad. This will help facilitate the coordination it
should require to dominate the battlefield. Along with this, drivers need the kick function. One that will prevent the kicked person from hopping back in, for at least several minutes, maybe even the duration of the match.