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Lurchasaurus
SVER True Blood Public Disorder.
989
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Posted - 2013.08.24 15:29:00 -
[1] - Quote
Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes.
you people are pathetic. enjoy your AR circle jerk.
the minute someone gets kills with something thats not an AR the nerf threads come out. God forbid someone even comprehends the concept of a "good tank driver"
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Lurchasaurus
SVER True Blood Public Disorder.
990
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Posted - 2013.08.24 15:41:00 -
[2] - Quote
DJINN leukoplast wrote:Void Echo wrote:DJINN leukoplast wrote:Void Echo wrote:
the state of the game, there are NO advanced or prototype tanks to deal with advanced and prototype AV, so yeah this game is terribly broken on vehicle balance.
Advanced and proto are the only effective AV against std tanks (adv swarms are garbage, only adv forge is worthwhile)... that alone should say something. Just imagine if the OP was using std AV to try to take out teds tank... he could have spent all night shooting him and nothing would have ever happened. Also the op had used proto forge and yet he didn't make a dent. Which is BS. Once your invincible noob-proto tanks arrive, there will be nothing in the game powerful enough to take them out unless half the team is using proto AV and is focused 100% on one proto tank. if you would read his 1st post, he claimed that he was trying to SOLO ONE OF THE BEST TANKERS IN THE GAME, of course he isn't going to succeed. the way I would balance things is like this: 1 prototype tank = 3 prototype AV 1 advanced tank = 3 advanced AV 1 standard tank = 3 standard AV however, if you have blue in your turrets, they will give you an extra survivability only if they have the same skill set as you do, this would also be needing the vehicle lock function we all want, that way if the right people were in the tank, it would be indestructible, but if its only the pilot, the tank would be killable but still do massive amounts of damage, nothing less. this would greatly encourage the teamwork you want us to use, but it would have to be done right, and by right, I mean the pilot needs to have complete dominance over his own asset, otherwise tanks and vehicles in general would just be like BF. What makes ted one of the best tankers in the game, cause he can flip on a few modules and become invincible while he hides behind a hill to rep at a crazy amount And sorry, 1 tank = 1 infantry player. 1 object for 1 object. You have a single tank operated by a single person (excluding those in turrets which can't actually maneuver the tank). You can move this death-squad on wheels by yourself and it is in a single location. And you want a minimum of 3 AV players to take it out? LOL. Yeah, the chances of 3 dedicated AV players all in the prime spot to take out a tank and somehow manage to avoid all the infantry players who shoot on sight when a red is in range... not good. Also you think it should be a 3:1 ratio? You do realize that when an infantry player uses AV they are useless against other infantry players? (forge is the small exception). So if there is 2 tanks in the game, that means 6 infantry players are now out of the loop and hunting vehicles only. With a 16 v 16 game, that means it's really 16 vs 10 (and two tanks on the enemy team). Yeah, ok buddy
what makes ted one of the best tank drivers in the game is the fact he's been doing it for over a year and has been able to learn how to win even though we get nerfed every single build since E3.
also, did you really say invisible swarms arent a problem cause we somehow managed to escape in the propr direction? omfg
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Lurchasaurus
SVER True Blood Public Disorder.
990
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Posted - 2013.08.24 15:46:00 -
[3] - Quote
Arkena Wyrnspire wrote:Void Echo, I'm curious to know how you think it's balanced if it requires 3 people to take out 1 tanker. That effectively takes three people off the field to combat the one person in the tank. Why is it necessary that a solo tank requires multiple people to kill?
I would understand it if each person in the HAV roughly meant another AV specialist required, but only if they were specced into vehicles as well. (Side note on this - I can't believe CCP still aren't working on vehicle locks.)
So I have a question - Do you think it should take multiple AV specialists to destroy one HAV with one pilot in, or do you think that it should be reserved for when you have multiple people in the tank? If you think it should take multiple AV per solo HAV, could you explain what balances that, in your eyes?
because its a TANK that costs 10 TIMES THE ISK as 1 of your suits |
Lurchasaurus
SVER True Blood Public Disorder.
990
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Posted - 2013.08.24 15:48:00 -
[4] - Quote
Duran Lex wrote:Void Echo wrote:for someone who doesn't have any sp in tanks, you sure act like you know everything about them Okay, I'm game for this part of child's play. For someone who isn't fully specced into Forge Guns, Swarms launchers and Plasma cannons, you sure act like you know everything about them. See how easy it is to play a child's game? Is your next attempt going to point out that I'm in the Amarr Templars Corp?
k, I have those sp points and I say its ******. YAY |
Lurchasaurus
SVER True Blood Public Disorder.
990
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Posted - 2013.08.24 15:56:00 -
[5] - Quote
Duran Lex wrote:Void Echo wrote:Duran Lex wrote:Void Echo wrote:
both yes and no.....
im not only trying to do something for myself, im trying to make tanking better so new people will actually want to skill into vehicles, so that this game doesn't end up as another boring regular FPS.
Yet thats not your job. It's CCP's job to balance out vehicles and AV to make it better for new people. Hence the reason they are doing patch 1.5. Again, another argument thats invalid. look at how much of a job theyv done so far... theyv screwed up every build, i know you don't understand because your class hasn't been nerfed every single build. im tired of their bull and i know many many other who are also tired of it. someone has to do something, and it hasn't been CCP doing it for a very long time. Yes, the Heavy suit hasn't been nerfed, The Forge gun was always registering hits correctly, and they didn't completely butcher the HMG from its previous glory, and I've only been waiting for armor to get buffed for...what, 8 months? Gotcha. And yea man, someone has to do something! You know how to program and develop games right? Give CCP a hand and start emailing them your code.
your argument against him is that he isnt a programmer so he doesnt know anything about balance? lordy
8 months is insignificant compared to a year
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Lurchasaurus
SVER True Blood Public Disorder.
990
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Posted - 2013.08.24 16:00:00 -
[6] - Quote
Spkr4theDead wrote:DJINN leukoplast wrote: Damn tank scrubs, I can only hope in the future we get vehicle-free modes. I like to shoot infantry, not try to shoot infantry while simultaneously getting mauled by a tank, then switching to AV only to get mauled by infantry while I try to shoot the tank.
And there you have it. Activision is waiting with their arms open. You're obviously on the wrong game.
ima copy this bit here and paste it in any future threads you come into where you talk about AV/Tank balance
edit: that is if i am even there. frankly, this is something char should be in charge of |
Lurchasaurus
SVER True Blood Public Disorder.
990
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Posted - 2013.08.24 16:04:00 -
[7] - Quote
DJINN leukoplast wrote:Spkr4theDead wrote:Cosgar wrote:DJINN leukoplast wrote:Void Echo wrote:
at the attitude you have, I have come to realize that you think 3 people required to take one thing out makes that think OP, but its not, its just too team oriented for you to grasp it.. iv recently started rolling in a teamlike spirit and I don't die as often anymore, maybe you should give it a try since all your doing is trying to solo us like scrubby little infantry
So since you don't die as much when rolling properly with a team/squad, then tanks and AV are fine right? Didn't you make a topic where you wanted squad play nerfed? Edit: Found it. LOL Yeah that's right, he's in ambush. Tankers on the forums go to skirmish/domination. He has no place posting here. Wow... Oh my.... LOL. Tankers from this forum only go to skirmish and domination, wow, boy I wish that was the case. Actually, tanks go to ambush for little risk and high reward, it is where they are the most powerful in this game. And they are absolutely destroying that mode. If you tank and only play skirmish and domination, you are somebody I can respect. But the douche tankers who frequent ambush are one of the bigger problems with tanks in this game. I see many well-known tankers from this forum in bush, and quite a lot from the D.E.F.I.A.N.C.E alliance and SVER too. i absolutely detest ambush and domination, but now i have a sudden urge to only q up those and call in tanks for me AND my squad |
Lurchasaurus
SVER True Blood Public Disorder.
990
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Posted - 2013.08.24 16:13:00 -
[8] - Quote
DJINN leukoplast wrote:Well AV players currently have to be in a squad to take on players such as Ted Nugget and his tank, so why can tankers solo it and not us?
Because he is ******* good at this game genius |
Lurchasaurus
SVER True Blood Public Disorder.
992
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Posted - 2013.08.24 18:26:00 -
[9] - Quote
Aizen Intiki wrote:Charlotte O'Dell wrote:Ted is one of the BEST tankers in the game. I'd be surprised if this wasn't the case. Based on what you just told me and the few times I played with him, I have a good idea what fit he was running.
You are ONE proto AV guy. The good tankers of dust have no problem with ONE proto av. The second another shows up we are screwed. Also, you're probably not a very good AV gunner BC if you don't understand that you don't shoot tanks with their hardeners on (shield tanks can pull a little less than 90% resistance at times), then you need to rethink your tactics.
I Gaurentee if you payed attention to his battle rhythm, you could've 3-shotted him, easily. The good tankers roll in a rhythm of kill, run, kill. Kill mode is often accompanied by 50-90% damage resistance for 10-60 seconds, depending on the build. Learn that, and tanks will be easy. There's a reason that the tank is still the best AV weapon we know each other's tricks. You'll never understand AV until you hop into a tank and learn how incredibly weak they are, save that short burst of defensive prowess.
Anyway, stop QQing. It's like saying that the AR needs a nerf BC a guy in TP went 25:0 with it. (The AR is OP but not for that reason) I've blasted you with one PROTO AV fit. Actually, I've done that to all the good ones i know of.
you make it sound like an achievement.
current AV on tanks is like spraying a can of RAID on an ant
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Lurchasaurus
SVER True Blood Public Disorder.
992
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Posted - 2013.08.24 22:23:00 -
[10] - Quote
Draxus Prime wrote:ted nugget is awesome once a long time ago i saw him in a lav and i was going to fg him but stopped and watched him flying off huge jumps lol
Omfg ted! He saw it! NASCAR TED!!!! |
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Lurchasaurus
SVER True Blood Public Disorder.
993
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Posted - 2013.08.25 00:12:00 -
[11] - Quote
Baal Roo wrote:Duran Lex wrote: I said i was done with this thread...but god damn i looked back at this thread and saw a red flag.
So you feel that it should take at the least, 3 AVers to take out a tank...
but you want to have the ability to solo the entire playfield? Are you ******* serious?
Yea man...you are ALL about the balance.
It's a TEAM GAME. What's the point of having tanks, if tanks are no more powerful than a regular infantry unit? The trade off is, of course, that the OTHER TEAM should also have tanks on the field as well. If 1 Tank vs 1 Infantry is a straight up fight, then why bring the tank in? It brings no advantage for the team, and there's no reason to spend the insane amount of SP and ISK required to field the thing in the first place. The biggest problem with people making the argument that you are making, is that you guys all view all game balance from a 1v1 lonewolf perspective... for a game that's based around Squads, Teams, and Corporations. This isn't Rambo: The Game, it's a game set in the Eve universe made by the people who make Eve. The idea is to band together a group of people, with various specialties that augment and offset each other, and using that combined might to kick the ass of the other guys. I don't use tanks. I'm not skilled into them. I'm not interested in skilling into them. Still, I think they should absolutely be big bad mean motherfuckers. When the enemy team brings down a tank, your team needs to get their **** together and handle it, and it shouldn't be as easy as one guy standing on a ledge firing across the map at it either. Does that mean that the guys who spend the crazy amount of SP and ISK on their tanks are going to be powerful as hell when they are in that tank? Yes. Does that mean their KDRs will be better than the average infantry guy? Yes. Big Deal. It's asymmetrical gameplay, and it's what could actually set Dust 514 apart from the other games that are mostly concerned with making everyone feel "equal" and thus making all decisions equally pointless.
That is too much logic for the dust community. Remember there IS a good portion of the playerbase that is 12 years old and immature as hellthey cant understand game mechanics past POINT AR SHOOT AR. Now your talking about teamwork and asymmetrical gameplay? You're gonna make em blow a fuse dude... |
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