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DJINN leukoplast
Hellstorm Inc League of Infamy
1067
|
Posted - 2013.08.24 07:25:00 -
[61] - Quote
Void Echo wrote:DJINN leukoplast wrote:Void Echo wrote:
the state of the game, there are NO advanced or prototype tanks to deal with advanced and prototype AV, so yeah this game is terribly broken on vehicle balance.
Advanced and proto are the only effective AV against std tanks (adv swarms are garbage, only adv forge is worthwhile)... that alone should say something. Just imagine if the OP was using std AV to try to take out teds tank... he could have spent all night shooting him and nothing would have ever happened. Also the op had used proto forge and yet he didn't make a dent. Which is BS. Once your invincible noob-proto tanks arrive, there will be nothing in the game powerful enough to take them out unless half the team is using proto AV and is focused 100% on one proto tank. if you would read his 1st post, he claimed that he was trying to SOLO ONE OF THE BEST TANKERS IN THE GAME, of course he isn't going to succeed. the way I would balance things is like this: 1 prototype tank = 3 prototype AV 1 advanced tank = 3 advanced AV 1 standard tank = 3 standard AV however, if you have blue in your turrets, they will give you an extra survivability only if they have the same skill set as you do, this would also be needing the vehicle lock function we all want, that way if the right people were in the tank, it would be indestructible, but if its only the pilot, the tank would be killable but still do massive amounts of damage, nothing less. this would greatly encourage the teamwork you want us to use, but it would have to be done right, and by right, I mean the pilot needs to have complete dominance over his own asset, otherwise tanks and vehicles in general would just be like BF.
What makes ted one of the best tankers in the game, cause he can flip on a few modules and become invincible while he hides behind a hill to rep at a crazy amount
And sorry, 1 tank = 1 infantry player. 1 object for 1 object. You have a single tank operated by a single person (excluding those in turrets which can't actually maneuver the tank). You can move this death-squad on wheels by yourself and it is in a single location. And you want a minimum of 3 AV players to take it out? LOL. Yeah, the chances of 3 dedicated AV players all in the prime spot to take out a tank and somehow manage to avoid all the infantry players who shoot on sight when a red is in range... not good.
Also you think it should be a 3:1 ratio? You do realize that when an infantry player uses AV they are useless against other infantry players? (forge is the small exception). So if there is 2 tanks in the game, that means 6 infantry players are now out of the loop and hunting vehicles only.
With a 16 v 16 game, that means it's really 16 vs 10 (and two tanks on the enemy team). Yeah, ok buddy
|
Duran Lex
Amarr Templars Amarr Empire
169
|
Posted - 2013.08.24 07:26:00 -
[62] - Quote
Cosgar wrote:Duran Lex wrote:Void Echo wrote:Duran Lex wrote:
I said i was done with this thread...but god damn i looked back at this thread and saw a red flag.
So you feel that it should take at the least, 3 AVers to take out a tank...
but you want to have the ability to solo the entire playfield? Are you ******* serious?
Yea man...you are ALL about the balance.
look at my conversation with wolf saber, if you are able to read that is I'm looking at your conversation now. Saying it should take 3 AV to take out a tank, yet a tank should be able to solo is as biased as you can ******* get. AV grenades are way too powerful for the versatility they offer. If you can't see that, who do you really want this game to be balanced for? You or everyone?
AV grenades need a nerf. I don't recall saying otherwise in this thread.
Don't assume something was typed when it wasn't.
|
Void Echo
Echo Galactic Industries
1005
|
Posted - 2013.08.24 07:26:00 -
[63] - Quote
Duran Lex wrote:Void Echo wrote:Duran Lex wrote:
I said i was done with this thread...but god damn i looked back at this thread and saw a red flag.
So you feel that it should take at the least, 3 AVers to take out a tank...
but you want to have the ability to solo the entire playfield? Are you ******* serious?
Yea man...you are ALL about the balance.
look at my conversation with wolf saber, if you are able to read that is I'm looking at your conversation now. Saying it should take 3 AV to take out a tank, yet a tank should be able to solo is as biased as you can ******* get.
clearly your completely ignoring the parts where im talking about how to introduce the style of teamwork you want us to use while still giving incentive to personally skill into your own tank.
please don't ignore the points im making, it just makes you look biased |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3281
|
Posted - 2013.08.24 07:28:00 -
[64] - Quote
Duran Lex wrote:Aizen Intiki wrote:Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes. You must have missed. I've 3-shotted Ted's HAV a couple times. its easy to 3 shot someone low on health. it took me 5 FG hits (kinda hard to miss the reticle dictating a hit, as well as the shield being depleted), just to take out ted nuggets shield, the other 3 almost killed him, he dipped behind a dune....he comes back out a minute later will full HP. Pretty easy to keep track of hits when your sole target is one tanker for 15 minutes. That would say to me that he put on all his hardeners in an attempt to survive long enough to get his shield back up.
Also, many tankers have also put skill into LLAVs, and some of them have even put SP into Logi modules (GASP!), and stash that thing somewhere people won't see it.
Drive your vehicle to it, swap vehicles, cycle the reps on, switch back, and you're ready to go knock heads again less than a minute later.
Pretty smart, honestly. |
Void Echo
Echo Galactic Industries
1007
|
Posted - 2013.08.24 07:29:00 -
[65] - Quote
DJINN leukoplast wrote:Void Echo wrote:DJINN leukoplast wrote:Void Echo wrote:
the state of the game, there are NO advanced or prototype tanks to deal with advanced and prototype AV, so yeah this game is terribly broken on vehicle balance.
Advanced and proto are the only effective AV against std tanks (adv swarms are garbage, only adv forge is worthwhile)... that alone should say something. Just imagine if the OP was using std AV to try to take out teds tank... he could have spent all night shooting him and nothing would have ever happened. Also the op had used proto forge and yet he didn't make a dent. Which is BS. Once your invincible noob-proto tanks arrive, there will be nothing in the game powerful enough to take them out unless half the team is using proto AV and is focused 100% on one proto tank. if you would read his 1st post, he claimed that he was trying to SOLO ONE OF THE BEST TANKERS IN THE GAME, of course he isn't going to succeed. the way I would balance things is like this: 1 prototype tank = 3 prototype AV 1 advanced tank = 3 advanced AV 1 standard tank = 3 standard AV however, if you have blue in your turrets, they will give you an extra survivability only if they have the same skill set as you do, this would also be needing the vehicle lock function we all want, that way if the right people were in the tank, it would be indestructible, but if its only the pilot, the tank would be killable but still do massive amounts of damage, nothing less. this would greatly encourage the teamwork you want us to use, but it would have to be done right, and by right, I mean the pilot needs to have complete dominance over his own asset, otherwise tanks and vehicles in general would just be like BF. What makes ted one of the best tankers in the game, cause he can flip on a few modules and become invincible while he hides behind a hill to rep at a crazy amount And sorry, 1 tank = 1 infantry player. 1 object for 1 object. You have a single tank operated by a single person (excluding those in turrets which can't actually maneuver the tank). You can move this death-squad on wheels by yourself and it is in a single location. And you want a minimum of 3 AV players to take it out? LOL. Yeah, the chances of 3 dedicated AV players all in the prime spot to take out a tank and somehow manage to avoid all the infantry players who shoot on sight when a red is in range... not good. Also you think it should be a 3:1 ratio? You do realize that when an infantry player uses AV they are useless against other infantry players? (forge is the small exception). So if there is 2 tanks in the game, that means 6 infantry players are now out of the loop and hunting vehicles only. With a 16 v 16 game, that means it's really 16 vs 10 (and two tanks on the enemy team). Yeah, ok buddy
3 things I have to say about your post..
1: your also ignoring my points when im talking about introducing teamplay like you want into tanks while still making it worth for a pilot to personally skill into them.
2: you fail to realize that when tankers spec into tanks, we completely give up our ability to fight outside of tanks unless we have enough SP to skill into infantry also, so don't come and talk to me about sacrifice.
3: I thought you were rational and un biased and actually looking for a decent conversation on the subject. guess I was wrong about you |
Duran Lex
Amarr Templars Amarr Empire
169
|
Posted - 2013.08.24 07:32:00 -
[66] - Quote
Void Echo wrote:Duran Lex wrote:Void Echo wrote:Duran Lex wrote:
I said i was done with this thread...but god damn i looked back at this thread and saw a red flag.
So you feel that it should take at the least, 3 AVers to take out a tank...
but you want to have the ability to solo the entire playfield? Are you ******* serious?
Yea man...you are ALL about the balance.
look at my conversation with wolf saber, if you are able to read that is I'm looking at your conversation now. Saying it should take 3 AV to take out a tank, yet a tank should be able to solo is as biased as you can ******* get. clearly your completely ignoring the parts where im talking about how to introduce the style of teamwork you want us to use while still giving incentive to personally skill into your own tank. please don't ignore the points im making, it just makes you look biased
It's the fact i simply can't ignore your one comment about tanks should have the ability to solo.
Whatever else you want to balance, you still feel tanks should be a solo force able to withstand 3 AVers.
Thats way to unbalanced for me legitimately assume you are looking for balance. |
KEROSIINI-TERO
Seraphim Initiative..
674
|
Posted - 2013.08.24 07:33:00 -
[67] - Quote
Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes.
Remember that's only your perspective. Learn the tank fitting science:
He was most likely a dual repper tank with double active hardener and possibly a damage control.
Sounds like you hit him in his prime - EVERYTHING on. Well if I'm in the firing zone of even a single proto forge that's what I'd do. For the short period of time I believe tank can hold it's own vs one AV specialist without always going down.
The price of dualrep tanking? Difficult management of modules - most of time trying to barely survive with one on. If you fail the management, or after intentional dual rep cycle, you are paper thin. Paper, as if instakillable by a single AV grenade dude, or maybe one-two shottable by any proper proto AV.
There lies a balance. That type of tanking is used only in HAV vs HAV or in scenario where's too heavy AV presence while still having enough deadzones to retreat after making a short appearance.
Sounds balanced to me.
|
Void Echo
Echo Galactic Industries
1007
|
Posted - 2013.08.24 07:34:00 -
[68] - Quote
Duran Lex wrote:Void Echo wrote:Duran Lex wrote:Void Echo wrote:Duran Lex wrote:
I said i was done with this thread...but god damn i looked back at this thread and saw a red flag.
So you feel that it should take at the least, 3 AVers to take out a tank...
but you want to have the ability to solo the entire playfield? Are you ******* serious?
Yea man...you are ALL about the balance.
look at my conversation with wolf saber, if you are able to read that is I'm looking at your conversation now. Saying it should take 3 AV to take out a tank, yet a tank should be able to solo is as biased as you can ******* get. clearly your completely ignoring the parts where im talking about how to introduce the style of teamwork you want us to use while still giving incentive to personally skill into your own tank. please don't ignore the points im making, it just makes you look biased It's the fact i simply can't ignore your one comment about tanks should have the ability to solo. Whatever else you want to balance, you still feel tanks should be a solo force able to withstand 3 AVers. Thats way to unbalanced for me legitimately assume you are looking for balance.
my god.... your ignorant....
with the way I would balance it, solo tankers would have a chance of surviving, but if the right people were all inside of the tank, the vehicle would be able to completely overcome you.
notice I said the plural of person.. which is PEOPLE, meaning that if 3 PEOPLE WERE IN THE TANK AT THE SAME TIME WITH THE RIGHT SKILL SET, THEY WOULD MAKE THE TANK SRONGER |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
135
|
Posted - 2013.08.24 07:36:00 -
[69] - Quote
Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes.
I'm assuming this is a shield tank so... he most likely had a shield booster along with a shield hardener (~30%) activated at the time... this isn't including passive resistance which could be ~50% (With stacking penalties not taken into account). Also, he might've had a LLAV rep him/her using a shield transporter. |
Duran Lex
Amarr Templars Amarr Empire
169
|
Posted - 2013.08.24 07:37:00 -
[70] - Quote
KEROSIINI-TERO wrote:Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes. Remember that's only your perspective. Learn the tank fitting science: He was most likely a dual repper tank with double active hardener and possibly a damage control. Sounds like you hit him in his prime - EVERYTHING on. Well if I'm in the firing zone of even a single proto forge that's what I'd do. For the short period of time I believe tank can hold it's own vs one AV specialist without always going down. The price of dualrep tanking? Difficult management of modules - most of time trying to barely survive with one on. If you fail the management, or after intentional dual rep cycle, you are paper thin. Paper, as if instakillable by a single AV grenade dude, or maybe one-two shottable by any proper proto AV. There lies a balance. That type of tanking is used only in HAV vs HAV or in scenario where's too heavy AV presence while still having enough deadzones to retreat after making a short appearance. Sounds balanced to me.
EXACTLY! finally someone that was able to see past their own ******* agenda.
Yes, it DOES sound balanced doesn't it?
Yet people still feel properly fitted tanks are weak pinatas.
Someone figure out the entire point of my post, i can go to sleep now. |
|
Void Echo
Echo Galactic Industries
1007
|
Posted - 2013.08.24 07:38:00 -
[71] - Quote
oh well, ignorance is what stupid has I suppose... I guess il just coy and past all my posts here so I can make my own thread on what vehicle balance should begin. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
43
|
Posted - 2013.08.24 07:38:00 -
[72] - Quote
Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes. Not his fault you can't aim... |
ladwar
Dead Six Initiative Lokun Listamenn
1240
|
Posted - 2013.08.24 07:40:00 -
[73] - Quote
in a 15+minute match you only hit 8 times and calling tanks OP... geez that like i hit this guy with AR every round in a single clip... over the whole match why didn't he die? heavies are OP |
Duran Lex
Amarr Templars Amarr Empire
177
|
Posted - 2013.08.24 07:40:00 -
[74] - Quote
Void Echo wrote:oh well, ignorance is what stupid has I suppose... I guess il just coy and past all my posts here so I can make my own thread on what vehicle balance should begin.
This wasn't a thread about vehicle balance, so....yea, ignorance and all that. |
Duran Lex
Amarr Templars Amarr Empire
177
|
Posted - 2013.08.24 07:41:00 -
[75] - Quote
ladwar wrote:in a 15+minute match you only hit 8 times and calling tanks OP... geez that like i hit this guy with every round in a single clip... over the whole match why didn't he die?
Yep, thats exactly what i said.
You got me! |
Void Echo
Echo Galactic Industries
1007
|
Posted - 2013.08.24 07:42:00 -
[76] - Quote
so then, the point of this thread was to complain about how you cant solo one of the best tankers of the game because you weren't doing it right?
ROFLMAO |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
136
|
Posted - 2013.08.24 07:43:00 -
[77] - Quote
Void Echo wrote:so then, the point of this thread was to complain about how you cant solo one of the best tankers of the game because you weren't doing it right?
ROFLMAO
Quote:Yep, thats exactly what i said.
You got me! |
Duran Lex
Amarr Templars Amarr Empire
177
|
Posted - 2013.08.24 07:44:00 -
[78] - Quote
Void Echo wrote:so then, the point of this thread was to complain about how you cant solo one of the best tankers of the game?
The point of the thread was tanks aren't as UP as they claim.
More then one person realized it. |
Void Echo
Echo Galactic Industries
1007
|
Posted - 2013.08.24 07:49:00 -
[79] - Quote
for someone who doesn't have any sp in tanks, you sure act like you know everything about them |
Arkena Wyrnspire
Turalyon 514
2728
|
Posted - 2013.08.24 07:52:00 -
[80] - Quote
Void Echo, I'm curious to know how you think it's balanced if it requires 3 people to take out 1 tanker. That effectively takes three people off the field to combat the one person in the tank. Why is it necessary that a solo tank requires multiple people to kill?
I would understand it if each person in the HAV roughly meant another AV specialist required, but only if they were specced into vehicles as well. (Side note on this - I can't believe CCP still aren't working on vehicle locks.)
So I have a question - Do you think it should take multiple AV specialists to destroy one HAV with one pilot in, or do you think that it should be reserved for when you have multiple people in the tank? If you think it should take multiple AV per solo HAV, could you explain what balances that, in your eyes? |
|
Duran Lex
Amarr Templars Amarr Empire
183
|
Posted - 2013.08.24 07:54:00 -
[81] - Quote
Void Echo wrote:for someone who doesn't have any sp in tanks, you sure act like you know everything about them
Okay, I'm game for this part of child's play.
For someone who isn't fully specced into Forge Guns, Swarms launchers and Plasma cannons, you sure act like you know everything about them.
See how easy it is to play a child's game?
Is your next attempt going to point out that I'm in the Amarr Templars Corp? |
Void Echo
Echo Galactic Industries
1008
|
Posted - 2013.08.24 07:57:00 -
[82] - Quote
Arkena Wyrnspire wrote:Void Echo, I'm curious to know how you think it's balanced if it requires 3 people to take out 1 tanker. That effectively takes three people off the field to combat the one person in the tank. Why is it necessary that a solo tank requires multiple people to kill?
I would understand it if each person in the HAV roughly meant another AV specialist required, but only if they were specced into vehicles as well. (Side note on this - I can't believe CCP still aren't working on vehicle locks.)
So I have a question - Do you think it should take multiple AV specialists to destroy one HAV with one pilot in, or do you think that it should be reserved for when you have multiple people in the tank? If you think it should take multiple AV per solo HAV, could you explain what balances that, in your eyes?
yes I do, mainly because its a 50-ton or heavier vehicle that's over 3x larger than infantry is...
and even irl it occasionally takes one brave person to toss in a grenade but it also more times takes multiple people with rockets to destroy one, and look t the statistics, NONE of the modern American tanks have been destroyed yet. (that was for you people wanting this game to be like real life which is plain stupid as hell).
imho, size determines it all, look at eve (the game this game is MEANT to be made after), titans require multiple ships to destroy them, they can never be soloed. |
KEROSIINI-TERO
Seraphim Initiative..
675
|
Posted - 2013.08.24 07:58:00 -
[83] - Quote
Duran Lex wrote:Void Echo wrote:for someone who doesn't have any sp in tanks, you sure act like you know everything about them Okay, I'm game for this part of child's play. For someone who isn't fully specced into Forge Guns, Swarms launchers and Plasma cannons, you sure act like you know everything about them. See how easy it is to play a child's game? Is your next attempt going to point out that I'm in the Amarr Templars Corp?
Some SP =/= fully specced. |
Void Echo
Echo Galactic Industries
1008
|
Posted - 2013.08.24 07:59:00 -
[84] - Quote
Duran Lex wrote:Void Echo wrote:for someone who doesn't have any sp in tanks, you sure act like you know everything about them Okay, I'm game for this part of child's play. For someone who isn't fully specced into Forge Guns, Swarms launchers and Plasma cannons, you sure act like you know everything about them. See how easy it is to play a child's game? Is your next attempt going to point out that I'm in the Amarr Templars Corp?
I don't care about your character, and yes AV is very simple to understand... as I said before, I have skilled into them before and they were far easier to use than tanks are.
my transition from tanks to vehicles temporarily gave me a surprise, I thought it was going to be difficult, but all I needed to do was place a nanohive in front of me and spam away, granted I couldnt fight infantry but I understood that because I didn't spec to kill infantry, I specced to kill vehicles. |
Duran Lex
Amarr Templars Amarr Empire
183
|
Posted - 2013.08.24 08:00:00 -
[85] - Quote
Void Echo wrote:Arkena Wyrnspire wrote:Void Echo, I'm curious to know how you think it's balanced if it requires 3 people to take out 1 tanker. That effectively takes three people off the field to combat the one person in the tank. Why is it necessary that a solo tank requires multiple people to kill?
I would understand it if each person in the HAV roughly meant another AV specialist required, but only if they were specced into vehicles as well. (Side note on this - I can't believe CCP still aren't working on vehicle locks.)
So I have a question - Do you think it should take multiple AV specialists to destroy one HAV with one pilot in, or do you think that it should be reserved for when you have multiple people in the tank? If you think it should take multiple AV per solo HAV, could you explain what balances that, in your eyes? yes I do, mainly because its a 50-ton or heavier vehicle that's over 3x larger than infantry is... and even irl it occasionally takes one brave person to toss in a grenade but it also more times takes multiple people with rockets to destroy one, and look t the statistics, NONE of the modern American tanks have been destroyed yet. (that was for you people wanting this game to be like real life which is plain stupid as hell). imho, size determines it all, look at eve (the game this game is MEANT to be made after), titans require multiple ships to destroy them, they can never be soloed.
.... Alright, then by your logic since Bowser is 3 times the size of Mario...i guess Mario shouldn't be able to defeat him?
See how bringing in logic from other games does nothing to help your cause? |
DJINN leukoplast
Hellstorm Inc League of Infamy
1073
|
Posted - 2013.08.24 08:01:00 -
[86] - Quote
Void Echo wrote:
3 things I have to say about your post..
1: your also ignoring my points when im talking about introducing teamplay like you want into tanks while still making it worth for a pilot to personally skill into them.
2: you fail to realize that when tankers spec into tanks, we completely give up our ability to fight outside of tanks unless we have enough SP to skill into infantry also, so don't come and talk to me about sacrifice.
3: I thought you were rational and un biased and actually looking for a decent conversation on the subject. guess I was wrong about you
Tanks are good against EVERYTHING, vehicles and infantry alike and have a crap ton of health along with OP modules. Tanks are also impervious to most infantry weapons, except AV.
AV is only good against vehicles, we are as squishy as any other infantry player and are vulnerable to EVERYTHING. You know less about sacrifice then you think. I play this game to kill infantry (this is a FPS, remember that), not to hunt down annoying vehicles and tanks for some meager reward (if I can get the kill) cause they are terrorizing me and my team and ruining the match.
And you knew going into this that I was not a fan of tanks, so don't give me that. |
Arkena Wyrnspire
Turalyon 514
2730
|
Posted - 2013.08.24 08:01:00 -
[87] - Quote
Void Echo wrote:Arkena Wyrnspire wrote:Void Echo, I'm curious to know how you think it's balanced if it requires 3 people to take out 1 tanker. That effectively takes three people off the field to combat the one person in the tank. Why is it necessary that a solo tank requires multiple people to kill?
I would understand it if each person in the HAV roughly meant another AV specialist required, but only if they were specced into vehicles as well. (Side note on this - I can't believe CCP still aren't working on vehicle locks.)
So I have a question - Do you think it should take multiple AV specialists to destroy one HAV with one pilot in, or do you think that it should be reserved for when you have multiple people in the tank? If you think it should take multiple AV per solo HAV, could you explain what balances that, in your eyes? yes I do, mainly because its a 50-ton or heavier vehicle that's over 3x larger than infantry is... and even irl it occasionally takes one brave person to toss in a grenade but it also more times takes multiple people with rockets to destroy one, and look t the statistics, NONE of the modern American tanks have been destroyed yet. (that was for you people wanting this game to be like real life which is plain stupid as hell). imho, size determines it all, look at eve (the game this game is MEANT to be made after), titans require multiple ships to destroy them, they can never be soloed.
I'm asking what the balancing gameplay factor is - "It's a 50 ton vehicle" doesn't really answer that, unfortunately.
Basing things in a game on how it works IRL is a silly way to do things, I agree - besides which shielding and armour systems are much much better than what we have right now.
I'm a little dubious about your example though - A titan can't really be soloed, no, but a battleship can be soloed by a frigate., for example. The titan is the edge case, much like the MCC. Do you mean to say that you think the cost is the balancing factor?
What do you think the balancing gameplay factor is to make tanks worth multiple AV to destroy? |
Void Echo
Echo Galactic Industries
1008
|
Posted - 2013.08.24 08:03:00 -
[88] - Quote
Duran Lex wrote:Void Echo wrote:Arkena Wyrnspire wrote:Void Echo, I'm curious to know how you think it's balanced if it requires 3 people to take out 1 tanker. That effectively takes three people off the field to combat the one person in the tank. Why is it necessary that a solo tank requires multiple people to kill?
I would understand it if each person in the HAV roughly meant another AV specialist required, but only if they were specced into vehicles as well. (Side note on this - I can't believe CCP still aren't working on vehicle locks.)
So I have a question - Do you think it should take multiple AV specialists to destroy one HAV with one pilot in, or do you think that it should be reserved for when you have multiple people in the tank? If you think it should take multiple AV per solo HAV, could you explain what balances that, in your eyes? yes I do, mainly because its a 50-ton or heavier vehicle that's over 3x larger than infantry is... and even irl it occasionally takes one brave person to toss in a grenade but it also more times takes multiple people with rockets to destroy one, and look t the statistics, NONE of the modern American tanks have been destroyed yet. (that was for you people wanting this game to be like real life which is plain stupid as hell). imho, size determines it all, look at eve (the game this game is MEANT to be made after), titans require multiple ships to destroy them, they can never be soloed. .... Alright, then by your logic since Bowser is 3 times the size of Mario...i guess Mario shouldn't be able to defeat him? See how bringing in logic from other games does nothing to help your cause?
HAHAHAHAHAHAHAHAHA Mario has nothing to do with this genre of games, LOL
Mario doesn't even come close to anything like fps.
im comparing it to EVE Online because it specifically sais that Dust 514 is part of the EVE universe and meant to be like it |
Duran Lex
Amarr Templars Amarr Empire
183
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Posted - 2013.08.24 08:04:00 -
[89] - Quote
Void Echo wrote:Duran Lex wrote:Void Echo wrote:Arkena Wyrnspire wrote:Void Echo, I'm curious to know how you think it's balanced if it requires 3 people to take out 1 tanker. That effectively takes three people off the field to combat the one person in the tank. Why is it necessary that a solo tank requires multiple people to kill?
I would understand it if each person in the HAV roughly meant another AV specialist required, but only if they were specced into vehicles as well. (Side note on this - I can't believe CCP still aren't working on vehicle locks.)
So I have a question - Do you think it should take multiple AV specialists to destroy one HAV with one pilot in, or do you think that it should be reserved for when you have multiple people in the tank? If you think it should take multiple AV per solo HAV, could you explain what balances that, in your eyes? yes I do, mainly because its a 50-ton or heavier vehicle that's over 3x larger than infantry is... and even irl it occasionally takes one brave person to toss in a grenade but it also more times takes multiple people with rockets to destroy one, and look t the statistics, NONE of the modern American tanks have been destroyed yet. (that was for you people wanting this game to be like real life which is plain stupid as hell). imho, size determines it all, look at eve (the game this game is MEANT to be made after), titans require multiple ships to destroy them, they can never be soloed. .... Alright, then by your logic since Bowser is 3 times the size of Mario...i guess Mario shouldn't be able to defeat him? See how bringing in logic from other games does nothing to help your cause? HAHAHAHAHAHAHAHAHA Mario has nothing to do with this genre of games, LOL Mario doesn't even come close to anything like fps. im comparing it to EVE Online because it specifically sais that Dust 514 is part of the EVE universe and meant to be like it
Yet the genre of games are completely different.
Maybe you should follow your own advice.
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Void Echo
Echo Galactic Industries
1008
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Posted - 2013.08.24 08:04:00 -
[90] - Quote
DJINN leukoplast wrote:Void Echo wrote:
3 things I have to say about your post..
1: your also ignoring my points when im talking about introducing teamplay like you want into tanks while still making it worth for a pilot to personally skill into them.
2: you fail to realize that when tankers spec into tanks, we completely give up our ability to fight outside of tanks unless we have enough SP to skill into infantry also, so don't come and talk to me about sacrifice.
3: I thought you were rational and un biased and actually looking for a decent conversation on the subject. guess I was wrong about you
Tanks are good against EVERYTHING, vehicles and infantry alike and have a crap ton of health along with OP modules. Tanks are also impervious to most infantry weapons, except AV. AV is only good against vehicles, we are as squishy as any other infantry player and are vulnerable to EVERYTHING. You know less about sacrifice then you think. I play this game to kill infantry (this is a FPS, remember that), not to hunt down annoying vehicles and tanks for some meager reward (if I can get the kill) cause they are terrorizing me and my team and ruining the match. And you knew going into this that I was not a fan of tanks, so don't give me that.
and you know that I don't like biased people that aren't willing to see other people's views unless they fit your views. so you cant say anything either. |
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