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Duran Lex
Amarr Templars Amarr Empire
167
|
Posted - 2013.08.24 06:13:00 -
[1] - Quote
Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes. |
Duran Lex
Amarr Templars Amarr Empire
168
|
Posted - 2013.08.24 06:22:00 -
[2] - Quote
Aizen Intiki wrote:Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes. You must have missed. I've 3-shotted Ted's HAV a couple times.
its easy to 3 shot someone low on health.
it took me 5 FG hits (kinda hard to miss the reticle dictating a hit, as well as the shield being depleted), just to take out ted nuggets shield, the other 3 almost killed him, he dipped behind a dune....he comes back out a minute later will full HP.
Pretty easy to keep track of hits when your sole target is one tanker for 15 minutes. |
Duran Lex
Amarr Templars Amarr Empire
168
|
Posted - 2013.08.24 06:23:00 -
[3] - Quote
Chances Ghost wrote:were you on a high tower overelooking teh entire battlefield outside his rendering range with an ammo hive at your feet? aka forcing him to sit in a corner immobile behind a rock all game while your invisable and invulnerable to all weapons fire? if not you were doing it wrong, and you have no idea why theres an imbalance in the tank/AV/infantry equasion see thread for details https://forums.dust514.com/default.aspx?g=posts&m=1215112#post1215112
I can only lol at you. |
Duran Lex
Amarr Templars Amarr Empire
168
|
Posted - 2013.08.24 06:24:00 -
[4] - Quote
Void Echo wrote:Duran Lex wrote:Aizen Intiki wrote:Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes. You must have missed. I've 3-shotted Ted's HAV a couple times. its easy to 3 shot someone low on health. it took me 5 FG hits (kinda hard to miss the reticle dictating a hit, as well as the shield being depleted), just to take out ted nuggets shield, the other 3 almost killed him, he dipped behind a dune....he comes back out a minute later will full HP. Pretty easy to keep track of hits when your sole target is one tanker for 15 minutes. and that's impressive to you? HAHA simple minded. it might have been help on his side to keep him alive from your over sized heavy sniper
Not impressive in the slightest...but when tanks say they are so underpowered in takes a single FG clip from an assault to pop em....
Instances like these tend to tell a different story.
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Duran Lex
Amarr Templars Amarr Empire
168
|
Posted - 2013.08.24 06:26:00 -
[5] - Quote
Chances Ghost wrote:Duran Lex wrote:Chances Ghost wrote:were you on a high tower overelooking teh entire battlefield outside his rendering range with an ammo hive at your feet? aka forcing him to sit in a corner immobile behind a rock all game while your invisable and invulnerable to all weapons fire? if not you were doing it wrong, and you have no idea why theres an imbalance in the tank/AV/infantry equasion see thread for details https://forums.dust514.com/default.aspx?g=posts&m=1215112#post1215112 I can only lol at you. and why is that?
You didn't read my post.
It's okay though, you were going to comment without reading anyways.
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Duran Lex
Amarr Templars Amarr Empire
168
|
Posted - 2013.08.24 06:27:00 -
[6] - Quote
ladwar wrote:Duran Lex wrote:Aizen Intiki wrote:Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes. You must have missed. I've 3-shotted Ted's HAV a couple times. its easy to 3 shot someone low on health. it took me 5 FG hits (kinda hard to miss the reticle dictating a hit, as well as the shield being depleted), just to take out ted nuggets shield, the other 3 almost killed him, he dipped behind a dune....he comes back out a minute later will full HP. Pretty easy to keep track of hits when your sole target is one tanker for 15 minutes. ah so your one of those scrubs i have heard of so much about
sure? |
Duran Lex
Amarr Templars Amarr Empire
169
|
Posted - 2013.08.24 06:35:00 -
[7] - Quote
Chances Ghost wrote:Duran Lex wrote:Chances Ghost wrote:Duran Lex wrote:Chances Ghost wrote:were you on a high tower overelooking teh entire battlefield outside his rendering range with an ammo hive at your feet? aka forcing him to sit in a corner immobile behind a rock all game while your invisable and invulnerable to all weapons fire? if not you were doing it wrong, and you have no idea why theres an imbalance in the tank/AV/infantry equasion see thread for details https://forums.dust514.com/default.aspx?g=posts&m=1215112#post1215112 I can only lol at you. and why is that? You didn't read my post. It's okay though, you were going to comment without reading anyways. i read it. you went up against one of the best tankers int he game who has thrived in an environment that is heavily screwed against him. you are NOT the best forge gunner in the game. and yet you still managed to mess him up pretty good despite having no real knowledge of the mechanics involved. if you DID understand the mechanics involved he would of been rendered immobile. so, now care to anwser my question?
Alright, ill humour you.
No, i wasn't on a tower...because i didn't say i was on a tower.
No, i wasn't forcing him into a corner...he decided to stop redline tanking and come in the open. Like i stated.
My post wasn't meant to dictate AV philosophies, and it wasn't mean to promote strategies.
I simply stated the fact that tanks aren't as weak as so many tankers make themselves out to be, and wanting a buff from it.
Whatever else you took from my post, its an opinion of your accord. |
Duran Lex
Amarr Templars Amarr Empire
169
|
Posted - 2013.08.24 06:38:00 -
[8] - Quote
Heathen Bastard wrote:so, you took 8 shots in 15 minutes?
that's not even one a minute. MY tank could survive that, and I'm ONLY 8mil into speccing.
Yea, you are absolutely correct.
See, i take my time to line up my shots.
Who cares if it doesn't make sense?
Glad to know someone is so keen on my state of mind. |
Duran Lex
Amarr Templars Amarr Empire
169
|
Posted - 2013.08.24 06:41:00 -
[9] - Quote
Chances Ghost wrote:Duran Lex wrote:
Alright, ill humour you.
No, i wasn't on a tower...because i didn't say i was on a tower.
No, i wasn't forcing him into a corner...he decided to stop redline tanking and come in the open. Like i stated.
My post wasn't meant to dictate AV philosophies, and it wasn't mean to promote strategies.
I simply stated the fact that tanks aren't as weak as so many tankers make themselves out to be, and wanting a buff from it.
Whatever else you took from my post, its an opinion of your accord.
well if you were on a tower or other suitable position, just outside his rendering distance you would have NUKED HIM OFF THE PLANET, with no available recourse. and he wouldnt of even known where you were. so when we say fix tanks, we are referancing infantrys ability to abuse rendering to make vehicles obsolete so you QQ about tank effectivness is based off you not useing the tools available for you to kill them, not because they are unkillable. aka you couldnt kill him because you suck, not because tanks are fine and AV/tank balance is ok
And a single tank dictating the entire flow of the battlefield, because i was the sole AVer trying to take him out....ISN'T game breaking as well?
Edit - i find it ridiculous that you claim i should use my game breaking rendering advantage to my use and simply dominate that tank with it....yet, a tank that doesn't require any shady use of game mechanics is okay? WTF are you on?
I want balance, not trying to squeeze every piece of dps i can by abusing mechanics available to me. |
Duran Lex
Amarr Templars Amarr Empire
169
|
Posted - 2013.08.24 06:45:00 -
[10] - Quote
Void Echo wrote:Duran Lex wrote:Chances Ghost wrote:Duran Lex wrote:
Alright, ill humour you.
No, i wasn't on a tower...because i didn't say i was on a tower.
No, i wasn't forcing him into a corner...he decided to stop redline tanking and come in the open. Like i stated.
My post wasn't meant to dictate AV philosophies, and it wasn't mean to promote strategies.
I simply stated the fact that tanks aren't as weak as so many tankers make themselves out to be, and wanting a buff from it.
Whatever else you took from my post, its an opinion of your accord.
well if you were on a tower or other suitable position, just outside his rendering distance you would have NUKED HIM OFF THE PLANET, with no available recourse. and he wouldnt of even known where you were. so when we say fix tanks, we are referancing infantrys ability to abuse rendering to make vehicles obsolete so you QQ about tank effectivness is based off you not useing the tools available for you to kill them, not because they are unkillable. aka you couldnt kill him because you suck, not because tanks are fine and AV/tank balance is ok And a single tank dictating the entire flow of the battlefield, because i was the sole AVer trying to take him out....ISN'T game breaking as well? that's not game breaking, that's just what happens when there is no AV on the enemy team to counter us.
Yet when there's an entire team of AV countering your tanks, its OP? i don't understand such logic.
Obviously 1 AVer isn't destroying an entire team of tanks, yet i see so many posts saying 1 AV can take out properly fitted tanks like pinatas.
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Duran Lex
Amarr Templars Amarr Empire
169
|
Posted - 2013.08.24 06:47:00 -
[11] - Quote
Void Echo wrote:DJINN leukoplast wrote:Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes. Yup, I see these kinds of tankers all the time, and I always laugh when I see one of them QQ in the forums about their poor tank dying to militia swarms.. LOL, right. I think a lot of them just have an agenda going, QQ as much as they can (even though they are far from UP), and get buffed even more, to make them invincible like they want to be. If these std tanks can do what they do and take the beating they can take... just imagine when these turkeys get their proto tanks in 1.5 (along with a likely AV nerf due to all their QQ). It's going to be Chromosome tanks all over again, only destroyed by several dedicated squads of proto AV doing constant damage in a short period of time... otherwise they are invincible. Damn tank scrubs, I can only hope in the future we get vehicle-free modes. I like to shoot infantry, not try to shoot infantry while simultaneously getting mauled by a tank, then switching to AV only to get mauled by infantry while I try to shoot the tank. at the attitude you have, I have come to realize that you think 3 people required to take one thing out makes that think OP, but its not, its just too team oriented for you to grasp it.. iv recently started rolling in a teamlike spirit and I don't die as often anymore, maybe you should give it a try since all your doing is trying to solo us like scrubby little infantry
Again, you aren't grasping the point of my post.
Tanks hate the fact that 1 AV can completely destroy their tank, or make them completely useless .... which is false.
My only point, and argument.
Edit - When concerning properly fitted tanks. cause we all know theres a huge gap between starting out tanking with MLT and no resistance skills, and a properly skilled a fitted tank. |
Duran Lex
Amarr Templars Amarr Empire
169
|
Posted - 2013.08.24 07:01:00 -
[12] - Quote
This just became another bullshit "A fully specced AVer cannot solo kill a tank, even though I'm claiming they have the ability to easily kill said tank solo" thread thanks to you die hard god machines.
Jesus, no wonder Wang got fed up with you *******.
Everyone single one of you "vet" tankers will quit when patch 1.5 releases, because it wont be the god mode you wanted back.
/thread on my part |
Duran Lex
Amarr Templars Amarr Empire
169
|
Posted - 2013.08.24 07:20:00 -
[13] - Quote
Void Echo wrote:DJINN leukoplast wrote:Void Echo wrote:DJINN leukoplast wrote:Void Echo wrote:
at the attitude you have, I have come to realize that you think 3 people required to take one thing out makes that think OP, but its not, its just too team oriented for you to grasp it.. iv recently started rolling in a teamlike spirit and I don't die as often anymore, maybe you should give it a try since all your doing is trying to solo us like scrubby little infantry
So since you don't die as much when rolling properly with a team/squad, then tanks and AV are fine right? not in the slightest, there are still major things that aren't right with the balance, however those only make up part of the balance. certain subjects of this imbalance are quite obvious: no advanced or prototype tanks. - Uh, the std ones you turkeys use are powerful enough and are already almost invincible. invisible swarms and infantry. - For being invisible, it's amazing you tankers sure know what direction to hide and rep in horrible rendering. - Explain.core mechanics. - Infantry have crap core mechanics too, next. AV convenience when it comes to AV grenades. etc etc. - If I choose to use Av nades I give up my regular nades, which I rely on greatly. Also AV nades vs a well fitted tank usually results in a suicide of the person trying to get close enough to throw those nades. the only thing that would be beneficial in starting the overhaul of this imbalance would be to bring in advanced and prototype tanks. only then could we begin, otherwise wed be back to where we are now. and squads are fine il admit, but they aren't ideal for survival, especially if your squad doesn't care about your tank nor does your team which is what happens 95% of the time. tanks need lone survivability, otherwise theres no incentive to skill into them other than waving the currently biggest weapon around pointing it at your enemy's faces You ask for adv and proto tanks, yet somehow these std tanks are doing just fine against proto AV. We see it happen all the time, so you should try to up your game and become a better tanker rather than ask for buffs that aren't needed. you missed the part where I said that the balancing would be at its best IF IT WERE TO BEGIN WHEN ADVANCED AND PROTOTYPE TANKS WERE GIVING TO GO AGAINST THE ADVANCED AND PROTOTYPE AV.imho standard tanks should be soloed by prototype AV only (and occasionally, AVers that are very strategic), but right now, we have nothing else but standard so yeah, standard needs to be on prototype level in order to survive the current state that we are in because we have nothing in the same tire as prototype or advanced.
I said i was done with this thread...but god damn i looked back at this thread and saw a red flag.
So you feel that it should take at the least, 3 AVers to take out a tank...
but you want to have the ability to solo the entire playfield? Are you ******* serious?
Yea man...you are ALL about the balance.
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Duran Lex
Amarr Templars Amarr Empire
169
|
Posted - 2013.08.24 07:23:00 -
[14] - Quote
Void Echo wrote:Duran Lex wrote:
I said i was done with this thread...but god damn i looked back at this thread and saw a red flag.
So you feel that it should take at the least, 3 AVers to take out a tank...
but you want to have the ability to solo the entire playfield? Are you ******* serious?
Yea man...you are ALL about the balance.
look at my conversation with wolf saber, if you are able to read that is
I'm looking at your conversation now.
Saying it should take 3 AV to take out a tank, yet a tank should be able to solo is as biased as you can ******* get in a game of rock/paper/scissors. |
Duran Lex
Amarr Templars Amarr Empire
169
|
Posted - 2013.08.24 07:26:00 -
[15] - Quote
Cosgar wrote:Duran Lex wrote:Void Echo wrote:Duran Lex wrote:
I said i was done with this thread...but god damn i looked back at this thread and saw a red flag.
So you feel that it should take at the least, 3 AVers to take out a tank...
but you want to have the ability to solo the entire playfield? Are you ******* serious?
Yea man...you are ALL about the balance.
look at my conversation with wolf saber, if you are able to read that is I'm looking at your conversation now. Saying it should take 3 AV to take out a tank, yet a tank should be able to solo is as biased as you can ******* get. AV grenades are way too powerful for the versatility they offer. If you can't see that, who do you really want this game to be balanced for? You or everyone?
AV grenades need a nerf. I don't recall saying otherwise in this thread.
Don't assume something was typed when it wasn't.
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Duran Lex
Amarr Templars Amarr Empire
169
|
Posted - 2013.08.24 07:32:00 -
[16] - Quote
Void Echo wrote:Duran Lex wrote:Void Echo wrote:Duran Lex wrote:
I said i was done with this thread...but god damn i looked back at this thread and saw a red flag.
So you feel that it should take at the least, 3 AVers to take out a tank...
but you want to have the ability to solo the entire playfield? Are you ******* serious?
Yea man...you are ALL about the balance.
look at my conversation with wolf saber, if you are able to read that is I'm looking at your conversation now. Saying it should take 3 AV to take out a tank, yet a tank should be able to solo is as biased as you can ******* get. clearly your completely ignoring the parts where im talking about how to introduce the style of teamwork you want us to use while still giving incentive to personally skill into your own tank. please don't ignore the points im making, it just makes you look biased
It's the fact i simply can't ignore your one comment about tanks should have the ability to solo.
Whatever else you want to balance, you still feel tanks should be a solo force able to withstand 3 AVers.
Thats way to unbalanced for me legitimately assume you are looking for balance. |
Duran Lex
Amarr Templars Amarr Empire
169
|
Posted - 2013.08.24 07:37:00 -
[17] - Quote
KEROSIINI-TERO wrote:Duran Lex wrote:Just played a game with Ted Nugget of SVER.
Redline sniping...okay, i see that coming from a mile away from tanks.
Decides to stop redline sniping, switch to missile tank.
I switch to proto Ishukone FG with prof 5.
8 Forge gun hits later....hes chugging along, with full health a few seconds afterwards....as if i didn't exist.
Yea....tanks seriously need a buff.
Ass holes. Remember that's only your perspective. Learn the tank fitting science: He was most likely a dual repper tank with double active hardener and possibly a damage control. Sounds like you hit him in his prime - EVERYTHING on. Well if I'm in the firing zone of even a single proto forge that's what I'd do. For the short period of time I believe tank can hold it's own vs one AV specialist without always going down. The price of dualrep tanking? Difficult management of modules - most of time trying to barely survive with one on. If you fail the management, or after intentional dual rep cycle, you are paper thin. Paper, as if instakillable by a single AV grenade dude, or maybe one-two shottable by any proper proto AV. There lies a balance. That type of tanking is used only in HAV vs HAV or in scenario where's too heavy AV presence while still having enough deadzones to retreat after making a short appearance. Sounds balanced to me.
EXACTLY! finally someone that was able to see past their own ******* agenda.
Yes, it DOES sound balanced doesn't it?
Yet people still feel properly fitted tanks are weak pinatas.
Someone figure out the entire point of my post, i can go to sleep now. |
Duran Lex
Amarr Templars Amarr Empire
177
|
Posted - 2013.08.24 07:40:00 -
[18] - Quote
Void Echo wrote:oh well, ignorance is what stupid has I suppose... I guess il just coy and past all my posts here so I can make my own thread on what vehicle balance should begin.
This wasn't a thread about vehicle balance, so....yea, ignorance and all that. |
Duran Lex
Amarr Templars Amarr Empire
177
|
Posted - 2013.08.24 07:41:00 -
[19] - Quote
ladwar wrote:in a 15+minute match you only hit 8 times and calling tanks OP... geez that like i hit this guy with every round in a single clip... over the whole match why didn't he die?
Yep, thats exactly what i said.
You got me! |
Duran Lex
Amarr Templars Amarr Empire
177
|
Posted - 2013.08.24 07:44:00 -
[20] - Quote
Void Echo wrote:so then, the point of this thread was to complain about how you cant solo one of the best tankers of the game?
The point of the thread was tanks aren't as UP as they claim.
More then one person realized it. |
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Duran Lex
Amarr Templars Amarr Empire
183
|
Posted - 2013.08.24 07:54:00 -
[21] - Quote
Void Echo wrote:for someone who doesn't have any sp in tanks, you sure act like you know everything about them
Okay, I'm game for this part of child's play.
For someone who isn't fully specced into Forge Guns, Swarms launchers and Plasma cannons, you sure act like you know everything about them.
See how easy it is to play a child's game?
Is your next attempt going to point out that I'm in the Amarr Templars Corp? |
Duran Lex
Amarr Templars Amarr Empire
183
|
Posted - 2013.08.24 08:00:00 -
[22] - Quote
Void Echo wrote:Arkena Wyrnspire wrote:Void Echo, I'm curious to know how you think it's balanced if it requires 3 people to take out 1 tanker. That effectively takes three people off the field to combat the one person in the tank. Why is it necessary that a solo tank requires multiple people to kill?
I would understand it if each person in the HAV roughly meant another AV specialist required, but only if they were specced into vehicles as well. (Side note on this - I can't believe CCP still aren't working on vehicle locks.)
So I have a question - Do you think it should take multiple AV specialists to destroy one HAV with one pilot in, or do you think that it should be reserved for when you have multiple people in the tank? If you think it should take multiple AV per solo HAV, could you explain what balances that, in your eyes? yes I do, mainly because its a 50-ton or heavier vehicle that's over 3x larger than infantry is... and even irl it occasionally takes one brave person to toss in a grenade but it also more times takes multiple people with rockets to destroy one, and look t the statistics, NONE of the modern American tanks have been destroyed yet. (that was for you people wanting this game to be like real life which is plain stupid as hell). imho, size determines it all, look at eve (the game this game is MEANT to be made after), titans require multiple ships to destroy them, they can never be soloed.
.... Alright, then by your logic since Bowser is 3 times the size of Mario...i guess Mario shouldn't be able to defeat him?
See how bringing in logic from other games does nothing to help your cause? |
Duran Lex
Amarr Templars Amarr Empire
183
|
Posted - 2013.08.24 08:04:00 -
[23] - Quote
Void Echo wrote:Duran Lex wrote:Void Echo wrote:Arkena Wyrnspire wrote:Void Echo, I'm curious to know how you think it's balanced if it requires 3 people to take out 1 tanker. That effectively takes three people off the field to combat the one person in the tank. Why is it necessary that a solo tank requires multiple people to kill?
I would understand it if each person in the HAV roughly meant another AV specialist required, but only if they were specced into vehicles as well. (Side note on this - I can't believe CCP still aren't working on vehicle locks.)
So I have a question - Do you think it should take multiple AV specialists to destroy one HAV with one pilot in, or do you think that it should be reserved for when you have multiple people in the tank? If you think it should take multiple AV per solo HAV, could you explain what balances that, in your eyes? yes I do, mainly because its a 50-ton or heavier vehicle that's over 3x larger than infantry is... and even irl it occasionally takes one brave person to toss in a grenade but it also more times takes multiple people with rockets to destroy one, and look t the statistics, NONE of the modern American tanks have been destroyed yet. (that was for you people wanting this game to be like real life which is plain stupid as hell). imho, size determines it all, look at eve (the game this game is MEANT to be made after), titans require multiple ships to destroy them, they can never be soloed. .... Alright, then by your logic since Bowser is 3 times the size of Mario...i guess Mario shouldn't be able to defeat him? See how bringing in logic from other games does nothing to help your cause? HAHAHAHAHAHAHAHAHA Mario has nothing to do with this genre of games, LOL Mario doesn't even come close to anything like fps. im comparing it to EVE Online because it specifically sais that Dust 514 is part of the EVE universe and meant to be like it
Yet the genre of games are completely different.
Maybe you should follow your own advice.
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Duran Lex
Amarr Templars Amarr Empire
183
|
Posted - 2013.08.24 08:06:00 -
[24] - Quote
Shattered Mirage wrote:DJINN leukoplast wrote:Void Echo wrote:
3 things I have to say about your post..
1: your also ignoring my points when im talking about introducing teamplay like you want into tanks while still making it worth for a pilot to personally skill into them.
2: you fail to realize that when tankers spec into tanks, we completely give up our ability to fight outside of tanks unless we have enough SP to skill into infantry also, so don't come and talk to me about sacrifice.
3: I thought you were rational and un biased and actually looking for a decent conversation on the subject. guess I was wrong about you
Tanks are good against EVERYTHING, vehicles and infantry alike and have a crap ton of health along with OP modules. Tanks are also impervious to most infantry weapons, except AV.AV is only good against vehicles, we are as squishy as any other infantry player and are vulnerable to EVERYTHING. You know less about sacrifice then you think. I play this game to kill infantry (this is a FPS, remember that), not to hunt down annoying vehicles and tanks for some meager reward (if I can get the kill) cause they are terrorizing me and my team and ruining the match. And you knew going into this that I was not a fan of tanks, so don't give me that. You want an AR to take down a tank? funny thing is... it won't be considered OP if that does happen.
You want a Tank to be able to take down the MCC?
See? i can say random **** too.
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Duran Lex
Amarr Templars Amarr Empire
183
|
Posted - 2013.08.24 08:08:00 -
[25] - Quote
Void Echo wrote:Arkena Wyrnspire wrote:Void Echo wrote:Arkena Wyrnspire wrote:Void Echo, I'm curious to know how you think it's balanced if it requires 3 people to take out 1 tanker. That effectively takes three people off the field to combat the one person in the tank. Why is it necessary that a solo tank requires multiple people to kill?
I would understand it if each person in the HAV roughly meant another AV specialist required, but only if they were specced into vehicles as well. (Side note on this - I can't believe CCP still aren't working on vehicle locks.)
So I have a question - Do you think it should take multiple AV specialists to destroy one HAV with one pilot in, or do you think that it should be reserved for when you have multiple people in the tank? If you think it should take multiple AV per solo HAV, could you explain what balances that, in your eyes? yes I do, mainly because its a 50-ton or heavier vehicle that's over 3x larger than infantry is... and even irl it occasionally takes one brave person to toss in a grenade but it also more times takes multiple people with rockets to destroy one, and look t the statistics, NONE of the modern American tanks have been destroyed yet. (that was for you people wanting this game to be like real life which is plain stupid as hell). imho, size determines it all, look at eve (the game this game is MEANT to be made after), titans require multiple ships to destroy them, they can never be soloed. I'm asking what the balancing gameplay factor is - "It's a 50 ton vehicle" doesn't really answer that, unfortunately. Basing things in a game on how it works IRL is a silly way to do things, I agree - besides which shielding and armour systems are much much better than what we have right now. I'm a little dubious about your example though - A titan can't really be soloed, no, but a battleship can be soloed by a frigate., for example. The titan is the edge case, much like the MCC. Do you mean to say that you think the cost is the balancing factor? What do you think the balancing gameplay factor is to make tanks worth multiple AV to destroy? since the beginning of the game, tanks are the biggest weapons able to be used by infantry, not the MCC thus making the tanks the largest sized assets in battle, im not saying that tanks will always be the biggest because CCP has mentioned things a lot bigger being brought into this game. but for now, tanks are the titans of dust.
That's where your mentality is flawed.
Tanks are the tanks of dust. That is all.
Until EVE develops tanks for use in their game, comparing tanks to spaceships is pretty ******* out there. |
Duran Lex
Amarr Templars Amarr Empire
184
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Posted - 2013.08.24 08:09:00 -
[26] - Quote
Void Echo wrote:
so your saying that if i have a COD game that i really like and the same company decides to make another game that's meant to be like COD on another set and able to connect in some sort of real time way, that the new game should be nothing like what its said to be like?
No, but if one game is an MMORPG, and another is an FPS...they are two different genres regardless of their link to each other. |
Duran Lex
Amarr Templars Amarr Empire
184
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Posted - 2013.08.24 08:10:00 -
[27] - Quote
Void Echo wrote:Duran Lex wrote:Shattered Mirage wrote:DJINN leukoplast wrote:Void Echo wrote:
3 things I have to say about your post..
1: your also ignoring my points when im talking about introducing teamplay like you want into tanks while still making it worth for a pilot to personally skill into them.
2: you fail to realize that when tankers spec into tanks, we completely give up our ability to fight outside of tanks unless we have enough SP to skill into infantry also, so don't come and talk to me about sacrifice.
3: I thought you were rational and un biased and actually looking for a decent conversation on the subject. guess I was wrong about you
Tanks are good against EVERYTHING, vehicles and infantry alike and have a crap ton of health along with OP modules. Tanks are also impervious to most infantry weapons, except AV.AV is only good against vehicles, we are as squishy as any other infantry player and are vulnerable to EVERYTHING. You know less about sacrifice then you think. I play this game to kill infantry (this is a FPS, remember that), not to hunt down annoying vehicles and tanks for some meager reward (if I can get the kill) cause they are terrorizing me and my team and ruining the match. And you knew going into this that I was not a fan of tanks, so don't give me that. You want an AR to take down a tank? funny thing is... it won't be considered OP if that does happen. You want a Tank to be able to take down the MCC? See? i can say random **** too. um... yeah no.... we never wanted tanks to destroy MCCs, where the hell did you get that idea from?
The same place the idea of an AR taking down a tank came from.
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Duran Lex
Amarr Templars Amarr Empire
184
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Posted - 2013.08.24 08:14:00 -
[28] - Quote
Void Echo wrote:
tanks and ships are vehicles aren't they?
your saying that a modern day gun that is able to shoot lead round out of it is completely different than a pipe that i could fill with gun powder and shoot a lead ball out of it...
No, but a vehicle that can navigate in the closed vacuum of space in an entirely different game, is fundamentally different then a vehicle that can only navigate on the surface of a planet.
You know, a circle is a different shape then a square. |
Duran Lex
Amarr Templars Amarr Empire
184
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Posted - 2013.08.24 08:18:00 -
[29] - Quote
Void Echo wrote:Arkena Wyrnspire wrote:Void Echo wrote:Arkena Wyrnspire wrote:Void Echo, I'm curious to know how you think it's balanced if it requires 3 people to take out 1 tanker. That effectively takes three people off the field to combat the one person in the tank. Why is it necessary that a solo tank requires multiple people to kill?
I would understand it if each person in the HAV roughly meant another AV specialist required, but only if they were specced into vehicles as well. (Side note on this - I can't believe CCP still aren't working on vehicle locks.)
So I have a question - Do you think it should take multiple AV specialists to destroy one HAV with one pilot in, or do you think that it should be reserved for when you have multiple people in the tank? If you think it should take multiple AV per solo HAV, could you explain what balances that, in your eyes? yes I do, mainly because its a 50-ton or heavier vehicle that's over 3x larger than infantry is... and even irl it occasionally takes one brave person to toss in a grenade but it also more times takes multiple people with rockets to destroy one, and look t the statistics, NONE of the modern American tanks have been destroyed yet. (that was for you people wanting this game to be like real life which is plain stupid as hell). imho, size determines it all, look at eve (the game this game is MEANT to be made after), titans require multiple ships to destroy them, they can never be soloed. I'm asking what the balancing gameplay factor is - "It's a 50 ton vehicle" doesn't really answer that, unfortunately. Basing things in a game on how it works IRL is a silly way to do things, I agree - besides which shielding and armour systems are much much better than what we have right now. I'm a little dubious about your example though - A titan can't really be soloed, no, but a battleship can be soloed by a frigate., for example. The titan is the edge case, much like the MCC. Do you mean to say that you think the cost is the balancing factor? What do you think the balancing gameplay factor is to make tanks worth multiple AV to destroy? well other than the obvios, what about the incentive to skill into vehicles in the 1st place, if they are **** like they are now, nobody will want them, and look at that. hardly anyone does.
I would find your argument relevant, if there wasn't a patch coming next month that is reworking the entirety of the Vehicle and AV.
So, until that happens....yea, we know initially skilling into tanks means you are water balloons ready to pop until you get 8mil SP to start skilling into proper resistances.
but that wasn't your argument this whole time was it? |
Duran Lex
Amarr Templars Amarr Empire
185
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Posted - 2013.08.24 08:21:00 -
[30] - Quote
Void Echo wrote:Duran Lex wrote:Void Echo wrote:
tanks and ships are vehicles aren't they?
your saying that a modern day gun that is able to shoot lead round out of it is completely different than a pipe that i could fill with gun powder and shoot a lead ball out of it...
No, but a vehicle that can navigate in the closed vacuum of space in an entirely different game, is fundamentally different then a vehicle that can only navigate on the surface of a planet. You know, a circle is a different shape then a square. yet they are both shapes, and have the same properties, they are similar in that they are basically the same type of thing.. the only thing that's different in your post is the navigation type, might i also remind you that tanks will be able to fight in space once CCP gives us space maps
Also the size, cost, speed, defensive/offensive output, and list of usable weapons tend to distinguish themselves from tanks.
They are almost exactly the same thing. |
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Duran Lex
Amarr Templars Amarr Empire
185
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Posted - 2013.08.24 08:22:00 -
[31] - Quote
Void Echo wrote:
both yes and no.....
im not only trying to do something for myself, im trying to make tanking better so new people will actually want to skill into vehicles, so that this game doesn't end up as another boring regular FPS.
Yet thats not your job. It's CCP's job to balance out vehicles and AV to make it better for new people.
Hence the reason they are doing patch 1.5.
Again, another argument thats invalid. |
Duran Lex
Amarr Templars Amarr Empire
185
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Posted - 2013.08.24 08:24:00 -
[32] - Quote
Void Echo wrote:Arkena Wyrnspire wrote:Void Echo wrote:Arkena Wyrnspire wrote: I'm asking what the balancing gameplay factor is - "It's a 50 ton vehicle" doesn't really answer that, unfortunately.
Basing things in a game on how it works IRL is a silly way to do things, I agree - besides which shielding and armour systems are much much better than what we have right now.
I'm a little dubious about your example though - A titan can't really be soloed, no, but a battleship can be soloed by a frigate., for example. The titan is the edge case, much like the MCC. Do you mean to say that you think the cost is the balancing factor?
What do you think the balancing gameplay factor is to make tanks worth multiple AV to destroy?
well other than the obvios, what about the incentive to skill into vehicles in the 1st place, if they are **** like they are now, nobody will want them, and look at that. hardly anyone does. Again, claiming tanks are **** (which again, I don't disagree with) doesn't suggest a valid reason for making tanks take multiple AV to destroy. Can we try and have a productive discussion? I'm sure you're perfectly capable of suggesting actual gameplay factors, as an experienced tanker, but to do that we need to throw away ideas of 'This is how it should be' and come up with 'This is how it should be BECAUSE -reason-'. What is the gameplay reason for your suggestion? How can it be justified? plus, this isn't my thread, i would do this on my own thread only.
............
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Duran Lex
Amarr Templars Amarr Empire
185
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Posted - 2013.08.24 08:28:00 -
[33] - Quote
Void Echo wrote:Duran Lex wrote:Void Echo wrote:
both yes and no.....
im not only trying to do something for myself, im trying to make tanking better so new people will actually want to skill into vehicles, so that this game doesn't end up as another boring regular FPS.
Yet thats not your job. It's CCP's job to balance out vehicles and AV to make it better for new people. Hence the reason they are doing patch 1.5. Again, another argument thats invalid. look at how much of a job theyv done so far... theyv screwed up every build, i know you don't understand because your class hasn't been nerfed every single build. im tired of their bull and i know many many other who are also tired of it. someone has to do something, and it hasn't been CCP doing it for a very long time.
Yes, the Heavy suit hasn't been nerfed, The Forge gun was always registering hits correctly, and they didn't completely butcher the HMG from its previous glory, and I've only been waiting for armor to get buffed for...what, 8 months? Gotcha.
And yea man, someone has to do something! You know how to program and develop games right?
Give CCP a hand and start emailing them your code. |
Duran Lex
Amarr Templars Amarr Empire
185
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Posted - 2013.08.24 08:34:00 -
[34] - Quote
Void Echo wrote:DJINN leukoplast wrote:Void Echo wrote:
yep it does, and does it not take down more health for you when you shot in the head than everywhere else?
Yes, it does. And I am curious as to where you are going with this. Cause to my knowledge, tanks have no such "headshot" multipliers. Which is another nail in the coffin for AV players. there are sweet spots for av on tanks, they are located on vulnerable areas. you can look it up
The back end ass of the tank.
I wish my head could only be seen from the rear. |
Duran Lex
Amarr Templars Amarr Empire
201
|
Posted - 2013.08.24 23:57:00 -
[35] - Quote
Ted Nugget wrote:Duran Lex... here is your opportunity for revenge... im signing on
haha, I would enjoy attempting to peg you with water balloons but I'll have to take a rain check for tonight.
One of these days i'll get you though.
I think me being drunk when i created the OP gave people the idea that i despised you,
when i was merely thinkin "man, look at this ******* stompin around owning the field. **** is crazy!"
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