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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP FoxFour
C C P C C P Alliance
27895
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Posted - 2013.08.08 12:16:00 -
[1] - Quote
DISCLAIMER: This is a discussion about stuff that has not happened yet and is not planned to happen for at least a few months at the earliest. There was a discussion on IRC about it yesterday and I wanted to keep the discussion going. Nothing in here is finalized yet, work has not even begun on it yet. /disclaimer
Hey guys,
It is no secret that one of the things we would like to do is fiddle with the orbital strikes design. This includes a few small things like normalizing how we name everything (precision strike, orbital strike, orbital bombardment, other random names), making sure players know when they have an orbital strike available by always displaying something on the HUD instead of having the message show up and then disappear which often gets missed (I had 3 OBs the other night and had no idea... I am a bad squad leader...).
One of the other things we would like to do is make it so that NPC provided orbital strikes, the precision strike from the war barge, is only available in what is currently known as instant battles. That would mean that in in Factional Warfare and Planetary Conquest battles the only orbital support would be from EVE players. This is a pretty straight forward change but there is more we want to do.
We would like to also make it so that EVE orbitals are NOT earned via war points. Orbitals in instant battles would still be earned via WP... unless we come up with something else but at this time we are currently not thinking of touching it. For EVE orbitals though we are looking at making it so that the EVE pilot earns the orbital strike by capturing a beacon above the district. This would work very much the same way Factional Warfare complex beacons work. Also very similar to how it worked for the Fanfest tournament.
This idea however introduces a problem. Currently because it is squads that earn orbital strikes the squad leader gets to call it in. That is very well defined. If the EVE player earns the orbital strike who gets to call the strike in? There are several options to this.
- Any squad leader fighting for the same faction as the EVE pilot gets to call it in. This however leads to all the squad leaders rushing as quickly as possible to call it in as the EVE player is probably going to fire on the first target to appear. This means that often times they may be wasted and experienced players will probably rage... a lot.
- The squad leader of the squad with the most war points gets access to the orbital strike. They are the ones with the most WP and so probably the most deserving of it... but that will probably snowball in a match and no one else would ever get it.
In a Planetary Conquest match we could open it up to all squad leaders and say "hey, your match control your people" and that would be the end of it. However in a Factional Warfare match you don't control who gets in and who doesn't so it's not fair to say that and we would like to have the same system for handling this with both types of battle.
We are currently favouring the idea of giving it to the squad with the most war points, but as said above nothing is final at this point.
The three things I am most interested in hearing about are:
- What do you think about removing war barge strikes from FW and PC?
- What do you think about EVE players earning the orbital strike?
- What do you think about who should earn calling in the orbital strike?
That of course does not mean don't discuss other things relating to orbital strikes, but I would prefer to keep that discussion focused around those 3 points.
So please, let us know what you think. Game Designer // Team True Grit http://twitter.com/regnerba |
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ChromeBreaker
SVER True Blood
998
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Posted - 2013.08.08 12:17:00 -
[2] - Quote
first |
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CCP FoxFour
C C P C C P Alliance
27896
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Posted - 2013.08.08 12:21:00 -
[3] - Quote
Oh yea, also I would like to look at giving the EVE player in FW LP for dropping orbitals... need to look into it though and make sure it cannot be exploited or anything stupid like that. :) Game Designer // Team True Grit http://twitter.com/regnerba |
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Halador Osiris
Dead Six Initiative Lokun Listamenn
558
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Posted - 2013.08.08 12:22:00 -
[4] - Quote
How about we level the war points after every OB? I'm not saying literally cut them to zero, but only factor in WP gained since the last OB. This levels the playing field meaning that any squad has an equal chance of gaining the most WP before the next OB. While it's likely that the same squad could roll it out multiple times, it is still fair to the other contenders. |
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CCP Logibro
C C P C C P Alliance
318
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Posted - 2013.08.08 12:23:00 -
[5] - Quote
I am disappointed in your lack of references to being sure. See me after class Mr CCP FoxFour.
If you put in a permanent indicator for when an orbital strike is available, there will be much rejoicing. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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CCP FoxFour
C C P C C P Alliance
27896
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Posted - 2013.08.08 12:24:00 -
[6] - Quote
Halador Osiris wrote:How about we level the war points after every OB? I'm not saying literally cut them to zero, but only factor in WP gained since the last OB. This levels the playing field meaning that any squad has an equal chance of gaining the most WP before the next OB. While it's likely that the same squad could roll it out multiple times, it is still fair to the other contenders.
This I like... :D Thank you very much for the feedback! Game Designer // Team True Grit http://twitter.com/regnerba |
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Nova Knife
Seituoda Taskforce Command Caldari State
1295
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Posted - 2013.08.08 12:24:00 -
[7] - Quote
The Pilot should be able to choose a squad leader when they connect to the district.
The whole draw of dropping OB's from eve is to support your friends. You don't want to support random dudes in most cases. You earn a strike, you want your friend to have it.
In the case of an eve player just earning strikes for whomever... Let them pick a random squad guy if they don't know anyone in the match. They'll just be making some dust dude's day.
Also, WP-earned OB strikes should allow the eve player to shoot for the other squads too. The connecting to a specific squad leader in that regard should only apply to strikes that the eve players earn. |
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
56
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Posted - 2013.08.08 12:32:00 -
[8] - Quote
Nova Knife wrote:The Pilot should be able to choose a squad leader when they connect to the district.
The whole draw of dropping OB's from eve is to support your friends. You don't want to support random dudes in most cases. You earn a strike, you want your friend to have it.
In the case of an eve player just earning strikes for whomever... Let them pick a random squad guy if they don't know anyone in the match. They'll just be making some dust dude's day.
Also, WP-earned OB strikes should allow the eve player to shoot for the other squads too. The connecting to a specific squad leader in that regard should only apply to strikes that the eve players earn.
I think this is reliable too - a pop-up list of current squad leaders and the EVE pilot picks who he wants to support... which makes sense in a lot of ways... if he knows someone - good! he gets to support this friend/collegue. If he doesn't, then he can pick a random person anyway. |
ChromeBreaker
SVER True Blood
998
|
Posted - 2013.08.08 12:34:00 -
[9] - Quote
... well i was first :p
1) I think you should increase the wp requirement for OB's in FW and PC matches. 2) Depends on how they earn wp... if its just sitting on a beacon for a set time... i dont like it. 3) Idealy we should be able to name an FC (field comander) and he has that choice |
SponkSponkSponk
The Southern Legion
167
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Posted - 2013.08.08 12:36:00 -
[10] - Quote
I like the fact that Eve players have to earn their bombardments by risking themselves by being undocked and uncloaked etc. |
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Halador Osiris
Dead Six Initiative Lokun Listamenn
558
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Posted - 2013.08.08 12:51:00 -
[11] - Quote
CCP FoxFour wrote:Halador Osiris wrote:How about we level the war points after every OB? I'm not saying literally cut them to zero, but only factor in WP gained since the last OB. This levels the playing field meaning that any squad has an equal chance of gaining the most WP before the next OB. While it's likely that the same squad could roll it out multiple times, it is still fair to the other contenders. This I like... :D Thank you very much for the feedback! I should add on to this that WP should probably only be counted from the END of the OB, because otherwise the squad who dropped in the OB would potentially get a 250 point head start, if they got 5 kills out of the OB. |
Ghural
The Southern Legion
115
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Posted - 2013.08.08 12:53:00 -
[12] - Quote
Doesn't the proposed change put Dust only corps at a disadvantage?
Keep in mind that not all DUst players know about EVE
There needs to be a means be which both dust and eve players can meet and form social ties. Being able to meet them in stations would assist in this. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
401
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Posted - 2013.08.08 13:00:00 -
[13] - Quote
1) I agree with removing the warbarge OB from PC. FW is too casual, it's better to keep the warbarge precision strike, i suggest to raise the number of WP needed for an orbital, with a team of 6 is not that hard to gain one.
2) I have no experience of EVE, i suppose i have nothing against it.
3) You can let all squad leaders set an objective for the OB, then the EVE pilot will choose.
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Kekklian Noobatronic
Goonfeet Top Men.
288
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Posted - 2013.08.08 13:02:00 -
[14] - Quote
Until you add "Removal of Orbital Strike's from the War Barge in Instant Battle" to the list of things you're going to be doing, I don't think anyone can take you seriously.
Rewarding people for pub stomping - as it is now - is one of the must unfriendly, unbalanced things you have introduced and left in. You're killing retention every time some poor new player comes out of the laughable "Battle Academy", only to get orbital struck 2-3 times in a match by a bunch of tryhards in a squad.
I can't believe that you're even bothering with the sections of the game that people aren't really playing(You know, because they aren't worth anyones time?). FW rewards are pathetic, and it's ridden with multi-queue teams. PC is dead because there's no incentive.
Protip: Fix the sections that attract/retain players - you know, so we can have more than 3k max on at any given time - then worry about the (currently laughable) fringe game modes that a relatively few players actually play. |
Reav Hannari
Red Rock Outriders
918
|
Posted - 2013.08.08 13:05:00 -
[15] - Quote
There was an old demo of a merc passing a code to a pilot that had to be keyed in to target the ground. For this to work real coordination should be required. As for the pilot earning the right to shoot I think they should only need to be within a certain range of the beacon but they must "achieve orbit" by having zero velocity and then targeting the ground. Targeting should be a fairly lengthy process.
Pilot then tells his buddy on the ground that he is in position and targeting is locked the ground spotter then targets the field and gets back a code: XYZ. He verbally passes the code to the pilot whom may then deliver the strike. At this point the target lock is lost and the pilot must then relock.
If the pilot is uncontested you can tailor the number of minutes between strikes by tweaking how long ground targeting takes.
If the pilot is contested by enemies he may choose to sit there and absorb damage but his ground lock could be broken by ECM. Maybe not allow both ground and normal target locking.
This method avoids arbitrary WP accumulation or capturing of a beacon. It simply requires domination of the sky and real coordination between spotter and pilot.
If multiple pilots are a problem then any orbital strike could be so disruptive that all ground locks are lost, including those of the enemy if both are trying at the same time.
If you want to take it a step further you could require a piece of equipment to point to the target and spotter skill. |
Bendtner92
Internal Error. Negative-Feedback
844
|
Posted - 2013.08.08 13:07:00 -
[16] - Quote
How about one person is Platoon Leader (or whatever you decide to call it), and this person is the one calling in the OBs.
You could implement this role for Instant Battles as well, and then change the system so that the entire team collects WP for OBs. The WP requirement should of course be increased a lot. 10k WP might be good, but the exact number is not really the important part here for now. This would solve the problems with matches having squads on one side only and they get OBs, but the other side doesn't because they're all solo players. |
Reav Hannari
Red Rock Outriders
918
|
Posted - 2013.08.08 13:11:00 -
[17] - Quote
FW should not be so casual. I think it should require coordination to get any strikes. I also think mercs should be able to join an FW faction. I never understood why game design felt that foot soldiers should not be able to commit. FW has enough pilots roaming the skies. If they had infantry in their FW channels you'd see a lot more interest from the EVE side.
Let me join the Minmatar militia. Let me wear the colors of the Republic. Let me call targets to my brothers in space and rain fire down on these filthy slavers. |
SponkSponkSponk
The Southern Legion
167
|
Posted - 2013.08.08 13:15:00 -
[18] - Quote
CCP FoxFour wrote:Halador Osiris wrote:How about we level the war points after every OB? I'm not saying literally cut them to zero, but only factor in WP gained since the last OB. This levels the playing field meaning that any squad has an equal chance of gaining the most WP before the next OB. While it's likely that the same squad could roll it out multiple times, it is still fair to the other contenders. This I like... :D Thank you very much for the feedback!
Or maybe once you get a successful strike, your squad counts as -2500 war points.
That way if you have a strike ready and you have
squad a: 2600pts
squad b: 2000pts
then squad a gets the strike, but a few minutes later, it would be:
squad a: 4000 points (but really 1500)
squad b: 3000 points
and squad b would get the strike authorisation. |
Garrett Blacknova
Codex Troopers
3368
|
Posted - 2013.08.08 13:15:00 -
[19] - Quote
For PC at least, I think it's worth keeping the NPC Precision Strikes. Not every PC-capable Corp in DUST is going to have EVE support on call. For now, most do, and in future, most will, but not all, and not forever. I understand (and agree with) encouraging the EVE-DUST link, but this isn't encouraging, it's forcing it. DUST-exclusive Corps need to be capable of functioning - if at a slight disadvantage - without the reliance on EVE players. Corps with limited EVE support need options when their Capsuleers are unreachable.
And on that note, for PC, I think there should be a WP limit on squads calling in Orbitals, AND a limit on EVE players being available for them. So you need to capture the beacon so your team has access to an Orbital Strike, AND the ground forces need to build up their WP to call it in. When a squad has called in their first strike, they need more WP before they can call in another, making it more likely that other squads will have the WP and that top squad won't any more. If it looks like the space battle is turning against you, Precision Strikes are still available. If your team can't capture the beacon and you need urgent support, you can also use a Precision Strike instead of waiting. The EVE support would be more effective/powerful, and ideally you want to wait for that opportunity, but that won't be the only option.
Faction Warfare is less likely to have these problems. You're automatically being targeted on areas in which there's an active space battle, which means there will usually be ships present fighting for both sides. In this situation, the elimination of Precision Strikes is more reasonable, and helps to make FW feel more like it's empire vs. empire combat rather than the player-owned Corporations or the regular NPC Corps going against one another.
Also for FW, it might work better to have sequential orbital requests. Availability could determined purely by EVE players controlling the beacon, and the highest WP count for a squad would mean they get priority on the strike. If a squad uses the strike, they become ineligible for another strike until all other squads have had a chance. Or they have their accumulated WP total reset for purposes of determining priority on an Orbital. The former option would mean that you guarantee to "cycle" through the squads during the course of the match, with the "best" players getting the first orbital, and the team's lesser-skilled players providing support later in the match. Using the other option would allow a particularly dominant squad to take all the orbital support themselves, but they would have to be performing a LOT better than the rest of the DUST Mercs on that side of the conflict. |
Cass Caul
Namtar Elite Gallente Federation
35
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Posted - 2013.08.08 13:17:00 -
[20] - Quote
Ugh. I hate the fact that any team can earn an precision strike in Planetary Conquest. An EVE player can choose 3 variants of damage (or so I've been told. I don't fly destroyers), which might be better if trying to destroy an armor tank, but every single squad can earn their own OB. The DUST side Precision Strike takes half the time to call in as the EVE Orbital Bombardment, which just makes having some EVE guys about your planet/district a waste of time for them and possibly at the risk of losing a ship or two. That makes it pointless. Removing the player earned OBs would make EVE alliance members more valuable and strengthen the interconnection of DUST and EVE.
Unrelated, I think you need to stop giving Guardian points to someone with the armor repairer on the squad leader during an OB, and all the kill assist points for hopping into a Tank/LAV while the OB drops. |
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Beren Hurin
The Vanguardians
1029
|
Posted - 2013.08.08 13:20:00 -
[21] - Quote
Would it be possible that whatever links a player over a district could link him automatically to the audio chat channel for the team he is launching strikes for? That could help with coordination. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5326
|
Posted - 2013.08.08 13:21:00 -
[22] - Quote
CCP FoxFour wrote:The three things I am most interested in hearing about are:
- What do you think about removing war barge strikes from FW and PC?
- What do you think about EVE players earning the orbital strike?
- What do you think about who should earn calling in the orbital strike?
That of course does not mean don't discuss other things relating to orbital strikes, but I would prefer to keep that discussion focused around those 3 points. So please, let us know what you think.
I like
I like
Squad with most WP in faction warfare, and for planetary conquest it should be left for the corp to decide for themselves.
I'm liking these change idea |
Sardonk Eternia
Multnomah Interstellar Holdings Inc.
136
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Posted - 2013.08.08 13:23:00 -
[23] - Quote
So happy to see these ideas. Yes eve pilot in FW should get an incentive to provide strikes. Make it juicy so I can go kill them while they attempt to do it. |
Kevall Longstride
DUST University Ivy League
421
|
Posted - 2013.08.08 13:25:00 -
[24] - Quote
1. All for it. In fact why the hell wasn't this the case from day 1?
2. As someone who was in the Fanfest Tourney, EVERYONE participating said that's how OB's should be earned. The earlier idea for a WP reset after each OB is a good one.
3. In PC battles, one player should be the designated OB user. In FW the squad with the most WP and in the same corp as the pilot should get the dibs on the OB. In the case of no pilot in the same corp, the squad leader with the highest WP gets dibs. Pilots should also get LP as a reward. In PC battles, the pilot should get the same ISK payout for a successful OB strike as the highest earning Merc on the ground.
Eve pilots currently don't give a flying f about OB as its determined by others and they get nothing but a thank you for their time. This would reward them and make it worth the effort. It would also mean that it be worth allowing some eve pilots into your dust corp.
Some dust corps don't have nor do they intend to have any Eve pilots. In this case a contract system should be put in place so a dust corp with pilots can be contracted to do so with the usual collateral down payment to avoid scamming. |
Garrett Blacknova
Codex Troopers
3368
|
Posted - 2013.08.08 13:27:00 -
[25] - Quote
Cass Caul wrote:Ugh. I hate the fact that any team can earn an precision strike in Planetary Conquest. An EVE player can choose 3 variants of damage (or so I've been told. I don't fly destroyers), which might be better if trying to destroy an armor tank, but every single squad can earn their own OB. The DUST side Precision Strike takes half the time to call in as the EVE Orbital Bombardment, which just makes having some EVE guys about your planet/district a waste of time for them and possibly at the risk of losing a ship or two. That makes it pointless. Removing the player earned OBs would make EVE alliance members more valuable and strengthen the interconnection of DUST and EVE.
Unrelated, I think you need to stop giving Guardian points to someone with the armor repairer on the squad leader during an OB, and all the kill assist points for hopping into a Tank/LAV while the OB drops. This raises very real concerns.
But I still, for the reasons I stated beforehand, don't think that PC should lose Precision Strikes.
What I DO think should happen is that the delay on activation should be increased, so you have to plan your Precision Strike ahead in the same way you do with an EVE Orbital.
Precision Strikes give you a single option rather than the selection of ammo types available with EVE Orbitals. They also have a smaller blast radius and less damage, and with the proposed change, they DON'T get the advantage of a reduced firing delay any more. This way, for PC, the only advantage to Warbarge Precision vs. EVE Orbital is that the former can be used closer to friendly units without risking FF damage, and doesn't require support from another game that you can't guarantee every competitive Corp in DUST will want to involve themselves with. |
Cass Caul
Namtar Elite Gallente Federation
36
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Posted - 2013.08.08 13:31:00 -
[26] - Quote
If a warbarge can fire onto the battlefield, then EVE pilots should be able to destroy them. |
RedRebelCork
Ahrendee Mercenaries EoN.
311
|
Posted - 2013.08.08 13:38:00 -
[27] - Quote
What do you think about removing war barge strikes from FW and PC? Strongly agree with this.
What do you think about EVE players earning the orbital strike? Again, I strongly agree. It only makes sense that to be able to call in orbital support your navy need to establish orbital supremacy. Once they have that they should be able to drop strikes at regular intervals. If possible there should also be a status where both sides battling in orbit can call in strikes. A scenario where I have 100 ships in orbit but I need to wait for a beacon countdown or some other arbitrary flag before being allowed to drop ordnance would be annoying and not make much sense. Presumably this would encourage people to actually fight over a planet rather than run away when they see the enemy have them outmatched.
What do you think about who should earn calling in the orbital strike? My preference would be EVE players get to pick who gets the strike so long as they have the required rank. Different strikes being available to different ranks. Examples:
- Precision Strike: A pin-point attack that can destroy an installation or stationary vehicle. Available to a platoon leader. - Orbital Strike: Same old same old. Available to any squad leader the eve player chooses. - Nova Strike: A strike that can be called in once per battle, requires a battleship (or whatever) to call in. Can destroy a null cannon on the ground. Only your commander can call this in. Has access to all lower strikes if wanted.
Other thoughts: - Strafing runs from drones would be cool. Deployed like RDVs to do a strafe from one side of map to the other. - Visible explosions in the sky when eve pilots are destroyed in orbit would be awesome. - An electro-magnetic (EM) strike to disable tacnet and enemy comms for 60 seconds would be a cool tactical tool.
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Draxus Prime
BurgezzE.T.F
1340
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Posted - 2013.08.08 13:48:00 -
[28] - Quote
how about for the FW strike if a squad leader marks a location for a strike it pulls up a map of the district showing the location of all spotted/scanned enemies,vehicles and installations (encourages active scanner) for the EVE player SO the eve player can accept the strike command if theres many targets or a high value target or not accept, which triggers a sound queue like the RDV sound queue for calling in a vehicle to a unsuitable location except she would say something like "Orbital Strike request denied, location unsutible for maximum effect" except the sound queue would be played to the whole team so the other squad leaders know they can try to use the strike
I just remembered during fanfest 2012 they showed a video called "EVE A Future Vision" where the guy is looking at a screen when he aborts the airstrike and calls in a orbital strike instead, the screen could look like that |
Reav Hannari
Red Rock Outriders
918
|
Posted - 2013.08.08 13:57:00 -
[29] - Quote
I agree with only allowing for NPC orbital strikes in the instant battles. That gives the casual players a chance to experience them without any dependency on EVE. For those asking that they remain in FW or PC remember that we are trying to build more ties between pilots and mercs. If you can fall back on the crutch of NPC provided strikes then there is little motivation to achieve pilot provided strikes, even if the damage is fairly different.
Remove the crutch and people will start to build the ties if the mechanics are available.
This goes back to my thing about letting soldiers join the militia. It's less casual than instant battles but less formal than alliances and planetary conquest. Let us join a faction and put us in the same channels. Give pilots some sort of reward for risking their ships even if its just some sort of killmail. |
Taeryn Frost
Zumari Force Projection Caldari State
32
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Posted - 2013.08.08 14:34:00 -
[30] - Quote
Calling down Orbitals in instant matches is almost always a "wiping the floor" measure. Only two times in all the numerous battles I can remember has it turned the tide of the battle. What's the point in having a team field 3 or 4 madrugars being able to use a orbital after they already slaughtered most of the opposition?
I can't really offer meaningful comments on FW or PC, so I'll leave that to more informed guys. |
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Reav Hannari
Red Rock Outriders
918
|
Posted - 2013.08.08 14:40:00 -
[31] - Quote
Taeryn Frost wrote:Calling down Orbitals in instant matches is almost always a "wiping the floor" measure. Only two times in all the numerous battles I can remember has it turned the tide of the battle. What's the point in having a team field 3 or 4 madrugars being able to use a orbital after they already slaughtered most of the opposition?
I can't really offer meaningful comments on FW or PC, so I'll leave that to more informed guys.
This is a very good point. The team that is in the lead is the one that gets to seriously demolish the other side. That's why I'd like to push for a tactical reason to have the strike instead of simply earning points. I have no idea how to do that in an instant battle.
Capture an objective that allows for one to be called in? Spend time and equipment to set one up that has a crazy long cool down cycle?
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Kain Spero
Spero Escrow Services
1881
|
Posted - 2013.08.08 14:43:00 -
[32] - Quote
I would be hesitant at implementing the Eve side earned OBs AND removing NPC strikes at the same time. I would much rather leave the NPC OBs in place since if you implement something similar to fanfest I think it would go a long way to alleviating the current issues with Eve-side OBs.
I really would like to move away from WP based OBs for the NPC strikes and it may be that a new system for NPC strikes could be implemented and would work well to compliment the new Eve side OBs. |
Reav Hannari
Red Rock Outriders
918
|
Posted - 2013.08.08 14:56:00 -
[33] - Quote
One other issue I see with orbital strikes is there is no way to counter them. You get about a second to evac an area before you are vaporized. If the spotter had to launch some sort of beacon for the pilot to finalize his target lock there could be some sort of counter measure to disrupt it. If anything you'd see the beacon land near you and you could seek cover.
Spotter and countering orbitals could become roles on the battlefield.
The other though I had relies on introducing true command and control and the one and only team commander had the ability to call in strikes from his command bunker or mobile command vehicle. |
Mc Ribwich
Subdreddit Test Alliance Please Ignore
340
|
Posted - 2013.08.08 14:57:00 -
[34] - Quote
Quote:What do you think about removing war barge strikes from FW and PC?
Yes, this should happen. At the moment there is no need to get EVE player support during PC and FW battles, war barge strikes are quicker, just as effective and don't require as much hassle to call in. At the moment (in PC particularly) EVE players are shunned when orbitals are needed because of how simple war barge strikes are. If you remove war barge strikes then you will see more Dust/EVE cooperation, as Dust players would surely go out of their way to build relationships with EVE players just to get that off map support advantage.
Quote:What do you think about EVE players earning the orbital strike?
This should of happened to begin with. When Dust was first linked with Tranquility EVE players were eager to try out the orbital bombardment mechanics, but were confused as to why Dust players would not call them in. In reality Dust players were still earning 2500 war points to call in a strike, and even when they did they would just call in a precision strike anyway.
I think EVE players should be the ones who earn the orbital strike. The fact that you are putting yourself in danger by connecting to a district in EVE is bad enough (Once connected your location is broadcast to everyone who is in the same system) but the fact that you have to wait for Dust players to earn it is even worse. At times EVE players would have to wait ages to bombard a district because Dust players wouldn't have enough war points.
My corporation's alliance lost interest in providing us with bombardments soon after the start of planetary conquest because we never made enough war points in a match (We were inexperienced and got red lined.) Now when we ask if anyone would like to help us we get no response, or someone saying they are not interested.
If anything EVE players should earn the ability to orbital strike just by connection to a district, I'm fine with there being some sort of cool down for the EVE player before he can preform the next one, but the fact that you are making him wait for Dust players to get enough points while he is endangering himself is just pushing it.
Quote:What do you think about who should earn calling in the orbital strike?
I'm fine with the squad leaders calling in strikes at the moment, but in PC it would be useful if directors could assign one or two people to be the designated fire support players, pre battle. This way someone else could call in a strike while the squad leaders boss their squad around.
On a side note can we please give EVE players more of an indication that a battle is going on at a district, and who is winning? The explosions on the planet is nice and all, but it would be cool if there was some 3D HUD projected from the district like during the Fanfest tournament. |
Telcontar Dunedain
Imperfects Negative-Feedback
539
|
Posted - 2013.08.08 14:59:00 -
[35] - Quote
So still the only form of interaction between Eve and Dust514 is one way....Eve pilot kills large numbers of Dust514 players.
I love that CCP still thinks this no-skill weapon is a "fun" feature that will cause people to want to play the Dust514 side.
Cheers. |
RedRebelCork
Ahrendee Mercenaries EoN.
315
|
Posted - 2013.08.08 15:09:00 -
[36] - Quote
Kain Spero wrote:I would be hesitant at implementing the Eve side earned OBs AND removing NPC strikes at the same time. I would much rather leave the NPC OBs in place since if you implement something similar to fanfest I think it would go a long way to alleviating the current issues with Eve-side OBs.
I really would like to move away from WP based OBs for the NPC strikes and it may be that a new system for NPC strikes could be implemented and would work well to compliment the new Eve side OBs.
Maybe some form of artillery strike originating from the MCC would be appropriate then?
Ideally something that would be inferior to orbital bombardments and susceptible to being disabled by the opposition? |
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CCP FoxFour
C C P C C P Alliance
27918
|
Posted - 2013.08.08 15:10:00 -
[37] - Quote
Mc Ribwich wrote:On a side note can we please give EVE players more of an indication that a battle is going on at a district, and who is winning? The explosions on the planet is nice and all, but it would be cool if there was some 3D HUD projected from the district like during the Fanfest tournament.
That is hardly a side note and something we are very aware of. I don't see it happening this year, sucks but true. I would really like to see something in EVE that shows on going battles. Not just FW ones but the instant battles in high sec, the FW battles, and the battles in Molden Heath.
One of the really nice things about these changes is it would mean the ship doing the OB would have to be uncloaked and close to the district beacon. Compared to now where they sit cloaked, wait for it, then do it.
I really do agree though and hope we can get something setup within the foreseeable future. Game Designer // Team True Grit http://twitter.com/regnerba |
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Milk Supreme
Internal Error. Negative-Feedback
127
|
Posted - 2013.08.08 15:13:00 -
[38] - Quote
There's basically two ways you can do this.
You can:
1. Keep Warbarge strikes earned via WP as well as Starship strikes via orbiting beacon. This allows DUST only corps to still have access to bombardment in Planetary matches.
OR
2. Remove Warbarge strikes earned via WP, have the Starship strike via orbiting beacon but remove the need for the Starship to be in the same corp/alliance. This allows DUST only corps to call in some friends from anywhere to help out. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
561
|
Posted - 2013.08.08 15:15:00 -
[39] - Quote
CCP FoxFour wrote:One of the really nice things about these changes is it would mean the ship doing the OB would have to be uncloaked and close to the district beacon. Compared to now where they sit cloaked, wait for it, then do it. I didn't know that. Looks like it's time to renew my EVE subscription and fit some hybrid weapons on my Manticore. |
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CCP FoxFour
C C P C C P Alliance
27918
|
Posted - 2013.08.08 15:20:00 -
[40] - Quote
Halador Osiris wrote:CCP FoxFour wrote:One of the really nice things about these changes is it would mean the ship doing the OB would have to be uncloaked and close to the district beacon. Compared to now where they sit cloaked, wait for it, then do it. I didn't know that. Looks like it's time to renew my EVE subscription and fit some hybrid weapons on my Manticore.
The more weapons the more damage. Go destroyer. Game Designer // Team True Grit http://twitter.com/regnerba |
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IgniteableAura
Pro Hic Immortalis League of Infamy
87
|
Posted - 2013.08.08 15:21:00 -
[41] - Quote
Ported from another thread....
You cant create a link when a service is already available with less effort/cost.
I am 100% for PC to only have eve orbital strikes. Right now its just fancy colors but a regular OB does the job just as well. PC battles don't hinge on OBs. Its the reason for people to get eve backing while in PC. It helps to link the games. OBs are not required, but they give you a benefit. Having the OB earned on the eve side is even better because then it gives a reason for the ship to stay "on grid" the entire battle. OBs dont have to be the grand finale they are now. They could even be toned so that specific number of WP is used for a different kind of strike. Right now OBs are one dimensional and they need iterated on.
I would say rather than orbit a beacon, have them kill rats. That way there is tactics involved and not just sit and wait. Other forces could come in with nados and alpha the rats for example Nothing is more boring than orbiting a beacon. I also like the LP idea for FW....but make it worth while. People in FW should be clamoring to orbit a district. Perhaps base LP somewhat on number of WP earned from OB dust side. (ex 200wp earned from strike 40k lp earned to everyone on grid) Make it OP as kitten so that FW pilots will actually use it and you can get metrics worked out. Then balance LP gained. You will see a lot more people fighting over planets, which is what you guys want right?
For people calling in strikes. In NPC battles I think it SHOULDN'T be based on Squads. It would allow individuals to earn their own orbitals. That way solo people can still earn them. OR again make specific OBs less costly for WP. Make them spend their WP in battle. Like the guy above said, tactical strikes can take out point installations/tanks and cost 500wp. There should be no "grand finale" OB as currently in NPC battles. Its a farming technique like already stated in this thread. Make them smaller point strikes. Have WP spend on other things as well, such as installation drops or "provided vehicles" (would be air dropped and come prefit for WP, ex:Aur tank (also allows people to use tanks without spending SP/isk)). I would gladly spend WP to drop another supply depot when they are all destroyed. You could even have them drop in the same sockets, but I would prefer if we could use them more tactically.
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Halador Osiris
Dead Six Initiative Lokun Listamenn
561
|
Posted - 2013.08.08 15:28:00 -
[42] - Quote
CCP FoxFour wrote:Halador Osiris wrote:CCP FoxFour wrote:One of the really nice things about these changes is it would mean the ship doing the OB would have to be uncloaked and close to the district beacon. Compared to now where they sit cloaked, wait for it, then do it. I didn't know that. Looks like it's time to renew my EVE subscription and fit some hybrid weapons on my Manticore. The more weapons the more damage. Go destroyer. But the covops cloak!! |
KingBlade82
The Phoenix Federation
152
|
Posted - 2013.08.08 15:30:00 -
[43] - Quote
1. like it 2. like it 3. ??????? hmmmm ive got no clue :P in mag we had a team leader who did all the cool strikes for the team he had to be higher ranking and deserving of the honor not some new player who has no idea what he is doing
idk how we could change it from current squad system but maybe we can do a vote before the match starts for team leader? ik corp we could do it easy but I don't know about FW since it seems random people do it alot |
Kain Spero
Spero Escrow Services
1881
|
Posted - 2013.08.08 15:30:00 -
[44] - Quote
CCP FoxFour wrote:Halador Osiris wrote:CCP FoxFour wrote:One of the really nice things about these changes is it would mean the ship doing the OB would have to be uncloaked and close to the district beacon. Compared to now where they sit cloaked, wait for it, then do it. I didn't know that. Looks like it's time to renew my EVE subscription and fit some hybrid weapons on my Manticore. The more weapons the more damage. Go destroyer.
But a covert-ops will 1 gun leads to some pretty hilariously pitiful OBs. The best of which is when it fires one beam and you happen to hit the same guy twice with two single OB laser strikes during a match. |
Vitoka79 from SVK
ZionTCD
62
|
Posted - 2013.08.08 15:31:00 -
[45] - Quote
Reav Hannari wrote:FW should not be so casual. I think it should require coordination to get any strikes. I also think mercs should be able to join an FW faction. I never understood why game design felt that foot soldiers should not be able to commit. FW has enough pilots roaming the skies. If they had infantry in their FW channels you'd see a lot more interest from the EVE side.
Let me join the Minmatar militia. Let me wear the colors of the Republic. Let me call targets to my brothers in space and rain fire down on these filthy slavers. Word bro.The Gallentes are with you in this |
Avinash Decker
Seykal Expeditionary Group Minmatar Republic
64
|
Posted - 2013.08.08 15:33:00 -
[46] - Quote
There are several things they need to be thought about first .
How long will the cooldown( if there is one , obliviously there will be something to limit it) will be before a player can call down another orbital strike ? It can not very short. If matches are about 15 to 20 mins long , and if the cooldown is 2 mins or 3mins that means thats about 7 or 5 orbitals and that can be stacked if they are multiply eve ships( if multiply pilots can use the beacon at the same time) .
Eve players will need to have a better incentive to even consider this , making dust corps more likely to find eve support is cool and all , but that doesn't mean much if the eve player doesn't get much out of it and unwilling to do it because of that. Finding eve players willing to do needs to be better supported as well. Lastly , if you take away NPC strikes then this potentially can make corps ( or a faction that has many eve support ) have a advantage against pubs .
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Kain Spero
Spero Escrow Services
1882
|
Posted - 2013.08.08 15:42:00 -
[47] - Quote
CCP FoxFour wrote:Oh yea, also I would like to look at giving the EVE player in FW LP for dropping orbitals... need to look into it though and make sure it cannot be exploited or anything stupid like that. :)
This would be really awesome. I also can't stress how much more interest providing kill mails for an OB strike (an OB damage report if you will) would give to the Eve-side as well. |
Vitoka79 from SVK
ZionTCD
63
|
Posted - 2013.08.08 15:42:00 -
[48] - Quote
1.I think its a good idea.But first it should be tested in FW and than later in PC. 2.I support this too. 3.The squad with the most WP should get the right to use it. |
Soraya Xel
New Eden's Most Wanted Top Men.
234
|
Posted - 2013.08.08 15:53:00 -
[49] - Quote
CCP FoxFour wrote:Mc Ribwich wrote:On a side note can we please give EVE players more of an indication that a battle is going on at a district, and who is winning? The explosions on the planet is nice and all, but it would be cool if there was some 3D HUD projected from the district like during the Fanfest tournament. That is hardly a side note and something we are very aware of. I don't see it happening this year, sucks but true. I would really like to see something in EVE that shows on going battles. Not just FW ones but the instant battles in high sec, the FW battles, and the battles in Molden Heath.
This goes on my "list of things that should've been implemented before you released the game". |
Reav Hannari
Red Rock Outriders
922
|
Posted - 2013.08.08 16:02:00 -
[50] - Quote
CCP FoxFour wrote:Mc Ribwich wrote:On a side note can we please give EVE players more of an indication that a battle is going on at a district, and who is winning? The explosions on the planet is nice and all, but it would be cool if there was some 3D HUD projected from the district like during the Fanfest tournament. That is hardly a side note and something we are very aware of. I don't see it happening this year, sucks but true. I would really like to see something in EVE that shows on going battles. Not just FW ones but the instant battles in high sec, the FW battles, and the battles in Molden Heath. One of the really nice things about these changes is it would mean the ship doing the OB would have to be uncloaked and close to the district beacon. Compared to now where they sit cloaked, wait for it, then do it. I really do agree though and hope we can get something setup within the foreseeable future.
On the EVE side you could easily add a notification that battle is happening in the system even if you don't have the resources to display the battle.
In high sec: "CONCORD notifies all residents to evacuate Planet III District 5. Angel forces have invaded a Core Complexion facility." For FW replace with appropriate. It'd give enough info for FW pilots passing through to go check it out if it hasn't already been relayed through militia channels.
The notification could be similar to the incursion warnings, just less intrusive.
Most pilots won't be bothered but it adds life to the universe. Some freighter pilot could be slow boating through Hek and see what amounts to a news report that crap is hitting the fan on a planet somewhere. it might even stimulate enough interest that they go and download DUST to check it out.
I'm all for anything that shows that New Eden is a living place instead of just an elaborate spreadsheet.
New thought: High sec battles create an NPC spawn over the district that the little high sec nublets can go shoot. |
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Kevall Longstride
DUST University Ivy League
421
|
Posted - 2013.08.08 16:08:00 -
[51] - Quote
Reav Hannari wrote:Taeryn Frost wrote:Calling down Orbitals in instant matches is almost always a "wiping the floor" measure. Only two times in all the numerous battles I can remember has it turned the tide of the battle. What's the point in having a team field 3 or 4 madrugars being able to use a orbital after they already slaughtered most of the opposition?
I can't really offer meaningful comments on FW or PC, so I'll leave that to more informed guys. This is a very good point. The team that is in the lead is the one that gets to seriously demolish the other side. That's why I'd like to push for a tactical reason to have the strike instead of simply earning points. I have no idea how to do that in an instant battle. Capture an objective that allows for one to be called in? Spend time and equipment to set one up that has a crazy long cool down cycle?
Think I've solved it. possibly. At least for instant battles.
Have a randomly placed extra objective in one of the small sockets on a map (instead of a Railgun turret for example) . This would be in addition to the null cannons to capture.
Only the side that has control of this objective can access the OB. In matches where an organised team is dominating the null cannons, they would have spread themselves a little thinner to ensure that OB access is denied to the opposition. This gives a weaker side more tactical choices. A side could just capture the OB access point and defend it hoping to clone out the enemy but leaving the null cannons vulnerable.
There could be many more ways to win a match and means that proto stomping players would have less back up if they're covering more objectives.
This is where someone with a better sense of balancing tells me it won't work. Lol
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Reav Hannari
Red Rock Outriders
922
|
Posted - 2013.08.08 16:19:00 -
[52] - Quote
Kevall Longstride wrote:Have a randomly placed extra objective in one of the small sockets on a map (instead of a Railgun turret for example) . This would be in addition to the null cannons to capture.
Only the side that has control of this objective can access the OB. In matches where an organised team is dominating the null cannons, they would have spread themselves a little thinner to ensure that OB access is denied to the opposition. This gives a weaker side more tactical choices. A side could just capture the OB access point and defend it hoping to clone out the enemy but leaving the null cannons vulnerable.
If you want to have them spread thinner then require controlling multiple orbital control points. You can either focus on controlling the objectives or controlling all the necessary control points. It would take a well coordinated team to control both at the same time.
Lore could be the control points control defensive targeting disruption systems that prevent orbiting ships from accurately firing into the area. If you control the points you can drop the scrambling. Anti-hacking measures then recover for a period of time before you can hack the points again to allow for the next orbital strike.
(game design is more fun than my current work. my apologies if i'm spamming the forums with ideas.) |
Thor Odinson42
Molon Labe. League of Infamy
854
|
Posted - 2013.08.08 16:19:00 -
[53] - Quote
I've only been in a few battles where orbitals were the difference in a PC match. And really it's arguable that the orbital was the difference in those.
They seem to be a lot less effective in PC. Perhaps due to the rarity that an entire team is zerging one objective.
Last night against Internal Error we were neck and neck down to about 1/4 armor on the bridge map. They dropped an orbital on top of D and cleared out our uplinks. They followed up with 3 tanks on D along with infantry cleaning up the AV guys trying to take out tanks.
The orbital was the catalyst necessary to clear us out of D and allow for free movement of their tanks as we had no more AV from the high point, but with the tanks focused on infantry we could have gotten a dropship with a load of AVers onto D.
Point being orbitals should be the last of anyone's concern in regards to PC.
The Eve orbitals are usually available 5 minutes after they are needed. If there was a defensive posture around the orbital ships that allowed them to stay uncloaked and ready to fire perhaps it would work, but there doesn't seem to be even remotely enough incentive for an eve force to deploy enough resources to pull it off. |
Raelar Knight
Chaotic-Intent
7
|
Posted - 2013.08.08 16:29:00 -
[54] - Quote
You took a lot of what I wanted to say. Diversity and depth. Diversity and depth.
Oh yea, and I'm not sure WP is the way to go. If you have 2 logis and a tank-- you have a WP whoring team. Tank racks them up rediculously quick getting rid of installations and logibros are the key to how we get most of our orbitals by their support points. If you are going to use them I like what others have said and do resets or at least fractionalize the launch teams points to create a more equitable WP distribution.
RedRebelCork wrote:What do you think about removing war barge strikes from FW and PC? Strongly agree with this.
What do you think about EVE players earning the orbital strike? Again, I strongly agree. It only makes sense that to be able to call in orbital support your navy need to establish orbital supremacy. Once they have that they should be able to drop strikes at regular intervals. If possible there should also be a status where both sides battling in orbit can call in strikes. A scenario where I have 100 ships in orbit but I need to wait for a beacon countdown or some other arbitrary flag before being allowed to drop ordnance would be annoying and not make much sense. Presumably this would encourage people to actually fight over a planet rather than run away when they see the enemy have them outmatched.
What do you think about who should earn calling in the orbital strike? My preference would be EVE players get to pick who gets the strike so long as they have the required rank. Different strikes being available to different ranks. Examples:
- Precision Strike: A pin-point attack that can destroy an installation or stationary vehicle. Available to a platoon leader. - Orbital Strike: Same old same old. Available to any squad leader the eve player chooses. - Nova Strike: A strike that can be called in once per battle, requires a battleship (or whatever) to call in. Can destroy a null cannon on the ground. Only your commander can call this in. Has access to all lower strikes if wanted.
Other thoughts: - Strafing runs from drones would be cool. Deployed like RDVs to do a strafe from one side of map to the other. - Visible explosions in the sky when eve pilots are destroyed in orbit would be awesome. - An electro-magnetic (EM) strike to disable tacnet and enemy comms for 60 seconds would be a cool tactical tool.
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Iskandar Zul Karnain
Hellstorm Inc League of Infamy
1550
|
Posted - 2013.08.08 16:32:00 -
[55] - Quote
As for answering the questions posed by FoxFour I tend to agree with most of the posters here. We all seem to be on more or less the same page regarding OB's. No need to reiterate.
What really needs to be looked at is the role of OB's. They have one purpose only; kill infantry and vehicles in a predictable AoE. They currently tend to cause a snowballing effect to help the winning team win faster. This isn't necessarily a bad thing, but it isn't very interesting and generally not very fun.
I think what we need is more variation in the type, size and strength of available OB's and improved ability to target specific players or vehicles. Where are the large AoE Flux Bombardments? Pin-point high damage Laser Strikes? Where are the strikes for installations, MCC's, and Null Cannons? Anti-Null Cannon strikes that turn turn Skirmish into Domination.
I would love to see orbitals that track infantry or vehicles via attack order. Why are we blind firing on the TacNet? Why can't EVE pilots target the ground as they see fit? I would love to have one of my pilots guarding a point with an OB.
As for calling in OB support the WP system is very underwhelming. It bothers me that spaceship guns run on dead mercs. Maybe it works for insta-battles, but I would certainly like something more interesting and difficult to manage for FW and PC. Instead of the WP accrual system, how about a secondary set of installations that regulate the ability to call in OB's? These could control some sort of planetary surface shield that normally protects districts from strikes. In order to call in an OB the shield installations would have to be controlled by a team for a certain amount of time. Shields installations automatically reset to neutral post OB.
A team wishing to gain OB support therefore pull players off of Null Cannons. Teams that have successfully captured all points must worry about the other team taking the OB installations. This is consistent with a risk/reward model.
E: Kevall Longstride beat me to it! +1 to you |
Shadow Panther1
Psygod9 RISE of LEGION
0
|
Posted - 2013.08.08 16:34:00 -
[56] - Quote
I haven't participated in PC matches in quite a bit but, I am suggesting:
1. Keep War Barge strikes in PC and FW but somehow nerf them down and buff up strikes from EVE star ships thus encouraging DUST-EVE cooperation while DUST only corporations still have a OB.
2. I'm not an EVE player but I think it would be cool for EVE players to earn strike son their own, in my opinion the would deepen the DUST-EVE bond.
3. Having a list of potential squad leaders and associated WP would allow the EVE pilots to choose who they want to call in strikes earned by pilots. This allows the pilot to choose a friend to call in the strike if they have one on the field otherwise they can make an educated choice with squad leader WP.
Cheers,
Shadow Panther1 Master LogiBro |
ZDub 303
TeamPlayers EoN.
1547
|
Posted - 2013.08.08 16:41:00 -
[57] - Quote
CCP FoxFour wrote:The three things I am most interested in hearing about are:
- What do you think about removing war barge strikes from FW and PC?
- What do you think about EVE players earning the orbital strike?
- What do you think about who should earn calling in the orbital strike?
1. Yes please dear god lets get rid of COD orbitals. 2. Sounds cool, finally gives them something to do! 3. I like nova knife's idea of letting the eve player select who gets it, if that is possible in someway. If you can let them pull up a list of squad leaders with total squad WPs next to each name, they can select who gets it?
Also, please dear god separate orbitals from WPs in IB. You will never be able to truly fix this WP system and accurately reward players for their efforts as long as you have this COD OB system in place.
Very simple solution for IB:
Each squad leader gets 1 OMS Point per second for each person in their squad. After so many OMS pts you get OMS (which is just precision strikes for now but you can add other things later as you please, maybe even for different prices).
So a 6 man squad generates 6 OMS pts per second and a 2 man squad generates 2 OMS points per second.
Just a thought here, show OMS pts in the top right corner and have the number be blue when no OMS available and Red when OMS is available. Have it flash a couple times when OMS becomes available.
This also helps with the snowballing effect of high WP squads get more WP using OMS.
Lastly, change the OB strike WP rewards: Squad Leader gets "Strike Kill" of 20 WP (+1 commission for each member as below) Squad Members get "Strike Assist" of 5 WP Tank destruction same for SL Tank Kill assist of 75(?) WP for each squad member. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2399
|
Posted - 2013.08.08 16:45:00 -
[58] - Quote
CCP FoxFour wrote:Halador Osiris wrote:CCP FoxFour wrote:One of the really nice things about these changes is it would mean the ship doing the OB would have to be uncloaked and close to the district beacon. Compared to now where they sit cloaked, wait for it, then do it. I didn't know that. Looks like it's time to renew my EVE subscription and fit some hybrid weapons on my Manticore. The more weapons the more damage. Go destroyer.
FoxFour, normally I like your ideas but this is definitely adverse and changing that would force Eve players to field groups in order to safely provide orbitals being as the overview up and decides to give every pirate in the area your location. Eve players generally arent' going to form up solely for the benefit of Dust players, especially without reward as the given "plex capture easier/harder" just isn't worth it.
The cloaking device, in my opinion, is just as legitimate as using a cloaking device in Faction Warfare complexes. Taking that aspect away will inevitably lead to less Eve players actually providing orbital support which will damage the Dust - Eve connection without Eve players receiving some kind of reward for their time and efforts.
So, if LP is provided to the player providing the orbital strike you then have to figure if it's worth the LP over other standard models like Plexing and PvP, something I'm sure you've already considered. However, I would like to stress that there absolutely needs to be some way of knowing where a battle is taking place.
My corporation's current strategy is to provide information to the Eve player giving the OB with the System > Planet > District ahead of time (through the battle finder) and then get into range while the match is starting. This isn't going to be as easy when the FW Matchmaker is put into play and there are intensive lengths of time associated from getting into the system (no less through enemy territory) and by the time you get there the Dust guys already have enough WP for an orbital.
Take that away and by the time the Eve player gets into range the match is probably going to be over and would be putting his own head on the chopping block with a nice little beacon on the overview saying, "This guy is set up for Dust OB and probably can barely defend himself, come get an easy kill"
Please consider this before making any changes. |
Doyle Reese
OSG Planetary Operations Covert Intervention
372
|
Posted - 2013.08.08 17:02:00 -
[59] - Quote
CCP FoxFour wrote:DISCLAIMER: This is a discussion about stuff that has not happened yet and is not planned to happen for at least a few months at the earliest. There was a discussion on IRC about it yesterday and I wanted to keep the discussion going. Nothing in here is finalized yet, work has not even begun on it yet. /disclaimer Hey guys, It is no secret that one of the things we would like to do is fiddle with the orbital strikes design. This includes a few small things like normalizing how we name everything (precision strike, orbital strike, orbital bombardment, other random names), making sure players know when they have an orbital strike available by always displaying something on the HUD instead of having the message show up and then disappear which often gets missed (I had 3 OBs the other night and had no idea... I am a bad squad leader...). One of the other things we would like to do is make it so that NPC provided orbital strikes, the precision strike from the war barge, is only available in what is currently known as instant battles. That would mean that in in Factional Warfare and Planetary Conquest battles the only orbital support would be from EVE players. This is a pretty straight forward change but there is more we want to do. We would like to also make it so that EVE orbitals are NOT earned via war points. Orbitals in instant battles would still be earned via WP... unless we come up with something else but at this time we are currently not thinking of touching it. For EVE orbitals though we are looking at making it so that the EVE pilot earns the orbital strike by capturing a beacon above the district. This would work very much the same way Factional Warfare complex beacons work. Also very similar to how it worked for the Fanfest tournament. This idea however introduces a problem. Currently because it is squads that earn orbital strikes the squad leader gets to call it in. That is very well defined. If the EVE player earns the orbital strike who gets to call the strike in? There are several options to this.
- Any squad leader fighting for the same faction as the EVE pilot gets to call it in. This however leads to all the squad leaders rushing as quickly as possible to call it in as the EVE player is probably going to fire on the first target to appear. This means that often times they may be wasted and experienced players will probably rage... a lot.
- The squad leader of the squad with the most war points gets access to the orbital strike. They are the ones with the most WP and so probably the most deserving of it... but that will probably snowball in a match and no one else would ever get it.
In a Planetary Conquest match we could open it up to all squad leaders and say "hey, your match control your people" and that would be the end of it. However in a Factional Warfare match you don't control who gets in and who doesn't so it's not fair to say that and we would like to have the same system for handling this with both types of battle. We are currently favouring the idea of giving it to the squad with the most war points, but as said above nothing is final at this point. The three things I am most interested in hearing about are:
- What do you think about removing war barge strikes from FW and PC?
- What do you think about EVE players earning the orbital strike?
- What do you think about who should earn calling in the orbital strike?
That of course does not mean don't discuss other things relating to orbital strikes, but I would prefer to keep that discussion focused around those 3 points. So please, let us know what you think.
- I think that would be great, having both strikes available would reduce the rate of which EVE strikes are fired, because of the delay.
- It's their ship that fires said orbital, I think they should have the right to earn it :P
- I believe that in FW, it should go to the squad that earns the most LP in said battle (change FRAGO to offer LP instead, and remove LP from destroying neutral installations). But for PC, I think there should be enough coordination that any Squad Leader can request for one. (i.e., Merc B sees something Merc A doesn't or Merc C can get to the OB popup quicker)
|
DeathStalker Synchro
Villore Sec Ops Gallente Federation
30
|
Posted - 2013.08.08 17:15:00 -
[60] - Quote
It'd be nice to leave a permanent icon on the HUD. Maybe something like a little blue sphere (representing a planet) with a small arrow pointing downward over it (representing an orbital). And perhaps a small number next to it illustrates the number of strikes available. I don't know, sounds kind of simple. I don't know complications it could bring. |
|
crazy space 1
Unkn0wn Killers
1552
|
Posted - 2013.08.08 17:19:00 -
[61] - Quote
CCP FoxFour wrote:Halador Osiris wrote:How about we level the war points after every OB? I'm not saying literally cut them to zero, but only factor in WP gained since the last OB. This levels the playing field meaning that any squad has an equal chance of gaining the most WP before the next OB. While it's likely that the same squad could roll it out multiple times, it is still fair to the other contenders. This I like... :D Thank you very much for the feedback!
my feedback is to just remove the warpoints thing, put earning an OB into the hands of the players in space.
Have OB weapons have a 5-10 minute spool up time. If you get run off the grid or target anything but the district your computer loses it's progress of aiming at a target so far away it boggles the mind.
Now we could see 10 OBs come down at once, but it would make those 10 in space sitting targets simplel come in and kill them if they all want to sit there undefended.
OR!
Make some kind of seige mode like dreads have for OB weapons. When you turn on the weapon you have to wait 5 minutes to fire and you can't move.
hmmm??? |
Brush Master
HavoK Core RISE of LEGION
696
|
Posted - 2013.08.08 17:20:00 -
[62] - Quote
Question Feedback 1.What do you think about removing war barge strikes from FW and PC? Good Idea but do it in phases where you add new feature and functionality with Eve ships, get feedback and then remove the precision if the community still agrees with it.
2. What do you think about EVE players earning the orbital strike? Eve players definitely need a bigger role where what they do matters and they get rewarded when the troops they are supporting do well. This coming from an alliance that has a large Eve presence but has no interest in OB due to unappealing incentives.
3. What do you think about who should earn calling in the orbital strike? I think the best possible solution is that the Eve player can see the squad leaders and authorize those from the list that can call in support, not just limit it to one person but authorize xx to call in a strike. The Eve player could also remove said authorization as well. An option of first come first serve could also be an option for said Eve pilot.
Additional Thoughts
Dust Side
- For PC battles, a team/platoon leader sounds like the best option fro calling in strikes
- Those calling in strike need more onscreen feedback (i.e. area of effect display on map /w colors) and easy of switching between orbital types.
- Different orbitals should have different recharge times. Big and Powerful = Longer Recharge, Smaller and Precise = Fast Recharge
- More data from the results of Orbitals should be seen at End of Battle or in a battle log of some sort
Eve Side
- More incentives are needed where Reward >= Risk
- Eve player already have to pay for ammo to launch OBs, this sounds like something that can help balance how many they are willing to launch to make a profit or put on a show to lose ISK.
- Battlefield statics and real time information needed so the Eve player feels like part of the battle.
Good Luck. |
Luther Mandrix
Planetary Response Organization Test Friends Please Ignore
92
|
Posted - 2013.08.08 17:28:00 -
[63] - Quote
1.let eve pilots shoot and leave us out of it.(they earned it let them use it) Fw is dangerous just reward us for the slaughter 2.A Npc destroyer should spawn for squad Wp Orbital. 3.Eve players can shoot at Npc ship like a Rat. 4.No warbarge in Fw. 5.If eve players get annoying Wp orbital could be a interceptor Npc to attack Eve pilot.
|
oso tiburon
The Generals EoN.
192
|
Posted - 2013.08.08 17:33:00 -
[64] - Quote
Nova Knife wrote:The Pilot should be able to choose a squad leader when they connect to the district.
The whole draw of dropping OB's from eve is to support your friends. You don't want to support random dudes in most cases. You earn a strike, you want your friend to have it.
In the case of an eve player just earning strikes for whomever... Let them pick a random squad guy if they don't know anyone in the match. They'll just be making some dust dude's day.
Also, WP-earned OB strikes should allow the eve player to shoot for the other squads too. The connecting to a specific squad leader in that regard should only apply to strikes that the eve players earn. ok so i just got into eve and this is my take i have a small fleet 4 to 5 ships and the last few nights i can say this eve side i already have a big enough task in making sure the skys are clear just getting to the district having to warp to saftey after the strike is laid as the satilite lights up the planet like a xmas tree to add to this task would make more eve side guys say f off no matter how many lps you get (in my opinion ) already we are in low sec and most ob ships are small fit coercers and such and we have to worry about random fleets of raiders and opposition forces so smaller clans such as mine would not have eve support at all if these types of changes are made again in my opinion leave the ob's to the ground forces to earn and let the eve guys stay somewhat safe |
Luther Mandrix
Planetary Response Organization Test Friends Please Ignore
92
|
Posted - 2013.08.08 17:40:00 -
[65] - Quote
Luther Mandrix wrote:1.let eve pilots shoot and leave us out of it.(they earned it let them use it) Fw is dangerous just reward us for the slaughter 2.A Npc destroyer should spawn for squad Wp Orbital. 3.Eve players can shoot at Npc ship like a Rat. 4.No warbarge in Fw. 5.If eve players get annoying Wp orbital could be a interceptor Npc to attack Eve pilot.
The Eve pilot should scan down the battlefield then could drop the strike were he/she wants it.This will make them come.Dust wp orbital to be controlled by squad that earned it. 3.Eve pilot could drop his. Then drop the squad orbital.Automated Response Firing for squad wp orbital also. |
Scheneighnay McBob
Bojo's School of the Trades
2793
|
Posted - 2013.08.08 17:51:00 -
[66] - Quote
What do you think about removing war barge strikes from FW and PC? Sounds good to me
What do you think about EVE players earning the orbital strike? Personally seems unnecessary, since they could be in a fight anyway
What do you think about who should earn calling in the orbital strike? This may have to require a re-thinking of the current game- add a commander, who is chosen by a vote (might have to extend time in the war barge for this). The commander is like a super-squad leader, they can give orders to everyone on their team, however, unlike squad leaders, they can only target specific areas (Attack the area around A, instead of just throwing a defend order on themself). The commander would also have exclusive access to orbitals.
I know the commander thing leaves many players out, but chances are, they'll actually know what they're doing. Besides, who wants random people to fight over where the orbital goes? |
Stefan Stahl
Seituoda Taskforce Command Caldari State
186
|
Posted - 2013.08.08 17:55:00 -
[67] - Quote
1. Yes, I'm all for removing precision strikes as much as possible. 2. Great, Eve players earning orbital strikes makes much more sense. 3. The Eve pilot should get a list of squad leaders with tick boxes to authorize. That way he can authorize one or more squadleaders.
By the way, long-term I'd rather like to see a deployable orbital strike beacon rather than the current "and now everyone dies over *there*" style. That way there's a defense for the strike and that is killing the beacon before the eve ship locks on.
In instant battles I feel precision strikes are a "Let's end this intense and fun fight and return to running in circles randomly"-button. I don't like them when my team uses them, I don't like them when the other team uses them. It's just less fun for everyone. |
Starfire Revo
G I A N T EoN.
91
|
Posted - 2013.08.08 18:19:00 -
[68] - Quote
I agree with what Kevall said regarding instant battles. Orbitals in Ambush matches only tend to help those who are stomping, stomp harder. With Domination and Skirmish, it adds another layer of strategy and provides a weaker fighting force a chance to go toe to toe against stronger opponents through teamwork.
In regards to FW and PC, just remove the warbarge strikes completely. Groups that want to compete in this kind of content should be rewarded for their ability to persuade capsuleers to work with them. Groups that are completely Dust focused still stand a good chance of winning (an orbital every 3-5 minutes won't let a bad team beat a good team), but there should be an advantage gained in having superior preparation.
As far as who gets to call it in? Let every squad leader be able to call it in, but leave it as the EVE player's choice as to who's target he fires at. This means if someone calls a bad target or isn't available at the right moment to call one in, someone else can call it in. This rewards good communication between players. |
Aisha Ctarl
The Generals EoN.
976
|
Posted - 2013.08.08 19:18:00 -
[69] - Quote
As a DUSTer and Capsuleer, I'd like to see implemented that when I drop an OB from EVE that somehow my name appears also attributing myself to the kills I earned instead of just showing the squad leader name that called in the OB.
For example, let's say John Smith is the squad leader, instead of it reading - "John Smith - Tactical Laser S Orbital Strike" have it read, (let's say Jane Smith is the capsuleer) - "John Smith - Tactical Laser S Orbital Strike (Jane Smith)."
This way players DUST side will know who in EVE is hitting (and killing) them and can place bounties respectively.
As of now (from what I can tell) DUST players have no idea who is dropping OB's on their heads from EVE aside from the fact that there is an evil red square floating around in the sky. |
Lillica Deathdealer
Mango and Friends
51
|
Posted - 2013.08.08 19:18:00 -
[70] - Quote
I think Eve pilots should fight for control of a beacon to provide orbital support. After controlling the beacon, pilots should choose a squad to link with for the orbital bombardment. By doing this Eve players might get a better idea of who is worthwhile in dust, by trying to recognize who/what corp squad they should link with to provide orbital support after controlling the beacon. I'm all about reinforcing the link between dust and Eve in any way possible. I'm also confident that there are some Eve players out there looking for new bits of content and conflict, so making them fight for the beacon is great. They would still need a reward, though.
Another thought is to include some payment for the orbital strike, this way only squad leaders with lots of money would be capable of requesting orbital support. We can assume that good players will find money one way or another. |
|
Lillica Deathdealer
Mango and Friends
51
|
Posted - 2013.08.08 19:19:00 -
[71] - Quote
On the topic of orbitals it would also be nifty to see other types of strikes. Perhaps a directional laserbeam sweep instead of large area orbital we have now? |
Severus Smith
Ikomari-Onu Enforcement Caldari State
267
|
Posted - 2013.08.08 19:38:00 -
[72] - Quote
You want this game to be awesome and for EVE players to participate? Then let the EVE pilots pick where their guns shoot. Here's how it should go:
I warp up to a planet in my Caldari Battleship to support my faction. It is equipped with 1x Orbital Railgun and 1x Oribital Siege Module. I stop, activate my Orbital Siege Module, which has a 10 minute duration and functions like a Dreadnaught's Siege Module (I cannot move or warp away while it is active). With it active I am now able to target the district below (which takes roughly 30-60 seconds). Once targetted I am presented with the district overview map. This looks just like the overview map DUST players have. I can see troop / vehicle movements with colored chevorns over them. I know which color belongs to which side so I know friend from foe. I select where I want to fire and then click a button. Boom. My railgun sends a hypersonic slug traveing to that spot. Friendly fire is on; so it could be aimed at my enemy or I could target my own side. My decisions have consequences...
Here are the rules.
- You must have an active Orbital Siege Module to target a District. - Orbital Siege Module works like Dreadnaught Siege Module. - It takes roughly 30 - 60 seconds to target the Distrct (allows retaliation from enemies in space). - EVE Overview map looks like DUST Overview map. - Orbital Guns fire once and have a long cooldown of 3 minutes. - Orbital Guns come in two sizes. Medium (For cruisers and battlecruisers) and Large (for battleships). - Medium Orbital Guns do high damage roughly in the area of a flux grenade (Standard Forge Gun + Slash). - Large Orbital Guns do very high damage in 2 times the area of a flux grenade (Officer Breach Forge + Splash). - One Orbital Gun per ship, limited by fitting. Possible exception being the Dreadnaught which could do "Bombardments" with multiple guns at once.
- Possible limit to how many orbitals can be fired within a certain timeframe to keep large alliances from bringing 100+ Battleships to a fight and spamming orbitals because they can. Maybe the District NavSat can only have 10 concurrent connections at one time.
What this will do.
- Make controlling space mean something. You not want to be bombarded to holy hell by enemy pilots? Bring some pilots of your own. - Give EVE players a huge incentive to show up. Clicking target district, then fire, is boring. Picking who lives and dies on the ground is fun. - Adds orbital survelliance. EVE players could call out enemy movements since they see everything via the overview. - Incite space fights. - Fixes gun size scaling. Really, a small gun on a destroyer can do that much damage? What will medium guns do? Or large guns? By that scaling a Doomsday will blow up the entire planet like the Death Star.
- Plus, it will be f***ing awesome and will make DUST + EVE stand out against CoD, BF and PS2. |
Absolon Gainne
Subdreddit Test Alliance Please Ignore
39
|
Posted - 2013.08.08 19:52:00 -
[73] - Quote
SoxFour your OP is very solid, and Osiris already suggested how to avoid the WP snowball. However, I would suggest removing War Barge strikes in stages. Remove it for PC first, see what problems arise, fix those, then move the changes to FW. For calling in orbitals in FW, I would suggest giving the EVE player a list of squad leaders with WP totals and Corp tags, so he or she can choose the best one.
On the side note of orbital types, for EVE based strikes, there should be more variation. Small Hybrids would be your conventional upgrades from the precision strikes, dealing increased damage equally between shields and armour. Small Lasers should be really good at destroying shields. With both Hybrids and Lasers, increased turrets mean more strikes and thereby more total damage. Finally, there should be an EMP shell for small projectile turrets that disables the HUD and communications of the enemy team within a certain radius. With this strike, having more turrets firing means that the duration of the EMP effects increases, starting at 3.75/5 seconds with one turret and going up to 30/40 seconds with all 8 turrets. |
ZDub 303
TeamPlayers EoN.
1551
|
Posted - 2013.08.08 20:17:00 -
[74] - Quote
Milk Supreme wrote:2. Remove Warbarge strikes earned via WP, have the Starship strike via orbiting beacon but remove the need for the Starship to be in the same corp/alliance. This allows DUST only corps to call in some friends from anywhere to help out.
Yes I like this idea, connect to a team on the district and count up OB support for them.
This would allow (eventually) eve merc contracts for OB support too. |
Luther Mandrix
Planetary Response Organization Test Friends Please Ignore
92
|
Posted - 2013.08.08 21:28:00 -
[75] - Quote
Severus Smith wrote:You want this game to be awesome and for EVE players to participate? Then let the EVE pilots pick where their guns shoot. Here's how it should go:
I warp up to a planet in my Caldari Battleship to support my faction. It is equipped with 1x Orbital Railgun and 1x Oribital Siege Module. I stop, activate my Orbital Siege Module, which has a 10 minute duration and functions like a Dreadnaught's Siege Module (I cannot move or warp away while it is active). With it active I am now able to target the district below (which takes roughly 30-60 seconds). Once targetted I am presented with the district overview map. This looks just like the overview map DUST players have. I can see troop / vehicle movements with colored chevorns over them. I know which color belongs to which side so I know friend from foe. I select where I want to fire and then click a button. Boom. My railgun sends a hypersonic slug traveing to that spot. Friendly fire is on; so it could be aimed at my enemy or I could target my own side. My decisions have consequences...
Here are the rules.
- You must have an active Orbital Siege Module to target a District. - Orbital Siege Module works like Dreadnaught Siege Module. - It takes roughly 30 - 60 seconds to target the Distrct (allows retaliation from enemies in space). - EVE Overview map looks like DUST Overview map. - Orbital Guns fire once and have a long cooldown of 3 minutes. - Orbital Guns come in two sizes. Medium (For cruisers and battlecruisers) and Large (for battleships). - Medium Orbital Guns do high damage roughly in the area of a flux grenade (Standard Forge Gun + Slash). - Large Orbital Guns do very high damage in 2 times the area of a flux grenade (Officer Breach Forge + Splash). - One Orbital Gun per ship, limited by fitting. Possible exception being the Dreadnaught which could do "Bombardments" with multiple guns at once.
- Possible limit to how many orbitals can be fired within a certain timeframe to keep large alliances from bringing 100+ Battleships to a fight and spamming orbitals because they can. Maybe the District NavSat can only have 10 concurrent connections at one time.
What this will do.
- Make controlling space mean something. You not want to be bombarded to holy hell by enemy pilots? Bring some pilots of your own. - Give EVE players a huge incentive to show up. Clicking target district, then fire, is boring. Picking who lives and dies on the ground is fun. - Adds orbital survelliance. EVE players could call out enemy movements since they see everything via the overview. - Incite space fights. - Fixes gun size scaling. Really, a small gun on a destroyer can do that much damage? What will medium guns do? Or large guns? By that scaling a Doomsday will blow up the entire planet like the Death Star.
- Plus, it will be f***ing awesome and will make DUST + EVE stand out against CoD, BF and PS2. I like this guys ideas Let Eve Pilots decide for their strikes. It would give Pirates also something else to shoot at. Nuke Dust Night Flight Roams. |
Hammerhead LandSharkX
Liberum Sapiens Xenodochi
5
|
Posted - 2013.08.08 22:48:00 -
[76] - Quote
What do you think about removing war barge strikes from FW and PC? I think it would be better to just expand upon the EVE strikes by giving them clear and incentivized advantages over warbarge strikes, while allowing both to exist. I also like ZDub 303's post #56 #56 suggesting a new Orbital pre-requisite based on squad size and time rather than wp. This seems like a good way to reduce the 'snowball' nature of the warpoint = ob system and encourages people to squad up even more.
What do you think about EVE players earning the orbital strike? I think the upcoming FW changes are a good step in the right direction that open the door for cool new eve/dust crossovers. The FW system eve-side could provide a way for eve pilots to 'earn' orbitals by making the beacon itself similar to some sort of plex/incursion site defended by some controlling faction npc's perhaps. This gives an extra layer of advantage for the defending faction (as i think there should be) and would allow for eve pilots that don't actually call in strikes to be involved and get rewards for supporting the mercs on the ground or pilots doing the striking.
Severus Smith laid out a system for Eve-side strikes in post #71 that sounds like a great way to get capsuleers interested in dust. Though i dont think it would be balanced until we get dust > eve orbital cannons that allow mercs to fire back...I do think it is a very good option to allow eve pilots to intervene in fights that they are not directly involved in.
What do you think about who should earn calling in the orbital strike? I think this would be best solved when we get more robust squad systems in place (like a platoon leader, FC, etc) and better ways of communicating with eve pilots (beacon eve pilots in team chat, more eve-side ui and spectating/interaction with battle, eve pilots linking with specific squad learder(s)) but until then...
PC, let squad leads fight over it-they should be coordinated enough to keep using the system as is.
FW, If it comes down to "eve pilot has an orbital ready-who can drop it" I dont like any of the options I've heard for having the game pick who gets it (warpoints, take turns after 2500s, etc.)...But leaving it in the hands of any squad lead would have a ton of players just making themselves a squad lead (16 squad leads ~.~). So i'm fine with having any squad lead with x amount of points have access to it-even if it makes them race for it...that's best i can think of with our current limitations.
Additional thoughts:
Garrett Blacknova's post #18 brings up a good point about keeping NPC/warbarge strikes for dust only corporations. Though I do think it's fine to give dust/eve coordinating corps an advantage (i.e. better/more strikes) I don't think it's fun or fair to deny dust only corps from striking at all.
Cass Caul #19
Quote:Unrelated, I think you need to stop giving Guardian points to someone with the armor repairer on the squad leader during an OB, and all the kill assist points for hopping into a Tank/LAV while the OB drops. Agreed.
Beren Hurin #20
Quote:Would it be possible that whatever links a player over a district could link him automatically to the audio chat channel for the team he is launching strikes for? That could help with coordination. Agreed. I've suggested in a few other feedback threads on PC/orbitals that eve pilots should have access to team chat or something similar.
Kevall Longstride #50 suggests new map objectives that give orbital strikes to those that control them. I think this idea works very well with the (eventual?) addition of orbital cannons that can shoot at eve pilots. In the short term it could be as simple as swapping 1 or 2 of the current map objectives in skirmish modes to give orbital strike linking and/or orbital cannon operation, and possibly just remove the option for orbitals in domination/ambush. In the long term with (hopefully?) bigger maps & new game modes this could be added as a key map design component.
I agree strongly with pretty much everything in Brush Master's #61 post
|
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
217
|
Posted - 2013.08.08 23:30:00 -
[77] - Quote
CCP FoxFour wrote:The three things I am most interested in hearing about are:
- What do you think about removing war barge strikes from FW and PC?
- What do you think about EVE players earning the orbital strike?
- What do you think about who should earn calling in the orbital strike?
1. **** yeah! 2. Sounds good to me 3. How about letting the not yet implemented commander call in the orbital? |
Gilbatron
Free-Space-Ranger Nulli Secunda
104
|
Posted - 2013.08.08 23:38:00 -
[78] - Quote
one thing that would be relatively important for me:
as an eve player, i want to be able to support my buddy on the ground. not his squad, not his squadleader and not some random scrub down there.
my buddy should get the strike if i want to give it to him |
Piercing Serenity
PFB Pink Fluffy Bunnies
402
|
Posted - 2013.08.09 00:35:00 -
[79] - Quote
Kevall Longstride took the words out of my mouth.
I think that EVE players should be able to shoot on a planet whenever they'd like (with cooldown between shots) with extremely low accuracy. Some shots would land on the battlefield in a completely random place, and some shots wouldn't even hit the part of the planet that was being fought over.
Dust mercs would get a new beacon that could assist in targeting for the Eve pilots and create an accuracy modifier for them. Only the squad leader (could be picked EVE side) or the merc using this beacon could call in orbital strikes. Further more, the accuracy of the strike would be lower and lower the more you used consecutively. That is to say, if you have five ships waiting in orbit you *can* have all of them shoot, but only the first one would have 100% accuracy. The second and third would have ~20%, the fourth shot might have ~50% and the fifth shot might have ~70%. Of course OBs would need to be toned down from what they are now (Probably very little "splash" on all variants but laser strike) and you would need to leave in some warbarge strike that happened *very* slowly so that DUST corps without EVE connections could have a little something
As far as Pilots are concerned, include an "EVE Pilot Team", where EVE pilots in the skybox are concerned part of the match. Then give them LP scaled to the amount of WP their team had plus a bonus for winning? For PC, you could have bonus SP for your side winning the match, as a much more valuable incentive to sitting on a planet just to grow your empire. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
650
|
Posted - 2013.08.09 01:12:00 -
[80] - Quote
Whoops, JUST created a related suggestion and right after I found this thread.
[SUGGESTION:] OB: Change Warbarge Precision Strike into delayed missile volley
Oh well, here's the link to it: https://forums.dust514.com/default.aspx?g=posts&m=1157126#post1157126
|
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Colonel Killar
The Corporate Raiders
185
|
Posted - 2013.08.09 02:13:00 -
[81] - Quote
ChromeBreaker wrote:... well i was first :p
1) I think you should increase the wp requirement for OB's in FW and PC matches.
2) Depends on how they earn wp... if its just sitting on a beacon for a set time... i dont like it, should really have to contribute somehow.
3) Idealy we should be able to name an FC (field comander) and he has the precision stike choice, but untill then... squad leader of squad one? Squad 0 or 1 I'd go with 0 |
Colonel Killar
The Corporate Raiders
190
|
Posted - 2013.08.09 02:17:00 -
[82] - Quote
Gilbatron wrote:one thing that would be relatively important for me:
as an eve player, i want to be able to support my buddy on the ground. not his squad, not his squadleader and not some random scrub down there.
my buddy should get the strike if i want to give it to him Quick Question for you, would Nulli be interested in Dust corps? I'm looking for a EVE heavy alliance to join once my corp grows sufficently, eventhough Top Men do have Goons and Gents? |
Gilbatron
Free-Space-Ranger Nulli Secunda
104
|
Posted - 2013.08.09 04:16:00 -
[83] - Quote
Colonel Killar wrote:Gilbatron wrote:one thing that would be relatively important for me:
as an eve player, i want to be able to support my buddy on the ground. not his squad, not his squadleader and not some random scrub down there.
my buddy should get the strike if i want to give it to him Quick Question for you, would Nulli be interested in Dust corps? I'm looking for a EVE heavy alliance to join once my corp grows sufficently, eventhough Top Men do have Goons and Gents?
i am not involved with alliance leadership, you may want to talk to one of these dudes:
EUTZ: Totalani (EN) Jarek Costadino (EN/GE) Mr Majestic (EN) Gonnaeatit (EN)
USTZ: Guderian3 (EN) Krullon (EN) Superboom (EN)
AUTZ: Jin'Mei Kim (EN)
Please note that only agreements negotiated with the listed contacts are considered valid by Nulli Secunda. (You can confirm this by looking at our alliances ingame description) |
Iron Wolf Saber
Den of Swords
7070
|
Posted - 2013.08.09 05:47:00 -
[84] - Quote
I am all for mitigating or removing Orbital strikes from pubs or at least toning them down in comparison to some Eve strikes the WB strike is pretty hard and heavy.
As for beacon control unless there was a way to only have a ship armed with the ammo tick away at the beacon control I say that as long as the beacon is contested there should be no ticking down and starts fresh once full control is gained. If is possible to have the loaded ammo start the timer then let that ship tick away even if its contested, the ship is risking itself doing an orbital strike with improper ship to ship weapons.
For FW is should be squad earning the most WP after they had a go at it they get put at the bottom of the queue again. So an really good squad can possibly get back into next in queue in the same match while the worst squad has the chance of never being able to call one in in the same match if the amount of WP they earn is much less than best squad to 'lap them'
For Eve side get kill mails as well and have LP scale with the value destroyed?
In far future with Crest power I would like to see a miniature map pulled up for Eve players of the battle going on with icons and being able to lock a site on his own for a strike based on his team's intel or in a far much longer interval his own scanning tools.
Oh orbital missile strikes, and orbital EWAR support make it happen. |
Komodo Jones
Chaotik Serenity
31
|
Posted - 2013.08.09 06:19:00 -
[85] - Quote
I think It should be a beacon on the ground that gets captured, the team that did the capturing gets to use the orbitals and they just refresh every few minutes. Would be interesting to give incentive for dust players to hold points OTHER than pointless skirmish terminals (btw, consider renaming them skirminals, because I just thought of it and I'm proud of myself, don't care how dumb it sounds). Would actually be better if it wasn't a capture point and more of like an installation, one that gets destroyed after use, or could be destroyed before use. Could be an interesting new game mode all together. |
dustwaffle
Gravity Prone EoN.
299
|
Posted - 2013.08.09 06:50:00 -
[86] - Quote
Ghural wrote:Doesn't the proposed change put Dust only corps at a disadvantage?
Keep in mind that not all DUst players know about EVE
There needs to be a means be which both dust and eve players can meet and form social ties. Being able to meet them in stations would assist in this. One Universe, One War, Two One Forum
Might be a good place to start. |
Text Grant
Planetary Response Organization Test Friends Please Ignore
78
|
Posted - 2013.08.09 07:42:00 -
[87] - Quote
1 yes, remove wb strikes 2 yes, it would give eve pilots a bigger role in faction warfare 3 give it to the squad with the most WP but subtract X WP from the total so they don't get all the strikes unless they deserve them |
Dimitri Rascolovitch
The Immortal Knights
27
|
Posted - 2013.08.09 12:52:00 -
[88] - Quote
An idea i have could be for FW and PC, give each squad an extra slot specifically for an EVE pilot. this would allow the eve player to allow the squad leader or squad of their choosing to call in their orbital strikes
IE DustBunny Lead Dustbunny Squad1 Dustbunny Squad2 Dustbunny Squad3 Dustbunny Squad4 Dustbunny Squad5 Eve Capsuleer
it would look something like that |
Zeke Zero
Circus of midnight
5
|
Posted - 2013.08.09 16:35:00 -
[89] - Quote
I am DUST mercenaries and EVE pilot.
1.I can not agree with game balance basis in FW. I can agree in PC. 2.I agree very much. 3.I agree very much. |
Skipper Jones
Militaires-Sans-Frontieres
613
|
Posted - 2013.08.09 17:07:00 -
[90] - Quote
1. Meh. There are many times when EVE players aren't even around the planet we are fighting on. Especially in PC. If there is a Dust only corporation, who can get in their OBs? I do like the idea though
2. YES. It makes no sense for an EVE player to be restricted to fire his gun because of the performance of Dusters. But like I said, not all of the time we have EVE players fighting above us. But this might also lead to there being 5-6-7 OBs per game if there happens to be only one EVE side above you.
3.1 In PC, I think it should just be up for grabs to any squad leader. If you have people yelling at each other or raging because they didn't get the OB, then that's another problem. Of course squad leaders should be talking to each other, (In PC) so it doesn't matter who drops it, just where it gets dropped.
3.2 I FW, I think it should be the squad with the most WP. If anybody can call it in, you'll have blueberries making a one man squad just so they can get that OB. That one man squad may have 3 kills but still can call in the OB just for the selfish points.
General Idea is a +1 |
|
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
452
|
Posted - 2013.08.09 17:41:00 -
[91] - Quote
1) I love the idea of OBs in PC and FW only being through EVE, making the connection more relevant again. The only problem that still remains is more EVE side incentives for doing it. The LP is great , but the PC bonuses just aren't enough for so many.
2) An EVE based means of preparing for an OB is good as well. This means getting to the battle ASAP is even more important, instead of just coming in time for the 2.5k WP. There could even be an opportunity to get set up before the battle starts so that those willing the venture to the district first can get the upper hand, (the battle for OBs in space could be decided before the ground battle even starts) I do believe though that there needs to be some new mechanic in EVE to help direct pilots to where opportunities to give aerial support should be. Heck maybe even let them have a bit of the end match payout, or something else enticing.
3) This looks like a good place to have a Ground Commander Role. Since FW may start having 16 man group entry, it could also have a group leader to act as the GC for the whole team. This can also be applied to PC. The only problem would be FW teams made up of randoms, this is where the OB could go to the squad(or individual) with the highest WPs.
I'm glad that this is all taking a step in the right direction, anything addressing the lack of interaction between the two games is immensely important.
|
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
221
|
Posted - 2013.08.09 18:42:00 -
[92] - Quote
Nova Knife wrote:The Pilot should be able to choose a squad leader when they connect to the district.
The whole draw of dropping OB's from eve is to support your friends. You don't want to support random dudes in most cases. You earn a strike, you want your friend to have it.
In the case of an eve player just earning strikes for whomever... Let them pick a random squad guy if they don't know anyone in the match. They'll just be making some dust dude's day.
Also, WP-earned OB strikes should allow the eve player to shoot for the other squads too. The connecting to a specific squad leader in that regard should only apply to strikes that the eve players earn.
I like that idea, but it could lead to some kind of Orbital overflow. If you can earn strikes with WP AND capturing beacons in Eve it would be a little bit too much I think. So I would go with your idea letting Eve players chose which person can call down the strike. If they don't chose somebody the squad with the highest amount of WP gets it. |
God Anpu TheImmortal
The Pyramid Order
34
|
Posted - 2013.08.09 23:59:00 -
[93] - Quote
I don't like the idea of eve even having power over a battle in a game that is totally separate other than story line. These are 2 different types of games and should be respected as such without penalty. It's like with the alliance setup for corps if we wanted on dust a fps to get one set up we have to hopefully find someone in eve mind u and have it setup and pass our ceo title over to some one we don't know. I like the ideas for some intergration but you guys are making dust like eve's little play toys. If orbitals were to be called it should be by the ground force that has earned it so we on the dust side stay in controll of our game. Not downing eve but if we wanted to play eve we would. |
The Robot Devil
Chatelain Rapid Response Gallente Federation
830
|
Posted - 2013.08.10 02:04:00 -
[94] - Quote
CCP FoxFour wrote:Halador Osiris wrote:CCP FoxFour wrote:One of the really nice things about these changes is it would mean the ship doing the OB would have to be uncloaked and close to the district beacon. Compared to now where they sit cloaked, wait for it, then do it. I didn't know that. Looks like it's time to renew my EVE subscription and fit some hybrid weapons on my Manticore. The more weapons the more damage. Go destroyer.
If I put three types of OB guns and ammo on my destroyer and then fire them one after another will they all fire? Like cloaking and then activating the MWD. |
The Robot Devil
Chatelain Rapid Response Gallente Federation
830
|
Posted - 2013.08.10 02:19:00 -
[95] - Quote
Removing NPC strikes forms FW and PC sounds good.
The EVE pilot should be awarded one OB for securing the district and be able to select the squad leader whom uses it.
Because the PC and FW are for more advanced players and if EVE support is require for OB on PC ad FW then the precision strike should stay at the current WP method. |
The Robot Devil
Chatelain Rapid Response Gallente Federation
830
|
Posted - 2013.08.10 02:26:00 -
[96] - Quote
If we were allowed to donate ISK to an OB fund and then advertise the district, time and ISK reward for securing the district we might could entice some pilots to risk a 20M ISK destroyer. If the pay out is 32 M ISK ( 2M per merc, 16 mercs) for a providing support no extra currency is needed and it would provide an ISK sink for DUST. |
Planetside2PS4F2P
Osmon Surveillance Caldari State
19
|
Posted - 2013.08.10 02:35:00 -
[97] - Quote
OB are OP
More wp requirements should be in place. |
Colonel Killar
The Corporate Raiders
192
|
Posted - 2013.08.10 02:41:00 -
[98] - Quote
Gilbatron wrote:Colonel Killar wrote:Gilbatron wrote:one thing that would be relatively important for me:
as an eve player, i want to be able to support my buddy on the ground. not his squad, not his squadleader and not some random scrub down there.
my buddy should get the strike if i want to give it to him Quick Question for you, would Nulli be interested in Dust corps? I'm looking for a EVE heavy alliance to join once my corp grows sufficently, eventhough Top Men do have Goons and Gents? i am not involved with alliance leadership, you may want to talk to one of these dudes: EUTZ: Totalani (EN) Jarek Costadino (EN/GE) Mr Majestic (EN) Gonnaeatit (EN) USTZ: Guderian3 (EN) Krullon (EN) Superboom (EN) AUTZ: Jin'Mei Kim (EN) Please note that only agreements negotiated with the listed contacts are considered valid by Nulli Secunda. (You can confirm this by looking at our alliances ingame description) Thank you for your information, I'm just looking around while growing my corp. Thank you for the information though. |
Colonel Killar
The Corporate Raiders
192
|
Posted - 2013.08.10 02:42:00 -
[99] - Quote
The Robot Devil wrote:If we were allowed to donate ISK to an OB fund and then advertise the district, time and ISK reward for securing the district we might could entice some pilots to risk a 20M ISK destroyer. If the pay out is 32 M ISK ( 2M per merc, 16 mercs) for a providing support no extra currency is needed and it would provide an ISK sink for DUST. remeber, Most transfers go at a 10 EVE ISK to 1 Dust ISK so... |
The Robot Devil
Chatelain Rapid Response Gallente Federation
830
|
Posted - 2013.08.10 04:56:00 -
[100] - Quote
There is plenty of ISK to pay the fee on both sides. |
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SILENTSAM 69
SONS of LEGION RISE of LEGION
521
|
Posted - 2013.08.10 08:15:00 -
[101] - Quote
I am very happy with the idea of removing War Barge strikes in FW and PC matches. This is something I have been talking to people about and I know this will make many people very happy.
EVE players earning the strike made EVE players I was talking to very happy, and me as an EVE player and DUST player very happy as well.
As for who gets the strike, I like the idea of giving it to everyone. If it makes the veteran players get upset, oh well. Us vets tend to have things going our way anyway. Give the guys in FW the fun of scrambling for a strike, while the PC matches will look even more appealing due to the organization required and actively taking place. |
SILENTSAM 69
SONS of LEGION RISE of LEGION
521
|
Posted - 2013.08.10 08:21:00 -
[102] - Quote
Iron Wolf Saber wrote:IFor Eve side get kill mails as well and have LP scale with the value destroyed?
In far future with Crest power I would like to see a miniature map pulled up for Eve players of the battle going on with icons and being able to lock a site on his own for a strike based on his team's intel or in a far much longer interval his own scanning tools.
and orbital EWAR support make it happen. Tactical ECM - Jams hostile's tacnet in affected area over a period of time. Translucent Static field storm effect in area Tactical Dampener - Lowers hostiles tacnet in affected area over a period of time. Pulsing downward rings surrounding the area. Tactical Painter - Massively pings hostile positions in affected area over a period of time. Red Tinted area Tactical Web - Slows vehicle movement down in affected area over a period of time. Heat Effect near ground with weak electrical current that only gets stronger if a vehicle enters the area effected.
I love these points. EWAR from EVE players would be a huge help indeed. Those of us with strong EVE sides should be able to provide a bonus to those on the ground.
Also, EVE players really need killmails for the damage they do on the ground. It is hardly nothing in terms of ISK destroyed, but it would be nice to see it up on the killboards. Showing the ISK destroyed in DUST and how much you hurt the guys on the ground would be great fun. Having a history of killing ground troops would be fun for an EVE pilot. |
Arc-08
Horizons' Edge Orion Empire
30
|
Posted - 2013.08.10 18:00:00 -
[103] - Quote
i think that for instant battles the WB strike should be a little weaker, but we should also get the option of WB EMP strike, just because of all the uplink spam, and ocasional uplink glitches where they can't be destroyed.
1. tone WB strike damage/ possibly fire rate of each beam down 2. add a weakish EMP WB strike (EMP takes out all electronics, and shields down) thus being able to force the enemy out, but still having to deal with their armor troops. |
SponkSponkSponk
The Southern Legion
178
|
Posted - 2013.08.11 03:05:00 -
[104] - Quote
Has someone mentioned Eve: A Future Vision trailer, where the Eve player had the option to drop the strike on the squad leader who called it in?
I would like to see that option in PC matches, if only because :role-play: and :awox:. |
gbrngfol
Last Of The Brotherhood
0
|
Posted - 2013.08.11 03:53:00 -
[105] - Quote
1. I agree.
2. I definitely agree.
3. I partially agree. I think that DUST players should have to pay the EVE players to fire orbital strikes. This could be implemented by placing a new tab labeled Orbital Strikes in the Neocom somewhere. This tab would open a panel where you decide how much you want to pay for your strikes and the payment method. |
Vin Vicious
Capital Acquisitions LLC
221
|
Posted - 2013.08.11 09:17:00 -
[106] - Quote
Or give us our commander role that was pitched half a year ago, bump the matches to 17v17 and call it a day. This allows squads and squads leaders not worry about the orbitals and leaves it up to the commander to worry about setting up orders and orbitals |
Talos Vagheitan
D3M3NT3D M1NDZ
6
|
Posted - 2013.08.11 15:43:00 -
[107] - Quote
My thoughts on this.
1.) I love the idea of the EVE pilot earning the OB
2.) I feel that in a PC battle. There should be a designated "Officer In Charge", or "Field Commander", determined by the corp beforehand, who is overall in command of the battle. Usually the corp CEO or highest ranking member of the corp in the battle. This person should be designated to call in the OB if and when the team receives one.
One a side note: I would also like to see the Field Commander be able to give more detailed orders from the Battle Map, waypoints etc... to all squads. |
Maken Tosch
DUST University Ivy League
3536
|
Posted - 2013.08.11 17:16:00 -
[108] - Quote
I say let the Eve pilot decide which squad leaders gets to direct the big guns in the sky. |
Planetside2PS4F2P
Osmon Surveillance Caldari State
25
|
Posted - 2013.08.11 19:02:00 -
[109] - Quote
Nerf the ob |
Brasidas Kriegen
The Southern Legion
12
|
Posted - 2013.08.11 19:15:00 -
[110] - Quote
1) Totally agree. One of the greatest draw cards of Dust 514 is the link to EVE Online, persistent universe etc etc etc. Need more link related stuff going on. Further at present it is an extremely boring and unrewarding task for EVE pilots to run OBs. You sit there trying not to get killed and wait for someone to call a strike, and half the time they call the warbarge anyway and you have just wasted 30 mins+ of your time. I do see people complaining about this forcing them to utilise the connection, and although I like the idea of removing it entirely, the other option is to dramatically reduce the WP requirement for an EVE OB over the warbarge strike. Eg. 1500 WP instead of 2500. It needs to be more than just more damage etc, it needs to be a notable tactical advantage in order to push corporations to get EVE involved in their matches.
2) Would make the process so much more interesting. Easy to sort for FW, but how to pay pilots in PC?
3) I would go with WP based. Perhaps reduce the WP requirement (such as making it around 1500 as above) and then just have the option opened every time that amount is hit, so you can tally them up. I do really like the idea of the EVE player choosing a squad leader though, perhaps having an option that the simple one is to give it to highest WP (for the times you dont have anyone to choose) and the other option is to pick squad leaders by name. They then get an OB unlocked to call down as they see fit. Makes it more of a connection, and EVE players would now know when OBs are ready.
All in all, amazing news to hear of this. I have pretty much given up on OB strikes at the moment as it generally seems to be a waste of time, but if it becomes more tactically relevant and rewards EVE pilots then I will definitely be interested. |
|
Luther Mandrix
Planetary Response Organization Test Friends Please Ignore
93
|
Posted - 2013.08.11 23:01:00 -
[111] - Quote
CCP we have one Kind of OB strike in pub matches right now. How about change the warbarge OB to the three OB strikes that eve pilots can use. To give the pub matches a change of flavor. It would be nice to call a EMP down and take everyones shields down with a different sound.I remember the terror I used to have at the presound of a orbital strike and I would run in terror. How about let all Orbitals even in pub matches kill friend and foe..Bring back the terror CCP! |
Luther Mandrix
Planetary Response Organization Test Friends Please Ignore
93
|
Posted - 2013.08.11 23:19:00 -
[112] - Quote
Luther Mandrix wrote:CCP we have one Kind of OB strike in pub matches right now. How about change the warbarge OB to the three OB strikes that eve pilots can use. To give the pub matches a change of flavor. It would be nice to call a EMP down and take everyones shields down with a different sound.I remember the terror I used to have at the presound of a orbital strike and I would run in terror. How about let all Orbitals even in pub matches kill friend and foe..Bring back the terror CCP! The long Low Sound like a moam that echoed of every thing going into the distance.With battles stopping in there tracks as mercs run for cover in terror.Currently I run to cover crouch and try not to move to see if I can survive the Orbital. We need the prestrike sound that sends a cold chill down your back. |
Niuvo
The Phoenix Federation
325
|
Posted - 2013.08.12 10:06:00 -
[113] - Quote
In good squads everyone shouts "orbital!" it rarely gets missed but if it does, just have the blue text on the upper-right corner stay on until you call it. |
RINON114
B.S.A.A. General Tso's Alliance
438
|
Posted - 2013.08.12 11:24:00 -
[114] - Quote
Quick question: How do we communicate with an EVE pilot in FacWar? Do they appear on your team or in local or what?
As for the original idea, I like it all, especially the idea that once an orbital is earned then the squad who called it has to earn another 2500 points before calling another, giving a chance to the squad who may be a few points off.
Example:
Squad 1 gets 2500 WP and call in an OB. Now, squad 2 actually has 2475 WP and one of their members gets an assist. OB time for them too! Barring the restriction of EVE mechanics, this means that squad 2 will call in the next available OB with maybe a two minute timer on to make sure it gets used. If the timer passes 0 and squad 2 have not used the OB then it gets passed to squad 3 (if they have the WP) or squad 1 again if they got another 2500. |
Prangstar RND
Ahrendee Mercenaries EoN.
162
|
Posted - 2013.08.12 15:40:00 -
[115] - Quote
This is purely for PC:
Orbitals should get a contracts system. A Dust corp should be able to make a contract for clearance of an orbital. As I see it now there are two options: 1. contract the orbital strikes to any EVE player so anyone in EVE can pick up the contract and deliver the orbital. 2. contract the orbital strikes to an individual EVE player so only that person and his fleet can drop the orbital.
In the contract the following information should be present: Information about which corp issued the contract, information about who the corp that issued the contract is fighting, information about the system, planet and district the fight will take place on, the amount of ISK the EVE pilot will get for each successful strike/ kill. The time and date of the battle.
I highly disagree on removing the warbarge strikes as this will give players with EVE connection too big of a benefit, keep both and let the Dust player choose.
|
Jack Vanus
Brimstone Tactical Covert Intervention
0
|
Posted - 2013.08.12 18:39:00 -
[116] - Quote
CCP FoxFour wrote:Halador Osiris wrote:CCP FoxFour wrote:One of the really nice things about these changes is it would mean the ship doing the OB would have to be uncloaked and close to the district beacon. Compared to now where they sit cloaked, wait for it, then do it. I didn't know that. Looks like it's time to renew my EVE subscription and fit some hybrid weapons on my Manticore. The more weapons the more damage. Go destroyer.
The cloaking delay affects the connection to the planet and gives ample time to any hostile ships waiting for them to lock them and destroy them before they fire as the district will show someont sitting there even if cloaked and we all know where they will be when they decloak if they want to fire. This is a non-issue for the EVE players and irrelevant in terms of providing an actual OB to the DUST players. |
Jack Vanus
Brimstone Tactical Covert Intervention
0
|
Posted - 2013.08.12 18:47:00 -
[117] - Quote
Prangstar RND wrote:This is purely for PC:
Orbitals should get a contracts system. A Dust corp should be able to make a contract for clearance of an orbital. As I see it now there are two options: 1. contract the orbital strikes to any EVE player so anyone in EVE can pick up the contract and deliver the orbital. 2. contract the orbital strikes to an individual EVE player so only that person and his fleet can drop the orbital.
In the contract the following information should be present: Information about which corp issued the contract, information about who the corp that issued the contract is fighting, information about the system, planet and district the fight will take place on, the amount of ISK the EVE pilot will get for each successful strike/ kill. The time and date of the battle.
We disagree, and think it adds an unnecessary mechanic to a system which should reward team play within an alliance. Additionally this just screams intelligence leaks which no group in their right mind would want to give away. Also no alliance should have to be paid to support their own team. If a corp wants to play with a fleet (and DUST wants to retain members better) the there is far better proof out there which shows groups which join a good alliance which is dedicated to supporting each other have higher retention rates and login rates in game.
Quote:I highly disagree on removing the warbarge strikes as this will give players with EVE connection too big of a benefit, keep both and let the Dust player choose.
We Agree with this statement currently. We do feel however the precision strike from the warbarge should have a delay to bring it more in line with the ship based OB support from EVE to help drive more support to cross platform support.
|
Jack Vanus
Brimstone Tactical Covert Intervention
0
|
Posted - 2013.08.12 19:48:00 -
[118] - Quote
When our DUST514 ground team posted this discussion in our forums I had to log in to see if this was a joke or not and give some EVE perspective on some of these suggestions as well as push back on some of these good idea fairy sugge from the DUST side. We are a very well integrated EVE-DUST514 alliance at this point using the full mechanics in EVE and DUST514 in both PC and FW and while we are not perfect I do feel there are some suggestions here which actually are taking away from some of the flexibility of tactics available both in space and on the ground and do not really add to the fight. Quotes abridged to save room.
CCP FoxFour wrote:DISCLAIMER: One of the other things we would like to do is make it so that NPC provided orbital strikes, the precision strike from the war barge, is only available in what is currently known as instant battles. That would mean that in in Factional Warfare and Planetary Conquest battles the only orbital support would be from EVE players. This is a pretty straight forward change but there is more we want to do.
I would rather players retained calling in the strikes and with a caveat: Put the NPC orbital strike on a delay like the EVE ship provided orbital strikes are. I would even suggest based on previous posts that the warbarge be the NPC ship shown on grid instead of any other NPC ship. If it is destroyed then the opposing side gets no more precision strikes. In FW it can be the Faction which owns the system. For PC battles remove it completely.
It is probably just as good to release an artillery vehicle (HAV and LAV variants - woot!), in game providing small precision strikes with a slow firing rate of every 60-90 seconds which must be operated by a Dust Merc on the ground. It gives tactical options for an indirect fire option or a siege based direct fire option which is also destroyable. Defensive turrets could work in a similar fashion as well.
Another option for PC only is make a T2 ship based on the Orca which capsuleers can run with 8 high slots for turrets, decent drone bay, and a good tank which can provide Warbarge based strikes as well. Give it a jump drive so its not a total sitting duck getting to the System in the first place, and some specific fleet-ground support options like reducing the firing cycle for OB support.
|
Jack Vanus
Brimstone Tactical Covert Intervention
0
|
Posted - 2013.08.12 19:49:00 -
[119] - Quote
CCP FoxFour wrote:DISCLAIMER: We would like to also make it so that EVE orbitals are NOT earned via war points. Orbitals in instant battles would still be earned via WP... unless we come up with something else but at this time we are currently not thinking of touching it. For EVE orbitals though we are looking at making it so that the EVE pilot earns the orbital strike by capturing a beacon above the district. This would work very much the same way Factional Warfare complex beacons work. Also very similar to how it worked for the Fanfest tournament.
We like removing War Points requirements for EVE Orbitals and disagree with pilots "earning" their OB with time on beacon and are alarmed by the idea of an timer. EVE pilots earn the Orbital strike by making it to the system in the first place, going to the district (which lights up for hostiles in system to see and instantly warp to), and then connecting to the planet and then firing on request from the ground team below. Pilots are NOT capturing the beacon as both sides should be firing at the same time if there is a pitched fleet battle above the planet. There are already plenty of risks built into the EVE orbital bombardment mechanic as it is and this puts an currently unneeded mechanic on there.
If you have ships "earn" the OB it should be also allow every ship connected fire an OB immediately and then follow up in a relatively short cycle (like every 60 seconds.) Currently Capsuleers connect and sit and wait when they would normally provide plenty of steel rain to their counterparts on the ground on request. Sound unfair to those without a fleet? Yes it does, and if you really want to integrate DUST514 and EVE better that is a great way to make sure everyone is talking in EVE and DUST and working together.
We actually like seeing some smaller fleets get out there and attempt hit and run maneuvers on the district as it adds a great tactical option for an out numbered fleet and should be available to the ships in space. When a group first starts out building their fleet they should even as a smaller force have some options available to them. Cloaking destroyers still have to de-cloak and have a cloaking delay to connect to the district and we all know where they will be when that happens. It's possible to kill them or force them off the district before they connect and fire most times unless they are extra sharp. We have chased ships off or killed them in the past and it's a tactical option which should remain. Opposing pilots can just as easily put cloaking ships there to ambush them. In the end it also makes intelligence meta game more fun too.
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Jack Vanus
Brimstone Tactical Covert Intervention
0
|
Posted - 2013.08.12 19:51:00 -
[120] - Quote
CCP FoxFour wrote:DISCLAIMER: This idea however introduces a problem. Currently because it is squads that earn orbital strikes the squad leader gets to call it in. That is very well defined. If the EVE player earns the orbital strike who gets to call the strike in? There are several options to this.We are currently favouring the idea of giving it to the squad with the most war points, but as said above nothing is final at this point.
Bad idea. No modern military in the world would agree with this tactical option as it ruins flexibility on the battlefield for the ground commander. Any organized group would also have a problem with this and it will only get worse once larger groups are allowed to play. Any squad leader (and above when those leader positions actually get a mechanic) should be able to call in the OB based on when the Orbital becomes available. Organized groups already have this covered well tactically in game, and more skilled groups have a decentralized command and control of this. If the "highest WP" group mechanic goes live it will create a mechanic which does not reward team work beyond the squad level, or allow the ground leaders the tactical flexibility for providing mutual support to a squad under duress or press an attack.
|
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Prangstar RND
Ahrendee Mercenaries EoN.
164
|
Posted - 2013.08.12 20:18:00 -
[121] - Quote
Jack Vanus wrote:Prangstar RND wrote:This is purely for PC:
Orbitals should get a contracts system. A Dust corp should be able to make a contract for clearance of an orbital. As I see it now there are two options: 1. contract the orbital strikes to any EVE player so anyone in EVE can pick up the contract and deliver the orbital. 2. contract the orbital strikes to an individual EVE player so only that person and his fleet can drop the orbital.
In the contract the following information should be present: Information about which corp issued the contract, information about who the corp that issued the contract is fighting, information about the system, planet and district the fight will take place on, the amount of ISK the EVE pilot will get for each successful strike/ kill. The time and date of the battle. We disagree, and think it adds an unnecessary mechanic to a system which should reward team play within an alliance. Additionally this just screams intelligence leaks which no group in their right mind would want to give away. Also no alliance should have to be paid to support their own team. If a corp wants to play with a fleet (and DUST wants to retain members better) the there is far better proof out there which shows groups which join a good alliance which is dedicated to supporting each other have higher retention rates and login rates in game. Quote:I highly disagree on removing the warbarge strikes as this will give players with EVE connection too big of a benefit, keep both and let the Dust player choose. We Agree with this statement currently. We do feel however the precision strike from the warbarge should have a delay to bring it more in line with the ship based OB support from EVE to help drive more support to cross platform support.
lol, who is this we you are referring too. I have an EVE character which is not in my Dust corp or alliance, I would still want to deliver orbital strike for my dust corp in PC though. Having strikes limited to alliance members limits the number of EVE players who could be doing strikes. Getting a contract system in will free it up for all EVE players. |
Jack Vanus
Brimstone Tactical Covert Intervention
0
|
Posted - 2013.08.12 20:56:00 -
[122] - Quote
Prangstar RND wrote:Jack Vanus wrote:Prangstar RND wrote:This is purely for PC:
Orbitals should get a contracts system. A Dust corp should be able to make a contract for clearance of an orbital. As I see it now there are two options: 1. contract the orbital strikes to any EVE player so anyone in EVE can pick up the contract and deliver the orbital. 2. contract the orbital strikes to an individual EVE player so only that person and his fleet can drop the orbital.
In the contract the following information should be present: Information about which corp issued the contract, information about who the corp that issued the contract is fighting, information about the system, planet and district the fight will take place on, the amount of ISK the EVE pilot will get for each successful strike/ kill. The time and date of the battle. We disagree, and think it adds an unnecessary mechanic to a system which should reward team play within an alliance. Additionally this just screams intelligence leaks which no group in their right mind would want to give away. Also no alliance should have to be paid to support their own team. If a corp wants to play with a fleet (and DUST wants to retain members better) the there is far better proof out there which shows groups which join a good alliance which is dedicated to supporting each other have higher retention rates and login rates in game. lol, who is this we you are referring too. I have an EVE character which is not in my Dust corp or alliance, I would still want to deliver orbital strike for my dust corp in PC though. Having strikes limited to alliance members limits the number of EVE players who could be doing strikes. Getting a contract system in will free it up for all EVE players.
The we I am referring to is my alliance which I represent. not just me. Our response has come after some discussion of what some of the ideas presented in this thread represent to the mechanics. Just because you may only represent yourself does not mean I do.
We do not disagree with the idea that lots of other pilots should be able to provide OB. We disagree with the mechanic proposed.
The early days of OB showed its already possible to allow multiple players provide OB regardless of alignment or allegiance... which provided a great deal of awesome opportunities.
Why do we need a contract? A contract creates a security leak which is easily exploited unrealistically and would mean small fleet like your alliance has would be easy pickings for the small gang fleets out there chasing your pilots off or ambushing them en route, even if you got help from the bigger fleets, everyone is going to know where the fight is at a level most fleet leaders would not appreciate having out there. Additionally does only the pilot who accepted the contract get to fire or his whole fleet? what happens if the fleet is made up of members in different corps or alliances? Sounds like a code writing nightmare to me.
Why not just let any pilot provide an OB? with priority set much the same as it is for joining a fleet in EVE by the ground team leader (read as make a platoon leader and company commander position please) which allows them to decide who can provide the OB through a filter by corp, alliance, and then open to all as well as by standings when they implement that as well. The mechanic works well, and should already have a basis to go on which works.
The mechanic we proposed gets what you wanted as an end state, but your ground team gets more control as well with less leaks unreasonably placed out there as part of a game mechanic or potential for extreme lag from awkward code creating the mechanics. |
Dante Kretschmer
D3LTA ACADEMY Inver Brass
63
|
Posted - 2013.08.12 21:58:00 -
[123] - Quote
This are great ideas indeed.
The fact that we can always call a warbarge OB makes the OB itself less awesome because of repetition. Giving total control of that feature to EvE pilots is definetly a step forward in improving the EvE/Dust link.
FW OB are the most troublesome. I favor the idea that the best should be the ones calling the strikes. However, in order to make every eligible squad leader have a chance, you could generate a random number between 0 and 1, and assing each SL an interval (chance) based on total WP, so the ones with more WP have a greater chance to earn the strike. Say the best squad leader will have the interval [0, 1/2], the second (1/2,1/2+1/3] and the third and subsequent squads will have equal chances in the interval (1/2+1/3, 1].
These are just figures, i'd probably give the best squad leader more than 1/2.
For PC battles let us handle ourselves.
This is a simple idea, easy to implement, and some tweaking required at the numbers, but much more than making a contract system for orbitals |
Jack Vanus
Brimstone Tactical Covert Intervention
1
|
Posted - 2013.08.13 01:04:00 -
[124] - Quote
Dante Kretschmer wrote:This are great ideas indeed.
The fact that we can always call a warbarge OB makes the OB itself less awesome because of repetition. Giving total control of that feature to EvE pilots is definetly a step forward in improving the EvE/Dust link.
FW OB are the most troublesome. I favor the idea that the best should be the ones calling the strikes. However, in order to make every eligible squad leader have a chance, you could generate a random number between 0 and 1, and assing each SL an interval (chance) based on total WP, so the ones with more WP have a greater chance to earn the strike. Say the best squad leader will have the interval [0, 1/2], the second (1/2,1/2+1/3] and the third and subsequent squads will have equal chances in the interval (1/2+1/3, 1].
These are just figures, i'd probably give the best squad leader more than 1/2.
For PC battles let us handle ourselves.
This is a simple idea, easy to implement, and some tweaking required at the numbers, but much more than making a contract system for orbitals
Why not just let the squad commanders get the OBs as they are now and whomever calls it in first gets it to encourage full squads to form in support of FW? Right now, we rarely see a full cohesive squad from the same alliance much less corp form on the opposing lines.
The problem with FW battles at this point is there isnt enough reward to encourage corps to really get involved and build up full squads consistently. Our FW ground teams rarely have issues getting OB support from FW pilots as we work specifically with our FW allies to coordinate with them and make it happen.
If your corp is struggling to get OB support in FW join VTS Pub channel and ask for a diplo and we will help you find FW corps to coordinate with even if they are on the opposing side.
In the mean time working some mathematical formula for something which is already suffering from a lack of manpower isnt the answer and if anything will further discourage cohesive team play. Make FW rewards for fighting in the battles more interesting and you will see more full squads and fight the wars. |
Vin Vicious
Capital Acquisitions LLC
234
|
Posted - 2013.08.13 07:17:00 -
[125] - Quote
Remove OBs from ambush, period. |
G Torq
ALTA B2O
199
|
Posted - 2013.08.13 19:01:00 -
[126] - Quote
The following are just thoughts and ponderings, and may reflect to or conflict with previous posts.
Orbitals in Insta-battles (NPC provided) Orbital provided to the team for every 400WP average earned across combatants on a team.
- Orbital available on a first-come basis to all qualified Squad Leaders
- Squads must consist of at least two (2) mercs to qualify
- Last Squad to direct an Orbital do not qualify (spread the load/love)
- All mercs deployed, in squads or solo, counts toward the 400WP average
- The Squad Lead is given an Assist for each killed enemy, as are any hitting or scanning/"painting" the enemies just prior to them dying from the bombardment
The 400WP is slightly less than the current 416,6 average required for a squad of 6, and since it is across the whole team, it should allow for occassionally earlier and slightly more frequent orbitals, but not incur a significant difference in the quantity of orbitals. As it is counted across the team and available to multiple Squad Leaders, it would show less favour to the squads doing the proverbial "Pubstomp", but instead leverage the Orbital Bombardment mechanics as something available to everyboty. In turn, it also means that less experienced Squad Leaders may "miss-use" a bombardment in a rush to deploy it.
Orbitals in Factional Warfare and Planetary Conquest battles (player provided) Orbital provided to the team, when an EvE pilot is connected to the district beacon.
- EvE pilot to connect to district and select 1 or more Squad Leads to communicate the availability to
- Squad Leads are informed of the availability, including type and size of bombartment munitions
- 1 or more selected Squad Lead places request with location and type of bombardment
- EvE pilot to choose which request to follow and deploys weaponry
- Bombardment causes EvE pilot to loose connection to the district, and triggers a 45 seconds cool-down before reconnect
- Kills are given to the EvE pilot, while the Squad Lead gets assists, as are any merc hitting the enemy combatants just prior to them dying, or to any merc having actively scanned/"painted" them
Non-directed bombardment When an EvE pilot is connected she can elect to perform a "blindfire" in the general direction of an objective. A blindfire bombardment is hostile to all merc in-theather, also in Factional Warfare, meaning this is a dangerous tactic, but a valid last-resort if no coordination can be arranged with the ground-forces for any reason. Location will be semi-random around either an installation/objective, MCC or a friendly Squad Lead.
|
Talos Vagheitan
D3M3NT3D M1NDZ
7
|
Posted - 2013.08.14 04:26:00 -
[127] - Quote
Jack Vanus wrote:CCP FoxFour wrote:DISCLAIMER: We would like to also... We like removing War Points... We actually like seeing...
Who the hell is this guy speaking for exactly? |
xTheSiLLyRaBBiTx
GunFall Mobilization Covert Intervention
9
|
Posted - 2013.08.14 17:58:00 -
[128] - Quote
Jack Vanus wrote:CCP FoxFour wrote:DISCLAIMER: This idea however introduces a problem. Currently because it is squads that earn orbital strikes the squad leader gets to call it in. That is very well defined. If the EVE player earns the orbital strike who gets to call the strike in? There are several options to this.We are currently favouring the idea of giving it to the squad with the most war points, but as said above nothing is final at this point. Bad idea. No modern military in the world would agree with this tactical option as it ruins flexibility on the battlefield for the ground commander. Any organized group would also have a problem with this and it will only get worse once larger groups are allowed to play. Any squad leader (and above when those leader positions actually get a mechanic) should be able to call in the OB based on when the Orbital becomes available. Organized groups already have this covered well tactically in game, and more skilled groups have a decentralized command and control of this. If the "highest WP" group mechanic goes live it will create a mechanic which does not reward team work beyond the squad level, or allow the ground leaders the tactical flexibility for providing mutual support to a squad under duress or press an attack.
Yea I would have to say that is a terrible idea. CCP should really focus on untouched aspects of this game that should have been finished by now, such as leveling terrain glitches out, solid hit detection, revival bugs, glitch cloaking that results in invisible shooters etc. If it's not one problem its another. Focus on the basics first before nit-picking at aspecs of the game that don't need to be messed with. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3146
|
Posted - 2013.08.14 18:17:00 -
[129] - Quote
1. I've been hoping something like that would be implemented eventually. 2. Couldn't be happier. I'll actually feel like I'm being useful now when I support my Corporation. 3. Regnum made a post a week or so back about implementing a ranking system similar to EVE FW in Dust. Maybe have the strike given to the highest ranked "officer" on that side? Might cause the same problems you mentioned, but just throwing it out there. |
Tiffany NE Shephard
Opus Arcana Covert Intervention
12
|
Posted - 2013.08.14 18:20:00 -
[130] - Quote
This is more EVE specific but for EVE pilots in FW I'd like to see an option where there's a timer and location set for the next FW battle to take place instead of having to coordinate with a squad and then missing it due to being far off in null/lowsec. |
|
Leovarian L Lavitz
Better Academy.
532
|
Posted - 2013.08.14 18:48:00 -
[131] - Quote
Continuous fire orbital - Available from the beginning of the match as long as there is an eve-pilot with orbital capable equipment.
The squad leader places an orbital order on the map, and the eve pilot locks onto the order, and then continuously fires his weapon at that location. Dust side it would be a continuous orbital-foom foom foom foom foom foom foom foom foom foom fom foom foom foom-in one location. In PC or faction warfare the damage from this strike is FF enabled. This could be used to bombard the enemy MCC continuously, this could be used to lock down an objective. or path of travel.
The enemies could hire a single mercenary or pirate to go chase away the eve pilot and end the strike. |
Ferocitan
Planetary Response Organization Test Friends Please Ignore
12
|
Posted - 2013.08.15 01:31:00 -
[132] - Quote
Remove regulsr orbital from pc and fw. Eve palyers earn the strike. Make queue system for squadleads. First one to get 2500 or 1000 points get the first. Second squad to get the required points take next and so forth. |
Jack Vanus
Brimstone Tactical Covert Intervention
3
|
Posted - 2013.08.15 03:09:00 -
[133] - Quote
Talos Vagheitan wrote:Jack Vanus wrote:CCP FoxFour wrote:DISCLAIMER: We would like to also... We like removing War Points... We actually like seeing... Who the hell is this guy speaking for exactly?
See alliance tag. I speak for them... (and a few more too)
Cheers |
Jack Vanus
Brimstone Tactical Covert Intervention
3
|
Posted - 2013.08.15 03:13:00 -
[134] - Quote
Leovarian L Lavitz wrote:Continuous fire orbital - Available from the beginning of the match as long as there is an eve-pilot with orbital capable equipment.
The squad leader places an orbital order on the map, and the eve pilot locks onto the order, and then continuously fires his weapon at that location. Dust side it would be a continuous orbital-foom foom foom foom foom foom foom foom foom foom fom foom foom foom-in one location. In PC or faction warfare the damage from this strike is FF enabled. This could be used to bombard the enemy MCC continuously, this could be used to lock down an objective. or path of travel.
The enemies could hire a single mercenary or pirate to go chase away the eve pilot and end the strike.
This is a good idea... not sure how it would work with multiple destroyers on grid. We sometimes have 3 or more destroyers ready to go in fleet to give ammo options to the ground commander, and back up in case a destroyer is lost. It could be too powerful if a big fleet shows up... but that would make us happy as well. |
Jack Vanus
Brimstone Tactical Covert Intervention
3
|
Posted - 2013.08.15 03:28:00 -
[135] - Quote
G Torq wrote:The following are just thoughts and ponderings, and may reflect to or conflict with previous posts.Orbitals in Insta-battles (NPC provided)Orbital provided to the team for every 400WP average earned across combatants on a team.
- Orbital available on a first-come basis to all qualified Squad Leaders
- Squads must consist of at least two (2) mercs to qualify
- Last Squad to direct an Orbital do not qualify (spread the load/love)
- All mercs deployed, in squads or solo, counts toward the 400WP average
- The Squad Lead is given an Assist for each killed enemy, as are any hitting or scanning/"painting" the enemies just prior to them dying from the bombardment
The 400WP is slightly less than the current 416,6 average required for a squad of 6, and since it is across the whole team, it should allow for occassionally earlier and slightly more frequent orbitals, but not incur a significant difference in the quantity of orbitals. As it is counted across the team and available to multiple Squad Leaders, it would show less favour to the squads doing the proverbial "Pubstomp", but instead leverage the Orbital Bombardment mechanics as something available to everyboty. In turn, it also means that less experienced Squad Leaders may "miss-use" a bombardment in a rush to deploy it. Orbitals in Factional Warfare and Planetary Conquest battles (player provided)Orbital provided to the team, when an EvE pilot is connected to the district beacon.
- EvE pilot to connect to district and select 1 or more Squad Leads to communicate the availability to
- Squad Leads are informed of the availability, including type and size of bombartment munitions
- 1 or more selected Squad Lead places request with location and type of bombardment
- EvE pilot to choose which request to follow and deploys weaponry
- Bombardment causes EvE pilot to loose connection to the district, and triggers a 45 seconds cool-down before reconnect
- Kills are given to the EvE pilot, while the Squad Lead gets assists, as are any merc hitting the enemy combatants just prior to them dying, or to any merc having actively scanned/"painted" them
Non-directed bombardmentWhen an EvE pilot is connected she can elect to perform a "blindfire" in the general direction of an objective. A blindfire bombardment is hostile to all merc in-theather, also in Factional Warfare, meaning this is a dangerous tactic, but a valid last-resort if no coordination can be arranged with the ground-forces for any reason. Location will be semi-random around either an installation/objective, MCC or a friendly Squad Lead.
This is in line with what I was previously discussing. We dont feel the pilot should have to select a squad leader, as all squad leaders should be able to request fire and then the appropriate pilot can choose to fire or not based on the squad leaders request by ammo type. More than one destroyer on grid gives more than one possible ammo type available usually. If any squad leader should be able to call in three OB in succession if the mechanic determines how many OB can be called because the tactical situation dictates it good on them and better for larger scale team work.
I disagree with the disconnect idea because its an unneeded mechanic preventing the pilot from firing for more than one squad in succession if he is the only one there but multiple squads can call in OB.
We feel limiting firing rate is unreasonable and if anything would unfairly benefit a larger fleet which shows up. If a small fleet or even one brave pilot wants to come out and fight we feel they should be able to have the option to get as many shots off as possible in a hit and run maneuver.
I think highly of the ideas you mentioned with kill assists for the mercs marking the targets and for the EVE pilots to get some recognition as well.
I am not a big fan of the wild bombardment ideas until the battlefields get a lot larger or there is a reasonable tactical situation where that would be the better choice. |
Jack Vanus
Brimstone Tactical Covert Intervention
3
|
Posted - 2013.08.15 03:56:00 -
[136] - Quote
God Anpu TheImmortal wrote:I don't like the idea of eve even having power over a battle in a game that is totally separate other than story line. These are 2 different types of games and should be respected as such without penalty. It's like with the alliance setup for corps if we wanted on dust a fps to get one set up we have to hopefully find someone in eve mind u and have it setup and pass our ceo title over to some one we don't know. I like the ideas for some intergration but you guys are making dust like eve's little play toys. If orbitals were to be called it should be by the ground force that has earned it so we on the dust side stay in controll of our game. Not downing eve but if we wanted to play eve we would.
I do agree on not letting EVE overrun the DUST514 game, and based on how well so many of the DUST only corps are doing in PC I think the mechanics of the EVE provided OB is far from overwhelming the ground battles.
Its not a separate game. Its the same game in the same New Eden universe...You arent playing DUST514 anymore than someone else is playing EVE Online... Everyone is playing in New Eden. It is just played on two different platforms. Don't bother trying in keeping them separate, because its a big sandbox and its only going to get bigger.
|
v4victory
Edimmu Warfighters Gallente Federation
42
|
Posted - 2013.08.15 06:23:00 -
[137] - Quote
okay first of leave orbitals alone as they currently are as far as fractional warfare and planetary conquest goes orbitals should be issued by a npc not a eve player keeping the games serperate till both sides can be ironed out to equally benifit both sides shoulda been the first concern it aparently was not
example 1 hav's started getting messed with now we have 1-3 million isk pieces of equipment that are either gods or scrap metal depending on the av on the oponets side
example 2 heavys hit over the head so hard they are a ghost of there old shell
example 3 laser rifiles only useful for collecting dust
what did we learn the more ccp messes with something the more broken and messed up it becomes
simple idea dont ask how to change orbitals but give more warpoint options scanning instalation drops bomb runs drone support ext
if you take orbitals out of player hands on the dust side thats like saying hey i have no clue what im doing when missiles are fired from a navy ship they need a target that can be done by computer or laser target from boots on the ground there is no difference in concept from a ship orbiting above a planet it would need a signal to lock on to to guide its shots for optimal percision
now if you mess with pc and fw either further guess what will happen even less people will attempt to care about it pushing everyone into pug matches and adding more irritation to a already growly irritating game |
G Torq
ALTA B2O
201
|
Posted - 2013.08.15 09:43:00 -
[138] - Quote
Jack Vanus wrote:We (my alliance mates) do not feel the pilot should have to select a squad leader, as all squad leaders should be able to request fire and then the appropriate pilot can choose to fire or not based on the squad leaders request by ammo type. More than one destroyer on grid gives more than one possible ammo type available usually. If any squad leader should be able to call in three OB in succession if the mechanic determines how many OB can be called because the tactical situation dictates it good on them and better for larger scale team work.
I disagree with the disconnect idea because its an unneeded mechanic preventing the pilot from firing for more than one squad in succession if he is the only ship there and multiple squads can call in OB.
We feel limiting firing rate is unreasonable and if anything would unfairly benefit a larger fleet which shows up. If a small fleet or even one brave pilot wants to come out and fight we feel they should be able to have the option to get as many shots off as possible in a hit and run maneuver after all they are risking their ship on grid against a much larger fleet waiting for them.
I think highly of the ideas you mentioned with kill assists for the mercs marking the targets and for the EVE pilots to get some recognition as well. It would create some good cross platform pride.
I am not a big fan of the wild bombardment ideas until the battlefields get a lot larger or there is a reasonable tactical situation where that would be the better choice.
Good points, but allow me to try to counter :)
Selecting 1 or more Squad Leads allows the EvE pilot to favour a specific person, or exclude a known "issue" (bad or suspected rogue Squad Lead). Conversely, it allows for combined "Awox'ing + Jenza'ing", if a party can manage to insert both a Squad Lead and an Egger in a PC combat. In Factional Warfare, it allows the EvE pilot to select a known party, instead of randoms. Basically, purpose is to allow for more dynamics between the EvE pilot(s) and the infantry.
The Disconnect mechanics for the district beacon is to limit the situation where only 1 side fields EvE pilots. Many Corps (currently) have no EvE presence, and having a pilot in orbit should not be an automatic win. At least having 45 seconds between bombardments should give a window where the other side know they are fairly safe. Note: The disconnect should be on the beacon-side, so all pilots are taken off-grid. Effectively, no-one can fire during the window.
Finally, Blindfire allows different mechanics, either by rogue pilots, or in situations where there is a lack of coordination. The latter will likely be in case of Factional Warfare, since Planetary Conquest will have better communication. As the theather grows, it should become more directly useful (you observe this yoursef).
I'm not saying I'm right or anything - Is good we have the discussion, and I hope SocksFour is reading it :) |
bethany valvetino
Dead Six Initiative Lokun Listamenn
81
|
Posted - 2013.08.15 14:55:00 -
[139] - Quote
SponkSponkSponk wrote:I like the fact that Eve players have to earn their bombardments by risking themselves by being undocked and uncloaked etc.
If you have ever played eve and been involved in FW mission running or plexing, you would understand how lacking in risk this idea is.
The idea of Eve pilots earning an OB bothers me. Having played eve since just after beta, the one thing I have learned is how quickly Eve pilots will learn to exploit game mechanics...
I'm already thinking, My eve toon drops off an OB ready ship at the POS is have just a few hundred thousand km from my district... I then oribit the button in my Atron (no risk) then when I have my points I go get my OB ships, wait for a requested OB, warp in, drop OB go back to farming for the next one. total risk.. one Atron.
What I really think is this idea will either allow this kinda of exploit, or battles will be fought in space for the button... during which time NO ONE will be building points for an OB.
Whilst this might being about good space fights, it will also deprive the bunnies of the OBs.
Having said all of that... Untill we have player owned War Barges and MCCs, I honestly think they should be removed from PC matches, but not FW matches as they are still currently public and free for all to join. Once we have War Barges, which to my mind should be something like a carrier for merc with space to ground weapons only, Fleet Commander gang links for the troops and can be killed, I would suggest they are put back into PC matches and excluded from all public matches, instant and FW.
There is also the issue with what happens when only one side has eve support... if all the guys on the button earns point, then you could have a unlimited (in theory) OBs and the exploit goes like this... WHOLE fleet earns OBs for each member of the fleet, then head back to POS and wait for OBS to be called in... BAD BAD BAD BAD BAD idea!!!! |
Pryke Bastion
GunFall Mobilization Covert Intervention
30
|
Posted - 2013.08.15 15:17:00 -
[140] - Quote
Jack Vanus wrote:G Torq wrote:
Orbital available on a first-come basis to all qualified Squad Leaders
As it is counted across the team and available to multiple Squad Leaders, it would show less favour to the squads doing the proverbial "Pubstomp", but instead leverage the Orbital Bombardment mechanics as something available to everyboty. In turn, it also means that less experienced Squad Leaders may "miss-use" a bombardment in a rush to deploy it. This is in line with what I was previously discussing. And think the above should apply across all of the OB mechanics. It encourages full squads and for them to have better team work, and also allows for meta-gaming mischief once on the ground which should be an option or risk at all times. Orbitals in Factional Warfare and Planetary Conquest battles (player provided)Orbital provided to the team, when an EvE pilot is connected to the district beacon.
- EvE pilot to connect to district and select 1 or more Squad Leads to communicate the availability to
- Squad Leads are informed of the availability, including type and size of bombartment munitions
- 1 or more selected Squad Lead places request with location and type of bombardment
- EvE pilot to choose which request to follow and deploys weaponry
- Bombardment causes EvE pilot to loose connection to the district, and triggers a 45 seconds cool-down before reconnect
- Kills are given to the EvE pilot, while the Squad Lead gets assists, as are any merc hitting the enemy combatants just prior to them dying, or to any merc having actively scanned/"painted" them
I like the idea of more communication required between squad leads and capsuleers to authorize OBs. In my personal opinion, Jack's coordination list is something that should be integrated into the warbarge UI. OMG imagine if one of the displays in the waiting room actually had a *gasp* useful interface?!
When a merc accepts a fw or pc contract, he typically spends 7-8 minutes in the warbarge waiting room. It'd be easy to build a dust-eve interface into that setting. Basically I see it as a chat lobby instanced per district where capsuleers could advertise availability by connecting to the district, squad leads request clearance for orbital support, and receive confirmation of authorization. (Whether or not the pilots follow through is entirely meta I suppose)
Once the warbarge interaction is complete, the pilots are free to leave the district beacon as they choose and must return only to deliver orbital strike. Having a destroyer visibly parked on a beacon for 20 mins and expecting it not to blow up is pretty far fetched.
Pryke out. |
|
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
104
|
Posted - 2013.08.15 15:19:00 -
[141] - Quote
OS need to destroy ANY tank , thats my ONLY complaint about OS |
Jade Hasegawa
Intrepidus XI EoN.
47
|
Posted - 2013.08.15 15:42:00 -
[142] - Quote
CCP FoxFour wrote:DISCLAIMER: This is a discussion about stuff that has not happened yet and is not planned to happen for at least a few months at the earliest. There was a discussion on IRC about it yesterday and I wanted to keep the discussion going. Nothing in here is finalized yet, work has not even begun on it yet. /disclaimer Hey guys, It is no secret that one of the things we would like to do is fiddle with the orbital strikes design. This includes a few small things like normalizing how we name everything (precision strike, orbital strike, orbital bombardment, other random names), making sure players know when they have an orbital strike available by always displaying something on the HUD instead of having the message show up and then disappear which often gets missed (I had 3 OBs the other night and had no idea... I am a bad squad leader...). One of the other things we would like to do is make it so that NPC provided orbital strikes, the precision strike from the war barge, is only available in what is currently known as instant battles. That would mean that in in Factional Warfare and Planetary Conquest battles the only orbital support would be from EVE players. This is a pretty straight forward change but there is more we want to do. We would like to also make it so that EVE orbitals are NOT earned via war points. Orbitals in instant battles would still be earned via WP... unless we come up with something else but at this time we are currently not thinking of touching it. For EVE orbitals though we are looking at making it so that the EVE pilot earns the orbital strike by capturing a beacon above the district. This would work very much the same way Factional Warfare complex beacons work. Also very similar to how it worked for the Fanfest tournament. This idea however introduces a problem. Currently because it is squads that earn orbital strikes the squad leader gets to call it in. That is very well defined. If the EVE player earns the orbital strike who gets to call the strike in? There are several options to this.
- Any squad leader fighting for the same faction as the EVE pilot gets to call it in. This however leads to all the squad leaders rushing as quickly as possible to call it in as the EVE player is probably going to fire on the first target to appear. This means that often times they may be wasted and experienced players will probably rage... a lot.
- The squad leader of the squad with the most war points gets access to the orbital strike. They are the ones with the most WP and so probably the most deserving of it... but that will probably snowball in a match and no one else would ever get it.
In a Planetary Conquest match we could open it up to all squad leaders and say "hey, your match control your people" and that would be the end of it. However in a Factional Warfare match you don't control who gets in and who doesn't so it's not fair to say that and we would like to have the same system for handling this with both types of battle. We are currently favouring the idea of giving it to the squad with the most war points, but as said above nothing is final at this point. The three things I am most interested in hearing about are:
- What do you think about removing war barge strikes from FW and PC?
- What do you think about EVE players earning the orbital strike?
- What do you think about who should earn calling in the orbital strike?
That of course does not mean don't discuss other things relating to orbital strikes, but I would prefer to keep that discussion focused around those 3 points. So please, let us know what you think. Really? The game is full of bugs and you want to feck about with the orbitals?
*sigh* ok my 0.02 ISK:
Leave the system as is for now, not all the corps are guaranteed to have EVE players and may not want to deal with that
What I WOULD like to see is various typesof them
Only way Ican see it working atm : SP into orbital targeting system with a choice of dif ones to go to;
IE precison strike that we already have, but its a war on a planet so why cant we have called in artillery strikes as off map support?
Also as an Orbitalwhy not a Missile/torpedo strike option? |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3156
|
Posted - 2013.08.15 16:32:00 -
[143] - Quote
Jade Hasegawa wrote:Really? The game is full of bugs and you want to feck about with the orbitals?
*sigh* ok my 0.02 ISK:
Leave the system as is for now, not all the corps are guaranteed to have EVE players and may not want to deal with that
What I WOULD like to see is various typesof them
Only way Ican see it working atm : SP into orbital targeting system with a choice of dif ones to go to;
IE precison strike that we already have, but its a war on a planet so why cant we have called in artillery strikes as off map support?
Also as an Orbitalwhy not a Missile/torpedo strike option? Are you serious?
CCP FoxFour wrote:DISCLAIMER: This is a discussion about stuff that has not happened yet and is not planned to happen for at least a few months at the earliest. There was a discussion on IRC about it yesterday and I wanted to keep the discussion going. Nothing in here is finalized yet, work has not even begun on it yet. /disclaimer I mean, you quoted the bloody post. Did you even read it? |
Bright Cloud
Namtar Elite Gallente Federation
0
|
Posted - 2013.08.15 16:35:00 -
[144] - Quote
My idea would be that you introduce a new role to matches. The officer in charge option. Make the player with the most WP in the lobby the officer in charge. And only he can claim the orbitals in FW matches. In PC matches there should be a voting system and only the squad leaders are allowed to vote for a OIC (officer in charge). That should fix the issue for that. |
Pryke Bastion
GunFall Mobilization Covert Intervention
31
|
Posted - 2013.08.15 17:17:00 -
[145] - Quote
THE TRAINSPOTTER wrote:OS need to destroy ANY tank , thats my ONLY complaint about OS
Player fired Tactical laser strikes do |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
517
|
Posted - 2013.08.15 17:32:00 -
[146] - Quote
Fox, you need to call the EVE devs and get them in on anything you do. I play both games and it feels like cross game actions don't have any substantial impacts. Without equal impacts on both games, there is no incentive for them to work together, even if you play both like myself. |
Luther Mandrix
Planetary Response Organization Test Friends Please Ignore
97
|
Posted - 2013.08.15 19:57:00 -
[147] - Quote
Eve pilot should do the targeting. If he kills a lot of blue dots should it affect his faction standings? |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3157
|
Posted - 2013.08.16 01:11:00 -
[148] - Quote
Luther Mandrix wrote:Eve pilot should do the targeting. If he kills a lot of blue dots should it affect his faction standings? NOPE.
Total game breaker right there. Remember all those threads about EVE players just randomly showing up and killing Dust players for kicks?
That's what that would result in. No amount of faction standing loss will prevent people from rolling new FW alts just to troll Dust players. |
WSixsmith Dust
Ultramarine Corp
5
|
Posted - 2013.08.16 03:18:00 -
[149] - Quote
I Completely agree that Orbitals Should be earned on the EVE side.
The destroyer would land on grid connect to the beacon and begin calculating a firing solution. Once Complete then he lets his squad mates on the ground know or the orbital window pops up for the boys on the ground and they call it in.
Once the strike has dropped the EVE player then needs to wait for the dust to settle / wait for the guns to reload / recharge before he can drop another strike.
This way the EVE pilot doesn't sit there with his pants down in gank town without feeling like he's really contributing.
One good thing about using a reload / recharge timer on the guns would be that the eve player could then also split his guns so you can fire one or two guns at a target doing less damage but spreading out the strikes so there would be way more interaction between the two sides of the game. |
Samahiel
Goonfeet Top Men.
70
|
Posted - 2013.08.17 01:10:00 -
[150] - Quote
I think the following chat I had sums up my opinion on the matter succinctly
Quote: (8:00:16 PM) Samahiel: I haven't figured out my stance on that OB devblog (8:00:43 PM) Paradox: I haven't totally either. I'm glad they are thinking about it, but, I'm not sure what I feel about it. (8:00:52 PM) Samahiel: I like the idea of the EVE pilot offering the orbital and picking a squad commander to give it to. (8:01:26 PM) Samahiel: I also like decoupling it from war points, because it becomes a more tactical tool instead of just a reward. (8:01:36 PM) Paradox: I like the better idea of having a 'phantom squad position.' (8:01:38 PM) Samahiel: also removing npc strikes (8:02:04 PM) Paradox: That position is the EvE Pilot. You can invite them as a phantom seventh. (8:02:10 PM) Samahiel: that way a team could be losing the warpoint game but might turn the tide because they have orbital support, instead of one team just strengthening their advantage. (8:02:15 PM) Paradox: That way they can hear comms if they (god forbid) have EvE Voice. (8:02:37 PM) Samahiel: I refuse to enable eve voice (8:03:04 PM) Paradox: My question, really, apart from all this is how do -we- intergrate EvE / DUST for when it comes around. (8:03:15 PM) Paradox: Do I just Skype/Mumble Call you and yell across my room? (8:03:22 PM) Paradox: (cus I can do that?) (8:05:37 PM) Samahiel: Three big questions, Why do corporations matter, Why do districts matter, Why does EVE matter. You answer those and DUST is compelling to the average player. I'm not sure CCP has that answer. (8:06:52 PM) Paradox: Well, on the other hand. The average player is [redacted]. (8:07:51 PM) Samahiel: I mean frankly there isn't much you can do in corps that you can'd do solo. Cept talk to non-**** lords. It's not like MMOs which have content geared towards organized groups. All the district does is give the corp a pittance of income, and since the corp can't do anything for the player why does the player care about the district? And the EVE connection barely exists. (8:09:21 PM) Paradox: I agree with you there. But, on the other hand, I like being ready for the eventuality. (8:09:40 PM) Paradox: That you'll need EvE Support. but, like, the go-betweens won't be there. (8:11:33 PM) Paradox: So, my question would be how to prepare for the CCP Reality (8:11:39 PM) Samahiel: true (8:11:52 PM) Samahiel: it'll probably be shout over mumble or type on jabber in a laptop (8:13:15 PM) Paradox: I mean I can shout at my computer from where I sit and you'll hear it. But, there -has- to be a better way. (8:13:42 PM) Paradox: The gnawing realization is that there probably isn't.
|
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pink FLUFF
Goonfeet Top Men.
44
|
Posted - 2013.08.17 01:16:00 -
[151] - Quote
What do you think about removing war barge strikes from FW and PC? - This should have been brought in a long time ago. Why? FW / PC should be player generated. Instant battles are done by the NPC.
What do you think about EVE players earning the orbital strike? - Of course. But not with only one ship.
What do you think about who should earn calling in the orbital strike? - The Squad Leader with the most WP. OR INTRODUCE THE BATTLE COMMANDER. Give him the ability to drop in turrets and facilities (Instead of them just dropping in randomly). You can use them to destroy enemy vehicles by dropping them upon them. Which gives them the ability to give out the Orbital Strikes (But not to the same player multiple times).
Now for FW. Let dust mercs join FW corps and give them the priority in FW battles. Let FW corps start FW battles in systems. Let FW Corps put up contracts in advance for planets. Make FW for FW players ONLY. (I do not do anything FW in EVE or in DUST. however, if you want to do it in EVE you have to join a FW group. It should be the same system in dust.) |
Lady MDK
Kameira Lodge Amarr Empire
20
|
Posted - 2013.08.17 08:29:00 -
[152] - Quote
This might be a bad idea... dunno, thought id stick it in anyway (feel free to flame)
What if NPC strikes were a smaller attack that came from the MCC rather than the war barge? When/If we have a warbarge commander this could give him something else to do and means the team has to coordinate with him not just him telling people what to do.
The strikes would be lower power and have a small cooldown time and maybe they would require a player to target paint an area for the commander to lock onto.
Then you move onto true orbitals which we have now and the heavier ones when/if bigger eve ships can do them .
..runs for cover..
Just a though as this then offers up another objective in board the enemy MCC to disrupt its strike capacity? |
medomai grey
WarRavens League of Infamy
106
|
Posted - 2013.08.17 09:42:00 -
[153] - Quote
I think the EVE pilots should call in the orbital strikes. If I was an EVE pilot, I would feel cheated if some random guy tells me where to fire my guns after I spent my fuel, time and effort to fire down on a planet.
This is just a suggestion on how to implement this:
- Eve pilots capture a beacon that will takes a snap shot of the district map.
- In the district below, the squad leaders receive a notification that the beacon is about to take a snap shot of the district. The squad leaders have a limited amount of time to mark the map where they recommend the pilot should fire the orbital.
- The beacon takes a snap shot of the marked district map which includes all the map information available to the friendly team below.
- The beacon displays the snap shot to the Eve pilot who then selects where they would like to drop their orbital.
|
Vrain Matari
ZionTCD
697
|
Posted - 2013.08.17 20:44:00 -
[154] - Quote
I'd like to see action above and below in order for Eve-side OB to take place, and for instant battles it would be nice if we could re-purpose the same mechanic:
- Eve pilot needs to earn OB via what ever mechanics works to make the gameplay interesting in EVE. It would be nice if we could tie that into plausible lore, like hacking an orbital-side communications beacon, etc. For instant battles this would be a moot point.
- What if squad-generated warpoints went into a pool that the squad leaders could spend? Spend the WP on Orbitals or hoard them until the end of the match at which point they get converted to sp for the squad. The warpoints that go into the 'squad WP pool' could be all the WP earned by the squad or maybe better just the bonus SP earned because peeps are operating in a squad. WP cost for Orbitals would have to be recalibrated ofc. In PC there would be no SP rewards anyway, so squad leads would just 'buy' OBs when needed.
- Who gets to call in the OB? First come, first serve - it's something for the team to work out. If OBs are going to be strictly PC-based then no worries. If they're going to apply to FW with mixed team composition it'll prolly work out too, depends if the bottleneck is Eve-side or Dust-side.
One question that comes to mind about this scheme is how much can squads stockpile SP? - without limit, or until they have enough for one strike, or some compromise in-between? Do WP get de-rated if you have too many?I like the without limit option, so long as the bottleneck is EVE-side. |
Vrain Matari
ZionTCD
697
|
Posted - 2013.08.17 21:12:00 -
[155] - Quote
One other very-probably-goofy idea.
What if the difference between being defender and attacker is a single anti-missile array(or control console for multiple installations. EDIT: the launcher installations themselves should be destructable)?
Something along the lines of defender missiles in EVE but relatively weaker. So that if PS and OBs never came into play in a match, the anti-missile array would reduce MCC-to-MCC incoming damage for the defending team.
It would be hackable ofc, so the only guaranteed benefit to the defenders would be a slight advantage in MCC damage at the beginning of the match. Situate it towards the back of the defender's side.
The puts the attackers in the position of having to make an extra decision about what to go for early in the match, but also forces the defenders to decide what kind resources they're going to dedicate to defending the array.
Off the top of my head i would set the effectiveness of the anti-missile array such that if the attackers hold one more Null Cannon than the defenders for the majority of the match the attacker wins anyway.
That's the scenario without OBs or PSs. The effect of the anti-missile array on PS and OBs would be to reduce the incoming damage globally over the entire impact area of the strike. Or, if you want to get fancy and make it interesting, random spots within the blast radius take much less damage, as if that particular missile or projectile had been eliminated by the anti-'missile' array.
This way, if a squad lead want's to call down an OB they can do so anytime the Eve pilot has hacked the beacon and the squad has earned the points. But if the squad lead wants a 100% damage perfect strike, they'll need to have control of the defense array also.
I'm imagining it would be an interesting in-match gameplay element, and one more way to win or lose the match by a whisker. |
SILENTSAM 69
SONS of LEGION RISE of LEGION
525
|
Posted - 2013.08.19 06:36:00 -
[156] - Quote
Getting rid of the War Barge strike is an obviously good idea. Making it something that goes to those that both with having a link with EVE is a far better reward than giving it to the team that is winning. Having air superiority matter, so why not orbital superiority? |
SILENTSAM 69
SONS of LEGION RISE of LEGION
525
|
Posted - 2013.08.19 06:38:00 -
[157] - Quote
I am shocked anyone is against this idea at all. |
Dante Kretschmer
D3LTA ACADEMY Inver Brass
76
|
Posted - 2013.08.19 16:31:00 -
[158] - Quote
Jack Vanus wrote:Dante Kretschmer wrote:This are great ideas indeed.
The fact that we can always call a warbarge OB makes the OB itself less awesome because of repetition. Giving total control of that feature to EvE pilots is definetly a step forward in improving the EvE/Dust link.
FW OB are the most troublesome. I favor the idea that the best should be the ones calling the strikes. However, in order to make every eligible squad leader have a chance, you could generate a random number between 0 and 1, and assing each SL an interval (chance) based on total WP, so the ones with more WP have a greater chance to earn the strike. Say the best squad leader will have the interval [0, 1/2], the second (1/2,1/2+1/3] and the third and subsequent squads will have equal chances in the interval (1/2+1/3, 1].
These are just figures, i'd probably give the best squad leader more than 1/2.
For PC battles let us handle ourselves.
This is a simple idea, easy to implement, and some tweaking required at the numbers, but much more than making a contract system for orbitals Why not just let the squad commanders get the OBs as they are now and whomever calls it in first gets it to encourage full squads to form in support of FW? Right now, we rarely see a full cohesive squad from the same alliance much less corp form on the opposing lines. The problem with FW battles at this point is there isnt enough reward to encourage corps to really get involved and build up full squads consistently. Our FW ground teams rarely have issues getting OB support from FW pilots as we work specifically with our FW allies to coordinate with them and make it happen. If your corp is struggling to get OB support in FW join VTS Pub channel and ask for a diplo and we will help you find FW corps to coordinate with even if they are on the opposing side. In the mean time working some mathematical formula for something which is already suffering from a lack of manpower only puts a mechanic in place for the sympton and isnt the answer for what the root problem is. If anything it will further discourage cohesive team play. Make FW rewards for fighting in the battles more interesting and you will see more full squads and fight the wars.
I'm not sure I fully understand you. It's not a problem about corps not filling FW battles, it's a problem on how to select which squad leaders get to use the OB earned from EvE. That's why I spoke about a random number algorithm, giving more chances to squads with more wps.
It's more difficult to implement your idea of "everyone gets it and the first to call it in is the lucky guy" (from a programming perspective). It needs more code for "what happens if I'm aiming the OB and suddently it's not available" and such things, whereas programming a method for awarding OB's its not. You can use the same code you have now for calling OBs. Besides your method isn't fair to people who play better, nor gives tactical choices. Imagine a random blueberry calling an OB right away and not saving it for a crucial moment later when it will be more useful.
Thanks for the chat invites but I don't speak for my corp. Anyway we do play FW for winmatar and the Federation
|
Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
159
|
Posted - 2013.08.19 19:40:00 -
[159] - Quote
It's a nice idea to let EVE pilots earn orbital strikes by timing down a timer to start with. It causes a timer for both parties fighting on the ground to get settled in the match and take there precautions/actions to make it work in their favor. With added planetary equipment (shooting down spaceships from planets) this would get even nicer, since now defenders can really defend the space above their planets.
As it stand now you can solve it in a simple way:
The eve pilot gets to choose who gets it using a menu which lists all squad leaders, the total amount of WP earned this battle per squad and the amount of WP's earned this battle and Corp or Alliance ticker. This gives the pilot an informed choice who to grant this power. FW and PC give the same menu.
Why limit the info you give to the pilot by game mode? the more relevant stuff he knows about the battle below, the better the choice will be, no matter if it's PC or FW.
Making the EVE pilot chose who gets it also adds another layer of gameplay (at least in FW battles) in which Militias working on the ground and in the sky gain an tangible advantage over some random button orbiter. |
fragmentedhackslash
KILL ORDERS
3
|
Posted - 2013.08.20 06:37:00 -
[160] - Quote
If you nerf the Orbital out of DUST and only have it as an option to initiate from EVE then
Samahiel wrote:I think the following chat sums up my opinion on the matter succinctly Quote:
(8:06:52 PM) Paradox: The average player is [redacted].
WE NEED ORBITALS, they can turn a match, or squad a full squash, or that HAV that is camping over a Null Cannon, but I will say one thing more... WE ALSO NEED TO GET PAID MORE FROM OUR DEPLOYMENTS, breaking up a lump sum on the map an giving it out to the blueberrys sitting in the MCC is just [redacted] - how about paying MERCANARYS' FOR SERVICES RENDERED!
My FPS motto is Screw the stats, take the fk'n objective... you do that in DUST get 12 kills to 3 and your broke and [redacted] |
|
azzkikr 619
EXILES and ELITES
0
|
Posted - 2013.08.24 22:06:00 -
[161] - Quote
Rewarding people for pub stomping - as it is now - is one of the must unfriendly, unbalanced things you have introduced and left in. You're killing retention every time some poor new player comes out of the laughable "Battle Academy", only to get orbital struck 2-3 times in a match by a bunch of tryhards in a squad.
I can't believe that you're even bothering with the sections of the game that people aren't really playing(You know, because they aren't worth anyones time?). FW rewards are pathetic, and it's ridden with multi-queue teams. PC is dead because there's no incentive.
Protip: Fix the sections that attract/retain players - you know, so we can have more than 3k max on at any given time - then worry about the (currently laughable) fringe game modes that a relatively few players actually play.[/quote]
I think its fine the way it is, we all got pubstomped in the beginning, this game isnt supposed to be beginner friendly, if it was , i would just go back to call of duty. the difficulty in this game is to encourage people to improve skill and teamwork. seek out squads and corps. i understand that theres problems that need to be addressed, but orbits isnt one of them. (it rewards teamwork, ive only managed to earn orbits 4 times by myself. so i rarely lonewolf) its simply of squading up and getting organized with your fellow mercs, and if you ever go up against tryhards just do what we do. give them a fight and show them that you will always cost them millions of isk to kill. Or let them underestimate you and rain down 3 -4 orbits on them. your choice |
Exionous
Abandoned Privilege General Tso's Alliance
23
|
Posted - 2013.08.24 22:52:00 -
[162] - Quote
I wouldn't trust an EVE player with my planetary conquest orbitals, where they are 10x more important anyway.
I wouldn't trust an EVE player with an overheated laser rifle... |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3308
|
Posted - 2013.08.24 23:21:00 -
[163] - Quote
Exionous wrote:I wouldn't trust an EVE player with my planetary conquest orbitals, where they are 10x more important anyway.
I wouldn't trust an EVE player with an overheated laser rifle... And see, this is the problem.
You play a game where the point is the connection with EVE, and then insist on being able to avoid anyone who plays EVE.
Unless this is a troll post, in which case I just ate it. |
Monkey MAC
killer taxi company General Tso's Alliance
13
|
Posted - 2013.08.25 17:04:00 -
[164] - Quote
Orbitals Need to be more eve side than dust side. This will strengthen the link between the two games tenfold.
On the dust side we can request the location by a laser targeter, prehaps underslung on the squad leaders weapon. You should be capable of "lazing" a target.market Depending on what ypu laze will affect the information.
An example you assaulting a pointand your pinned down by a tank, you laze the tank, this sends a request for the tank to be destroyed. The eve pilot would then likely use a high prescion stike ( cover that in a min) to completly destroy the tank. Or you could laze a location on the ground which would show the numer of infantry in the surrounding area, a pilot would use a wide area stike for maximum affect.
When the pilot approaches the satilite, they would be required to connect in order to get the accuracy required to make the strike. The longer you are connected the more likely you strike will hit where you put. This will mean there is no cooldown timer but using a short strike means you could miss the map entierly. A screen should appear showing strike requests for all sides and both teams tacnet info. A way of indentifying "allied" team should be made.
The eve pilot is then at liberty to strike at any point on the map, allowing him to awox (note should have a slight snap to function, so he doesn't accidentaly strike his own team) .
This will chane both games unbelievably, dust mercs will be forced to consider air superiority and beed to ally or hire eve players to achieve this, wherever a dust battle happens an impromptu eve battle will ensue, and when skyfire batteries are introduced thiss should work in the same way!! |
Monkey MAC
killer taxi company General Tso's Alliance
13
|
Posted - 2013.08.25 18:13:00 -
[165] - Quote
Orbital Strikes need to have multiple ammo types and affects. While the warbage should be capable of giving operable support such as electronic warfare and the like.
Each space craft should be able to use any one of their weapons to drop a strike, however to make sure its not overpowered only spacecraft of a specific size or lower should be able to connect to the satilite. This adds the idea of going for a smaller ship for quicker weaker strike, or put in something a little bigger.
Laser weapons are all about prescion and range, so a laser strike will have a very small area of effect but carry a lethal total damage capable of destroying any vehicle or installation, but serves very little purpose against infantry. While plasma strike will be purely infantry based, even llav have chance to survive, the guy inside nit so much.
As for contracts for providibg support a faction should be capable of issue merc contracts which means for the length of the contract the affected parties will be shown as allies, information should be given via communications once the contract is accepted. Mercs should be able to take out these contracts even if they intend to awox later on!! |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3328
|
Posted - 2013.08.25 18:25:00 -
[166] - Quote
Monkey MAC wrote:Orbital Strikes need to have multiple ammo types and affects. While the warbage should be capable of giving operable support such as electronic warfare and the like.
Each space craft should be able to use any one of their weapons to drop a strike, however to make sure its not overpowered only spacecraft of a specific size or lower should be able to connect to the satilite. This adds the idea of going for a smaller ship for quicker weaker strike, or put in something a little bigger.
Laser weapons are all about prescion and range, so a laser strike will have a very small area of effect but carry a lethal total damage capable of destroying any vehicle or installation, but serves very little purpose against infantry. While plasma strike will be purely infantry based, even llav have chance to survive, the guy inside nit so much.
As for contracts for providibg support a faction should be capable of issue merc contracts which means for the length of the contract the affected parties will be shown as allies, information should be given via communications once the contract is accepted. Mercs should be able to take out these contracts even if they intend to awox later on!! Well, we already have multiple ammo types for EVE-delivered orbitals, and I actually addressed the size concern in an earlier post of mine.
Say that a frigate takes the same amount of time on the "beacon" to get a strike as it did in the FanFest tournament, so around 30 seconds.
For every size up, it takes longer.
60 for a cruiser. 90 for a Battleship. 120 for a Dreadnaught.
Like that. So you can wait for a bigger strike, but the enemy might use the delay to push up and wreck you. You have to take a calculate risk on larger assets. |
Monkey MAC
killer taxi company General Tso's Alliance
14
|
Posted - 2013.08.25 19:45:00 -
[167] - Quote
Mobius Wyvern wrote:Monkey MAC wrote:Orbital Strikes need to have multiple ammo types and affects. While the warbage should be capable of giving operable support such as electronic warfare and the like.
Each space craft should be able to use any one of their weapons to drop a strike, however to make sure its not overpowered only spacecraft of a specific size or lower should be able to connect to the satilite. This adds the idea of going for a smaller ship for quicker weaker strike, or put in something a little bigger.
Laser weapons are all about prescion and range, so a laser strike will have a very small area of effect but carry a lethal total damage capable of destroying any vehicle or installation, but serves very little purpose against infantry. While plasma strike will be purely infantry based, even llav have chance to survive, the guy inside nit so much.
As for contracts for providibg support a faction should be capable of issue merc contracts which means for the length of the contract the affected parties will be shown as allies, information should be given via communications once the contract is accepted. Mercs should be able to take out these contracts even if they intend to awox later on!! Well, we already have multiple ammo types for EVE-delivered orbitals, and I actually addressed the size concern in an earlier post of mine. Say that a frigate takes the same amount of time on the "beacon" to get a strike as it did in the FanFest tournament, so around 30 seconds. For every size up, it takes longer. 60 for a cruiser. 90 for a Battleship. 120 for a Dreadnaught. Like that. So you can wait for a bigger strike, but the enemy might use the delay to push up and wreck you. You have to take a calculate risk on larger assets.
Well yeah but if you say it takes 120 for a dreadnaught but your getting attacked you could rush an attack for lesser accuracy |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3329
|
Posted - 2013.08.25 20:42:00 -
[168] - Quote
Monkey MAC wrote:Mobius Wyvern wrote:Monkey MAC wrote:Orbital Strikes need to have multiple ammo types and affects. While the warbage should be capable of giving operable support such as electronic warfare and the like.
Each space craft should be able to use any one of their weapons to drop a strike, however to make sure its not overpowered only spacecraft of a specific size or lower should be able to connect to the satilite. This adds the idea of going for a smaller ship for quicker weaker strike, or put in something a little bigger.
Laser weapons are all about prescion and range, so a laser strike will have a very small area of effect but carry a lethal total damage capable of destroying any vehicle or installation, but serves very little purpose against infantry. While plasma strike will be purely infantry based, even llav have chance to survive, the guy inside nit so much.
As for contracts for providibg support a faction should be capable of issue merc contracts which means for the length of the contract the affected parties will be shown as allies, information should be given via communications once the contract is accepted. Mercs should be able to take out these contracts even if they intend to awox later on!! Well, we already have multiple ammo types for EVE-delivered orbitals, and I actually addressed the size concern in an earlier post of mine. Say that a frigate takes the same amount of time on the "beacon" to get a strike as it did in the FanFest tournament, so around 30 seconds. For every size up, it takes longer. 60 for a cruiser. 90 for a Battleship. 120 for a Dreadnaught. Like that. So you can wait for a bigger strike, but the enemy might use the delay to push up and wreck you. You have to take a calculate risk on larger assets. Well yeah but if you say it takes 120 for a dreadnaught but your getting attacked you could rush an attack for lesser accuracy So you mean get that same attack, but it has less of a chance to land where you want if the timer's not up?
The issue is that if they go with the precedent set by Templar One, "danger close" would be 900 meters. I don't think a reduction in accuracy would stop you from pasting whatever you aimed that kind of firepower at. |
Monkey MAC
killer taxi company General Tso's Alliance
16
|
Posted - 2013.08.25 22:15:00 -
[169] - Quote
Mobius Wyvern wrote:Monkey MAC wrote:Mobius Wyvern wrote:Monkey MAC wrote:Orbital Strikes need to have multiple ammo types and affects. While the warbage should be capable of giving operable support such as electronic warfare and the like.
Each space craft should be able to use any one of their weapons to drop a strike, however to make sure its not overpowered only spacecraft of a specific size or lower should be able to connect to the satilite. This adds the idea of going for a smaller ship for quicker weaker strike, or put in something a little bigger.
Laser weapons are all about prescion and range, so a laser strike will have a very small area of effect but carry a lethal total damage capable of destroying any vehicle or installation, but serves very little purpose against infantry. While plasma strike will be purely infantry based, even llav have chance to survive, the guy inside nit so much.
As for contracts for providibg support a faction should be capable of issue merc contracts which means for the length of the contract the affected parties will be shown as allies, information should be given via communications once the contract is accepted. Mercs should be able to take out these contracts even if they intend to awox later on!! Well, we already have multiple ammo types for EVE-delivered orbitals, and I actually addressed the size concern in an earlier post of mine. Say that a frigate takes the same amount of time on the "beacon" to get a strike as it did in the FanFest tournament, so around 30 seconds. For every size up, it takes longer. 60 for a cruiser. 90 for a Battleship. 120 for a Dreadnaught. Like that. So you can wait for a bigger strike, but the enemy might use the delay to push up and wreck you. You have to take a calculate risk on larger assets. Well yeah but if you say it takes 120 for a dreadnaught but your getting attacked you could rush an attack for lesser accuracy So you mean get that same attack, but it has less of a chance to land where you want if the timer's not up? The issue is that if they go with the precedent set by Templar One, "danger close" would be 900 meters. I don't think a reduction in accuracy would stop you from pasting whatever you aimed that kind of firepower at.
Quite True, but considering the current size 900m is most of the active map!! However what is if you miss it might hit somewhere randomly hit anywhere on the map, or it'll just miss entirely the eve player will fire, but there will be nothing dust side, almost as if he fired a dud!!
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low genius
the sound of freedom Renegade Alliance
359
|
Posted - 2013.08.26 07:08:00 -
[170] - Quote
1: love it 2: love it, but if you do so you MUST make the locations of the battles very clear to the eve players somehow. perhaps make the orbital satellite show up like a cyno while a battle is taking place. you also must give enough lp to the militia guys to make it worth their time. 3... is tough. |
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SolusNothos
The Southern Legion The Umbra Combine
23
|
Posted - 2013.08.30 11:20:00 -
[171] - Quote
I'm late to this party and haven't read any of the other replies yet.
1: Yep remove warbarge strikes form FW/PC, or cut the WP needed for Orbitals. Either is fine by me.
So onto some thoughts and ideas for Orbitals and Eve-Dust Link in general.
1: Make orbitals more substantial. Currently it doesn't FEEL any better than a Warbarge strike. Hard to convince people to use the Orbital if they don't see the point. 2: Damage patterns. Allow the Capsuleer to set how the orbital strike lands, such as a line, a spread or all in one small cluster. 3: Intel map when connected. Give the Capsuleer a window that has a map with icons on it representing where all the Dust stuff is located. Only has to update with server tick's. GIves the capsuleer something to do while waiting. 4: Orbital repositioning. Nothing sucks more than an orbital that misses everything. Allow the capsuleer to adjust, up to a point, the precise strike location. 5: Allow the Capsuleer to deploy corp assets such as Tanks himself. Offload some of the strategic logistics. All assets dropped this way have to be donated to the Corp from Dust beforehand. 6: Indirect strikes. Split the map up into grids and allow the Capsuleer to bombard a section randomly. NO precision with these, they just drop haphazardly. Could force a certain minimum time bombarding a section, like say 45 seconds. A way to earn WP for a capsuleer. |
Alexander Dippel
The Malevolent Monkey Militia
0
|
Posted - 2013.08.30 13:32:00 -
[172] - Quote
Quote:1: Yep remove warbarge strikes form FW/PC, or cut the WP needed for Orbitals. Either is fine by me.
So onto some thoughts and ideas for Orbitals and Eve-Dust Link in general.
1: Make orbitals more substantial. Currently it doesn't FEEL any better than a Warbarge strike. Hard to convince people to use the Orbital if they don't see the point. 2: Damage patterns. Allow the Capsuleer to set how the orbital strike lands, such as a line, a spread or all in one small cluster. 3: Intel map when connected. Give the Capsuleer a window that has a map with icons on it representing where all the Dust stuff is located. Only has to update with server tick's. GIves the capsuleer something to do while waiting. 4: Orbital repositioning. Nothing sucks more than an orbital that misses everything. Allow the capsuleer to adjust, up to a point, the precise strike location. 5: Allow the Capsuleer to deploy corp assets such as Tanks himself. Offload some of the strategic logistics. All assets dropped this way have to be donated to the Corp from Dust beforehand. 6: Indirect strikes. Split the map up into grids and allow the Capsuleer to bombard a section randomly. NO precision with these, they just drop haphazardly. Could force a certain minimum time bombarding a section, like say 45 seconds. A way to earn WP for a capsuleer.
I agree with pretty much all of this, but might have one suggestion.
Why not allow player earned orbitals in both and ADD EVE earned orbitals. I also think the EVE player should have the option of dropping the orbital where they want. It may be a dream, but allowing them the option of looking at a minimap of the battle and sending a strike in on their own or contacting a dust squad via local. I feel that I would find it more satisfying to shoot and kill using my own descretion if I so choose then to require a squad lead to call it in.
One other change to orbitals would be to allow the squad leader the option to either call in the orbital via the map or a line of sight targeting. Meaning that he'd laze or otherwise hold a mark on a point he'd like the strike to come in. Some times it may be adventageous to actually aim at the target as opposed to try and determine where it is on the map. It's also much more tactical that way.
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3382
|
Posted - 2013.08.30 16:44:00 -
[173] - Quote
SolusNothos wrote:I'm late to this party and haven't read any of the other replies yet.
1: Yep remove warbarge strikes form FW/PC, or cut the WP needed for Orbitals. Either is fine by me.
So onto some thoughts and ideas for Orbitals and Eve-Dust Link in general.
1: Make orbitals more substantial. Currently it doesn't FEEL any better than a Warbarge strike. Hard to convince people to use the Orbital if they don't see the point. 2: Damage patterns. Allow the Capsuleer to set how the orbital strike lands, such as a line, a spread or all in one small cluster. 3: Intel map when connected. Give the Capsuleer a window that has a map with icons on it representing where all the Dust stuff is located. Only has to update with server tick's. GIves the capsuleer something to do while waiting. 4: Orbital repositioning. Nothing sucks more than an orbital that misses everything. Allow the capsuleer to adjust, up to a point, the precise strike location. 5: Allow the Capsuleer to deploy corp assets such as Tanks himself. Offload some of the strategic logistics. All assets dropped this way have to be donated to the Corp from Dust beforehand. 6: Indirect strikes. Split the map up into grids and allow the Capsuleer to bombard a section randomly. NO precision with these, they just drop haphazardly. Could force a certain minimum time bombarding a section, like say 45 seconds. A way to earn WP for a capsuleer. I'm going to add to this joining the Team channel. One of the biggest issues with trying to offer support is having to put everyone in a custom channel just so the EVE player can talk to them.
You can set up connecting to the district itself as a trigger that links you to your allies' Team channel. |
Garrett Blacknova
Codex Troopers
3388
|
Posted - 2013.08.31 00:40:00 -
[174] - Quote
I still stand by my original post in the thread, as quoted below. I'd want to edit a few typoes, but I'm half asleep and can't be bothered right now.
Garrett Blacknova wrote:For PC at least, I think it's worth keeping the NPC Precision Strikes. Not every PC-capable Corp in DUST is going to have EVE support on call. For now, most do, and in future, most will, but not all, and not forever. I understand (and agree with) encouraging the EVE-DUST link, but this isn't encouraging, it's forcing it. DUST-exclusive Corps need to be capable of functioning - if at a slight disadvantage - without the reliance on EVE players. Corps with limited EVE support need options when their Capsuleers are unreachable.
And on that note, for PC, I think there should be a WP limit on squads calling in Orbitals, AND a limit on EVE players being available for them. So you need to capture the beacon so your team has access to an Orbital Strike, AND the ground forces need to build up their WP to call it in. When a squad has called in their first strike, they need more WP before they can call in another, making it more likely that other squads will have the WP and that top squad won't any more. If it looks like the space battle is turning against you, Precision Strikes are still available. If your team can't capture the beacon and you need urgent support, you can also use a Precision Strike instead of waiting. The EVE support would be more effective/powerful, and ideally you want to wait for that opportunity, but that won't be the only option.
Faction Warfare is less likely to have these problems. You're automatically being targeted on areas in which there's an active space battle, which means there will usually be ships present fighting for both sides. In this situation, the elimination of Precision Strikes is more reasonable, and helps to make FW feel more like it's empire vs. empire combat rather than the player-owned Corporations or the regular NPC Corps going against one another.
Also for FW, it might work better to have sequential orbital requests. Availability could determined purely by EVE players controlling the beacon, and the highest WP count for a squad would mean they get priority on the strike. If a squad uses the strike, they become ineligible for another strike until all other squads have had a chance. Or they have their accumulated WP total reset for purposes of determining priority on an Orbital. The former option would mean that you guarantee to "cycle" through the squads during the course of the match, with the "best" players getting the first orbital, and the team's lesser-skilled players providing support later in the match. Using the other option would allow a particularly dominant squad to take all the orbital support themselves, but they would have to be performing a LOT better than the rest of the DUST Mercs on that side of the conflict.
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3389
|
Posted - 2013.08.31 01:45:00 -
[175] - Quote
Garrett Blacknova wrote:I still stand by my original post in the thread, as quoted below. I'd want to edit a few typoes, but I'm half asleep and can't be bothered right now. Garrett Blacknova wrote:For PC at least, I think it's worth keeping the NPC Precision Strikes. Not every PC-capable Corp in DUST is going to have EVE support on call. For now, most do, and in future, most will, but not all, and not forever. I understand (and agree with) encouraging the EVE-DUST link, but this isn't encouraging, it's forcing it. DUST-exclusive Corps need to be capable of functioning - if at a slight disadvantage - without the reliance on EVE players. Corps with limited EVE support need options when their Capsuleers are unreachable.
And on that note, for PC, I think there should be a WP limit on squads calling in Orbitals, AND a limit on EVE players being available for them. So you need to capture the beacon so your team has access to an Orbital Strike, AND the ground forces need to build up their WP to call it in. When a squad has called in their first strike, they need more WP before they can call in another, making it more likely that other squads will have the WP and that top squad won't any more. If it looks like the space battle is turning against you, Precision Strikes are still available. If your team can't capture the beacon and you need urgent support, you can also use a Precision Strike instead of waiting. The EVE support would be more effective/powerful, and ideally you want to wait for that opportunity, but that won't be the only option.
Faction Warfare is less likely to have these problems. You're automatically being targeted on areas in which there's an active space battle, which means there will usually be ships present fighting for both sides. In this situation, the elimination of Precision Strikes is more reasonable, and helps to make FW feel more like it's empire vs. empire combat rather than the player-owned Corporations or the regular NPC Corps going against one another.
Also for FW, it might work better to have sequential orbital requests. Availability could determined purely by EVE players controlling the beacon, and the highest WP count for a squad would mean they get priority on the strike. If a squad uses the strike, they become ineligible for another strike until all other squads have had a chance. Or they have their accumulated WP total reset for purposes of determining priority on an Orbital. The former option would mean that you guarantee to "cycle" through the squads during the course of the match, with the "best" players getting the first orbital, and the team's lesser-skilled players providing support later in the match. Using the other option would allow a particularly dominant squad to take all the orbital support themselves, but they would have to be performing a LOT better than the rest of the DUST Mercs on that side of the conflict. A Corp that's trying to do PC with no EVE players should suffer for that.
Most Corps are forming alliances that also have EVE Corps, which was part of the intention of this game all along: to have us both cooperate.
If this has to wait until those orbital cannons can be finished, then fine, but NPC strikes just eliminate any interest in working with EVE players for orbitals. Even though our strikes do more damage, people will still gravitate toward the "easy" and "safe" option, even when it makes no sense to do so. |
SolusNothos
The Southern Legion The Umbra Combine
23
|
Posted - 2013.08.31 10:56:00 -
[176] - Quote
Oh and the big one I forgot.
CAN I PLEASE HAVE A WAY TO SEE WHAT PC BATTLES MY CORP IS FIGHTING IN EVE
Anyone who's chatted to Dust peeps knows that chat is delayed by them usually being in a match of some kind and is very slow due to typing with a controller. Trying to get this info relayed when a simple tab in the Corp > Wars window in Eve would do is painful.
Doesn't help when the fight lists how long away the fight is, such as 22h30m instead of Eve Time. I'm not a fan of doing head math to figure that out then head mathing it again into local time.
And yes to what Alexander Dippel and Mobius Wyvern said above me. Also that Ewar suggestion by a CPM guy who I'm too lazy to go look up was cool. Do that. Go crazy, grab that shiny Bastion Module and add Dust Super Bombardments even. There's nothing wrong with starting off overpowered then toning it back. Much better than useless.
Anywho, rant over due to me missing a PC fight as I DIDN'T KNOW ABOUT IT AS I CAN'T SEE THEM IN EVE... |
Jakobi Wan
Legions of Infinite Dominion
0
|
Posted - 2013.09.02 04:49:00 -
[177] - Quote
please keep the system balanced. i strongly feel we need new equipment or functionality. strike-beacons or active scanners for instance would be great as a lazer-target strike order that could be cordinated by whom-ever with a scanner device/module instead of just a squad leader.. the squad leaders key function is tactical leaders not enabling WP hording and orbital spamming.
i understand the EVE pilots or the rightful heros of the skies but to give them unchecked power with no concequence or even incentive to cordinate with MERCs is a bad idea. scan-beacons or lazer-targeters that would act like a spawn-beacons but instead of spawning obviously this would isntead give them a live feed into the DUST match with an over-head visual map like our own displays with enemy markers and scanner error risk so they ultimately have the final authority on where/when the strike goes down but only after a MERC on the ground has taken the liberty of prompting the EVE pilot with their beacon/lazer/scanner signal.
i apologize if i was unclear about anything, i just want to be clear that the bigger idea in my mind is to encourage EVE-DUST interplay and teamwork. by giving both sides necisary input to cordinate an orbital it would be exciting for both pilot and merc and then you could continue to expand on the targeting-system and incorperate a guardian bonus that would benifit the originator of the beacon giving them WP but controling orbital snowballing by cutting the link between WP and orbitals |
hgghyujh
Expert Intervention Caldari State
82
|
Posted - 2013.09.02 10:15:00 -
[178] - Quote
I know off point but i'm just gonna leave these here.
How about OB support cuts into your paycheck that way OBs are an act of necessity instead of opportunity. Of course then there would have to be some benefit to winning other then a minor increase in pay out and a bigger epeen.
The other thought I had is that WP are a persistent currency and calling any support, be they vehicles, OBs or, eventually, installations, pulls from this pool, although as OBs are a squad function its tricky figuring out how those WP should be supplied . Also if this were the case it should not apply to corp matches they should have something else. Also faction warfare WP should be 100% faction based.
These were written before I read this post and I really like what I am reading here.
Oh this is a little more relevant.... a little
crazy space 1 wrote:imo they should only be earned by controlling a radar station or the like. Right now it's so simple ugh. point A B C
What about defense relays?
Or Radar jammers?
Just have more stuff for us to fight over, for instance, you need to hold the jammer for 2 minutes in order to open a window for an eve strike.
If the jammer is taken out with heavy tank fire , or remote explosives on the console INSIDE then both teams can have orbital support every 2 minutes.
tho if this route is taken for anything the OB objective needs to be outof the way not right next to the majority of points. |
SolusNothos
The Southern Legion The Umbra Combine
23
|
Posted - 2013.09.02 10:26:00 -
[179] - Quote
hgghyujh wrote: How about OB support cuts into your paycheck that way OBs are an act of necessity instead of opportunity. Of course then there would have to be some benefit to winning other then a minor increase in pay out and a bigger epeen.
Remember, Eve players are already paying for Orbitals. Ammo isn't free up here. http://eve-central.com/home/quicklook.html?typeid=32799 |
hgghyujh
Expert Intervention Caldari State
82
|
Posted - 2013.09.02 10:28:00 -
[180] - Quote
shaman oga wrote:1) I agree with removing the warbarge OB from PC. FW is too casual, it's better to keep the warbarge precision strike, i suggest to raise the number of WP needed for an orbital, with a team of 6 is not that hard to gain one.
2) I have no experience of EVE, i suppose i have nothing against it.
3) You can let all squad leaders set an objective for the OB, then the EVE pilot will choose.
I believe the exact opposite, in FW we actually affect EVE in a meaningful way and our FW batttles are spawned by EVE players so the system should work best here.
In PC not all dust corps have EVE support and there is no meaningful way for a dust corp to get EVE support with out a lot of EVE side play(IE A dust corp can't issue contracts for eve side support, or really offer anything of value at all unless they are willing to participate in EVE in a major way).
that said I like. |
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Garrett Blacknova
Codex Troopers
3448
|
Posted - 2013.09.02 12:31:00 -
[181] - Quote
Mobius Wyvern wrote:A Corp that's trying to do PC with no EVE players should suffer for that.
Most Corps are forming alliances that also have EVE Corps, which was part of the intention of this game all along: to have us both cooperate.
If this has to wait until those orbital cannons can be finished, then fine, but NPC strikes just eliminate any interest in working with EVE players for orbitals. Even though our strikes do more damage, people will still gravitate toward the "easy" and "safe" option, even when it makes no sense to do so. Re-read my post.
Precision Strikes don't have advantages under my proposed system. The only arguable advantage is the result of the "smaller blast radius" disadvantage - they have less collateral damage and can be used with less risk of friendly fire in mid-range combat. Also, if there's a cooldown on the use of the Precision Strikes, then EVE Orbitals will be able to "fill in" when a Precision Strike is still on cooldown, meaning EVE players can provide more consistent fire support.
The devs have directly stated that they DON'T WANT TO FORCE players to rely on the EVE/DUST link. I agree that it should be encouraged, and should give an advantage when it's used, but I disagree that going without should totally gimp your Corp in one of the primary aspects of being a Corp.
EDIT: Also worth mentioning, I think there needs to be a delay between calling for a Precision Strike and the Warbarge actually firing. That would negate the one area where people can legitimately argue that there's an advantage to Precision Strikes. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3404
|
Posted - 2013.09.02 17:20:00 -
[182] - Quote
Garrett Blacknova wrote:Mobius Wyvern wrote:A Corp that's trying to do PC with no EVE players should suffer for that.
Most Corps are forming alliances that also have EVE Corps, which was part of the intention of this game all along: to have us both cooperate.
If this has to wait until those orbital cannons can be finished, then fine, but NPC strikes just eliminate any interest in working with EVE players for orbitals. Even though our strikes do more damage, people will still gravitate toward the "easy" and "safe" option, even when it makes no sense to do so. Re-read my post. Precision Strikes don't have advantages under my proposed system. The only arguable advantage is the result of the "smaller blast radius" disadvantage - they have less collateral damage and can be used with less risk of friendly fire in mid-range combat. Also, if there's a cooldown on the use of the Precision Strikes, then EVE Orbitals will be able to "fill in" when a Precision Strike is still on cooldown, meaning EVE players can provide more consistent fire support. The devs have directly stated that they DON'T WANT TO FORCE players to rely on the EVE/DUST link. I agree that it should be encouraged, and should give an advantage when it's used, but I disagree that going without should totally gimp your Corp in one of the primary aspects of being a Corp. EDIT: Also worth mentioning, I think there needs to be a delay between calling for a Precision Strike and the Warbarge actually firing. That would negate the one area where people can legitimately argue that there's an advantage to Precision Strikes. I guess I can see that, but I would still say that the "NPC" strikes wouldn't be necessary if we had the means to fire back into orbit in-game. That way, even if you didn't have EVE players for support, you would still be able to defend yourself from them if your opponent brought some.
Don't forget that while they said they dont' want to force cooperation, they have said that War Barges are going to be EVE ships piloted by EVE players, which is where the "NPC" strikes come from in the first place.
By that reckoning, it looks like one way or another, using EVE players would be the only way to attain orbital strikes outside of an Instant Battle. |
Annabandak Mercery
Knights Of Ender
41
|
Posted - 2013.09.05 11:09:00 -
[183] - Quote
CCP FoxFour wrote:Oh yea, also I would like to look at giving the EVE player in FW LP for dropping orbitals... need to look into it though and make sure it cannot be exploited or anything stupid like that. :)
yes eve players like me need to be rewarderd , its dangerous ast its hanging at the planet in your expensive ship.
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Godin Thekiller
Hellstorm Inc League of Infamy
554
|
Posted - 2013.09.08 00:29:00 -
[184] - Quote
How about the Cap' gets to pick where the OB gets dropped. The pilot gets access to the team comms when he locks to the district, and talks to the Mercs on the ground on where to put it? |
Cross Atu
Conspiratus Immortalis
1689
|
Posted - 2013.09.08 19:17:00 -
[185] - Quote
I've given this quite a bit of thought since this thread first went up, so here goes.
CCP FoxFour wrote: Hey guys,
It is no secret that one of the things we would like to do is fiddle with the orbital strikes design. This includes a few small things like normalizing how we name everything (precision strike, orbital strike, orbital bombardment, other random names), making sure players know when they have an orbital strike available by always displaying something on the HUD instead of having the message show up and then disappear which often gets missed (I had 3 OBs the other night and had no idea... I am a bad squad leader...).
HUD updates are great, as is the normalizing of terms, so long as it is just the terms and does not bleed over into homogenizing game mechanics.
Quote:One of the other things we would like to do is make it so that NPC provided orbital strikes, the precision strike from the war barge, is only available in what is currently known as instant battles. That would mean that in in Factional Warfare and Planetary Conquest battles the only orbital support would be from EVE players. This is a pretty straight forward change but there is more we want to do. I'd go slow with this, try adding a time delay to the NPC strikes such that EVE support will give you faster and more powerful strikes while the NPC still provides some option. Once at that state give it awhile to simmer while you collect data. The change to allow only EVE support as a source of OBs would actually help my alliance in PC and FW but it feels like too big a change too quickly. Being methodical > sweeping changes, pretty much every time.
Quote:We would like to also make it so that EVE orbitals are NOT earned via war points. Orbitals in instant battles would still be earned via WP... unless we come up with something else but at this time we are currently not thinking of touching it. For EVE orbitals though we are looking at making it so that the EVE pilot earns the orbital strike by capturing a beacon above the district. This would work very much the same way Factional Warfare complex beacons work. Also very similar to how it worked for the Fanfest tournament. So how would this effect the frequency of OBs being dropped in, could only one ship capture that beacon, could only one fleet, could opposing forces both hold it if they choose not to shoot at each other in the sky? Making the EVE side of OBs more interactive is a great idea but how does this impact game flow and tactics in general? For that matter why make it exclusively one way or the other, how about a hybrid system wherein either EVE pilots or Merc squad leads could earn OBs for their team?
continued in post 2
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Cross Atu
Conspiratus Immortalis
1689
|
Posted - 2013.09.08 19:36:00 -
[186] - Quote
post 2
Quote:This idea however introduces a problem. Currently because it is squads that earn orbital strikes the squad leader gets to call it in. That is very well defined. If the EVE player earns the orbital strike who gets to call the strike in? There are several options to this.
- Any squad leader fighting for the same faction as the EVE pilot gets to call it in. This however leads to all the squad leaders rushing as quickly as possible to call it in as the EVE player is probably going to fire on the first target to appear. This means that often times they may be wasted and experienced players will probably rage... a lot.
- The squad leader of the squad with the most war points gets access to the orbital strike. They are the ones with the most WP and so probably the most deserving of it... but that will probably snowball in a match and no one else would ever get it.
Again a hybrid system is better, if the SL can earn OB support s/he can call that OB as normal, meanwhile if the EVE pilot earns an OB from the beacon then that OB can be offered to the ground teams via the highest WP mechanic listed above with an additional tiered or cool down system in place so that it is more likely those EVE side earned OBs are spread around at least a little bit.
This method however is more for FW than PC, I'll get to PC in a moment.
Quote:In a Planetary Conquest match we could open it up to all squad leaders and say "hey, your match control your people" and that would be the end of it. However in a Factional Warfare match you don't control who gets in and who doesn't so it's not fair to say that and we would like to have the same system for handling this with both types of battle. You may have to give up on that idea of one system for both battle types. At least if you're pushing for a system that is purely EVE based you are in a heavy bind. The more tactical command and control there is for a battle the more dynamic the system is required to be otherwise you're hobbling game play, the less CnC there is in a match the more you have to mechanically structure to avoid an unplayable mess, such as FF turned on in Pubs.
Unless you fundamentally alter the Dust FW mechanics such that corps and mercs have standings and have to join a militia as per EVE you're going to run into this heavy divide because often times the Mercs in FW aren't going to have "skin in the game" so to speak.
The key problem here is that any system which limits the ability of SL to call in support during coordinated PC matches is a degradation of current game play, and frankly there aren't many options when it comes to limiting player deployment of OB support that don't... well, limit player deployment of OB support. Which in turn unfairly punishes coordinated alliances that actually have a strong presence within both EVE and Dust.
Quote:We are currently favouring the idea of giving it to the squad with the most war points, but as said above nothing is final at this point. Having this be the exclusive method places an excessive burden on a single SL during all coordinated team matches. For a more 'Pub' style environment it's a fun little bonus, but for a PC battle it means that all your OB support is tied to one Merc and that is a messy tactical bottleneck which does not promote either fun or coordinated play.
Quote:The three things I am most interested in hearing about are:
- What do you think about removing war barge strikes from FW and PC?
- What do you think about EVE players earning the orbital strike?
- What do you think about who should earn calling in the orbital strike?
That of course does not mean don't discuss other things relating to orbital strikes, but I would prefer to keep that discussion focused around those 3 points. So please, let us know what you think.
- Do not remove them at this time, add a 'cooldown' or time delay on the strikes so that EVE assets are not only more powerful, as is already true, but faster as well. Assess this new method for awhile and polish as needed.
- Hybrid method over homogenized method. If you make OB earnings exclusive to EVE players and make drops exclusive to the highest WP SL not only does it snowball but it bottlenecks dynamic command and control. Further more it creates a system where tech glitches have a more negative impact on game play. If you're OB calling SL gets d/c'ed you're without OB until the game refreshes someone else into that slot. Even worse if you're EVE OB ship gets a socket error you lose all OB support/earnings until someone new is in position causing the frantic "drop it now" sloppy OBs even in full team PC matches because you never know when the OBs you've earned are going to suddenly vanish.
- Hybrid method is best, SL call in the OBs they've earned. High WP earning squad calls in the OBs earned EVE side. Some scaling work will likely need to be done for frequency of OBs and for ratio of EVE to Dust, but that's fine.
Cheers, Cross |
Vesago Ghostcore
Rejected Clones
0
|
Posted - 2013.09.09 11:34:00 -
[187] - Quote
My only real opinions on the orbital strike issue is that the strike caller should not get credit for the kills, and the Pilot should get LP for every toon he kills on the ground. |
SILENTSAM 69
SONS of LEGION RISE of LEGION
541
|
Posted - 2013.09.09 22:21:00 -
[188] - Quote
Quote:The three things I am most interested in hearing about are:
What do you think about removing war barge strikes from FW and PC? What do you think about EVE players earning the orbital strike? What do you think about who should earn calling in the orbital strike?
That of course does not mean don't discuss other things relating to orbital strikes, but I would prefer to keep that discussion focused around those 3 points.
So please, let us know what you think. Removing the NPC strike is not only a good idea, but something DUST really badly needs when it comes to PC mode.
Having EVE players earn the strikes is a good diea. It is boring just sitting up there without anything to do. It is currently quite easy to warp in a small fleet, place a strike and warp out. Having the pilots orbit a beacon or something to earn the strike, and continue to earn more will make the game play more interesting in EVE, and allow for more actual combat.
I almost think the EVE player should decide which squad leader to give it to. Let them decide over comms. The in game voice comms work fine, and so does third party software many of us use already. That said this is less important, and can be done many different ways. |
Vesago Ghostcore
Rejected Clones
3
|
Posted - 2013.09.10 11:23:00 -
[189] - Quote
[quote=SILENTSAM 69]Quote: I almost think the EVE player should decide which squad leader to give it to. Let them decide over comms. The in game voice comms work fine, and so does third party software many of us use already. That said this is less important, and can be done many different ways.
I have tried to use the voice chat in Eve to talk to Dust mercs and it didn't work, but maybe I was just doing something wrong. |
Bieomaxx
Forsaken Immortals Top Men.
4
|
Posted - 2013.09.10 12:30:00 -
[190] - Quote
i think short term your points are fine, but long term we need to be looking at team/squad structures to add a further position in there, eg the platoon leader/wing commander equiv.
i think this roll should be voted in while in the barge by the squad leaders, and then that person doesn't load into the map like normal players but into a over head map style of think where he can see all his troops and Reds where scanned. he then controls the spending of the wp's by taking requests from the squad leaders for OB's/turrets/resupply units. He then can also issue commands to teh squads/leaders on what to capture/defend.
his own experaince and isk gain is worked out on who successful his team are at tending to his orders. and whether they win or not.
this in turn can be supported by the eve pilots by them gaining the OB's and providing the commander options on what OB's are available based on what ship equipment the pilots are using.
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RAIN6 BLOOD
Crux Special Tasks Group Gallente Federation
0
|
Posted - 2013.09.10 16:11:00 -
[191] - Quote
Kinda takes away fromthe game that the orbital strikes are AI. Eve players should be above these planets bombing them, not an AI. If you want Eve players to utilize DUST players offer them more than the small amounts of boosts you are offering them. They need an incentive to interact. |
Xerxes Feroze
Vanguard Unlimited Sovereign Stars
36
|
Posted - 2013.09.22 19:26:00 -
[192] - Quote
CCP FoxFour wrote:DISCLAIMER: This is a discussion about stuff that has not happened yet and is not planned to happen for at least a few months at the earliest. There was a discussion on IRC about it yesterday and I wanted to keep the discussion going. Nothing in here is finalized yet, work has not even begun on it yet. /disclaimer Hey guys, It is no secret that one of the things we would like to do is fiddle with the orbital strikes design. This includes a few small things like normalizing how we name everything (precision strike, orbital strike, orbital bombardment, other random names), making sure players know when they have an orbital strike available by always displaying something on the HUD instead of having the message show up and then disappear which often gets missed (I had 3 OBs the other night and had no idea... I am a bad squad leader...). One of the other things we would like to do is make it so that NPC provided orbital strikes, the precision strike from the war barge, is only available in what is currently known as instant battles. That would mean that in in Factional Warfare and Planetary Conquest battles the only orbital support would be from EVE players. This is a pretty straight forward change but there is more we want to do. We would like to also make it so that EVE orbitals are NOT earned via war points. Orbitals in instant battles would still be earned via WP... unless we come up with something else but at this time we are currently not thinking of touching it. For EVE orbitals though we are looking at making it so that the EVE pilot earns the orbital strike by capturing a beacon above the district. This would work very much the same way Factional Warfare complex beacons work. Also very similar to how it worked for the Fanfest tournament. This idea however introduces a problem. Currently because it is squads that earn orbital strikes the squad leader gets to call it in. That is very well defined. If the EVE player earns the orbital strike who gets to call the strike in? There are several options to this.
- Any squad leader fighting for the same faction as the EVE pilot gets to call it in. This however leads to all the squad leaders rushing as quickly as possible to call it in as the EVE player is probably going to fire on the first target to appear. This means that often times they may be wasted and experienced players will probably rage... a lot.
- The squad leader of the squad with the most war points gets access to the orbital strike. They are the ones with the most WP and so probably the most deserving of it... but that will probably snowball in a match and no one else would ever get it.
In a Planetary Conquest match we could open it up to all squad leaders and say "hey, your match control your people" and that would be the end of it. However in a Factional Warfare match you don't control who gets in and who doesn't so it's not fair to say that and we would like to have the same system for handling this with both types of battle. We are currently favouring the idea of giving it to the squad with the most war points, but as said above nothing is final at this point. The three things I am most interested in hearing about are:
- What do you think about removing war barge strikes from FW and PC?
- What do you think about EVE players earning the orbital strike?
- What do you think about who should earn calling in the orbital strike?
That of course does not mean don't discuss other things relating to orbital strikes, but I would prefer to keep that discussion focused around those 3 points. So please, let us know what you think.
make multiple targets appear in eve and allow the player to shoot at whichever dust player's beacon he so chooses. That way their is more coordination. |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
202
|
Posted - 2013.09.22 20:04:00 -
[193] - Quote
Some sort of perminant display showing how many Orbital strikes are available would be great. It could even be simple and elegant such as a small bit of text that says orbitals available then green blocks under it indicating how many orbitals are available. Also given that orbitals are a squad effort it would be nice if some of the WP's gained by a orbital were also given to all the squad members without increasing the overall gain of warpoints from said orbital. Perhaps everyone in the squad an evenly divided number of points for a orbital. |
Talos Vagheitan
King Slayers
7
|
Posted - 2013.09.22 20:26:00 -
[194] - Quote
Another thought on orbitals - There could be an orbital control point. An orbital would become available every 10 minutes or so, and whichever team is in control of the point at that time, is the team that can signal an EVE pilot to make the strike. |
low genius
the sound of freedom Renegade Alliance
438
|
Posted - 2013.09.22 21:06:00 -
[195] - Quote
1: love it 2: love it 3: the guy with the most warpoints in the last 3 minutes would be a good guy to give an orbital to. |
SickJ
sephiroth clones D.E.F.I.A.N.C.E
95
|
Posted - 2013.09.23 19:46:00 -
[196] - Quote
Xerxes Feroze wrote:Just gonna repeat myself from here... but.... Personally, as an Eve player, it is BS that we cannot fire unless the ground team accumulates so many war points. We are not part of the game, but rather we just facilitate "Call of Duty" style rewards for killing a large number of people. If you want me to give a darn about providing support it needs to work more along the lines of when I arrive at the planet I contact the peole in dust and they paint a target/give me a code. I fire immediatly, regardless of their WP total. I am there to turn the tide of battle, not to keep the winning team in the high seats.
Eve ships showing up to a Dust match should feel like this or this |
Severus Smith
Ikomari-Onu Enforcement Caldari State
359
|
Posted - 2013.09.23 20:23:00 -
[197] - Quote
Xerxes Feroze wrote:Just gonna repeat myself from here... but.... Personally, as an Eve player, it is BS that we cannot fire unless the ground team accumulates so many war points. We are not part of the game, but rather we just facilitate "Call of Duty" style rewards for killing a large number of people. If you want me to give a darn about providing support it needs to work more along the lines of when I arrive at the planet I contact the peole in dust and they paint a target/give me a code. I fire immediatly, regardless of their WP total. I am there to turn the tide of battle, not to keep the winning team in the high seats. Let me shoot when I arrive so I feel like I am actually doing something! You could add a cooldown or a sensor reclairation time or some kind of other B.S., excuse to prevent me from shooting constantly. Even a "Lock on Time" of a couple minutes might be intersting, because it would make me vulnerable to attacks rom other ships . But either way I should be able to fire at my enemies so long as they do not have emplacements or allies in space to stop me! Doing it based on War Points is unfair to the players of Eve! NO, THIS WILL NOT CAUSE OB SPAMMING: Factors Already in play that would limit OB spamming: 1. When you show up to OB your location gets broadcasted on the overview to everyone in system, i.e. you become a target. 2. Eve ships are MUCH HARDER TO GET than Dust Dropsuits. 3. Only Small class guns can fit OB ammunition, meaning you have little protection unless non OBing ships are guarding you, meaning a fleet will not normally consist 100% of bombers. My changes: 1. Activating OB weapons would take 10/20/30 seconds to "Acquire a firing solution" based on ammo, and therefore based on radius of blast. With the smaller blast radius (laser OB) taking less time to still allow some level of accuracy while the larger blast (projectile OB) taking a full 30 seconds and hybrid landing in the middle. 2. During this time you would not be able to move--or if you could it would be just barely. Not being able to shoot is a given, as your guns are shooting groundside. All together this means you are a sitting duck. 3. Ground troops would throw a piece of equipment similar to a drop uplink, but with a low scan profile, meaning it would only be visible if you were practically right on top of it. This equipment would be 1 time use per fit, with no reloads (just like drop uplinks are a 2 use with no reloads). Needing to physically be at OB location prevents spamming and gives scouts a greater level of importance. Alternately they mighty have a painting laser they need to hit a target with for a few seconds before a firing solution can begin to be calculated, or maybe they must paint it the entire time (in which case for balancing purposes the laser would need to be long range or OBs would disappear completely as nobody is going to stand point blank with a hostile tank for 30 seconds. And the long range variant would improve the role of snipers). Possibly a special kind of ammunition you can fire that acts as a homing beacon? Regardless it would require ground troops to specifically FIT for OB support, limiting greatly who can call one in and limiting his equipment for the ability to do so. 4. Friendly fire would be enabled for the OBs, lessening chance of spamming. 5. Only 3 or so OBs could take place every 5 minutes, any further OB attempts would be met with an error message saying something along the lines of "due to debris from recent strikes you are unable to calculate an accurate firing solution at this time." Allow both teams to fire OBs at same time instead of beacon capturing. that way ship that are OBing become primary targets, and people have to choose between OBing with OB ammo or shooting the gys in the space conflict with normal ammo. I agree and posted something similar here:
https://forums.dust514.com/default.aspx?g=posts&m=1156018#post1156018
Things I would change.
1. Make the OB ships in EVE require bigger guns with the current OB system we're used to requiring Battleship sized weapons.
2. Give OB guns a LONG cooldown. 2-3 minutes for small, 3-4 for medium and 4-5 minutes for large guns.
3. Allow the EVE player to see a screen similar (or exactly) like our DUST Overlay Map. When the EVE pilot wants to fire (and his guns are not on cooldown and he's locked onto the district) he clicks a location on the Overlay and boom. Death happens. FF is always on.
If nothing else please lose the stupid "killstreak" mechanic. I think it's silly for a game set in New Eden. Nothing is free so either have us pay ISK for orbitals (THAT will get pilots there) and make WP's apply towards ending payouts or let the EVE pilot shoot where they want to shoot.
As others have said the current "killstreak" mechanic only rewards the team that's winning and makes squads shy away from strategy and focus on farming WPs so they can get the next OB. This is New Eden. I may be one guy against a squad of the best players in the galaxy. But if I have a thick wallet I should be able to convince the pilot in orbit to shoot my enemies instead of me... for a price. |
Terram Nenokal
Namtar Elite Gallente Federation
197
|
Posted - 2013.09.23 20:38:00 -
[198] - Quote
CCP FoxFour wrote: What do you think about removing war barge strikes from FW and PC?
I was hoping that this is how it would work from the beginning. I'm 100% for this. Warbarge strikes are fine for public contracts for obvious reasons.
CCP FoxFour wrote: What do you think about EVE players earning the orbital strike?
I like this idea a lot. I think infantry collecting warpoints is gamey and kind of stupid. The system that was in place during the Fanfest Universe tournament was kind of interesting (hold the satellite to drop OBs every 30s); although that only worked because the Eve participants had a nearly endless supply of ships to throw at the fight. On TQ, the victor of a brawl over a district will probably be the only active fleet over the district for the duration of the match. This is a tough problem, but I support Eve players being in charge of earning and delivering our orbitals, however that may work.
CCP FoxFour wrote: What do you think about who should earn calling in the orbital strike?
Whichever squad has the most WP at the time that the strike is available. Once they launch it, their current WP total is not counted towards the next strike that becomes available. For example, if I'm squad leader and my squad has the most WP at 1055 when the strike becomes available, the next time a strike becomes available, our WP total doesn't count 1055 of our WP. Theoretically, this would give the next best squad the next strike, unless we're doing really well. |
Xaviah Reaper
Nyain San EoN.
51
|
Posted - 2013.09.23 21:14:00 -
[199] - Quote
I feel orbitals should be an asset for the losing team, not the pub stompers. If you are losing with by a 20 clone lead in an ambush because the other team is full of prototype tankers and dropsuits etc, you atleast deserve the chance to get your own back by orbitalling their ass? |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2251
|
Posted - 2013.09.23 21:28:00 -
[200] - Quote
Severus Smith wrote:Xerxes Feroze wrote:Just gonna repeat myself from here... but.... Personally, as an Eve player, it is BS that we cannot fire unless the ground team accumulates so many war points. We are not part of the game, but rather we just facilitate "Call of Duty" style rewards for killing a large number of people. If you want me to give a darn about providing support it needs to work more along the lines of when I arrive at the planet I contact the peole in dust and they paint a target/give me a code. I fire immediatly, regardless of their WP total. I am there to turn the tide of battle, not to keep the winning team in the high seats. Let me shoot when I arrive so I feel like I am actually doing something! You could add a cooldown or a sensor reclairation time or some kind of other B.S., excuse to prevent me from shooting constantly. Even a "Lock on Time" of a couple minutes might be intersting, because it would make me vulnerable to attacks rom other ships . But either way I should be able to fire at my enemies so long as they do not have emplacements or allies in space to stop me! Doing it based on War Points is unfair to the players of Eve! NO, THIS WILL NOT CAUSE OB SPAMMING: Factors Already in play that would limit OB spamming: 1. When you show up to OB your location gets broadcasted on the overview to everyone in system, i.e. you become a target. 2. Eve ships are MUCH HARDER TO GET than Dust Dropsuits. 3. Only Small class guns can fit OB ammunition, meaning you have little protection unless non OBing ships are guarding you, meaning a fleet will not normally consist 100% of bombers. My changes: 1. Activating OB weapons would take 10/20/30 seconds to "Acquire a firing solution" based on ammo, and therefore based on radius of blast. With the smaller blast radius (laser OB) taking less time to still allow some level of accuracy while the larger blast (projectile OB) taking a full 30 seconds and hybrid landing in the middle. 2. During this time you would not be able to move--or if you could it would be just barely. Not being able to shoot is a given, as your guns are shooting groundside. All together this means you are a sitting duck. 3. Ground troops would throw a piece of equipment similar to a drop uplink, but with a low scan profile, meaning it would only be visible if you were practically right on top of it. This equipment would be 1 time use per fit, with no reloads (just like drop uplinks are a 2 use with no reloads). Needing to physically be at OB location prevents spamming and gives scouts a greater level of importance. Alternately they mighty have a painting laser they need to hit a target with for a few seconds before a firing solution can begin to be calculated, or maybe they must paint it the entire time (in which case for balancing purposes the laser would need to be long range or OBs would disappear completely as nobody is going to stand point blank with a hostile tank for 30 seconds. And the long range variant would improve the role of snipers). Possibly a special kind of ammunition you can fire that acts as a homing beacon? Regardless it would require ground troops to specifically FIT for OB support, limiting greatly who can call one in and limiting his equipment for the ability to do so. 4. Friendly fire would be enabled for the OBs, lessening chance of spamming. 5. Only 3 or so OBs could take place every 5 minutes, any further OB attempts would be met with an error message saying something along the lines of "due to debris from recent strikes you are unable to calculate an accurate firing solution at this time." Allow both teams to fire OBs at same time instead of beacon capturing. that way ship that are OBing become primary targets, and people have to choose between OBing with OB ammo or shooting the gys in the space conflict with normal ammo. I agree and posted something similar here: https://forums.dust514.com/default.aspx?g=posts&m=1156018#post1156018Things I would change. 1. Make the OB ships in EVE require bigger guns with the current OB system we're used to requiring Battleship sized weapons. 2. Give OB guns a LONG cooldown. 2-3 minutes for small, 3-4 for medium and 4-5 minutes for large guns. 3. Allow the EVE player to see a screen similar (or exactly) like our DUST Overlay Map. When the EVE pilot wants to fire (and his guns are not on cooldown and he's locked onto the district) he clicks a location on the Overlay and boom. Death happens. FF is always on. If nothing else please lose the stupid "killstreak" mechanic. I think it's silly for a game set in New Eden. Nothing is free so either have us pay ISK for orbitals (THAT will get pilots there) and make WP's apply towards ending payouts or let the EVE pilot shoot where they want to shoot. As others have said the current "killstreak" mechanic only rewards the team that's winning and makes squads shy away from strategy and focus on farming WPs so they can get the next OB. This is New Eden. I may be one guy against a squad of the best players in the galaxy. But if I have a thick wallet I should be able to convince the pilot in orbit to shoot my enemies instead of me... for a price. I would also like to see the ships in orbit, or at least the information when we look up at them so we know what sort of ship we are facing.
I mean if we could actually see an Apocalypse or an Abbadon in orbit I might even consider flying one in just to scare the living **** out of the opposition.
Also if my guns were on timer it would make it much more useful to have eve support and less tedious for eve pilots to commit resources. |
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Draco Cerberus
Hellstorm Inc League of Infamy
327
|
Posted - 2013.09.23 22:35:00 -
[201] - Quote
1. Not just FW or PC but IB as well. Often there are players floating around in HS that are playing mind the mining frigate and bored to tears. Maybe this could bring a beginner aspect to the OB game.
2. Let them scorch the ground just because they are there with no beacons needed and no time requirement for orbiting a beacon, this is silly.
3. Let all squad leaders call them or allow us to appoint a general, or leader for all the teams, maybe the pilot of the warbage, hint hint. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1543
|
Posted - 2013.09.23 22:46:00 -
[202] - Quote
Orbiting a beacon should cause fights to spawn there so people in space don't have to do 13+ jumps to some randomly selected district.
Let us fight over a particular system. imagine the fights over those beacons in space - with the invaders jockeying for position to try to spawn more fights so the mercs on the ground can cap districts and help make the system vulnerable. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2261
|
Posted - 2013.09.24 13:00:00 -
[203] - Quote
Draco Cerberus wrote:1. Not just FW or PC but IB as well. Often there are players floating around in HS that are playing mind the mining frigate and bored to tears. Maybe this could bring a beginner aspect to the OB game.
2. Let them scorch the ground just because they are there with no beacons needed and no time requirement for orbiting a beacon, this is silly.
3. Let all squad leaders call them or allow us to appoint a general, or leader for all the teams, maybe the pilot of the warbage, hint hint. I just want to point out how big High Sec is and how random Pub matches are in location. |
Severus Smith
Ikomari-Onu Enforcement Caldari State
363
|
Posted - 2013.09.24 13:11:00 -
[204] - Quote
Talos Alomar wrote:Orbiting a beacon should cause fights to spawn there so people in space don't have to do 13+ jumps to some randomly selected district.
Let us fight over a particular system. imagine the fights over those beacons in space - with the invaders jockeying for position to try to spawn more fights so the mercs on the ground can cap districts and help make the system vulnerable. That would be cool. But I would envision that fights would be on temperate planets in contested FW systems. That means that pilots are already in the area (hence why the system is contested).
Really, what we need is for EVE players to want to show up. I think shooting mercs is enough incentive. It would make mercs look up at the Skybox to see if anyone was up there. If suddenly 20 Battleships showed up then things would be tense. Knowing that they're all locking onto the district, and that you have maybe 60 seconds before their targeting map comes up and they can blow everything to bits would be adrenaline inducing. You'd have to run for cover, hoping that they're on your side and not the enemy or just hell bent on glassing the battlefield for lulz.
It would have to be Battleships though. If Destroyers can do the amount of damage OB's do now then there will be no end to EVE side OB spam. If you have to risk a ~100 million ISK Battleship then people will be more hesitant to do it. And those who aren't hesitant will attract pirates and other nefarious EVE players to come blow them up to get on a BS killmail.
It would be cool. |
WeapondigitX V7
Planetary Response Organization Test Friends Please Ignore
118
|
Posted - 2013.09.24 13:41:00 -
[205] - Quote
I think the war barge strike should stay in FW and PC, because it will allow a team in FW that (on the odd occasion) don't have a EVE ship in the sky allied with there faction during that match to be less disadvantaged, when the opposing team in the same match has an allied EVE ship they can use for precision strikes. It will also allow a pure DUST corporation in PC to be less disadvantaged if they don't have a EVE ship, when they are compared to the corporations that will have support from EVE players in PC. Thus pure DUST corporations will be able to compete in PC with other corporations that have members that also play EVE.
I think a squad on the ground should be required to have accumulated a certain amount of WP in addition to EVE players capturing a beacon before an orbital strike from an allied EVE ship can occur. When one squad reaches the WP requirement first (even if the EVE ship hasn't captured the beacon) that squad will be chosen by the game to be the first to choose the location for the orbital strike from the EVE ship. Then that same squad has to double its WP total from that point on to get to choose another orbital strike unless another squad meets the WP requirement first, (there EVE ship has to still have control of the beacon (during the time when the squad wants a orbital strike) for those strikes to occur). Other squads that reach there WP requirement after the first squad will be next to choose an orbital strike. Example:
WP requirement for an orbital strike is 1000 WP.
Squad 'A' had 1000 WP and chooses location for 1st EVE orbital strike at 5pm. Squad 'B' had 500 WP at 5pm.
Squad 'A' had 1500 WP at 6pm. Squad 'B' had 1000 WP at 6pm thus squad 'B' gets to choose the location for the 2nd EVE orbital strike.
Squad 'A' had 2500 WP at 7pm and is chosen by the game to decide the location for the 3rd EVE orbital strike. Squad 'B' had 1500 WP at 7pm.
Squad 'C' had 1000 WP at 8pm and got to choose the location of the 4th EVE orbital strike. Squad 'A' had 3000 WP at 8:01pm and got to choose the location of the next EVE orbital strike. Squad 'B' had 2000 WP at 8:01pm as well thus they also chose a location for an EVE orbital strike.
The EVE ship fired 2 orbital strikes at 8:01pm simultaneously (at the same time).
If EVE ships and war barge strikes are meant to have a cooldown period after they fire then maybe, in the situation I described above, only squad 'C' would choose the location of the EVE ship orbital strike at 8pm, and squad 'A' and 'B' would choose locations for 2 war barge strikes instead, but the war barge would only fire at the location that squad 'A' had chosen because they had a larger WP total. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
369
|
Posted - 2013.09.24 15:32:00 -
[206] - Quote
the more i think about the orbital strike system the more confused i get.
if we were to make it completely time based then it sets the possibility of every1 getting obs at the same time.
if its still wp based the squads that do the best get the most obs.
but if we can get the ability to eve players and dust players to talk to each other in game we could add some more tactics and such..
still its all confusing...
i think if we got control of an orbital strike cannon and could fire where we want all around the map for a certain amount of time it would wreak havoc on the battle on the ground...
but it think the only best way to find which could be the best system is to try all of them and see which one works best for every1.
just test them all instead of thinking it all through.
seeing how its going to have flaws on every1 we should just try each one of these systems.
i just dont see a way to perfect the orbital strike system currently.
since if we look at how they r used in game, they r used to clear out mass amounts of clustered up enemies. used to try to kill tanks even though it fails most of the time.
wasted on random parts of the map, used for clearing out av and sniper nests, or not called in at all.
the tac net should be used for calling in obs while in safety as in back away from the fire fight..
if we could use some sort of laser designator thing to light up areas to bring down orbitals it could make it easier to call them down while in a heavy firefight on the ground.
i think we should set up a different test server for any of these ob changes and see how it works and choose the best one to implement.
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low genius
the sound of freedom Renegade Alliance
475
|
Posted - 2013.09.24 16:12:00 -
[207] - Quote
CLONE117 wrote:the more i think about the orbital strike system the more confused i get.
if we were to make it completely time based then it sets the possibility of every1 getting obs at the same time.
if its still wp based the squads that do the best get the most obs.
but if we can get the ability to eve players and dust players to talk to each other in game we could add some more tactics and such..
still its all confusing...
i think if we got control of an orbital strike cannon and could fire where we want all around the map for a certain amount of time it would wreak havoc on the battle on the ground...
but it think the only best way to find which could be the best system is to try all of them and see which one works best for every1.
just test them all instead of thinking it all through.
seeing how its going to have flaws on every1 we should just try each one of these systems.
i just dont see a way to perfect the orbital strike system currently.
since if we look at how they r used in game, they r used to clear out mass amounts of clustered up enemies. used to try to kill tanks even though it fails most of the time.
wasted on random parts of the map, used for clearing out av and sniper nests, or not called in at all.
the tac net should be used for calling in obs while in safety as in back away from the fire fight..
if we could use some sort of laser designator thing to light up areas to bring down orbitals it could make it easier to call them down while in a heavy firefight on the ground.
i think we should set up a different test server for any of these ob changes and see how it works and choose the best one to implement.
two teams would never get an orbital at the same time on the eve side. |
Xerxes Feroze
Vanguard Unlimited Sovereign Stars
39
|
Posted - 2013.09.26 23:38:00 -
[208] - Quote
I REQUESTED THIS BEFORE THE OP HERE AND OUTLINED HOW TO FIX IT!!! lol
But yeah, good to see people at CCP are going for it. Also, the LP for bombing in FW is a big HELL YES, please please please do that. It would greatly encourage us to bomb and is a brilliant but simple fix. |
General Erick
Onslaught Inc RISE of LEGION
137
|
Posted - 2013.09.27 00:35:00 -
[209] - Quote
I request that OBs not be able to strike down in the spawn locations. They are the only safe havens for newbies getting stomped. |
shade emry3
Conspiratus Immortalis Covert Intervention
39
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Posted - 2013.11.11 05:33:00 -
[210] - Quote
Jack Vanus wrote:CCP FoxFour wrote:DISCLAIMER: This idea however introduces a problem. Currently because it is squads that earn orbital strikes the squad leader gets to call it in. That is very well defined. If the EVE player earns the orbital strike who gets to call the strike in? There are several options to this.We are currently favouring the idea of giving it to the squad with the most war points, but as said above nothing is final at this point. Bad idea. No modern military in the world would agree with this tactical option as it ruins flexibility on the battlefield for the ground commander. Any organized group would also have a problem with this and it will only get worse once larger groups are allowed to play. Any squad leader (and above when those leader positions actually get a mechanic) should be able to call in the OB based on when the Orbital becomes available. Organized groups already have this covered well tactically in game, and more skilled groups have a decentralized command and control of this. If the "highest WP" group mechanic goes live it will create a mechanic which does not reward team work beyond the squad level, or allow the ground leaders the tactical flexibility for providing mutual support to a squad under duress or press an attack.
+1 |
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
289
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Posted - 2013.11.14 15:16:00 -
[211] - Quote
Jack Vanus wrote:CCP FoxFour wrote:DISCLAIMER: This idea however introduces a problem. Currently because it is squads that earn orbital strikes the squad leader gets to call it in. That is very well defined. If the EVE player earns the orbital strike who gets to call the strike in? There are several options to this.We are currently favouring the idea of giving it to the squad with the most war points, but as said above nothing is final at this point. Bad idea. No modern military in the world would agree with this tactical option as it ruins flexibility on the battlefield for the ground commander. Any organized group would also have a problem with this and it will only get worse once larger groups are allowed to play. Any squad leader (and above when those leader positions actually get a mechanic) should be able to call in the OB based on when the Orbital becomes available. Organized groups already have this covered well tactically in game, and more skilled groups have a decentralized command and control of this. If the "highest WP" group mechanic goes live it will create a mechanic which does not reward team work beyond the squad level, or allow the ground leaders the tactical flexibility for providing mutual support to a squad under duress or press an attack.
Good points.
First, I'm all about the warbarge strikes in FW either begin removed entirely or the AOE being cut in half.
Second, I want to incentivize and reward Dust / EVE coordination. OBs are really the only way to do that at the moment so we need tread carefully. Remember "fair" is not commonly used term in New Eden.
Third, Jack Vanus is spot on...the guy on the ground that coordinated for the fleet calls the shot. I don't want a guy not on our team, and pointedly not in coms with us, to pull an OB from our fleet and potentially splash our guys and miss a momentum changing opportunity to kill the one sniper that's been hosing him the whole match.
Fourth, I want friendly fire to effect mercs and fleet. Right now if a duster commits FF he gets a huge standings hit. I think we have to have some kind of mechanic that stings the eve player at least a little. |
501st Headstrong
Svartur Bjorn
42
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Posted - 2013.11.14 21:03:00 -
[212] - Quote
Agreed. And when can Squad Leaders call in different Orbitals? That would be very cool...
The things I would do with a Proto Minmatar Assault Suit...Checks SP Hello Panda Bear!!!
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Eris Ernaga
State Patriots
698
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Posted - 2013.11.14 21:05:00 -
[213] - Quote
501st Headstrong wrote:Agreed. And when can Squad Leaders call in different Orbitals? That would be very cool...
Well well well if it isn't my arch enemy.
State Patriots a loyal Caldari based corporation is accepting all Caldari and Amarr to help fight on the front.
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5018
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Posted - 2013.11.14 21:09:00 -
[214] - Quote
501st Headstrong wrote:Agreed. And when can Squad Leaders call in different Orbitals? That would be very cool... Eh? Different orbitals?
They already can, if you have the EVE support. Laser strikes are different to hybrid strikes and EMP strikes are very different indeed.
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
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501st Headstrong
Svartur Bjorn
42
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Posted - 2013.11.14 21:13:00 -
[215] - Quote
Arkena Wyrnspire wrote:501st Headstrong wrote:Agreed. And when can Squad Leaders call in different Orbitals? That would be very cool... Eh? Different orbitals? They already can, if you have the EVE support. Laser strikes are different to hybrid strikes and EMP strikes are very different indeed.
Ah, I didn't know they needed Eve Support. Thanks buddy
The things I would do with a Proto Minmatar Assault Suit...Checks SP Hello Panda Bear!!!
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Jack Vanus
Brimstone Tactical Covert Intervention
23
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Posted - 2013.11.24 22:38:00 -
[216] - Quote
Talos Vagheitan wrote:Another thought on orbitals - There could be an orbital control point. An orbital would become available every 10 minutes or so, and whichever team is in control of the point at that time, is the team that can signal an EVE pilot to make the strike.
Every 10 minutes? Most matches go for 10-15 minutes, 20 minutes if its drawn out and many of our teams average 4-5 OB in a typical match. (On rare occassions we sometimes do more.)
I think 10 minutes is on the long side.
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Jack Vanus
Brimstone Tactical Covert Intervention
23
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Posted - 2013.11.24 22:54:00 -
[217] - Quote
Mobius Wyvern wrote:SolusNothos wrote:I'm late to this party and haven't read any of the other replies yet.
1: Yep remove warbarge strikes form FW/PC, or cut the WP needed for Orbitals. Either is fine by me.
So onto some thoughts and ideas for Orbitals and Eve-Dust Link in general.
1: Make orbitals more substantial. Currently it doesn't FEEL any better than a Warbarge strike. Hard to convince people to use the Orbital if they don't see the point. 2: Damage patterns. Allow the Capsuleer to set how the orbital strike lands, such as a line, a spread or all in one small cluster. 3: Intel map when connected. Give the Capsuleer a window that has a map with icons on it representing where all the Dust stuff is located. Only has to update with server tick's. GIves the capsuleer something to do while waiting. 4: Orbital repositioning. Nothing sucks more than an orbital that misses everything. Allow the capsuleer to adjust, up to a point, the precise strike location. 5: Allow the Capsuleer to deploy corp assets such as Tanks himself. Offload some of the strategic logistics. All assets dropped this way have to be donated to the Corp from Dust beforehand. 6: Indirect strikes. Split the map up into grids and allow the Capsuleer to bombard a section randomly. NO precision with these, they just drop haphazardly. Could force a certain minimum time bombarding a section, like say 45 seconds. A way to earn WP for a capsuleer. I'm going to add to this joining the Team channel. One of the biggest issues with trying to offer support is having to put everyone in a custom channel just so the EVE player can talk to them. You can set up connecting to the district itself as a trigger that links you to your allies' Team channel.
Have the EVE player make the channel... its a lot easier for him. |
Jack Vanus
Brimstone Tactical Covert Intervention
23
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Posted - 2013.11.24 22:55:00 -
[218] - Quote
On Another note for capturing beacons and why its a bad idea vs letting all players connected fire:
Its about the time it takes to even do this and that there is no spatial travel component for the DUST players.
The key difference between DUST514 and EVE is that DUST514 is only done in short bursts of 10-20 minutes for FW and PC battles. EVE has no time limit... its always on and the risk never stops which creates other factors which impact the mechanics. Time gets burned up in EVE performing actions like traveling to the system once the ground side lets you know where its going down (3-5 minutes if the pilots is close, far longer if not), then warping to district, connecting, swapping ammo, then firing when requested, for the last 5-10 minutes if its even that long, then going to the next system requested because the DUST players are magically whisked away to a new system in less than a minute while the pilots have to travel through hostile space... it all takes time... a lot of time and that is the best case scenario.
Add more time if a hostile group shows up to just kill the friendly ship (mostly pirates not even in FW who saw the ship on the overview light up like a bright beacon when it landed on district). Assuming it might actually be a hostile group who is supporting the enemy on the ground. Now people are fighting. Which would be AWESOME, except if they were providing OB support but only one can connect at a time... well that is another 2-5 minutes (depending on pilots skill, ship fits, and more) where pilots are sparring and neither side can fire anyway.
The best fleet fights we have had over planets have been OB battles where both sides are attempting to provide OB support while at the same time the fleet is fighting each other as well. If the Capture/King of the Hill mechanic is introduced... it will not cause big fights... because big fleets wont bother for a 2-5 minute window for OB engagement. DUST514 is not persistent enough to support this idea and even if it was... capture isn't the answer because those fights would happen anyway without the mechanic.
Pilots or Fleets attempting to fight over a planetary district will not try to push the other fleet off who got there first if they couldn't kill it all in less than a minute because it would not give them enough time to actually drop an OB and support their buddies. For the same reason Pilots and Fleets already in position wont stay there unless they can kill the new aggressors in less than a minute because they wont bother to stick around if they cannot drop OB to support their buddies on the ground because of the limited time window to drop an OB.
The answer is to allow both sides to connect and fire as it is now. with all EVE Pilots on a firing cycle timer.
I would also add that there should be a mechanic to further allow player involvement/skills to cut the speed of that firing cycle both in space and on the ground in some way, this will create a variable speed to the firing cycle, damage, or area of effect to some of the OB support provided from space and make a new dedicated ground OB Forward Observer role on DUST and a OB FC role in EVE as well.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
339
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Posted - 2013.11.24 23:34:00 -
[219] - Quote
Jack Vanus wrote:Talos Vagheitan wrote:Another thought on orbitals - There could be an orbital control point. An orbital would become available every 10 minutes or so, and whichever team is in control of the point at that time, is the team that can signal an EVE pilot to make the strike. Every 10 minutes? Most matches go for 10-15 minutes, 20 minutes if its drawn out and many of our teams average 4-5 OB in a typical match. (On rare occassions we sometimes do more.) I think 10 minutes is on the long side.
Honestly needs to be more of a free play mechanic. Everybody can hook up to drop OBs, but you make yourself vulnerable once your onstation. Multiple ships can hook up at same time...but they can all shoot at each other.
Bottom line - if fight on the ground and fight in the sky. Sucess is when you have go have an OB ship and another couple jus to overwatch them or push off contesting fleet. Guys on the ground are accruing WP and can call the shots. I'm actually ok with EVEpilots getting the option to look at the map we do and pull the trigger. If they don't aim for the mark put down by the ground team and get some friendly fire then they should get a massive hit to their faction standings.
Opens us to meta game actions and gives everyone one more of a say.
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3854
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Posted - 2013.11.25 00:42:00 -
[220] - Quote
Jack Vanus wrote:Mobius Wyvern wrote:SolusNothos wrote:I'm late to this party and haven't read any of the other replies yet.
1: Yep remove warbarge strikes form FW/PC, or cut the WP needed for Orbitals. Either is fine by me.
So onto some thoughts and ideas for Orbitals and Eve-Dust Link in general.
1: Make orbitals more substantial. Currently it doesn't FEEL any better than a Warbarge strike. Hard to convince people to use the Orbital if they don't see the point. 2: Damage patterns. Allow the Capsuleer to set how the orbital strike lands, such as a line, a spread or all in one small cluster. 3: Intel map when connected. Give the Capsuleer a window that has a map with icons on it representing where all the Dust stuff is located. Only has to update with server tick's. GIves the capsuleer something to do while waiting. 4: Orbital repositioning. Nothing sucks more than an orbital that misses everything. Allow the capsuleer to adjust, up to a point, the precise strike location. 5: Allow the Capsuleer to deploy corp assets such as Tanks himself. Offload some of the strategic logistics. All assets dropped this way have to be donated to the Corp from Dust beforehand. 6: Indirect strikes. Split the map up into grids and allow the Capsuleer to bombard a section randomly. NO precision with these, they just drop haphazardly. Could force a certain minimum time bombarding a section, like say 45 seconds. A way to earn WP for a capsuleer. I'm going to add to this joining the Team channel. One of the biggest issues with trying to offer support is having to put everyone in a custom channel just so the EVE player can talk to them. You can set up connecting to the district itself as a trigger that links you to your allies' Team channel. Have the EVE player make the channel... its a lot easier for him. You're missing my point, though.
The whole idea is that you connect into the same channel that all the Dust players get put into automatically when they drop into a match. You want to make the coordination between both games as simple as possible.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Jack Vanus
Brimstone Tactical Covert Intervention
25
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Posted - 2013.11.25 03:30:00 -
[221] - Quote
Mobius Wyvern wrote:Jack Vanus wrote:Mobius Wyvern wrote:
You can set up connecting to the district itself as a trigger that links you to your allies' Team channel.
Have the EVE player make the channel... its a lot easier for him. You're missing my point, though. The whole idea is that you connect into the same channel that all the Dust players get put into automatically when they drop into a match. You want to make the coordination between both games as simple as possible.
No, I get what you are writing... the problem is in the operational coordination... getting into comms by connecting is already too late. If you are getting pilots that way anyway make two or three dedicated channels to have your groups use them. its not hard. What you are postulating actually limits your ability to coordinate ops.
What I will state more clearly is if the pilot is not already in comms with a team long before the point at which the ground team are going to start a match on the ground that ground team is unlikely to get many OB. It just doesnt work well.
We coordinate plenty of OB and not just for our own teams but with others as well. The team channel connection at the point of connecting to the channel is sub optimal... and probably actually a drawback for a number of reasons I wont get into on here. I will let you figure them out on your own. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3855
|
Posted - 2013.11.25 12:27:00 -
[222] - Quote
Jack Vanus wrote:Mobius Wyvern wrote:Jack Vanus wrote:Mobius Wyvern wrote:
You can set up connecting to the district itself as a trigger that links you to your allies' Team channel.
Have the EVE player make the channel... its a lot easier for him. You're missing my point, though. The whole idea is that you connect into the same channel that all the Dust players get put into automatically when they drop into a match. You want to make the coordination between both games as simple as possible. No, I get what you are writing... the problem is in the operational coordination... getting into comms by connecting is already too late. If you are getting pilots that way anyway make two or three dedicated channels to have your groups use them. its not hard. What you are postulating actually limits your ability to coordinate ops. What I will state more clearly is if the pilot is not already in comms with a team long before the point at which the ground team are going to start a match on the ground that ground team is unlikely to get many OB. It just doesnt work well. We coordinate plenty of OB and not just for our own teams but with others as well. The team channel connection at the point of connecting to the channel is sub optimal... and probably actually a drawback for a number of reasons I wont get into on here. I will let you figure them out on your own. When I was in CRONOS I was pretty much the only EVE player who even bothered providing orbitals, which had me running all over the place every day to cover our PC matches. Coordinating before a match wasn't hard at all because I could just has out details over text and then join into the audio chat when the time came. As well, our EVE-side directors would update the Alliance bulletin with a full list of all our PC matches so pilots knew where to be and at what time at a glance.
Many Dust Corps also have custom channels that they use, which can be used to hash things out over audio if preferred. A factor you might not have considered is that having the entire team in a custom channel with other players, both Dust and EVE, seems to contribute to lag in PC matches.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Reno Pechieu
Algintal Core Gallente Federation
27
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Posted - 2013.11.25 17:53:00 -
[223] - Quote
At the moment Orbital Strike is a broken Score-steak system, because: 1) Unlike Score-streak in other games, it isnGÇÖt tied to a player but a squad. This makes it easier to GÇ£farmGÇ¥. A high Score-streak in other games can be averted by killing that player, as said, this isnGÇÖt possible in Dust 514 ATM 2) Most Score-streaks in other games have limitations in some form, activation time, or ways to counter . In Dust itGÇÖs an attack from any place on the map, on any place of the map, with no risk to your side and no way for the enemy to oppose (other than not being there)
First I would love to see a Cooldown on NPC OBs Also, add recruitment for the target area to be painted with a scanner, as they do in real life. This would make scouts with scanners more important, note that this doesnGÇÖt necessary have to be the one calling the OB, maybe even in the squad. This would also reduce the OBs being used to counter every part of the map, failure to use scanner could cause the OB miss (not hugely, but could mean that it fails to kill the people capturing a point)
Another possibility as I mentioned in another thread would be to make OBs the decision of the commander of the round, putting one in responsibility of ground tactical developments to coordinate with the folks in space. Using a Commander Point system similar to Tom Clancy Endwar and give them more options.
The two secrets to be a good sadist:
1) Don't tell them everything you planned.
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