Hammerhead LandSharkX
Liberum Sapiens Xenodochi
5
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Posted - 2013.08.08 22:48:00 -
[1] - Quote
What do you think about removing war barge strikes from FW and PC? I think it would be better to just expand upon the EVE strikes by giving them clear and incentivized advantages over warbarge strikes, while allowing both to exist. I also like ZDub 303's post #56 #56 suggesting a new Orbital pre-requisite based on squad size and time rather than wp. This seems like a good way to reduce the 'snowball' nature of the warpoint = ob system and encourages people to squad up even more.
What do you think about EVE players earning the orbital strike? I think the upcoming FW changes are a good step in the right direction that open the door for cool new eve/dust crossovers. The FW system eve-side could provide a way for eve pilots to 'earn' orbitals by making the beacon itself similar to some sort of plex/incursion site defended by some controlling faction npc's perhaps. This gives an extra layer of advantage for the defending faction (as i think there should be) and would allow for eve pilots that don't actually call in strikes to be involved and get rewards for supporting the mercs on the ground or pilots doing the striking.
Severus Smith laid out a system for Eve-side strikes in post #71 that sounds like a great way to get capsuleers interested in dust. Though i dont think it would be balanced until we get dust > eve orbital cannons that allow mercs to fire back...I do think it is a very good option to allow eve pilots to intervene in fights that they are not directly involved in.
What do you think about who should earn calling in the orbital strike? I think this would be best solved when we get more robust squad systems in place (like a platoon leader, FC, etc) and better ways of communicating with eve pilots (beacon eve pilots in team chat, more eve-side ui and spectating/interaction with battle, eve pilots linking with specific squad learder(s)) but until then...
PC, let squad leads fight over it-they should be coordinated enough to keep using the system as is.
FW, If it comes down to "eve pilot has an orbital ready-who can drop it" I dont like any of the options I've heard for having the game pick who gets it (warpoints, take turns after 2500s, etc.)...But leaving it in the hands of any squad lead would have a ton of players just making themselves a squad lead (16 squad leads ~.~). So i'm fine with having any squad lead with x amount of points have access to it-even if it makes them race for it...that's best i can think of with our current limitations.
Additional thoughts:
Garrett Blacknova's post #18 brings up a good point about keeping NPC/warbarge strikes for dust only corporations. Though I do think it's fine to give dust/eve coordinating corps an advantage (i.e. better/more strikes) I don't think it's fun or fair to deny dust only corps from striking at all.
Cass Caul #19
Quote:Unrelated, I think you need to stop giving Guardian points to someone with the armor repairer on the squad leader during an OB, and all the kill assist points for hopping into a Tank/LAV while the OB drops. Agreed.
Beren Hurin #20
Quote:Would it be possible that whatever links a player over a district could link him automatically to the audio chat channel for the team he is launching strikes for? That could help with coordination. Agreed. I've suggested in a few other feedback threads on PC/orbitals that eve pilots should have access to team chat or something similar.
Kevall Longstride #50 suggests new map objectives that give orbital strikes to those that control them. I think this idea works very well with the (eventual?) addition of orbital cannons that can shoot at eve pilots. In the short term it could be as simple as swapping 1 or 2 of the current map objectives in skirmish modes to give orbital strike linking and/or orbital cannon operation, and possibly just remove the option for orbitals in domination/ambush. In the long term with (hopefully?) bigger maps & new game modes this could be added as a key map design component.
I agree strongly with pretty much everything in Brush Master's #61 post
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