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1. [Request] More stuff - in Feedback/Requests [original thread]
If itGÇÖs not too much to ask, could we also get a doohickey? Just one... or at least a whatchamacallit?
- by Reno Pechieu - at 2013.12.17 15:23:00
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2. A small tweak to Scanners - in Feedback/Requests [original thread]
Magpie Raven wrote: Please change the scanners so it gives us a snapshot of where the enemy is. If someone is going to be tracked on our radar it should be because he was hit with some tracking device or something Agreed, as a player that use...
- by Reno Pechieu - at 2013.12.12 02:59:00
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3. [Requests] No refund on broken vehicles - in Feedback/Requests [original thread]
With what the current 1.7 patch has demonstrated with the reduction in AV-weapon, this suggestion has become even more pressing.
- by Reno Pechieu - at 2013.12.12 02:52:00
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4. [Requests] The new Academy - in Feedback/Requests [original thread]
taxi bastard wrote: it makes sence but is still flawed. PC player can afford proto - casual cannot if new players are still in the battle with proto its still a shite day in the office. *Nods* The idea is to give new players a level play...
- by Reno Pechieu - at 2013.12.12 02:50:00
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5. Swarm Launcher thoughts. - in Feedback/Requests [original thread]
The damage reduction hurt the weapon, but range thing was over the top. Considering swarm-launchers are only able to lock on to vehicles, it seems ridiculous to reduce the weapons range against its primary target. Especially taken into considerat...
- by Reno Pechieu - at 2013.12.12 02:42:00
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6. vehicles are OP - in Feedback/Requests [original thread]
Cosgar wrote: CLONE117 wrote: tone down the active resists and damage mods as in cut them in half. and see how well that might work.. Or you could just wait for the mods to go into cooldown. Tanks have never been this weak. You just have t...
- by Reno Pechieu - at 2013.12.12 02:14:00
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7. [Requests] The issues about (stationary) turrets. - in Feedback/Requests [original thread]
Some feedback on turret placement on the 1.7: It seems there has been some changes, either that or turrets not spawn random (which I havenGÇÖt noticed before in public skirmish matches). Either way, they still horrific, often placing long-range t...
- by Reno Pechieu - at 2013.12.12 02:06:00
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8. vehicles are OP - in Feedback/Requests [original thread]
Crimson Cerberes wrote: SCATTORSHOT RINNEGATE wrote: you Mad, The only weapon that can destroy a tank is a tank so put your ass in a sica and you destroy a madrugar :) So here is the truth at last. Tankers don't want to be part of a balan...
- by Reno Pechieu - at 2013.12.12 01:56:00
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9. Solution for Tanks: Decouple Driving and Main Turret - in Feedback/Requests [original thread]
I agree, since CCP seem to telegraph that HAVGÇÖs in Dust should require multiple people to take down, itGÇÖs only fair that that it should require multiple people the effectively operate them. This could possibly be what they need, as their powe...
- by Reno Pechieu - at 2013.12.12 01:45:00
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10. [Requests] The new Academy - in Feedback/Requests [original thread]
nukel head wrote: Talos Vagheitan wrote: No. I've explained many times on these forums that gear is not what causes pubstomping. If pub matches are to be balanced, it needs to be done by balancing the SP of both teams. Sounds like a pr...
- by Reno Pechieu - at 2013.11.30 02:48:00
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11. [Requests] The issues about (stationary) turrets. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: I'm for harder to kill turrets, being protected while manning them, and better placement. On the condition the AI never targets drop ships or infantry with railguns. Why? It seems suspiciously like youGÇÖre trying to...
- by Reno Pechieu - at 2013.11.30 02:45:00
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12. [Requests] No refund on broken vehicles - in Feedback/Requests [original thread]
Baal Roo wrote: Again, I am skilled proto-AV. You can choose not to believe me if you like, but that's pretty silly. You claiming it to be silly donGÇÖt make it any less of a legit concern, since itGÇÖs unlikely a liar would out himself in a...
- by Reno Pechieu - at 2013.11.30 02:39:00
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13. [Requests] The new Academy - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Reno Pechieu wrote: [quote=Talos Vagheitan] I'm only going to try and explain this once. look at this game: http://postimg.org/image/5uox4u9av/http://postimg.org/image/gt06n0xw7/ Do you honestly believe that ba...
- by Reno Pechieu - at 2013.11.27 16:41:00
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14. [Requests] Something else on the television - in Feedback/Requests [original thread]
Heck, I just came up with something else to put on the screen: Faces of people we chat with (or group), like you see on many movies. I would love getting hailed by a contractor about a mission and seeing the guy on the screen while we use the voi...
- by Reno Pechieu - at 2013.11.27 13:41:00
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15. [Requests] The issues about (stationary) turrets. - in Feedback/Requests [original thread]
Patrick57 wrote: I've found AI turrets to be extremely accurate; a little too accurate for being AI and all.... Are you sure it was AI then? I found the AI to be dumb as dirt, often AI-controlled turret installations will be firing at enemy c...
- by Reno Pechieu - at 2013.11.27 13:38:00
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16. [Requests] The new Academy - in Feedback/Requests [original thread]
Talos Vagheitan wrote: No. I've explained many times on these forums that gear is not what causes pubstomping. I find it hard to believe that the increases in damage per shot, accuracy, range, hit-points, scanner boost and more does not gra...
- by Reno Pechieu - at 2013.11.27 13:29:00
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17. [Requests] No refund on broken vehicles - in Feedback/Requests [original thread]
Baal Roo wrote: I'm skilled proto-AV, and it's ridiculously/hilariously OP. 1) There is no way for me to discern if that is true or not, however: 2) Again, you are misusing the term GÇÿOver-poweredGÇÖ. AV weapons great one a huge advantage ag...
- by Reno Pechieu - at 2013.11.27 13:12:00
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18. [Requests] Something else on the television - in Feedback/Requests [original thread]
At the moment the only thing the screen in our quarters is showing is the marked, which gets mind numbingly dull after a while. Let us switch, let us watch battles in Dust, this could help tempt people into more PC and FW with the new Academy sug...
- by Reno Pechieu - at 2013.11.27 02:13:00
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19. [Requests] The new Academy - in Feedback/Requests [original thread]
[Feedback] At the moment many people are feeling something needs to be done about Public Matches, and IGÇÖm one of them. Fresh players coming out of the Academy, being meet by teams with advanced or proto gear and some leaving in disgust. So f...
- by Reno Pechieu - at 2013.11.27 02:00:00
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20. [Requests] The new Academy - in Feedback/Requests [original thread]
Reserved
- by Reno Pechieu - at 2013.11.27 02:00:00
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