Pages: 1 2 3 4 [5] 6 7 8 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Prangstar RND
Ahrendee Mercenaries EoN.
164
|
Posted - 2013.08.12 20:18:00 -
[121] - Quote
Jack Vanus wrote:Prangstar RND wrote:This is purely for PC:
Orbitals should get a contracts system. A Dust corp should be able to make a contract for clearance of an orbital. As I see it now there are two options: 1. contract the orbital strikes to any EVE player so anyone in EVE can pick up the contract and deliver the orbital. 2. contract the orbital strikes to an individual EVE player so only that person and his fleet can drop the orbital.
In the contract the following information should be present: Information about which corp issued the contract, information about who the corp that issued the contract is fighting, information about the system, planet and district the fight will take place on, the amount of ISK the EVE pilot will get for each successful strike/ kill. The time and date of the battle. We disagree, and think it adds an unnecessary mechanic to a system which should reward team play within an alliance. Additionally this just screams intelligence leaks which no group in their right mind would want to give away. Also no alliance should have to be paid to support their own team. If a corp wants to play with a fleet (and DUST wants to retain members better) the there is far better proof out there which shows groups which join a good alliance which is dedicated to supporting each other have higher retention rates and login rates in game. Quote:I highly disagree on removing the warbarge strikes as this will give players with EVE connection too big of a benefit, keep both and let the Dust player choose. We Agree with this statement currently. We do feel however the precision strike from the warbarge should have a delay to bring it more in line with the ship based OB support from EVE to help drive more support to cross platform support.
lol, who is this we you are referring too. I have an EVE character which is not in my Dust corp or alliance, I would still want to deliver orbital strike for my dust corp in PC though. Having strikes limited to alliance members limits the number of EVE players who could be doing strikes. Getting a contract system in will free it up for all EVE players. |
Jack Vanus
Brimstone Tactical Covert Intervention
0
|
Posted - 2013.08.12 20:56:00 -
[122] - Quote
Prangstar RND wrote:Jack Vanus wrote:Prangstar RND wrote:This is purely for PC:
Orbitals should get a contracts system. A Dust corp should be able to make a contract for clearance of an orbital. As I see it now there are two options: 1. contract the orbital strikes to any EVE player so anyone in EVE can pick up the contract and deliver the orbital. 2. contract the orbital strikes to an individual EVE player so only that person and his fleet can drop the orbital.
In the contract the following information should be present: Information about which corp issued the contract, information about who the corp that issued the contract is fighting, information about the system, planet and district the fight will take place on, the amount of ISK the EVE pilot will get for each successful strike/ kill. The time and date of the battle. We disagree, and think it adds an unnecessary mechanic to a system which should reward team play within an alliance. Additionally this just screams intelligence leaks which no group in their right mind would want to give away. Also no alliance should have to be paid to support their own team. If a corp wants to play with a fleet (and DUST wants to retain members better) the there is far better proof out there which shows groups which join a good alliance which is dedicated to supporting each other have higher retention rates and login rates in game. lol, who is this we you are referring too. I have an EVE character which is not in my Dust corp or alliance, I would still want to deliver orbital strike for my dust corp in PC though. Having strikes limited to alliance members limits the number of EVE players who could be doing strikes. Getting a contract system in will free it up for all EVE players.
The we I am referring to is my alliance which I represent. not just me. Our response has come after some discussion of what some of the ideas presented in this thread represent to the mechanics. Just because you may only represent yourself does not mean I do.
We do not disagree with the idea that lots of other pilots should be able to provide OB. We disagree with the mechanic proposed.
The early days of OB showed its already possible to allow multiple players provide OB regardless of alignment or allegiance... which provided a great deal of awesome opportunities.
Why do we need a contract? A contract creates a security leak which is easily exploited unrealistically and would mean small fleet like your alliance has would be easy pickings for the small gang fleets out there chasing your pilots off or ambushing them en route, even if you got help from the bigger fleets, everyone is going to know where the fight is at a level most fleet leaders would not appreciate having out there. Additionally does only the pilot who accepted the contract get to fire or his whole fleet? what happens if the fleet is made up of members in different corps or alliances? Sounds like a code writing nightmare to me.
Why not just let any pilot provide an OB? with priority set much the same as it is for joining a fleet in EVE by the ground team leader (read as make a platoon leader and company commander position please) which allows them to decide who can provide the OB through a filter by corp, alliance, and then open to all as well as by standings when they implement that as well. The mechanic works well, and should already have a basis to go on which works.
The mechanic we proposed gets what you wanted as an end state, but your ground team gets more control as well with less leaks unreasonably placed out there as part of a game mechanic or potential for extreme lag from awkward code creating the mechanics. |
Dante Kretschmer
D3LTA ACADEMY Inver Brass
63
|
Posted - 2013.08.12 21:58:00 -
[123] - Quote
This are great ideas indeed.
The fact that we can always call a warbarge OB makes the OB itself less awesome because of repetition. Giving total control of that feature to EvE pilots is definetly a step forward in improving the EvE/Dust link.
FW OB are the most troublesome. I favor the idea that the best should be the ones calling the strikes. However, in order to make every eligible squad leader have a chance, you could generate a random number between 0 and 1, and assing each SL an interval (chance) based on total WP, so the ones with more WP have a greater chance to earn the strike. Say the best squad leader will have the interval [0, 1/2], the second (1/2,1/2+1/3] and the third and subsequent squads will have equal chances in the interval (1/2+1/3, 1].
These are just figures, i'd probably give the best squad leader more than 1/2.
For PC battles let us handle ourselves.
This is a simple idea, easy to implement, and some tweaking required at the numbers, but much more than making a contract system for orbitals |
Jack Vanus
Brimstone Tactical Covert Intervention
1
|
Posted - 2013.08.13 01:04:00 -
[124] - Quote
Dante Kretschmer wrote:This are great ideas indeed.
The fact that we can always call a warbarge OB makes the OB itself less awesome because of repetition. Giving total control of that feature to EvE pilots is definetly a step forward in improving the EvE/Dust link.
FW OB are the most troublesome. I favor the idea that the best should be the ones calling the strikes. However, in order to make every eligible squad leader have a chance, you could generate a random number between 0 and 1, and assing each SL an interval (chance) based on total WP, so the ones with more WP have a greater chance to earn the strike. Say the best squad leader will have the interval [0, 1/2], the second (1/2,1/2+1/3] and the third and subsequent squads will have equal chances in the interval (1/2+1/3, 1].
These are just figures, i'd probably give the best squad leader more than 1/2.
For PC battles let us handle ourselves.
This is a simple idea, easy to implement, and some tweaking required at the numbers, but much more than making a contract system for orbitals
Why not just let the squad commanders get the OBs as they are now and whomever calls it in first gets it to encourage full squads to form in support of FW? Right now, we rarely see a full cohesive squad from the same alliance much less corp form on the opposing lines.
The problem with FW battles at this point is there isnt enough reward to encourage corps to really get involved and build up full squads consistently. Our FW ground teams rarely have issues getting OB support from FW pilots as we work specifically with our FW allies to coordinate with them and make it happen.
If your corp is struggling to get OB support in FW join VTS Pub channel and ask for a diplo and we will help you find FW corps to coordinate with even if they are on the opposing side.
In the mean time working some mathematical formula for something which is already suffering from a lack of manpower isnt the answer and if anything will further discourage cohesive team play. Make FW rewards for fighting in the battles more interesting and you will see more full squads and fight the wars. |
Vin Vicious
Capital Acquisitions LLC
234
|
Posted - 2013.08.13 07:17:00 -
[125] - Quote
Remove OBs from ambush, period. |
G Torq
ALTA B2O
199
|
Posted - 2013.08.13 19:01:00 -
[126] - Quote
The following are just thoughts and ponderings, and may reflect to or conflict with previous posts.
Orbitals in Insta-battles (NPC provided) Orbital provided to the team for every 400WP average earned across combatants on a team.
- Orbital available on a first-come basis to all qualified Squad Leaders
- Squads must consist of at least two (2) mercs to qualify
- Last Squad to direct an Orbital do not qualify (spread the load/love)
- All mercs deployed, in squads or solo, counts toward the 400WP average
- The Squad Lead is given an Assist for each killed enemy, as are any hitting or scanning/"painting" the enemies just prior to them dying from the bombardment
The 400WP is slightly less than the current 416,6 average required for a squad of 6, and since it is across the whole team, it should allow for occassionally earlier and slightly more frequent orbitals, but not incur a significant difference in the quantity of orbitals. As it is counted across the team and available to multiple Squad Leaders, it would show less favour to the squads doing the proverbial "Pubstomp", but instead leverage the Orbital Bombardment mechanics as something available to everyboty. In turn, it also means that less experienced Squad Leaders may "miss-use" a bombardment in a rush to deploy it.
Orbitals in Factional Warfare and Planetary Conquest battles (player provided) Orbital provided to the team, when an EvE pilot is connected to the district beacon.
- EvE pilot to connect to district and select 1 or more Squad Leads to communicate the availability to
- Squad Leads are informed of the availability, including type and size of bombartment munitions
- 1 or more selected Squad Lead places request with location and type of bombardment
- EvE pilot to choose which request to follow and deploys weaponry
- Bombardment causes EvE pilot to loose connection to the district, and triggers a 45 seconds cool-down before reconnect
- Kills are given to the EvE pilot, while the Squad Lead gets assists, as are any merc hitting the enemy combatants just prior to them dying, or to any merc having actively scanned/"painted" them
Non-directed bombardment When an EvE pilot is connected she can elect to perform a "blindfire" in the general direction of an objective. A blindfire bombardment is hostile to all merc in-theather, also in Factional Warfare, meaning this is a dangerous tactic, but a valid last-resort if no coordination can be arranged with the ground-forces for any reason. Location will be semi-random around either an installation/objective, MCC or a friendly Squad Lead.
|
Talos Vagheitan
D3M3NT3D M1NDZ
7
|
Posted - 2013.08.14 04:26:00 -
[127] - Quote
Jack Vanus wrote:CCP FoxFour wrote:DISCLAIMER: We would like to also... We like removing War Points... We actually like seeing...
Who the hell is this guy speaking for exactly? |
xTheSiLLyRaBBiTx
GunFall Mobilization Covert Intervention
9
|
Posted - 2013.08.14 17:58:00 -
[128] - Quote
Jack Vanus wrote:CCP FoxFour wrote:DISCLAIMER: This idea however introduces a problem. Currently because it is squads that earn orbital strikes the squad leader gets to call it in. That is very well defined. If the EVE player earns the orbital strike who gets to call the strike in? There are several options to this.We are currently favouring the idea of giving it to the squad with the most war points, but as said above nothing is final at this point. Bad idea. No modern military in the world would agree with this tactical option as it ruins flexibility on the battlefield for the ground commander. Any organized group would also have a problem with this and it will only get worse once larger groups are allowed to play. Any squad leader (and above when those leader positions actually get a mechanic) should be able to call in the OB based on when the Orbital becomes available. Organized groups already have this covered well tactically in game, and more skilled groups have a decentralized command and control of this. If the "highest WP" group mechanic goes live it will create a mechanic which does not reward team work beyond the squad level, or allow the ground leaders the tactical flexibility for providing mutual support to a squad under duress or press an attack.
Yea I would have to say that is a terrible idea. CCP should really focus on untouched aspects of this game that should have been finished by now, such as leveling terrain glitches out, solid hit detection, revival bugs, glitch cloaking that results in invisible shooters etc. If it's not one problem its another. Focus on the basics first before nit-picking at aspecs of the game that don't need to be messed with. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3146
|
Posted - 2013.08.14 18:17:00 -
[129] - Quote
1. I've been hoping something like that would be implemented eventually. 2. Couldn't be happier. I'll actually feel like I'm being useful now when I support my Corporation. 3. Regnum made a post a week or so back about implementing a ranking system similar to EVE FW in Dust. Maybe have the strike given to the highest ranked "officer" on that side? Might cause the same problems you mentioned, but just throwing it out there. |
Tiffany NE Shephard
Opus Arcana Covert Intervention
12
|
Posted - 2013.08.14 18:20:00 -
[130] - Quote
This is more EVE specific but for EVE pilots in FW I'd like to see an option where there's a timer and location set for the next FW battle to take place instead of having to coordinate with a squad and then missing it due to being far off in null/lowsec. |
|
Leovarian L Lavitz
Better Academy.
532
|
Posted - 2013.08.14 18:48:00 -
[131] - Quote
Continuous fire orbital - Available from the beginning of the match as long as there is an eve-pilot with orbital capable equipment.
The squad leader places an orbital order on the map, and the eve pilot locks onto the order, and then continuously fires his weapon at that location. Dust side it would be a continuous orbital-foom foom foom foom foom foom foom foom foom foom fom foom foom foom-in one location. In PC or faction warfare the damage from this strike is FF enabled. This could be used to bombard the enemy MCC continuously, this could be used to lock down an objective. or path of travel.
The enemies could hire a single mercenary or pirate to go chase away the eve pilot and end the strike. |
Ferocitan
Planetary Response Organization Test Friends Please Ignore
12
|
Posted - 2013.08.15 01:31:00 -
[132] - Quote
Remove regulsr orbital from pc and fw. Eve palyers earn the strike. Make queue system for squadleads. First one to get 2500 or 1000 points get the first. Second squad to get the required points take next and so forth. |
Jack Vanus
Brimstone Tactical Covert Intervention
3
|
Posted - 2013.08.15 03:09:00 -
[133] - Quote
Talos Vagheitan wrote:Jack Vanus wrote:CCP FoxFour wrote:DISCLAIMER: We would like to also... We like removing War Points... We actually like seeing... Who the hell is this guy speaking for exactly?
See alliance tag. I speak for them... (and a few more too)
Cheers |
Jack Vanus
Brimstone Tactical Covert Intervention
3
|
Posted - 2013.08.15 03:13:00 -
[134] - Quote
Leovarian L Lavitz wrote:Continuous fire orbital - Available from the beginning of the match as long as there is an eve-pilot with orbital capable equipment.
The squad leader places an orbital order on the map, and the eve pilot locks onto the order, and then continuously fires his weapon at that location. Dust side it would be a continuous orbital-foom foom foom foom foom foom foom foom foom foom fom foom foom foom-in one location. In PC or faction warfare the damage from this strike is FF enabled. This could be used to bombard the enemy MCC continuously, this could be used to lock down an objective. or path of travel.
The enemies could hire a single mercenary or pirate to go chase away the eve pilot and end the strike.
This is a good idea... not sure how it would work with multiple destroyers on grid. We sometimes have 3 or more destroyers ready to go in fleet to give ammo options to the ground commander, and back up in case a destroyer is lost. It could be too powerful if a big fleet shows up... but that would make us happy as well. |
Jack Vanus
Brimstone Tactical Covert Intervention
3
|
Posted - 2013.08.15 03:28:00 -
[135] - Quote
G Torq wrote:The following are just thoughts and ponderings, and may reflect to or conflict with previous posts.Orbitals in Insta-battles (NPC provided)Orbital provided to the team for every 400WP average earned across combatants on a team.
- Orbital available on a first-come basis to all qualified Squad Leaders
- Squads must consist of at least two (2) mercs to qualify
- Last Squad to direct an Orbital do not qualify (spread the load/love)
- All mercs deployed, in squads or solo, counts toward the 400WP average
- The Squad Lead is given an Assist for each killed enemy, as are any hitting or scanning/"painting" the enemies just prior to them dying from the bombardment
The 400WP is slightly less than the current 416,6 average required for a squad of 6, and since it is across the whole team, it should allow for occassionally earlier and slightly more frequent orbitals, but not incur a significant difference in the quantity of orbitals. As it is counted across the team and available to multiple Squad Leaders, it would show less favour to the squads doing the proverbial "Pubstomp", but instead leverage the Orbital Bombardment mechanics as something available to everyboty. In turn, it also means that less experienced Squad Leaders may "miss-use" a bombardment in a rush to deploy it. Orbitals in Factional Warfare and Planetary Conquest battles (player provided)Orbital provided to the team, when an EvE pilot is connected to the district beacon.
- EvE pilot to connect to district and select 1 or more Squad Leads to communicate the availability to
- Squad Leads are informed of the availability, including type and size of bombartment munitions
- 1 or more selected Squad Lead places request with location and type of bombardment
- EvE pilot to choose which request to follow and deploys weaponry
- Bombardment causes EvE pilot to loose connection to the district, and triggers a 45 seconds cool-down before reconnect
- Kills are given to the EvE pilot, while the Squad Lead gets assists, as are any merc hitting the enemy combatants just prior to them dying, or to any merc having actively scanned/"painted" them
Non-directed bombardmentWhen an EvE pilot is connected she can elect to perform a "blindfire" in the general direction of an objective. A blindfire bombardment is hostile to all merc in-theather, also in Factional Warfare, meaning this is a dangerous tactic, but a valid last-resort if no coordination can be arranged with the ground-forces for any reason. Location will be semi-random around either an installation/objective, MCC or a friendly Squad Lead.
This is in line with what I was previously discussing. We dont feel the pilot should have to select a squad leader, as all squad leaders should be able to request fire and then the appropriate pilot can choose to fire or not based on the squad leaders request by ammo type. More than one destroyer on grid gives more than one possible ammo type available usually. If any squad leader should be able to call in three OB in succession if the mechanic determines how many OB can be called because the tactical situation dictates it good on them and better for larger scale team work.
I disagree with the disconnect idea because its an unneeded mechanic preventing the pilot from firing for more than one squad in succession if he is the only one there but multiple squads can call in OB.
We feel limiting firing rate is unreasonable and if anything would unfairly benefit a larger fleet which shows up. If a small fleet or even one brave pilot wants to come out and fight we feel they should be able to have the option to get as many shots off as possible in a hit and run maneuver.
I think highly of the ideas you mentioned with kill assists for the mercs marking the targets and for the EVE pilots to get some recognition as well.
I am not a big fan of the wild bombardment ideas until the battlefields get a lot larger or there is a reasonable tactical situation where that would be the better choice. |
Jack Vanus
Brimstone Tactical Covert Intervention
3
|
Posted - 2013.08.15 03:56:00 -
[136] - Quote
God Anpu TheImmortal wrote:I don't like the idea of eve even having power over a battle in a game that is totally separate other than story line. These are 2 different types of games and should be respected as such without penalty. It's like with the alliance setup for corps if we wanted on dust a fps to get one set up we have to hopefully find someone in eve mind u and have it setup and pass our ceo title over to some one we don't know. I like the ideas for some intergration but you guys are making dust like eve's little play toys. If orbitals were to be called it should be by the ground force that has earned it so we on the dust side stay in controll of our game. Not downing eve but if we wanted to play eve we would.
I do agree on not letting EVE overrun the DUST514 game, and based on how well so many of the DUST only corps are doing in PC I think the mechanics of the EVE provided OB is far from overwhelming the ground battles.
Its not a separate game. Its the same game in the same New Eden universe...You arent playing DUST514 anymore than someone else is playing EVE Online... Everyone is playing in New Eden. It is just played on two different platforms. Don't bother trying in keeping them separate, because its a big sandbox and its only going to get bigger.
|
v4victory
Edimmu Warfighters Gallente Federation
42
|
Posted - 2013.08.15 06:23:00 -
[137] - Quote
okay first of leave orbitals alone as they currently are as far as fractional warfare and planetary conquest goes orbitals should be issued by a npc not a eve player keeping the games serperate till both sides can be ironed out to equally benifit both sides shoulda been the first concern it aparently was not
example 1 hav's started getting messed with now we have 1-3 million isk pieces of equipment that are either gods or scrap metal depending on the av on the oponets side
example 2 heavys hit over the head so hard they are a ghost of there old shell
example 3 laser rifiles only useful for collecting dust
what did we learn the more ccp messes with something the more broken and messed up it becomes
simple idea dont ask how to change orbitals but give more warpoint options scanning instalation drops bomb runs drone support ext
if you take orbitals out of player hands on the dust side thats like saying hey i have no clue what im doing when missiles are fired from a navy ship they need a target that can be done by computer or laser target from boots on the ground there is no difference in concept from a ship orbiting above a planet it would need a signal to lock on to to guide its shots for optimal percision
now if you mess with pc and fw either further guess what will happen even less people will attempt to care about it pushing everyone into pug matches and adding more irritation to a already growly irritating game |
G Torq
ALTA B2O
201
|
Posted - 2013.08.15 09:43:00 -
[138] - Quote
Jack Vanus wrote:We (my alliance mates) do not feel the pilot should have to select a squad leader, as all squad leaders should be able to request fire and then the appropriate pilot can choose to fire or not based on the squad leaders request by ammo type. More than one destroyer on grid gives more than one possible ammo type available usually. If any squad leader should be able to call in three OB in succession if the mechanic determines how many OB can be called because the tactical situation dictates it good on them and better for larger scale team work.
I disagree with the disconnect idea because its an unneeded mechanic preventing the pilot from firing for more than one squad in succession if he is the only ship there and multiple squads can call in OB.
We feel limiting firing rate is unreasonable and if anything would unfairly benefit a larger fleet which shows up. If a small fleet or even one brave pilot wants to come out and fight we feel they should be able to have the option to get as many shots off as possible in a hit and run maneuver after all they are risking their ship on grid against a much larger fleet waiting for them.
I think highly of the ideas you mentioned with kill assists for the mercs marking the targets and for the EVE pilots to get some recognition as well. It would create some good cross platform pride.
I am not a big fan of the wild bombardment ideas until the battlefields get a lot larger or there is a reasonable tactical situation where that would be the better choice.
Good points, but allow me to try to counter :)
Selecting 1 or more Squad Leads allows the EvE pilot to favour a specific person, or exclude a known "issue" (bad or suspected rogue Squad Lead). Conversely, it allows for combined "Awox'ing + Jenza'ing", if a party can manage to insert both a Squad Lead and an Egger in a PC combat. In Factional Warfare, it allows the EvE pilot to select a known party, instead of randoms. Basically, purpose is to allow for more dynamics between the EvE pilot(s) and the infantry.
The Disconnect mechanics for the district beacon is to limit the situation where only 1 side fields EvE pilots. Many Corps (currently) have no EvE presence, and having a pilot in orbit should not be an automatic win. At least having 45 seconds between bombardments should give a window where the other side know they are fairly safe. Note: The disconnect should be on the beacon-side, so all pilots are taken off-grid. Effectively, no-one can fire during the window.
Finally, Blindfire allows different mechanics, either by rogue pilots, or in situations where there is a lack of coordination. The latter will likely be in case of Factional Warfare, since Planetary Conquest will have better communication. As the theather grows, it should become more directly useful (you observe this yoursef).
I'm not saying I'm right or anything - Is good we have the discussion, and I hope SocksFour is reading it :) |
bethany valvetino
Dead Six Initiative Lokun Listamenn
81
|
Posted - 2013.08.15 14:55:00 -
[139] - Quote
SponkSponkSponk wrote:I like the fact that Eve players have to earn their bombardments by risking themselves by being undocked and uncloaked etc.
If you have ever played eve and been involved in FW mission running or plexing, you would understand how lacking in risk this idea is.
The idea of Eve pilots earning an OB bothers me. Having played eve since just after beta, the one thing I have learned is how quickly Eve pilots will learn to exploit game mechanics...
I'm already thinking, My eve toon drops off an OB ready ship at the POS is have just a few hundred thousand km from my district... I then oribit the button in my Atron (no risk) then when I have my points I go get my OB ships, wait for a requested OB, warp in, drop OB go back to farming for the next one. total risk.. one Atron.
What I really think is this idea will either allow this kinda of exploit, or battles will be fought in space for the button... during which time NO ONE will be building points for an OB.
Whilst this might being about good space fights, it will also deprive the bunnies of the OBs.
Having said all of that... Untill we have player owned War Barges and MCCs, I honestly think they should be removed from PC matches, but not FW matches as they are still currently public and free for all to join. Once we have War Barges, which to my mind should be something like a carrier for merc with space to ground weapons only, Fleet Commander gang links for the troops and can be killed, I would suggest they are put back into PC matches and excluded from all public matches, instant and FW.
There is also the issue with what happens when only one side has eve support... if all the guys on the button earns point, then you could have a unlimited (in theory) OBs and the exploit goes like this... WHOLE fleet earns OBs for each member of the fleet, then head back to POS and wait for OBS to be called in... BAD BAD BAD BAD BAD idea!!!! |
Pryke Bastion
GunFall Mobilization Covert Intervention
30
|
Posted - 2013.08.15 15:17:00 -
[140] - Quote
Jack Vanus wrote:G Torq wrote:
Orbital available on a first-come basis to all qualified Squad Leaders
As it is counted across the team and available to multiple Squad Leaders, it would show less favour to the squads doing the proverbial "Pubstomp", but instead leverage the Orbital Bombardment mechanics as something available to everyboty. In turn, it also means that less experienced Squad Leaders may "miss-use" a bombardment in a rush to deploy it. This is in line with what I was previously discussing. And think the above should apply across all of the OB mechanics. It encourages full squads and for them to have better team work, and also allows for meta-gaming mischief once on the ground which should be an option or risk at all times. Orbitals in Factional Warfare and Planetary Conquest battles (player provided)Orbital provided to the team, when an EvE pilot is connected to the district beacon.
- EvE pilot to connect to district and select 1 or more Squad Leads to communicate the availability to
- Squad Leads are informed of the availability, including type and size of bombartment munitions
- 1 or more selected Squad Lead places request with location and type of bombardment
- EvE pilot to choose which request to follow and deploys weaponry
- Bombardment causes EvE pilot to loose connection to the district, and triggers a 45 seconds cool-down before reconnect
- Kills are given to the EvE pilot, while the Squad Lead gets assists, as are any merc hitting the enemy combatants just prior to them dying, or to any merc having actively scanned/"painted" them
I like the idea of more communication required between squad leads and capsuleers to authorize OBs. In my personal opinion, Jack's coordination list is something that should be integrated into the warbarge UI. OMG imagine if one of the displays in the waiting room actually had a *gasp* useful interface?!
When a merc accepts a fw or pc contract, he typically spends 7-8 minutes in the warbarge waiting room. It'd be easy to build a dust-eve interface into that setting. Basically I see it as a chat lobby instanced per district where capsuleers could advertise availability by connecting to the district, squad leads request clearance for orbital support, and receive confirmation of authorization. (Whether or not the pilots follow through is entirely meta I suppose)
Once the warbarge interaction is complete, the pilots are free to leave the district beacon as they choose and must return only to deliver orbital strike. Having a destroyer visibly parked on a beacon for 20 mins and expecting it not to blow up is pretty far fetched.
Pryke out. |
|
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
104
|
Posted - 2013.08.15 15:19:00 -
[141] - Quote
OS need to destroy ANY tank , thats my ONLY complaint about OS |
Jade Hasegawa
Intrepidus XI EoN.
47
|
Posted - 2013.08.15 15:42:00 -
[142] - Quote
CCP FoxFour wrote:DISCLAIMER: This is a discussion about stuff that has not happened yet and is not planned to happen for at least a few months at the earliest. There was a discussion on IRC about it yesterday and I wanted to keep the discussion going. Nothing in here is finalized yet, work has not even begun on it yet. /disclaimer Hey guys, It is no secret that one of the things we would like to do is fiddle with the orbital strikes design. This includes a few small things like normalizing how we name everything (precision strike, orbital strike, orbital bombardment, other random names), making sure players know when they have an orbital strike available by always displaying something on the HUD instead of having the message show up and then disappear which often gets missed (I had 3 OBs the other night and had no idea... I am a bad squad leader...). One of the other things we would like to do is make it so that NPC provided orbital strikes, the precision strike from the war barge, is only available in what is currently known as instant battles. That would mean that in in Factional Warfare and Planetary Conquest battles the only orbital support would be from EVE players. This is a pretty straight forward change but there is more we want to do. We would like to also make it so that EVE orbitals are NOT earned via war points. Orbitals in instant battles would still be earned via WP... unless we come up with something else but at this time we are currently not thinking of touching it. For EVE orbitals though we are looking at making it so that the EVE pilot earns the orbital strike by capturing a beacon above the district. This would work very much the same way Factional Warfare complex beacons work. Also very similar to how it worked for the Fanfest tournament. This idea however introduces a problem. Currently because it is squads that earn orbital strikes the squad leader gets to call it in. That is very well defined. If the EVE player earns the orbital strike who gets to call the strike in? There are several options to this.
- Any squad leader fighting for the same faction as the EVE pilot gets to call it in. This however leads to all the squad leaders rushing as quickly as possible to call it in as the EVE player is probably going to fire on the first target to appear. This means that often times they may be wasted and experienced players will probably rage... a lot.
- The squad leader of the squad with the most war points gets access to the orbital strike. They are the ones with the most WP and so probably the most deserving of it... but that will probably snowball in a match and no one else would ever get it.
In a Planetary Conquest match we could open it up to all squad leaders and say "hey, your match control your people" and that would be the end of it. However in a Factional Warfare match you don't control who gets in and who doesn't so it's not fair to say that and we would like to have the same system for handling this with both types of battle. We are currently favouring the idea of giving it to the squad with the most war points, but as said above nothing is final at this point. The three things I am most interested in hearing about are:
- What do you think about removing war barge strikes from FW and PC?
- What do you think about EVE players earning the orbital strike?
- What do you think about who should earn calling in the orbital strike?
That of course does not mean don't discuss other things relating to orbital strikes, but I would prefer to keep that discussion focused around those 3 points. So please, let us know what you think. Really? The game is full of bugs and you want to feck about with the orbitals?
*sigh* ok my 0.02 ISK:
Leave the system as is for now, not all the corps are guaranteed to have EVE players and may not want to deal with that
What I WOULD like to see is various typesof them
Only way Ican see it working atm : SP into orbital targeting system with a choice of dif ones to go to;
IE precison strike that we already have, but its a war on a planet so why cant we have called in artillery strikes as off map support?
Also as an Orbitalwhy not a Missile/torpedo strike option? |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3156
|
Posted - 2013.08.15 16:32:00 -
[143] - Quote
Jade Hasegawa wrote:Really? The game is full of bugs and you want to feck about with the orbitals?
*sigh* ok my 0.02 ISK:
Leave the system as is for now, not all the corps are guaranteed to have EVE players and may not want to deal with that
What I WOULD like to see is various typesof them
Only way Ican see it working atm : SP into orbital targeting system with a choice of dif ones to go to;
IE precison strike that we already have, but its a war on a planet so why cant we have called in artillery strikes as off map support?
Also as an Orbitalwhy not a Missile/torpedo strike option? Are you serious?
CCP FoxFour wrote:DISCLAIMER: This is a discussion about stuff that has not happened yet and is not planned to happen for at least a few months at the earliest. There was a discussion on IRC about it yesterday and I wanted to keep the discussion going. Nothing in here is finalized yet, work has not even begun on it yet. /disclaimer I mean, you quoted the bloody post. Did you even read it? |
Bright Cloud
Namtar Elite Gallente Federation
0
|
Posted - 2013.08.15 16:35:00 -
[144] - Quote
My idea would be that you introduce a new role to matches. The officer in charge option. Make the player with the most WP in the lobby the officer in charge. And only he can claim the orbitals in FW matches. In PC matches there should be a voting system and only the squad leaders are allowed to vote for a OIC (officer in charge). That should fix the issue for that. |
Pryke Bastion
GunFall Mobilization Covert Intervention
31
|
Posted - 2013.08.15 17:17:00 -
[145] - Quote
THE TRAINSPOTTER wrote:OS need to destroy ANY tank , thats my ONLY complaint about OS
Player fired Tactical laser strikes do |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
517
|
Posted - 2013.08.15 17:32:00 -
[146] - Quote
Fox, you need to call the EVE devs and get them in on anything you do. I play both games and it feels like cross game actions don't have any substantial impacts. Without equal impacts on both games, there is no incentive for them to work together, even if you play both like myself. |
Luther Mandrix
Planetary Response Organization Test Friends Please Ignore
97
|
Posted - 2013.08.15 19:57:00 -
[147] - Quote
Eve pilot should do the targeting. If he kills a lot of blue dots should it affect his faction standings? |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3157
|
Posted - 2013.08.16 01:11:00 -
[148] - Quote
Luther Mandrix wrote:Eve pilot should do the targeting. If he kills a lot of blue dots should it affect his faction standings? NOPE.
Total game breaker right there. Remember all those threads about EVE players just randomly showing up and killing Dust players for kicks?
That's what that would result in. No amount of faction standing loss will prevent people from rolling new FW alts just to troll Dust players. |
WSixsmith Dust
Ultramarine Corp
5
|
Posted - 2013.08.16 03:18:00 -
[149] - Quote
I Completely agree that Orbitals Should be earned on the EVE side.
The destroyer would land on grid connect to the beacon and begin calculating a firing solution. Once Complete then he lets his squad mates on the ground know or the orbital window pops up for the boys on the ground and they call it in.
Once the strike has dropped the EVE player then needs to wait for the dust to settle / wait for the guns to reload / recharge before he can drop another strike.
This way the EVE pilot doesn't sit there with his pants down in gank town without feeling like he's really contributing.
One good thing about using a reload / recharge timer on the guns would be that the eve player could then also split his guns so you can fire one or two guns at a target doing less damage but spreading out the strikes so there would be way more interaction between the two sides of the game. |
Samahiel
Goonfeet Top Men.
70
|
Posted - 2013.08.17 01:10:00 -
[150] - Quote
I think the following chat I had sums up my opinion on the matter succinctly
Quote: (8:00:16 PM) Samahiel: I haven't figured out my stance on that OB devblog (8:00:43 PM) Paradox: I haven't totally either. I'm glad they are thinking about it, but, I'm not sure what I feel about it. (8:00:52 PM) Samahiel: I like the idea of the EVE pilot offering the orbital and picking a squad commander to give it to. (8:01:26 PM) Samahiel: I also like decoupling it from war points, because it becomes a more tactical tool instead of just a reward. (8:01:36 PM) Paradox: I like the better idea of having a 'phantom squad position.' (8:01:38 PM) Samahiel: also removing npc strikes (8:02:04 PM) Paradox: That position is the EvE Pilot. You can invite them as a phantom seventh. (8:02:10 PM) Samahiel: that way a team could be losing the warpoint game but might turn the tide because they have orbital support, instead of one team just strengthening their advantage. (8:02:15 PM) Paradox: That way they can hear comms if they (god forbid) have EvE Voice. (8:02:37 PM) Samahiel: I refuse to enable eve voice (8:03:04 PM) Paradox: My question, really, apart from all this is how do -we- intergrate EvE / DUST for when it comes around. (8:03:15 PM) Paradox: Do I just Skype/Mumble Call you and yell across my room? (8:03:22 PM) Paradox: (cus I can do that?) (8:05:37 PM) Samahiel: Three big questions, Why do corporations matter, Why do districts matter, Why does EVE matter. You answer those and DUST is compelling to the average player. I'm not sure CCP has that answer. (8:06:52 PM) Paradox: Well, on the other hand. The average player is [redacted]. (8:07:51 PM) Samahiel: I mean frankly there isn't much you can do in corps that you can'd do solo. Cept talk to non-**** lords. It's not like MMOs which have content geared towards organized groups. All the district does is give the corp a pittance of income, and since the corp can't do anything for the player why does the player care about the district? And the EVE connection barely exists. (8:09:21 PM) Paradox: I agree with you there. But, on the other hand, I like being ready for the eventuality. (8:09:40 PM) Paradox: That you'll need EvE Support. but, like, the go-betweens won't be there. (8:11:33 PM) Paradox: So, my question would be how to prepare for the CCP Reality (8:11:39 PM) Samahiel: true (8:11:52 PM) Samahiel: it'll probably be shout over mumble or type on jabber in a laptop (8:13:15 PM) Paradox: I mean I can shout at my computer from where I sit and you'll hear it. But, there -has- to be a better way. (8:13:42 PM) Paradox: The gnawing realization is that there probably isn't.
|
|
|
|
|
Pages: 1 2 3 4 [5] 6 7 8 :: one page |
First page | Previous page | Next page | Last page |