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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Garrett Blacknova
Codex Troopers
3448
|
Posted - 2013.09.02 12:31:00 -
[181] - Quote
Mobius Wyvern wrote:A Corp that's trying to do PC with no EVE players should suffer for that.
Most Corps are forming alliances that also have EVE Corps, which was part of the intention of this game all along: to have us both cooperate.
If this has to wait until those orbital cannons can be finished, then fine, but NPC strikes just eliminate any interest in working with EVE players for orbitals. Even though our strikes do more damage, people will still gravitate toward the "easy" and "safe" option, even when it makes no sense to do so. Re-read my post.
Precision Strikes don't have advantages under my proposed system. The only arguable advantage is the result of the "smaller blast radius" disadvantage - they have less collateral damage and can be used with less risk of friendly fire in mid-range combat. Also, if there's a cooldown on the use of the Precision Strikes, then EVE Orbitals will be able to "fill in" when a Precision Strike is still on cooldown, meaning EVE players can provide more consistent fire support.
The devs have directly stated that they DON'T WANT TO FORCE players to rely on the EVE/DUST link. I agree that it should be encouraged, and should give an advantage when it's used, but I disagree that going without should totally gimp your Corp in one of the primary aspects of being a Corp.
EDIT: Also worth mentioning, I think there needs to be a delay between calling for a Precision Strike and the Warbarge actually firing. That would negate the one area where people can legitimately argue that there's an advantage to Precision Strikes. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3404
|
Posted - 2013.09.02 17:20:00 -
[182] - Quote
Garrett Blacknova wrote:Mobius Wyvern wrote:A Corp that's trying to do PC with no EVE players should suffer for that.
Most Corps are forming alliances that also have EVE Corps, which was part of the intention of this game all along: to have us both cooperate.
If this has to wait until those orbital cannons can be finished, then fine, but NPC strikes just eliminate any interest in working with EVE players for orbitals. Even though our strikes do more damage, people will still gravitate toward the "easy" and "safe" option, even when it makes no sense to do so. Re-read my post. Precision Strikes don't have advantages under my proposed system. The only arguable advantage is the result of the "smaller blast radius" disadvantage - they have less collateral damage and can be used with less risk of friendly fire in mid-range combat. Also, if there's a cooldown on the use of the Precision Strikes, then EVE Orbitals will be able to "fill in" when a Precision Strike is still on cooldown, meaning EVE players can provide more consistent fire support. The devs have directly stated that they DON'T WANT TO FORCE players to rely on the EVE/DUST link. I agree that it should be encouraged, and should give an advantage when it's used, but I disagree that going without should totally gimp your Corp in one of the primary aspects of being a Corp. EDIT: Also worth mentioning, I think there needs to be a delay between calling for a Precision Strike and the Warbarge actually firing. That would negate the one area where people can legitimately argue that there's an advantage to Precision Strikes. I guess I can see that, but I would still say that the "NPC" strikes wouldn't be necessary if we had the means to fire back into orbit in-game. That way, even if you didn't have EVE players for support, you would still be able to defend yourself from them if your opponent brought some.
Don't forget that while they said they dont' want to force cooperation, they have said that War Barges are going to be EVE ships piloted by EVE players, which is where the "NPC" strikes come from in the first place.
By that reckoning, it looks like one way or another, using EVE players would be the only way to attain orbital strikes outside of an Instant Battle. |
Annabandak Mercery
Knights Of Ender
41
|
Posted - 2013.09.05 11:09:00 -
[183] - Quote
CCP FoxFour wrote:Oh yea, also I would like to look at giving the EVE player in FW LP for dropping orbitals... need to look into it though and make sure it cannot be exploited or anything stupid like that. :)
yes eve players like me need to be rewarderd , its dangerous ast its hanging at the planet in your expensive ship.
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Godin Thekiller
Hellstorm Inc League of Infamy
554
|
Posted - 2013.09.08 00:29:00 -
[184] - Quote
How about the Cap' gets to pick where the OB gets dropped. The pilot gets access to the team comms when he locks to the district, and talks to the Mercs on the ground on where to put it? |
Cross Atu
Conspiratus Immortalis
1689
|
Posted - 2013.09.08 19:17:00 -
[185] - Quote
I've given this quite a bit of thought since this thread first went up, so here goes.
CCP FoxFour wrote: Hey guys,
It is no secret that one of the things we would like to do is fiddle with the orbital strikes design. This includes a few small things like normalizing how we name everything (precision strike, orbital strike, orbital bombardment, other random names), making sure players know when they have an orbital strike available by always displaying something on the HUD instead of having the message show up and then disappear which often gets missed (I had 3 OBs the other night and had no idea... I am a bad squad leader...).
HUD updates are great, as is the normalizing of terms, so long as it is just the terms and does not bleed over into homogenizing game mechanics.
Quote:One of the other things we would like to do is make it so that NPC provided orbital strikes, the precision strike from the war barge, is only available in what is currently known as instant battles. That would mean that in in Factional Warfare and Planetary Conquest battles the only orbital support would be from EVE players. This is a pretty straight forward change but there is more we want to do. I'd go slow with this, try adding a time delay to the NPC strikes such that EVE support will give you faster and more powerful strikes while the NPC still provides some option. Once at that state give it awhile to simmer while you collect data. The change to allow only EVE support as a source of OBs would actually help my alliance in PC and FW but it feels like too big a change too quickly. Being methodical > sweeping changes, pretty much every time.
Quote:We would like to also make it so that EVE orbitals are NOT earned via war points. Orbitals in instant battles would still be earned via WP... unless we come up with something else but at this time we are currently not thinking of touching it. For EVE orbitals though we are looking at making it so that the EVE pilot earns the orbital strike by capturing a beacon above the district. This would work very much the same way Factional Warfare complex beacons work. Also very similar to how it worked for the Fanfest tournament. So how would this effect the frequency of OBs being dropped in, could only one ship capture that beacon, could only one fleet, could opposing forces both hold it if they choose not to shoot at each other in the sky? Making the EVE side of OBs more interactive is a great idea but how does this impact game flow and tactics in general? For that matter why make it exclusively one way or the other, how about a hybrid system wherein either EVE pilots or Merc squad leads could earn OBs for their team?
continued in post 2
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Cross Atu
Conspiratus Immortalis
1689
|
Posted - 2013.09.08 19:36:00 -
[186] - Quote
post 2
Quote:This idea however introduces a problem. Currently because it is squads that earn orbital strikes the squad leader gets to call it in. That is very well defined. If the EVE player earns the orbital strike who gets to call the strike in? There are several options to this.
- Any squad leader fighting for the same faction as the EVE pilot gets to call it in. This however leads to all the squad leaders rushing as quickly as possible to call it in as the EVE player is probably going to fire on the first target to appear. This means that often times they may be wasted and experienced players will probably rage... a lot.
- The squad leader of the squad with the most war points gets access to the orbital strike. They are the ones with the most WP and so probably the most deserving of it... but that will probably snowball in a match and no one else would ever get it.
Again a hybrid system is better, if the SL can earn OB support s/he can call that OB as normal, meanwhile if the EVE pilot earns an OB from the beacon then that OB can be offered to the ground teams via the highest WP mechanic listed above with an additional tiered or cool down system in place so that it is more likely those EVE side earned OBs are spread around at least a little bit.
This method however is more for FW than PC, I'll get to PC in a moment.
Quote:In a Planetary Conquest match we could open it up to all squad leaders and say "hey, your match control your people" and that would be the end of it. However in a Factional Warfare match you don't control who gets in and who doesn't so it's not fair to say that and we would like to have the same system for handling this with both types of battle. You may have to give up on that idea of one system for both battle types. At least if you're pushing for a system that is purely EVE based you are in a heavy bind. The more tactical command and control there is for a battle the more dynamic the system is required to be otherwise you're hobbling game play, the less CnC there is in a match the more you have to mechanically structure to avoid an unplayable mess, such as FF turned on in Pubs.
Unless you fundamentally alter the Dust FW mechanics such that corps and mercs have standings and have to join a militia as per EVE you're going to run into this heavy divide because often times the Mercs in FW aren't going to have "skin in the game" so to speak.
The key problem here is that any system which limits the ability of SL to call in support during coordinated PC matches is a degradation of current game play, and frankly there aren't many options when it comes to limiting player deployment of OB support that don't... well, limit player deployment of OB support. Which in turn unfairly punishes coordinated alliances that actually have a strong presence within both EVE and Dust.
Quote:We are currently favouring the idea of giving it to the squad with the most war points, but as said above nothing is final at this point. Having this be the exclusive method places an excessive burden on a single SL during all coordinated team matches. For a more 'Pub' style environment it's a fun little bonus, but for a PC battle it means that all your OB support is tied to one Merc and that is a messy tactical bottleneck which does not promote either fun or coordinated play.
Quote:The three things I am most interested in hearing about are:
- What do you think about removing war barge strikes from FW and PC?
- What do you think about EVE players earning the orbital strike?
- What do you think about who should earn calling in the orbital strike?
That of course does not mean don't discuss other things relating to orbital strikes, but I would prefer to keep that discussion focused around those 3 points. So please, let us know what you think.
- Do not remove them at this time, add a 'cooldown' or time delay on the strikes so that EVE assets are not only more powerful, as is already true, but faster as well. Assess this new method for awhile and polish as needed.
- Hybrid method over homogenized method. If you make OB earnings exclusive to EVE players and make drops exclusive to the highest WP SL not only does it snowball but it bottlenecks dynamic command and control. Further more it creates a system where tech glitches have a more negative impact on game play. If you're OB calling SL gets d/c'ed you're without OB until the game refreshes someone else into that slot. Even worse if you're EVE OB ship gets a socket error you lose all OB support/earnings until someone new is in position causing the frantic "drop it now" sloppy OBs even in full team PC matches because you never know when the OBs you've earned are going to suddenly vanish.
- Hybrid method is best, SL call in the OBs they've earned. High WP earning squad calls in the OBs earned EVE side. Some scaling work will likely need to be done for frequency of OBs and for ratio of EVE to Dust, but that's fine.
Cheers, Cross |
Vesago Ghostcore
Rejected Clones
0
|
Posted - 2013.09.09 11:34:00 -
[187] - Quote
My only real opinions on the orbital strike issue is that the strike caller should not get credit for the kills, and the Pilot should get LP for every toon he kills on the ground. |
SILENTSAM 69
SONS of LEGION RISE of LEGION
541
|
Posted - 2013.09.09 22:21:00 -
[188] - Quote
Quote:The three things I am most interested in hearing about are:
What do you think about removing war barge strikes from FW and PC? What do you think about EVE players earning the orbital strike? What do you think about who should earn calling in the orbital strike?
That of course does not mean don't discuss other things relating to orbital strikes, but I would prefer to keep that discussion focused around those 3 points.
So please, let us know what you think. Removing the NPC strike is not only a good idea, but something DUST really badly needs when it comes to PC mode.
Having EVE players earn the strikes is a good diea. It is boring just sitting up there without anything to do. It is currently quite easy to warp in a small fleet, place a strike and warp out. Having the pilots orbit a beacon or something to earn the strike, and continue to earn more will make the game play more interesting in EVE, and allow for more actual combat.
I almost think the EVE player should decide which squad leader to give it to. Let them decide over comms. The in game voice comms work fine, and so does third party software many of us use already. That said this is less important, and can be done many different ways. |
Vesago Ghostcore
Rejected Clones
3
|
Posted - 2013.09.10 11:23:00 -
[189] - Quote
[quote=SILENTSAM 69]Quote: I almost think the EVE player should decide which squad leader to give it to. Let them decide over comms. The in game voice comms work fine, and so does third party software many of us use already. That said this is less important, and can be done many different ways.
I have tried to use the voice chat in Eve to talk to Dust mercs and it didn't work, but maybe I was just doing something wrong. |
Bieomaxx
Forsaken Immortals Top Men.
4
|
Posted - 2013.09.10 12:30:00 -
[190] - Quote
i think short term your points are fine, but long term we need to be looking at team/squad structures to add a further position in there, eg the platoon leader/wing commander equiv.
i think this roll should be voted in while in the barge by the squad leaders, and then that person doesn't load into the map like normal players but into a over head map style of think where he can see all his troops and Reds where scanned. he then controls the spending of the wp's by taking requests from the squad leaders for OB's/turrets/resupply units. He then can also issue commands to teh squads/leaders on what to capture/defend.
his own experaince and isk gain is worked out on who successful his team are at tending to his orders. and whether they win or not.
this in turn can be supported by the eve pilots by them gaining the OB's and providing the commander options on what OB's are available based on what ship equipment the pilots are using.
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RAIN6 BLOOD
Crux Special Tasks Group Gallente Federation
0
|
Posted - 2013.09.10 16:11:00 -
[191] - Quote
Kinda takes away fromthe game that the orbital strikes are AI. Eve players should be above these planets bombing them, not an AI. If you want Eve players to utilize DUST players offer them more than the small amounts of boosts you are offering them. They need an incentive to interact. |
Xerxes Feroze
Vanguard Unlimited Sovereign Stars
36
|
Posted - 2013.09.22 19:26:00 -
[192] - Quote
CCP FoxFour wrote:DISCLAIMER: This is a discussion about stuff that has not happened yet and is not planned to happen for at least a few months at the earliest. There was a discussion on IRC about it yesterday and I wanted to keep the discussion going. Nothing in here is finalized yet, work has not even begun on it yet. /disclaimer Hey guys, It is no secret that one of the things we would like to do is fiddle with the orbital strikes design. This includes a few small things like normalizing how we name everything (precision strike, orbital strike, orbital bombardment, other random names), making sure players know when they have an orbital strike available by always displaying something on the HUD instead of having the message show up and then disappear which often gets missed (I had 3 OBs the other night and had no idea... I am a bad squad leader...). One of the other things we would like to do is make it so that NPC provided orbital strikes, the precision strike from the war barge, is only available in what is currently known as instant battles. That would mean that in in Factional Warfare and Planetary Conquest battles the only orbital support would be from EVE players. This is a pretty straight forward change but there is more we want to do. We would like to also make it so that EVE orbitals are NOT earned via war points. Orbitals in instant battles would still be earned via WP... unless we come up with something else but at this time we are currently not thinking of touching it. For EVE orbitals though we are looking at making it so that the EVE pilot earns the orbital strike by capturing a beacon above the district. This would work very much the same way Factional Warfare complex beacons work. Also very similar to how it worked for the Fanfest tournament. This idea however introduces a problem. Currently because it is squads that earn orbital strikes the squad leader gets to call it in. That is very well defined. If the EVE player earns the orbital strike who gets to call the strike in? There are several options to this.
- Any squad leader fighting for the same faction as the EVE pilot gets to call it in. This however leads to all the squad leaders rushing as quickly as possible to call it in as the EVE player is probably going to fire on the first target to appear. This means that often times they may be wasted and experienced players will probably rage... a lot.
- The squad leader of the squad with the most war points gets access to the orbital strike. They are the ones with the most WP and so probably the most deserving of it... but that will probably snowball in a match and no one else would ever get it.
In a Planetary Conquest match we could open it up to all squad leaders and say "hey, your match control your people" and that would be the end of it. However in a Factional Warfare match you don't control who gets in and who doesn't so it's not fair to say that and we would like to have the same system for handling this with both types of battle. We are currently favouring the idea of giving it to the squad with the most war points, but as said above nothing is final at this point. The three things I am most interested in hearing about are:
- What do you think about removing war barge strikes from FW and PC?
- What do you think about EVE players earning the orbital strike?
- What do you think about who should earn calling in the orbital strike?
That of course does not mean don't discuss other things relating to orbital strikes, but I would prefer to keep that discussion focused around those 3 points. So please, let us know what you think.
make multiple targets appear in eve and allow the player to shoot at whichever dust player's beacon he so chooses. That way their is more coordination. |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
202
|
Posted - 2013.09.22 20:04:00 -
[193] - Quote
Some sort of perminant display showing how many Orbital strikes are available would be great. It could even be simple and elegant such as a small bit of text that says orbitals available then green blocks under it indicating how many orbitals are available. Also given that orbitals are a squad effort it would be nice if some of the WP's gained by a orbital were also given to all the squad members without increasing the overall gain of warpoints from said orbital. Perhaps everyone in the squad an evenly divided number of points for a orbital. |
Talos Vagheitan
King Slayers
7
|
Posted - 2013.09.22 20:26:00 -
[194] - Quote
Another thought on orbitals - There could be an orbital control point. An orbital would become available every 10 minutes or so, and whichever team is in control of the point at that time, is the team that can signal an EVE pilot to make the strike. |
low genius
the sound of freedom Renegade Alliance
438
|
Posted - 2013.09.22 21:06:00 -
[195] - Quote
1: love it 2: love it 3: the guy with the most warpoints in the last 3 minutes would be a good guy to give an orbital to. |
SickJ
sephiroth clones D.E.F.I.A.N.C.E
95
|
Posted - 2013.09.23 19:46:00 -
[196] - Quote
Xerxes Feroze wrote:Just gonna repeat myself from here... but.... Personally, as an Eve player, it is BS that we cannot fire unless the ground team accumulates so many war points. We are not part of the game, but rather we just facilitate "Call of Duty" style rewards for killing a large number of people. If you want me to give a darn about providing support it needs to work more along the lines of when I arrive at the planet I contact the peole in dust and they paint a target/give me a code. I fire immediatly, regardless of their WP total. I am there to turn the tide of battle, not to keep the winning team in the high seats.
Eve ships showing up to a Dust match should feel like this or this |
Severus Smith
Ikomari-Onu Enforcement Caldari State
359
|
Posted - 2013.09.23 20:23:00 -
[197] - Quote
Xerxes Feroze wrote:Just gonna repeat myself from here... but.... Personally, as an Eve player, it is BS that we cannot fire unless the ground team accumulates so many war points. We are not part of the game, but rather we just facilitate "Call of Duty" style rewards for killing a large number of people. If you want me to give a darn about providing support it needs to work more along the lines of when I arrive at the planet I contact the peole in dust and they paint a target/give me a code. I fire immediatly, regardless of their WP total. I am there to turn the tide of battle, not to keep the winning team in the high seats. Let me shoot when I arrive so I feel like I am actually doing something! You could add a cooldown or a sensor reclairation time or some kind of other B.S., excuse to prevent me from shooting constantly. Even a "Lock on Time" of a couple minutes might be intersting, because it would make me vulnerable to attacks rom other ships . But either way I should be able to fire at my enemies so long as they do not have emplacements or allies in space to stop me! Doing it based on War Points is unfair to the players of Eve! NO, THIS WILL NOT CAUSE OB SPAMMING: Factors Already in play that would limit OB spamming: 1. When you show up to OB your location gets broadcasted on the overview to everyone in system, i.e. you become a target. 2. Eve ships are MUCH HARDER TO GET than Dust Dropsuits. 3. Only Small class guns can fit OB ammunition, meaning you have little protection unless non OBing ships are guarding you, meaning a fleet will not normally consist 100% of bombers. My changes: 1. Activating OB weapons would take 10/20/30 seconds to "Acquire a firing solution" based on ammo, and therefore based on radius of blast. With the smaller blast radius (laser OB) taking less time to still allow some level of accuracy while the larger blast (projectile OB) taking a full 30 seconds and hybrid landing in the middle. 2. During this time you would not be able to move--or if you could it would be just barely. Not being able to shoot is a given, as your guns are shooting groundside. All together this means you are a sitting duck. 3. Ground troops would throw a piece of equipment similar to a drop uplink, but with a low scan profile, meaning it would only be visible if you were practically right on top of it. This equipment would be 1 time use per fit, with no reloads (just like drop uplinks are a 2 use with no reloads). Needing to physically be at OB location prevents spamming and gives scouts a greater level of importance. Alternately they mighty have a painting laser they need to hit a target with for a few seconds before a firing solution can begin to be calculated, or maybe they must paint it the entire time (in which case for balancing purposes the laser would need to be long range or OBs would disappear completely as nobody is going to stand point blank with a hostile tank for 30 seconds. And the long range variant would improve the role of snipers). Possibly a special kind of ammunition you can fire that acts as a homing beacon? Regardless it would require ground troops to specifically FIT for OB support, limiting greatly who can call one in and limiting his equipment for the ability to do so. 4. Friendly fire would be enabled for the OBs, lessening chance of spamming. 5. Only 3 or so OBs could take place every 5 minutes, any further OB attempts would be met with an error message saying something along the lines of "due to debris from recent strikes you are unable to calculate an accurate firing solution at this time." Allow both teams to fire OBs at same time instead of beacon capturing. that way ship that are OBing become primary targets, and people have to choose between OBing with OB ammo or shooting the gys in the space conflict with normal ammo. I agree and posted something similar here:
https://forums.dust514.com/default.aspx?g=posts&m=1156018#post1156018
Things I would change.
1. Make the OB ships in EVE require bigger guns with the current OB system we're used to requiring Battleship sized weapons.
2. Give OB guns a LONG cooldown. 2-3 minutes for small, 3-4 for medium and 4-5 minutes for large guns.
3. Allow the EVE player to see a screen similar (or exactly) like our DUST Overlay Map. When the EVE pilot wants to fire (and his guns are not on cooldown and he's locked onto the district) he clicks a location on the Overlay and boom. Death happens. FF is always on.
If nothing else please lose the stupid "killstreak" mechanic. I think it's silly for a game set in New Eden. Nothing is free so either have us pay ISK for orbitals (THAT will get pilots there) and make WP's apply towards ending payouts or let the EVE pilot shoot where they want to shoot.
As others have said the current "killstreak" mechanic only rewards the team that's winning and makes squads shy away from strategy and focus on farming WPs so they can get the next OB. This is New Eden. I may be one guy against a squad of the best players in the galaxy. But if I have a thick wallet I should be able to convince the pilot in orbit to shoot my enemies instead of me... for a price. |
Terram Nenokal
Namtar Elite Gallente Federation
197
|
Posted - 2013.09.23 20:38:00 -
[198] - Quote
CCP FoxFour wrote: What do you think about removing war barge strikes from FW and PC?
I was hoping that this is how it would work from the beginning. I'm 100% for this. Warbarge strikes are fine for public contracts for obvious reasons.
CCP FoxFour wrote: What do you think about EVE players earning the orbital strike?
I like this idea a lot. I think infantry collecting warpoints is gamey and kind of stupid. The system that was in place during the Fanfest Universe tournament was kind of interesting (hold the satellite to drop OBs every 30s); although that only worked because the Eve participants had a nearly endless supply of ships to throw at the fight. On TQ, the victor of a brawl over a district will probably be the only active fleet over the district for the duration of the match. This is a tough problem, but I support Eve players being in charge of earning and delivering our orbitals, however that may work.
CCP FoxFour wrote: What do you think about who should earn calling in the orbital strike?
Whichever squad has the most WP at the time that the strike is available. Once they launch it, their current WP total is not counted towards the next strike that becomes available. For example, if I'm squad leader and my squad has the most WP at 1055 when the strike becomes available, the next time a strike becomes available, our WP total doesn't count 1055 of our WP. Theoretically, this would give the next best squad the next strike, unless we're doing really well. |
Xaviah Reaper
Nyain San EoN.
51
|
Posted - 2013.09.23 21:14:00 -
[199] - Quote
I feel orbitals should be an asset for the losing team, not the pub stompers. If you are losing with by a 20 clone lead in an ambush because the other team is full of prototype tankers and dropsuits etc, you atleast deserve the chance to get your own back by orbitalling their ass? |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2251
|
Posted - 2013.09.23 21:28:00 -
[200] - Quote
Severus Smith wrote:Xerxes Feroze wrote:Just gonna repeat myself from here... but.... Personally, as an Eve player, it is BS that we cannot fire unless the ground team accumulates so many war points. We are not part of the game, but rather we just facilitate "Call of Duty" style rewards for killing a large number of people. If you want me to give a darn about providing support it needs to work more along the lines of when I arrive at the planet I contact the peole in dust and they paint a target/give me a code. I fire immediatly, regardless of their WP total. I am there to turn the tide of battle, not to keep the winning team in the high seats. Let me shoot when I arrive so I feel like I am actually doing something! You could add a cooldown or a sensor reclairation time or some kind of other B.S., excuse to prevent me from shooting constantly. Even a "Lock on Time" of a couple minutes might be intersting, because it would make me vulnerable to attacks rom other ships . But either way I should be able to fire at my enemies so long as they do not have emplacements or allies in space to stop me! Doing it based on War Points is unfair to the players of Eve! NO, THIS WILL NOT CAUSE OB SPAMMING: Factors Already in play that would limit OB spamming: 1. When you show up to OB your location gets broadcasted on the overview to everyone in system, i.e. you become a target. 2. Eve ships are MUCH HARDER TO GET than Dust Dropsuits. 3. Only Small class guns can fit OB ammunition, meaning you have little protection unless non OBing ships are guarding you, meaning a fleet will not normally consist 100% of bombers. My changes: 1. Activating OB weapons would take 10/20/30 seconds to "Acquire a firing solution" based on ammo, and therefore based on radius of blast. With the smaller blast radius (laser OB) taking less time to still allow some level of accuracy while the larger blast (projectile OB) taking a full 30 seconds and hybrid landing in the middle. 2. During this time you would not be able to move--or if you could it would be just barely. Not being able to shoot is a given, as your guns are shooting groundside. All together this means you are a sitting duck. 3. Ground troops would throw a piece of equipment similar to a drop uplink, but with a low scan profile, meaning it would only be visible if you were practically right on top of it. This equipment would be 1 time use per fit, with no reloads (just like drop uplinks are a 2 use with no reloads). Needing to physically be at OB location prevents spamming and gives scouts a greater level of importance. Alternately they mighty have a painting laser they need to hit a target with for a few seconds before a firing solution can begin to be calculated, or maybe they must paint it the entire time (in which case for balancing purposes the laser would need to be long range or OBs would disappear completely as nobody is going to stand point blank with a hostile tank for 30 seconds. And the long range variant would improve the role of snipers). Possibly a special kind of ammunition you can fire that acts as a homing beacon? Regardless it would require ground troops to specifically FIT for OB support, limiting greatly who can call one in and limiting his equipment for the ability to do so. 4. Friendly fire would be enabled for the OBs, lessening chance of spamming. 5. Only 3 or so OBs could take place every 5 minutes, any further OB attempts would be met with an error message saying something along the lines of "due to debris from recent strikes you are unable to calculate an accurate firing solution at this time." Allow both teams to fire OBs at same time instead of beacon capturing. that way ship that are OBing become primary targets, and people have to choose between OBing with OB ammo or shooting the gys in the space conflict with normal ammo. I agree and posted something similar here: https://forums.dust514.com/default.aspx?g=posts&m=1156018#post1156018Things I would change. 1. Make the OB ships in EVE require bigger guns with the current OB system we're used to requiring Battleship sized weapons. 2. Give OB guns a LONG cooldown. 2-3 minutes for small, 3-4 for medium and 4-5 minutes for large guns. 3. Allow the EVE player to see a screen similar (or exactly) like our DUST Overlay Map. When the EVE pilot wants to fire (and his guns are not on cooldown and he's locked onto the district) he clicks a location on the Overlay and boom. Death happens. FF is always on. If nothing else please lose the stupid "killstreak" mechanic. I think it's silly for a game set in New Eden. Nothing is free so either have us pay ISK for orbitals (THAT will get pilots there) and make WP's apply towards ending payouts or let the EVE pilot shoot where they want to shoot. As others have said the current "killstreak" mechanic only rewards the team that's winning and makes squads shy away from strategy and focus on farming WPs so they can get the next OB. This is New Eden. I may be one guy against a squad of the best players in the galaxy. But if I have a thick wallet I should be able to convince the pilot in orbit to shoot my enemies instead of me... for a price. I would also like to see the ships in orbit, or at least the information when we look up at them so we know what sort of ship we are facing.
I mean if we could actually see an Apocalypse or an Abbadon in orbit I might even consider flying one in just to scare the living **** out of the opposition.
Also if my guns were on timer it would make it much more useful to have eve support and less tedious for eve pilots to commit resources. |
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Draco Cerberus
Hellstorm Inc League of Infamy
327
|
Posted - 2013.09.23 22:35:00 -
[201] - Quote
1. Not just FW or PC but IB as well. Often there are players floating around in HS that are playing mind the mining frigate and bored to tears. Maybe this could bring a beginner aspect to the OB game.
2. Let them scorch the ground just because they are there with no beacons needed and no time requirement for orbiting a beacon, this is silly.
3. Let all squad leaders call them or allow us to appoint a general, or leader for all the teams, maybe the pilot of the warbage, hint hint. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1543
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Posted - 2013.09.23 22:46:00 -
[202] - Quote
Orbiting a beacon should cause fights to spawn there so people in space don't have to do 13+ jumps to some randomly selected district.
Let us fight over a particular system. imagine the fights over those beacons in space - with the invaders jockeying for position to try to spawn more fights so the mercs on the ground can cap districts and help make the system vulnerable. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2261
|
Posted - 2013.09.24 13:00:00 -
[203] - Quote
Draco Cerberus wrote:1. Not just FW or PC but IB as well. Often there are players floating around in HS that are playing mind the mining frigate and bored to tears. Maybe this could bring a beginner aspect to the OB game.
2. Let them scorch the ground just because they are there with no beacons needed and no time requirement for orbiting a beacon, this is silly.
3. Let all squad leaders call them or allow us to appoint a general, or leader for all the teams, maybe the pilot of the warbage, hint hint. I just want to point out how big High Sec is and how random Pub matches are in location. |
Severus Smith
Ikomari-Onu Enforcement Caldari State
363
|
Posted - 2013.09.24 13:11:00 -
[204] - Quote
Talos Alomar wrote:Orbiting a beacon should cause fights to spawn there so people in space don't have to do 13+ jumps to some randomly selected district.
Let us fight over a particular system. imagine the fights over those beacons in space - with the invaders jockeying for position to try to spawn more fights so the mercs on the ground can cap districts and help make the system vulnerable. That would be cool. But I would envision that fights would be on temperate planets in contested FW systems. That means that pilots are already in the area (hence why the system is contested).
Really, what we need is for EVE players to want to show up. I think shooting mercs is enough incentive. It would make mercs look up at the Skybox to see if anyone was up there. If suddenly 20 Battleships showed up then things would be tense. Knowing that they're all locking onto the district, and that you have maybe 60 seconds before their targeting map comes up and they can blow everything to bits would be adrenaline inducing. You'd have to run for cover, hoping that they're on your side and not the enemy or just hell bent on glassing the battlefield for lulz.
It would have to be Battleships though. If Destroyers can do the amount of damage OB's do now then there will be no end to EVE side OB spam. If you have to risk a ~100 million ISK Battleship then people will be more hesitant to do it. And those who aren't hesitant will attract pirates and other nefarious EVE players to come blow them up to get on a BS killmail.
It would be cool. |
WeapondigitX V7
Planetary Response Organization Test Friends Please Ignore
118
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Posted - 2013.09.24 13:41:00 -
[205] - Quote
I think the war barge strike should stay in FW and PC, because it will allow a team in FW that (on the odd occasion) don't have a EVE ship in the sky allied with there faction during that match to be less disadvantaged, when the opposing team in the same match has an allied EVE ship they can use for precision strikes. It will also allow a pure DUST corporation in PC to be less disadvantaged if they don't have a EVE ship, when they are compared to the corporations that will have support from EVE players in PC. Thus pure DUST corporations will be able to compete in PC with other corporations that have members that also play EVE.
I think a squad on the ground should be required to have accumulated a certain amount of WP in addition to EVE players capturing a beacon before an orbital strike from an allied EVE ship can occur. When one squad reaches the WP requirement first (even if the EVE ship hasn't captured the beacon) that squad will be chosen by the game to be the first to choose the location for the orbital strike from the EVE ship. Then that same squad has to double its WP total from that point on to get to choose another orbital strike unless another squad meets the WP requirement first, (there EVE ship has to still have control of the beacon (during the time when the squad wants a orbital strike) for those strikes to occur). Other squads that reach there WP requirement after the first squad will be next to choose an orbital strike. Example:
WP requirement for an orbital strike is 1000 WP.
Squad 'A' had 1000 WP and chooses location for 1st EVE orbital strike at 5pm. Squad 'B' had 500 WP at 5pm.
Squad 'A' had 1500 WP at 6pm. Squad 'B' had 1000 WP at 6pm thus squad 'B' gets to choose the location for the 2nd EVE orbital strike.
Squad 'A' had 2500 WP at 7pm and is chosen by the game to decide the location for the 3rd EVE orbital strike. Squad 'B' had 1500 WP at 7pm.
Squad 'C' had 1000 WP at 8pm and got to choose the location of the 4th EVE orbital strike. Squad 'A' had 3000 WP at 8:01pm and got to choose the location of the next EVE orbital strike. Squad 'B' had 2000 WP at 8:01pm as well thus they also chose a location for an EVE orbital strike.
The EVE ship fired 2 orbital strikes at 8:01pm simultaneously (at the same time).
If EVE ships and war barge strikes are meant to have a cooldown period after they fire then maybe, in the situation I described above, only squad 'C' would choose the location of the EVE ship orbital strike at 8pm, and squad 'A' and 'B' would choose locations for 2 war barge strikes instead, but the war barge would only fire at the location that squad 'A' had chosen because they had a larger WP total. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
369
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Posted - 2013.09.24 15:32:00 -
[206] - Quote
the more i think about the orbital strike system the more confused i get.
if we were to make it completely time based then it sets the possibility of every1 getting obs at the same time.
if its still wp based the squads that do the best get the most obs.
but if we can get the ability to eve players and dust players to talk to each other in game we could add some more tactics and such..
still its all confusing...
i think if we got control of an orbital strike cannon and could fire where we want all around the map for a certain amount of time it would wreak havoc on the battle on the ground...
but it think the only best way to find which could be the best system is to try all of them and see which one works best for every1.
just test them all instead of thinking it all through.
seeing how its going to have flaws on every1 we should just try each one of these systems.
i just dont see a way to perfect the orbital strike system currently.
since if we look at how they r used in game, they r used to clear out mass amounts of clustered up enemies. used to try to kill tanks even though it fails most of the time.
wasted on random parts of the map, used for clearing out av and sniper nests, or not called in at all.
the tac net should be used for calling in obs while in safety as in back away from the fire fight..
if we could use some sort of laser designator thing to light up areas to bring down orbitals it could make it easier to call them down while in a heavy firefight on the ground.
i think we should set up a different test server for any of these ob changes and see how it works and choose the best one to implement.
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low genius
the sound of freedom Renegade Alliance
475
|
Posted - 2013.09.24 16:12:00 -
[207] - Quote
CLONE117 wrote:the more i think about the orbital strike system the more confused i get.
if we were to make it completely time based then it sets the possibility of every1 getting obs at the same time.
if its still wp based the squads that do the best get the most obs.
but if we can get the ability to eve players and dust players to talk to each other in game we could add some more tactics and such..
still its all confusing...
i think if we got control of an orbital strike cannon and could fire where we want all around the map for a certain amount of time it would wreak havoc on the battle on the ground...
but it think the only best way to find which could be the best system is to try all of them and see which one works best for every1.
just test them all instead of thinking it all through.
seeing how its going to have flaws on every1 we should just try each one of these systems.
i just dont see a way to perfect the orbital strike system currently.
since if we look at how they r used in game, they r used to clear out mass amounts of clustered up enemies. used to try to kill tanks even though it fails most of the time.
wasted on random parts of the map, used for clearing out av and sniper nests, or not called in at all.
the tac net should be used for calling in obs while in safety as in back away from the fire fight..
if we could use some sort of laser designator thing to light up areas to bring down orbitals it could make it easier to call them down while in a heavy firefight on the ground.
i think we should set up a different test server for any of these ob changes and see how it works and choose the best one to implement.
two teams would never get an orbital at the same time on the eve side. |
Xerxes Feroze
Vanguard Unlimited Sovereign Stars
39
|
Posted - 2013.09.26 23:38:00 -
[208] - Quote
I REQUESTED THIS BEFORE THE OP HERE AND OUTLINED HOW TO FIX IT!!! lol
But yeah, good to see people at CCP are going for it. Also, the LP for bombing in FW is a big HELL YES, please please please do that. It would greatly encourage us to bomb and is a brilliant but simple fix. |
General Erick
Onslaught Inc RISE of LEGION
137
|
Posted - 2013.09.27 00:35:00 -
[209] - Quote
I request that OBs not be able to strike down in the spawn locations. They are the only safe havens for newbies getting stomped. |
shade emry3
Conspiratus Immortalis Covert Intervention
39
|
Posted - 2013.11.11 05:33:00 -
[210] - Quote
Jack Vanus wrote:CCP FoxFour wrote:DISCLAIMER: This idea however introduces a problem. Currently because it is squads that earn orbital strikes the squad leader gets to call it in. That is very well defined. If the EVE player earns the orbital strike who gets to call the strike in? There are several options to this.We are currently favouring the idea of giving it to the squad with the most war points, but as said above nothing is final at this point. Bad idea. No modern military in the world would agree with this tactical option as it ruins flexibility on the battlefield for the ground commander. Any organized group would also have a problem with this and it will only get worse once larger groups are allowed to play. Any squad leader (and above when those leader positions actually get a mechanic) should be able to call in the OB based on when the Orbital becomes available. Organized groups already have this covered well tactically in game, and more skilled groups have a decentralized command and control of this. If the "highest WP" group mechanic goes live it will create a mechanic which does not reward team work beyond the squad level, or allow the ground leaders the tactical flexibility for providing mutual support to a squad under duress or press an attack.
+1 |
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