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Thread Statistics | Show CCP posts - 6 post(s) |
crazy space 1
Unkn0wn Killers
1552
|
Posted - 2013.08.08 17:19:00 -
[61] - Quote
CCP FoxFour wrote:Halador Osiris wrote:How about we level the war points after every OB? I'm not saying literally cut them to zero, but only factor in WP gained since the last OB. This levels the playing field meaning that any squad has an equal chance of gaining the most WP before the next OB. While it's likely that the same squad could roll it out multiple times, it is still fair to the other contenders. This I like... :D Thank you very much for the feedback!
my feedback is to just remove the warpoints thing, put earning an OB into the hands of the players in space.
Have OB weapons have a 5-10 minute spool up time. If you get run off the grid or target anything but the district your computer loses it's progress of aiming at a target so far away it boggles the mind.
Now we could see 10 OBs come down at once, but it would make those 10 in space sitting targets simplel come in and kill them if they all want to sit there undefended.
OR!
Make some kind of seige mode like dreads have for OB weapons. When you turn on the weapon you have to wait 5 minutes to fire and you can't move.
hmmm??? |
Brush Master
HavoK Core RISE of LEGION
696
|
Posted - 2013.08.08 17:20:00 -
[62] - Quote
Question Feedback 1.What do you think about removing war barge strikes from FW and PC? Good Idea but do it in phases where you add new feature and functionality with Eve ships, get feedback and then remove the precision if the community still agrees with it.
2. What do you think about EVE players earning the orbital strike? Eve players definitely need a bigger role where what they do matters and they get rewarded when the troops they are supporting do well. This coming from an alliance that has a large Eve presence but has no interest in OB due to unappealing incentives.
3. What do you think about who should earn calling in the orbital strike? I think the best possible solution is that the Eve player can see the squad leaders and authorize those from the list that can call in support, not just limit it to one person but authorize xx to call in a strike. The Eve player could also remove said authorization as well. An option of first come first serve could also be an option for said Eve pilot.
Additional Thoughts
Dust Side
- For PC battles, a team/platoon leader sounds like the best option fro calling in strikes
- Those calling in strike need more onscreen feedback (i.e. area of effect display on map /w colors) and easy of switching between orbital types.
- Different orbitals should have different recharge times. Big and Powerful = Longer Recharge, Smaller and Precise = Fast Recharge
- More data from the results of Orbitals should be seen at End of Battle or in a battle log of some sort
Eve Side
- More incentives are needed where Reward >= Risk
- Eve player already have to pay for ammo to launch OBs, this sounds like something that can help balance how many they are willing to launch to make a profit or put on a show to lose ISK.
- Battlefield statics and real time information needed so the Eve player feels like part of the battle.
Good Luck. |
Luther Mandrix
Planetary Response Organization Test Friends Please Ignore
92
|
Posted - 2013.08.08 17:28:00 -
[63] - Quote
1.let eve pilots shoot and leave us out of it.(they earned it let them use it) Fw is dangerous just reward us for the slaughter 2.A Npc destroyer should spawn for squad Wp Orbital. 3.Eve players can shoot at Npc ship like a Rat. 4.No warbarge in Fw. 5.If eve players get annoying Wp orbital could be a interceptor Npc to attack Eve pilot.
|
oso tiburon
The Generals EoN.
192
|
Posted - 2013.08.08 17:33:00 -
[64] - Quote
Nova Knife wrote:The Pilot should be able to choose a squad leader when they connect to the district.
The whole draw of dropping OB's from eve is to support your friends. You don't want to support random dudes in most cases. You earn a strike, you want your friend to have it.
In the case of an eve player just earning strikes for whomever... Let them pick a random squad guy if they don't know anyone in the match. They'll just be making some dust dude's day.
Also, WP-earned OB strikes should allow the eve player to shoot for the other squads too. The connecting to a specific squad leader in that regard should only apply to strikes that the eve players earn. ok so i just got into eve and this is my take i have a small fleet 4 to 5 ships and the last few nights i can say this eve side i already have a big enough task in making sure the skys are clear just getting to the district having to warp to saftey after the strike is laid as the satilite lights up the planet like a xmas tree to add to this task would make more eve side guys say f off no matter how many lps you get (in my opinion ) already we are in low sec and most ob ships are small fit coercers and such and we have to worry about random fleets of raiders and opposition forces so smaller clans such as mine would not have eve support at all if these types of changes are made again in my opinion leave the ob's to the ground forces to earn and let the eve guys stay somewhat safe |
Luther Mandrix
Planetary Response Organization Test Friends Please Ignore
92
|
Posted - 2013.08.08 17:40:00 -
[65] - Quote
Luther Mandrix wrote:1.let eve pilots shoot and leave us out of it.(they earned it let them use it) Fw is dangerous just reward us for the slaughter 2.A Npc destroyer should spawn for squad Wp Orbital. 3.Eve players can shoot at Npc ship like a Rat. 4.No warbarge in Fw. 5.If eve players get annoying Wp orbital could be a interceptor Npc to attack Eve pilot.
The Eve pilot should scan down the battlefield then could drop the strike were he/she wants it.This will make them come.Dust wp orbital to be controlled by squad that earned it. 3.Eve pilot could drop his. Then drop the squad orbital.Automated Response Firing for squad wp orbital also. |
Scheneighnay McBob
Bojo's School of the Trades
2793
|
Posted - 2013.08.08 17:51:00 -
[66] - Quote
What do you think about removing war barge strikes from FW and PC? Sounds good to me
What do you think about EVE players earning the orbital strike? Personally seems unnecessary, since they could be in a fight anyway
What do you think about who should earn calling in the orbital strike? This may have to require a re-thinking of the current game- add a commander, who is chosen by a vote (might have to extend time in the war barge for this). The commander is like a super-squad leader, they can give orders to everyone on their team, however, unlike squad leaders, they can only target specific areas (Attack the area around A, instead of just throwing a defend order on themself). The commander would also have exclusive access to orbitals.
I know the commander thing leaves many players out, but chances are, they'll actually know what they're doing. Besides, who wants random people to fight over where the orbital goes? |
Stefan Stahl
Seituoda Taskforce Command Caldari State
186
|
Posted - 2013.08.08 17:55:00 -
[67] - Quote
1. Yes, I'm all for removing precision strikes as much as possible. 2. Great, Eve players earning orbital strikes makes much more sense. 3. The Eve pilot should get a list of squad leaders with tick boxes to authorize. That way he can authorize one or more squadleaders.
By the way, long-term I'd rather like to see a deployable orbital strike beacon rather than the current "and now everyone dies over *there*" style. That way there's a defense for the strike and that is killing the beacon before the eve ship locks on.
In instant battles I feel precision strikes are a "Let's end this intense and fun fight and return to running in circles randomly"-button. I don't like them when my team uses them, I don't like them when the other team uses them. It's just less fun for everyone. |
Starfire Revo
G I A N T EoN.
91
|
Posted - 2013.08.08 18:19:00 -
[68] - Quote
I agree with what Kevall said regarding instant battles. Orbitals in Ambush matches only tend to help those who are stomping, stomp harder. With Domination and Skirmish, it adds another layer of strategy and provides a weaker fighting force a chance to go toe to toe against stronger opponents through teamwork.
In regards to FW and PC, just remove the warbarge strikes completely. Groups that want to compete in this kind of content should be rewarded for their ability to persuade capsuleers to work with them. Groups that are completely Dust focused still stand a good chance of winning (an orbital every 3-5 minutes won't let a bad team beat a good team), but there should be an advantage gained in having superior preparation.
As far as who gets to call it in? Let every squad leader be able to call it in, but leave it as the EVE player's choice as to who's target he fires at. This means if someone calls a bad target or isn't available at the right moment to call one in, someone else can call it in. This rewards good communication between players. |
Aisha Ctarl
The Generals EoN.
976
|
Posted - 2013.08.08 19:18:00 -
[69] - Quote
As a DUSTer and Capsuleer, I'd like to see implemented that when I drop an OB from EVE that somehow my name appears also attributing myself to the kills I earned instead of just showing the squad leader name that called in the OB.
For example, let's say John Smith is the squad leader, instead of it reading - "John Smith - Tactical Laser S Orbital Strike" have it read, (let's say Jane Smith is the capsuleer) - "John Smith - Tactical Laser S Orbital Strike (Jane Smith)."
This way players DUST side will know who in EVE is hitting (and killing) them and can place bounties respectively.
As of now (from what I can tell) DUST players have no idea who is dropping OB's on their heads from EVE aside from the fact that there is an evil red square floating around in the sky. |
Lillica Deathdealer
Mango and Friends
51
|
Posted - 2013.08.08 19:18:00 -
[70] - Quote
I think Eve pilots should fight for control of a beacon to provide orbital support. After controlling the beacon, pilots should choose a squad to link with for the orbital bombardment. By doing this Eve players might get a better idea of who is worthwhile in dust, by trying to recognize who/what corp squad they should link with to provide orbital support after controlling the beacon. I'm all about reinforcing the link between dust and Eve in any way possible. I'm also confident that there are some Eve players out there looking for new bits of content and conflict, so making them fight for the beacon is great. They would still need a reward, though.
Another thought is to include some payment for the orbital strike, this way only squad leaders with lots of money would be capable of requesting orbital support. We can assume that good players will find money one way or another. |
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Lillica Deathdealer
Mango and Friends
51
|
Posted - 2013.08.08 19:19:00 -
[71] - Quote
On the topic of orbitals it would also be nifty to see other types of strikes. Perhaps a directional laserbeam sweep instead of large area orbital we have now? |
Severus Smith
Ikomari-Onu Enforcement Caldari State
267
|
Posted - 2013.08.08 19:38:00 -
[72] - Quote
You want this game to be awesome and for EVE players to participate? Then let the EVE pilots pick where their guns shoot. Here's how it should go:
I warp up to a planet in my Caldari Battleship to support my faction. It is equipped with 1x Orbital Railgun and 1x Oribital Siege Module. I stop, activate my Orbital Siege Module, which has a 10 minute duration and functions like a Dreadnaught's Siege Module (I cannot move or warp away while it is active). With it active I am now able to target the district below (which takes roughly 30-60 seconds). Once targetted I am presented with the district overview map. This looks just like the overview map DUST players have. I can see troop / vehicle movements with colored chevorns over them. I know which color belongs to which side so I know friend from foe. I select where I want to fire and then click a button. Boom. My railgun sends a hypersonic slug traveing to that spot. Friendly fire is on; so it could be aimed at my enemy or I could target my own side. My decisions have consequences...
Here are the rules.
- You must have an active Orbital Siege Module to target a District. - Orbital Siege Module works like Dreadnaught Siege Module. - It takes roughly 30 - 60 seconds to target the Distrct (allows retaliation from enemies in space). - EVE Overview map looks like DUST Overview map. - Orbital Guns fire once and have a long cooldown of 3 minutes. - Orbital Guns come in two sizes. Medium (For cruisers and battlecruisers) and Large (for battleships). - Medium Orbital Guns do high damage roughly in the area of a flux grenade (Standard Forge Gun + Slash). - Large Orbital Guns do very high damage in 2 times the area of a flux grenade (Officer Breach Forge + Splash). - One Orbital Gun per ship, limited by fitting. Possible exception being the Dreadnaught which could do "Bombardments" with multiple guns at once.
- Possible limit to how many orbitals can be fired within a certain timeframe to keep large alliances from bringing 100+ Battleships to a fight and spamming orbitals because they can. Maybe the District NavSat can only have 10 concurrent connections at one time.
What this will do.
- Make controlling space mean something. You not want to be bombarded to holy hell by enemy pilots? Bring some pilots of your own. - Give EVE players a huge incentive to show up. Clicking target district, then fire, is boring. Picking who lives and dies on the ground is fun. - Adds orbital survelliance. EVE players could call out enemy movements since they see everything via the overview. - Incite space fights. - Fixes gun size scaling. Really, a small gun on a destroyer can do that much damage? What will medium guns do? Or large guns? By that scaling a Doomsday will blow up the entire planet like the Death Star.
- Plus, it will be f***ing awesome and will make DUST + EVE stand out against CoD, BF and PS2. |
Absolon Gainne
Subdreddit Test Alliance Please Ignore
39
|
Posted - 2013.08.08 19:52:00 -
[73] - Quote
SoxFour your OP is very solid, and Osiris already suggested how to avoid the WP snowball. However, I would suggest removing War Barge strikes in stages. Remove it for PC first, see what problems arise, fix those, then move the changes to FW. For calling in orbitals in FW, I would suggest giving the EVE player a list of squad leaders with WP totals and Corp tags, so he or she can choose the best one.
On the side note of orbital types, for EVE based strikes, there should be more variation. Small Hybrids would be your conventional upgrades from the precision strikes, dealing increased damage equally between shields and armour. Small Lasers should be really good at destroying shields. With both Hybrids and Lasers, increased turrets mean more strikes and thereby more total damage. Finally, there should be an EMP shell for small projectile turrets that disables the HUD and communications of the enemy team within a certain radius. With this strike, having more turrets firing means that the duration of the EMP effects increases, starting at 3.75/5 seconds with one turret and going up to 30/40 seconds with all 8 turrets. |
ZDub 303
TeamPlayers EoN.
1551
|
Posted - 2013.08.08 20:17:00 -
[74] - Quote
Milk Supreme wrote:2. Remove Warbarge strikes earned via WP, have the Starship strike via orbiting beacon but remove the need for the Starship to be in the same corp/alliance. This allows DUST only corps to call in some friends from anywhere to help out.
Yes I like this idea, connect to a team on the district and count up OB support for them.
This would allow (eventually) eve merc contracts for OB support too. |
Luther Mandrix
Planetary Response Organization Test Friends Please Ignore
92
|
Posted - 2013.08.08 21:28:00 -
[75] - Quote
Severus Smith wrote:You want this game to be awesome and for EVE players to participate? Then let the EVE pilots pick where their guns shoot. Here's how it should go:
I warp up to a planet in my Caldari Battleship to support my faction. It is equipped with 1x Orbital Railgun and 1x Oribital Siege Module. I stop, activate my Orbital Siege Module, which has a 10 minute duration and functions like a Dreadnaught's Siege Module (I cannot move or warp away while it is active). With it active I am now able to target the district below (which takes roughly 30-60 seconds). Once targetted I am presented with the district overview map. This looks just like the overview map DUST players have. I can see troop / vehicle movements with colored chevorns over them. I know which color belongs to which side so I know friend from foe. I select where I want to fire and then click a button. Boom. My railgun sends a hypersonic slug traveing to that spot. Friendly fire is on; so it could be aimed at my enemy or I could target my own side. My decisions have consequences...
Here are the rules.
- You must have an active Orbital Siege Module to target a District. - Orbital Siege Module works like Dreadnaught Siege Module. - It takes roughly 30 - 60 seconds to target the Distrct (allows retaliation from enemies in space). - EVE Overview map looks like DUST Overview map. - Orbital Guns fire once and have a long cooldown of 3 minutes. - Orbital Guns come in two sizes. Medium (For cruisers and battlecruisers) and Large (for battleships). - Medium Orbital Guns do high damage roughly in the area of a flux grenade (Standard Forge Gun + Slash). - Large Orbital Guns do very high damage in 2 times the area of a flux grenade (Officer Breach Forge + Splash). - One Orbital Gun per ship, limited by fitting. Possible exception being the Dreadnaught which could do "Bombardments" with multiple guns at once.
- Possible limit to how many orbitals can be fired within a certain timeframe to keep large alliances from bringing 100+ Battleships to a fight and spamming orbitals because they can. Maybe the District NavSat can only have 10 concurrent connections at one time.
What this will do.
- Make controlling space mean something. You not want to be bombarded to holy hell by enemy pilots? Bring some pilots of your own. - Give EVE players a huge incentive to show up. Clicking target district, then fire, is boring. Picking who lives and dies on the ground is fun. - Adds orbital survelliance. EVE players could call out enemy movements since they see everything via the overview. - Incite space fights. - Fixes gun size scaling. Really, a small gun on a destroyer can do that much damage? What will medium guns do? Or large guns? By that scaling a Doomsday will blow up the entire planet like the Death Star.
- Plus, it will be f***ing awesome and will make DUST + EVE stand out against CoD, BF and PS2. I like this guys ideas Let Eve Pilots decide for their strikes. It would give Pirates also something else to shoot at. Nuke Dust Night Flight Roams. |
Hammerhead LandSharkX
Liberum Sapiens Xenodochi
5
|
Posted - 2013.08.08 22:48:00 -
[76] - Quote
What do you think about removing war barge strikes from FW and PC? I think it would be better to just expand upon the EVE strikes by giving them clear and incentivized advantages over warbarge strikes, while allowing both to exist. I also like ZDub 303's post #56 #56 suggesting a new Orbital pre-requisite based on squad size and time rather than wp. This seems like a good way to reduce the 'snowball' nature of the warpoint = ob system and encourages people to squad up even more.
What do you think about EVE players earning the orbital strike? I think the upcoming FW changes are a good step in the right direction that open the door for cool new eve/dust crossovers. The FW system eve-side could provide a way for eve pilots to 'earn' orbitals by making the beacon itself similar to some sort of plex/incursion site defended by some controlling faction npc's perhaps. This gives an extra layer of advantage for the defending faction (as i think there should be) and would allow for eve pilots that don't actually call in strikes to be involved and get rewards for supporting the mercs on the ground or pilots doing the striking.
Severus Smith laid out a system for Eve-side strikes in post #71 that sounds like a great way to get capsuleers interested in dust. Though i dont think it would be balanced until we get dust > eve orbital cannons that allow mercs to fire back...I do think it is a very good option to allow eve pilots to intervene in fights that they are not directly involved in.
What do you think about who should earn calling in the orbital strike? I think this would be best solved when we get more robust squad systems in place (like a platoon leader, FC, etc) and better ways of communicating with eve pilots (beacon eve pilots in team chat, more eve-side ui and spectating/interaction with battle, eve pilots linking with specific squad learder(s)) but until then...
PC, let squad leads fight over it-they should be coordinated enough to keep using the system as is.
FW, If it comes down to "eve pilot has an orbital ready-who can drop it" I dont like any of the options I've heard for having the game pick who gets it (warpoints, take turns after 2500s, etc.)...But leaving it in the hands of any squad lead would have a ton of players just making themselves a squad lead (16 squad leads ~.~). So i'm fine with having any squad lead with x amount of points have access to it-even if it makes them race for it...that's best i can think of with our current limitations.
Additional thoughts:
Garrett Blacknova's post #18 brings up a good point about keeping NPC/warbarge strikes for dust only corporations. Though I do think it's fine to give dust/eve coordinating corps an advantage (i.e. better/more strikes) I don't think it's fun or fair to deny dust only corps from striking at all.
Cass Caul #19
Quote:Unrelated, I think you need to stop giving Guardian points to someone with the armor repairer on the squad leader during an OB, and all the kill assist points for hopping into a Tank/LAV while the OB drops. Agreed.
Beren Hurin #20
Quote:Would it be possible that whatever links a player over a district could link him automatically to the audio chat channel for the team he is launching strikes for? That could help with coordination. Agreed. I've suggested in a few other feedback threads on PC/orbitals that eve pilots should have access to team chat or something similar.
Kevall Longstride #50 suggests new map objectives that give orbital strikes to those that control them. I think this idea works very well with the (eventual?) addition of orbital cannons that can shoot at eve pilots. In the short term it could be as simple as swapping 1 or 2 of the current map objectives in skirmish modes to give orbital strike linking and/or orbital cannon operation, and possibly just remove the option for orbitals in domination/ambush. In the long term with (hopefully?) bigger maps & new game modes this could be added as a key map design component.
I agree strongly with pretty much everything in Brush Master's #61 post
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
217
|
Posted - 2013.08.08 23:30:00 -
[77] - Quote
CCP FoxFour wrote:The three things I am most interested in hearing about are:
- What do you think about removing war barge strikes from FW and PC?
- What do you think about EVE players earning the orbital strike?
- What do you think about who should earn calling in the orbital strike?
1. **** yeah! 2. Sounds good to me 3. How about letting the not yet implemented commander call in the orbital? |
Gilbatron
Free-Space-Ranger Nulli Secunda
104
|
Posted - 2013.08.08 23:38:00 -
[78] - Quote
one thing that would be relatively important for me:
as an eve player, i want to be able to support my buddy on the ground. not his squad, not his squadleader and not some random scrub down there.
my buddy should get the strike if i want to give it to him |
Piercing Serenity
PFB Pink Fluffy Bunnies
402
|
Posted - 2013.08.09 00:35:00 -
[79] - Quote
Kevall Longstride took the words out of my mouth.
I think that EVE players should be able to shoot on a planet whenever they'd like (with cooldown between shots) with extremely low accuracy. Some shots would land on the battlefield in a completely random place, and some shots wouldn't even hit the part of the planet that was being fought over.
Dust mercs would get a new beacon that could assist in targeting for the Eve pilots and create an accuracy modifier for them. Only the squad leader (could be picked EVE side) or the merc using this beacon could call in orbital strikes. Further more, the accuracy of the strike would be lower and lower the more you used consecutively. That is to say, if you have five ships waiting in orbit you *can* have all of them shoot, but only the first one would have 100% accuracy. The second and third would have ~20%, the fourth shot might have ~50% and the fifth shot might have ~70%. Of course OBs would need to be toned down from what they are now (Probably very little "splash" on all variants but laser strike) and you would need to leave in some warbarge strike that happened *very* slowly so that DUST corps without EVE connections could have a little something
As far as Pilots are concerned, include an "EVE Pilot Team", where EVE pilots in the skybox are concerned part of the match. Then give them LP scaled to the amount of WP their team had plus a bonus for winning? For PC, you could have bonus SP for your side winning the match, as a much more valuable incentive to sitting on a planet just to grow your empire. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
650
|
Posted - 2013.08.09 01:12:00 -
[80] - Quote
Whoops, JUST created a related suggestion and right after I found this thread.
[SUGGESTION:] OB: Change Warbarge Precision Strike into delayed missile volley
Oh well, here's the link to it: https://forums.dust514.com/default.aspx?g=posts&m=1157126#post1157126
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Colonel Killar
The Corporate Raiders
185
|
Posted - 2013.08.09 02:13:00 -
[81] - Quote
ChromeBreaker wrote:... well i was first :p
1) I think you should increase the wp requirement for OB's in FW and PC matches.
2) Depends on how they earn wp... if its just sitting on a beacon for a set time... i dont like it, should really have to contribute somehow.
3) Idealy we should be able to name an FC (field comander) and he has the precision stike choice, but untill then... squad leader of squad one? Squad 0 or 1 I'd go with 0 |
Colonel Killar
The Corporate Raiders
190
|
Posted - 2013.08.09 02:17:00 -
[82] - Quote
Gilbatron wrote:one thing that would be relatively important for me:
as an eve player, i want to be able to support my buddy on the ground. not his squad, not his squadleader and not some random scrub down there.
my buddy should get the strike if i want to give it to him Quick Question for you, would Nulli be interested in Dust corps? I'm looking for a EVE heavy alliance to join once my corp grows sufficently, eventhough Top Men do have Goons and Gents? |
Gilbatron
Free-Space-Ranger Nulli Secunda
104
|
Posted - 2013.08.09 04:16:00 -
[83] - Quote
Colonel Killar wrote:Gilbatron wrote:one thing that would be relatively important for me:
as an eve player, i want to be able to support my buddy on the ground. not his squad, not his squadleader and not some random scrub down there.
my buddy should get the strike if i want to give it to him Quick Question for you, would Nulli be interested in Dust corps? I'm looking for a EVE heavy alliance to join once my corp grows sufficently, eventhough Top Men do have Goons and Gents?
i am not involved with alliance leadership, you may want to talk to one of these dudes:
EUTZ: Totalani (EN) Jarek Costadino (EN/GE) Mr Majestic (EN) Gonnaeatit (EN)
USTZ: Guderian3 (EN) Krullon (EN) Superboom (EN)
AUTZ: Jin'Mei Kim (EN)
Please note that only agreements negotiated with the listed contacts are considered valid by Nulli Secunda. (You can confirm this by looking at our alliances ingame description) |
Iron Wolf Saber
Den of Swords
7070
|
Posted - 2013.08.09 05:47:00 -
[84] - Quote
I am all for mitigating or removing Orbital strikes from pubs or at least toning them down in comparison to some Eve strikes the WB strike is pretty hard and heavy.
As for beacon control unless there was a way to only have a ship armed with the ammo tick away at the beacon control I say that as long as the beacon is contested there should be no ticking down and starts fresh once full control is gained. If is possible to have the loaded ammo start the timer then let that ship tick away even if its contested, the ship is risking itself doing an orbital strike with improper ship to ship weapons.
For FW is should be squad earning the most WP after they had a go at it they get put at the bottom of the queue again. So an really good squad can possibly get back into next in queue in the same match while the worst squad has the chance of never being able to call one in in the same match if the amount of WP they earn is much less than best squad to 'lap them'
For Eve side get kill mails as well and have LP scale with the value destroyed?
In far future with Crest power I would like to see a miniature map pulled up for Eve players of the battle going on with icons and being able to lock a site on his own for a strike based on his team's intel or in a far much longer interval his own scanning tools.
Oh orbital missile strikes, and orbital EWAR support make it happen. |
Komodo Jones
Chaotik Serenity
31
|
Posted - 2013.08.09 06:19:00 -
[85] - Quote
I think It should be a beacon on the ground that gets captured, the team that did the capturing gets to use the orbitals and they just refresh every few minutes. Would be interesting to give incentive for dust players to hold points OTHER than pointless skirmish terminals (btw, consider renaming them skirminals, because I just thought of it and I'm proud of myself, don't care how dumb it sounds). Would actually be better if it wasn't a capture point and more of like an installation, one that gets destroyed after use, or could be destroyed before use. Could be an interesting new game mode all together. |
dustwaffle
Gravity Prone EoN.
299
|
Posted - 2013.08.09 06:50:00 -
[86] - Quote
Ghural wrote:Doesn't the proposed change put Dust only corps at a disadvantage?
Keep in mind that not all DUst players know about EVE
There needs to be a means be which both dust and eve players can meet and form social ties. Being able to meet them in stations would assist in this. One Universe, One War, Two One Forum
Might be a good place to start. |
Text Grant
Planetary Response Organization Test Friends Please Ignore
78
|
Posted - 2013.08.09 07:42:00 -
[87] - Quote
1 yes, remove wb strikes 2 yes, it would give eve pilots a bigger role in faction warfare 3 give it to the squad with the most WP but subtract X WP from the total so they don't get all the strikes unless they deserve them |
Dimitri Rascolovitch
The Immortal Knights
27
|
Posted - 2013.08.09 12:52:00 -
[88] - Quote
An idea i have could be for FW and PC, give each squad an extra slot specifically for an EVE pilot. this would allow the eve player to allow the squad leader or squad of their choosing to call in their orbital strikes
IE DustBunny Lead Dustbunny Squad1 Dustbunny Squad2 Dustbunny Squad3 Dustbunny Squad4 Dustbunny Squad5 Eve Capsuleer
it would look something like that |
Zeke Zero
Circus of midnight
5
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Posted - 2013.08.09 16:35:00 -
[89] - Quote
I am DUST mercenaries and EVE pilot.
1.I can not agree with game balance basis in FW. I can agree in PC. 2.I agree very much. 3.I agree very much. |
Skipper Jones
Militaires-Sans-Frontieres
613
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Posted - 2013.08.09 17:07:00 -
[90] - Quote
1. Meh. There are many times when EVE players aren't even around the planet we are fighting on. Especially in PC. If there is a Dust only corporation, who can get in their OBs? I do like the idea though
2. YES. It makes no sense for an EVE player to be restricted to fire his gun because of the performance of Dusters. But like I said, not all of the time we have EVE players fighting above us. But this might also lead to there being 5-6-7 OBs per game if there happens to be only one EVE side above you.
3.1 In PC, I think it should just be up for grabs to any squad leader. If you have people yelling at each other or raging because they didn't get the OB, then that's another problem. Of course squad leaders should be talking to each other, (In PC) so it doesn't matter who drops it, just where it gets dropped.
3.2 I FW, I think it should be the squad with the most WP. If anybody can call it in, you'll have blueberries making a one man squad just so they can get that OB. That one man squad may have 3 kills but still can call in the OB just for the selfish points.
General Idea is a +1 |
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