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Thread Statistics | Show CCP posts - 6 post(s) |
Monkey MAC
killer taxi company General Tso's Alliance
13
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Posted - 2013.08.25 17:04:00 -
[1] - Quote
Orbitals Need to be more eve side than dust side. This will strengthen the link between the two games tenfold.
On the dust side we can request the location by a laser targeter, prehaps underslung on the squad leaders weapon. You should be capable of "lazing" a target.market Depending on what ypu laze will affect the information.
An example you assaulting a pointand your pinned down by a tank, you laze the tank, this sends a request for the tank to be destroyed. The eve pilot would then likely use a high prescion stike ( cover that in a min) to completly destroy the tank. Or you could laze a location on the ground which would show the numer of infantry in the surrounding area, a pilot would use a wide area stike for maximum affect.
When the pilot approaches the satilite, they would be required to connect in order to get the accuracy required to make the strike. The longer you are connected the more likely you strike will hit where you put. This will mean there is no cooldown timer but using a short strike means you could miss the map entierly. A screen should appear showing strike requests for all sides and both teams tacnet info. A way of indentifying "allied" team should be made.
The eve pilot is then at liberty to strike at any point on the map, allowing him to awox (note should have a slight snap to function, so he doesn't accidentaly strike his own team) .
This will chane both games unbelievably, dust mercs will be forced to consider air superiority and beed to ally or hire eve players to achieve this, wherever a dust battle happens an impromptu eve battle will ensue, and when skyfire batteries are introduced thiss should work in the same way!! |
Monkey MAC
killer taxi company General Tso's Alliance
13
|
Posted - 2013.08.25 18:13:00 -
[2] - Quote
Orbital Strikes need to have multiple ammo types and affects. While the warbage should be capable of giving operable support such as electronic warfare and the like.
Each space craft should be able to use any one of their weapons to drop a strike, however to make sure its not overpowered only spacecraft of a specific size or lower should be able to connect to the satilite. This adds the idea of going for a smaller ship for quicker weaker strike, or put in something a little bigger.
Laser weapons are all about prescion and range, so a laser strike will have a very small area of effect but carry a lethal total damage capable of destroying any vehicle or installation, but serves very little purpose against infantry. While plasma strike will be purely infantry based, even llav have chance to survive, the guy inside nit so much.
As for contracts for providibg support a faction should be capable of issue merc contracts which means for the length of the contract the affected parties will be shown as allies, information should be given via communications once the contract is accepted. Mercs should be able to take out these contracts even if they intend to awox later on!! |
Monkey MAC
killer taxi company General Tso's Alliance
14
|
Posted - 2013.08.25 19:45:00 -
[3] - Quote
Mobius Wyvern wrote:Monkey MAC wrote:Orbital Strikes need to have multiple ammo types and affects. While the warbage should be capable of giving operable support such as electronic warfare and the like.
Each space craft should be able to use any one of their weapons to drop a strike, however to make sure its not overpowered only spacecraft of a specific size or lower should be able to connect to the satilite. This adds the idea of going for a smaller ship for quicker weaker strike, or put in something a little bigger.
Laser weapons are all about prescion and range, so a laser strike will have a very small area of effect but carry a lethal total damage capable of destroying any vehicle or installation, but serves very little purpose against infantry. While plasma strike will be purely infantry based, even llav have chance to survive, the guy inside nit so much.
As for contracts for providibg support a faction should be capable of issue merc contracts which means for the length of the contract the affected parties will be shown as allies, information should be given via communications once the contract is accepted. Mercs should be able to take out these contracts even if they intend to awox later on!! Well, we already have multiple ammo types for EVE-delivered orbitals, and I actually addressed the size concern in an earlier post of mine. Say that a frigate takes the same amount of time on the "beacon" to get a strike as it did in the FanFest tournament, so around 30 seconds. For every size up, it takes longer. 60 for a cruiser. 90 for a Battleship. 120 for a Dreadnaught. Like that. So you can wait for a bigger strike, but the enemy might use the delay to push up and wreck you. You have to take a calculate risk on larger assets.
Well yeah but if you say it takes 120 for a dreadnaught but your getting attacked you could rush an attack for lesser accuracy |
Monkey MAC
killer taxi company General Tso's Alliance
16
|
Posted - 2013.08.25 22:15:00 -
[4] - Quote
Mobius Wyvern wrote:Monkey MAC wrote:Mobius Wyvern wrote:Monkey MAC wrote:Orbital Strikes need to have multiple ammo types and affects. While the warbage should be capable of giving operable support such as electronic warfare and the like.
Each space craft should be able to use any one of their weapons to drop a strike, however to make sure its not overpowered only spacecraft of a specific size or lower should be able to connect to the satilite. This adds the idea of going for a smaller ship for quicker weaker strike, or put in something a little bigger.
Laser weapons are all about prescion and range, so a laser strike will have a very small area of effect but carry a lethal total damage capable of destroying any vehicle or installation, but serves very little purpose against infantry. While plasma strike will be purely infantry based, even llav have chance to survive, the guy inside nit so much.
As for contracts for providibg support a faction should be capable of issue merc contracts which means for the length of the contract the affected parties will be shown as allies, information should be given via communications once the contract is accepted. Mercs should be able to take out these contracts even if they intend to awox later on!! Well, we already have multiple ammo types for EVE-delivered orbitals, and I actually addressed the size concern in an earlier post of mine. Say that a frigate takes the same amount of time on the "beacon" to get a strike as it did in the FanFest tournament, so around 30 seconds. For every size up, it takes longer. 60 for a cruiser. 90 for a Battleship. 120 for a Dreadnaught. Like that. So you can wait for a bigger strike, but the enemy might use the delay to push up and wreck you. You have to take a calculate risk on larger assets. Well yeah but if you say it takes 120 for a dreadnaught but your getting attacked you could rush an attack for lesser accuracy So you mean get that same attack, but it has less of a chance to land where you want if the timer's not up? The issue is that if they go with the precedent set by Templar One, "danger close" would be 900 meters. I don't think a reduction in accuracy would stop you from pasting whatever you aimed that kind of firepower at.
Quite True, but considering the current size 900m is most of the active map!! However what is if you miss it might hit somewhere randomly hit anywhere on the map, or it'll just miss entirely the eve player will fire, but there will be nothing dust side, almost as if he fired a dud!!
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