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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Reav Hannari
Red Rock Outriders
918
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Posted - 2013.08.08 14:40:00 -
[31] - Quote
Taeryn Frost wrote:Calling down Orbitals in instant matches is almost always a "wiping the floor" measure. Only two times in all the numerous battles I can remember has it turned the tide of the battle. What's the point in having a team field 3 or 4 madrugars being able to use a orbital after they already slaughtered most of the opposition?
I can't really offer meaningful comments on FW or PC, so I'll leave that to more informed guys.
This is a very good point. The team that is in the lead is the one that gets to seriously demolish the other side. That's why I'd like to push for a tactical reason to have the strike instead of simply earning points. I have no idea how to do that in an instant battle.
Capture an objective that allows for one to be called in? Spend time and equipment to set one up that has a crazy long cool down cycle?
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Kain Spero
Spero Escrow Services
1881
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Posted - 2013.08.08 14:43:00 -
[32] - Quote
I would be hesitant at implementing the Eve side earned OBs AND removing NPC strikes at the same time. I would much rather leave the NPC OBs in place since if you implement something similar to fanfest I think it would go a long way to alleviating the current issues with Eve-side OBs.
I really would like to move away from WP based OBs for the NPC strikes and it may be that a new system for NPC strikes could be implemented and would work well to compliment the new Eve side OBs. |
Reav Hannari
Red Rock Outriders
918
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Posted - 2013.08.08 14:56:00 -
[33] - Quote
One other issue I see with orbital strikes is there is no way to counter them. You get about a second to evac an area before you are vaporized. If the spotter had to launch some sort of beacon for the pilot to finalize his target lock there could be some sort of counter measure to disrupt it. If anything you'd see the beacon land near you and you could seek cover.
Spotter and countering orbitals could become roles on the battlefield.
The other though I had relies on introducing true command and control and the one and only team commander had the ability to call in strikes from his command bunker or mobile command vehicle. |
Mc Ribwich
Subdreddit Test Alliance Please Ignore
340
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Posted - 2013.08.08 14:57:00 -
[34] - Quote
Quote:What do you think about removing war barge strikes from FW and PC?
Yes, this should happen. At the moment there is no need to get EVE player support during PC and FW battles, war barge strikes are quicker, just as effective and don't require as much hassle to call in. At the moment (in PC particularly) EVE players are shunned when orbitals are needed because of how simple war barge strikes are. If you remove war barge strikes then you will see more Dust/EVE cooperation, as Dust players would surely go out of their way to build relationships with EVE players just to get that off map support advantage.
Quote:What do you think about EVE players earning the orbital strike?
This should of happened to begin with. When Dust was first linked with Tranquility EVE players were eager to try out the orbital bombardment mechanics, but were confused as to why Dust players would not call them in. In reality Dust players were still earning 2500 war points to call in a strike, and even when they did they would just call in a precision strike anyway.
I think EVE players should be the ones who earn the orbital strike. The fact that you are putting yourself in danger by connecting to a district in EVE is bad enough (Once connected your location is broadcast to everyone who is in the same system) but the fact that you have to wait for Dust players to earn it is even worse. At times EVE players would have to wait ages to bombard a district because Dust players wouldn't have enough war points.
My corporation's alliance lost interest in providing us with bombardments soon after the start of planetary conquest because we never made enough war points in a match (We were inexperienced and got red lined.) Now when we ask if anyone would like to help us we get no response, or someone saying they are not interested.
If anything EVE players should earn the ability to orbital strike just by connection to a district, I'm fine with there being some sort of cool down for the EVE player before he can preform the next one, but the fact that you are making him wait for Dust players to get enough points while he is endangering himself is just pushing it.
Quote:What do you think about who should earn calling in the orbital strike?
I'm fine with the squad leaders calling in strikes at the moment, but in PC it would be useful if directors could assign one or two people to be the designated fire support players, pre battle. This way someone else could call in a strike while the squad leaders boss their squad around.
On a side note can we please give EVE players more of an indication that a battle is going on at a district, and who is winning? The explosions on the planet is nice and all, but it would be cool if there was some 3D HUD projected from the district like during the Fanfest tournament. |
Telcontar Dunedain
Imperfects Negative-Feedback
539
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Posted - 2013.08.08 14:59:00 -
[35] - Quote
So still the only form of interaction between Eve and Dust514 is one way....Eve pilot kills large numbers of Dust514 players.
I love that CCP still thinks this no-skill weapon is a "fun" feature that will cause people to want to play the Dust514 side.
Cheers. |
RedRebelCork
Ahrendee Mercenaries EoN.
315
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Posted - 2013.08.08 15:09:00 -
[36] - Quote
Kain Spero wrote:I would be hesitant at implementing the Eve side earned OBs AND removing NPC strikes at the same time. I would much rather leave the NPC OBs in place since if you implement something similar to fanfest I think it would go a long way to alleviating the current issues with Eve-side OBs.
I really would like to move away from WP based OBs for the NPC strikes and it may be that a new system for NPC strikes could be implemented and would work well to compliment the new Eve side OBs.
Maybe some form of artillery strike originating from the MCC would be appropriate then?
Ideally something that would be inferior to orbital bombardments and susceptible to being disabled by the opposition? |
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CCP FoxFour
C C P C C P Alliance
27918
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Posted - 2013.08.08 15:10:00 -
[37] - Quote
Mc Ribwich wrote:On a side note can we please give EVE players more of an indication that a battle is going on at a district, and who is winning? The explosions on the planet is nice and all, but it would be cool if there was some 3D HUD projected from the district like during the Fanfest tournament.
That is hardly a side note and something we are very aware of. I don't see it happening this year, sucks but true. I would really like to see something in EVE that shows on going battles. Not just FW ones but the instant battles in high sec, the FW battles, and the battles in Molden Heath.
One of the really nice things about these changes is it would mean the ship doing the OB would have to be uncloaked and close to the district beacon. Compared to now where they sit cloaked, wait for it, then do it.
I really do agree though and hope we can get something setup within the foreseeable future. Game Designer // Team True Grit http://twitter.com/regnerba |
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Milk Supreme
Internal Error. Negative-Feedback
127
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Posted - 2013.08.08 15:13:00 -
[38] - Quote
There's basically two ways you can do this.
You can:
1. Keep Warbarge strikes earned via WP as well as Starship strikes via orbiting beacon. This allows DUST only corps to still have access to bombardment in Planetary matches.
OR
2. Remove Warbarge strikes earned via WP, have the Starship strike via orbiting beacon but remove the need for the Starship to be in the same corp/alliance. This allows DUST only corps to call in some friends from anywhere to help out. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
561
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Posted - 2013.08.08 15:15:00 -
[39] - Quote
CCP FoxFour wrote:One of the really nice things about these changes is it would mean the ship doing the OB would have to be uncloaked and close to the district beacon. Compared to now where they sit cloaked, wait for it, then do it. I didn't know that. Looks like it's time to renew my EVE subscription and fit some hybrid weapons on my Manticore. |
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CCP FoxFour
C C P C C P Alliance
27918
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Posted - 2013.08.08 15:20:00 -
[40] - Quote
Halador Osiris wrote:CCP FoxFour wrote:One of the really nice things about these changes is it would mean the ship doing the OB would have to be uncloaked and close to the district beacon. Compared to now where they sit cloaked, wait for it, then do it. I didn't know that. Looks like it's time to renew my EVE subscription and fit some hybrid weapons on my Manticore.
The more weapons the more damage. Go destroyer. Game Designer // Team True Grit http://twitter.com/regnerba |
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IgniteableAura
Pro Hic Immortalis League of Infamy
87
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Posted - 2013.08.08 15:21:00 -
[41] - Quote
Ported from another thread....
You cant create a link when a service is already available with less effort/cost.
I am 100% for PC to only have eve orbital strikes. Right now its just fancy colors but a regular OB does the job just as well. PC battles don't hinge on OBs. Its the reason for people to get eve backing while in PC. It helps to link the games. OBs are not required, but they give you a benefit. Having the OB earned on the eve side is even better because then it gives a reason for the ship to stay "on grid" the entire battle. OBs dont have to be the grand finale they are now. They could even be toned so that specific number of WP is used for a different kind of strike. Right now OBs are one dimensional and they need iterated on.
I would say rather than orbit a beacon, have them kill rats. That way there is tactics involved and not just sit and wait. Other forces could come in with nados and alpha the rats for example Nothing is more boring than orbiting a beacon. I also like the LP idea for FW....but make it worth while. People in FW should be clamoring to orbit a district. Perhaps base LP somewhat on number of WP earned from OB dust side. (ex 200wp earned from strike 40k lp earned to everyone on grid) Make it OP as kitten so that FW pilots will actually use it and you can get metrics worked out. Then balance LP gained. You will see a lot more people fighting over planets, which is what you guys want right?
For people calling in strikes. In NPC battles I think it SHOULDN'T be based on Squads. It would allow individuals to earn their own orbitals. That way solo people can still earn them. OR again make specific OBs less costly for WP. Make them spend their WP in battle. Like the guy above said, tactical strikes can take out point installations/tanks and cost 500wp. There should be no "grand finale" OB as currently in NPC battles. Its a farming technique like already stated in this thread. Make them smaller point strikes. Have WP spend on other things as well, such as installation drops or "provided vehicles" (would be air dropped and come prefit for WP, ex:Aur tank (also allows people to use tanks without spending SP/isk)). I would gladly spend WP to drop another supply depot when they are all destroyed. You could even have them drop in the same sockets, but I would prefer if we could use them more tactically.
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Halador Osiris
Dead Six Initiative Lokun Listamenn
561
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Posted - 2013.08.08 15:28:00 -
[42] - Quote
CCP FoxFour wrote:Halador Osiris wrote:CCP FoxFour wrote:One of the really nice things about these changes is it would mean the ship doing the OB would have to be uncloaked and close to the district beacon. Compared to now where they sit cloaked, wait for it, then do it. I didn't know that. Looks like it's time to renew my EVE subscription and fit some hybrid weapons on my Manticore. The more weapons the more damage. Go destroyer. But the covops cloak!! |
KingBlade82
The Phoenix Federation
152
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Posted - 2013.08.08 15:30:00 -
[43] - Quote
1. like it 2. like it 3. ??????? hmmmm ive got no clue :P in mag we had a team leader who did all the cool strikes for the team he had to be higher ranking and deserving of the honor not some new player who has no idea what he is doing
idk how we could change it from current squad system but maybe we can do a vote before the match starts for team leader? ik corp we could do it easy but I don't know about FW since it seems random people do it alot |
Kain Spero
Spero Escrow Services
1881
|
Posted - 2013.08.08 15:30:00 -
[44] - Quote
CCP FoxFour wrote:Halador Osiris wrote:CCP FoxFour wrote:One of the really nice things about these changes is it would mean the ship doing the OB would have to be uncloaked and close to the district beacon. Compared to now where they sit cloaked, wait for it, then do it. I didn't know that. Looks like it's time to renew my EVE subscription and fit some hybrid weapons on my Manticore. The more weapons the more damage. Go destroyer.
But a covert-ops will 1 gun leads to some pretty hilariously pitiful OBs. The best of which is when it fires one beam and you happen to hit the same guy twice with two single OB laser strikes during a match. |
Vitoka79 from SVK
ZionTCD
62
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Posted - 2013.08.08 15:31:00 -
[45] - Quote
Reav Hannari wrote:FW should not be so casual. I think it should require coordination to get any strikes. I also think mercs should be able to join an FW faction. I never understood why game design felt that foot soldiers should not be able to commit. FW has enough pilots roaming the skies. If they had infantry in their FW channels you'd see a lot more interest from the EVE side.
Let me join the Minmatar militia. Let me wear the colors of the Republic. Let me call targets to my brothers in space and rain fire down on these filthy slavers. Word bro.The Gallentes are with you in this |
Avinash Decker
Seykal Expeditionary Group Minmatar Republic
64
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Posted - 2013.08.08 15:33:00 -
[46] - Quote
There are several things they need to be thought about first .
How long will the cooldown( if there is one , obliviously there will be something to limit it) will be before a player can call down another orbital strike ? It can not very short. If matches are about 15 to 20 mins long , and if the cooldown is 2 mins or 3mins that means thats about 7 or 5 orbitals and that can be stacked if they are multiply eve ships( if multiply pilots can use the beacon at the same time) .
Eve players will need to have a better incentive to even consider this , making dust corps more likely to find eve support is cool and all , but that doesn't mean much if the eve player doesn't get much out of it and unwilling to do it because of that. Finding eve players willing to do needs to be better supported as well. Lastly , if you take away NPC strikes then this potentially can make corps ( or a faction that has many eve support ) have a advantage against pubs .
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Kain Spero
Spero Escrow Services
1882
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Posted - 2013.08.08 15:42:00 -
[47] - Quote
CCP FoxFour wrote:Oh yea, also I would like to look at giving the EVE player in FW LP for dropping orbitals... need to look into it though and make sure it cannot be exploited or anything stupid like that. :)
This would be really awesome. I also can't stress how much more interest providing kill mails for an OB strike (an OB damage report if you will) would give to the Eve-side as well. |
Vitoka79 from SVK
ZionTCD
63
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Posted - 2013.08.08 15:42:00 -
[48] - Quote
1.I think its a good idea.But first it should be tested in FW and than later in PC. 2.I support this too. 3.The squad with the most WP should get the right to use it. |
Soraya Xel
New Eden's Most Wanted Top Men.
234
|
Posted - 2013.08.08 15:53:00 -
[49] - Quote
CCP FoxFour wrote:Mc Ribwich wrote:On a side note can we please give EVE players more of an indication that a battle is going on at a district, and who is winning? The explosions on the planet is nice and all, but it would be cool if there was some 3D HUD projected from the district like during the Fanfest tournament. That is hardly a side note and something we are very aware of. I don't see it happening this year, sucks but true. I would really like to see something in EVE that shows on going battles. Not just FW ones but the instant battles in high sec, the FW battles, and the battles in Molden Heath.
This goes on my "list of things that should've been implemented before you released the game". |
Reav Hannari
Red Rock Outriders
922
|
Posted - 2013.08.08 16:02:00 -
[50] - Quote
CCP FoxFour wrote:Mc Ribwich wrote:On a side note can we please give EVE players more of an indication that a battle is going on at a district, and who is winning? The explosions on the planet is nice and all, but it would be cool if there was some 3D HUD projected from the district like during the Fanfest tournament. That is hardly a side note and something we are very aware of. I don't see it happening this year, sucks but true. I would really like to see something in EVE that shows on going battles. Not just FW ones but the instant battles in high sec, the FW battles, and the battles in Molden Heath. One of the really nice things about these changes is it would mean the ship doing the OB would have to be uncloaked and close to the district beacon. Compared to now where they sit cloaked, wait for it, then do it. I really do agree though and hope we can get something setup within the foreseeable future.
On the EVE side you could easily add a notification that battle is happening in the system even if you don't have the resources to display the battle.
In high sec: "CONCORD notifies all residents to evacuate Planet III District 5. Angel forces have invaded a Core Complexion facility." For FW replace with appropriate. It'd give enough info for FW pilots passing through to go check it out if it hasn't already been relayed through militia channels.
The notification could be similar to the incursion warnings, just less intrusive.
Most pilots won't be bothered but it adds life to the universe. Some freighter pilot could be slow boating through Hek and see what amounts to a news report that crap is hitting the fan on a planet somewhere. it might even stimulate enough interest that they go and download DUST to check it out.
I'm all for anything that shows that New Eden is a living place instead of just an elaborate spreadsheet.
New thought: High sec battles create an NPC spawn over the district that the little high sec nublets can go shoot. |
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Kevall Longstride
DUST University Ivy League
421
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Posted - 2013.08.08 16:08:00 -
[51] - Quote
Reav Hannari wrote:Taeryn Frost wrote:Calling down Orbitals in instant matches is almost always a "wiping the floor" measure. Only two times in all the numerous battles I can remember has it turned the tide of the battle. What's the point in having a team field 3 or 4 madrugars being able to use a orbital after they already slaughtered most of the opposition?
I can't really offer meaningful comments on FW or PC, so I'll leave that to more informed guys. This is a very good point. The team that is in the lead is the one that gets to seriously demolish the other side. That's why I'd like to push for a tactical reason to have the strike instead of simply earning points. I have no idea how to do that in an instant battle. Capture an objective that allows for one to be called in? Spend time and equipment to set one up that has a crazy long cool down cycle?
Think I've solved it. possibly. At least for instant battles.
Have a randomly placed extra objective in one of the small sockets on a map (instead of a Railgun turret for example) . This would be in addition to the null cannons to capture.
Only the side that has control of this objective can access the OB. In matches where an organised team is dominating the null cannons, they would have spread themselves a little thinner to ensure that OB access is denied to the opposition. This gives a weaker side more tactical choices. A side could just capture the OB access point and defend it hoping to clone out the enemy but leaving the null cannons vulnerable.
There could be many more ways to win a match and means that proto stomping players would have less back up if they're covering more objectives.
This is where someone with a better sense of balancing tells me it won't work. Lol
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Reav Hannari
Red Rock Outriders
922
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Posted - 2013.08.08 16:19:00 -
[52] - Quote
Kevall Longstride wrote:Have a randomly placed extra objective in one of the small sockets on a map (instead of a Railgun turret for example) . This would be in addition to the null cannons to capture.
Only the side that has control of this objective can access the OB. In matches where an organised team is dominating the null cannons, they would have spread themselves a little thinner to ensure that OB access is denied to the opposition. This gives a weaker side more tactical choices. A side could just capture the OB access point and defend it hoping to clone out the enemy but leaving the null cannons vulnerable.
If you want to have them spread thinner then require controlling multiple orbital control points. You can either focus on controlling the objectives or controlling all the necessary control points. It would take a well coordinated team to control both at the same time.
Lore could be the control points control defensive targeting disruption systems that prevent orbiting ships from accurately firing into the area. If you control the points you can drop the scrambling. Anti-hacking measures then recover for a period of time before you can hack the points again to allow for the next orbital strike.
(game design is more fun than my current work. my apologies if i'm spamming the forums with ideas.) |
Thor Odinson42
Molon Labe. League of Infamy
854
|
Posted - 2013.08.08 16:19:00 -
[53] - Quote
I've only been in a few battles where orbitals were the difference in a PC match. And really it's arguable that the orbital was the difference in those.
They seem to be a lot less effective in PC. Perhaps due to the rarity that an entire team is zerging one objective.
Last night against Internal Error we were neck and neck down to about 1/4 armor on the bridge map. They dropped an orbital on top of D and cleared out our uplinks. They followed up with 3 tanks on D along with infantry cleaning up the AV guys trying to take out tanks.
The orbital was the catalyst necessary to clear us out of D and allow for free movement of their tanks as we had no more AV from the high point, but with the tanks focused on infantry we could have gotten a dropship with a load of AVers onto D.
Point being orbitals should be the last of anyone's concern in regards to PC.
The Eve orbitals are usually available 5 minutes after they are needed. If there was a defensive posture around the orbital ships that allowed them to stay uncloaked and ready to fire perhaps it would work, but there doesn't seem to be even remotely enough incentive for an eve force to deploy enough resources to pull it off. |
Raelar Knight
Chaotic-Intent
7
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Posted - 2013.08.08 16:29:00 -
[54] - Quote
You took a lot of what I wanted to say. Diversity and depth. Diversity and depth.
Oh yea, and I'm not sure WP is the way to go. If you have 2 logis and a tank-- you have a WP whoring team. Tank racks them up rediculously quick getting rid of installations and logibros are the key to how we get most of our orbitals by their support points. If you are going to use them I like what others have said and do resets or at least fractionalize the launch teams points to create a more equitable WP distribution.
RedRebelCork wrote:What do you think about removing war barge strikes from FW and PC? Strongly agree with this.
What do you think about EVE players earning the orbital strike? Again, I strongly agree. It only makes sense that to be able to call in orbital support your navy need to establish orbital supremacy. Once they have that they should be able to drop strikes at regular intervals. If possible there should also be a status where both sides battling in orbit can call in strikes. A scenario where I have 100 ships in orbit but I need to wait for a beacon countdown or some other arbitrary flag before being allowed to drop ordnance would be annoying and not make much sense. Presumably this would encourage people to actually fight over a planet rather than run away when they see the enemy have them outmatched.
What do you think about who should earn calling in the orbital strike? My preference would be EVE players get to pick who gets the strike so long as they have the required rank. Different strikes being available to different ranks. Examples:
- Precision Strike: A pin-point attack that can destroy an installation or stationary vehicle. Available to a platoon leader. - Orbital Strike: Same old same old. Available to any squad leader the eve player chooses. - Nova Strike: A strike that can be called in once per battle, requires a battleship (or whatever) to call in. Can destroy a null cannon on the ground. Only your commander can call this in. Has access to all lower strikes if wanted.
Other thoughts: - Strafing runs from drones would be cool. Deployed like RDVs to do a strafe from one side of map to the other. - Visible explosions in the sky when eve pilots are destroyed in orbit would be awesome. - An electro-magnetic (EM) strike to disable tacnet and enemy comms for 60 seconds would be a cool tactical tool.
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Iskandar Zul Karnain
Hellstorm Inc League of Infamy
1550
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Posted - 2013.08.08 16:32:00 -
[55] - Quote
As for answering the questions posed by FoxFour I tend to agree with most of the posters here. We all seem to be on more or less the same page regarding OB's. No need to reiterate.
What really needs to be looked at is the role of OB's. They have one purpose only; kill infantry and vehicles in a predictable AoE. They currently tend to cause a snowballing effect to help the winning team win faster. This isn't necessarily a bad thing, but it isn't very interesting and generally not very fun.
I think what we need is more variation in the type, size and strength of available OB's and improved ability to target specific players or vehicles. Where are the large AoE Flux Bombardments? Pin-point high damage Laser Strikes? Where are the strikes for installations, MCC's, and Null Cannons? Anti-Null Cannon strikes that turn turn Skirmish into Domination.
I would love to see orbitals that track infantry or vehicles via attack order. Why are we blind firing on the TacNet? Why can't EVE pilots target the ground as they see fit? I would love to have one of my pilots guarding a point with an OB.
As for calling in OB support the WP system is very underwhelming. It bothers me that spaceship guns run on dead mercs. Maybe it works for insta-battles, but I would certainly like something more interesting and difficult to manage for FW and PC. Instead of the WP accrual system, how about a secondary set of installations that regulate the ability to call in OB's? These could control some sort of planetary surface shield that normally protects districts from strikes. In order to call in an OB the shield installations would have to be controlled by a team for a certain amount of time. Shields installations automatically reset to neutral post OB.
A team wishing to gain OB support therefore pull players off of Null Cannons. Teams that have successfully captured all points must worry about the other team taking the OB installations. This is consistent with a risk/reward model.
E: Kevall Longstride beat me to it! +1 to you |
Shadow Panther1
Psygod9 RISE of LEGION
0
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Posted - 2013.08.08 16:34:00 -
[56] - Quote
I haven't participated in PC matches in quite a bit but, I am suggesting:
1. Keep War Barge strikes in PC and FW but somehow nerf them down and buff up strikes from EVE star ships thus encouraging DUST-EVE cooperation while DUST only corporations still have a OB.
2. I'm not an EVE player but I think it would be cool for EVE players to earn strike son their own, in my opinion the would deepen the DUST-EVE bond.
3. Having a list of potential squad leaders and associated WP would allow the EVE pilots to choose who they want to call in strikes earned by pilots. This allows the pilot to choose a friend to call in the strike if they have one on the field otherwise they can make an educated choice with squad leader WP.
Cheers,
Shadow Panther1 Master LogiBro |
ZDub 303
TeamPlayers EoN.
1547
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Posted - 2013.08.08 16:41:00 -
[57] - Quote
CCP FoxFour wrote:The three things I am most interested in hearing about are:
- What do you think about removing war barge strikes from FW and PC?
- What do you think about EVE players earning the orbital strike?
- What do you think about who should earn calling in the orbital strike?
1. Yes please dear god lets get rid of COD orbitals. 2. Sounds cool, finally gives them something to do! 3. I like nova knife's idea of letting the eve player select who gets it, if that is possible in someway. If you can let them pull up a list of squad leaders with total squad WPs next to each name, they can select who gets it?
Also, please dear god separate orbitals from WPs in IB. You will never be able to truly fix this WP system and accurately reward players for their efforts as long as you have this COD OB system in place.
Very simple solution for IB:
Each squad leader gets 1 OMS Point per second for each person in their squad. After so many OMS pts you get OMS (which is just precision strikes for now but you can add other things later as you please, maybe even for different prices).
So a 6 man squad generates 6 OMS pts per second and a 2 man squad generates 2 OMS points per second.
Just a thought here, show OMS pts in the top right corner and have the number be blue when no OMS available and Red when OMS is available. Have it flash a couple times when OMS becomes available.
This also helps with the snowballing effect of high WP squads get more WP using OMS.
Lastly, change the OB strike WP rewards: Squad Leader gets "Strike Kill" of 20 WP (+1 commission for each member as below) Squad Members get "Strike Assist" of 5 WP Tank destruction same for SL Tank Kill assist of 75(?) WP for each squad member. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2399
|
Posted - 2013.08.08 16:45:00 -
[58] - Quote
CCP FoxFour wrote:Halador Osiris wrote:CCP FoxFour wrote:One of the really nice things about these changes is it would mean the ship doing the OB would have to be uncloaked and close to the district beacon. Compared to now where they sit cloaked, wait for it, then do it. I didn't know that. Looks like it's time to renew my EVE subscription and fit some hybrid weapons on my Manticore. The more weapons the more damage. Go destroyer.
FoxFour, normally I like your ideas but this is definitely adverse and changing that would force Eve players to field groups in order to safely provide orbitals being as the overview up and decides to give every pirate in the area your location. Eve players generally arent' going to form up solely for the benefit of Dust players, especially without reward as the given "plex capture easier/harder" just isn't worth it.
The cloaking device, in my opinion, is just as legitimate as using a cloaking device in Faction Warfare complexes. Taking that aspect away will inevitably lead to less Eve players actually providing orbital support which will damage the Dust - Eve connection without Eve players receiving some kind of reward for their time and efforts.
So, if LP is provided to the player providing the orbital strike you then have to figure if it's worth the LP over other standard models like Plexing and PvP, something I'm sure you've already considered. However, I would like to stress that there absolutely needs to be some way of knowing where a battle is taking place.
My corporation's current strategy is to provide information to the Eve player giving the OB with the System > Planet > District ahead of time (through the battle finder) and then get into range while the match is starting. This isn't going to be as easy when the FW Matchmaker is put into play and there are intensive lengths of time associated from getting into the system (no less through enemy territory) and by the time you get there the Dust guys already have enough WP for an orbital.
Take that away and by the time the Eve player gets into range the match is probably going to be over and would be putting his own head on the chopping block with a nice little beacon on the overview saying, "This guy is set up for Dust OB and probably can barely defend himself, come get an easy kill"
Please consider this before making any changes. |
Doyle Reese
OSG Planetary Operations Covert Intervention
372
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Posted - 2013.08.08 17:02:00 -
[59] - Quote
CCP FoxFour wrote:DISCLAIMER: This is a discussion about stuff that has not happened yet and is not planned to happen for at least a few months at the earliest. There was a discussion on IRC about it yesterday and I wanted to keep the discussion going. Nothing in here is finalized yet, work has not even begun on it yet. /disclaimer Hey guys, It is no secret that one of the things we would like to do is fiddle with the orbital strikes design. This includes a few small things like normalizing how we name everything (precision strike, orbital strike, orbital bombardment, other random names), making sure players know when they have an orbital strike available by always displaying something on the HUD instead of having the message show up and then disappear which often gets missed (I had 3 OBs the other night and had no idea... I am a bad squad leader...). One of the other things we would like to do is make it so that NPC provided orbital strikes, the precision strike from the war barge, is only available in what is currently known as instant battles. That would mean that in in Factional Warfare and Planetary Conquest battles the only orbital support would be from EVE players. This is a pretty straight forward change but there is more we want to do. We would like to also make it so that EVE orbitals are NOT earned via war points. Orbitals in instant battles would still be earned via WP... unless we come up with something else but at this time we are currently not thinking of touching it. For EVE orbitals though we are looking at making it so that the EVE pilot earns the orbital strike by capturing a beacon above the district. This would work very much the same way Factional Warfare complex beacons work. Also very similar to how it worked for the Fanfest tournament. This idea however introduces a problem. Currently because it is squads that earn orbital strikes the squad leader gets to call it in. That is very well defined. If the EVE player earns the orbital strike who gets to call the strike in? There are several options to this.
- Any squad leader fighting for the same faction as the EVE pilot gets to call it in. This however leads to all the squad leaders rushing as quickly as possible to call it in as the EVE player is probably going to fire on the first target to appear. This means that often times they may be wasted and experienced players will probably rage... a lot.
- The squad leader of the squad with the most war points gets access to the orbital strike. They are the ones with the most WP and so probably the most deserving of it... but that will probably snowball in a match and no one else would ever get it.
In a Planetary Conquest match we could open it up to all squad leaders and say "hey, your match control your people" and that would be the end of it. However in a Factional Warfare match you don't control who gets in and who doesn't so it's not fair to say that and we would like to have the same system for handling this with both types of battle. We are currently favouring the idea of giving it to the squad with the most war points, but as said above nothing is final at this point. The three things I am most interested in hearing about are:
- What do you think about removing war barge strikes from FW and PC?
- What do you think about EVE players earning the orbital strike?
- What do you think about who should earn calling in the orbital strike?
That of course does not mean don't discuss other things relating to orbital strikes, but I would prefer to keep that discussion focused around those 3 points. So please, let us know what you think.
- I think that would be great, having both strikes available would reduce the rate of which EVE strikes are fired, because of the delay.
- It's their ship that fires said orbital, I think they should have the right to earn it :P
- I believe that in FW, it should go to the squad that earns the most LP in said battle (change FRAGO to offer LP instead, and remove LP from destroying neutral installations). But for PC, I think there should be enough coordination that any Squad Leader can request for one. (i.e., Merc B sees something Merc A doesn't or Merc C can get to the OB popup quicker)
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DeathStalker Synchro
Villore Sec Ops Gallente Federation
30
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Posted - 2013.08.08 17:15:00 -
[60] - Quote
It'd be nice to leave a permanent icon on the HUD. Maybe something like a little blue sphere (representing a planet) with a small arrow pointing downward over it (representing an orbital). And perhaps a small number next to it illustrates the number of strikes available. I don't know, sounds kind of simple. I don't know complications it could bring. |
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