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Thread Statistics | Show CCP posts - 6 post(s) |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
452
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Posted - 2013.08.09 17:41:00 -
[91] - Quote
1) I love the idea of OBs in PC and FW only being through EVE, making the connection more relevant again. The only problem that still remains is more EVE side incentives for doing it. The LP is great , but the PC bonuses just aren't enough for so many.
2) An EVE based means of preparing for an OB is good as well. This means getting to the battle ASAP is even more important, instead of just coming in time for the 2.5k WP. There could even be an opportunity to get set up before the battle starts so that those willing the venture to the district first can get the upper hand, (the battle for OBs in space could be decided before the ground battle even starts) I do believe though that there needs to be some new mechanic in EVE to help direct pilots to where opportunities to give aerial support should be. Heck maybe even let them have a bit of the end match payout, or something else enticing.
3) This looks like a good place to have a Ground Commander Role. Since FW may start having 16 man group entry, it could also have a group leader to act as the GC for the whole team. This can also be applied to PC. The only problem would be FW teams made up of randoms, this is where the OB could go to the squad(or individual) with the highest WPs.
I'm glad that this is all taking a step in the right direction, anything addressing the lack of interaction between the two games is immensely important.
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
221
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Posted - 2013.08.09 18:42:00 -
[92] - Quote
Nova Knife wrote:The Pilot should be able to choose a squad leader when they connect to the district.
The whole draw of dropping OB's from eve is to support your friends. You don't want to support random dudes in most cases. You earn a strike, you want your friend to have it.
In the case of an eve player just earning strikes for whomever... Let them pick a random squad guy if they don't know anyone in the match. They'll just be making some dust dude's day.
Also, WP-earned OB strikes should allow the eve player to shoot for the other squads too. The connecting to a specific squad leader in that regard should only apply to strikes that the eve players earn.
I like that idea, but it could lead to some kind of Orbital overflow. If you can earn strikes with WP AND capturing beacons in Eve it would be a little bit too much I think. So I would go with your idea letting Eve players chose which person can call down the strike. If they don't chose somebody the squad with the highest amount of WP gets it. |
God Anpu TheImmortal
The Pyramid Order
34
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Posted - 2013.08.09 23:59:00 -
[93] - Quote
I don't like the idea of eve even having power over a battle in a game that is totally separate other than story line. These are 2 different types of games and should be respected as such without penalty. It's like with the alliance setup for corps if we wanted on dust a fps to get one set up we have to hopefully find someone in eve mind u and have it setup and pass our ceo title over to some one we don't know. I like the ideas for some intergration but you guys are making dust like eve's little play toys. If orbitals were to be called it should be by the ground force that has earned it so we on the dust side stay in controll of our game. Not downing eve but if we wanted to play eve we would. |
The Robot Devil
Chatelain Rapid Response Gallente Federation
830
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Posted - 2013.08.10 02:04:00 -
[94] - Quote
CCP FoxFour wrote:Halador Osiris wrote:CCP FoxFour wrote:One of the really nice things about these changes is it would mean the ship doing the OB would have to be uncloaked and close to the district beacon. Compared to now where they sit cloaked, wait for it, then do it. I didn't know that. Looks like it's time to renew my EVE subscription and fit some hybrid weapons on my Manticore. The more weapons the more damage. Go destroyer.
If I put three types of OB guns and ammo on my destroyer and then fire them one after another will they all fire? Like cloaking and then activating the MWD. |
The Robot Devil
Chatelain Rapid Response Gallente Federation
830
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Posted - 2013.08.10 02:19:00 -
[95] - Quote
Removing NPC strikes forms FW and PC sounds good.
The EVE pilot should be awarded one OB for securing the district and be able to select the squad leader whom uses it.
Because the PC and FW are for more advanced players and if EVE support is require for OB on PC ad FW then the precision strike should stay at the current WP method. |
The Robot Devil
Chatelain Rapid Response Gallente Federation
830
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Posted - 2013.08.10 02:26:00 -
[96] - Quote
If we were allowed to donate ISK to an OB fund and then advertise the district, time and ISK reward for securing the district we might could entice some pilots to risk a 20M ISK destroyer. If the pay out is 32 M ISK ( 2M per merc, 16 mercs) for a providing support no extra currency is needed and it would provide an ISK sink for DUST. |
Planetside2PS4F2P
Osmon Surveillance Caldari State
19
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Posted - 2013.08.10 02:35:00 -
[97] - Quote
OB are OP
More wp requirements should be in place. |
Colonel Killar
The Corporate Raiders
192
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Posted - 2013.08.10 02:41:00 -
[98] - Quote
Gilbatron wrote:Colonel Killar wrote:Gilbatron wrote:one thing that would be relatively important for me:
as an eve player, i want to be able to support my buddy on the ground. not his squad, not his squadleader and not some random scrub down there.
my buddy should get the strike if i want to give it to him Quick Question for you, would Nulli be interested in Dust corps? I'm looking for a EVE heavy alliance to join once my corp grows sufficently, eventhough Top Men do have Goons and Gents? i am not involved with alliance leadership, you may want to talk to one of these dudes: EUTZ: Totalani (EN) Jarek Costadino (EN/GE) Mr Majestic (EN) Gonnaeatit (EN) USTZ: Guderian3 (EN) Krullon (EN) Superboom (EN) AUTZ: Jin'Mei Kim (EN) Please note that only agreements negotiated with the listed contacts are considered valid by Nulli Secunda. (You can confirm this by looking at our alliances ingame description) Thank you for your information, I'm just looking around while growing my corp. Thank you for the information though. |
Colonel Killar
The Corporate Raiders
192
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Posted - 2013.08.10 02:42:00 -
[99] - Quote
The Robot Devil wrote:If we were allowed to donate ISK to an OB fund and then advertise the district, time and ISK reward for securing the district we might could entice some pilots to risk a 20M ISK destroyer. If the pay out is 32 M ISK ( 2M per merc, 16 mercs) for a providing support no extra currency is needed and it would provide an ISK sink for DUST. remeber, Most transfers go at a 10 EVE ISK to 1 Dust ISK so... |
The Robot Devil
Chatelain Rapid Response Gallente Federation
830
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Posted - 2013.08.10 04:56:00 -
[100] - Quote
There is plenty of ISK to pay the fee on both sides. |
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SILENTSAM 69
SONS of LEGION RISE of LEGION
521
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Posted - 2013.08.10 08:15:00 -
[101] - Quote
I am very happy with the idea of removing War Barge strikes in FW and PC matches. This is something I have been talking to people about and I know this will make many people very happy.
EVE players earning the strike made EVE players I was talking to very happy, and me as an EVE player and DUST player very happy as well.
As for who gets the strike, I like the idea of giving it to everyone. If it makes the veteran players get upset, oh well. Us vets tend to have things going our way anyway. Give the guys in FW the fun of scrambling for a strike, while the PC matches will look even more appealing due to the organization required and actively taking place. |
SILENTSAM 69
SONS of LEGION RISE of LEGION
521
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Posted - 2013.08.10 08:21:00 -
[102] - Quote
Iron Wolf Saber wrote:IFor Eve side get kill mails as well and have LP scale with the value destroyed?
In far future with Crest power I would like to see a miniature map pulled up for Eve players of the battle going on with icons and being able to lock a site on his own for a strike based on his team's intel or in a far much longer interval his own scanning tools.
and orbital EWAR support make it happen. Tactical ECM - Jams hostile's tacnet in affected area over a period of time. Translucent Static field storm effect in area Tactical Dampener - Lowers hostiles tacnet in affected area over a period of time. Pulsing downward rings surrounding the area. Tactical Painter - Massively pings hostile positions in affected area over a period of time. Red Tinted area Tactical Web - Slows vehicle movement down in affected area over a period of time. Heat Effect near ground with weak electrical current that only gets stronger if a vehicle enters the area effected.
I love these points. EWAR from EVE players would be a huge help indeed. Those of us with strong EVE sides should be able to provide a bonus to those on the ground.
Also, EVE players really need killmails for the damage they do on the ground. It is hardly nothing in terms of ISK destroyed, but it would be nice to see it up on the killboards. Showing the ISK destroyed in DUST and how much you hurt the guys on the ground would be great fun. Having a history of killing ground troops would be fun for an EVE pilot. |
Arc-08
Horizons' Edge Orion Empire
30
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Posted - 2013.08.10 18:00:00 -
[103] - Quote
i think that for instant battles the WB strike should be a little weaker, but we should also get the option of WB EMP strike, just because of all the uplink spam, and ocasional uplink glitches where they can't be destroyed.
1. tone WB strike damage/ possibly fire rate of each beam down 2. add a weakish EMP WB strike (EMP takes out all electronics, and shields down) thus being able to force the enemy out, but still having to deal with their armor troops. |
SponkSponkSponk
The Southern Legion
178
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Posted - 2013.08.11 03:05:00 -
[104] - Quote
Has someone mentioned Eve: A Future Vision trailer, where the Eve player had the option to drop the strike on the squad leader who called it in?
I would like to see that option in PC matches, if only because :role-play: and :awox:. |
gbrngfol
Last Of The Brotherhood
0
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Posted - 2013.08.11 03:53:00 -
[105] - Quote
1. I agree.
2. I definitely agree.
3. I partially agree. I think that DUST players should have to pay the EVE players to fire orbital strikes. This could be implemented by placing a new tab labeled Orbital Strikes in the Neocom somewhere. This tab would open a panel where you decide how much you want to pay for your strikes and the payment method. |
Vin Vicious
Capital Acquisitions LLC
221
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Posted - 2013.08.11 09:17:00 -
[106] - Quote
Or give us our commander role that was pitched half a year ago, bump the matches to 17v17 and call it a day. This allows squads and squads leaders not worry about the orbitals and leaves it up to the commander to worry about setting up orders and orbitals |
Talos Vagheitan
D3M3NT3D M1NDZ
6
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Posted - 2013.08.11 15:43:00 -
[107] - Quote
My thoughts on this.
1.) I love the idea of the EVE pilot earning the OB
2.) I feel that in a PC battle. There should be a designated "Officer In Charge", or "Field Commander", determined by the corp beforehand, who is overall in command of the battle. Usually the corp CEO or highest ranking member of the corp in the battle. This person should be designated to call in the OB if and when the team receives one.
One a side note: I would also like to see the Field Commander be able to give more detailed orders from the Battle Map, waypoints etc... to all squads. |
Maken Tosch
DUST University Ivy League
3536
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Posted - 2013.08.11 17:16:00 -
[108] - Quote
I say let the Eve pilot decide which squad leaders gets to direct the big guns in the sky. |
Planetside2PS4F2P
Osmon Surveillance Caldari State
25
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Posted - 2013.08.11 19:02:00 -
[109] - Quote
Nerf the ob |
Brasidas Kriegen
The Southern Legion
12
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Posted - 2013.08.11 19:15:00 -
[110] - Quote
1) Totally agree. One of the greatest draw cards of Dust 514 is the link to EVE Online, persistent universe etc etc etc. Need more link related stuff going on. Further at present it is an extremely boring and unrewarding task for EVE pilots to run OBs. You sit there trying not to get killed and wait for someone to call a strike, and half the time they call the warbarge anyway and you have just wasted 30 mins+ of your time. I do see people complaining about this forcing them to utilise the connection, and although I like the idea of removing it entirely, the other option is to dramatically reduce the WP requirement for an EVE OB over the warbarge strike. Eg. 1500 WP instead of 2500. It needs to be more than just more damage etc, it needs to be a notable tactical advantage in order to push corporations to get EVE involved in their matches.
2) Would make the process so much more interesting. Easy to sort for FW, but how to pay pilots in PC?
3) I would go with WP based. Perhaps reduce the WP requirement (such as making it around 1500 as above) and then just have the option opened every time that amount is hit, so you can tally them up. I do really like the idea of the EVE player choosing a squad leader though, perhaps having an option that the simple one is to give it to highest WP (for the times you dont have anyone to choose) and the other option is to pick squad leaders by name. They then get an OB unlocked to call down as they see fit. Makes it more of a connection, and EVE players would now know when OBs are ready.
All in all, amazing news to hear of this. I have pretty much given up on OB strikes at the moment as it generally seems to be a waste of time, but if it becomes more tactically relevant and rewards EVE pilots then I will definitely be interested. |
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Luther Mandrix
Planetary Response Organization Test Friends Please Ignore
93
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Posted - 2013.08.11 23:01:00 -
[111] - Quote
CCP we have one Kind of OB strike in pub matches right now. How about change the warbarge OB to the three OB strikes that eve pilots can use. To give the pub matches a change of flavor. It would be nice to call a EMP down and take everyones shields down with a different sound.I remember the terror I used to have at the presound of a orbital strike and I would run in terror. How about let all Orbitals even in pub matches kill friend and foe..Bring back the terror CCP! |
Luther Mandrix
Planetary Response Organization Test Friends Please Ignore
93
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Posted - 2013.08.11 23:19:00 -
[112] - Quote
Luther Mandrix wrote:CCP we have one Kind of OB strike in pub matches right now. How about change the warbarge OB to the three OB strikes that eve pilots can use. To give the pub matches a change of flavor. It would be nice to call a EMP down and take everyones shields down with a different sound.I remember the terror I used to have at the presound of a orbital strike and I would run in terror. How about let all Orbitals even in pub matches kill friend and foe..Bring back the terror CCP! The long Low Sound like a moam that echoed of every thing going into the distance.With battles stopping in there tracks as mercs run for cover in terror.Currently I run to cover crouch and try not to move to see if I can survive the Orbital. We need the prestrike sound that sends a cold chill down your back. |
Niuvo
The Phoenix Federation
325
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Posted - 2013.08.12 10:06:00 -
[113] - Quote
In good squads everyone shouts "orbital!" it rarely gets missed but if it does, just have the blue text on the upper-right corner stay on until you call it. |
RINON114
B.S.A.A. General Tso's Alliance
438
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Posted - 2013.08.12 11:24:00 -
[114] - Quote
Quick question: How do we communicate with an EVE pilot in FacWar? Do they appear on your team or in local or what?
As for the original idea, I like it all, especially the idea that once an orbital is earned then the squad who called it has to earn another 2500 points before calling another, giving a chance to the squad who may be a few points off.
Example:
Squad 1 gets 2500 WP and call in an OB. Now, squad 2 actually has 2475 WP and one of their members gets an assist. OB time for them too! Barring the restriction of EVE mechanics, this means that squad 2 will call in the next available OB with maybe a two minute timer on to make sure it gets used. If the timer passes 0 and squad 2 have not used the OB then it gets passed to squad 3 (if they have the WP) or squad 1 again if they got another 2500. |
Prangstar RND
Ahrendee Mercenaries EoN.
162
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Posted - 2013.08.12 15:40:00 -
[115] - Quote
This is purely for PC:
Orbitals should get a contracts system. A Dust corp should be able to make a contract for clearance of an orbital. As I see it now there are two options: 1. contract the orbital strikes to any EVE player so anyone in EVE can pick up the contract and deliver the orbital. 2. contract the orbital strikes to an individual EVE player so only that person and his fleet can drop the orbital.
In the contract the following information should be present: Information about which corp issued the contract, information about who the corp that issued the contract is fighting, information about the system, planet and district the fight will take place on, the amount of ISK the EVE pilot will get for each successful strike/ kill. The time and date of the battle.
I highly disagree on removing the warbarge strikes as this will give players with EVE connection too big of a benefit, keep both and let the Dust player choose.
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Jack Vanus
Brimstone Tactical Covert Intervention
0
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Posted - 2013.08.12 18:39:00 -
[116] - Quote
CCP FoxFour wrote:Halador Osiris wrote:CCP FoxFour wrote:One of the really nice things about these changes is it would mean the ship doing the OB would have to be uncloaked and close to the district beacon. Compared to now where they sit cloaked, wait for it, then do it. I didn't know that. Looks like it's time to renew my EVE subscription and fit some hybrid weapons on my Manticore. The more weapons the more damage. Go destroyer.
The cloaking delay affects the connection to the planet and gives ample time to any hostile ships waiting for them to lock them and destroy them before they fire as the district will show someont sitting there even if cloaked and we all know where they will be when they decloak if they want to fire. This is a non-issue for the EVE players and irrelevant in terms of providing an actual OB to the DUST players. |
Jack Vanus
Brimstone Tactical Covert Intervention
0
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Posted - 2013.08.12 18:47:00 -
[117] - Quote
Prangstar RND wrote:This is purely for PC:
Orbitals should get a contracts system. A Dust corp should be able to make a contract for clearance of an orbital. As I see it now there are two options: 1. contract the orbital strikes to any EVE player so anyone in EVE can pick up the contract and deliver the orbital. 2. contract the orbital strikes to an individual EVE player so only that person and his fleet can drop the orbital.
In the contract the following information should be present: Information about which corp issued the contract, information about who the corp that issued the contract is fighting, information about the system, planet and district the fight will take place on, the amount of ISK the EVE pilot will get for each successful strike/ kill. The time and date of the battle.
We disagree, and think it adds an unnecessary mechanic to a system which should reward team play within an alliance. Additionally this just screams intelligence leaks which no group in their right mind would want to give away. Also no alliance should have to be paid to support their own team. If a corp wants to play with a fleet (and DUST wants to retain members better) the there is far better proof out there which shows groups which join a good alliance which is dedicated to supporting each other have higher retention rates and login rates in game.
Quote:I highly disagree on removing the warbarge strikes as this will give players with EVE connection too big of a benefit, keep both and let the Dust player choose.
We Agree with this statement currently. We do feel however the precision strike from the warbarge should have a delay to bring it more in line with the ship based OB support from EVE to help drive more support to cross platform support.
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Jack Vanus
Brimstone Tactical Covert Intervention
0
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Posted - 2013.08.12 19:48:00 -
[118] - Quote
When our DUST514 ground team posted this discussion in our forums I had to log in to see if this was a joke or not and give some EVE perspective on some of these suggestions as well as push back on some of these good idea fairy sugge from the DUST side. We are a very well integrated EVE-DUST514 alliance at this point using the full mechanics in EVE and DUST514 in both PC and FW and while we are not perfect I do feel there are some suggestions here which actually are taking away from some of the flexibility of tactics available both in space and on the ground and do not really add to the fight. Quotes abridged to save room.
CCP FoxFour wrote:DISCLAIMER: One of the other things we would like to do is make it so that NPC provided orbital strikes, the precision strike from the war barge, is only available in what is currently known as instant battles. That would mean that in in Factional Warfare and Planetary Conquest battles the only orbital support would be from EVE players. This is a pretty straight forward change but there is more we want to do.
I would rather players retained calling in the strikes and with a caveat: Put the NPC orbital strike on a delay like the EVE ship provided orbital strikes are. I would even suggest based on previous posts that the warbarge be the NPC ship shown on grid instead of any other NPC ship. If it is destroyed then the opposing side gets no more precision strikes. In FW it can be the Faction which owns the system. For PC battles remove it completely.
It is probably just as good to release an artillery vehicle (HAV and LAV variants - woot!), in game providing small precision strikes with a slow firing rate of every 60-90 seconds which must be operated by a Dust Merc on the ground. It gives tactical options for an indirect fire option or a siege based direct fire option which is also destroyable. Defensive turrets could work in a similar fashion as well.
Another option for PC only is make a T2 ship based on the Orca which capsuleers can run with 8 high slots for turrets, decent drone bay, and a good tank which can provide Warbarge based strikes as well. Give it a jump drive so its not a total sitting duck getting to the System in the first place, and some specific fleet-ground support options like reducing the firing cycle for OB support.
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Jack Vanus
Brimstone Tactical Covert Intervention
0
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Posted - 2013.08.12 19:49:00 -
[119] - Quote
CCP FoxFour wrote:DISCLAIMER: We would like to also make it so that EVE orbitals are NOT earned via war points. Orbitals in instant battles would still be earned via WP... unless we come up with something else but at this time we are currently not thinking of touching it. For EVE orbitals though we are looking at making it so that the EVE pilot earns the orbital strike by capturing a beacon above the district. This would work very much the same way Factional Warfare complex beacons work. Also very similar to how it worked for the Fanfest tournament.
We like removing War Points requirements for EVE Orbitals and disagree with pilots "earning" their OB with time on beacon and are alarmed by the idea of an timer. EVE pilots earn the Orbital strike by making it to the system in the first place, going to the district (which lights up for hostiles in system to see and instantly warp to), and then connecting to the planet and then firing on request from the ground team below. Pilots are NOT capturing the beacon as both sides should be firing at the same time if there is a pitched fleet battle above the planet. There are already plenty of risks built into the EVE orbital bombardment mechanic as it is and this puts an currently unneeded mechanic on there.
If you have ships "earn" the OB it should be also allow every ship connected fire an OB immediately and then follow up in a relatively short cycle (like every 60 seconds.) Currently Capsuleers connect and sit and wait when they would normally provide plenty of steel rain to their counterparts on the ground on request. Sound unfair to those without a fleet? Yes it does, and if you really want to integrate DUST514 and EVE better that is a great way to make sure everyone is talking in EVE and DUST and working together.
We actually like seeing some smaller fleets get out there and attempt hit and run maneuvers on the district as it adds a great tactical option for an out numbered fleet and should be available to the ships in space. When a group first starts out building their fleet they should even as a smaller force have some options available to them. Cloaking destroyers still have to de-cloak and have a cloaking delay to connect to the district and we all know where they will be when that happens. It's possible to kill them or force them off the district before they connect and fire most times unless they are extra sharp. We have chased ships off or killed them in the past and it's a tactical option which should remain. Opposing pilots can just as easily put cloaking ships there to ambush them. In the end it also makes intelligence meta game more fun too.
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Jack Vanus
Brimstone Tactical Covert Intervention
0
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Posted - 2013.08.12 19:51:00 -
[120] - Quote
CCP FoxFour wrote:DISCLAIMER: This idea however introduces a problem. Currently because it is squads that earn orbital strikes the squad leader gets to call it in. That is very well defined. If the EVE player earns the orbital strike who gets to call the strike in? There are several options to this.We are currently favouring the idea of giving it to the squad with the most war points, but as said above nothing is final at this point.
Bad idea. No modern military in the world would agree with this tactical option as it ruins flexibility on the battlefield for the ground commander. Any organized group would also have a problem with this and it will only get worse once larger groups are allowed to play. Any squad leader (and above when those leader positions actually get a mechanic) should be able to call in the OB based on when the Orbital becomes available. Organized groups already have this covered well tactically in game, and more skilled groups have a decentralized command and control of this. If the "highest WP" group mechanic goes live it will create a mechanic which does not reward team work beyond the squad level, or allow the ground leaders the tactical flexibility for providing mutual support to a squad under duress or press an attack.
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