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Thread Statistics | Show CCP posts - 6 post(s) |
Reav Hannari
Red Rock Outriders
918
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Posted - 2013.08.08 13:05:00 -
[1] - Quote
There was an old demo of a merc passing a code to a pilot that had to be keyed in to target the ground. For this to work real coordination should be required. As for the pilot earning the right to shoot I think they should only need to be within a certain range of the beacon but they must "achieve orbit" by having zero velocity and then targeting the ground. Targeting should be a fairly lengthy process.
Pilot then tells his buddy on the ground that he is in position and targeting is locked the ground spotter then targets the field and gets back a code: XYZ. He verbally passes the code to the pilot whom may then deliver the strike. At this point the target lock is lost and the pilot must then relock.
If the pilot is uncontested you can tailor the number of minutes between strikes by tweaking how long ground targeting takes.
If the pilot is contested by enemies he may choose to sit there and absorb damage but his ground lock could be broken by ECM. Maybe not allow both ground and normal target locking.
This method avoids arbitrary WP accumulation or capturing of a beacon. It simply requires domination of the sky and real coordination between spotter and pilot.
If multiple pilots are a problem then any orbital strike could be so disruptive that all ground locks are lost, including those of the enemy if both are trying at the same time.
If you want to take it a step further you could require a piece of equipment to point to the target and spotter skill. |
Reav Hannari
Red Rock Outriders
918
|
Posted - 2013.08.08 13:11:00 -
[2] - Quote
FW should not be so casual. I think it should require coordination to get any strikes. I also think mercs should be able to join an FW faction. I never understood why game design felt that foot soldiers should not be able to commit. FW has enough pilots roaming the skies. If they had infantry in their FW channels you'd see a lot more interest from the EVE side.
Let me join the Minmatar militia. Let me wear the colors of the Republic. Let me call targets to my brothers in space and rain fire down on these filthy slavers. |
Reav Hannari
Red Rock Outriders
918
|
Posted - 2013.08.08 13:57:00 -
[3] - Quote
I agree with only allowing for NPC orbital strikes in the instant battles. That gives the casual players a chance to experience them without any dependency on EVE. For those asking that they remain in FW or PC remember that we are trying to build more ties between pilots and mercs. If you can fall back on the crutch of NPC provided strikes then there is little motivation to achieve pilot provided strikes, even if the damage is fairly different.
Remove the crutch and people will start to build the ties if the mechanics are available.
This goes back to my thing about letting soldiers join the militia. It's less casual than instant battles but less formal than alliances and planetary conquest. Let us join a faction and put us in the same channels. Give pilots some sort of reward for risking their ships even if its just some sort of killmail. |
Reav Hannari
Red Rock Outriders
918
|
Posted - 2013.08.08 14:40:00 -
[4] - Quote
Taeryn Frost wrote:Calling down Orbitals in instant matches is almost always a "wiping the floor" measure. Only two times in all the numerous battles I can remember has it turned the tide of the battle. What's the point in having a team field 3 or 4 madrugars being able to use a orbital after they already slaughtered most of the opposition?
I can't really offer meaningful comments on FW or PC, so I'll leave that to more informed guys.
This is a very good point. The team that is in the lead is the one that gets to seriously demolish the other side. That's why I'd like to push for a tactical reason to have the strike instead of simply earning points. I have no idea how to do that in an instant battle.
Capture an objective that allows for one to be called in? Spend time and equipment to set one up that has a crazy long cool down cycle?
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Reav Hannari
Red Rock Outriders
918
|
Posted - 2013.08.08 14:56:00 -
[5] - Quote
One other issue I see with orbital strikes is there is no way to counter them. You get about a second to evac an area before you are vaporized. If the spotter had to launch some sort of beacon for the pilot to finalize his target lock there could be some sort of counter measure to disrupt it. If anything you'd see the beacon land near you and you could seek cover.
Spotter and countering orbitals could become roles on the battlefield.
The other though I had relies on introducing true command and control and the one and only team commander had the ability to call in strikes from his command bunker or mobile command vehicle. |
Reav Hannari
Red Rock Outriders
922
|
Posted - 2013.08.08 16:02:00 -
[6] - Quote
CCP FoxFour wrote:Mc Ribwich wrote:On a side note can we please give EVE players more of an indication that a battle is going on at a district, and who is winning? The explosions on the planet is nice and all, but it would be cool if there was some 3D HUD projected from the district like during the Fanfest tournament. That is hardly a side note and something we are very aware of. I don't see it happening this year, sucks but true. I would really like to see something in EVE that shows on going battles. Not just FW ones but the instant battles in high sec, the FW battles, and the battles in Molden Heath. One of the really nice things about these changes is it would mean the ship doing the OB would have to be uncloaked and close to the district beacon. Compared to now where they sit cloaked, wait for it, then do it. I really do agree though and hope we can get something setup within the foreseeable future.
On the EVE side you could easily add a notification that battle is happening in the system even if you don't have the resources to display the battle.
In high sec: "CONCORD notifies all residents to evacuate Planet III District 5. Angel forces have invaded a Core Complexion facility." For FW replace with appropriate. It'd give enough info for FW pilots passing through to go check it out if it hasn't already been relayed through militia channels.
The notification could be similar to the incursion warnings, just less intrusive.
Most pilots won't be bothered but it adds life to the universe. Some freighter pilot could be slow boating through Hek and see what amounts to a news report that crap is hitting the fan on a planet somewhere. it might even stimulate enough interest that they go and download DUST to check it out.
I'm all for anything that shows that New Eden is a living place instead of just an elaborate spreadsheet.
New thought: High sec battles create an NPC spawn over the district that the little high sec nublets can go shoot. |
Reav Hannari
Red Rock Outriders
922
|
Posted - 2013.08.08 16:19:00 -
[7] - Quote
Kevall Longstride wrote:Have a randomly placed extra objective in one of the small sockets on a map (instead of a Railgun turret for example) . This would be in addition to the null cannons to capture.
Only the side that has control of this objective can access the OB. In matches where an organised team is dominating the null cannons, they would have spread themselves a little thinner to ensure that OB access is denied to the opposition. This gives a weaker side more tactical choices. A side could just capture the OB access point and defend it hoping to clone out the enemy but leaving the null cannons vulnerable.
If you want to have them spread thinner then require controlling multiple orbital control points. You can either focus on controlling the objectives or controlling all the necessary control points. It would take a well coordinated team to control both at the same time.
Lore could be the control points control defensive targeting disruption systems that prevent orbiting ships from accurately firing into the area. If you control the points you can drop the scrambling. Anti-hacking measures then recover for a period of time before you can hack the points again to allow for the next orbital strike.
(game design is more fun than my current work. my apologies if i'm spamming the forums with ideas.) |
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